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    Contract: Apex Calamity Finished!

    Aoi
    Aoi

    1 Year Anniversary- Player 
    Lineage : Knight of Spirits
    Position : None
    Posts : 419
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : N/A
    Experience : 10,636
    Brownie Points : 1

    Character Sheet
    First Magic: None
    Second Magic: None
    Third Magic: None

    Contract: Apex Calamity Finished! Empty Contract: Apex Calamity Finished!

    Post by Aoi on Tue May 10 2016, 11:09

    Contract: Apex Calamity Finished! U7LS3b8

    Magic

    Primary Magic: Contract: Apex Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster (Statless)
    Magic Type: Solitary
    Description: Apex Calamity is a magic granted to the user by the forming of a contracted bond with their Keeper. In return for eternal servitude, they were granted a power that could surpass even the normal human eye in sight. Which, for a blind person becomes incredibly beneficial. The creation of Apex Calamity is using welled up emotions with the inner strengths of the human body's structure, working to improve what's already there while still being able to level a playing field for one who chooses to suffer with a condition from which is easily curable for their Keeper to grant. Instead, they go on using this magic with their handicap in place as a reminder to what they're fighting for, and to preserve their will to bring their own dreams to fruition with the scars from which they were forced to suffer because of their recklessness.

    This magic is a very simple one in the ways that it works. It functions like a make magic in the sense that it allows things to be forged like weapons and shields, but is much more prone to a close combat sort of prowess due to the specifics of the users condition. The source of their magic is using built up inside from years of aggression and frustrations, there's more in putting a stronger force behind it by using more anger than already built up into their magic. Fortunately, this does not limit them to being able to use their magic without being angry, nor does it increase in power because of it.


    Unique Abilities: •Blight-Sight: The user is able to form up to 3 clouds of "Calamity" at one time. These are formed by the user touching the ground with their hand or with a ranged spell. The cloud of Calamity does no damage, lowers no sight or senses of any kind, and is 10 meters in diameter. Any person to enter the cloud becomes "infected" for 5 posts. During this time, the persons body through the users eyes become purple and are visible to them through buildings up to 10 (+10 per rank) meters away, and their spells carry this infection as well. After these 5 posts, the infection fades away, but can be cleansed by holy magic only. Any person who becomes "infected" gains a black and purple colored haze around their chest cavity during which time they are infected, as does the users eyes gain a glow to them to indicate their mark is within range.
    •Virus: Any enemy afflicted by Blind-Sights infection gains a debuff after the 5 post duration for another 5 posts. Any spells and melee damage deal 50% more damage, and entering a cloud of Calamity deals D rank damage per post, including initial entry of it and every post there after. The person can feel pain while in it, so they can escape it if they were smart about it. The only way to keep from infection is via a healing spell, or to deal 20% of the users health within those 5 posts while infected if alone, and +5% per extra enemy infected. If this is successful, the infected persons gains a buff, enabling them to deal 50% more spell and melee damage during those 5 posts.
    •Calamity's Sensors: Active on users command, this ability forms two black horns with a purple like glow to the sides. These feelers double their other senses and additionally grant a 30% reflex buff passively, 50% reflex buff to infected targets, and 100% to virus plagued targets.
    Plot ability- Turning the Blind Eye: The user body acts as a human sonar, enabling them to feel things around them (people, buildings, other obstructions that are non magical) up to 20 feet away. With each step, this ability refreshes the "sight" they have, letting them move in crowds and into and out of buildings without much assistance at all.


    Sig/Adv Spells:
    Name: Act/Create/Construct:
    Rank: Scales with user (Max S)
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description:

    Name: Act: Dark Matter Blast
    Rank: Scales with user (Max S)
    Category: Offensive
    Type: Multi target
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description: The user gathers unstable calamity energy into their hand and charges it for a second. They can then choose to throw it a normal foot or two distance or throw it below them. When the blast hits the ground, it shoots outward with 3 geyser like blasts. The blast deals user rank appropriate spell damage and are spread 2 feet from one an other. The same person can't take extra damage from more than one geyser either.

