Welcome Guest! You last visited . You have 99 posts! Please welcome the newest player Albafica Temero

Patch Notes:URL.
For all new members:URL.
Halloween Events:Night of Eternal Darkness.
Check Here After Completeing Jobs: URL.

    Book of Majonuki

    Share
    avatar
    Inari Kurotsuki

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- 1 Year Anniversary- Player -
    Lineage : Zombie Girl
    Position : Pushing up daisies
    Posts : 163
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 112.5

    Character Sheet
    Character Name: Inari Kurotsuki
    Primary Magic: Eye of the Storm
    Secondary Magic: Nightshade Demon Slayer

    Book of Majonuki

    Post by Inari Kurotsuki on Sat 23 Jul - 4:10



    の本 魔女のたぬき


    Primary Magic: Book of Majonuki
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description:
    The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
    However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
    The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
    Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.

    Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
    From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.

    Strengths:
    Holds many powerful spells.
    The book is not needed to cast the spell, simply to learn them.
    Each spell is not held down by a common weakness.

    Weaknesses:
    Little defense/support spells are written within the book.
    The more powerful the spell the harder it is to control.
    The book can be misplaced easily.
    Since it's a rather heavy book it's hard to carry around.

    Lineage:
    Comet


    Unique Abilities:
    Prologue || Unique Abilities:

    Telepathy: Kim can communicate with up to 10 people at a time through their thoughts if they are in a one mile radius. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic.

    Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them as long as they are within eyesight of her.

    Illusions: One of the most infamous powers of tanukis. This ability allows Kim to create illusions within her rank's max range. These illusions cannot hurt anyone, however. They are mostly just used to confuse or scare her enemies.

    Shift: Size and shape shifting. Through the power of this book Kim has learned those two things. She is able to grow and shrink her size to whatever she wants, as well as shift into any object or creature she can think of.


    Spells:
    Chapter Zero || Birthright:

    Teleport:
    Name: Teleport
    Rank: D
    Type: Tanuki, Support
    Duration: Instant
    Cooldown: n/a
    Description:
    Kim vanishes in a glowing pink light and reappears 30 meters away. In short, teleportation.

    Strengths:
    Allows fast travel.

    Weaknesses:
    Teleporting in unknown places can be dangerous.
    If the enemy grabs her, they too are teleported.

    Tanuki Tail:
    Name: Tanuki Tail
    Rank: C
    Type: Tanuki, Offensive
    Duration: Instant
    Cooldown: n/a
    Description:
    Kim's tail poofs up, and grows to an gigantic size. She then thrashes it around behind her, causing 75% damage per hit.

    Strengths:
    Practically squishes and knocks around her enemies.

    Weaknesses:
    Cut off the tail, the attack stops.
    If the tail is grabbed, the attack stops.

    Chapter One || Elements:

    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Kim's hand before she launches it at an enemy within a 30 meter radius, dealing 20hp damage while traveling at 8 meters per second. It also can cause a burn, dealing 25% damage over the duration of the spell.

    Strengths:
    Can do extra damage with the burn.

    Weaknesses:
    Water douses the flame.
    The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 30 meter radius and dealing 20hp damage to whoever it hits. This spell travels at 7 meters per second

    Strengths:
    More effective against fire mages.

    Weaknesses:
    Water mages can bend the stream and use it against her.
    Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Placing her hands upon the ground Kim causes the earth to rise in 1 sharp, pointed tower no more than 50ft high around a 30 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage overall. This spells moves at 9 meters per second.

    Strengths:
    Can cause the target to bleed out with the stab wounds.

    Weaknesses:
    Allies could be hurt if they are not careful.
    Sharp blades can cut through the rocks.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offense
    Duration: 2
    Cooldown: 3
    Description:
    Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 30 meter radius, dealing 20hp damage. There is a chance of causing paralysis for 1 post when someone is struck by this spell, causing the target to be unable to move. This spell moves at 10 meters per second.

    Strengths:
    Doesn't effect earth mages.

