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    Tex VS Imps one side will win

    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 6:24 pm

    Tex appeared as close as she could to the cave using her teleportion abilities.   She couldn't get there all the way but she could get pretty close.  She then started to walk down the path to her destination which happened to be a cave along the path in the woods.  She would then stretch her arms in the air  them she put them behind her back  as she walked forward her heels making prints in the ground as she looked for the cave that they have mentioned.  They said it be along the path about halfway to the next town.  As she walked she heard birds chirping  around her and the wind blew against her on this sunny day.  She then sighted the cave just over the to the left in the tree line.  she looked around to make sure that was it then started to walk towards it. she then hid behind a tree and peered around to see exactly what she had to deal with so she could get the jump on them.  She then tried to get a good view on the area as well to make her teleprtaion abilities as useful as possible.  She then looked to get a perspective on the situation.
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 6:25 pm

    holder post.
    NPC
    NPC

    Posts : 23145
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
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    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by NPC on 18th May 2016, 6:25 pm

    The member 'Tex Technol' has done the following action : Dice Rolls


    'Monster Dice' :
    Tex VS Imps one side will win StrongMonster Tex VS Imps one side will win NormalMonster Tex VS Imps one side will win NormalMonster Tex VS Imps one side will win WeakMonster Tex VS Imps one side will win NormalMonster Tex VS Imps one side will win WeakMonster Tex VS Imps one side will win WeakMonster
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 7:01 pm

    Tex saw the Imps walking around the entrance but they were small but Tex saw some sharp claws on them Tex would have to be careful fighting them though they looked pretty frail. Tex then held out her hand causing her sword to appear into her hand She then stepped out and simply got in a stance and whistled to get there attention as they turned towards her. They the let out a howl, Then when they looked back Tex was gone. Tex used her Teleporting Slam ability while they were howling. They only looked away for a second but that is all it took for them She then Appered behind one slashing down it's back deeply slaying it . As it slammed into the ground the other two turned to swing at her but she vanished again. They looked confused as Tex then appeared behind one of them slashing upwards along his back killing it. Just then the last one went to claw at Tex But she parried the attack swiftly and stabbed it though it's chest. Then then looked towards the cave. She sighed heavily as she walked in her sword at her side. as the creatures blood dripped off it normally she wouldn't slaughter them like she did but anyone who attacks people weaker then them got no mercy from her and they messed with those travelers so Tex can to regain balance.

    Teleporting Slam:
    Name: Teleporting Slam
    Rank: D
    Type: Offesive
    Duration: 1 post
    Cooldown: 2 posts
    Description:Tex gets in her stance and then jumps into the air teleporting into it. Tex then picks her target which must be within 15 meters of her. She then appears above them about 5 feet up from any angle she can see and flies down at them slamming them down into the ground. The attack will do a d rank of damage upon hitting them additionally once the attack connects she will be teleported somewhere she wants to go whiten 15 meters of where she currently is.
    Strengths:

    good for hit and run tactics


    Can get the drop on her opponents

    Weaknesses:

    Can get predictable if used to much


    can be blocked if they are paying attention


    Tex can only teleport herself with this move
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 8:12 pm

    Tex then started to make her way into the cave slowly walking deeper and deeper inside The light was very dim inside. The only light coming form the outside of the cave and a few glow stones scattered around. More then likely the the glow stones were put there by the travelers when they needed to stop, rest, or hide some stuff. As Tex went deeper in she felt a clod breeze brush along side her. she could hear the drips of water from the ceiling above her. She hated dark murky caves they seemed to cliche to be good and they almost always had something that wanted to kill you in them. Around her then she could feel the Imps watching her, surrounding her slowly. She tightened the grip on her sword as she walked forward more, Eventually she entered a large room clearing there were skeletons scattered along it with imps all over the room. Tex got in a stance as they Saw she was there it was time to get to work slaying these creatures. As she got ready she started to calculate there moments and predicted what they would do then grinned and gripped her sword. they let out a screech and started to rush her.
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 9:14 pm

    As they rushed Tex She looked at the big one she thought if she could take him out it would demoralize them. So she looked at him grinning and then teleported away she was going to inflict as much damage as she could onto him at once and just get this nonsense over with. The three small ones lead the charge and the big one followed behind them which she couldn't tell if it was strategy or if they were some how just organized. Wither way it didn't matter to Tex not one bit as she reappeared behind The larger imp that looked like the ones by the entrance just a little bigger and then she sung side ways into it. It howled in pain but as it swung it's fist back Tex was already gone and he was swinging into the air.. Tex then reappeared in front of him grinning then slashed it in a downward diagonal slash to the Imps side it then gave a mighty howl as the others turned to charge at Tex and fight her as well. She grinned these guys we int for the fight of there life they just didn't know it quite yet. Tex then planned out her moves and knew what to do to take them out.