    Name: Act/Create/Construct:
    Rank: A+
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description:

    Name: Act/Create/Construct:
    Rank: A+
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description:

    Name: Act/Create/Construct:
    Rank: B+
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description:

    Name: Act/Create/Construct:
    Rank: B+
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed:-
    Duration: -
    Downside: -
    Description:

    A ranks:
    Name: Construct: Magala's Claws
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The users energy takes a physical form, bonding to their arms and legs to form a demonic looking claws and scales of a black hue to them. The scales are sharp enough to rip through flesh and walls


    Name: Create: Aura of Calamity
    Rank: A
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The users own chaotic power becomes deflected outward, acting as a shield of sorts. The aura like shield surrounds and can only defend the user from attacks

    Name: Act: Crushing Geyser
    Rank: A
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user gathers energy into their hands and throws it within a 5 meter area. it will remain in the shape for several seconds, or until the user decides to activate it remotely themselves. They can then detonate it, causing an upward blast of Calamity 10 meters wide and reaching as high as 20. Any person caught within this initial area is knocked up 25 meters into the air with no armor or light armor, 20 for medium, or 15 for heavy armor. Being to the side will knock them away by 5 meters.

    Name: Construct: Magala's Wings
    Rank: A
    Category: Supplementary
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user grows a pair of wings on their back. The wings are black in color with slightly tattered skin to the bottoms of them. The wingspan is 5 meters each way length wise, and 2 meters in height at the highest point. The wings are destroyed by a spell of equal or higher rank, and go on a 2 post cooldown if they are destroyed.

    Contract: Apex Calamity Finished! EwXPOOLm

    B ranks:
    Name: Construct: Magala's Hammer
    Rank: B
    Category: Offensive
    Type: Burst
    Damage: -
    Range: -
    Speed: -
    Duration: 4 posts
    Downside: -
    Description: The user shapes their energy into the form of a large hammer, reaching 6 feet in height, and the hammer itself shaped similarly to a drum on a drum set, but the length of a barrel.


    Name: Act: Arced Blast
    Rank: B
    Category: Offensive
    Type: Single Target
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside:-
    Description: The user shoots out a black and lavender colored ball of energy, arcing at a 150 degree angle and can travel up building walls rather than crashing the second it hit. The ball is about 3 feet in diameter, dealing spell damage on contact. After dissipating or hitting anything, this attack lets out a calamity cloud.

    Name: Act: Delayed Blast
    Rank: B
    Category:
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user Shoots a ball of energy up to and sits there for a moment (remainder of post). The ball will then explode into a 5 meter area, causing spell damage on contact if hit.


    Name: Act: Straight Blast
    Rank: B
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user fires a straight black and lavender ball of energy up to 10 meters away at 5 m/s. It deals D rank damage on hit and creates a Blind-Sight cloud.


    Name: Construct: Magala's Axe
    Rank: B
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user shapes their energy into a large, 6 foot tall axe. The blade has a small crescent shape to it and is 1 1/2 feet long on the axe. It deals D rank cutting weapon damage.


    Name: Create: Calamities Mirror
    Rank: B
    Category: -
    Type: -
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description: The user creates a tinted mirror like shield in front of them. This shield is 5'6" high and 4' wide and can absorb 1 C rank or 2 D rank spells before it shatters like glass, though will deal no damage.


    Last edited by Aoi on Fri Mar 27 2020, 00:05; edited 7 times in total


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    ]
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
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    Age : 27
    Mentor : Daiki, Aiko (Mother - Missing)
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    Brownie Points : 1

    Character Sheet
    First Magic: Avatar of Amaterasu (Heaven God Slayer)
    Second Magic: Fallen Angel Slayer Lacrima
    Third Magic:

    Contract: Apex Calamity Finished! Empty Re: Contract: Apex Calamity Finished!

    Post by Heavens Empress Daiki on Wed May 11 2016, 11:16

    Contract: Apex Calamity Finished! Q4YahIx


    _____________________________________________________________________________________

    Contract: Apex Calamity Finished! 8ZbrsUC
    Saraphina
    Saraphina

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    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Contract: Apex Calamity Finished! Empty Re: Contract: Apex Calamity Finished!

    Post by Saraphina on Sun Mar 15 2020, 22:16

    ♕♕:

    @Aoi wrote:Magic

    Primary Magic: Contract: Apex Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Apex Calamity is a magic granted to the user by the forming of a contracted bond with their Keeper. In return for eternal servitude, they were granted a power that could surpass even the normal human eye in sight. Which, for a blind person becomes incredibly beneficial. The creation of Apex Calamity is using welled up emotions with the inner strengths of the human body's structure, working to improve what's already there while still being able to level a playing field for one who chooses to suffer with a condition from which is easily curable for their Keeper to grant. Instead, they go on using this magic with their handicap in place as a reminder to what they're fighting for, and to preserve their will to bring their own dreams to fruition with the scars from which they were forced to suffer because of their recklessness.

