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    Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

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    Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Wed 20 Apr - 17:38

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 466   |  NOTES: counts as two
    Marceline Anicetus formed from a cloud of ash at the center of Motor City, her ashen transformation grabbing the attention of many passersby. They stopped in their tracks on the sidewalk or paused their vehicles to gawk at the beautiful creature she presented herself as. Despite the grayed, dead skin of her body, it was flawless, impeccable in nature, covered only by ink of various tattoos. Her silken, black hair draped over her back, hiding the mark of Lilith that allowed her to access her succubus form. She wore nothing more than a black crop top and short shorts of a darker gray than her own skin, with a red cloak clasped tightly around her neck. A whip was holstered on her right hip, the blades protruding in a menacing way, though never pricking into her. Blackened sclera and red pupils stared back at the ones who had stopped traffic both in and off the road to look.

    Combat boots clunked against the ground as she walked from the center of the street she was in, onto the sidewalk. People groaned and cried out in pain as she came near them, forcing them to enter into her aura of death energy. Their bodies would succumb to the effects of her aura, eating away at their skin and leaving only the bone. Before long, they would be mere piles of bone resting on the ground, waiting for their new owner to pick them up. She wouldn't touch them though, she'd leave them on the ground to rot, uninterested in taking them. If someone wanted to use those bones, then by all means, she'd let them take the bones for themselves. Right now, she was dead set on something else, something that had drawn her to the darkness of Motor City.

    Clack clack clack. Her feet connected with the cement sidewalk as she walked down its length into nowhere particular. It was almost intriguing to the young woman how people instantly bowed to her, not out of respect, but out of pain. The pain that they felt so empowered by her magic, that it crippled them to the ground and forced them into death. This was how she cold decimate entire towns if she tried hard enough, but that was far too tedious for her. She'd have to make sure every single person was dead in order to make sure that the town could not repopulate. Even so, if she did such a thing, it would put on the map, and due to her new status as a Coming Storm, she couldn't allow that. In fact, the Magic Council already had a number on her and if they wanted, they could send out for at any moment.

    To be here in this town. . . it was dangerous.
    credit goes to Lunar of GS & THQ
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Wed 20 Apr - 21:15

    Nothel stuck to the shadows of alleyways while in Motor City. Almost all the alleyways connected to each other, and it shrouded the area in darkness, making it easy for him to travel back and forth without being spotted. It was an assassins dream to not be noticed but still have the freedom of movement. He was wearing his normal outfit. Leather clothes on his body covered by a large black cloak that covered his body and head. It blocked his face from being seen and his eyes hanged downwards so no one could get a good picture of him. On his side rest a steel sword he kept on him, and it was in perfect condition, just waiting to draw blood...

    It wasn't a particular interesting trip to Motor City. He honestly hated this place. The smell of oils and cars and grease wasn't his style. Didn't smell good at all and he despised it. Nothing interesting was happening until well...he heard some screams and groans of pain. Now THAT was definitely interesting. What was going on to cause people to groan? He would peak out of the alleyway, and see a...what would be defined as a beautiful woman about 20-25 meters ahead of him. He wasn't that interested in woman but he knew men would fall for her instantly. Behind her was a trail of bones, death, and destruction. Was she just slaughtering people as she walked? That was funny.....

    He would step out behind her, kicking a rock at the same time, alerting her to his presence.


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Thu 21 Apr - 14:00

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 466   |  NOTES: counts as two
    Marceline paused as the clatter of stone resonated into the air; she turned her head slightly to the left in response, catching a glimpse of something dark. She stood in silence, expecting a thug or assassin to come running at her, blade poised and ready to make the killing blow. A smirk splayed across her lips in that moment, as if she found the while idea of being assassinated rather entertaining to her. Death was her companion, her master: he blessed her with a life of immortality as long as she killed in compensation for her eternal life. Turning slowly, the Savage Skull killer faced what had kicked the stone to get her attention, the red of her irises glaringly bright against the black sclera. There, she faced a masked man, one whose eyes she could only see and she was captured by the mystery of who he was. The smirk turned from something snide to more seductive and curious, her stance and posture changing accordingly to her facial expression.

    "A masked man?" she spoke in a succulent voice, "are you my superhero, here to save me, the little damsel-in-distress?"
    Marcy raised a hand as if she was reaching for a weapon, then moved it behind her to flick her silken, black hair over her shoulder.
    "Unfortunately, there's no damsel-in-distress here, just a regal lady making her way through the city, no harm in that, right?" The seductive smile grew haughtier on her face and she lowered her hand back to her side, sliding her fingers across the sharp blades of her whip. Cracks appeared where the blades cut into her fingers, but not a single drop of blood had left the ashen skin of her hand. Her eyes darted over the man's physique, taking in the slender build that possessed the muscularity of someone quick and strong on their feet. She dwindled it down to him being an assassin; a type of person the serial killer had not yet encountered in her life.

