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    ☺ Contrôleur des Ténèbres ☺

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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Soldier of Chaos
    Position : None
    Posts : 722
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Inanis
    Experience : 5,113

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed ☺ Contrôleur des Ténèbres ☺

    Post by kittykool75 on 31st March 2016, 4:06 pm





    Contrôleur des Ténèbres




    Caster or Holder:
    Caster

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spines and creep them out, maybe even scare them.
    Due to the flute being broke in an incident, the dark powers from the flute where then set free from the instrument, and it forced itself into Lucius. Making it so he no longer has to cast it through a flute, changing it from holder to caster magic. It changed some of the things, but the magic is mostly the same. Still causes all of the damage it did before.

    Strengths:
    ☺️ It has a wide variety of strong yet dangerous spells.
    ☺️ Is strong against light magic of its rank and below.

    Weaknesses:
    ☺️ Using this magic causes a toll on the users' body.
    ☺️ Majority of the spells are just for the users gain, and isn't used help others.
    ☺️ All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    Sicarius Scriptor Disciplina ☺️ Due to his training to become an assassin, like everybody who previously possessed his magic, his stats (strength, agility, speed, etc. etc.) are increased by 30%. This also includes the damage of his spells, but only by 25%.
    Nocturnum Sensu ☺️ When nighttime, this ability will boost all of the users’ now four senses. Hearing, smell, touch and even taste will be enhanced by 30%, making him have a better disadvantage over people during the night. Now due to being blind, his enhanced eye senses was split off to supply the rest.
    Sanguis Animae Concupiscentia ☺️ This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his some of his stats (strength, agility and speed) by 20%. This is one of the only abilities he can use without using his magic. If people are able to see it, it as seen as a swarm black butterflies.
    Immunitatem Umbra ☺️ He doesn't take damage from dark and shadow magic that is two ranks below his own. Takes 25% damage from a rank below him, 50% damage from people equal to his rank, and 75% damage one above his rank. And doesn't reduce the damage for people two ranks above his own. The damage that he doesn't receive goes back and tries to hit the original caster. This only applies to dark and shadow magic.
    Volitare In Aere ☺️ This is a simple little ability that he has. The ability to fly or float above ground with no limits. Though is harder to fly when it is extremely windy, and doesn't also give him the ability to tolerate thin air.

    Spells:
    Signature Spells:
    Scutum Tenebris:
    Name:
    Scutum Tenebris ☺️ Dark Shield

    Rank:
    D

    Type:
    Defensive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    Summoned through willpower, a black tinted orb will protect the user and anybody next to him. The shield will take total of 20hp (or D-Rank spell damage) before being destroyed, and if higher damage hits the shield, he will take the damage. If the shield doesn't take full amount of damage it can handle, then it will just fade away.

    Strengths:
    ☺️ Protects the user and any comrades that may be right next to him, from some damage.

    Weaknesses:
    ☺️ All the extra damage goes to him, even if there are other people in the orb.
    ☺️ Only take a small amount of damage.

    Nigrum Legumina:
    Name:
    Nigrum Legumina ☺️ Black Pulse

    Rank:
    Rank of User ☺️ Max S-Rank

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    This spell sends out a sudden, large pulse, sending black ripples across the ground within a 50 meter radius (70 meters at A-Rank, 90 meters at S-Rank) of him. Acts as a AOE attack, causing whatever his rank's damage is to anybody within the range of attack.

    Strengths:
    ☺️ Can attack any person within the hit zone.

    Weaknesses:
    ☺️ Can be dodged if off of the ground, or out of the hit zone in time.
    ☺️ Can also injure allies, if they are also within the radius of attack.

    D-Rank Spells:
    Silentium Subitum Evacuetur:
    Name:
    Silentium Subitum Evacuetur ☺️ Sudden Silent Void

    Rank:
    D

    Type:
    Offensive ☺️ Supportive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this spell is casted it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    ☺️ Temporarily blinds and deafens opponent.
    ☺️ Does not affect user.
    ☺️ It is next to impossible to avoid.

    Weaknesses:
    ☺️ Can affect allies also.
    ☺️ There is a chance that it won’t last as long as user would wish.
    ☺️ People may still be able to escape the blast.
    ☺️ Is weaker to light magic of a higher ranking.
    ☺️ Damage is cut in half for C-Rank, and totally ignored if higher ranking.

    Opaca Furta:
    Name:
    Opaca Furta ☺️ Shady Thievery

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Once this spell is cast, whoever is in a 10 meter radius of him during the duration, will be depleted of 5% MP each post.

    Strengths:
    ☺️ Takes 5% MP each post, giving him a total of 15% more.

    Weaknesses:
    ☺️ Also takes from allies.
    ☺️ Doesn't take 5% from all people who may be in the radius, that is just the total of it.

    Augmentum Virium:
    Name:
    Augmentum Virium ☺️ Strength Increase

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Temporarily increases his physical strength by 25%.

    Strengths:
    ☺️ Temporarily increases his strength.

    Weaknesses:
    ☺️ Is a rather minor spell.
    ☺️ Only increases his strength.

    Umbra Sanabat:
    Name:
    Umbra Sanabat ☺️ Shadow Healing

    Rank:
    D

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    Instant

    Cooldown:
    3

    Description:
    By placing his hands on a wound or just the person or himself that has the wounds, he can heal them. Though were he touched will leave a dark mark that his cold to the touch that fades after a while.

    Strengths:
    ☺️ Heals himself or others.

    Weaknesses:
    ☺️ Can only heal one person at a time.
    ☺️ Cooldown is longer due to healing not being a strong suit of his dark magic.

