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    Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

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    Aera Tylidae

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    Character Name: Lynnette O'Connor
    Primary Magic: Devil-Goddess of the Damned
    Secondary Magic: 2nd Gen Shadow Dragon Slayer

    Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Aera Tylidae on 16th July 2016, 10:18 pm

    Primary Magic: Seventh Hand of Judgement, Twin Goddesses of Peace and Rage.
    5 Extra C Rank Spells: https://www.fairytail-rp.com/t14653p450-magic-shop
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:

    Strengths:







    Weaknesses:





    -

    -

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:





    -Spells:

    Name:
    Rank: (D-Rank Signature)
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    Name:
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    Twin Goddess of Forgiveness Spell Set:

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    [/spoiler]


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    Last edited by Aera Tylidae on 21st June 2017, 9:59 pm; edited 21 times in total

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    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Guest on 19th July 2016, 8:29 am

    Edits discussed through PM.

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    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Madame Astrid on 23rd November 2016, 4:22 pm

    Aera Tylidae wrote:Primary Magic: Memory Magic*

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description: Memory Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
    *Memory Magic has aspects that are limiters on all of creation field/refined creation type magic and can be altered based on memories of the wielder, and as such, can create literally anything from memory of the user, or can make use of stolen memories from enemies.
    Memory Magic will also give the castor the ability to read minds, though in common time, it is taxing, so you will lose mana.
    *Please note that this magic ISN'T Memory Make magic, it is something of its' own accord.
    *Please note that most of these spells have been nerfed, on account that even though they do D-Rank damage, they take longer to cool down because Aera will need to refocus before using the spells, and because Aera doesn't have full control over her magic, so it will take twice as much mana on certain spells.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.


    •Multi-Elemental- Can copy any element(s), but is comprised of Water, Wind, and Electricity.
    (Elements that make up a mind, Water keeps it afloat, Wind keeps it fresh, and Electricity makes it move.

    Weaknesses:

    •Volatile - If you interrupt the spell, it will flux and damage the user.


    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*


    •Vampiric- drains health if used, but regains health from rest.
    User takes 5-20 Damage from use, alongside

    .Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)


    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts


    Spells:

    1.Name: Memory Nova


    Rank: D Rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 3 posts after use

    Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 50 ft in size. AoE: 50ft.

    Strengths:

    . AoE: 30ft

    •Devastating - Deals damage in a massive area

    .Friend or Foe: Will target enemies and allies


    Weaknesses:

    •Vampiric -Takes health from usage.
    10 damage per post


    •Self inflicting- deals half health damage from use to self


    •Uncontrollable- once used, cannot be undone, cannot be aimed, it will spawn within 10 ft. of the castor on the X axis, randomly.

    .Draining- costs twice the normal amount of mana for use of a similar ranked spell.


    .Volatile- if spell should be interrupted by magic/physical attack that passes through counter-proofing, it will deal damage equal to 1.5 times the normal allotted damage for its rank, to the user. (I.e. the user will take 1.5 times the normal amount of damage of a similarly ranked spell)



    1.Name: Memory Dance


    Rank: D rank

    Type: Multi-Elemental

    Duration: 2 post

    Cooldown: 3 posts after use

    Description: the Memory Magic castor jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)

    Strengths:


    •AoE- has an area of effect of up to 50 ft


    •Stun- will stun enemies and allies alike for 1 post.


    Weaknesses:

    •Vampiric- deals damage as long as it is active
    5 health points lost per post


    •Friend or Foe- will target enemies and allies


    •Unstable - if countered before cast is complete, user will take half current health as damage.

    .Focused: cannot use other spells while this is active.



    1.Name: Memory Field


    Rank: D rank

    Type: Multi-Elemental

    Duration: 3 posts

    Cooldown: 5 posts after use

    Description: A bubble of swirling color erupts on the battlefield, around 20 ft in diameter, which allows the castor to create one being of enormous size, or three being of regular size.