    Bony fingers wrapped swiftly around the thong of the whip, unhitching it from her belt at a fast speed and cracking it as she did so. The whip lounged at her side, curled on the ground like a cobra ready to strike, its blades menacing as they glittered in the sunlight. It twitched with the slight movement of her hand, but her hand had moved so gingerly, the whip had slithered like a snake on its own. With a blindingly quick flick of her wrist, the initial attack was sent forward, aiming to wrap around Nothel's legs. Once the blades had latched onto his legs, she'd yank it backward, pulling him to the ground and dragging him closer to her. The best part of this all? He was already trapped within the confines of her decaying aura, being eaten at by the death energy.

    A closer look at him and she couldn't help, but stare quietly into his eyes, her own narrowed in a scrutinizing manner toward him.

    Battle Tags:
    Health Points: 200
    Magic Power: 100%
    Weapon Durability: 160 HP
    Capable Melee Damage: 10 HP (unarmed) or 14 HP (armed)
    Capable Spell Damage: 40 HP
    Spells Used: N/a
    credit goes to Lunar of GS & THQ
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Thu 21 Apr - 14:33

    As Nothel stepped within the woman's sight, he felt heavy magic suppressing him, eating him away and dealing damage. But...that did not matter...his regeneration stopped the first attack of this force against him...after that, he didn't feel it again. Grinning, he wonders if she will realize that ability of hers won't affect him.

    Though, what happened next frightened him lightly. She didn't bleed after cutting her fingers...and he couldn't feel the red substance flowing through her. She was more of a construct, held together by magic. Interesting indeed. Though, he wasn't interested in her small speech. She could have been a fair lady or a damsel in distress, he didn't care, he was here for the fight now.

    He watched her intensely, wondering if she was going to start the attack. Though, he needn't wait long before she drew a long whip. He hadn't fought against a whip before, thinking they were rather ineffective weapons. But this bladed whip seemed..probably dangerous.

    There wasn't much time before the whip was cracked at him as an attack. His reaction time would have allowed him to dodge, yet, he wasn't prepared for this first attack at a seemingly random interval. The blades wrapped around the middle of his leg in dug in, causing him to grunt in pain. His regeneration had already been used to heal the aura around her. Therefore, these cuts wouldn't heal for a bit.

    She then attempts to quickly drag and jerk him back towards her at a decently fast pace..which gives Nothel an idea. As he approaches her, he reaches down to the spikes in his leg, and starts to rip them out of his legs. He doesn't spend a lot of time doing it, and roughly removes them, dealing more damage to himself. (20 damage in total from melee + rip out) But, he would keep his momentum. And in that second he would draw his sword that was hidden under his cloak and attempt to impale any part of her body with it, dealing damage to her.


    Stats:

    HP: 170|90% (-10% from aura, +10% from reg, -10% from melee + rip out -5HP from UA)
    MP: 100%
    Spells Used: N/A
    Affects: N/A
    Damage: Unarmed|10hp Armed|12HP


    Last edited by Mossino on Sun 24 Apr - 18:52; edited 1 time in total


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Sat 23 Apr - 21:11

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 696   |  NOTES: ...
    Typically, her aura would have dealt a greater damage to her opponent, but it was not affecting Nothel at all. This intrigued the young woman slightly, as she had not met someone who could not be injured by her aura. Those who had entered it that she had interacted with before had received some sort of damage to them. Though many of those who she had encountered endured the damage that they had been given from it, it did not surprise her. What had surprised her the most with her aura previously, was that Kite had been willingly to stick in it and touch her. No one had ever touched her before because they had been far too terrified of being eaten alive by her magic. To see this young man before her, this living creature within her death-inducing aura, it was an accomplishment she was amazed by.

    She grinned as she noticed the flash of fear run over his face when he realized that blood did not flow through her veins. The only thing thing flowed through her now were the spirits and souls of those who she had drained of life. Their bones were compacted into dust in a satchel on her side, clasped shut and secured safely to her bodice. Marceline was a foe not to mess with and one that could easily level a town with her magic if she wanted to. However, doing such would require strength from her and she was not one to put full effort into anything. Most of the time, she was merely playing around and in this case, the woman was bored to death, though not quite literally. Nothel simply happened to be the passerby that would get the brunt of her boredom, and endure whatever she desired.

    The man watched her whip as she had flung it out at him, his resulting expression leading her to believe he had never seen a whip wielded before. Incorrect. Perhaps, he had known that whips were often wielded as weapons, though were quite useless in a sense. In her case, this bladed whip was definitely one of danger, one that could rip the soul from a being who was too careless. Well, Nothel was definitely a careless creature, especially since he had allowed himself to be caught by the weapon. Oh, but if he allowed himself to be caught and dragged toward her, perhaps she was in for a decent fight, no? Her attack had been at a random interval, however, so if she was lucky enough, he simply had not expected it. Now was the real fun though, as he was trapped in her grasp and she smiled a wretched smile at the ninja-clothed man.

    What she had not expected was for Nothel to quickly wriggle out of the confines of her whip, the blades lodged into his skin. This meant that the man had tore himself free of the blades, resulting in injury be it mild or rather extensive in nature. As his actions unfolded, his took a turn for the unexpected, a dagger lashing out at the beauty and impaling her in the stomach. She took the attack head-on, not budging or reacting to the suddenness of being run through with the blade. Marcy simply stood there with that wicked grin upon her face, as if the impalement had not hurt her at all. Of course, this was entirely wrong, for now her crust-made body had been broken and cracked by the weapon. All Marceline did though, was reach her hand from her left side and grasp the exposed blade of the dagger and her magic took effect.