    C-Rank Spells:
    Umbras Hallucinantur:
    Name:
    Umbras Hallucinantur ☺️ Shades Hallucination

    Rank:
    C

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when used, will create up to twenty clones of the user that look exactly like him. One C-Rank hit will get rid of them, but they will continue to regenerate for the next three posts.

    Strengths:
    ☺️ They can be used to divert away from the user.
    ☺️ They will continue to regenerate until the time is up.
    ☺️ They are still solid until hit, so they can attack people and hurt them.

    Weaknesses:
    ☺️ They are killed in one hit of their rank.
    ☺️ It can also confuse allies.
    ☺️ They will have a harder time regenerating if an AOE attack is used.
    ☺️ B-Ranks will have a hard time seeing which one is the real one, but A-Rank and higher can tell just fine.

    Addidit Magicales:
    Name:
    Addidit Magicales ☺️ Added Magical Damage

    Rank:
    C

    Type:
    Supportive ☺️ Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank spell damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    ☺️ Adds a bit more extra to the caster's offensive spells.

    Weaknesses:
    ☺️ Only works for enhancing the damage of spells, not on any melee thing.
    ☺️ Cannot delay one of the extra damage hits while spell is active.

    Additum Damnum:
    Name:
    Additum Damnum ☺️ Added Damage

    Rank:
    C

    Type:
    Supportive ☺️ Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank melee damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    ☺️ Adds a bit more extra to the caster's punches.

    Weaknesses:
    ☺️ Only works when fighting with a weapon or using own body parts, does not apply to spells.
    ☺️ Cannot delay one of the extra damage hits while spell is active.

    Hebeninos Ignis:
    Name:
    Hebeninos Ignis ☺️ Ebony Fire

    Rank:
    C ☺️ Purchased

    Type:
    Offensive ☺️ Fire ☺️ Dark

    Duration:
    4

    Cooldown:
    5

    Description:
    Hebeninos Ignis, is a spell that makes a pure black flame, it works mostly like fire, besides the fact that water doesn't weaken it, but strengthens it instead. This fire can burn anything, besides anything having to do with light magic, which is the only thing the fire is weak to. The more and longer is burns, it gets stronger by every post it's used in by 5%. The fire deals 50% C-Rank damage for each post is burns. It can spread up to 30 meters away from where the fire was originally started.

    Strengths:
    ☺️ The more and longer it burns, the stronger it gets.
    ☺️ Isn't weak to anything besides light magic.

    Weaknesses:
    ☺️ Is weak to light magic of a higher ranking.
    ☺️ Cannot burn anything having to do with light magic.
    ☺️ Can no longer be controlled by him once casted.

    B-Rank Spells:
    Nigro Venas Imperium:
    Name:
    Nigro Venas Imperium ☺️ Black Veins of Control

    Rank:
    B

    Type:
    Supportive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Fashioning the darkness into a needle, that once he gets it into somebodies skin, black veins will spread from that spot and he gains control of them. Can do this to only one person at a time, npcs and mages equal to the rank of the spell and lower (if they agree to it out of character, and is mostly just of socials or maybe pvp). They will become like zombies, though all of their involuntary actions are not controlled by him.

    Strengths:
    ☺️ Can temporarily and NPC and make them to whatever he wants them to do, even if it is out of character for them.
    ☺️ Even if the needle is pulled out, it doesn't take away the mind control.

    Weaknesses:
    ☺️ Is hard to control somebody and fight at the same time.
    ☺️ Doesn't work at all for people two ranks above him, and can only control a limb or something of somebody a rank higher then himself.
    ☺️ Puts a lot of strain on the caster.

    Umbrae Transitum:
    Name:
    Umbrae Transitum ☺️ Shadow Shifting

    Rank:
    B

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    Instant

    Cooldown:
    4

    Description:
    This song allows him to teleport between shadows within a 50 meter radius, this will not work in total light or total darkness. If the person wants to take a person with them, they can only take a maximum of four other people.

    Strengths:
    ☺️ Can teleport himself and other people to shadows within his radius.

    Weaknesses:
    ☺️ Cannot immediately teleport to another shadow afterwards.
    ☺️ This spell will not work in total darkness or light.

    Fudit Papiliones:
    Name:
    Fudit Papiliones ☺️ Draining Butterflies

    Rank:
    B

    Type:
    Supportive ☺️ Dark

    Duration:
    2

    Cooldown:
    4

    Description:
    Once casting this spell, he summons a swarm of butterflies. If these one of these butterflies happen to land on a person with magical powers, it will bite them. Causing damage to them, and stealing 5% of whatever their total MP is. Then it automatically goes back to the caster. Though only one butterfly can steal mp, the rest will just continue to fly around until the duration is over.

    Strengths:
    ☺️ They are able to give him back MP.

    Weaknesses:
    ☺️ The butterflies can be disposed of by an AOE.
    ☺️ They aren't totally controlled by him, they are just summoned with the purpose of taking MP, so they will take from allies also.
    ☺️ Only one butterfly can steal mp, the rest will do nothing, being annoying for the rest of the time.

    Umbra Invisibilitatem:
    Name:
    Umbra Invisibilitatem ☺️ Shadow Invisibility

    Rank:
    B ☺️ Purchased

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    5

    Cooldown:
    6

    Description:
    While within shadows, he can make himself totally invisible. You can't hear him, sense him or anything of the sort. Though if he leaves shadows, or if light is shined on him, he will turn visible again. He also doesn't need to use it to it's full duration either, it will only be a post longer then however long he used it.

    Strengths:
    ☺️ Can make himself practically like he isn't even there.

    Weaknesses:
    ☺️ Is weak to light magic, even of a lower rank.
    ☺️ People a rank higher then him can vaguely sense him, and people two ranks above him can sense him totally and know he is there.

