Variable Crash Magic [Complete]

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    Void

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    First Magic: Variable Crash
    Second Magic:
    Third Magic:

    Completed Variable Crash Magic [Complete]

    Post by Void on Fri 17 Jun - 0:51

    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Sword]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals 50% more damage overall to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength: As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    Amaterasu's Companion and Holder Weapon:

    The Weapon:


    Name: 天叢雲剣 - Kusanagi, Sword of the Gathering Clouds of Heaven
    Rank: Artifact Item + Artifact Weapon + Legendary Item
    Type: Ancient Sword; Multi-part; Holder
    Description: Kusanagi, a mythical sword dating back into legend. This blade is the fourth true incarnation of the weapon and is Amaterasu's companion. In a time and place not known to humanity, this weapon was presented as a gift to the Goddess by her brother, Susano'o, whom killed one of her vassals and did a number of other irresponsible deeds. The gift was meant to mend the wound that was dealt by the brother, which ultimately proved effective after some time was spent grieving the loss of her servant. After she was banished from the Heavens for what she did, Kusanagi was stripped from her and cast away somewhere on the human-infested planet of Earth. The blade itself is a staggering 38.74 inches in length and the handle is 25.77 inches in length, making it a total of 64.51 inches in length. The blade's width is 2.75 inches, and the handle's width is 3 inches. Kusanagi has weight proportionate to the divine strength the Goddess has regained. At her current rank, Kusanagi weighs 790 pounds. At B-class, its weight becomes 1,350 pounds. At A-class, its weight becomes 2,050 pounds. At S-class, its weight becomes 2,750 pounds. Lastly, at H-class, its weight becomes 4,150 pounds. The weapon's weight does not increase damage in PvP, but it does increase the force of her attacks with it.
    Strengths:

    • Kusanagi gives Amaterasu complete mastery over her Magic, which means she can manipulate it, and the weapon itself, in many ways without having to make them into spells.
    • Kusanagi allows Void to attack from a distance of 25 meters per rank with her basic Magic and melee.
    • The blade's sharpness, combined with Amaterasu's magic imbued upon it, making it capable of cutting through magic-enhanced metals and any other ultra strong substances.

    Weaknesses:

    • Its weight makes it impossible to be used properly by anyone other than Amaterasu.
    • Swinging Kusanagi too hard will throw Amaterasu slightly off balance and thus potentially destroy more than intended.
    • Kusanagi has a will of its own and does not discriminate between friend and foe. Both she and any others along with her must be wary.


    Passive-only Abilities:

    Passive (C) - Caps at S:

    Due to the Magic imbued onto the weapon, it - and spells used with it - naturally deals 50% more damage. Additionally, when colliding with armor or a defensive spell, Kusanagi will pierce through up to 25% of their defensive capabilities (Current: 10%).

    Passive (C) - Caps at A:

    Due to Kusanagi having a will on its own, it can upon Amaterasu's command move about through the air without her controlling it. When moving on its own, it gains +50% Speed.

    Abilities:

    Ability (C) - Caps at A:

    Name: Iaijutsu Forbidden Technique: Tan'itsu Shunkan
    Rank: C
    Type: Offensive; Transformation; Charge
    Duration: Instant
    Cooldown: 5 posts
    Description: This technique was earned from her brother, Susano'o, when she asked him to teach her the way of the samurai. The spell starts by returning Kusanagi to its sheath. Ethernano immediately begins to gather into the blade of the weapon. Then she lowers slightly into a traditional Iaijutsu position, with her right hand on the top side of the hilt. Whenever she wishes to release it, she teleports directly in front of the target, slashes across the target and then immediately afterward teleports a couple of meters behind said target while slowly returning Kusanagi to its sheath. As long as her opponent is within 30 meters of her current position, the spell can accurately activate. If charged, on contact it instantly deals 150% current spell rank in damage.
    Strengths:

    • Its blinding speed makes this spell nearly impossible to dodge unless the opponent is of a higher rank than the user.

    Weaknesses:

    • Most effective against only a single target and greatly loses effectiveness against multiple targets.


    Ability (C) - Caps at S:

    Name: Omnidirectional Sweep
    Rank: C
    Type: Offensive; Dance; Charge-able
    Duration: 1 post
    Cooldown: 5 posts
    Description: This spell is performed as a sword dance. It begins with Kusanagi in her hand. She swings it into various positions via swift but fluid movements and eventually the weapon leaves her hand and begins to dance around her position. Over a short period of time, Kusanagi gains enough speed to form a sphere around the Goddess that has a diameter of 30 meters. Once the sphere is finished, the weapon returns to Amaterasu's hand which causes the sphere to explode outward, which blows apart everything in the explosion's path, dealing 50% of user-ranked spell damage to all enemies directly hit by the explosion plus an additional 25% if/when charged. The explosion travels a total distance of 50 meters in every conceivable direction at a rate of 40 m/s, hence the spell's name.
    Strengths:

    • Can nullify spells of the same rank or lower, regardless of the spell's element(s) on top of the damage it deals to enemies caught in it.

    Weaknesses:

    • Can be dodged if the opponent(s) is/are quick enough to react and back away out of range.
    • Amaterasu cannot move outside of the sphere until the explosion has activated.


    Ability (C) - Caps at S:

    Name: Amaterasu's Divine Wrath
    Rank: C
    Type: Offensive; Support; Transformation
    Duration: 5 posts for combat; no limit outside combat
    Cooldown: Once per thread for combat; none outside combat or in socials
    Description: Kusanagi is thrown into the air and becomes a gigantic ball of pure sunlight. Then, Amaterasu teleports into the ball and as it dissipates, what is revealed is her in her original divine form. For 5 posts, she commands the intense heat of the Sun with the weapon; damage inflicted with the weapon in this form adds 25% to all damage and inflicts fire-based ailments. Spells used while in this form cause a DoT effect (deals half user-ranked damage each post after initial contact) that burns targets for 3 posts regardless of the opponent's rank.