    "I hope you don't do this to every woman you meet," she stated in an extremely calm voice, despite having just been impaled by a sword.

    Her hand would drop away from the rusting and crumbling blade to reach out and point in front of her. "Rache," would be spoken from her mouth and as the word left her lips, a spacial tear opened behind Nothel. From that spacial tear, a hand reached out and aimed to grab the Savage Skull mage tightly in its hard grasp.

    Battle Tags:
    Health Points: 192.7
    Magic Power: 85%
    Weapon Durability: 160 HP
    Capable Melee Damage: 10 HP (unarmed) or 14 HP (armed)
    Capable Spell Damage: 40 HP
    Spells Used:
    Vengeance:
    Name: Vengeance
    Rank: C
    Type: Death, Instant
    Duration: Instant
    Cooldown: 2 posts
    Description: Summoned by means of creating a "spacial tear" in the fabric of the world, the user can summon a deathly hand from the bowels of Hell. The tear appears behind the opponent, meaning that it can only reach out to about 17 meters tops at a rate of 9m/s. This hand (10 cubic meters in size), once appeared from the tear, will grab hold of a single opponent, its crushing grip dealing a full rank's worth of damage. Any mage who is equal to, or under the rank of, the user will be bound by the hand for a single post. A mage who is one rank higher will have their speed reduced by 50%, and those 2 or more ranks above will be able to break free. However, this results in time mages being able to negate the effects or reduce the damage of the spell by means of time reversal.
    Strengths:

    • Can render an opponent motionless for a single post if they are caught in the confines of the hellish hand
    • Reduces the speed of those who are higher in rank than the user, while also manage to deal a rank's worth of damage

    Weaknesses:

    • Time mages are able to reverse the effects of the spell
    • Higher ranked mages will go unaffected by the spell's "rooting" effect
    • Life mages take 25% less damage from this spell, since the hand is made out of death energy

    credit goes to Lunar of GS & THQ


    Last edited by Marceline Anicetus on Sun 24 Apr - 18:50; edited 1 time in total
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Sun 24 Apr - 10:16

    Nothel...wasn't really expecting what happened. I mean, sure, he was sure that he would that impale her, yeah. But he expected her to actually take some form of visible damage. Yet, she just shrugged the damage off and pulled his sword out of her. I mean, it would have been great, he dealt damage, but her body...her body rusted and tarnished his sword beyond belief. It was extremely rusty now, and barely still alive. He'd probably get one more hit out of it before it broke. That was extremely frustrating to him. "Only the ones I need to kill eh?" He grins at her, respond to her question.

    The spell she casted was probably the worst part though. He heard her voice ring out, and didn't know what was going to happen. Out of reaction he attempted to dodge into an alley, but it was too late. The giant hand would clamp around his left arm that didn't have his sword in it. It didn't just clamp down, it was trying to crush the life out of his arm. He groaned loudly in pain as it crushed his arms, cracking bones and causing some parts to bleed.

    But...oddly, this makes him start to laugh, hanging his head down. Blood. Blood was what he needed. He may have been stuck to the hand, but, he could still attack. As blood trickled to the ground he mumbled out something, and a small crystal forms from the blood, instantly flying out towards the womans leg, specifically her thigh. He had an idea to beat her...and it involved incapacitating her.

    Sadly, he couldn't break out of the hand yet, not until a few more seconds. But, he had an idea after he escaped as well..

    Stats:

    HP: 160( +20 from regen, -30 from spell that only grabbed his arm. -10 from UA)
    MP: 90%
    Effects: Stunned for 1 post(s)
    Damage: Unarmed|10hp Armed|12HP
    Melee Durability: 10HP, will break after one more use.

    Crystalline Blood:
    Crystalline Blood:

    Rank: D
    Type: Blood, Offensive
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: Speed: 20ft/sec Range: 40ft AoE: N/A MP Usage: 10%
    Turns a small amount of blood into a crystal, and launches it towards an opponent in attempts to impale them.
    Strengths: Basic damage dealer, low MP cost later on and useful all around.
    Weaknesses: Very low damage.
             Small object is quite easily avoidable, but you have to start dealing damage somewhere.



    Last edited by Mossino on Sun 24 Apr - 18:52; edited 1 time in total


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Sun 24 Apr - 11:06

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 450   |  NOTES: ...
    With his sword mildly rusted and likely to break soon, the woman could only grin as he noticed the fatality of her magic. It wouldn't be long before he was trying to dodge her next spell, simply by running toward the alleyway close by. Her eyes would watch him, taking in how he ran with quickness, but wasn't fast enough to dodge the hand's grasp. The spell would wrap around his left arm and hold Nothel down, keeping him in place while it crushed his arm. His cries would ring into her ears, which would only cause the grin on her face to spread wider and longer. Hearing the pain of others satisfied something inside of her, a longing for a death that would lead to her eternal peace. In fact, it was almost sickening out she found pleasure in the screams and cries of her enemies as they fled her magic.

