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    Surging Winds

    Shiny Mirage
    Shiny Mirage

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 62
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Maven of Strings
    Second Magic:
    Third Magic:

    Surging Winds Empty Surging Winds

    Post by Shiny Mirage 15th April 2016, 5:09 am






    Magic

    Primary Magic: Surging Winds
    Secondary Magic: None at the moment!
    Caster or Holder: Holder
    Description:
    This magic originates from the overall wind magic. Before it was all considered just simply wind magic, whether you were summoning whirlwinds or dancing around the battlefield. Later on, the holder-focused portion of the wind magic got separated into its own division of wind magic - The Surging Winds.
    When seeing a mage using techniques of this magic, one almost feels like he's watching a dancer perform their act with unpararelled grace. Focusing more on single target, offensive and movement spells, this magic goes well with those who are not afraid to move with the wind and cut down their opponents. This has its drawbacks, however, as there are only so many defensive capabilities and virtually no healing capabilities. Dashing with the wind, slashing through hordes of monsters with ease and elegance, that’s the way of the Surging Winds.

    Ceblair is pretty much only self-taught, having discovered his affinity for wind magic in a place that is not frequented by mages. He mostly uses the wind to enhance his blade, through which he invokes his power. However, he also uses his blade to create waves of piercing wind, if he doesn't want to get too close. In addition, he uses it to create defensive walls or spheres in order to block incoming projectiles. Being self-taught, however, means that he’s fairly limited as to what he thinks he can do with the magic he was gifted.


    Strengths:
    Instant response -  A portion of spells are cast instantly, with few exceptions
    Swift as the Wind -  This magic not only offers enhancements and offensive, single-target spells, but also offers an amount of mobility associated with these spells
    Deflective winds -  Defensive spells are good at deflecting physical projectiles or distorting vision with environment. Some spells may have a chance on pulling a spell off its course


    Weaknesses:
    Nothing without the blade - Ceblair’s style of wind magic is limited to his blade and occasional bigger defensive/offensive spell, but it is mostly centered around his blade
    Unimpeded magic - Defensive spells may be good at deflecting physical projectiles, but when it comes to magic or magic enhanced items/equipment, they can just cut through the wind barriers like butter
    Predictability - The patterns in which Ceblair uses the magic can be quite predictable by other mages/smarter beings
    Limited by not only imagination -  Offers options for enhancing weapons and movement, but somewhat lacks in defensive capabilities, especially around healing



    Lineage:
    Warrior's Heart:



    Unique Abilities:

    Gone with the Wind - Ceblair’s natural affinity for the wind grants him an improvement in his overall speed → the speed stat growth is increased to 50% and also makes low level parkouring slightly easier.

    Exquisite Swordsmanship - Having trained for almost the entirety of his life with swords, Ceblair is quite skilled with wielding them. They now feel more like an extension of himself, rather than a tool. Every blade is different, yet, he knows how to make them work in his hands. However, if he were to wield a different kind of weapon, he wouldn’t be able to use it as well as he can use a sword. Physical attacks executed with a sword deal 20% increased damage. Physical attacks executed with any other kind of weapon - except for swords - deal 20% less damage.

    Second Wind - ...Literally. A special technique, fueled by Ceblair’s determination to live and protect. If he were to reach 0 HP/die, a gust of wind will pick him back up on his feet once again. Upon being revived by this technique, Ceblair restores 15% HP and cannot use spells on the post he is revived. Can occur only once per thread.



    Surging Winds Wugj5z



    Spells:

    D-Rank Spells:


    List of Spell Fusions: Locked until B rank!


    Last edited by Shiny Mirage on 15th April 2016, 2:10 pm; edited 1 time in total
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    Surging Winds Empty Re: Surging Winds

    Post by Guest 15th April 2016, 1:04 pm

    Hello! Marceline Anicetus here! Feel free to call me Marcy or Marshy for short. Anyway, anything in the purple is suggested changes, but feel free to message me about something you're confused about or if there's something you want to keep.
    Original:
    Shiny Mirage
    Shiny Mirage

    1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 62
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Maven of Strings
    Second Magic:
    Third Magic:

    Surging Winds Empty Re: Surging Winds

    Post by Shiny Mirage 15th April 2016, 2:16 pm


    • Added the litte tweak to Second Wind
    • Changed up the cooldown around Blade Echo a bit - hopefully it's not too confusing
    • Blade Echo does not increase damage in itself, it only allows Ceblair to strike twice with his sword within one physical attack attempt - made a clarification that it does not increase damage; again, hopefully it's not too confusing
    • Added duration to Sunder
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    Guest

    Surging Winds Empty Re: Surging Winds

    Post by Guest 15th April 2016, 2:17 pm

    Approved!

      Current date/time is 28th March 2024, 2:38 pm