    In socials and outside of combat, this form can be used freely as a means of proving she is whom she she says she is. Heat and light naturally radiate from her in this form, along with a feeling of inner peace.
    Strengths:

    • Gives Amaterasu the ability to fly and to fight while in mid-air
    • Gains the element of fire, which imbues both the weapon and the Crash Magic already imbued on it
    • The heat of the element of fire gained increases with the user's rank and caps at S-class (starts at 1500 degrees Celsius and gains +1500 per rank. Current: 3000)

    Weaknesses:

    • In this form, Kusanagi weighs its full amount which means that her rate of attacking with it is slower and harder to control.
    • Fire-based attacks are naturally weak against water-based attacks.
    • Her attacks now being so widespread, the chances of her harming allies are astronomically higher. Allies must be very cautious.
    • In this form, Amaterasu is limited to attacking with Kusanagi and using up to A-class spells.


    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, 20% per slash. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of 5 slashes in this spell which total the previously-stated amount.
    Strengths:

    • If any slashes connect, the spell can lock whatever's hit in place for the remaining amount.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any fatal damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 50 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 30-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a single spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the spell's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies; random objects or surfaces aren't included as enemies/targets). It travels up to 50 meters and deals blunt damage (to Player Characters) equivalent to the spell's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full spell-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way



    Last edited by Void on Tue 13 Mar - 5:50; edited 20 times in total
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    Void

    Player -
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    Experience : 175

    Character Sheet
    First Magic: Variable Crash
    Second Magic:
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Void on Sun 19 Jun - 18:58

    Bumping this now, as it has been a couple of days!


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    Completed Re: Variable Crash Magic [Complete]

    Post by Guest on Sun 19 Jun - 19:22

    Hello Kūgeki [Void],

    I'm Marceline Anicetus, famously known as Marcy or Marshy to the serving members of FTRP, so feel free to call me either of those. I'll be the one grading your magic application for the day, so if you have any questions, concerns, or comments about it, please direct them toward me. I hope that you have been having a good day so far, and let's see if we can get this magic application approved within the day! Anything in this color is a requested or suggested change to your magic application. You may contact me via Skype at secret_sorrow or privately messaging (PMing) me here on the site.

    Sincerely,
    Marceline Anicetus (Marcy/Marshy)
    Original:
    Kūgeki [Void] wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Hybrid [Caster and Holder] - Lost Hybridization of magic isn't possible, unfortunately. I'm going to ask that you change this to Caster and specify the weapon as a spell (either replacing one of your current spells or saving it for later)
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object, though it has a set range. It can also be used by a weapon, and the Magic's properties change depending on the weapon used.

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used both offensively and defensively
    • Can be used from a distance
    • Can be used with a weapon, and its properties change depending on type of weapon Depending on what you choose (Caster or Holder), you'll want to either remove or edit this accordingly.
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Has a maximum range of 30 meters no matter a spell's rank, if used without direct contact This is a rather unnecessary nerfing, so I'd like for this to be removed/changed to something else.
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulse: This ability allows Void to crash spells What exactly does "crashing a spell" mean? , even those with elemental properties. Additionally, because this Magic is easily lethal even at a lower rank, she deals an additional .5x damage to anyone whom she deems "unnecessary".
    A Fallen's Haste: Her size, slenderness, and inhuman birth make her faster in all forms of Speed. This is increased by 30%.
    Divine Strength: As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting two times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting four times her own weight in each hand. Attaining B-rank makes her capable of lifting up to six times her own weight in each hand. A-rank enables her to lift up to ten times her own weight in each hand. Upon reaching S-rank, Void can lift up to fifteen times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to twenty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    SPELLS

    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target. It will also cause a light 3-meter knockback to opponents equal to the user's rank. This is a very busy spell for a D rank magic. I'd like for you to pick between the deconstruction of a spell and the 3-meter knockback.
    Strengths: N/A You need at least one strength
    Weaknesses:

    • Can hit allies if they are within range

    You'll want an additional weakness for each strength made (i.e 1 strength, 2 weaknesses; 2 strengths, 3 weaknesses; etc)
    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back What is the knockback range? while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: One Punch
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her right or left fist and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths: N/A You need at least one strength
    Weaknesses:

    • Cannot change direction

    You'll want an additional weakness for each strength added (i.e 1 strength, 2 weaknesses; 2 strengths, 3 weaknesses; etc)
    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once please specify how many opponents can be affected total. It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths: N/A You need at least one strength
    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders

    You'll want an additional weakness for each strength added (i.e 1 strength, 2 weaknesses; 2 strengths, 3 weaknesses; etc)
    avatar
    Void

    Player -
    Lineage : Warrior's Heart
    Position : None
    Posts : 98
    Guild : Tartarus
    Cosmic Coins : 0
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    Experience : 175

    Character Sheet
    First Magic: Variable Crash
    Second Magic:
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Void on Sun 19 Jun - 20:27

    Edits have been made, Marcy!


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    Completed Re: Variable Crash Magic [Complete]

    Post by Guest on Sun 19 Jun - 20:50

    For Destructive Impulse, I'm going to ask that you state Void can only destroy spells equal to or lower in rank to her. Higher ranked spells can have their damage reduced, but will still land. In which case, I'd also like a cool down to prevent the abuse of negating spells lower ranked than Void.

    Just as a note, the list code for Shout's strengths and weaknesses is messed up.

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    Guest

    Completed Re: Variable Crash Magic [Complete]

    Post by Guest on Sun 19 Jun - 21:04

    Edit discussed on Skype.

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    Anastasia Isayev

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    Character Sheet
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    Completed Re: Variable Crash Magic [Complete]

    Post by Anastasia Isayev on Fri 29 Jul - 1:03

    Moved upon user's request.
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object, though it has a set range. It can also be used by a weapon, and the Magic's properties change depending on the weapon used.