    Strengths:


    •Infinity- Can create whatever the user desires


    •AoE- sphere with a diameter of 20ft


    Weaknesses:

    •Vampiric - user takes health damage for each turn this spell is active
    10 damage per post


    •Infinity- Can create ANYTHING if the user gets hit. *(I.e. The user loses control, but still takes damage.)


    •Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere

    .Limited- can only create thing of a certain size limit, and can only create something from memory*.



    1.Name: Memory Heal


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 Post

    Cool down: 3 posts

    Description: the Memory Magic castor uses an AoE surge to find and heal allies, within a 20 ft radius, for 20 health points (D-Rank)

    Strengths:

    •Ally Hunter: targets only allies


    •AoE: 20 ft radius of healing surges


    Weaknesses:

    •Volatile: Explodes when countered, dealing one quarter current health damage to user


    •Sacrifice: User loses three quarters of health from use.

    .Vampirism: when used, the user will take 5 health in damage alongside any other effects that loses health.

    *Please note that most of these spells have been nerfed, on account that even though they do D-Rank damage, they take longer to cool down because Aera will need to refocus before using the spells, and because Aera doesn't have full control over her magic, so it will take twice as much mana on certain spells.

    Unlocked upon user's request.


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    Anastasia Isayev

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    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 25th November 2016, 3:32 pm

    Howdy, Aera!  You know who I am (hopefully)
    So let's get to it.
    Anything listed in this color are things I would like you to look into.
    Once you are done, please send me a PM about completion.  ((My notifications get buried, so it's easier this way))
    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts
    -Creationist: Can make small items without adverse effect.
    ~Passive~

    FYI, as a C Rank you get 4 UAs.  You can add a UA if you wish.
    Spells:

    AT C Rank, you are allowed 1 Signature spell that ranks up with you (up to S Rank) and 1 D Rank signature spell. If you would like to create those as well, you are free to.


    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter.  
    - Why is this a 3 post duration?  Do these spheres of light explode each round?  Please explain why this lasts 3 posts?
    - Also, please state how much damage each sphere does as well.

    Strengths:

    -Range: Can be shot over 50ft away.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)  Did you mean 25%?  0.25% isn't a very big bonus at all.
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% I think you meant 25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (5 Posts)
    Cooldown: ( 7 Posts)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another, and create 5 Small beings, with unlimited ranges of effects. This is only bound by the imagination and memory the user possesses.
    - A note must be made about what the small creatures can do?  Are they combat related?  If so, they'll need an HP.  However, I can only approve these small creatures if they share the same HP pool.  IE: if one takes too much HP damage, all 5 disappear.
    - I cannot approve a spell with unlimited ranges of effects.  You'll need to be more descriptive on what that means.

    Strengths:
     
    -Creation: Can create 5 small beings, of 5ft or less length/height.
    -Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Limited: Though it can effectively create anything, it must be smaller than 5ft in length/height, and cannot be made up from this spell. (Cannot be something cooked up from the imagination, But the description says the user is bound only by their imagination.  ???? can only be something that can actually exist, including eldritch creatures.)
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: Though the spell only lasts four posts, until dissolved, anything created by this magic remains until, like I said, is either dissolved, or the thread ends. Also, being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.)
    - Are these non-combat creations or.. You're going to have to explain what these things are you are creating.  
    - If the duration is 4 posts but the description said it's for the remainder of thread..  Well, I'll only approve the infinite duration assuming these items being created are for non-combat use.  

    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands.
    - Explain how much damage the ice spires do
    - Explain what Necrosis does

    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 C-Rank You mean, 1 D-Rank damage Damage per ally.
    Holy Hand: Deals .5 C-Rank Same as above Damage to undead/Dark enemies.

    These effects need to be posted in the description and not the strength
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent.
    I'm confused as to what this ability actually does.  Please explain what it does in terms of combat.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.

