• Patch Notes •                 • New User Guide •                • Guild Information •

    Akeldama's Magic

    Yewphoria
    Yewphoria

    Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Player 
    Lineage : Dragon Spirit
    Position : None
    Posts : 113
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,843.75

    Akeldama's Magic Empty Akeldama's Magic

    Post by Yewphoria on Fri 08 Jul 2016, 09:54

    Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a 30 meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post. Those within a 30 meter radius are affected.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher. Though it does work on unregistered metals.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.


    C rank Magics
    Speedy Zip Zip:
    Name: Speedy Zip Zip
    Rank: C
    Type: Time field manipulation
    Duration: Up to 5 rounds
    Cooldown: 6 rounds
    Description: Akeldama can increase the speed of her or an ally’s running and actions for up to 55%. It looks like she’s running super fast, but what she’s actually doing is manipulating the time around them to go faster than its surroundings. Whilst affected by this spell it looks like everyone else is going slower, as your perception and reaction time are raised to equivalent levels.


    Strengths: 
    • 55% boost to speed.

    Weaknesses: 
    • Once it wears off you will have a 55% reduction in attack because you will be tired as all hell. You may not be able to go the whole duration the spell will allow you if you do not have sufficient endurance, as this spell does not increase that. It only decreases the time in which you can span certain distances.



    All to Rot:
    Name: All to Rot
    Rank: C
    Type: DOT
    Duration: 5 rounds
    Cooldown: 6 rounds
    Description: Spoils food and drink within an X radius, even that within your stomach. Does 50% rank damage for 5 posts. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes food poisoning in a particular person.

    Weaknesses: 
    •  Can only be used once on a person during a battle.



    Better than Plastic:
    Name: Better than Plastic
    Rank: C
    Type: Uh…. Not sure
    Duration: 1 round
    Cooldown: 3 rounds
    Description: Allows her to either decrease or increase the age of a person or animal by a max of X years. Whether their age is rapidly increased or decreased, it causes a C ranks with of damage as one’s body takes the toll of such a massive amount of change. Its effects can be temporary with PC’s given their own natural magic resistances correcting the change. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes a C ranks worth of damage to a single target as they take the toll of having a shit ton of aging(or deaging) happen within a couple of seconds.  

    Weaknesses: 
    • Not recommended for those with pregnancy.


    Last edited by Yewphoria on Wed 12 Sep 2018, 07:56; edited 7 times in total
    Fair
    Fair
    .
    .

    Moderator- Chatbox Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have Blood Plus On Friend's List- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
    Posts : 1798
    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Magic: Heavenly Body Magic
    Second Magic:
    Third Magic:

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Fair on Mon 18 Jul 2016, 08:13

    Alright this looks ready for grading. Edits will be in this color. Let's begin:

    Boom:
    @Yewphoria wrote:Magic

    Primary Magic: Aging Hex
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: (What type of magic is it) < Please fill this in. In your case, you would have to choose 'Caster'.
    Description: While Akeldama calls this her magic an aging hex in actuality Entropy magic would be a more accurate name to call this. She, however, does not know that word, and so says Aging magic, unwittingly using a massive misnomer. It ages people and objects around her at an accelerated pace.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen
    You cannot directly age other characters who are higher ranked than you.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.) < You can remove this part.
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at a faster rate. (How fast?) While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a fifteen meter radius around her loose 5% health every post.
    • Mana Drian- This only works on those her rank or lower. Both friend and foe loose 2% mana every post.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Ashes to Ashes:
    Name: Ashes to ashes
    Rank: D
    Type: Defensive
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This is an AOE spell that affects 15 meters around Akeldama. Any D rank fire spell upon entry or creation into this barrier burns rapidly then extinguishes itself.
    Add that it will not work on B-rank or higher fire spell.
    Strengths:
    • Can extinguish any fire threats of D rank rather quickly.

    Weaknesses:
    • If used on an immortal fire it merely makes it burn bigger than ever.
    • Indiscriminate in its targets, can hit allies as well.

    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Akeldama can cast this spell within a fifteen meter range. When it hits it instantly turns the weak rated metal object she targeted into rust, rendering it ruined and easily breakable. Add that it will not work on B-rank or higher weapon/armor.
    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    • This spell does not work if the weapon is immortal in some manner.
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of five meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    •It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • It does not cause any actual harm to the person.
    • If the person is wearing armor this spell will not be effective
    • If their cloths are enchanted in some manner above Weak then this spell will not work.  