    info:
    MP 75%
    Mp In sword: 10 mp

    Phasing double strike:
    Name: Phasing Double Strike
    Rank: C
    Type: Offesive
    Duration: 1 post
    Cooldown: 2 posts
    Description:Tex gets in her stance and looks to her enemies before her. Tex then focuses on a target location before her that she has line of sight on. She then teleports immediately to melee range of an enemies current location. As she reappers hre next strike will do a c rank of damage additionally when her strike connects she teleports to the other side of them and her strike deals another C rank of damage to her opponent.
    Strengths:

    Can catch enemies by surprise


    can teleport Allies as well

    Weaknesses:

    Can get predictable if used to much


    moving targets make this move difficult to use


    anyone not in the line is unaffected
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 9:25 pm

    Tex then knew what spell she needed to do so she channeled energy stored in her sword and then expended it into her so she could cast the spell easier. Tex Grinned as they got closer She then saw the bigger one swing it's arm back at her but then she dispersed instantly and he hit nothing she then reappered next to the smaller imps specifically next to the on the far left on and grinned. This was her phase blast ability which she knew would get them to back off so she could focus down the bigger on and finish it off. She then struck it pushing it to the right knocking into all the other imps sending them into the near by wall. she then turned to the big one who's claws were locked with her blade as she blocked the strike. She slid back a little as she blocked it and looked at it furiously this thing was a lot stronger then Tex would have thought but she then slashed down cutting it and sending it's arm into the dirt she then did an upward slash and finished the job killing it but then heard more screeching behind her.

    info:
    MP 75%
    Sword energy: 4%


    Phase blast:
    Name: Phase Blast
    Rank: D
    Type: Offensive
    Duration:1 post
    Cooldown:2 posts
    Description: Tex gets in her stance and gets ready to teleport. Tex then Teleports towards A target that she can see and stops near them. The next strike on the target within 15 meters of her will do a D rank of damage to them and then when the strike is landed the target then was hit they go flying 15 feet away from Tex in the direction they were hit.
    Strengths:

    Can knock enemy up or away from Tex


    Allows Tex to close the gap easier

    Weaknesses:

    Must see whoever She is going for


    If fast enough strike can be blocked


    Tex can only teleport herself with this move
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 9:43 pm

    Tex then turned around to see the three imps that she had knocked into the wall previously. They certainly were persistent as she swung her sword to the side getting all of the blood off of it she then got in her fighting stance glaring at them. She decided to start with the wounded one and work her way down the line. She then grinned at them at waited as they ran after her. she did much better countering enemies then the other way around. As they ran towards her the mind shifted to what spell she then decided to use her phase parry ability. She took in a deep breath and focused on what she was going to do block the one to her far left and take out the right one. He then saw them jump at attack her but she showed no fear had no place here the second you let fear take over is the second you fall. She then raised her sword blocking the right one and then she instantly disappeared teleporting out of the way of danger. She would soon reapper to finish off the imp she started on. She then would reapper behind the wounded imp and swing her sword cutting it into two pieces then she jumped back getting in her stance again.


    info:
    Mp75%
    - 10 mana regen for 5 posts
    sword energy 6%
    Phase Parry:

    Name: Phase Parry
    Rank: D
    Type: Offesive/Defesive
    Duration: 1 post
    Cooldown: 3 posts
    Description:Tex gets in her stance and Focuses on the world around her. Tex then focuses on a target before her that she has line of sight one target she is going to block. She can then block one attack He rank or lower. When she blocks it she instantly and then teleports out of the way of danger the reason for this is if it is a blast attack or Aoe spell. Tex then teleports behind the user of the spell and her next attack she does will deal an additional D rank in damage.
    Strengths:

    Good defensive spell/list]

    Can get the drop on her opponents

    Weaknesses:

    Can get predictable if used to much


    can be blocked if they are paying attention


    Tex can only teleport herself with this move
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 9:58 pm

    It was time to deal with the other two imps in front of her but that would prove to be more troubling then she had once thought She then grinned at the foes before her determined to take one of them out as they shifted and charged at Tex immediately snarling there claws extended out before them ready to cut her to ribbons Tex felt a surge of energy from the mana around her from all her teleporting and smiled pulling it in to use it. She then Teleported out of harms way and Appeared behind the left one slicing down its back . As it howled and the other one turned she was already gone. she then reappered in front of it and did a strong upward slash killing it almost immediately she then turned and blocked the last one just in time. then it's claws dug into it and it snarled at her. She stayed there showing no fear she just the drive to keep going on. She stayed locked but she knew she couldn't stay like this long since it would ultimately over power her in the end. She then slashed and at the same time they both jumped back and while she resumed her stance the imp charged at her again with a killers intent.