    All of this needs to be put into the description of the spell, not the strength.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1 D-Rank Damage from magical and/or physical sources.
    Can change this to "negating 1.5 C Rank damage or 3 C Rank damage)
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1 D-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Anastasia Isayev

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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 26th November 2016, 1:54 am

    Same deal, once you fix it, PM me
    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts


    -Seraph: Amid flight, the user can throw out a blinding corona, stunning enemies for 2 Posts.
    Duration: 2 posts
    Cool down: 3 posts.
    This is too similar to a spell.  Please change it
    Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (3 Posts) Cooldowns must be +1 post longer than duration.  So this would be 6 posts.
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, C-Rank enemies will do 25% less damage, and D Rank enemies won't attack  I can approve of you reducing target's damage by 25% of D Rank.  C Ranks and above will be effected by the debuffing rules.. Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female.
    I need a range of how large this aura is.  Generally 15m radius
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Range: This spell has a large area around the user, 25ft in any direction, pulling a crowd.
    - Not a weakness.  Range needs to be stated in the description.
    - There needs to be a weakness stating that those of B Rank only deal 15% less damage while those of A Rank and higher aren't affected.


    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive)  Summon needs to be added to type
    Duration: (3 Posts)
    Cooldown: (1 Post.) 4 posts.  yes, this is a signature spell, but signature spells with a long duration still falls under the same Duration rules.  Only those spells that are "instant" may be used once per post.
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about 8 ) Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal .5 C-Rank damage on their own. Due to having 8 out, this summon may only deal as much damage as a C Rank summon total among all 8.  This means, each summon deals 1/8 C Rank summon damage per attack.
    Strengths:

    -Range: 25ft radius circle.
    Not a strength, replace this.
    -Misdirection: Enemies have to find the real image.
    Can't have this as it would be a "Second effect" and signature spells cannot have second effects.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    Since you are technically only allowed 1 summon out at once, all summons must share the same HP pool of a C Rank summon.
    -One-hit: Each image takes one hit of any rank to destroy.  
    see above
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, and then stun over the next two.  Stuns can only last for 1 post.
    How much do these detonated spheres deal in terms of damage?

    Strengths:

    -Range: Can be shot over 50ft away.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)  25% more, not .25% more
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less 25% less, not .25%damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (5 Posts)
    Cooldown: ( 7 Posts)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another, and create 5 Small beings, with unlimited ranges of effects. This is only bound by the imagination and memory the user possesses. These beings have 1.5 C-Rank shared health all together. (Unlimited effects= can create beings with fire abilities, etc... But can have only one effect per creation/Spell cast.)These creatures can only deal .5 C-Rank damage each, and once the max health is destroyed/killed, all five entities are slain.
    Going to have to ask you to be more specific instead of using etc...  which can lead to a big bag of things that cannot be controlled.  Please specify exactly what it can do.
    These creatures cannot deal more than a C Rank summon's damage per attack total.  So if you have 5 out, these creatures may do 20% of a summon's damage per attack.
    Also going to have to ask you to remove the "Can reproduce any spell done by another" bit as the summon is good enough for the spell.
    Strengths:
     
    -Creation: Can create 5 small beings, of 5ft or less length/height.
    -Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Limited: Though it can effectively create anything, it must be smaller than 5ft in length/height, and cannot be made up from this spell. (Cannot be something cooked up from the imagination, can only be something that can actually exist, including eldritch creatures.)
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals .5C-Rank damage, big things deal 1 C-Rank damage, and the gargauntan creatures deal 1.5 C-Rank damage. The twelve small creatures have a shared 3 C-Rank Health, the big creatures have 4 C-Rank health all together, and lastly the gargantuan creatures have 5 C-Rank health all together. This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    As mentioned above, if you're going to create multiple creatures, they'll have to share the same HP pool (which the HP for summons is in the summoning rules) and deal a percentage of that rank's summon damage.  So your small things will deal 1/12 C Rank damage per hit, your big things deal 1/4 C Rank damage per hit, and your gargantuan things deal 1/2 C Rank damage per hit.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts.
    Okay, so DoT can only deal a maximum of 2.5x rank damage.  You currently have this spell dealing 3x damage.  Please lower the damage of something to make it not exceed 2.5x damage
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 27th November 2016, 3:37 pm