    A-Rank Spells:
    Name:
    Name:

    Rank:

    Type:

    Duration:

    Cooldown:

    Description:

    Strengths:
    ☺️

    Weaknesses:
    ☺️
    ☺️

    Name:
    Name:

    Rank:

    Type:

    Duration:

    Cooldown:

    Description:

    Strengths:
    ☺️

    Weaknesses:
    ☺️
    ☺️

    Name:
    Name:

    Rank:

    Type:

    Duration:

    Cooldown:

    Description:

    Strengths:
    ☺️

    Weaknesses:
    ☺️
    ☺️


    Last edited by kittykool75 on 13th November 2017, 8:55 pm; edited 32 times in total
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    Kakuma Blackflower
     
     

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Spirit Goddess
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    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Kakuma Blackflower on 6th April 2016, 5:49 am

    kittykool75 wrote:
    Magic

    Primary Magic: Olympus’ Artillery

    Secondary Magic:

    Caster or Holder: Holder

    Description: The power has been passed down from his mother’s side of the family for generations, going back to the original gods when they originally existed. Majority of the requips and weapons are used for offence, considering that the greeks where most of the time, at war with somebody. There is as many unique abilities, requips and weapons as there is the greek gods, and that is a lot of gods.

    Strengths:
    There is a wide variety of strong and unique abilities.
    They usually last long.
    Most abilities don’t require to much mana.

    Weaknesses:
    The power is very double edged, the weaknesses being stronger than the strengths on the majority of the powers.
    The user does not chose which of the abilities or requips they gain, when they achieve a new rank and learn their new abilities, they did not chose them it just came to them.
    With all these strong abilities, the power tends to get to the person’s head, and they may lose their mind.
    This power mixed with his Soldier of Chaos lineage, the person may lose themselves, and turn into a monster.

    Lineage: Soldier of Chaos

    Unique Abilities:
    ☺Hermes Message: This ability allows him to have a telepathic link with his comrades while fighting or where they aren’t able to contact each other through technology. Though he is only able to have the connection with with three other people.
    ☺Ares’ Blessing: This activates when he is really hyped up, it makes him temporarily reduces the amount of pain he feels to any sort of attack. He can only hold this out for fifteen minutes, and when the time is up, all the injuries appear on him and he passes out for the amount of minutes that he did this attack, though instead of minutes he will sleep for that many hours. This ability does not really make any sense as time in posts can vary vastly from 2 seconds to 24 hours or longer.
    ☺Hermes Thievery This ability allows him to take 2% mp and hp, within a 10 meter radius, bad thing is that it also takes his allies MP and HP. This happens every post, but when in use, if hit, it will cause more damage.

    Spells:

    Name: Ares’ Will

    Rank: D

    Type: Requip/Offensive/Supportive

    Duration: 3

    Cooldown: 4

    Description:
    He cannot equip it himself, it equips itself when he is extremely hyped up in a battle, it increases everything, strength, agility, speed, etc. by 20%. Besides his defense it is decreased 10% to add 10% more to the offensive abilities. The armor also increases the strength and durability of the weapon that he is holding and this includes if he is unarmed and is just using his arms/hand or legs/feet, though by the time he is done with using this ability, the weapon will most likely break. The armor is black, very lightweight to add speed and flexibility. It covers all of his body, and looks more like military lightweight armor, though vital areas and arms and legs are covered in silver metal. And where the metal covers it acts like a bulletproof vest, which protects him from normal bullets but not magical ones. A durability increase of weapon and a stat buff? hmm your gonn need to reduce the buff to your stats to 10%

    Strengths:
    Increases almost all abilities by 20%.
    Increases strength and durability of weapons, or whatever is being used as one.
    Can easily act as a one-man-army.

    Weaknesses:
    He cannot activate willingly.
    Is not good as defensive armor, since everything is added to offensive.
    The weapon he is using will most likely break once the ability wears off. And if he isn't using a weapon it will most likely break whatever body part he was using to fight.
    Can only be used once during fight.

    Name Aegis/Pallas

    Rank: D

    Type: Defensive

    Description: Aegis is a large, round metal shield that has the face of medusa engraved in it, though it doesn’t have the ability to turn people to stone, does strike fear into his opponents. Pallas is a large silver colored cloak with a picture of an owl on it, that is the other form Aegis, it can be worn by the user or by allies and can also act a shield is just as strong. How many hits can it take?

    Duration: 1

    Cooldown: 2

    Strengths:
    Is a very durable shield, and isn’t easily broken or ripped.
    Able to protect not only the user, but his allies also.
    They are able to use this at the same time as an equip.
    Doesn’t take much mana to use.

    Weaknesses:
    Is only able to have it for one post.
    Is able to be broken or ripped, even if it is really hard to do so.
    Only two persons can be protected by the cloak.
    Aegis is heavy, and the user needs to be strong enough to hold it.
    May be able to use while wearing an equip.

    Name Cloak of Erebos

    Rank: D

    Type: Offensive

    Description:
    The Cloak of Erebos is a pitch black cloak that allows the user to blend in with the darkness or the shadows. Though he isn’t totally hidden, and can be found usually with light magic or a flash bomb. With this cloak he can slip through the darkness, right out of people’s vision and attack from a close distance with a whip. The whip has two chords that can extend up to ten feet, and if someone is hit by it, can leave a dark mark, like a bruise, that starts to freeze and the mark will spread. He is also able to teleport to a shadow that is ten feet or closer, can’t teleport any farther unless the spell is leveled up. This allows both a teleport, clock and a insta kill move? pick one please not all three.