    The sound of blood splattering to the ground caught her attention and her red eyes darted down to the puddle below Nothel. She noticed out it was forming upward, into a sharp spike, then was flung in her direction at a fast pace. Out of instinct, the woman dispersed into a cloud of ash, darting a few meters away from where the spike had gone. Evidently, she had narrowly dodged the attack, but as a result, Nothel had been released from the death aura of hers. Not that was such a bad thing, as it meant that she could pull him back into it and deal another handful of damage. Marceline reformed into herself again and yanked her whip off her hip for a second time, launching it toward Nothel. Her weapon would aim to wrap around his waist, latching its blades into his skin and beginning to eat away at his soul.

    As she whipped her weapon toward Nothel, her free hand would raise upward and from her death aura, tendrils will rise. They wormed and wriggled around her and one would reach out toward Nothel, followed quickly by the other three. These tendrils would latch onto his body in various areas and begin draining the magic power from within his body. Whatever he choose to do, it would be near impossible to dodge all of her attacks without being hit by something. The next thing she would wonder would be what he had in store for her and her attacks; how would he dodge? Marceline stood her distance and tilted her head a little, curious to see what Nothel would do in retaliation to her. Her hand dropped to her side, her lips still smiling that sickening smile, head tilted and ever wondering about her opponent.

    Battle Tags:
    Health Points: 192.7
    Magic Power: 75%
    Weapon Durability: 160 HP
    Capable Melee Damage: 10 HP (unarmed) or 14 HP (armed)
    Capable Spell Damage: 40 HP
    Spells Used:
    Soul Burn:
    Name: Soul Burn
    Rank: S
    Duration: Instant
    Cooldown: 2 posts
    Description: With this ability, a user can latch their whip onto their opponent, and it causes a flame-like, death energy substance to envelop them in a 3 meter radius. The "flames" from this energy deal 50% in damage to the opponent on the initial hit, with their full power being withheld. Once the initial hit is blown, for the next four posts afterward, it can deal 25% in damage to the opponent. As soon as the entire ability is done and over with, meaning initial hit and the damage over time, it leaves a 5% "soul burning" effect on the target. Likewise, the range of this ability being cast can only go as far as the current length of the whip, which extends at each rank. An opponent can avoid this attack by negating the ability with life magic, stepping out of the range, or reducing the damage of it.
    Strengths:

    • Withhold's its full potential in order to deal only half a rank's worth of damage to the opponent
    • Deals an upwards of 25% in damage to the target over the course of four posts, given the initial strike hits
    • Leaves a "soul burning" effect of 5% on the target, once the entire ability has gone on cool down

    Weaknesses:

    • This ability of the weapon can be avoided by staying out of the current range of the whip
    • It deals only half the damage a weapon can naturally do
    • Life mages can avoid the attack by negating the "soul burning" effect that the ability casts on the opponent
    • Wind mages can redirect the whip in order to cancel out any potential of the ability being cast on them

    Panic:
    Name: Panic
    Rank: D
    Type: Death, Damage Over Time
    Duration: Instant
    Cooldown: 4 posts
    Description: This spell leeches the magical power of an opponent by the means of the user casting an aura of death energy around the target. In doing so, a fifteen meter radius aura will surround the targeted person and white, flame-like tendrils will arise. These tendrils will latch onto the opponent and begin sucking out the magical power of the opponent for the entirety of the post. Likewise, this spell can affect an upwards of four people at a time, dealing 3% of D rank damage to all four. Since the spell deals such a low damage percentile on the initial hit, it can later deal 5% in damage over the next four posts. The resulting effect deals much damage to the opponent and may render them to a weakened state of mind.
    Strengths:

    • Can deal an upwards of half a rank in damage to an opponent over a set duration of posts
    • Can attack an upwards of four people at a time, splitting the damage equally between the targets
    • Wastes the mana of the target, making it harder for the opponent(s) to battle when their energy is low

    Weaknesses:

    • This spell is weak to Life and Holy mages, who can cancel out the effects of the spell once cast
    • Death mages go unaffected by this spell, as they are able to absorb the death energy used to cast the spell
    • The drained mana of the opponent cannot be given back to the user in order to restore their own
    • Is an easily dodged attack, by stepping out of the range of attack if the user doesn't have magic that opposes Death

    credit goes to Lunar of GS & THQ


    Last edited by Marceline Anicetus on Sun 24 Apr - 18:54; edited 1 time in total
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Sun 24 Apr - 13:03

    Nothel resists the urge to scream in pain as the whip slices his chest. He doesn't want to amuse her by sounding like he is pain. Though, it didn't do as much damage as he thought it would..yet...he feels a lingering sense of pain...was it a poison? She dodged his attack easily...by turning into ash and floating away. Interesting, though, bad for him. He left her aura of magic..which means he'll have to be hit by it again..his regen can't keep up. He stares at the ground.

    Feeling the magic of the hand disappearing, he grins, getting ready. Sword still in hand, he has an idea. The blood pooled below him starts to form into a small ball, filled with magic energy. The ball flies at the woman while Nothel chuckles. Instead of it going right for Marceline, he aims lower down, at her legs. Why? Well, when the ball lands and explodes, a large amount of rubble and dust is kicked up into the air, blocking vision from Marceline to Nothel.