    Please check your strengths and weaknesses for corrections as well. I have had to regrade a lot of your strengths/weaknesses due to them not being touched.
    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts

    -Ethereal Presence: Whenever the user is attacked magically, there is a 1/10 chance for the spell to miss.
    ~Passive~
    -Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (6 Posts)
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, D-Rank enemies will do 25% less damage.  Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female. This is within a range of 15ft radially. (In radius form)
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Range: This spell has a large area around the user, 25ft in any direction, pulling a crowd. This range bit is not a weakness. Please replace.

    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive, Summoning.)
    Duration: (3 Posts)
    Cooldown: (4 Posts.)
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about Cool Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal 1/8 C-Rank damage on their own.
    Strengths:

    -Range: 25ft radius circle. Not a strength.
    -Misdirection: Enemies have to find the real image. Considered a second ability, please replace.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    -One-hit: Each image takes one hit of any rank to destroy.
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, dealing .75 C-Rank damage upon contact. Then Enemies not caught in it will be stunned for 1 post, and on the final post, the sphere's will eviscerate the ground underneath the contact point, then vqnishing that same post.
    Strengths:

    -Range: Can be shot over 50ft away.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Re-Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (5 Posts)
    Cooldown: ( 7 Posts)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another. This spell can deflect part of the damage done by C-Rank spells, and can nullify or severely negate most of the damage. (Up to negating 50% of damage from D rank, and up to 20% C-Rank damage deflection.
    What do you mean by "Can reproduce any spell done by another"? Is this a spell copy or something? If so, please remove it. The high damage deflection for so long is a strong enough effect.
    Strengths:
     
     Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals 1/12 C-Rank damage, big things deal 1/4 C-Rank damage, and the gargauntan creatures deal 1/2 C-Rank damage. Combat creations have a shared health pool if 2 C-Rank damage hits before fading.
    This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts. This attack only ends up dealing a max of 1.5 D-Rank damage before fading.
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 27th November 2016, 4:18 pm

    Please check your strengths and weaknesses~~~
    Check them for all spells so you know whether or not to fix them. please.
    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts

    -Ethereal Presence: Whenever the user is attacked magically, there is a 1/10 chance for the spell to miss.
    ~Passive~
    -Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (6 Posts)
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, D-Rank enemies will do 25% less damage.  Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female. This is within a range of 15ft radially. (In radius form)
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Range: This spell has a large area around the user, 25ft in any direction, pulling a crowd. Still not a weakness. Please change this.

    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive, Summoning.)
    Duration: (3 Posts)
    Cooldown: (4 Posts.)
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about Cool Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal 1/8 C-Rank damage on their own.
    Strengths:

    -Range: 25ft radius circle. This is still not a strength. Please replace.
    -Misdirection: Enemies have to find the real image. This, too, is still not a strength.. Signature spells may only have 1 ability. Please replace.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    -One-hit: Each image takes one hit of any rank to destroy.
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, dealing .75 C-Rank damage upon contact. Then Enemies not caught in it will be stunned for 1 post, and on the final post, the sphere's will eviscerate the ground underneath the contact point, then vqnishing that same post.
    Strengths:

    -Range: Can be shot over 50ft away.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Re-Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (5 Posts) Change to "Duration of Spell copied"
    Cooldown: ( 7 Posts) Change to "Duration of Spell Copied +2"
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another. Each spell cast by any mage of the same rank or below can be copied and used by the user of this magic. 
    Strengths:
     
     Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals 1/12 C-Rank damage, big things deal 1/4 C-Rank damage, and the gargauntan creatures deal 1/2 C-Rank damage. Combat creations have a shared health pool if 2 C-Rank damage hits before fading.
    This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts. This attack only ends up dealing a max of 1.5 D-Rank damage before fading.
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 28th November 2016, 3:36 pm

    Should be the last round~~~
    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts

    -Ethereal Presence: Whenever the user is attacked magically, there is a 1/10 chance for the spell to miss.
    ~Passive~
    -Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (6 Posts)
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, D-Rank enemies will do 25% less damage.  Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female. This is within a range of 15ft radially. (In radius form)
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Willful: anyone with the will to resist, or those one rank higher then the rank of the spell or higher, can resist the effects of this spell.

    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive, Summoning.)
    Duration: (3 Posts)
    Cooldown: (4 Posts.)
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about Cool Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal 1/8 C-Rank damage on their own.
    Strengths:

    Reflection: Each Mirror image is an exact copy of the user. As thus, Enemies have a 1/8 chance to find the user. Unfortunately, this is still not allowed to be a strength and is considered a second ability for a signature spell. Signature spells may only have 1 ability. In this case, you have summons that deal damage.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    -One-hit: Each image takes one hit of any rank to destroy.
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, dealing .75 C-Rank damage upon contact. Then Enemies not caught in it will be stunned for 1 post, and on the final post, the sphere's will eviscerate the ground underneath the contact point, then vqnishing that same post.
    Strengths:

    -Light: The arrow doesn't drop due to gravity, increasing accuracy, since it is mad out of light.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Re-Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (Duration of Spell Copied)
    Cooldown: ( Duration of Spell Copied+2)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another. Each spell cast by any mage of the same rank or below can be copied and used by the user of this magic. 
    Strengths:
     
     Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals 1/12 C-Rank damage, big things deal 1/4 C-Rank damage, and the gargauntan creatures deal 1/2 C-Rank damage. Combat creations have a shared health pool if 2 C-Rank damage hits before fading.
    This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts. This attack only ends up dealing a max of 1.5 D-Rank damage before fading.
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Anastasia Isayev

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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Anastasia Isayev on 29th November 2016, 2:54 pm


    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts

    -Ethereal Presence: Whenever the user is attacked magically, there is a 1/10 chance for the spell to miss.
    ~Passive~
    -Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (6 Posts)
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, D-Rank enemies will do 25% less damage.  Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female. This is within a range of 15ft radially. (In radius form)
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Willful: anyone with the will to resist, or those one rank higher then the rank of the spell or higher, can resist the effects of this spell.

    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive, Summoning.)
    Duration: (3 Posts)
    Cooldown: (4 Posts.)
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about Cool Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal 1/8 C-Rank damage on their own.
    Strengths:

    Reflection: Each Mirror image is a summon, of which the user has eight, each dealing 1/8 C-Rank damage.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    -One-hit: Each image takes one hit of any rank to destroy.
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, dealing .75 C-Rank damage upon contact. Then Enemies not caught in it will be stunned for 1 post, and on the final post, the sphere's will eviscerate the ground underneath the contact point, then vqnishing that same post.
    Strengths:

    -Light: The arrow doesn't drop due to gravity, increasing accuracy, since it is mad out of light.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Re-Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (Duration of Spell Copied)
    Cooldown: ( Duration of Spell Copied+2)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another. Each spell cast by any mage of the same rank or below can be copied and used by the user of this magic. 
    Strengths:
     
     Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals 1/12 C-Rank damage, big things deal 1/4 C-Rank damage, and the gargauntan creatures deal 1/2 C-Rank damage. Combat creations have a shared health pool if 2 C-Rank damage hits before fading.
    This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts. This attack only ends up dealing a max of 1.5 D-Rank damage before fading.
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.