    Weaknesses:
    If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
    If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 2
    Cooldown: 3
    Description:
    After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 30 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for 1 post if they are equal or lower rank. This spell moves at 8 meters per second.

    Strengths:
    Can freeze the target completely.

    Weaknesses:
    Not very effective against fire mages.
    Cannot be used in hot environments.

    Wind:
    Name: Air
    Rank: D
    Type: Wind, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 30 meter radius, cutting at the skin and dealing 20hp damage. This spell moves at 9 meters per second.

    Strengths:
    Since the wind is almost invisible it is hard to see.

    Weaknesses:
    Cannot be used if there is no air in the area.
    Wind mages can blow back at the wind and disable the spell.

    Chapter Two || Blood:

    Blood Sword:
    Name: Blood Sword
    Rank: C
    Type: Blood, Offensive
    Duration: 5
    Cooldown: 6
    Description:
    Kim draws blood from an open wound on her body. This blood drips to her fingertips and forms a sword. The sword deals 14Hp damage per swing, and can protect against 90Hp.

    Strengths:
    As long as the user has blood they can summon the sword.

    Weaknesses:
    Requires the user to already be bleeding.
    Because this attack requires a lot of blood it may leave the user a bit light headed.

    Blood Tendrill:
    Name: Blood Tendril
    Rank: C
    Type: Blood, Offensive
    Duration: 4
    Cooldown: 5
    Description:
    Blood is summoned from an already open wound. The blood drips to Kim's arms and consumes them in a tendril-like fashion. These new limbs can reach out to max C-rank range to attack enemies, dealing 75% C-rank damage per hit.

    Strengths:
    Requires the user to already be bleeding.

    Weaknesses:
    Tendrils can be sliced in half by more powerful magics.
    May cause lightheadedness with the blood loss.

    Blood Control:
    Name: Blood Control
    Rank: C
    Type: Blood, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Kim causes the blood to rush more quickly in an enemy's body. This can cause a number of things to happen, such as cuts from the side and heating their blood up to boiling point. But either way, the end result will always deal C-rank damage.

    Strengths:
    Can cause excessive bleeding.

    Weaknesses:
    Enemy must have blood to do this attack.
    Kim must know where the target is in order to cast it.



    Two D-rank slots purchase: Magic Shop


    Last edited by Kimial Sartaq on Wed 13 Sep - 5:50; edited 10 times in total


    ___________________________________________________________________

    I died for you one time
    But never again



    Directory

    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Book of Majonuki

    Post by Anastasia Isayev on Mon 25 Jul - 22:27

    Howdy Kimial. I'm here to grade your magic!
    If you see anything in this color those are things I'd like you to correct. So let's "hop" to it shall we?
    *Audience boos*
    Kimial wrote:
    の本 魔女のたぬき



    Primary Magic: Book of Majonuki
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description:
    The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
    However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
    The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
    Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.

    Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
    From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.

    Strengths:
    Holds many powerful spells.
    The book is not needed to cast the spell, simply to learn them.
    Each spell is not held down by a common weakness.

    Weaknesses:
    Little defense/support spells are written within the book.
    The more powerful the spell the harder it is to control.
    The book can be misplaced easily.
    Since it's a rather heavy book it's hard to carry around.

    Lineage:
    Knight of Swords:

    Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.

    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.

    Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.


    Prologue || Unique Abilities

    Telepathy: Kim can communicate with up to 10 people at a time through their thoughts. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic. Range needed

    Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them. But the more things she picks up or the heavier they weigh, the harder it is to lift. Range that you can pick things up and how heavy you can pick things up (before it starts getting difficult)

    Power Up: 25% increase in strength.


    Spells:

    Chatpter One || Elements:

    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Kim's hand before she launches it at an enemy within a 30 meter radius, dealing 20hp damage. The fire ball also has a 50% chance of causing a burn, dealing .25 damage over 5 turns.
    - Change to 15 meters
    - Percentage chance for a burn to happen is irrelevant. You could dictate when an attack burns.
    - The Burn cannot last longer than the duration of the spell. As a DoT, I'd have it deal 25% per post


    Strengths:
    Can do extra damage with the burn.