    Duration: 3

    Cooldown: 5

    Strengths:
    Is able to blend in with the shadows and darkness, good for stealth attacks.
    If the whip hits it’s target the mark will continue spread through the person’s body until they can’t tolerate to cold anymore and pass out (or die, depends).
    Is able to teleport to close shadows.
    Can also nullify light attacks.

    Weaknesses:
    Is weak to light magic, and may need to unequip the cloak to recharge it early.
    The longer and more he uses the cloak, the more darkness will seep inside his eyes and worsen his photophobia (sensitivity and pain in the eyes when they look at light).
    If he forcibly falls unconscious, the mark of the whip will vanish.
    The cloak is weaker at the daytime, since the cloak relies on darkness and stealth and in the daytime it would be easier to find him.
    Is able to hit allies with whip, and allies can’t see him either.

    Name The Twin’s Mark

    Rank: D

    Type: Offensive

    Description: The Twin’s Mark is a bow and quiver full of endless arrows. It is silver with a crescent moon on the quiver when used at nighttime, and yellow with a sun on the quiver in the daytime. The arrows aren’t easily broken, and can be shot wherever, but if the user has a person in mind it will hit them, no matter where they are. You will not be able to just hit someone just becuase you think about them, sure it will increase your chances of hitting but nothing is garenteed

    Duration: 2

    Cooldown: 3

    Strengths:
    The arrows are endless.
    There is no need to aim when shooting an arrow, they will shot the target in mind.


    Weaknesses:
    The target can dodge or hit away the arrow if they know where it’s coming from, even if it is hard.
    If shot without aiming, it won’t do as much damage as it would if it was aimed properly
    If the person is distracted, the arrow will not hit its intended target because they are no longer on their mind.
    Can hit allies, if they get in the way.
    Edits are in read please contact me Via skype so we can talk about them, if you don't have a skype we can do it in cbox or PM's


    ___________________________________________________________________
    avatar
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
    Lineage : Archmage's Seal
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    Posts : 1400
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50,175.25

    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Mistress Venir on 21st April 2016, 5:09 pm

    Alrighty I was asked to take over this magic as it's been a couple weeks since last looked at! ^o^ Alrighty! All edits requested are made in this fabulous color! Please be patient with me as I can be a little slow sometimes! If you have any questions, comments, or concerns feel free to PM me!

    Also you have 5 D-Rank spells, you start off with 4, did you purchase one? If so please provide a link of purchase!

    kittykool75 wrote:
    Magic

    Primary Magic: Olympus’ Artillery

    Secondary Magic:

    Caster or Holder: Holder

    Description: The power has been passed down from his mother’s side of the family for generations, going back to the original gods when they originally existed. Majority of the requips and weapons are used for offence, considering that the greeks where most of the time, at war with somebody. There is as many unique abilities, requips and weapons as there is the greek gods, and that is a lot of gods.

    Strengths:
    There is a wide variety of strong and unique abilities.
    They usually last long.

    Weaknesses:
    The power is very double edged, the weaknesses being stronger than the strengths on the majority of the powers.
    The user does not chose which of the abilities or requips they gain, when they achieve a new rank and learn their new abilities, they did not chose them it just came to them.
    With all these strong abilities, the power tends to get to the person’s head, and they may lose their mind.
    This power mixed with his Soldier of Chaos lineage, the person may lose themselves, and turn into a monster.

    Lineage: Soldier of Chaos
    Soldier of Chaos:
    Description: There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
    Ability: Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
    Usage: 5 posts duration with a 8 post cooldown.
    Unique Abilities:
    ☺Hermes Message: This ability allows him to have a telepathic link with his comrades while fighting or where they aren’t able to contact each other through technology. Though he is only able to have the connection with with three other people.
    ☺Ares’ Blessing: This activates when he is really hyped up, it makes him temporarily reduces the amount of pain he feels to any sort of attack. He can only hold this out for three turns, when the time is up, every injury that he got during those posts will appear on him after.
    ☺Hermes Thievery This ability allows him to take 2% mp and hp, within a 10 meter radius, bad thing is that it also takes his allies MP and HP. This happens every post, but when in use, if hit, it will cause 4% more damage.

    Spells:

    D-Rank Spells:
    Requip:
    Name: Requip: Ares’ Will

    Rank: D

    Type: Offensive/Supportive

    Duration: 3

    Cooldown: 4

    Description:
    He cannot equip it himself, it equips itself when he is extremely hyped up in a battle, it increases everything, strength, agility, speed, etc. by 10%. Besides his defense it is decreased 10% to add 10% more to the offensive abilities. The armor is black, very lightweight to add speed and flexibility. It covers all of his body, and looks more like military lightweight armor, though vital areas and arms and legs are covered in dark silver metal. And where the metal covers it acts like a bulletproof vest, which protects him from normal bullets but not magical ones.

    Strengths:
    Increases almost all abilities by 10%.
    Can easily act as a one-man-army.

    Weaknesses:
    He cannot activate willingly.
    Is not good as defensive armor, since everything is added to offensive.
    Can only be used once during fight.

    Aegis|Pallas:
    Name Aegis/Pallas

    Rank: D

    Type: Defensive

    Description: Aegis is a large, round metal shield that has the face of medusa engraved in it, though it doesn’t have the ability to turn people to stone, does strike fear into his opponents. Pallas is a large silver colored cloak with a picture of an owl on it, that is the other form Aegis, it can be worn by the user or by allies and can also act a shield is just as strong. Aegis and Pallas are used as a shield, to protect the user or whoever the user choses to protect with the shield or cloak. It takes seven D-rank hits.Okey dokey so seven D-Rank hits is a lot! That actually equates to like almost B-Rank damage! So I think 3 D-Rank hits should be good as this is only a shield, and is only used for defending for one post!