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 feet from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell does not work on immortal people.
    • This spell can hurt allies.
    [/list]


    _____________________________________________________________________________________

    Yewphoria
    Yewphoria

    Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Player 
    Lineage : Dragon Spirit
    Position : None
    Posts : 113
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,843.75

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Yewphoria on Mon 18 Jul 2016, 10:53

    I edited it x3


    _____________________________________________________________________________________

    Akeldama's Magic RSBOpUS
    Fair
    Fair
    .
    .

    Moderator- Chatbox Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have Blood Plus On Friend's List- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
    Posts : 1798
    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Magic: Heavenly Body Magic
    Second Magic:
    Third Magic:

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Fair on Mon 18 Jul 2016, 19:41


    Akeldama's Magic VkQKFl4


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Guest on Tue 07 Aug 2018, 02:33

    Spoiler:
    @Yewphoria wrote:Magic

    Primary Magic: Aging Hex
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: While Akeldama calls this her magic an aging hex in actuality Entropy magic would be a more accurate name to call this. She, however, does not know that word, and so says Aging magic, unwittingly using a massive misnomer. It ages people and objects around her at an accelerated pace.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a fifteen meter radius around her loose 5% health every post.
    • Mana Drian- This only works on those her rank or lower. Both friend and foe loose 2% mana every post.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Ashes to Ashes:
    Name: Ashes to ashes
    Rank: D
    Type: Defensive
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This is an AOE spell that affects 15 meters around Akeldama. Any D rank fire spell upon entry or creation into this barrier burns rapidly then extinguishes itself. This will not work on a B rank or higher spell.

    Strengths:
    • Can extinguish any fire threats of D rank rather quickly.

    Weaknesses:
    • If used on an immortal fire it merely makes it burn bigger than ever.
    • Indiscriminate in its targets, can hit allies as well.

    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: Akeldama can cast this spell within a fifteen meter range. When it hits it instantly turns the weak rated metal object she targeted into rust, rendering it ruined and easily breakable. This will not work on weapons or Armor of B rank or higher.
    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    • This spell does not work if the weapon is immortal in some manner.
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of five meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    •It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • It does not cause any actual harm to the person.
    • If the person is wearing armor this spell will not be effective
    • If their cloths are enchanted in some manner above Weak then this spell will not work.  

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 feet from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection. Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell does not work on immortal people.
    • This spell can hurt allies.

    Unlocked and moved at user's request.
    avatar
    Guest
    Guest

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Guest on Wed 08 Aug 2018, 06:26

    Spoiler:
    @Yewphoria wrote:Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a fifteen meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.

    Akeldama's Magic UKo46jy
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 680
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Theo on Fri 07 Sep 2018, 10:34

    ♛:
    @Yewphoria wrote:Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a fifteen meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.


    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    Akeldama's Magic TheoSig
    avatar
    Guest
    Guest

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Guest on Tue 11 Sep 2018, 22:51

    Hey Yew~

    All needed edits are in this delicious color~
    Please edit and bump! c:


    Spoiler:
    @Yewphoria wrote:Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a fifteen meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post. Specify that this must be within a 30 meter radius.
    You may add one more UA since you are C rank.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher. Though it does work on unregistered metals.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.


    C rank Magics
    Speedy Zip Zip:
    Name: Speedy Zip Zip
    Rank: C
    Type: Time field manipulation
    Duration: Up to 5 rounds
    Cooldown: 6 rounds
    Description: Akeldama can increase the speed of her or an ally’s running and actions for up to 55%. It looks like she’s running super fast, but what she’s actually doing is manipulating the time around them to go faster than its surroundings. Whilst affected by this spell it looks like everyone else is going slower, as your perception and reaction time are raised to equivalent levels.


    Strengths: 
    • 55% boost to speed.

    Weaknesses: 
    • Once it wears off you will have a 55% reduction in attack because you will be tired as all hell. You may not be able to go the whole duration the spell will allow you if you do not have sufficient endurance, as this spell does not increase that. It only decreases the time in which you can span certain distances.



    All to Rot:
    Name: All to Rot
    Rank: C
    Type: DOT
    Duration: 5 rounds
    Cooldown: 6 rounds
    Description: Spoils food and drink within an X radius, even that within your stomach. Does 50% rank damage for 5 posts. State that this happens within a 30 meter radius. The magic itself must travel at 30 m/s too.


    Strengths: 
    • Causes food poisoning in a particular person.

    Weaknesses: 
    •  Can only be used once on a person during a battle.



