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    The Power of Rejection

    Trinity
    Trinity

    1 Year Anniversary- Player 
    Lineage : Avatar of Ataxia
    Position : Warlord of Madness
    Faction : The Luminous Covenant
    Posts : 309
    Guild : Divine Calamity (Co GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,586,236

    Character Sheet
    First Magic: Physio Manipulation
    Second Magic: Mania
    Third Magic:

    Completed The Power of Rejection

    Post by Trinity 3rd July 2016, 7:12 pm

    Magic

    Primary Magic: Reality Rejection
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: A type of lost magic wherein the user is able to reject certain aspects of reality. It is primarily a supportive and defensive style of magic. Theoretically it is ultimately limited by the creativity of the user, however only an exceptionally powerful mage could ever use such magic for truly terrifying offensive feats. For instance, a Rejector might be able to shun inanimate portions of the natural world, or certain effects or limitations to their body or that of an ally, but not shun the existence of a living being to wipe them from reality.

    Shadow became affiliated with this magic due to being raised among the mysterious Death Priests in the secluded desert monastery from which they hail. There, the monks worship death as the ultimate force of power in the universe. It is the inevitability for all things to eventually succumb to death, even reality itself. As such, Shadow was taught from a young age that the laws of reality are more fluid and malleable, and not as absolute, than most people ever learn to believe -- even in a world of magic.

    Strengths:

    • Versatile, as it can be used in any manner of applications with a heavy focus on supportive and defensive spells
    • Can be used on the caster or caster’s target (Primarily allies, unless a spell happens to be offensive). A friendly or supportive spell must be accepted by the target.

    Weaknesses:

    • Exceptionally difficult to utilize as an offensive ability
    • Requires immense discipline and focus. The larger the spell, the more focus is required. If the caster’s resolve is shaken, can lead to failed spell casting.
    • Weak to combat against Illusionary magic, as illusions are not true reality.


    Lineage:
    Seductor's Touch:

    Unique Abilities:

    • Flight: By rejecting the pull of gravity, Shadow is able to fly at will. They have enough experience using this ability that it does not cost MP, and can be used passively without thought or focus. Can only be used as long as Shadow has at least 1% MP. Cannot be used once MP reaches 0%.
    • Damage Reduction: Shadow is experienced at rejecting the natural limitations of their body, allowing them to endure more damage than the average mage. The amount of damage they can ignore from each successful hit taken is proportionate to the strength of the opposing castor. The DR starts at 20% against a castor of the same level, and subsequently increases or decreases by 5% for every rank above or below Shadow’s.
      Scaling Chart:
    • Dark Vision: Light is a mandatory component for sight. All creatures require at least a sliver of light in order to see even basic shapes in their environment. By rejecting the need for light, Shadow can see perfectly in any setting up to total darkness. However, they are still effected normally by bright/blinding lights.


    Spells:

    D Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Shadow Pilgrim on 4th July 2016, 10:29 pm; edited 1 time in total


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: The Power of Rejection

    Post by Anastasia Isayev 4th July 2016, 7:32 pm

    Howdy, Mean Mod here.
    Anything you see in this color are what I request for edits.

    From what I've seen, it's simple. Love the concept of your magic.
    Shadow Pilgrim wrote:Magic

    Primary Magic: Reality Rejection
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: A type of lost magic wherein the user is able to reject certain aspects of reality. It is primarily a supportive and defensive style of magic. Theoretically it is ultimately limited by the creativity of the user, however only an exceptionally powerful mage could ever use such magic for truly terrifying offensive feats. For instance, a Rejector might be able to shun inanimate portions of the natural world, or certain effects or limitations to their body or that of an ally, but not shun the existence of a living being to wipe them from reality.

    Shadow became affiliated with this magic due to being raised among the mysterious Death Priests in the secluded desert monastery from which they hail. There, the monks worship death as the ultimate force of power in the universe. It is the inevitability for all things to eventually succumb to death, even reality itself. As such, Shadow was taught from a young age that the laws of reality are more fluid and malleable, and not as absolute, than most people ever learn to believe -- even in a world of magic.

    Strengths:

    • Versatile, as it can be used in any manner of applications with a heavy focus on supportive and defensive spells
    • Can be used on the caster or caster’s target (Primarily allies, unless a spell happens to be offensive). A friendly or supportive spell must be accepted by the target.

    Weaknesses:

    • Exceptionally difficult to utilize as an offensive ability
    • Requires immense discipline and focus. The larger the spell, the more focus is required. If the caster’s resolve is shaken, can lead to failed spell casting.
    • Weak to combat against Illusionary magic, as illusions are not true reality.