    Duration: 1

    Cooldown: 2

    Strengths:
    Is a very durable shield, and isn’t easily broken or ripped.
    Able to protect not only the user, but his allies also.
    They are able to use this at the same time as an equip.

    Weaknesses:
    Is only able to have it for one post.
    Is able to be broken or ripped, even if it is really hard to do so.
    Only two persons can be protected by the cloak.
    Aegis is heavy, and the user needs to be strong enough to hold it.

    Requip:
    Name Requip: Cloak of Erebos

    Rank: D

    Type: Offensive

    Description:
    The Cloak of Erebos is a pitch black cloak that allows the user to blend in with the darkness or the shadows. Though he isn’t totally hidden, and can be found usually with light magic or a flash bomb. With this cloak he can slip through the darkness, right out of people’s vision.

    Duration: 3

    Cooldown: 4

    Strengths:
    Is able to blend in with the shadows and darkness, good for stealth attacks.
    Can also nullify light attacks.(D-Rank light attacks, though wouldn't that reveal his location? Or did I misread?)

    Weaknesses:
    Is weak to light magic, and will remove the cloak if hit by light magic.(Waiiiiiiiiiit but you said it nullified light attacks!?)
    The longer and more he uses the cloak, the more darkness will seep inside his eyes and worsen his photophobia (sensitivity and pain in the eyes when they look at light).
    The cloak is weaker at the daytime, since the cloak relies on darkness and stealth and in the daytime it would be easier to find him. And allies see him just as well as enemies.

    Nyx's Whip:
    Name Nyx's Whip

    Rank: D

    Type: Ice/Offensive

    Description: Nyx's Whip is a black two corded whip that is a foot long that can extend up to ten feet long. Has black glass like shards spread out throughout the whip. If the whip hits victim, it will hurt like a normal whip though it will leave a black mark instead of a red one and it's cold to the touch. If one of the shards hit the victim, which 75% out of 100% that it will, it will start the freeze the victim. The ice will slowly spread from where the shard hit, to slow for someone to notice until later on. Though ice can be gotten rid of with fire, but it will leave a frostbite like pain.Alrighty so the ice only effects D and C-Ranks!

    Duration: 3

    Cooldown: 4

    Strengths:
    Ice attack can be rather deadly, if spread far enough.
    Can be equipped at the same time as other equips, though usually paired up with the Cloak of Erebos.
    Even if shard doesn't hit, which is a small chance, it will still hurt like a normal whip, which very much hurts.

    Weaknesses:
    Is weak to light magic, and will vanish if someone uses light magic against it.
    Might give the user frostbite in their hands if used at full length.
    Still has a chance of missing target, and chance of a shard not hitting the target which is almost all of the whips magic abilities.
    Can still hit allies, and user if not careful, and the user can't stop the spreading any better then anybody else.

    The Twin's Mark:
    Name The Twin’s Mark

    Rank: D

    Type: Offensive

    Description: The Twin’s Mark is a bow and quiver full of endless arrows. It is silver with a crescent moon on the quiver when used at nighttime, and yellow with a sun on the quiver in the daytime. The arrows aren’t easily broken, and can be shot wherever, but if the user has a person in mind it will have a high chance of hitting them, though there is also a large chance that it wont work.

    Duration: 2

    Cooldown: 3

    Strengths:
    The arrows are endless.
    There is no need to aim when shooting an arrow, they will shoot the target in mind.I think you need to aim still? You could say that you have __ accuracy? Obviously not 100% but like maybe a 60% increase to accuracy or something (since you have a 40% chance of missing)?

    Weaknesses:
    The arrow may not hit the target when not aimed, have a 40% chance at missing out of one hundred.
    If shot without aiming, it won’t do as much damage as it would if it was aimed properly(You don't necessarily need to have this, unless you feel it is absolutely necessary to keep this weakness!)
    If the person is distracted, the arrow will not hit its intended target because they are no longer on their mind.
    Can hit allies, if they get in the way.


    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
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    Exp: 50,175.25/275,000


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    Mistress Venir

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    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Mistress Venir on 23rd April 2016, 11:39 am



    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by kittykool75 on 13th June 2016, 8:04 pm

    Changed my primary magic
    Here you can see that I bought it.
    So with that, Bump.


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Anastasia Isayev on 14th June 2016, 2:39 pm

    Howdy there, Kittycool.
    Gonna grade your new magics! Yeah! Song magic!
    Anyway, if you see anything in this color that means I request changes made to it.
    So let's get to it shall we?
    kittykool75 wrote:
    Primary Magic:
    Contrôleur des Ténèbres (Controller of Darkness)

    Caster or Holder:
    Holder

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spins and creep them out, maybe even scare them. When magic is being used, it will turn the whites of the users' eyes to pitch black, and black like veins will start to spread from the eyes onto the around the eyes.

    Strengths:
    It has a wide variety of strong yet dangerous spells.
    Is strong against light magic of its rank and below.
    The flute can't be broken, and cannot be played by anyone else but himself.

    Weaknesses:
    You need this flute to use any of the spells.
    Playing the flute causes a toll on the users' body.
    Majority of the spells are just for the users gain, and isn't used help others.
    If a song is interrupted it could cause a great deal of pain on the user.
    The user need to know how to play the flute.
    All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    ☺Nocte Coram (Night Eyes): Night eyes, rather self-explanatory, helps the user to see in the dark whenever using this magic. Though this is relatively useless in the daytime. When his photophobia is worsened to the point where it reaches 100%, his eyes will permanently have this ability and have the appearance explained above.
    ☺Tones Sonaret (Reverberated Tones): With this ability, the music that is played from the flute is echoed. So that it can be heard from many different places, and acts like the chirping of a cricket where it sounds like it comes from one place, but is coming from another. This is to help if the user is trying to use their magic and hide at the same time.
    ☺Nocturnum Sensu (Nocturnal Senses): When nighttime, this ability will boost all of the users’ five senses. Sight, hearing, smell, touch and even taste will be enhanced by 20%, making him have a better disadvantage over people during the night.
    ☺Sanguis Animae Concupiscentia (Blood Lusting Soul): This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his damage (melee and spell), speed and endurance by 10%. This is one of the only abilities he can use without using his magic.


