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    Nightken's pet Tenshu

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    Nightken
     
     

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    Nightken's pet Tenshu

    Post by Nightken on 12th January 2013, 1:47 pm

    Name: Tenshu (Lord of Heaven)
    Species: Wyvern, Silver
    Type:Combat pet
    Description:
    Spoiler:
    Description: The silver wyvern is a rare breed of wyvern that mostly lives in mountain areas. The silver wyvern is mostly noted for its scales which shine silver like in any form of light that hits them. They are tough combatants due to there immunity to fire and thick scales. The wyverns might not be able to speak with humans by normal means, but they fully understand everything that is said to them. It is said that the silver wyvern’s scales can shatter steel on coalition due to this weak weapons that strike the silver wyvern is going to shatter doing no damage to the wyvern itself. This breed of wyvern is able to withstand up to either three B-rank or one A-rank spells.

    Personality: Tenshu is stubborn at times. When he gets like that he only listens when Nightken makes him by force. He isn’t like most wyverns that are self-obsessed he actually cares for others. Tenshu will protect Nightken from attacks that he can’t see coming. When doing so he will use his tail on nearby enemies and if they are attacking from a far he’ll shoot spikes at them.


    Abilities:

    Name: Silver Flame
    Rank: A
    Description: Tenshu spits a silver ball of fire at the enemy. The ball will stick to any surface and continue to burn for hours without going out. The flames are unaffected by any amount of water which allows it to burn underwater just as long when out of it. The reason for this is that the flames are created by a unique internal chemical mixture that allows the flames to be unaffected by water, but while the flames are submerged it will not spread. The ball has a 20ft radius of affect.
    Strengths: Unaffected by non-magical water
    Sticky
    Burn damage
    Can’t be eaten
    Weaknesses: Put out when covered with dirt
    Doesn't go through A-rank and higher earth defenses
    A-rank and higher wind can blow the fireball away
    The flames effect Nightken and allies
    Can take up to 1.5 A-rank worth of water spells before being put out
    Range: 25 meters
    Cooldown: 10 posts
    Duration: 6 posts



    Name: Spike Launch/Club
    Rank: B
    Description: Five spikes can be fired at once or if something is too close Tenshu will swing his tail like a club hitting stuff with the spikes. If any of the spikes break or are launched it takes three posts for all spikes fired or broken to be fully regrown and ready for use again. The effects of the poison only immobilizes anything injected with the poison for 2 posts. Due to the poison moving becomes almost impossible since the legs are what get affected by the poison.

    Each spike does 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.
    The poison's effects are as follows:
    1 spikes - 10% reduction in movement speed (as in running and walking)
    2 spikes - 20% reduction in movement speed
    3 spikes - 30%
    4 spikes - 40%
    5 spikes - 50% reducing in movement speed

    This effect lasts two posts for people of equal rank or one rank below Tenshu. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect
    Strengths: Spikes inject poison
    Goes through B-rank and lower physical defenses when launched, as club any B-rank or lower defense
    Does heavy piercing damage
    Weaknesses: If the spikes don’t pierce the enemies skin they aren’t poisoned
    Effects of the poison lasts for 2 posts
    Goes in a straight line at the same target
    B-rank or higher wind can blow the spikes away when launched
    Can't break B-rank defenses with his tail if there are no spikes
    Range: 20 meters
    Cooldown: 5 posts when firing spikes/ 3 posts with club


    Last edited by Nightken on 29th January 2015, 1:46 am; edited 8 times in total


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    Re: Nightken's pet Tenshu

    Post by Rosetta Crawford on 14th January 2013, 12:49 pm

    What does the poison do?


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    Re: Nightken's pet Tenshu

    Post by Rosetta Crawford on 14th January 2013, 1:16 pm

    A bit too powerful. It has to be a C rank spell in strength maximum and fully disabling someone for three posts seems a bit powerful for C rank.


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    Re: Nightken's pet Tenshu

    Post by Nightken on 14th January 2013, 1:28 pm

    bump


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    Re: Nightken's pet Tenshu

    Post by Grizzly on 5th May 2014, 4:43 pm

    S'ok. This is approved.


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    Re: Nightken's pet Tenshu

    Post by Chaotic Rumble on 4th January 2015, 12:46 pm

    Unlocked & moved upon request + for updates~!