    Weaknesses:
    Water douses the flame.
    The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: 3 No lingering effects stated. Is this a DoT or a single attack? If it's a DoT, please state how much damage it does over time. if it's an instant spell, please change the duration to Instant
    Cooldown: 4 If it's instant, change cooldown to 2 posts
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 30 meter radius and dealing 20hp damage to whoever it hits.
    Change to 15 Meters for D Rank spell

    Strengths:
    More effective against fire mages.

    Weaknesses:
    Water mages can bend the stream and use it against her.
    Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Placing her hands upon the ground Kim causes the earth to rise in sharp, pointed towers no more than 50ft high around a 30 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage.
    Change to 15 meter radius.
    How many sharp rocks can hit? If this is a DoT (damage over time), please have the first attack deal 100% damage and the next 2 posts it deals 25% damage over time.


    Strengths:
    Can cause the target to bleed out with the stab wounds.

    Weaknesses:
    Allies could be hurt if they are not careful.
    Sharp blades can cut through the rocks.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offense
    Duration: 3
    Cooldown: 4
    Description:
    Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 30 meter radius, dealing 20hp damage. There is a 50% chance of causing paralysis for 3 posts when someone is struck by this spell.

    Change to 15 meters
    Chance of paralysis isn't needed as you can dictate which time causes paralysis.
    What does Paralysis do?


    Strengths:
    Doesn't effect earth mages.

    Weaknesses:
    If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
    If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 3
    Cooldown: 4
    Description:
    After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 30 meter radius. It also has a 50% chance of completely freezing the target, making them frozen solid for 3 posts.
    Change to 15 meters.
    Chance to freeze is irrelevant as you can choose when someone freezes.
    What does freezing do exactly?


    Strengths:
    Can freeze the target completely.

    Weaknesses:
    Not very effective against fire mages.
    Cannot be used in hot environments.

    Wind:
    Name: Air
    Rank: D
    Type: Wind, Offense
    Duration: 3 Change to Instant
    Cooldown: 4 Change to 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 30 meter radius, cutting at the skin and dealing 20hp damage.
    Change to 15 meters

    Strengths:
    Since the wind is almost invisible it is hard to see.

    Weaknesses:
    Cannot be used if there is no air in the area.
    Wind mages can blow back at the wind and disable the spell.



    Two D-rank slots purchase: Magic Shop


    ___________________________________________________________________
    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Inari Kurotsuki

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- 1 Year Anniversary- Player -
    Lineage : Zombie Girl
    Position : Pushing up daisies
    Posts : 163
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 112.5

    Character Sheet
    Character Name: Inari Kurotsuki
    Primary Magic: Eye of the Storm
    Secondary Magic: Nightshade Demon Slayer

    Re: Book of Majonuki

    Post by Inari Kurotsuki on Tue 26 Jul - 0:53

    Edited.


    ___________________________________________________________________

    I died for you one time
    But never again



    Directory

    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Book of Majonuki

    Post by Anastasia Isayev on Tue 26 Jul - 20:58

    Very quickly...
    Lightning and Ice has a chance of Paralysis and Freezing.
    Unfortunately, the targets can only be immobilized for 1 post, no longer than that. So if you'd like to fix their durations and cooldowns to reflect that.

    One other thing I forgot to mention are the speeds of all of the spells. Typical speed for a D Rank spell is generally 7-10 meters per second. So if you could add speed to all of your spells, then we can call it a wrap.
    Kimial wrote:
    の本 魔女のたぬき



    Primary Magic: Book of Majonuki
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description:
    The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
    However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
    The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
    Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.

    Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
    From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.

    Strengths:
    Holds many powerful spells.
    The book is not needed to cast the spell, simply to learn them.
    Each spell is not held down by a common weakness.