    Better than Plastic:
    Name: Better than Plastic
    Rank: C
    Type: Uh…. Not sure
    Duration: 1 round
    Cooldown: 3 rounds
    Description: Allows her to either decrease or increase the age of a person or animal by a max of X years. Whether their age is rapidly increased or decreased, it causes a C ranks with of damage as one’s body takes the toll of such a massive amount of change. Its effects can be temporary with PC’s given their own natural magic resistances correcting the change. Specify that this happens within 30 meters. The magic itself must travel at 30 m/s too.


    Strengths: 
    • Causes a C ranks worth of damage to a single target as they take the toll of having a shit ton of aging(or deaging) happen within a couple of seconds.  

    Weaknesses: 
    • Not recommended for those with pregnancy.
    Yewphoria
    Yewphoria

    Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Player 
    Lineage : Dragon Spirit
    Position : None
    Posts : 113
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,843.75

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Yewphoria on Wed 12 Sep 2018, 08:03

    Bump. I won't be adding a UA or a signature spell yet, as I want that to be shaped by IC encounters. Come that time I'll add it ^^


    _____________________________________________________________________________________

    Akeldama's Magic RSBOpUS
    avatar
    Guest
    Guest

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Guest on Thu 13 Sep 2018, 06:40

    Spoiler:
    @Yewphoria wrote:Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a 30 meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post. Those within a 30 meter radius are affected.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher. Though it does work on unregistered metals.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.


    C rank Magics
    Speedy Zip Zip:
    Name: Speedy Zip Zip
    Rank: C
    Type: Time field manipulation
    Duration: Up to 5 rounds
    Cooldown: 6 rounds
    Description: Akeldama can increase the speed of her or an ally’s running and actions for up to 55%. It looks like she’s running super fast, but what she’s actually doing is manipulating the time around them to go faster than its surroundings. Whilst affected by this spell it looks like everyone else is going slower, as your perception and reaction time are raised to equivalent levels.


    Strengths: 
    • 55% boost to speed.

    Weaknesses: 
    • Once it wears off you will have a 55% reduction in attack because you will be tired as all hell. You may not be able to go the whole duration the spell will allow you if you do not have sufficient endurance, as this spell does not increase that. It only decreases the time in which you can span certain distances.



    All to Rot:
    Name: All to Rot
    Rank: C
    Type: DOT
    Duration: 5 rounds
    Cooldown: 6 rounds
    Description: Spoils food and drink within an X radius, even that within your stomach. Does 50% rank damage for 5 posts. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes food poisoning in a particular person.

    Weaknesses: 
    •  Can only be used once on a person during a battle.



    Better than Plastic:
    Name: Better than Plastic
    Rank: C
    Type: Uh…. Not sure
    Duration: 1 round
    Cooldown: 3 rounds
    Description: Allows her to either decrease or increase the age of a person or animal by a max of X years. Whether their age is rapidly increased or decreased, it causes a C ranks with of damage as one’s body takes the toll of such a massive amount of change. Its effects can be temporary with PC’s given their own natural magic resistances correcting the change. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes a C ranks worth of damage to a single target as they take the toll of having a shit ton of aging(or deaging) happen within a couple of seconds.  

    Weaknesses: 
    • Not recommended for those with pregnancy.

    Approved~!
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 4753
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Akeldama's Magic Empty Re: Akeldama's Magic

    Post by Johann on Sun 21 Oct 2018, 18:55

    Moved and unlocked at the user's request

    Spoiler:
    @Yewphoria wrote:Magic

    Primary Magic: Chronomacer
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Akeldama personally calls her magic an aging hex, but the reality of her talents goes far beyond that. She's actually a chronomancer, its just that as untrained as she is she has no clue what she actually does in the first place. Or to what extent she could grow to.

    Akeldama's natural aura ages things, but she can target certain objects or cast AOE spells to have a far more drastic and quick effect than what would otherwise take months to be seen. She cannot age people higher in rank than her.
    Strengths:
    • A variety of usages

    Weaknesses:
    • Her spells do not work on spirits.
    • Her spells do not work on immortal people or objects.
    • She cannot turn off her UA's. Meaning she can present a danger to those around her, even those on her side. Things can get really bad if the people around her are pregnant or elderly.

    Lineage:
    Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future.  Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
    For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything.  The very skilled can react to the user's reactions however and cause splits in these echos.   If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
    Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.