    This magic is a very simple one in the ways that it works. It functions like a make magic in the sense that it allows things to be forged like weapons and shields, but is much more prone to a close combat sort of prowess due to the specifics of the users condition. The source of their magic is using built up inside from years of aggression and frustrations, there's more in putting a stronger force behind it by using more anger than already built up into their magic. Fortunately, this does not limit them to being able to use their magic without being angry, nor does it increase in power because of it.

    Strengths: •This magic is able to work like a make magic, forming objects from their own strengths.
    •This magic deals 25% more damage to Fairy Tail mages only.
    •This magic cannot be negated unless by spells above the users rank.
    Weaknesses: •Because the user is blind, spells are never guaranteed to hit
    •Ranged combat mages can keep this magic from becoming even slightly effective against the user.
    •Flight makes combat one sided.
    •Silencing the use of other senses will only further hurt the users chances of being able to fight.
    Lineage:
    Unique Abilities: •Blight-Sight: The user is able to form up to 3 clouds of "Calamity" at one time. These are formed by the user touching the ground with their hand or with a ranged spell. The cloud of Calamity does no damage, lowers no sight or senses of any kind, and is 10 meters in diameter. Any person to enter the cloud becomes "infected" for 5 posts. During this time, the persons body through the users eyes become purple and are visible to them through buildings up to 10 (+10 per rank) meters away, and their spells carry this infection as well. After these 5 posts, the infection fades away, but can be cleansed by holy magic only. Any person who becomes "infected" gains a black and purple colored haze around their chest cavity during which time they are infected, as does the users eyes gain a glow to them to indicate their mark is within range.
    •Virus: Any enemy afflicted by Blind-Sights infection gains a debuff after the 5 post duration for another 5 posts. Any spells and melee damage deal 50% more damage, and entering a cloud of Calamity deals D rank damage per post, including initial entry of it and every post there after. The person can feel pain while in it, so they can escape it if they were smart about it. The only way to keep from infection is via a holy mages heal, or to deal 20% of the users health within those 5 posts while infected if alone, and +5% per extra enemy infected. If this is successful, the infected persons gains a buff, enabling them to deal 50% more spell and melee damage during those 5 posts.
    •Full Exposure: Hitting an infected enemy will speed up the process of Virus by 1 post per hit, only on physical contact attacks.
    •Calamity's Sensors: Active on users command, this ability forms two black feelers with a purple like glowing to the sides. These feelers double their other senses and additionally grant a 30% reflex buff passively, 50% reflex buff to infected targets, and 100% to virus plagued targets.
    •Turning the Blind Eye: The user body acts as a human sonar, enabling them to feel things around them (people, buildings, other obstructions that are non magical) up to 20 feet away. With each step, this ability refreshes the "sight" they have, letting them move in crowds and into and out of buildings without much assistance at all.


    Sig Spell:
    Name: Act: Dark Matter Blast
    Rank: Scales with user
    Type: None/Offensive
    Duration: Instant
    Cooldown: Once per post
    Description: The user gathers unstable calamity energy into their hand and charges it for a second. They can then choose to throw it a normal foot or two distance or throw it below them. When the blast hits the ground, it shoots outward with 3 geyser like blasts. The blast deals user rank appropriate spell damage and are spread 2 feet from one an other. The same person can't take extra damage from more than one geyser either.
    Strengths: •Can hit multiple enemies at once
    Weaknesses: •As this spell travels in one line, it's easy to dodge.
    •Shields of equal rank or above can stop this spell.

    B ranks:
    Name: Construct: Magala's Claws
    Rank: B
    Type: None/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The users energy takes a physical form, bonding to their arms and legs to form a demonic looking claws and scales of a black hue to them. They deal B rank spell damage on contact, and each arm takes a C rank spell or higher to destroy.
    Strengths: •Strong in close ranged combat
    Weaknesses: •Useless in ranged combat
    •Due to the number of them, their durability is spread thinner than just the arms or legs.

    Name: Create: Aura of Calamity
    Rank: B
    Type: None/Defensive
    Duration: Up to 3 posts
    Cooldown: 5 posts
    Description: The users own chaotic power becomes deflected outward, acting as a shield of sorts. The aura like shield surrounds and only defends the user for one A rank spell, 2 B ranks, 4 C ranks, or 8 D rank spells.
    Strengths: •Great in fights with multiple mages
    Weaknesses: •The closer this spell comes to meet its durability, the smaller the aura gets in appearance.
    •Cannot defend against physical attacks.