    Spells:

    D-Rank Spells:
    Silentium Subitum Evacuetur (Sudden Silent Void):
    Name:
    Silentium Subitum Evacuetur (Sudden Silent Void)

    Rank:
    D

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this song is played it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    Temporarily blinds and deafens opponent.
    Does not affect user.
    It is next to impossible to avoid.

    Weaknesses:
    Can affect allies also.
    There is a chance that it won’t last as long as user would wish.
    People may still be able to escape the blast.
    Is weaker to light magic of a higher ranking.
    A weakness needs to be added that this is only half effective on C Rank mages and completely ignored by B Rank and up mages

    Umbras Hallucinantur (Shades Hallucination):
    Name:
    Umbras Hallucinantur (Shades Hallucination)

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when played, will create up to twenty clones of the user that look exactly like them. Though one D-Rank hit will get rid of them, though as long as the song is kept up, they will continue to regenerate.

    Strengths:
    They can be used to divert away from the user.
    They will continue to regenerate until the song is over.

    Weaknesses:
    They are killed in one hit.
    It can also confuse allies.
    They will have a harder time regenerating if an AOE attack is used.
    A weakness needs to be added that C Rank mages may have some troubles spotting the real one while B Rank mages will have no problems.

    Tenebris Coluber (Dark Snake):
    Name:
    Tenebris Coluber (Dark Snake)

    Rank:
    D

    Type:
    Trap/Poison/Offensive

    Duration:
    3

    Cooldown:
    4

    Description:
    When this song is played, a huge pitch black snake will appear out of the shadow of the intended target and wrap around them, thus trapping them their. If not ridden of before hand, the snake will then bite the victim infecting them with poison that with last for four posts Please change the duration of the spell to 4 or change the duration of the poison to 3. It take five d-rank hits to get rid of the python. The poison causes d-rank damage every post it is active, and every post that the snake is having a hold of the target it will cause d-rank damage.
    5 D Rank hits is a bit much. Please change it to 1.5 C Rank damage or 3 D Rank hits to destroy.

    For the poison -- DoT normally deals 50% initial hit and 25% afterward, which I'll ask you to go with. I would have offered more if you didn't have the snake doing the same.

    For the snake bind damage -- Also, the snake binding can't remain for longer than a single post, unfortunately. So dealing an additional 50% damage the round bound would be just fine.



    Strengths:
    Is able to trap a target, makes it so they can't do anything. See above
    It can poison the victim, that damages them for four posts.
    See above

    Weaknesses:
    Can only come out of targets shadow, and not come out if the target has no shadow or is in a bigger one.
    Can only attack one victim at a time, so it is a rather big disadvantage if the person has allies.
    Will vanish if light magic of a higher rank is used, or if person goes in a bigger shadow.
    Need a weakness stating the bind and poison are half effective against C Rank mages and not effective against B Rank mages

    Nigrum Cartallum (Black Tendrils):
    Name:
    Nigrum Cartallum (Black Tendrils)

    Rank:
    D

    Type:
    Offensive

    Duration:
    3

    Cooldown:
    4

    Description:
    This spell makes a large black circle appear on the ground, in a 20 Unit of measurement please diameter of the user. And at random, shoot up five foot tall, sharp black tendrils from the ground. Each one causes d-rank damage, even if it only grazes somebody. They are only up for a moment before it goes back into the ground, they are unpredictable.
    Unfortunately, for multi-hit spells like this, each of the 5 tendrils deal 20% of D Rank damage. What I can approve, for an added oomph, is to allow each tendril to deal 30% D Rank damage for a total of 150% total damage

    Strengths:
    Hard to dodge, and always causes D-rank damage.
    They are unpredictable, where they will pop out.

    Weaknesses:
    People can always just leave the circle.
    It is not impossible to dodge.
    It can also hurt allies.
    User does not control where they pop up within the circle.

    C-Rank Spells:
    Umbra Carcerem (Shadow Shackles):
    Name:
    Umbra Carcerem (Shadow Shackles)

    Rank:
    C

    Type:
    Supportive/Trap

    Duration:
    5

    Cooldown:
    6

    Description:
    This song only has to be played for one post, and when it is played it will grow four chains in each shadow (not counting ones cast by a person) within a 50 foot radius of him. Though these shackles cannot be seen until someone steps into one of the shadows and gets their ankles and wrists chained, even then only the chains in that shadow can be seen. Once the cuff latch on they will pull them to the ground, leaving them no slack, it takes three C-Rank hits to get rid of each chain. The chains will only be there for four posts, and even less if the target is caught in a later post.  
    Due to having 4 chains, having each chain require 3 C Rank hits is a bit much. I'd rather each chain require 1 C Rank hit to destroy due to the sheer number of chains

    Strengths:
    Is able to catch multiple people, if there is multiple shadows around the caster.
    Leaves time for people to be able to attack the target.

    Weaknesses:
    Can catch allies also, and it changes nothing if they are on the casters side.
    A target might not get caught, thus stealing mp from the caster for no reason.
    If light magic, or something like a flash bomb is used to get rid the the shadow, the shackles will recede.