    Unique Abilities:
    • Aging curse- Everything within a radius of 15 meters of Akeldama starts to age at around two times the normal rate. While passing pedestrians might find standing in this not too harmful, prolonged exposure over weeks and months can start to show visible effects. Needs specified OOC permission for PC's or particular NPC's.
    • Health drain- This only works on those her rank or lower. Heedless of friend or foe within a 30 meter radius around her loose 5% health every post.
    • Mana Drain- This only works on those her rank or lower. Both friend and foe loose 5% mana every post. Those within a 30 meter radius are affected.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Water to Wine:
    Name: Water to Wine
    Rank: D
    Type: Inebriating
    Duration: 1 round
    Cooldown: 2 rounds
    Description: Akeldama can rapidly ferment a single container of her choice. She most often uses this to make grape wine from grape juice or apple cider from apple juice, but has been known to ruin fix a jar of cucumbers.

    Strengths:
    • Sssh a good sshpell

    Weaknesses:
    • if you don't ferment the juice enough it just becomes kombucha


    Rust to Rust:
    Name: Rust to Rust
    Rank: D
    Type:  Defensive
    Duration: 1 posts
    Cooldown: 2 posts
    Description: This spell can turn one D rank weapon or reequip into rust within a 15 meter radius, rendering it ruined and easily breakable. This will not work on weapons or Armor of C rank or higher. Though it does work on unregistered metals.

    Strengths:
    • This can ruin the person's weapon or armor.

    Weaknesses:
    •This spell is does not work if the weapon or armor is enchanted.

     
    From Riches to Rags:
    Name: From Riches to Rags
    Rank: D
    Type:  Hilarious
    Duration: 1 round
    Cooldown: 2 rounds
    Description: This spell has a range of 15 meters, and she can only target one person at a time with it. It turns cloth into rags and ribbons, hyper aging it to a point of irreversible disrepair.
    Strengths:
    • It can leave the target confused and embarrassed as their cloths turn to rags and fall apart, leaving them exposed to potential further attack.

    Weaknesses:
    • Does not work on clothes registered as equipment
    • Does not work on clothes enchanted above weak

    Good to not good:
    Name: Good to not good
    Rank: D
    Type: Offensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: During this period of time anyone who steps within a radius of 15 meters from Akeldama will find their wounds rapidly aging. For two posts afterwards it causes half a D rank's damage to the opponent. Afterwards until healed they are left with the effect of blurry vision and fever until healed of the infection.
    Strengths:
    • If the person's wounds are dirty this can cause their wounds to become rapidly infected, dealing  D rank's worth of damage.
    Weaknesses:
    • If the wound is clean it will simply seal itself up with no harm to the opponent.
    • This spell can hurt allies.


    C rank Magics
    Speedy Zip Zip:
    Name: Speedy Zip Zip
    Rank: C
    Type: Time field manipulation
    Duration: Up to 5 rounds
    Cooldown: 6 rounds
    Description: Akeldama can increase the speed of her or an ally’s running and actions for up to 55%. It looks like she’s running super fast, but what she’s actually doing is manipulating the time around them to go faster than its surroundings. Whilst affected by this spell it looks like everyone else is going slower, as your perception and reaction time are raised to equivalent levels.


    Strengths: 
    • 55% boost to speed.

    Weaknesses: 
    • Once it wears off you will have a 55% reduction in attack because you will be tired as all hell. You may not be able to go the whole duration the spell will allow you if you do not have sufficient endurance, as this spell does not increase that. It only decreases the time in which you can span certain distances.



    All to Rot:
    Name: All to Rot
    Rank: C
    Type: DOT
    Duration: 5 rounds
    Cooldown: 6 rounds
    Description: Spoils food and drink within an X radius, even that within your stomach. Does 50% rank damage for 5 posts. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes food poisoning in a particular person.

    Weaknesses: 
    •  Can only be used once on a person during a battle.



    Better than Plastic:
    Name: Better than Plastic
    Rank: C
    Type: Uh…. Not sure
    Duration: 1 round
    Cooldown: 3 rounds
    Description: Allows her to either decrease or increase the age of a person or animal by a max of X years. Whether their age is rapidly increased or decreased, it causes a C ranks with of damage as one’s body takes the toll of such a massive amount of change. Its effects can be temporary with PC’s given their own natural magic resistances correcting the change. This happens within a 30 meter radius, the magic itself travels at 30 m/s.


    Strengths: 
    • Causes a C ranks worth of damage to a single target as they take the toll of having a shit ton of aging(or deaging) happen within a couple of seconds.  

    Weaknesses: 
    • Not recommended for those with pregnancy.


    _____________________________________________________________________________________

    Akeldama's Magic Johannsiggies

      Current date/time is Thu 19 Sep 2019, 12:41