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    Tamashi

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    Lineage : Requiem's Soul
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    Mentor : Aiyana Dominatus
    Experience : 900

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Seven Judgements, and the Abyss that Stared Back. (Primary Magic.)

    Post by Tamashi on 14th June 2017, 10:00 pm

    For Future Records:

    Aera Tylidae wrote:Primary Magic: Memory of the Fae

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description:
    Memory of the Fae, though it is still Memory magic, it's also vastly stronger, since it no longer injures the user. Now, with the full command of many generations behind her, Aera can control, manipulate, and warp the elements around her, as well as manipulate memories to create, devastate, and cause general mayhem.
    Strengths:

    •Thief - Steals* memories from the enemies it hits
    *"stealing memories doesn't take memories away, it basically denotes an unwilling copy of all a person's memories.

    •Devastating- It can leave massive areas of destruction in its wake, and will damage environments.

    -Goddess' Touch: Now this magic can create living creatures.

    Weaknesses:

    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*

    -Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
    (Draining effect is noted under spells and some are exempted from this.)

    -Slayers: Now all slayers can eat this brand of magic without adverse effects.

    Lineage: Pheonix Fire
    Description: Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.

    Ability: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
    Unique Abilities:

    .Spectre- The user becomes a specter, comprised of the elements that Memory magic is comprised of, when saying an activation phrase. "Blood runs black when in war, and blood walks when there's peace." -Active-\
    Duration: 3 Posts
    Cooldown: 4 Posts (After duration)
    Description: After saying an activation phrase, the user will become an elemental, comprised of Water, Wind and Electricity, and will be less likely to be hit, (it reduces chance of physical contact by 5-10%, in a bout of regular fisticuffs. In magical contest, it allows for the chance to ricochet off the user, and hit a random place somewhere behind the user. 1%)

    .Lifetime of Regrets- When using magic that affects an enemies' body, the enemy can/will be stunned for 1 post. "When you have the memories of another's life, you learn that their regrets become yours, and when you see their life pass, you know that you will pass too, and that is terrifying."
    -Passive-

    .Mental Readiness-Can remove the cool down from a spell, but it will double the cool down on this spell's use, and add the prior spell's cooldown, and double any negative effects from the spells use. -Active-
    Duration: 1 Post
    Cooldown: 4 Posts

    -Ethereal Presence: Whenever the user is attacked magically, there is a 1/10 chance for the spell to miss.
    ~Passive~
    -Spells:

    Name:(Immortal Allure)
    Rank: (D-Rank Signature)
    Type: (Ethereal, Support, Defensive.)
    Duration: (5 Posts.)
    Cooldown: (6 Posts)
    Description:
    Calling upon the Necklace of Harmonia, the user sends out an irresistible aura. Though this spell isn't usually a spell used in combat, if used in combat, D-Rank enemies will do 25% less damage.  Outside of combat, it makes people more willing to try and date, etc... This spell works on those who are male, or have any sexuality beyond straight, if female. This is within a range of 15ft radially. (In radius form)
    Strengths:

    -Gender Non-Exclusive: This spell has the ability to effect straight and bi males, and women who aren't straight.
    Weakness:

    Sex. Orientation: this spell doesn't effect straight women, and homosexual males.
    Willful: anyone with the will to resist, or those one rank higher then the rank of the spell or higher, can resist the effects of this spell.

    Name: Mirror Image
    Rank: (User Ranked Signature)
    Type: (Offensive, Summoning.)
    Duration: (3 Posts)
    Cooldown: (4 Posts.)
    Description:
    The user calls up a crowd of Mirror images of the user, each capable of making coherent thoughts. Each Mirror image ( about Cool Attacks anything that wanders within a range of a circle with a 25ft radius. Each Mirror image has the capability to deal 1/8 C-Rank damage on their own.
    Strengths:

    Reflection: Each Mirror image is a summon, of which the user has eight, each dealing 1/8 C-Rank damage.
    Weakness:

    -AoE: All images caught in any AoE attack are instantly destroyed, exempting the real one.
    -One-hit: Each image takes one hit of any rank to destroy.
    -Light: Light will disrupt this spell, revealing the real one.