    Weaknesses:
    Little defense/support spells are written within the book.
    The more powerful the spell the harder it is to control.
    The book can be misplaced easily.
    Since it's a rather heavy book it's hard to carry around.

    Lineage:
    Knight of Swords:

    Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.

    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.

    Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.


    Prologue || Unique Abilities

    Telepathy: Kim can communicate with up to 10 people at a time through their thoughts if they are in a one mile radius. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic.

    Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them as long as they are within eyesight of her.

    Power Up: 25% increase in strength.


    Spells:

    Chatpter One || Elements:

    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Kim's hand before she launches it at an enemy within a 15 meter radius, dealing 20hp damage. It also can cause a burn, dealing 25% damage over the duration of the spell.

    Strengths:
    Can do extra damage with the burn.

    Weaknesses:
    Water douses the flame.
    The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 15 meter radius and dealing 20hp damage to whoever it hits.

    Strengths:
    More effective against fire mages.

    Weaknesses:
    Water mages can bend the stream and use it against her.
    Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Placing her hands upon the ground Kim causes the earth to rise in 1 sharp, pointed tower no more than 50ft high around a 15 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage.

    Strengths:
    Can cause the target to bleed out with the stab wounds.

    Weaknesses:
    Allies could be hurt if they are not careful.
    Sharp blades can cut through the rocks.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offense
    Duration: 3
    Cooldown: 4
    Description:
    Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 15 meter radius, dealing 20hp damage. There is a chance of causing paralysis for the duration of the spell when someone is struck by this spell, causing the target to be unable to move.

    Strengths:
    Doesn't effect earth mages.

    Weaknesses:
    If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
    If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 3
    Cooldown: 4
    Description:
    After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 15 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for the duration of the spell.

    Strengths:
    Can freeze the target completely.

    Weaknesses:
    Not very effective against fire mages.
    Cannot be used in hot environments.

    Wind:
    Name: Air
    Rank: D
    Type: Wind, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 15 meter radius, cutting at the skin and dealing 20hp damage.

    Strengths:
    Since the wind is almost invisible it is hard to see.

    Weaknesses:
    Cannot be used if there is no air in the area.
    Wind mages can blow back at the wind and disable the spell.



    Two D-rank slots purchase: Magic Shop


    ___________________________________________________________________
    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Inari Kurotsuki

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- 1 Year Anniversary- Player -
    Lineage : Zombie Girl
    Position : Pushing up daisies
    Posts : 163
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 112.5

    Character Sheet
    Character Name: Inari Kurotsuki
    Primary Magic: Eye of the Storm
    Secondary Magic: Nightshade Demon Slayer

    Re: Book of Majonuki

    Post by Inari Kurotsuki on Tue 26 Jul - 21:13

    I believe that's everything.


    ___________________________________________________________________

    I died for you one time
    But never again



    Directory

    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Book of Majonuki

    Post by Anastasia Isayev on Wed 27 Jul - 10:22



    ___________________________________________________________________
    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Player -
    Lineage : Inugami
    Position : Rising Star # 6
    Posts : 1450
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50,715

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Book of Majonuki

    Post by Jiyu Kazehime on Wed 19 Apr - 4:00

    Unlocked and moved for you.

    Spoiler:
    Mia Ebisu wrote:
    の本 魔女のたぬき



    Primary Magic: Book of Majonuki
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description:
    The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
    However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
    The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
    Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.

    Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
    From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.

    Strengths:
    Holds many powerful spells.
    The book is not needed to cast the spell, simply to learn them.
    Each spell is not held down by a common weakness.

    Weaknesses:
    Little defense/support spells are written within the book.
    The more powerful the spell the harder it is to control.
    The book can be misplaced easily.
    Since it's a rather heavy book it's hard to carry around.

    Lineage:
    Knight of Swords:

    Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.

    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.

    Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.


    Prologue || Unique Abilities

    Telepathy: Kim can communicate with up to 10 people at a time through their thoughts if they are in a one mile radius. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic.

    Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them as long as they are within eyesight of her.