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    Re: Nightken's pet Tenshu

    Post by Nightken on 4th January 2015, 1:16 pm

    Did the updates


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    Re: Nightken's pet Tenshu

    Post by Yvonne on 27th January 2015, 6:02 am

    Silver flame: S rank or higher water magic should be able to put it out. Give 3 strengths and 4 weaknesses. And why can't it be eaten?
    Spike launch/club: The poison shouldn't affect A rank or higher mages or if it does affect A rank, reduce the poison effects to 1 post and it needs the 3 strengths and 4 weakness rule applied in it too.


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    Re: Nightken's pet Tenshu

    Post by Nightken on 27th January 2015, 2:42 pm

    Bump


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    Re: Nightken's pet Tenshu

    Post by Yvonne on 28th January 2015, 1:58 am

    For the first ability, S rank or higher water would be able to put the fire out. Because if you are gonna tell me it's unaffected by water....I want to know why? o-o

    For the second spell, after reading through this....this is what Zack suggested for you.

    "Each spike can do 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.

    The poison's effects are as follows:
    1 spikes - 10% reduction in movement speed (as in running and walking)
    2 spikes - 20% reduction in movement speed
    3 spikes - 30%
    4 spikes - 40%
    5 spikes - 50% reducing in movement speed

    This effect lasts two posts for people of equal rank or one rank below the user. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect'"


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    Re: Nightken's pet Tenshu

    Post by Nightken on 28th January 2015, 2:28 am

    bump


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    Re: Nightken's pet Tenshu

    Post by Yvonne on 28th January 2015, 6:29 am

    Nightken wrote:Name: Tenshu (Lord of Heaven)
    Species: Wyvern, Silver
    Type:Combat pet
    Description:
    Spoiler:
    Description: The silver wyvern is a rare breed of wyvern that mostly lives in mountain areas. The silver wyvern is mostly noted for its scales which shine silver like in any form of light that hits them. They are tough combatants due to there immunity to fire and thick scales. The wyverns might not be able to speak with humans by normal means, but they fully understand everything that is said to them. It is said that the silver wyvern’s scales can shatter steel on coalition due to this weak weapons that strike the silver wyvern is going to shatter doing no damage to the wyvern itself. This breed of wyvern is able to withstand up to either three B-rank or one A-rank spells.

    Personality: Tenshu is stubborn at times. When he gets like that he only listens when Nightken makes him by force. He isn’t like most wyverns that are self-obsessed he actually cares for others. Tenshu will protect Nightken from attacks that he can’t see coming. When doing so he will use his tail on nearby enemies and if they are attacking from a far he’ll shoot spikes at them.


    Abilities:

    Name: Silver Flame
    Rank: A
    Description: Tenshu spits a silver ball of fire at the enemy. The ball will stick to any surface and continue to burn for hours without going out. The flames are unaffected by any amount of water which allows it to burn underwater just as long when out of it. The reason for this is that the flames are created by a unique internal chemical mixture that allows the flames to be unaffected by water, but while the flames are submerged it will not spread. The ball has a 20ft radius of affect.
    Strengths: Unaffected by water Fine but Night, S rank and higher water magic should be able to destroy this.
    Sticky
    Burn damage
    Can’t be eaten
    Weaknesses: Put out when covered with dirt
    Doesn't go through A-rank and higher earth defenses
    A-rank and higher wind can blow the fireball away
    The flames effect Nightken and allies
    Range: 25 meters
    Cooldown: 10 posts
    Duration: 6 posts



    Name: Spike Launch/Club
    Rank: B
    Description: Five spikes can be fired at once or if something is too close Tenshu will swing his tail like a club hitting stuff with the spikes. If any of the spikes break or are launched in three posts all spikes fired or broken are fully regrown and ready for use againuhm can you make this clear, please? After launching the spikes, you go into a cooldown of 3 posts, right?. The effects of the poison only immobilizes anything injected with the poison for 2 posts. Due to the poison moving becomes almost impossible since the legs are what get affected by the poison.

    Each spike does 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.
    The poison's effects are as follows:
    1 spikes - 10% reduction in movement speed (as in running and walking)
    2 spikes - 20% reduction in movement speed
    3 spikes - 30%
    4 spikes - 40%
    5 spikes - 50% reducing in movement speed

    This effect lasts two posts for people of equal rank or one rank below Tenshu. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect
    Strengths: Spikes inject poison
    Goes through B-rank and lower physical defenses when launched, as club any B-rank or lower defenseIf you want to break a B rank defense, all of these spikes must be used on the defense together.
    Does heavy piercing damage
    Weaknesses: If the spikes don’t pierce the enemies skin they aren’t poisoned
    Effects of the poison lasts for 2 posts
    Goes in a straight line
    B-rank or higher wind can blow the spikes away when launched
    Range: 20 meters
    Cooldown: 5 posts when firing spikes/ 3 posts with club


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    Re: Nightken's pet Tenshu

    Post by Nightken on 28th January 2015, 4:28 pm

    bump and with the flames being unaffected by water it won't go out by any rank of water


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    Re: Nightken's pet Tenshu

    Post by Yvonne on 28th January 2015, 11:54 pm

    It will have to be destroyed by S rank and higher water magic cause rank rules, Night. Edit that in and this is good to go.