    Name: ( Hands of Judgement (Upgraded from Memory Nova) )
    Rank: (C-Rank)
    Type: (Celestial, Offensive.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts
    Description: 
    Amidst Aera's flight, she calls upon the memory of Jocasta, of the eternal matron of the House of Thebes, and forms a single bow, with a single arrow, both made from light. Once finding their target, Aera will loose that arrow, and upon collision, detonates into 3 Spheres of light will erupt in 75 feet in diameter. These spheres detonate in 1 post, dealing .75 C-Rank damage upon contact. Then Enemies not caught in it will be stunned for 1 post, and on the final post, the sphere's will eviscerate the ground underneath the contact point, then vqnishing that same post.
    Strengths:

    -Light: The arrow doesn't drop due to gravity, increasing accuracy, since it is mad out of light.
    -AoE: The three spheres of light will erupt into giant spheres of 75ft into the air, which will also tear away the ground underneath the impact.
    -Celestial: This deals more damage to Undead and dark beings. (.25% more)
    Weaknesses:

    -Flight: This attack must be done from a state of flight, so the user cannot be on their feet for this.
    -Celestial: Beings who use or are made of celestial magic, or light magic, take .25% less damage
    -Indiscriminant: This is an attack that will destroy everything in its' path, friend, foe, environment.
    -Aim: Must be aimed for maximum effect.
    Name: ( Hands of Re-Creation.)
    Rank: (C-Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (Duration of Spell Copied)
    Cooldown: ( Duration of Spell Copied+2)
    Description: 
    Upon her hands, multiple spectres of light appears, like sprites. When this effect is active, the magic can re-produce any spell done by another. Each spell cast by any mage of the same rank or below can be copied and used by the user of this magic. 
    Strengths:
     
     Mimicry: Can mimic any spell cast by another player of the same rank and below, effectively cancelling or deflecting attacks of similar rank or below.
    Weaknesses:

    - Mana Heavy: Though this spell costs the same amount of mana that normal C-Rank spells cost, each spell cast that was copied by another, takes the same mana cost upon the user of this spell.
    -Amnesia: This Spell loses all power until the Amnesia effect wears off.

    Name: ( True Creation (Upgraded Creation Bubble/Field) )
    Rank: (C Rank)
    Type: ( Multi-Elemental, Multi-Purpose)
    Duration: (4 Posts)
    Cooldown: ( 7 Posts)
    Description: This spell itself only lasts 4 posts. However,  being unlimited from the 25ft bubble, the user can create: 2 Things of Gargantuan size, (Of a max of 75ft tall.)
    or 4 Big things (Up to 25ft tall.), or 12 small things (Up to ten feet.) These creatures/Creations are controlled by the user, and each small creature deals 1/12 C-Rank damage, big things deal 1/4 C-Rank damage, and the gargauntan creatures deal 1/2 C-Rank damage. Combat creations have a shared health pool if 2 C-Rank damage hits before fading.
    This spell can be adapted to non-combat use, and then these will fade when dissolved by the user.
    Strengths:
     
    -Life-Bringer: This magic can create living beings from nothingness.
    -Size: Though it has a limit, things of gargantuan size are weapons of destruction in purest form.
    Weaknesses:

    -Slayers: Though it has to correspond with their element type, slayers of all types can eat creations made of elements that correspond to their slayer type. (Lightning slayers eat lightning and electricity, et cetera...)
    -Mana Heavy: This spell costs twice as much mana as a normal spell of C-Rank Cost.
    -Focus: Aera must focus, so she mustn't move or be hit, or the spell ends early.