    Protegit Umbra Habitu (Shadow Shielding Disguise):
    Name:
    Protegit Umbra Habitu (Shadow Shielding Disguise)

    Rank:
    C

    Type:
    Defensive

    Duration:
    1

    Cooldown:
    2 C Ranks have a minimum cooldown of 3 posts

    Description:
    When this song is played, as long as the player is within a shadow, they will be suddenly hidden and protected by an unseen shield. So even if they are found, they still have a protective barrier around them. The shield takes up to three normal C-Rank hits, four if in a smaller shadow and only one or two in a smaller one, if broken before the shield naturally goes down, it will take one more post to cooldown.

    Strengths:
    Is able to protect more people, depending on the size of shadow that the user is in.
    The camouflage is stronger in larger shadows, and the shield is stronger in smaller shadows.

    Weaknesses:
    If broken unnaturally, it will have a longer cooldown.
    The bigger the shadow that the user is in, the shield is weaker, and smaller the shadow that user is in the camouflage is weaker.
    When hidden, allies can't see the user either.

    Tela in Cacuum (Blades of the Void):
    Name:
    Tela in Cacuum (Blades of the Void)

    Rank:
    C

    Type:
    Offensive

    Duration:
    4

    Cooldown:
    5

    Description:
    This song only has to be played for one turn for it to do what the user wants. It summons at most two swords, or any kind of bladed weapon at that, it goes to attack anybody who tries to attack the user. It is sentient, and floats, it can fight by itself. It takes fifteen C-Rank hits to it, before it vanishes. Each sword should be destroyed at 1.5 C Rank hits due to having 2 out (Can be 3 if only one sword is out). 15 hit is a bit too much, please lower it. Requip, Weapons/armor, and summons aren't even that durable.

    Strengths:
    Can fight without the user having to constantly command it or play music.
    It takes a lot before vanishing

    Weaknesses:
    An AOE attack will get rid of it faster.
    If user is knocked out, the sword will disappear.
    Being a sword made of darkness, light magic of a higher rank will rid of it faster.


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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by kittykool75 on 14th June 2016, 3:31 pm

    Bump!
    I hope I did ask you requested, though I might have misunderstood somethings.


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank

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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Anastasia Isayev on 16th June 2016, 3:47 pm



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    Izayuki

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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Izayuki on 26th August 2016, 6:17 pm

    Spoiler:
    kittykool75 wrote:
    Primary Magic:
    Contrôleur des Ténèbres (Controller of Darkness)

    Caster or Holder:
    Holder

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spins and creep them out, maybe even scare them. When magic is being used, it will turn the whites of the users' eyes to pitch black, and black like veins will start to spread from the eyes onto the around the eyes.

    Strengths:
    It has a wide variety of strong yet dangerous spells.
    Is strong against light magic of its rank and below.
    The flute can't be broken, and cannot be played by anyone else but himself.

    Weaknesses:
    You need this flute to use any of the spells.
    Playing the flute causes a toll on the users' body.
    Majority of the spells are just for the users gain, and isn't used help others.
    If a song is interrupted it could cause a great deal of pain on the user.
    The user need to know how to play the flute.
    All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    ☺Nocte Coram (Night Eyes): Night eyes, rather self-explanatory, helps the user to see in the dark whenever using this magic. Though this is relatively useless in the daytime. When his photophobia is worsened to the point where it reaches 100%, his eyes will permanently have this ability and have the appearance explained above.
    ☺Tones Sonaret (Reverberated Tones): With this ability, the music that is played from the flute is echoed. So that it can be heard from many different places, and acts like the chirping of a cricket where it sounds like it comes from one place, but is coming from another. This is to help if the user is trying to use their magic and hide at the same time.
    ☺Nocturnum Sensu (Nocturnal Senses): When nighttime, this ability will boost all of the users’ five senses. Sight, hearing, smell, touch and even taste will be enhanced by 20%, making him have a better disadvantage over people during the night.
    ☺Sanguis Animae Concupiscentia (Blood Lusting Soul): This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his damage (melee and spell), speed and endurance by 10%. This is one of the only abilities he can use without using his magic.


    Spells:

    D-Rank Spells:
    Silentium Subitum Evacuetur (Sudden Silent Void):
    Name:
    Silentium Subitum Evacuetur (Sudden Silent Void)

    Rank:
    D

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this song is played it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    Temporarily blinds and deafens opponent.
    Does not affect user.
    It is next to impossible to avoid.

    Weaknesses:
    Can affect allies also.
    There is a chance that it won’t last as long as user would wish.
    People may still be able to escape the blast.
    Is weaker to light magic of a higher ranking.
    Damage is cut in half for C-Rank, and totally ignored if higher ranking.

    Umbras Hallucinantur (Shades Hallucination):
    Name:
    Umbras Hallucinantur (Shades Hallucination)

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when played, will create up to twenty clones of the user that look exactly like them. Though one D-Rank hit will get rid of them, though as long as the song is kept up, they will continue to regenerate.

    Strengths:
    They can be used to divert away from the user.
    They will continue to regenerate until the song is over.

    Weaknesses:
    They are killed in one hit.
    It can also confuse allies.
    They will have a harder time regenerating if an AOE attack is used.
    C-Ranks will have a hard time seeing which one is the real one, but B-Rank and higher can tell just fine.

    Tenebris Coluber (Dark Snake):
    Name:
    Tenebris Coluber (Dark Snake)

    Rank:
    D

    Type:
    Trap/Poison/Offensive

    Duration:
    3

    Cooldown:
    4

    Description:
    When this song is played, a huge pitch black snake will appear out of the shadow of the intended target and wrap around them, thus trapping them there. Though it only keeps them there for one post, the snake will then bite the victim infecting them with poison that with last for three posts. It takes three d-rank hits to get rid of the python. The poison causes 50% d-rank damage every post it is active and 25% after duration, and the one post that the snake is binding the target it causes 50% d-rank damage.