    Lineage:
    Seductor's Touch:

    Unique Abilities:

    • Flight: By rejecting the pull of gravity, Shadow is able to fly at will. They have enough experience using this ability that it does not cost MP, and can be used passively without thought or focus. Can only be used as long as Shadow has at least 1% MP. Cannot be used once MP reaches 0%.
    • Damage Reduction: Shadow is experienced at rejecting the natural limitations of their body, allowing them to endure more damage than the average mage. The amount of damage they can ignore from each successful hit taken is proportionate to the strength of the opposing castor. The DR starts at 20% against a castor of the same level, and subsequently increases or decreases by 5% for every rank above or below Shadow’s.
      Scaling Chart:
    • Dark Vision: Light is a mandatory component for sight. All creatures require at least a sliver of light in order to see even basic shapes in their environment. By rejecting the need for light, Shadow can see perfectly in any setting up to total darkness. However, they are still effected normally by bright/blinding lights.


    Spells:

    D Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Trinity
    Trinity

    1 Year Anniversary- Player 
    Lineage : Avatar of Ataxia
    Position : Warlord of Madness
    Faction : The Luminous Covenant
    Posts : 309
    Guild : Divine Calamity (Co GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,586,236

    Character Sheet
    First Magic: Physio Manipulation
    Second Magic: Mania
    Third Magic:

    Completed Re: The Power of Rejection

    Post by Trinity 4th July 2016, 10:36 pm

    Hello, Mean Mod Anastasia~

    Thank you very much for your feedback and time! I believe I have made the proper edits that you requested. In changing up the information for the spell Alter Density I realized I had forgotten to specify another matter that was previously a bit vague in the description, regarding usage of other spells while the caster's body is altered. I included that detail in the strengths section of that spell, as well as addressed the other suggested edits.

    And thank you for the compliment to my magic concept, as well. ^_^ I am very excited that it was well received and can't wait to start using it.

    Obviously, let me know if anything else needs to change and I shall do so~


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: The Power of Rejection

    Post by Anastasia Isayev 5th July 2016, 1:39 pm

    Just the last strength in alter density.
    Shadow Pilgrim wrote:Magic

    Primary Magic: Reality Rejection
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: A type of lost magic wherein the user is able to reject certain aspects of reality. It is primarily a supportive and defensive style of magic. Theoretically it is ultimately limited by the creativity of the user, however only an exceptionally powerful mage could ever use such magic for truly terrifying offensive feats. For instance, a Rejector might be able to shun inanimate portions of the natural world, or certain effects or limitations to their body or that of an ally, but not shun the existence of a living being to wipe them from reality.

    Shadow became affiliated with this magic due to being raised among the mysterious Death Priests in the secluded desert monastery from which they hail. There, the monks worship death as the ultimate force of power in the universe. It is the inevitability for all things to eventually succumb to death, even reality itself. As such, Shadow was taught from a young age that the laws of reality are more fluid and malleable, and not as absolute, than most people ever learn to believe -- even in a world of magic.

    Strengths:

    • Versatile, as it can be used in any manner of applications with a heavy focus on supportive and defensive spells
    • Can be used on the caster or caster’s target (Primarily allies, unless a spell happens to be offensive). A friendly or supportive spell must be accepted by the target.

    Weaknesses:

    • Exceptionally difficult to utilize as an offensive ability
    • Requires immense discipline and focus. The larger the spell, the more focus is required. If the caster’s resolve is shaken, can lead to failed spell casting.
    • Weak to combat against Illusionary magic, as illusions are not true reality.


    Lineage:
    Seductor's Touch:

    Unique Abilities:

    • Flight: By rejecting the pull of gravity, Shadow is able to fly at will. They have enough experience using this ability that it does not cost MP, and can be used passively without thought or focus. Can only be used as long as Shadow has at least 1% MP. Cannot be used once MP reaches 0%.
    • Damage Reduction: Shadow is experienced at rejecting the natural limitations of their body, allowing them to endure more damage than the average mage. The amount of damage they can ignore from each successful hit taken is proportionate to the strength of the opposing castor. The DR starts at 20% against a castor of the same level, and subsequently increases or decreases by 5% for every rank above or below Shadow’s.
      Scaling Chart:
    • Dark Vision: Light is a mandatory component for sight. All creatures require at least a sliver of light in order to see even basic shapes in their environment. By rejecting the need for light, Shadow can see perfectly in any setting up to total darkness. However, they are still effected normally by bright/blinding lights.


    Spells:

    D Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Trinity
    Trinity

    1 Year Anniversary- Player 
    Lineage : Avatar of Ataxia
    Position : Warlord of Madness
    Faction : The Luminous Covenant
    Posts : 309
    Guild : Divine Calamity (Co GM)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,586,236

    Character Sheet
    First Magic: Physio Manipulation
    Second Magic: Mania
    Third Magic:

    Completed Re: The Power of Rejection

    Post by Trinity 5th July 2016, 2:38 pm

    The idea was exchanging speed for power. If something has a higher density and is heavier, it's going to move slower. So the weakness to increasing Shadow's density is that they can't move as fast in that form, and thus any attacks they make are easier for the target to avoid. But, if they do it, it's going to hit a lot harder than usual. Does that clarify it better?


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: The Power of Rejection

    Post by Anastasia Isayev 5th July 2016, 3:14 pm

    Read that wrong then..
    The Power of Rejection BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 18th March 2024, 11:07 pm