    Though, what he hadn't expected were tentacles to arise around him right before his second attack. He didn't know what they did, but he was scared of them, slightly. Then hand's magic dissipates, and lets Nothel free, letting the last part of his plan happen. Right as the hand lets go, he lunges towards the smoke and dust in the air, blood starting to cover his blade. He put spikes on it to deal extra damage to his enemy. The tentacles of Marceline's whipped at him, though his speed let him dodge of them, this turn. He attempts to bash her head in with the now spiked, rusty and weak weapon. After this attack that sword is broken.

    Stats:

    HP: 140( +20 from regen, -40 from 'Punish' and soul burn. -10 from UA)
    MP: 75%
    Effects: Stunned for 1 post(s)
    Damage: Unarmed|10hp Armed|12HP
    Melee Durability: 0HP, it broke.

    Redox 1:
    Name: Redox 1
    Rank: C
    Type: Blood, Offensives
    Duration: 1 Posts
    Cooldown: 4 Posts
    Description:  Range: 100ft AoE: 100ft MP Usage: 10% 50ft/s
    The caster takes a large amount of blood and concentrates it into an explosive ball. Hurling it at a group, it explodes in spikes, hitting a large amount of people. Damage is 100% at center 75% around the center.

    Can hit up to 4 people or multiple smaller animals, depending on size.

    Strengths: Large AoE
    Weaknesses: Need a lot of blood.
            Doesn't get good until higher levels. (Next rank of spells)

    Empowered Blade:
    Name: Empowered Blade
    Rank: D, Scales to S
    Type: Melee, Offensive
    Duration: Instant
    Cooldown: 1 use per post.
    Description: Range: 5ft MP Usage: 0%

    Nothel covers his blade in bloody spikes, making his next Melee attack deal 1x Spell Rank Magic Damage


    Strengths: Nice and powerful melee hit.
    Weaknesses: Missing wastes turn.
    Low Range


    Last edited by Mossino on Sun 24 Apr - 18:53; edited 1 time in total


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Sun 24 Apr - 13:49

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 456   |  NOTES: ...
    Her first instinct was to dodge the orb of blood flung at her, but she instead raised a hand and the power of the orb was absorbed into her palm. However, the impact of the orb still struck her, dealing the reduced damage to her that her spell had allowed her to receive. "Your time is slowly being dwindled down," she retorted to Nothel, the smile disappearing from her face. Marceline looked from where the orb had been to the guild member she was not fully aware of quite yet. She was covered in the blood that had been exploded upon her, looking as if she had literally come from a bloodbath. The woman dropped her hand to her side again and pulled her whip back to her side before strapping it to her hip again. As a final attack in response to his first one, the woman lunged toward Nothel, aiming a fist to his gut.

    However, she was met with the blade of the weapon he wielded, digging it into her side and twisting it with power. She gritted her teeth and countered with another blow to his side with her first, followed by an uppercut to his chin. Afterward, she backed off and her form shifted from the cloaked female that she was well-known to be, to a succubus. Her wings beat heavily behind her and lifted her off the ground, keeping her steadily risen in the air. An orb began to swirl and form into the palms of her hands that were gathered near her breasts, draining what life there was around them. People within the vicinity fell to the ground as their lives were taken from them and compacted into the orb. Once all had been stored inside, the woman released a beam of death energy from the center of the sphere.

    The moment that spell ended, the woman would fly toward Nothel and fold in her wings, diving downward. As soon as she was near enough to him, she would spread out her wings and her fist would come forward and smash into the side of his face. If that attack struck, she'd push backward and take to the sky again, trying to keep out of range of him. That blade of his was down, but she'd at least be able to dodge his spell attacks a lot quicker than normal. In this form, she was a lot faster; however, her wings would become a target and she'd have to be careful. Marceline watched Nothel with mild curiosity now, clearly observing how and what he would respond to. She could feel herself tiring out already, so she would have to plan her attacks accordingly if she wanted to beat him.

    Battle Tags:
    Health Points: 142.7
    Magic Power: 80%
    Weapon Durability: 160 HP
    Capable Melee Damage: 10 HP (unarmed) or 14 HP (armed)
    Capable Spell Damage: 60 HP (+50% due to Succubus form)
    Spells Used:
    Annihilation of Time:
    Name: Annihilation of Time
    Rank: D
    Type: Death, Supportive
    Duration: Instant
    Cooldown: 2 posts
    Description: Given that the opponent has already cast their spell, the user can, in return, cast "Annihilation of Time" in order to reduce the damage of the spell. What this spell does is drain the used magic power from the spell and gives it back to the user, ultimately reducing the damage the spell does. Only 5% of the stolen magic power is given back to the user, or it can be passed off to an ally. The user casts this spell by stretching out a hand toward the coming spell, and the magic power from the spell is then pulled out and into the hand of the user. Damage done by D rank spells are reduced by 50%, C rank spells are reduced by 25%, and any rank above C rank is reduced by 10%. With this, a user doesn't have to worry getting too much damage, for it allows them to reduce damage of a single spell every two posts. Unfortunately, this spell doesn't deal damage to the opponent, and thus, leaves the user open for attack.
    Strengths:

    • Reduces a single spell's damage every two posts by draining the used MP from the spell in order to nullify it
    • Returns 5% of the stolen MP to the user or ally; thus, making for a great way to restore a person's MP
    • One of the many spells the user has that drains MP and gives it back to the user, but is the only spell that returns MP to an ally as well

    Weaknesses:

    • If the spell doesn't use MP in order to cast it, like it uses health or some other source of power, the spell is useless
    • Because of this spell being Death, any Life magic automatically cancels out its ability to reduce the spell
    • This spell doesn't recognize ally from foe's magic, so the magic could accidentally reduce an ally's spell if it gets in the way
    • =It can only reduce a single spell at a time, so if the user is being attack by two spells at once, they have the choice of negating only one

    Misery:
    [color=#ffffff]Name: Misery
    Rank: D
    Type: Death, Instant, Unholy
    Duration: Instant
    Cooldown: N/a
    Description: The user gathers up the life energy of the flora and fauna around them in a thirty meter radius, compacting it into an orb between their hands. Once the energy is compacted into an orb, they release a beam of death energy from the center of the ball. It can reach out to exactly thirty meters in front of the user, causing a full user's rank worth of damage to the enemy. However, because the beam only goes in a straight line, an opponent can easily move out of the way to dodge the spell. Note that any mage who has the capability of negating Death magic is easily able to cancel out of the spells. Likewise, this spell has a cosmetic effect of killing off the flora and fauna within the thirty meter radius in order to create the spell, itself. This will leave the area drained of life; the grass brown, the birds dead on the ground, trees leafless, etc.
    Strengths:

    • This spell has a long range for the beam, which makes it easy for the user to blast from farther distances
    • Because the spell takes the life of those around it, in order to create the spell, itself, an opponent can feel the agony of all the deaths
    • It deals a full rank of damage on the initial hit, though it does not leave any sort of effect thereafter

    Weaknesses:

    • Due to this being a signature spell, it cannot leave any sort of side effect on an opponent, making it slightly more weak
    • Since the spell takes all flora and fauna life in a thirty meter radius, it makes it extremely hard not to notice someone is around
    • Those who can negate the effects of Death magic are able to cancel out the spell in order to avoid being hit
    • Mages who are able to heal can automatically negate the damage the spell has done, as they can heal the target

    Panic:
    Name: Panic
    Rank: D
    Type: Death, Damage Over Time
    Duration: Instant
    Cooldown: 4 posts
    Description: This spell leeches the magical power of an opponent by the means of the user casting an aura of death energy around the target. In doing so, a fifteen meter radius aura will surround the targeted person and white, flame-like tendrils will arise. These tendrils will latch onto the opponent and begin sucking out the magical power of the opponent for the entirety of the post. Likewise, this spell can affect an upwards of four people at a time, dealing 3% of D rank damage to all four. Since the spell deals such a low damage percentile on the initial hit, it can later deal 5% in damage over the next four posts. The resulting effect deals much damage to the opponent and may render them to a weakened state of mind.
    Strengths:

    • Can deal an upwards of half a rank in damage to an opponent over a set duration of posts
    • Can attack an upwards of four people at a time, splitting the damage equally between the targets
    • Wastes the mana of the target, making it harder for the opponent(s) to battle when their energy is low

    Weaknesses:

    • This spell is weak to Life and Holy mages, who can cancel out the effects of the spell once cast
    • Death mages go unaffected by this spell, as they are able to absorb the death energy used to cast the spell
    • The drained mana of the opponent cannot be given back to the user in order to restore their own
    • Is an easily dodged attack, by stepping out of the range of attack if the user doesn't have magic that opposes Death

    credit goes to Lunar of GS & THQ
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Sun 24 Apr - 20:59

    This barrage of hits...the transformation into the form of a powerful demon. Nothel didn't know what to make of it. He hadn't fought anything so powerful. Just the magical presence of the beautiful succubus wanted to make him collapse and surrender to her. But, no he couldn't. He had to take his beating like a man and retaliate. It was hard, though. He was on his knees, coughing blood up from his numerous wounds.

    This...this death magic was eating away at him, internally. He could feel the blood in his veins slowing down. His organs starts to not preform as well. It was getting, unbearable. But he had an idea for a final attack. His blood starts to boil....

    Standing up, he would quickly form a wall made of blood that had spikes on it. He launches it right towards the woman flying, hoping to impale her in numerous places. Though..in the event that she would fly away in an ashen state, he would still do his second move. While that was happening he would run to a nearby alley and pick up a lead pipe. The rest of the blood on the ground forms spikes onto it. Charging her, he would attempt to jump impale her with the pipe. But...it..it was too much. Re-entering her death aura would cause his strength to fail, and he fails to hit her, and falls to the ground. Coughing a large amount of blood onto the ground he collapses, weak, but not unconscious yet. His shirt was ripped at this point, withering away from the death magic...and there was a...rather skull looking tattoo on his right shoulder.

    From the death magic to her succubi charm, he had no will to fight her and no strength to continue...