    Power Up: 25% increase in strength.


    Spells:

    Chatpter One || Elements:

    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Kim's hand before she launches it at an enemy within a 15 meter radius, dealing 20hp damage while traveling at 8 meters per second. It also can cause a burn, dealing 25% damage over the duration of the spell.

    Strengths:
    Can do extra damage with the burn.

    Weaknesses:
    Water douses the flame.
    The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 15 meter radius and dealing 20hp damage to whoever it hits. This spell travels at 7 meters per second

    Strengths:
    More effective against fire mages.

    Weaknesses:
    Water mages can bend the stream and use it against her.
    Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Placing her hands upon the ground Kim causes the earth to rise in 1 sharp, pointed tower no more than 50ft high around a 15 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage. This spells moves at 9 meters per second.

    Strengths:
    Can cause the target to bleed out with the stab wounds.

    Weaknesses:
    Allies could be hurt if they are not careful.
    Sharp blades can cut through the rocks.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offense
    Duration: 2
    Cooldown: 3
    Description:
    Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 15 meter radius, dealing 20hp damage. There is a chance of causing paralysis for 1 post when someone is struck by this spell, causing the target to be unable to move. This spell moves at 10 meters per second.

    Strengths:
    Doesn't effect earth mages.

    Weaknesses:
    If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
    If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 2
    Cooldown: 3
    Description:
    After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 15 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for 1 post. This spell moves at 8 meters per second.

    Strengths:
    Can freeze the target completely.

    Weaknesses:
    Not very effective against fire mages.
    Cannot be used in hot environments.

    Wind:
    Name: Air
    Rank: D
    Type: Wind, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 15 meter radius, cutting at the skin and dealing 20hp damage. This spell moves at 9 meters per second.

    Strengths:
    Since the wind is almost invisible it is hard to see.

    Weaknesses:
    Cannot be used if there is no air in the area.
    Wind mages can blow back at the wind and disable the spell.



    Two D-rank slots purchase: Magic Shop


    ___________________________________________________________________



    For my ref:
    1320000 then 775000, 2095000 total.
    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Soldier of Chaos
    Position : None
    Posts : 725
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Inanis
    Experience : 5,113

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Re: Book of Majonuki

    Post by kittykool75 on Wed 13 Sep - 6:01

    Spoiler:

    Kimial Sartaq wrote:

    の本 魔女のたぬき


    Primary Magic: Book of Majonuki
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description:
    The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
    However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
    The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
    Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.

    Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
    From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.

    Strengths:
    Holds many powerful spells.
    The book is not needed to cast the spell, simply to learn them.
    Each spell is not held down by a common weakness.

    Weaknesses:
    Little defense/support spells are written within the book.
    The more powerful the spell the harder it is to control.
    The book can be misplaced easily.
    Since it's a rather heavy book it's hard to carry around.

    Lineage:
    Comet


    Unique Abilities:
    Prologue || Unique Abilities:

    Telepathy: Kim can communicate with up to 10 people at a time through their thoughts if they are in a one mile radius. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic.

    Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them as long as they are within eyesight of her.

    Illusions: One of the most infamous powers of tanukis. This ability allows Kim to create illusions within her rank's max range. These illusions cannot hurt anyone, however. They are mostly just used to confuse or scare her enemies.

    Shift: Size and shape shifting. Through the power of this book Kim has learned those two things. She is able to grow and shrink her size to whatever she wants, as well as shift into any object or creature she can think of.


    Spells:
    Chapter Zero || Birthright:

    Teleport:
    Name: Teleport
    Rank: D
    Type: Tanuki, Support
    Duration: Instant
    Cooldown: n/a
    Description:
    Kim vanishes in a glowing pink light and reappears 30 meters away. In short, teleportation.

    Strengths:
    Allows fast travel.

    Weaknesses:
    Teleporting in unknown places can be dangerous.
    If the enemy grabs her, they too are teleported.