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulse: This ability allows Void to destroy spells that have elemental properties (this portion of the UA can only nullify spells of equal or lower rank than the user; can be used 4 times per thread). Additionally, because this Magic is easily lethal even at a lower rank, she deals an additional .5x damage to anyone whom she deems "unnecessary".
    A Fallen's Haste: Her size, slenderness, and inhuman birth make her faster in all forms of Speed. This is increased by 30%.
    Divine Strength: As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting two times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting four times her own weight in each hand. Attaining B-rank makes her capable of lifting up to six times her own weight in each hand. A-rank enables her to lift up to ten times her own weight in each hand. Upon reaching S-rank, Void can lift up to fifteen times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to twenty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    SPELLS

    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells



    _____________________________________________________________________________________

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    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Weapon of Apocalypse Wielder- Cookie Achievement- Cupcake Achievement- Shuriken- Sword- Ninja- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2951
    Guild : Black Rose [GM]
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 21
    Experience : 1,524,580
    Brownie Points : 444

    Character Sheet
    First Magic: Glacier God Slayer
    Second Magic: Nerium Anomaly
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Izayuki on Fri 12 Aug - 1:39

    Hey there! Suggested corrections have been written in this lovely color. Please edit and bump once you have finished! ^.^

    Spoiler:
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Katana]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals an additional .5x user-ranked damage to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength (PvE Only): As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Change to a +15% MP gain please.

    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, plus an amount equal to a single C-rank melee+weapon attack. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of eight slashes in this spell which total the previously-stated amount.
    Strengths:

    • If the first hit connects, the spell can lock up to five targets in place for the remainder of the spell's slashes.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any such damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 15 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random
    • Can only perform melee attacks just after or just before using this spell


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank damage, plus an additional amount equal to a single C-rank melee+weapon attack. Remove the melee damage aspect please.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank damage, plus an additional amount equal to a single C-rank melee+weapon attack. Remove the melee damage aspect.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way



    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

    avatar
    Void

    Player -
    Lineage : Warrior's Heart
    Position : None
    Posts : 98
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    First Magic: Variable Crash
    Second Magic:
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Void on Fri 12 Aug - 1:51

    Edits made!~


    _____________________________________________________________________________________

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    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Weapon of Apocalypse Wielder- Cookie Achievement- Cupcake Achievement- Shuriken- Sword- Ninja- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2951
    Guild : Black Rose [GM]
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 21
    Experience : 1,524,580
    Brownie Points : 444

    Character Sheet
    First Magic: Glacier God Slayer
    Second Magic: Nerium Anomaly
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Izayuki on Fri 12 Aug - 1:56

    Spoiler:
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Katana]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals an additional .5x user-ranked damage to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength (PvE Only): As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, plus an amount equal to a single C-rank melee+weapon attack. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of eight slashes in this spell which total the previously-stated amount.
    Strengths:

    • If the first hit connects, the spell can lock up to five targets in place for the remainder of the spell's slashes.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any such damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 15 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random
    • Can only perform melee attacks just after or just before using this spell


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way


    Approved~!


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Anastasia Isayev

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    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Anastasia Isayev on Mon 12 Sep - 21:53

    Moved upon request
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Katana]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals an additional .5x user-ranked damage to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength (PvE Only): As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, plus an amount equal to a single C-rank melee+weapon attack. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of eight slashes in this spell which total the previously-stated amount.
    Strengths:

    • If the first hit connects, the spell can lock up to five targets in place for the remainder of the spell's slashes.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any such damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 15 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random
    • Can only perform melee attacks just after or just before using this spell


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way



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    Void

    Player -
    Lineage : Warrior's Heart
    Position : None
    Posts : 98
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    First Magic: Variable Crash
    Second Magic:
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Void on Mon 12 Sep - 23:45

    Added my approved Holder weapon to my application. Here's the link to the approved weapon: Kusanagi


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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2951
    Guild : Black Rose [GM]
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    Age : 21
    Experience : 1,524,580
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    Character Sheet
    First Magic: Glacier God Slayer
    Second Magic: Nerium Anomaly
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by Izayuki on Wed 14 Sep - 19:45

    Spoiler:
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Katana]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals an additional .5x user-ranked damage to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength (PvE Only): As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    Amaterasu's Companion and Holder Weapon:

    True Form:


    Disguise when Sheathed:


    Its true form isn't revealed until it is pulled entirely from the scabbard; its length/size and weight are still retained however, so it is normally carried on one of her shoulders.

    Name: 天叢雲剣 - Kusanagi, Sword of the Gathering Clouds of Heaven
    Rank: Artifact Item + Artifact Weapon + Legendary Item
    Type: Ancient Sword; Multi-part; Holder
    Description: Kusanagi, a mythical sword dating back into legend. This katana is the fourth true incarnation of the weapon and is Amaterasu's companion. In a time and place not known to humanity, this blade was presented as a gift to the Goddess by her brother, Susano'o, whom killed one of her vassals and did a number of other irresponsible deeds. The gift was meant to mend the wound that was dealt by the brother, which ultimately proved effective after some time was spent grieving the loss of her servant. After she was banished from the Heavens for what she did, Kusanagi was stripped from her and cast away somewhere on the human-infested planet of Earth. The blade itself is a staggering 93 inches in length and the hilt is 22 inches in length, making the sword a total of 115 inches in length. The hilt's width is equal to the blade's center depth; the blade's center depth is 8 inches. The blade's width from sharp edge to sharp edge is 12 inches. Kusanagi has weight proportionate to the divine strength the Goddess has regained. At her current rank, Kusanagi weighs 790 pounds. At B-class, its weight becomes 1,350 pounds. At A-class, its weight becomes 2,050 pounds. At S-class, its weight becomes 2,750 pounds. Lastly, at H-class, its weight becomes 4,150 pounds. The weapon's weight does not increase damage in PvP, but it does increase the force of her attacks with it.
    Strengths:

    • Kusanagi gives Amaterasu complete mastery over her Magic, which means she can manipulate it, and the weapon itself, in many ways without having to make them into spells.
    • Kusanagi allows Void to attack from a distance of 25 meters per rank with her basic Magic and melee.
    • The blade's sharpness, combined with Amaterasu's magic imbued upon it, making it capable of cutting through magic-enhanced metals and any other ultra strong substances.