    Stats:

    HP: 34(Not gonna list it.)
    MP: 60%
    Effects: Exhausted and nearly defeated.
    Damage: Unarmed|10hp Armed|12HP
    Melee Durability: 0HP, it broke.

    Impaling Wall:
    Name: Impaling Wall
    Rank: C
    Type: Blood, Offensives
    Duration: 1 Posts
    Cooldown: 4 Posts
    Description: Range: 100ft AoE: 100ft MP Usage: 15% Speed 50ft/s
    The caster makes a small wall with spikes in it made out of blood. He then sends it towards a group of enemies. Impaling them all on it then crashing them into the wall. Stuck to the wall 1 post Damage is 100% at center 75% around the center.

    Players B Rank will be able to resist being knocked back, but they will take damage and slide for 25 feet. Players A Rank and up will take damage, but will not be knocked back at all.

    Can hit up to 3 people or multiple smaller animals, depending on size.

    Strengths: C rank damage AoE
    Weaknesses: Uses a lot of blood.
    Only really useful is a group is huddled together.

    Empowered Blade:
    Name: Empowered Blade
    Rank: D, Scales to S
    Type: Melee, Offensive
    Duration: Instant
    Cooldown: 1 use per post.
    Description: Range: 5ft MP Usage: 0%

    Nothel covers his blade in bloody spikes, making his next Melee attack deal 1x Spell Rank Magic Damage


    Strengths: Nice and powerful melee hit.
    Weaknesses: Missing wastes turn.
    Low Range


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Sun 24 Apr - 22:17

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 595   |  NOTES: ...
    The scent of blood struck her nose and she'd look down to where blood had splattered to the ground before Nothel. She had severely damaged him, while she had only a few cuts over her body that broke her limbs like shattered glass. Marceline was not covered in blood, at least blood that was not her own did not coat her ashen skin in any way. What did cover her body was Nothel's own blood, the blood that she had previously spilled and he had used against her. He was a blood magic, a form of life magic in some way; maybe not necessarily Life, itself, but a branch of it. Or perhaps it wasn't about Life at all, it was simply about the control of blood within the body of an animal or being. It was a curious magic to her, one she had never seen before and one she could not decide on which it was classified, death or life.

    However, she had gotten distracted and in that moment of distraction, Nothel had managed to summon a spiked wall of blood. Marcy's eyes had gone wide and her head whipped toward, taking in how it was flung with what remaining strength he had. As a last resort, the woman shifted back into her normal self, then transformed into the cloud of ash, dodging the wall. She looped over the top of it, noting that it flew by her in a matter of seconds and if she had stayed, she would've been hit. The ash twirled around to face Nothel after his attack, only to notice that he had now gone missing from his place. Where could he have gone to? Marceline looked around the area, hearing his footsteps, but not seeing where he had gone to. Moments later, the man reappeared with a rusted pipe, in which she simply darted around to the backside of him as he charged her.

    Shifting back to her natural state, the woman tilted her head some as she watched him stumble and collapse to the ground. The blood there splashed upward from the impact and she walked over to the Savage Skull mage gingerly and warily. Her hand sparkled lightly with specks of death energy and she'd raise it toward him, allowing for the specks to fly toward him. They'd spread over his body and settle on his skin, which the impact, though light, would deal C rank spell damage. Those specks would begin to eat away at his skin and Marceline would silently watch as her magic took place. However, she noticed the torn fabric on his right arm, more specifically, his right shoulder that had been exposed. Her red eyes flickered from where she had first gazed upon him to the mark that was bore on his skin, the same mark as on her lip. Savage Skull.

    Reluctantly, she'd summon the death particles back to her hand and disperse them, not allowing them to decay him anymore. "You're from Savage Skull," she stated as though he would be conscious and able to respond to her observance. Marcy fell to her knees and sat there, staring down upon her guild mate with a rather guilty look upon her features. She had nearly killed a member of her own guild and if any of them found out of such a thing happening, what would happen to her? Carefully, the woman would place a hand upon his and smile slightly at him, this time a more genuine and friendly feature. "I'm Marceline Anicetus, another member of Savage Skull."

    Battle Tags:
    Health Points: 142.7
    Magic Power: 80%
    Weapon Durability: 160 HP
    Capable Melee Damage: 10 HP (unarmed) or 14 HP (armed)
    Capable Spell Damage: 40 HP
    Spells Used:
    Disturbance of Time:
    Name: Disturbance of Time
    Rank: C
    Type: Death, Damage Over Time
    Duration: Instant
    Cooldown: 2 posts
    Description: The user casts a debuff on the opponent, targeting the muscles of the mage with their decay magic and causing necrosis in them. Sparks of death energy will begin to appear around the opponent before latching onto their bodice and eating away at the skin and muscle. Should the mage see these sparks, they can easily swat them away, step out of the "glitter-like body spray" substance or somehow negate its effects with healing. Initial hit causes full damage, so instead of being reduce in damage and causing more over time, it puts a debuff on the mage. This debuff is a 5% speed reduction once the spell ends, followed by four more posts with their muscle being rotted and slowing them down. With this in mind, it results in a total of 30% speed reduction, allowing for the user to get the upper hand in battle. Unfortunately, this spell can only be cast in a 30 meter range, so anyone outside of this range can't be cast upon.
    Strengths:

    • Deals full damage on the initial hit, rather than dealing only half of said damage
    • Places a speed debuff on the opponent, resulting a 30% speed reduction by the end of the spell's DoT

    Weaknesses:

    • Speed buffs would automatically cancel out the effect of this spell, given that they are cast after the spell has ended
    • There's a range, so if the opponent can stay out of the range, they can entirely avid the attack
    • Only deals damage on the initial hit

    credit goes to Lunar of GS & THQ
    avatar
    Mossino

    Player -
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 295
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Experience : 431.25

    Character Sheet
    Character Name: Nothel Garde'
    Primary Magic: Blood Maniuplation Magic
    Secondary Magic:

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Mossino on Sun 24 Apr - 22:57

    Nothel groaned out in authentic agony as she applied death magic to his back. Well, until she lifted it. Why didn't she slay him right then and there. It was her chance to finish off the one person who attacked. Why did she stop!? Well, it was until she mentioned Savage Skull. He was in fact from that guild. Yet, it was her next words that intrigued him. She was...from Savage Skull as well.

    He would roll himself around before she touched his hand and look at her. He inspects her smile and genuine look of shame. What was this. A second ago they were wanting to annihilate each other. Now she was smiling and frankly apologizing? T...That was hilarious, and he would start to laugh as she takes his hand.

    "Wait no, you have to be " He laughs again, still in obvious pain though, "Kidding, we just fought each other over miscommunication and not realizing we were in the same guild? That is the funniest thing that has happened to me in at least years." He sighs out, laying his head back. He overlooks her form again.

    "I see...Yes I'm from Savage Skull, a rather new member. Nice to meet you Marceline, I'm Nothel, the man who you just nearly brutally slaughtered. But hey, gotta admit, fun fight." He chuckles, able to let some emotions out around another quite illegal person.

    He was still in pain, and it was apparent. She could feel that he was still close to death, but his regeneration was trying to keep up.


    ___________________________________________________________________
    Blood Magic Character Sheet

    "He who makes a beast out of himself gets rid of the pain of being a man."

    Gear and Weapons:


    Theme:
    Theme:


    Battle Theme:
    Battle Theme:


    Nothel:

    Guest
    Guest

    Re: Everyone Dies. There's No Point In Fighting It [Marceline vs. Nothel]

    Post by Guest on Mon 25 Apr - 16:11

    I HAVE BECOME DEATH
    the destroyer of worlds
    TAGGED: ...   |   WORDS: 597   |  NOTES: ...
    Marceline pulled her hand back from Nothel's, realizing that she was doing more harm to him than not. She clasped her hands together and looked down at them sullenly, recognizing that no matter what she did, she'd simply hurt people. Despite being a merciless killer of a well-known dark guild, she had some sort of emotion toward killing off those who Death had not marked. They had a chance at living longer than what was expected in her eyes, but the moment Death marked them for dead, she had to go after them. Nothel was not one of those people she had to go after, he had simply gotten in the way of what she had been there for. After their fight, however, she had long forgotten why she had come to Motor City in the first place; Death would likely scold her for this. A sigh escaped her parted lips, deep in thought, then she glanced back at the bloodied and battered face of her former opponent.

    "S-stop laughing!" she ordered, her face gaining an expression of anger and hurt as she snapped at Nothel. Laughing meant she had done something stupid and having done something stupid, she didn't want to face the consequences. This expression on her face though, was one she had learned over time and had mastered in the sense of mimicking. Because she could not feel true emotions, she struggled to understand the emotions that other people conveyed to each other. She didn't say anything else that would result in farther humiliation, trying to keep herself from embarrassing herself more. Her eyes would dart away from him again, looking back down at her sickly hands clasped together in her lap.

    After he admitted that they were both from the same guild, she'd glance back at him, shrugging her shoulders. One hand would lift up from its place in her lap and grab hold of her bottom lip, pulling it down ever so slightly. Upon the whitish-gray, glossy part of the inside of her lip would be a skull marking, similar to the one Nothel bore on his shoulder. It was small, almost too small in a sense, and it was dark in color, a black likely, so it stood out against the discolored skin. Marcy let go of her lip and let her hand drop to her lap again, though almost instinctively reaching out toward Nothel. She stopped herself though, not want to touch him anymore with her hands when she knew she could hurt him. He needed to heal and the more she touched him, the closer to death he was and the more she began to feel his soul.

    "I'm sorry," she uttered the words, never looking back at the badly bruised and nearly dead man laying before her. Her head was bowed slightly, so it appeared as if she was praying to some unknown god, but was merely sitting there. "Unfortunately, I have no way to heal you; all my magic does is take and take and take, does whatever it wants." Another shrug and she'd lift her head a little, peeking another glanced toward the mage,, then moving her hands down to the blood. As her appendages touched the sticky liquid, it would quickly dry up and turn to dust from the decay magic. "The best that I can do is stay near you, so you don't get injured by my aura anymore and I won't touch you with my hands." Touching things with her hands resulted in something decaying and he was already decayed and injured enough.
    credit goes to Lunar of GS & THQ

      Current date/time is Wed 22 Nov - 16:57