    Name: Act: Crushing Geyser
    Rank: B
    Type: None/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The user gathers energy into their hands and throws it within a 5 meter area. it will remain in the shape for several seconds, or until the user decides to activate it remotely themselves. They can then detonate it, causing an upward blast of Calamity 10 meters wide and reaching as high as 20. The entirety of this spell travels at a speed of 10 m/s, dealing B rank spell damage on contact. Any person caught within this initial area is knocked up 25 meters into the air with no armor or light armor, 20 for medium, or 15 for heavy armor. Being to the side will knock them away by 5 meters.
    Strengths: •In combination, this spell can set the user up for a devastating attack for those without flight abilities.
    Weaknesses: •Grounded enemies (enrootment, or via gravity, etc.) are unable to be knocked up.
    •Can be blocked by a C rank or higher shield.

    C ranks:
    Name: Construct: Magala's Wings
    Rank: C
    Type: None/Flight
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user grows a pair of wings on their back. The wings are black in color with slightly tattered skin to the bottoms of them. The wingspan is 5 meters each way length wise, and 2 meters in height at the highest point. The wings grant movement speed of 20 m/s while they are in use, are destroyed by a B rank spell, and go on cooldown if they are destroyed.
    Strengths: •Allows the user to even the score with those that try to fight her from the air.
    Weaknesses: •Sonar UA becomes useless in the air.
    •Becomes a real big issue if wings are destroyed while still in the air.

    Name: Construct: Magala's Hammer
    Rank: C
    Type: None/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user shapes their energy into the form of a large hammer, reaching 6 feet in height, and the hammer itself shaped similarly to a drum on a drum set, but the length of a barrel. It deals C rank weapon damage on hit and is destroyed by a C rank spell.
    Strengths: •Can't be destroyed by clashing with other weapons.
    Weaknesses: •Heavy in size and swing, making dodging easier.
    •Large size makes targeting it easy to destroy.

    Name: Act: Arced Blast
    Rank: C
    Type: None/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user shoots out a black and lavender colored ball of energy, arcing at a 150 degree angle at speeds of 10 m/s up to 20 meters away and can travel up building walls rather than crashing the second it hit. The ball is about 3 feet tall and deals C rank spell damage on contact. After dissipating or hitting anything, this attack lets out a cloud.
    Strengths: •The arc in the attack allows for a surprise attack.
    Weaknesses: •Being that it arcs, just moving forward or to the other side away from it makes this spell worthless.
    •This spell can be blocked by any ranked shield.

    D ranks:
    Name: Act: Delayed Blast
    Rank: D
    Type: None/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user Shoots a ball of energy up to about 3 meters away at max and sits there for a moment. The ball will then explode into a 5 meter area, causing D rank damage on contact if hit.
    Strengths: •Can be used to combo in attacks on enemies.
    Weaknesses: •Delayed detonation can be dodged easily.
    •Can be destroyed by a D rank spell.

    Name: Act: Straight Blast
    Rank: D
    Type: None/Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user fires a straight black and lavender ball of energy up to 10 meters away at 5 m/s. It deals D rank damage on hit and creates a Blind-Sight cloud.
    Strengths: •A great frontal starting attack, even to be used as a distraction.
    Weaknesses: •Can be blocked by any shield
    •Can be destroyed by a D rank spell.

    Name: Construct: Magala's Axe
    Rank: D
    Type: None/Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user shapes their energy into a large, 6 foot tall axe. The blade has a small crescent shape to it and is 1 1/2 feet long on the axe. It deals D rank cutting weapon damage.
    Strengths: •Can't be destroyed if clashing against other weapons.
    Weaknesses: •Can be destroyed by a D rank spell or higher.
    •Makes slower swings due to large size.

    Name: Create: Calamities Mirror
    Rank: D
    Type: None/Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a tinted mirror like shield in front of them. This shield is 5'6" high and 4' wide and can absorb 1 C rank or 2 D rank spells before it shatters like glass, though will deal no damage.
    Strengths: •Able to block spells
    Weaknesses: •Stationary object and cannot be moved.
    •Spells that shatter this from B rank and above will continue on through it.

    Spell Fusions (0):
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Contract: Apex Calamity Finished! J8Nltax


    _____________________________________________________________________________________


      Current date/time is Sun Jul 12 2020, 22:35