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    Re: Nightken's pet Tenshu

    Post by Nightken on 29th January 2015, 1:48 am

    bump


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    Re: Nightken's pet Tenshu

    Post by Yvonne on 29th January 2015, 2:12 am

    Approved unless trouble comes out of this ooOooOoo


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    Re: Nightken's pet Tenshu

    Post by Guest on 24th February 2017, 10:43 pm

    Permission granted to pull and regrade.
    Spoiler:
    Nightken wrote:Name: Tenshu (Lord of Heaven)
    Species: Wyvern, Silver
    Type:Combat pet
    Description:
    Spoiler:
    Description: The silver wyvern is a rare breed of wyvern that mostly lives in mountain areas. The silver wyvern is mostly noted for its scales which shine silver like in any form of light that hits them. They are tough combatants due to there immunity to fire and thick scales. The wyverns might not be able to speak with humans by normal means, but they fully understand everything that is said to them. It is said that the silver wyvern’s scales can shatter steel on coalition due to this weak weapons that strike the silver wyvern is going to shatter doing no damage to the wyvern itself. This breed of wyvern is able to withstand up to either three B-rank or one A-rank spells.

    Personality: Tenshu is stubborn at times. When he gets like that he only listens when Nightken makes him by force. He isn’t like most wyverns that are self-obsessed he actually cares for others. Tenshu will protect Nightken from attacks that he can’t see coming. When doing so he will use his tail on nearby enemies and if they are attacking from a far he’ll shoot spikes at them.


    Abilities:

    Name: Silver Flame
    Rank: A
    Description: Tenshu spits a silver ball of fire at the enemy. The ball will stick to any surface and continue to burn for hours without going out. The flames are unaffected by any amount of water which allows it to burn underwater just as long when out of it. The reason for this is that the flames are created by a unique internal chemical mixture that allows the flames to be unaffected by water, but while the flames are submerged it will not spread. The ball has a 20ft radius of affect.
    Strengths: Unaffected by non-magical water
    Sticky
    Burn damage
    Can’t be eaten
    Weaknesses: Put out when covered with dirt
    Doesn't go through A-rank and higher earth defenses
    A-rank and higher wind can blow the fireball away
    The flames effect Nightken and allies
    Can take up to 1.5 A-rank worth of water spells before being put out
    Range: 25 meters
    Cooldown: 10 posts
    Duration: 6 posts



    Name: Spike Launch/Club
    Rank: B
    Description: Five spikes can be fired at once or if something is too close Tenshu will swing his tail like a club hitting stuff with the spikes. If any of the spikes break or are launched it takes three posts for all spikes fired or broken to be fully regrown and ready for use again. The effects of the poison only immobilizes anything injected with the poison for 2 posts. Due to the poison moving becomes almost impossible since the legs are what get affected by the poison.

    Each spike does 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.
    The poison's effects are as follows:
    1 spikes - 10% reduction in movement speed (as in running and walking)
    2 spikes - 20% reduction in movement speed
    3 spikes - 30%
    4 spikes - 40%
    5 spikes - 50% reducing in movement speed

    This effect lasts two posts for people of equal rank or one rank below Tenshu. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect
    Strengths: Spikes inject poison
    Goes through B-rank and lower physical defenses when launched, as club any B-rank or lower defense
    Does heavy piercing damage
    Weaknesses: If the spikes don’t pierce the enemies skin they aren’t poisoned
    Effects of the poison lasts for 2 posts
    Goes in a straight line at the same target
    B-rank or higher wind can blow the spikes away when launched
    Can't break B-rank defenses with his tail if there are no spikes
    Range: 20 meters
    Cooldown: 5 posts when firing spikes/ 3 posts with club