    Weaknesses:

    • Its weight makes it impossible to be used properly by anyone other than Amaterasu.
    • Being a sword meant to be purely for destroying its master's enemies, it cannot be used to intentionally block incoming spells.
    • Swinging Kusanagi too hard will throw Amaterasu slightly off balance and thus potentially destroy more than intended.
    • Kusanagi has a will of its own and does not discriminate between friend and foe. Both she and any others along with her must be wary.


    Passive-only Abilities:

    Growing Passive (C) - Caps at S:

    Due to the Magic imbued onto the weapon, it naturally deals 50% more damage when it is used in both weapon and spell damage. Due to the increase in spell damage, all spells permanently cost X% additional MP. D and C-rank spells cost an additional 3% MP. [These costs reduce according to rank.]
    D & C: At B-class, 2%; At A-class, 1%; At S-class, none;
    B - S: At B-class, 5%; At A-class, 4%; At S-class, 3%;

    Growing Passive (A) - Caps at A:

    Due to Kusanagi having a will on its own, it can upon Amaterasu's command move about through the air without her controlling it. When colliding with other weapons, there is no limit to its movements but when on the offense, it must return to Amaterasu's hand after three attacks before it can move on its own again. Outside combat, there is no limit to its movement. When moving on its own, it gains a X% amount of Speed. [Current: 40%; increases by 5%; caps at 50% upon Void reaching A-class]

    Abilities:

    Growing Ability (S) - Caps at S:

    Name: Force of Trillions
    Rank: C
    Type: Offensive; Transformation; Charge-able
    Duration: Instant
    Cooldown: 5 posts
    Description: Amaterasu gathers ethernano into Kusanagi and infuses said ethernano with her Magic. Due to this gathering of energy, the weapon grows vastly in size [at current rank it grows to 25 meters long and 12 meters wide from one sharp edge to the other] and has to be wielded with both hands. When growth is completed, the blade gains a white flame-like aura around it due to the condensed amount of Crash magic-infused ethernano gathered into it. Amaterasu then teleports into the air with Kusanagi brought above her head and then brings it straight down to the ground upon her foes, instantly dealing 125% of the current spell rank's damage. If the weapon is charged long enough, it gains an additional 50% damage for a total of 175%.
    Strengths:

    • The impact alone is devastating to a single foe, but it can also just as easily wipe out mobs of enemies lower in rank than her.

    Weaknesses:

    • The spell is on a gigantic scale, so it can be easily seen coming and can be dodged if the opponent is fast enough to jump out of range.
    • Can harm allies if they are caught in the area.


    Growing Ability (C):

    Name: Iaijutsu Forbidden Technique: Tan'itsu Shunkan
    Rank: C
    Type: Offensive; Transformation; Charge
    Duration: Instant
    Cooldown: 5 posts
    Description: This technique was earned from her brother, Susano'o, when she asked him to teach her the way of the samurai. The spell starts by returning Kusanagi to its sheath, which means it reverts back to its disguised katana form. As soon as the transformation completes, ethernano immediately begins to gather into the blade of the weapon. Then she lowers slightly into a traditional Iaijutsu position, with her right hand on the top side of the hilt. Whenever she wishes to release it, she teleports directly in front of the target, slashes across the target and then immediately afterward a couple meters behind said target while slowly returning Kusanagi to its sheath. If charged, on contact it instantly deals 175% current spell rank damage.
    Strengths:

    • Its blinding speed makes this spell nearly impossible to dodge unless the opponent is of a higher rank than the user.

    Weaknesses:

    • Most effective against only a single target and greatly loses effectiveness against multiple targets.
    • Will cause her teleportation signature spell to go into a two-post cooldown due to using it more than once without a brief reprieve in between.


    Growing Ability (C):

    Name: Omnidirectional Sweep
    Rank: C
    Type: Offensive; Dance; Charge-able
    Duration: Instant
    Cooldown: 5 posts
    Description: This spell is performed as a sword dance. It begins with Kusanagi in her hand. She swings it into various positions via swift but fluid movements and eventually the weapon leaves her hand and begins to dance around her position. Over a short period of time, Kusanagi gains enough speed to form a sphere around the Goddess that has a diameter of 10 meters. Once the sphere is finished, the weapon returns to Amaterasu's hand which causes the sphere to explode outward that blows apart everything in the explosion's path, dealing full user-ranked spell damage to all enemies directly hit by the explosion plus an additional 50% when charged. The explosion travels a total distance of 25 meters in every conceivable direction, hence the spell's name.
    Strengths:

    • Can nullify spells of the same rank or lower, regardless of the spell's element(s) on top of the damage it deals to enemies caught in it.

    Weaknesses:

    • Can be dodged if the opponent(s) is/are quick enough to react and back away out of range.
    • Amaterasu cannot move outside of the sphere until the explosion has activated.


    Growing Ability (C):

    Name: Amaterasu's Divine Wrath
    Rank: C
    Type: Offensive; Support; Transformation
    Duration: 5 posts for combat; no limit outside combat
    Cooldown: Once per thread for combat; none outside combat or in socials
    Description: Kusanagi is thrown into the air and becomes a gigantic ball of pure sunlight. Then, Amaterasu teleports into the ball and as it dissipates, what is revealed is her in her original divine form. For 5 posts, she commands the intense heat of the Sun with the weapon; damage inflicted with the weapon in this form adds 25% to all damage and inflicts fire-based ailments. Spells used while in this form cause a DoT effect (deals half user-ranked damage each post after initial contact) that burns targets for 3 posts regardless of the opponent's rank.

    In socials and outside of combat, this form can be used freely as a means of proving she is whom she she says she is. Heat and light naturally radiate from her in this form, along with a feeling of inner peace.
    Strengths:

    • Gives Amaterasu the ability to fly and to fight while in mid-air
    • Gains the element of fire, which imbues both the weapon and the Crash Magic already imbued on it
    • The heat of the element of fire gained increases with the user's rank and caps at S-class (starts at 1500 degrees Celsius and gains +1500 per rank. Current: 3000)

    Weaknesses:

    • In this form, Kusanagi weighs its full amount which means that her rate of attacking with it is slower and harder to control.
    • Fire-based attacks are naturally weak against water-based attacks.
    • Her attacks now being so widespread, the chances of her harming allies are astronomically higher. Allies must be very cautious.
    • In this form, Amaterasu is limited to attacking with Kusanagi and using up to A-class spells.