    Name: (Unseelie Fae's Sonata.)
    Rank: ( D)
    Type: ( Supportive, Offensive, Music.)
    Duration: (3 Posts)
    Cooldown: ( 5 Posts.)
    Description: By calling up the memory of the Fae of the Unseelie court, The user gains the ability to call up spires of ice, and cast necrosis upon their foes. By doing this, The user also gets a 5% speed boost when in tundra or cursed lands. Necrosis acts like poison, and will deal .5 D Rank Damage over the three posts that this spell is active, and the spires will deal the same amount of damage in ice over the same amount of posts. This attack only ends up dealing a max of 1.5 D-Rank damage before fading.
    Strengths:

    -Seasonal: When cast in a specific area, like cursed lands, or tundras, the user gains a 5% speed boost in these areas.
    -Multi-Type: This either deals Ice attacks in cursed lands or necrotic/poison damage in tundras.
    Weaknesses:
     
    -Seasonal: Must be cast in specific areas to take effect, as listed above (Areas which this spell works.)
    -Musical: If the enemy cannot hear, then this spell takes no effect on them.
    -Indiscriminate: the spell works on enemies as well as allies who can hear.

    Name: ( Hands of Healing )
    Rank: ( D)
    Type: ( Celestial, Supportive)
    Duration: (3 Posts)
    Cooldown: (5 Posts)
    Description: 
    Aquamarine light surrounds the hands of the user, which allows for the restoration of wounds of allies, and enemies take .5 Celestial damage added onto the physical damage they are undead and/or dark type enemies, which includes mages.
    Strengths:
     
    Healing: Can heal 1 D-Rank Damage per ally.
    Holy Hand: Deals .5 D-Rank Damage to undead/Dark enemies.
    Weaknesses:
     
    Excruciating Pain: Each heal can stun for a post.
    Celestial: Any Holy Being or Celestial/Light based Mage takes .5 less C-Rank Damage from the physical attack, and nulls the celestial damage.

    Name: (Seelie Court's Authority)
    Rank: (D)
    Type: ( Fire, Celestial, Offensive.)
    Duration: (2 Posts)
    Cooldown: (3 Posts)
    Description:
    Drawing upon the strength of the Spring and Summer court, the user gains control over fire and light, bending it to their will for a short time. The user can create fire from nothingness, and bend that flame, and flames of others to their, to an extent. Within ten feet of the user, a single flame can be spawned. This flame, and any D-Rank Fire or Light spell can fall under the user's control. When attacking with either flame or light, the user will deal 1 D-Rank damage to their respective elements.
    Strengths:

    -Will of Summer and Spring: The powers of Light and Fire are bent to the users will, to the same rank of the spell. (D-Rank Fire can be bent to the user's will, the same with light.
    -Lighter: Can create fire within 10ft. of the user.
    Weaknesses:

    -Strength of the Enemy: The enemy, being of one rank or higher than the rank of the spell, can control the fire, no matter the rank of the spell.
    -Focus: The user mustn't  move or get hit to maintain the spell, and if they are, the spell ends early.
    -Mana Heavy: User uses 1.5x the amount of normal mana for the spell rank.

    Name: (Field of 100 Demons )
    Rank: (D)
    Type: ( Dark, Defensive, Supportive.)
    Duration: (1 Post)
    Cooldown: (3 Posts)
    Description: The user calls upon the darkness inside their memories, and creates a hundred demons, altogether negating 1.5 C-Rank Damage from magical and/or physical sources.
    Strengths:
     
    -Shadows: This negates all dark magic, and reducing the damage by 25%
    -Shielded: Can take 1.5 C-Rank Damage before breaking.
    Weaknesses:
     
    -Celestial: Takes 25% more damage from celestial/light based sources.
    -Grounded: This Shield ends at the point of which it impacts the ground.
    -Explosive: Once depleted, the demons she explode, dealing 1 D-Rank Damage to those within 25ft. of the shield.

    Opened at users request.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.

      Current date/time is 24th September 2017, 5:19 am