    Guest
    Guest

    Re: Nightken's pet Tenshu

    Post by Guest on 25th February 2017, 9:57 am

    Requests can be found in this color.
    Nightken wrote:Name: Tenshu (Lord of Heaven)
    Species: Wyvern, Silver
    Type:Combat pet
    Description:
    Spoiler:
    Description: The silver wyvern is a rare breed of wyvern that mostly lives in mountain areas. The silver wyvern is mostly noted for its scales which shine silver like in any form of light that hits them. They are tough combatants due to there immunity to fire and thick scales. The wyverns might not be able to speak with humans by normal means, but they fully understand everything that is said to them. It is said that the silver wyvern’s scales can shatter steel on coalition due to this weak weapons that strike the silver wyvern is going to shatter doing no damage to the wyvern itself. This breed of wyvern is able to withstand up to either three B-rank or one A-rank spells. Pets actually have their own base HP. Could you also please specify what the grade of the pet is? I'm assuming by its abilties' ranks that it's a Legendary pet. Legendary pets have a base HP of 300, which means they can withstand much more than just 3x B-rank or 1.5x A-rank. They can actually withstand 3x S-rank. I am perfectly fine with the pet being able to withstand physical attacks equal to or lower in rank to it; however, this has to be an ability and not in the pet's description.

    Personality: Tenshu is stubborn at times. When he gets like that he only listens when Nightken makes him by force. He isn’t like most wyverns that are self-obsessed he actually cares for others. Tenshu will protect Nightken from attacks that he can’t see coming. When doing so he will use his tail on nearby enemies and if they are attacking from a far he’ll shoot spikes at them.


    Abilities:

    Name: Silver Flame
    Rank: A
    Description: Tenshu spits a silver ball of fire at the enemy. The ball will stick to any surface and continue to burn for hours without going out. The flames are unaffected by any amount of water which allows it to burn underwater just as long when out of it. The reason for this is that the flames are created by a unique internal chemical mixture that allows the flames to be unaffected by water, but while the flames are submerged it will not spread. The ball has a 20ft radius of affect. What is the range of which the ball of fire can be spit at? I suggest making it 75-80m to get the full effectiveness of the ability. Please also specify the speed at which the ball travels (i.e. speed is typically half the range of the ability; so, 75m would have a speed of 37.5m/s). You're also allowed to state, that since the ball isn't affected by water, that water spells equal to or lower in rank to the ability will not dissipate it.
    Strengths: Unaffected by non-magical water
    Sticky
    Burn damage
    Can’t be eaten
    Weaknesses: Put out when covered with dirt
    Doesn't go through A-rank and higher earth defenses
    A-rank and higher wind can blow the fireball away
    The flames effect Nightken and allies
    Can take up to 1.5 A-rank worth of water spells before being put out
    Range: 25 meters refer to my suggestion in the ability description since I didn't see this.
    Cooldown: 10 posts I suggest lowering the cooldown to 4 posts.
    Duration: 6 posts I suggest making this an Instant duration since the ability is just a spitball of fire.



    Name: Spike Launch/Club
    Rank: B
    Description: Five spikes can be fired at once or if something is too close Tenshu will swing his tail like a club hitting stuff with the spikes. If any of the spikes break or are launched it takes three posts for all spikes fired or broken to be fully regrown and ready for use again. The effects of the poison only immobilizes anything injected with the poison for 2 posts The poison, from my understanding, does not immobilize, but rather reduces the speed of opponents.. Due to the poison moving becomes almost impossible since the legs are what get affected by the poison.

    Each spike does 1/5 of a B rank damage. These spikes when they hit a target inject a poison. The more spikes that inject the target the bigger the effect. These spikes can be launched as projectiles or kept within the tail for a physical enhancement.
    The poison's effects are as follows:
    1 spikes - 10% reduction in movement speed (as in running and walking)
    2 spikes - 20% reduction in movement speed
    3 spikes - 30%
    4 spikes - 40%
    5 spikes - 50% reducing in movement speed

    This effect lasts two posts for people of equal rank or one rank below Tenshu. Those two ranks or more below will be effected for three posts. Those one rank above will be effected for a single post whilst those two ranks above will not feel the poisonous effect
    Strengths: Spikes inject poison
    Goes through B-rank and lower physical defenses when launched, as club any B-rank or lower defense
    Does heavy piercing damage
    Weaknesses: If the spikes don’t pierce the enemies skin they aren’t poisoned
    Effects of the poison lasts for 2 posts
    Goes in a straight line at the same target
    B-rank or higher wind can blow the spikes away when launched
    Can't break B-rank defenses with his tail if there are no spikes
    Range: 20 meters I suggest increasing the range to 50-55m.
    Cooldown: 5 posts when firing spikes/ 3 posts with club
    This ability needs a duration. I suggest a 2 post duration since the poison works for 2 posts. You also need a solid cooldown, there can't be two.

      Current date/time is 23rd October 2017, 10:59 pm