    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, plus an amount equal to a single C-rank melee+weapon attack. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of eight slashes in this spell which total the previously-stated amount.
    Strengths:

    • If the first hit connects, the spell can lock up to five targets in place for the remainder of the spell's slashes.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any such damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 15 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random
    • Can only perform melee attacks just after or just before using this spell


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way


    Approved~!


    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    kittykool75

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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by kittykool75 on Wed 21 Feb - 17:36

    Spoiler:
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Katana]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Defensive spells can only benefit the user
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals an additional .5x user-ranked damage to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength (PvE Only): As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    Amaterasu's Companion and Holder Weapon:

    True Form:


    Disguise when Sheathed:


    Its true form isn't revealed until it is pulled entirely from the scabbard; its length/size and weight are still retained however, so it is normally carried on one of her shoulders.

    Name: 天叢雲剣 - Kusanagi, Sword of the Gathering Clouds of Heaven
    Rank: Artifact Item + Artifact Weapon + Legendary Item
    Type: Ancient Sword; Multi-part; Holder
    Description: Kusanagi, a mythical sword dating back into legend. This katana is the fourth true incarnation of the weapon and is Amaterasu's companion. In a time and place not known to humanity, this blade was presented as a gift to the Goddess by her brother, Susano'o, whom killed one of her vassals and did a number of other irresponsible deeds. The gift was meant to mend the wound that was dealt by the brother, which ultimately proved effective after some time was spent grieving the loss of her servant. After she was banished from the Heavens for what she did, Kusanagi was stripped from her and cast away somewhere on the human-infested planet of Earth. The blade itself is a staggering 93 inches in length and the hilt is 22 inches in length, making the sword a total of 115 inches in length. The hilt's width is equal to the blade's center depth; the blade's center depth is 8 inches. The blade's width from sharp edge to sharp edge is 12 inches. Kusanagi has weight proportionate to the divine strength the Goddess has regained. At her current rank, Kusanagi weighs 790 pounds. At B-class, its weight becomes 1,350 pounds. At A-class, its weight becomes 2,050 pounds. At S-class, its weight becomes 2,750 pounds. Lastly, at H-class, its weight becomes 4,150 pounds. The weapon's weight does not increase damage in PvP, but it does increase the force of her attacks with it.
    Strengths:

    • Kusanagi gives Amaterasu complete mastery over her Magic, which means she can manipulate it, and the weapon itself, in many ways without having to make them into spells.
    • Kusanagi allows Void to attack from a distance of 25 meters per rank with her basic Magic and melee.
    • The blade's sharpness, combined with Amaterasu's magic imbued upon it, making it capable of cutting through magic-enhanced metals and any other ultra strong substances.

    Weaknesses:

    • Its weight makes it impossible to be used properly by anyone other than Amaterasu.
    • Being a sword meant to be purely for destroying its master's enemies, it cannot be used to intentionally block incoming spells.
    • Swinging Kusanagi too hard will throw Amaterasu slightly off balance and thus potentially destroy more than intended.
    • Kusanagi has a will of its own and does not discriminate between friend and foe. Both she and any others along with her must be wary.


    Passive-only Abilities:

    Growing Passive (C) - Caps at S:

    Due to the Magic imbued onto the weapon, it naturally deals 50% more damage when it is used in both weapon and spell damage. Due to the increase in spell damage, all spells permanently cost X% additional MP. D and C-rank spells cost an additional 3% MP. [These costs reduce according to rank.]
    D & C: At B-class, 2%; At A-class, 1%; At S-class, none;
    B - S: At B-class, 5%; At A-class, 4%; At S-class, 3%;

    Growing Passive (A) - Caps at A:

    Due to Kusanagi having a will on its own, it can upon Amaterasu's command move about through the air without her controlling it. When colliding with other weapons, there is no limit to its movements but when on the offense, it must return to Amaterasu's hand after three attacks before it can move on its own again. Outside combat, there is no limit to its movement. When moving on its own, it gains a X% amount of Speed. [Current: 40%; increases by 5%; caps at 50% upon Void reaching A-class]

    Abilities:

    Growing Ability (S) - Caps at S:

    Name: Force of Trillions
    Rank: C
    Type: Offensive; Transformation; Charge-able
    Duration: Instant
    Cooldown: 5 posts
    Description: Amaterasu gathers ethernano into Kusanagi and infuses said ethernano with her Magic. Due to this gathering of energy, the weapon grows vastly in size [at current rank it grows to 25 meters long and 12 meters wide from one sharp edge to the other] and has to be wielded with both hands. When growth is completed, the blade gains a white flame-like aura around it due to the condensed amount of Crash magic-infused ethernano gathered into it. Amaterasu then teleports into the air with Kusanagi brought above her head and then brings it straight down to the ground upon her foes, instantly dealing 125% of the current spell rank's damage. If the weapon is charged long enough, it gains an additional 50% damage for a total of 175%.
    Strengths:

    • The impact alone is devastating to a single foe, but it can also just as easily wipe out mobs of enemies lower in rank than her.

    Weaknesses:

    • The spell is on a gigantic scale, so it can be easily seen coming and can be dodged if the opponent is fast enough to jump out of range.
    • Can harm allies if they are caught in the area.


    Growing Ability (C):

    Name: Iaijutsu Forbidden Technique: Tan'itsu Shunkan
    Rank: C
    Type: Offensive; Transformation; Charge
    Duration: Instant
    Cooldown: 5 posts
    Description: This technique was earned from her brother, Susano'o, when she asked him to teach her the way of the samurai. The spell starts by returning Kusanagi to its sheath, which means it reverts back to its disguised katana form. As soon as the transformation completes, ethernano immediately begins to gather into the blade of the weapon. Then she lowers slightly into a traditional Iaijutsu position, with her right hand on the top side of the hilt. Whenever she wishes to release it, she teleports directly in front of the target, slashes across the target and then immediately afterward a couple meters behind said target while slowly returning Kusanagi to its sheath. If charged, on contact it instantly deals 175% current spell rank damage.
    Strengths:

    • Its blinding speed makes this spell nearly impossible to dodge unless the opponent is of a higher rank than the user.