    info:
    MP 75%
    Spell cost no Mp since it was the 5th one
    sword charge 10%
    Flow:
    Flow: After every four times Tex use's her teleportation spells the fifth one she use's will cost her no mana at all.
    Phasing double Strike:
    Name: Phasing Double Strike
    Rank: C
    Type: Offesive
    Duration: 1 post
    Cooldown: 2 posts
    Description:Tex gets in her stance and looks to her enemies before her. Tex then focuses on a target location before her that she has line of sight on. She then teleports immediately to melee range of an enemies current location. As she reappers hre next strike will do a c rank of damage additionally when her strike connects she teleports to the other side of them and her strike deals another C rank of damage to her opponent.
    Strengths:

    Can catch enemies by surprise


    can teleport Allies as well

    Weaknesses:

    Can get predictable if used to much


    moving targets make this move difficult to use


    anyone not in the line is unaffected
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 10:12 pm

    Tex saw the other one charging at her and then prepared her attack as it rushed her she then decided on a move and jumped into the air disappearing form it as it slashed. she then reappeared behind it in the air above it and grinned as she flew down slashing it it the shoulder deeply. As it howled in pain she then disappeared from sight and as it spun to hit where she was she reappeared in from of the imp and slashed across it's chest. it then howled in pain and stumbled backwards a little. As it stumbled Tex showed it no mercy and stabbed it threw the the chest finishing it off. As she pulled her blade out she sighed flicking it to the side knocking the blood off. Was that was she done then. As she turned to leave she saw something big standing there. Tex sighed a little more it was a bigger imp and it looked worse then any she had previously had fought. She then got into her combat stance looking at it as it charged at her as it got in range she side stepped and slashed downward but the sword didn't pierce it's skin then she immediately jumped back now more worried then before.

    info:
    MP 75%
    Sword energy 0
    Teleporting counter 1

    Teleporting Slam:
    Name: Teleporting Slam
    Rank: D
    Type: Offesive
    Duration: 1 post
    Cooldown: 2 posts
    Description:Tex gets in her stance and then jumps into the air teleporting into it. Tex then picks her target which must be within 15 meters of her. She then appears above them about 5 feet up from any angle she can see and flies down at them slamming them down into the ground. The attack will do a d rank of damage upon hitting them additionally once the attack connects she will be teleported somewhere she wants to go whiten 15 meters of where she currently is.
    Strengths:

    good for hit and run tactics


    Can get the drop on her opponents

    Weaknesses:

    Can get predictable if used to much


    can be blocked if they are paying attention


    Tex can only teleport herself with this move
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 10:27 pm

    She then Threw on her Teleporting Armor and got in her stance again. She then looked at it as it turned snarling at her. What was this creature she hasn't ever met a foe she couldn't deal with with her blade which made it a massive problem. How would she deal with this foe if she couldn't hurt it at all. then it's hands started to glow. Tex could tell this meant trouble She had to act now so she rushed forward with great speed to try to knock it's hands away but then mid charge had a different idea and got ready to strike at the imp. it then shot fire out of it's hands towards Tex. As the fire hit her she teleported out of the way just in time. She then reappeared behind it and grabbed into it with her free hand and like that they both teleported straight up into the air. He then held tighter with her free arm and sword across the front she then flew down at great speeds upwards the ground. just as they were about to hit the ground she teleported again out of the way and reappeared about ten feet away from beast who was no in a daze.

    Info:
    MP 50%
    teleport count 3

    Teleporting Armor:
    Name: Teleporting Armor
    Rank: D
    Type: Defensive
    Duration: 3 post
    Cooldown: 4 posts
    Description: Tex see's an incoming attack and her instincts kick in to protect her. Tex Applies this armor it looks as if she phases in and out of existence. As an attack would normally hit Tex it doesn't any more. instead she is instantly teleported to a safe location of her choosing that is within fifteen meters of her current location preventing all damage. If she is touching someone while she is being hit by an attack they will teleport with her whether that be friend or foe.
    Strengths:

    instantly blocks all damage


    can teleport allies to make them prevent the damage as well

    Weaknesses:

    Enemies teleport with Tex if grappled


    must be active for one post before teleport can happen


    Vary noticeable when armor is active

    Phase Throw:
    Name: Phase Throw
    Rank: C
    Type: Offesive
    Duration: 1 post
    Cooldown: 3 posts
    Description:Tex closes the gap on her enemy and grabs a hold of them, She then Teleports them straight up into the air about 20 feet and slams them down teleporting away at the last second to avoid getting hurt herself. Tex grabs and enemy and sends them into the air when they slam into the ground though she teleports somewhere within 30 meters as they take a C rank of damage and they are dazed till the next post.
    Strengths:

    can make for a good surprise attack


    Can get the drop on her opponents

    Weaknesses:

    Can get predictable if used to much


    can be blocked if they can fly


    Tex must be within grabbing distance to use this move
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 10:42 pm

    Tex then saw it start to get up in a daze but then it shot fire at Tex out of desperation Tex then focused on the area around her and slashed at the fire. she then teleported away as she parried the strike away with her Phase Parry ability which has proven more then usefull in this fight thus far. She then reappeared where the flames had been already she could tell this thing didn't have much fight left in it but she didn't have a lot of abilities that relied on her not slicing with her sword. she had to think hard about this one or else she was going to lose plain and simple.. As it then charged her with it's claws she narrowed her gaze deciding to end this one way or another but that wouldn't happen if it kept charging her. So she gathered her energy and then disappeared out of the way of it's strike on the other side of it. She had used her Teleporting dash ability which allowed her to stun anyone in the path of her teleportaion. As she reappeared She stared the beast down who now couldn't move and prepared to finish it off. She then got in her normal stance this time for clarity it helped her think.

    info:
    MP: 40%
    Teleporting count: 0
    Teleporting dash cost none due to Tex's Flow abilty

    Phase Parry:
    Name: Phase Parry
    Rank: D
    Type: Offesive/Defesive
    Duration: 1 post
    Cooldown: 3 posts
    Description:Tex gets in her stance and Focuses on the world around her. Tex then focuses on a target before her that she has line of sight one target she is going to block. She can then block one attack He rank or lower. When she blocks it she instantly and then teleports out of the way of danger the reason for this is if it is a blast attack or Aoe spell. Tex then teleports behind the user of the spell and her next attack she does will deal an additional D rank in damage.
    Strengths:

    Good defensive spell/list]

    Can get the drop on her opponents

    Weaknesses:

    Can get predictable if used to much


    can be blocked if they are paying attention


    Tex can only teleport herself with this move

    Teleporting Dash:
    Name: Teleporting Dash
    Rank: C
    Type: Offesive
    Duration: 1 post
    Cooldown: 3 posts
    Description:Tex gets in her stance and looks to her enemies before her. Tex then focuses on a target location before her that she has line of sight on. She then teleports immediately to a location of her choosing up to 30 meters away. Anything in a line of where she started to where she went is stunned for on round unable to move Leaving them open to an attack. Tex can bring allies with on this Teleport if they are holding onto her.
    Strengths:

    Can catch enemies by surprise


    can teleport Allies as well

    Weaknesses:

    Can get predictable if used to much


    moving targets make this move difficult to use


    anyone not in the line is unaffected
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 10:55 pm

    She then thought about it while she had a second to figure out what was going on. she didn't know how to do this her ability she could do wasn't ready to be used yet which made her worry even more. She then shook her head there had to be a way there was always a way even if you just had to get creative. She looked at the beast it was clear her paralysis spell she used was wearing off and she was gong to have to act now. She then got an idea to use the area around her if she could knock it into the ceiling and slam it into the ground hard enough it maybe enough to subdue the beast. She then got in a stance and waited she would strike as soon as the spell wore off and it turned around to face her so she could get the element of surprise on it. As the spell wore off and it turned it was time to get to work.

    info:
    MP: 55%
    10% mana regain or 5 posts
    teleports 1
    Nadarr
    Nadarr

    Player 
    Lineage : Ariel's Descent
    Position : None
    Posts : 494
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Tex VS Imps one side will win Empty Re: Tex VS Imps one side will win

    Post by Nadarr on 18th May 2016, 11:03 pm

    Tex then saw the beast turn and it's hands glowed red again. This mattered little to her as she smirked and then counted in her head. three..two...one, Then as fire shot at her he teleported out of the way from it. She then swiftly reappeared behind it and swung up using her phase blast ability sending it soaring into the air. As it flew into the air she then jumped up teleporting above it swinging down at the beast sending it flying into the ground below. As she teleported next to it she saw it was subdued and possibly dead. She sighed and went with the assumption it was dead and at the vary least knew it wouldn't bother travelers anymore. with that she dropped her sword to the ground but before it hit the ground it disappeared. She then shook her head and looked around the cave all the imps were dead and her work was done. she then walked back out to the path and sighed a little shaking her head lookng around. She hasen't been in any fight like that before and to be honest it was a nice change of pace but for now it was time for her to be paid and then she needed a drink. So with that she telepoted back to the guild hall a job well done.

      Current date/time is 20th October 2020, 10:13 am