    Tanuki Tail:
    Name: Tanuki Tail
    Rank: C
    Type: Tanuki, Offensive
    Duration: Instant
    Cooldown: n/a
    Description:
    Kim's tail poofs up, and grows to an gigantic size. She then thrashes it around behind her, causing 75% damage per hit.

    Strengths:
    Practically squishes and knocks around her enemies.

    Weaknesses:
    Cut off the tail, the attack stops.
    If the tail is grabbed, the attack stops.

    Chapter One || Elements:

    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Kim's hand before she launches it at an enemy within a 30 meter radius, dealing 20hp damage while traveling at 8 meters per second. It also can cause a burn, dealing 25% damage over the duration of the spell.

    Strengths:
    Can do extra damage with the burn.

    Weaknesses:
    Water douses the flame.
    The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 30 meter radius and dealing 20hp damage to whoever it hits. This spell travels at 7 meters per second

    Strengths:
    More effective against fire mages.

    Weaknesses:
    Water mages can bend the stream and use it against her.
    Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Placing her hands upon the ground Kim causes the earth to rise in 1 sharp, pointed tower no more than 50ft high around a 30 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage overall. This spells moves at 9 meters per second.

    Strengths:
    Can cause the target to bleed out with the stab wounds.

    Weaknesses:
    Allies could be hurt if they are not careful.
    Sharp blades can cut through the rocks.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offense
    Duration: 2
    Cooldown: 3
    Description:
    Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 30 meter radius, dealing 20hp damage. There is a chance of causing paralysis for 1 post when someone is struck by this spell, causing the target to be unable to move. This spell moves at 10 meters per second.

    Strengths:
    Doesn't effect earth mages.

    Weaknesses:
    If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
    If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 2
    Cooldown: 3
    Description:
    After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 30 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for 1 post if they are equal or lower rank. This spell moves at 8 meters per second.

    Strengths:
    Can freeze the target completely.

    Weaknesses:
    Not very effective against fire mages.
    Cannot be used in hot environments.

    Wind:
    Name: Air
    Rank: D
    Type: Wind, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 30 meter radius, cutting at the skin and dealing 20hp damage. This spell moves at 9 meters per second.

    Strengths:
    Since the wind is almost invisible it is hard to see.

    Weaknesses:
    Cannot be used if there is no air in the area.
    Wind mages can blow back at the wind and disable the spell.

    Chapter Two || Blood:

    Blood Sword:
    Name: Blood Sword
    Rank: C
    Type: Blood, Offensive
    Duration: 5
    Cooldown: 6
    Description:
    Kim draws blood from an open wound on her body. This blood drips to her fingertips and forms a sword. The sword deals 14Hp damage per swing, and can protect against 90Hp.

    Strengths:
    As long as the user has blood they can summon the sword.

    Weaknesses:
    Requires the user to already be bleeding.
    Because this attack requires a lot of blood it may leave the user a bit light headed.

    Blood Tendrill:
    Name: Blood Tendril
    Rank: C
    Type: Blood, Offensive
    Duration: 4
    Cooldown: 5
    Description:
    Blood is summoned from an already open wound. The blood drips to Kim's arms and consumes them in a tendril-like fashion. These new limbs can reach out to max C-rank range to attack enemies, dealing 75% C-rank damage per hit.

    Strengths:
    Requires the user to already be bleeding.

    Weaknesses:
    Tendrils can be sliced in half by more powerful magics.
    May cause lightheadedness with the blood loss.

    Blood Control:
    Name: Blood Control
    Rank: C
    Type: Blood, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Kim causes the blood to rush more quickly in an enemy's body. This can cause a number of things to happen, such as cuts from the side and heating their blood up to boiling point. But either way, the end result will always deal C-rank damage.

    Strengths:
    Can cause excessive bleeding.

    Weaknesses:
    Enemy must have blood to do this attack.
    Kim must know where the target is in order to cast it.



    Two D-rank slots purchase: Magic Shop



    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank


      Current date/time is Fri 24 Nov - 10:18