    Weaknesses:

    • Most effective against only a single target and greatly loses effectiveness against multiple targets.
    • Will cause her teleportation signature spell to go into a two-post cooldown due to using it more than once without a brief reprieve in between.


    Growing Ability (C):

    Name: Omnidirectional Sweep
    Rank: C
    Type: Offensive; Dance; Charge-able
    Duration: Instant
    Cooldown: 5 posts
    Description: This spell is performed as a sword dance. It begins with Kusanagi in her hand. She swings it into various positions via swift but fluid movements and eventually the weapon leaves her hand and begins to dance around her position. Over a short period of time, Kusanagi gains enough speed to form a sphere around the Goddess that has a diameter of 10 meters. Once the sphere is finished, the weapon returns to Amaterasu's hand which causes the sphere to explode outward that blows apart everything in the explosion's path, dealing full user-ranked spell damage to all enemies directly hit by the explosion plus an additional 50% when charged. The explosion travels a total distance of 25 meters in every conceivable direction, hence the spell's name.
    Strengths:

    • Can nullify spells of the same rank or lower, regardless of the spell's element(s) on top of the damage it deals to enemies caught in it.

    Weaknesses:

    • Can be dodged if the opponent(s) is/are quick enough to react and back away out of range.
    • Amaterasu cannot move outside of the sphere until the explosion has activated.


    Growing Ability (C):

    Name: Amaterasu's Divine Wrath
    Rank: C
    Type: Offensive; Support; Transformation
    Duration: 5 posts for combat; no limit outside combat
    Cooldown: Once per thread for combat; none outside combat or in socials
    Description: Kusanagi is thrown into the air and becomes a gigantic ball of pure sunlight. Then, Amaterasu teleports into the ball and as it dissipates, what is revealed is her in her original divine form. For 5 posts, she commands the intense heat of the Sun with the weapon; damage inflicted with the weapon in this form adds 25% to all damage and inflicts fire-based ailments. Spells used while in this form cause a DoT effect (deals half user-ranked damage each post after initial contact) that burns targets for 3 posts regardless of the opponent's rank.

    In socials and outside of combat, this form can be used freely as a means of proving she is whom she she says she is. Heat and light naturally radiate from her in this form, along with a feeling of inner peace.
    Strengths:

    • Gives Amaterasu the ability to fly and to fight while in mid-air
    • Gains the element of fire, which imbues both the weapon and the Crash Magic already imbued on it
    • The heat of the element of fire gained increases with the user's rank and caps at S-class (starts at 1500 degrees Celsius and gains +1500 per rank. Current: 3000)

    Weaknesses:

    • In this form, Kusanagi weighs its full amount which means that her rate of attacking with it is slower and harder to control.
    • Fire-based attacks are naturally weak against water-based attacks.
    • Her attacks now being so widespread, the chances of her harming allies are astronomically higher. Allies must be very cautious.
    • In this form, Amaterasu is limited to attacking with Kusanagi and using up to A-class spells.


    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, plus an amount equal to a single C-rank melee+weapon attack. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of eight slashes in this spell which total the previously-stated amount.
    Strengths:

    • If the first hit connects, the spell can lock up to five targets in place for the remainder of the spell's slashes.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any such damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 15 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random
    • Can only perform melee attacks just after or just before using this spell


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 15-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the user's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Cannot change direction
    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies and random objects or surfaces aren't included as enemies/targets). It travels up to 15 meters and deals blunt damage (to Player Characters) equivalent to the user's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full user-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Cannot change direction
    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way


    Unlocked at user's request.


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    kittykool75

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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Completed Re: Variable Crash Magic [Complete]

    Post by kittykool75 on Tue 13 Mar - 21:29

    Spoiler:
    @Void wrote:
    変数クラッシュ

    Primary Magic: Variable Crash
    Secondary Magic: N/A
    Caster or Holder: Holder - Lost
    Description: This is an extremely powerful Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Where this deviates from its original counterpart is how it can be used. This particularly rare type of Crash Magic can be used without having to make contact with an object. It can also be used by a weapon, and the Magic's properties change depending on the weapon used. [Sword]

    Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.

    Strengths:

    • Can be used from a distance
    • Can be used with a sword for attacking and the free hand for defending
    • Powerful in both group and single combat
    • Can be imbued with an element or concept to make it more potent at higher user ranks

    Weaknesses:

    • Can harm allies
    • Can destroy objects indiscriminately without proper focus
    • Can harm the user if inexperienced or not careful
    • Due to the natural lethality of this Magic, it cannot maim or kill a PC without that member's consent. Additionally, when fighting PCs, spells that would normally cause flesh to "crash" deal blunt damage unless said express permission is given.

    Lineage:
    Warrior's Heart:

    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.

    Unique Abilities:

    Destructive Impulses: Because this Magic is easily lethal even at a lower rank, she deals 50% more damage overall to anyone whom she deems "unnecessary".

    Amaterasu's Grace: Her size, slenderness, and inhuman origin make her faster in all forms of Speed. This is increased by 50%.

    Divine Strength: As a fallen demigod, Void has an impressive amount of strength that grows upon each succeeding rank. At D-rank, Void is capable of lifting three times her own weight in each hand. Upon reaching C-rank, she becomes capable of lifting six times her own weight in each hand. Attaining B-rank makes her capable of lifting up to ten times her own weight in each hand. A-rank enables her to lift up to fifteen times her own weight in each hand. Upon reaching S-rank, Void can lift up to twenty times her own weight in each hand, and lastly upon reaching H-rank, she can lift up to thirty times her own weight in each hand. Additionally, at each rank, if using both hands, she can lift double the amount that is stated.

    Will of the Queen of Gods: Amaterasu's will is absolute, and as such, the magic within her is beyond what most mortals are capable of (+25% MP). Additionally, this increase to her MP pool makes her incapable of MP regeneration UNTIL her MP falls below 50%. Additionally, Amaterasu has no regenerative capabilities. She lost the power to do that when she fell from her graces. If she receives healing from an outside source, only the initial heal will be effective, and any regenerative effects that follow will do nothing.

    Amaterasu's Companion and Holder Weapon:

    The Weapon:


    Name: 天叢雲剣 - Kusanagi, Sword of the Gathering Clouds of Heaven
    Rank: Artifact Item + Artifact Weapon + Legendary Item
    Type: Ancient Sword; Multi-part; Holder
    Description: Kusanagi, a mythical sword dating back into legend. This blade is the fourth true incarnation of the weapon and is Amaterasu's companion. In a time and place not known to humanity, this weapon was presented as a gift to the Goddess by her brother, Susano'o, whom killed one of her vassals and did a number of other irresponsible deeds. The gift was meant to mend the wound that was dealt by the brother, which ultimately proved effective after some time was spent grieving the loss of her servant. After she was banished from the Heavens for what she did, Kusanagi was stripped from her and cast away somewhere on the human-infested planet of Earth. The blade itself is a staggering 38.74 inches in length and the handle is 25.77 inches in length, making it a total of 64.51 inches in length. The blade's width is 2.75 inches, and the handle's width is 3 inches. Kusanagi has weight proportionate to the divine strength the Goddess has regained. At her current rank, Kusanagi weighs 790 pounds. At B-class, its weight becomes 1,350 pounds. At A-class, its weight becomes 2,050 pounds. At S-class, its weight becomes 2,750 pounds. Lastly, at H-class, its weight becomes 4,150 pounds. The weapon's weight does not increase damage in PvP, but it does increase the force of her attacks with it.
    Strengths:

    • Kusanagi gives Amaterasu complete mastery over her Magic, which means she can manipulate it, and the weapon itself, in many ways without having to make them into spells.
    • Kusanagi allows Void to attack from a distance of 25 meters per rank with her basic Magic and melee.
    • The blade's sharpness, combined with Amaterasu's magic imbued upon it, making it capable of cutting through magic-enhanced metals and any other ultra strong substances.

    Weaknesses:

    • Its weight makes it impossible to be used properly by anyone other than Amaterasu.
    • Swinging Kusanagi too hard will throw Amaterasu slightly off balance and thus potentially destroy more than intended.
    • Kusanagi has a will of its own and does not discriminate between friend and foe. Both she and any others along with her must be wary.


    Passive-only Abilities:

    Passive (C) - Caps at S:

    Due to the Magic imbued onto the weapon, it - and spells used with it - naturally deals 50% more damage. Additionally, when colliding with armor or a defensive spell, Kusanagi will pierce through up to 25% of their defensive capabilities (Current: 10%).

    Passive (C) - Caps at A:

    Due to Kusanagi having a will on its own, it can upon Amaterasu's command move about through the air without her controlling it. When moving on its own, it gains +50% Speed.

    Abilities:

    Ability (C) - Caps at A:

    Name: Iaijutsu Forbidden Technique: Tan'itsu Shunkan
    Rank: C
    Type: Offensive; Transformation; Charge
    Duration: Instant
    Cooldown: 5 posts
    Description: This technique was earned from her brother, Susano'o, when she asked him to teach her the way of the samurai. The spell starts by returning Kusanagi to its sheath. Ethernano immediately begins to gather into the blade of the weapon. Then she lowers slightly into a traditional Iaijutsu position, with her right hand on the top side of the hilt. Whenever she wishes to release it, she teleports directly in front of the target, slashes across the target and then immediately afterward teleports a couple of meters behind said target while slowly returning Kusanagi to its sheath. As long as her opponent is within 30 meters of her current position, the spell can accurately activate. If charged, on contact it instantly deals 150% current spell rank in damage.
    Strengths:

    • Its blinding speed makes this spell nearly impossible to dodge unless the opponent is of a higher rank than the user.

    Weaknesses:

    • Most effective against only a single target and greatly loses effectiveness against multiple targets.


    Ability (C) - Caps at S:

    Name: Omnidirectional Sweep
    Rank: C
    Type: Offensive; Dance; Charge-able
    Duration: 1 post
    Cooldown: 5 posts
    Description: This spell is performed as a sword dance. It begins with Kusanagi in her hand. She swings it into various positions via swift but fluid movements and eventually the weapon leaves her hand and begins to dance around her position. Over a short period of time, Kusanagi gains enough speed to form a sphere around the Goddess that has a diameter of 30 meters. Once the sphere is finished, the weapon returns to Amaterasu's hand which causes the sphere to explode outward, which blows apart everything in the explosion's path, dealing 50% of user-ranked spell damage to all enemies directly hit by the explosion plus an additional 25% if/when charged. The explosion travels a total distance of 50 meters in every conceivable direction at a rate of 40 m/s, hence the spell's name.
    Strengths:

    • Can nullify spells of the same rank or lower, regardless of the spell's element(s) on top of the damage it deals to enemies caught in it.

    Weaknesses:

    • Can be dodged if the opponent(s) is/are quick enough to react and back away out of range.
    • Amaterasu cannot move outside of the sphere until the explosion has activated.


    Ability (C) - Caps at S:

    Name: Amaterasu's Divine Wrath
    Rank: C
    Type: Offensive; Support; Transformation
    Duration: 5 posts for combat; no limit outside combat
    Cooldown: Once per thread for combat; none outside combat or in socials
    Description: Kusanagi is thrown into the air and becomes a gigantic ball of pure sunlight. Then, Amaterasu teleports into the ball and as it dissipates, what is revealed is her in her original divine form. For 5 posts, she commands the intense heat of the Sun with the weapon; damage inflicted with the weapon in this form adds 25% to all damage and inflicts fire-based ailments. Spells used while in this form cause a DoT effect (deals half user-ranked damage each post after initial contact) that burns targets for 3 posts regardless of the opponent's rank.

    In socials and outside of combat, this form can be used freely as a means of proving she is whom she she says she is. Heat and light naturally radiate from her in this form, along with a feeling of inner peace.
    Strengths:

    • Gives Amaterasu the ability to fly and to fight while in mid-air
    • Gains the element of fire, which imbues both the weapon and the Crash Magic already imbued on it
    • The heat of the element of fire gained increases with the user's rank and caps at S-class (starts at 1500 degrees Celsius and gains +1500 per rank. Current: 3000)

    Weaknesses:

    • In this form, Kusanagi weighs its full amount which means that her rate of attacking with it is slower and harder to control.
    • Fire-based attacks are naturally weak against water-based attacks.
    • Her attacks now being so widespread, the chances of her harming allies are astronomically higher. Allies must be very cautious.
    • In this form, Amaterasu is limited to attacking with Kusanagi and using up to A-class spells.


    SPELLS

    Growing Signature (C):

    Name: Omnislash (超究武神覇斬, Chōkyū Bushin Hazan - Super Extreme Martial God Supreme Slash)
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: Void charges her Magic through Kusanagi and proceeds to conduct a series of quick and powerful slashes that lock up to 5 targets in place, if they are equal to or lower than her rank. The spell deals a total of full C-rank spell damage, 20% per slash. This spell has an effective range of 20 meters and each slash is 3 meters in length; there are a total of 5 slashes in this spell which total the previously-stated amount.
    Strengths:

    • If any slashes connect, the spell can lock whatever's hit in place for the remaining amount.

    Weaknesses:

    • Can be dodged if a target or targets are of higher rank than the user
    • Cannot destroy limbs or do any fatal damage to PCs unless permission is given


    D-rank Signature:

    Name: Divine Step
    Rank: D
    Type: Supplementary; Movement
    Duration: Instant
    Cooldown: Once per post
    Description: Being an omnipotent being, Void is capable of traveling where she pleases almost instantaneously. In combat, her concentration is limited to traveling only a small distance. When traveling with this spell outside of combat, at least 100 words must be dedicated to actually moving from place to place.
    Strengths:

    • This spell has no range or usage limit outside of combat; range in combat is up to 50 meters
    • Up to five other people can move with Amaterasu.

    Weaknesses:

    • She can only bring people with her outside of combat
    • People moving with her have to maintain physical contact with her during the travel period or they get dropped out somewhere else at random


    D-rank Spells:

    Name: Begone
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Void uses either hand to swipe horizontally, as in a backhanded slap, and hits up to three targets within a 30-meter range (and 10-meter width) in front of her. This spell deals blunt damage (to Player Characters) and can destroy objects (not counted as targets) within range, plus deconstruct a single spell equal to the user's rank or lower, though it will count as a target.
    Strengths:

    • Can be used with her sword or with her defending hand

    Weaknesses:

    • Can hit allies if they are within range
    • Cannot be used to protect others

    Name: Wall
    Rank: D
    Type: Defensive
    Description: Void crashes the air in front of her to create a temporary barrier (6 meters wide and 5 meters tall) that can deconstruct up to 2 D-rank spells if they are launched at the same time, or it can deconstruct 1 C-rank spell. In terms of spells that are physical-based, it deconstructs the magic power in it and knocks the opponent(s) back up to 3 meters (depending on how fast the opponent(s) is/are moving) while dealing user-ranked damage.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • This barrier can be used up to two times before the cooldown starts

    Weaknesses:

    • Does not benefit allies unless they manage to be behind Void upon its immediate activation
    • Knockback can be inflicted on allies if they get too close to the area of its effect

    Name: Single-strike Style: Hitotsu no Ugoki
    Rank: D
    Type: Offensive
    Description: Void charges magic power into her defending hand and throws a simple straight punch that shoots a compressed beam (4 meters wide and travels up to 15 meters) of Crash Magic. She can alternatively charge magic power into her sword to achieve the same effect. This spell deals blunt damage (to Player Characters) equivalent to the spell's rank and causes light 3-meter knockback.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can hit up to three targets, as well as destroy any objects within range of the blast

    Weaknesses:

    • Doesn't differentiate between friend and foe

    Name: Shout
    Rank: D
    Type: Offensive
    Description: Void shouts (anything) loudly and causes a large blast (10x10 meter square) that can hit multiple enemies, targets, etc. at once (up to 5 enemies; random objects or surfaces aren't included as enemies/targets). It travels up to 50 meters and deals blunt damage (to Player Characters) equivalent to the spell's rank while also dealing light knockback (3 meters).
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Has a large area of effect that deals full spell-ranked damage to acknowledged targets

    Weaknesses:

    • Wide damage radius that can easily hit allies or innocent bystanders; people within the blast radius not considered targets are dealt one rank lower than the user in damage, no lower than D-rank
    • Cannot be used to deconstruct spells


    C-rank Spells:

    Name: Horizontal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple horizontal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can hit multiple enemies at once due to its length

    Weaknesses:

    • Can easily harm allies if they're in the way

    Name: Diagonal Void Slash
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: In essence, this is a simple diagonal slash with her blade Kusanagi. The blade naturally has infused in it the power of Amaterasu's Crash magic so it naturally deals more damage than a slash from a normal weapon. The slash travels 25 meters and is 10 meters long. The slash itself bears no shape and looks like a rip in the space in front of her as it shoots forward at the force she swings the blade. It deals full C-rank spell damage.
    Strengths:

    • This spell can be cast twice before the cooldown starts

    Weaknesses:

    • Can easily harm allies if they're in the way

    Name: Shinra Tensei [Almighty Push]
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: With her left hand, Void expels a large shield-like wall of Crash magic toward her opponents as an offensive spell. The spell has a range of 30 meters and a radius of 15 meters. When it shoots from Void's hand, it is shaped like half a circle; it deals full C-rank spell damage upon impact of all who get hit by it.
    Strengths:

    • Its range and size give it enough power to push back any opponents who are equal to or lower in rank than her.

    Weaknesses:

    • Cannot be used to protect against enemy spells
    • Can easily harm allies if they're in the way




    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



    Directory
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