    Strengths:
    Is able to trap a target for a post.
    It can poison the victim, that damages them for three posts.

    Weaknesses:
    Can only come out of targets shadow, and not come out if the target has no shadow or is in a bigger one.
    Can only attack one victim at a time, so it is a rather big disadvantage if the person has allies.
    Will vanish if light magic of a higher rank is used, or if person goes in a bigger shadow.

    Nigrum Cartallum (Black Tendrils):
    Name:
    Nigrum Cartallum (Black Tendrils)

    Rank:
    D

    Type:
    Offensive

    Duration:
    3

    Cooldown:
    4

    Description:
    This spell makes a large black circle appear on the ground, in a 20 feet diameter of the user. And at random, shoot up five foot tall, sharp black tendrils from the ground. Each one causes 30% of d-rank damage leaving with 150% damage total, even if it only grazes somebody. They are only up for a moment before it goes back into the ground, they are unpredictable.

    Strengths:
    Hard to dodge, and always causes D-rank damage.
    They are unpredictable, where they will pop out.

    Weaknesses:
    People can always just leave the circle.
    It is not impossible to dodge.
    It can also hurt allies.
    User does not control where they pop up within the circle.

    C-Rank Spells:
    Umbra Carcerem (Shadow Shackles):
    Name:
    Umbra Carcerem (Shadow Shackles)

    Rank:
    C

    Type:
    Supportive/Trap

    Duration:
    5

    Cooldown:
    6

    Description:
    This song only has to be played for one post, and when it is played it will grow four chains in each shadow (not counting ones cast by a person) within a 50 foot radius of him. Though these shackles cannot be seen until someone steps into one of the shadows and gets their ankles and wrists chained, even then only the chains in that shadow can be seen. Once the cuff latch on they will pull them to the ground, leaving them no slack, it takes one C-Rank hit to get rid of each chain. The chains will only be there for four posts, and even less if the target is caught in a later post.  

    Strengths:
    Is able to catch multiple people, if there is multiple shadows around the caster.
    Leaves time for people to be able to attack the target.

    Weaknesses:
    Can catch allies also, and it changes nothing if they are on the casters side.
    A target might not get caught, thus stealing mp from the caster for no reason.
    If light magic, or something like a flash bomb is used to get rid the the shadow, the shackles will recede.

    Protegit Umbra Habitu (Shadow Shielding Disguise):
    Name:
    Protegit Umbra Habitu (Shadow Shielding Disguise)

    Rank:
    C

    Type:
    Defensive

    Duration:
    1

    Cooldown:
    3

    Description:
    When this song is played, as long as the player is within a shadow, they will be suddenly hidden and protected by an unseen shield. So even if they are found, they still have a protective barrier around them. The shield takes up to three normal C-Rank hits, four if in a smaller shadow and only one or two in a smaller one, if broken before the shield naturally goes down, it will take one more post to cooldown.

    Strengths:
    Is able to protect more people, depending on the size of shadow that the user is in.
    The camouflage is stronger in larger shadows, and the shield is stronger in smaller shadows.

    Weaknesses:
    If broken unnaturally, it will have a longer cooldown.
    The bigger the shadow that the user is in, the shield is weaker, and smaller the shadow that user is in the camouflage is weaker.
    When hidden, allies can't see the user either.

    Tela in Cacuum (Blades of the Void):
    Name:
    Tela in Cacuum (Blades of the Void)

    Rank:
    C

    Type:
    Offensive

    Duration:
    4

    Cooldown:
    5

    Description:
    This song only has to be played for one turn for it to do what the user wants. It summons at most two swords, or any kind of bladed weapon at that, it goes to attack anybody who tries to attack the user. It is sentient, and floats, it can fight by itself. It takes 1.5 C-Rank hits to it if both swords are out, and 3 if it's only one, before it vanishes.

    Strengths:
    Can fight without the user having to constantly command it or play music.

    Weaknesses:
    An AOE attack will get rid of it faster.
    If user is knocked out, the sword will disappear.
    Being a sword made of darkness, light magic of a higher rank will rid of it faster.

    Unlocked at the user's request. ^.^


    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]
    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Soldier of Chaos
    Position : None
    Posts : 722
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    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Inanis
    Experience : 5,113

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by kittykool75 on 26th August 2016, 10:31 pm

    Just made some edits, list of edits made, for your convenience cx
    Changed spell Tenebris Coluber to Umbra Impetus
    Changed spell Nigrum Cartallum to Nigrum Legumina
    Changed spell Tela in Cacuum to Additum Damnum
    Changed UA Tones Sonaret to Noctis Tempore Reductionem
    Switched it from Holder to Caster magic
    Lastly removed the things that had to do with it being casted by a flute.


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank


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    Guest

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Guest on 27th August 2016, 6:28 am

    avatar
    Madame Astrid
     
     

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    Lineage : A Soul's Wrath
    Position : Saint of Diligence
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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Madame Astrid on 21st November 2016, 8:04 pm

    kittykool75 wrote:

    Primary Magic:
    Contrôleur des Ténèbres Controller of Darkness

    Caster or Holder:
    Caster

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spins and creep them out, maybe even scare them. When magic is being used, it will turn the whites of the users' eyes to pitch black, and black like veins will start to spread from the eyes onto the around the eyes.
    Due to the flute being broke in an incident, the dark powers from the flute where then set free from the instrument, and it forced itself into Lucius. Making it so he no longer has to cast it through a flute, changing it from holder to caster magic. It changed some of the things, but the magic is mostly the same. Still causes all of the damage it did before.

    Strengths:
    It has a wide variety of strong yet dangerous spells.
    Is strong against light magic of its rank and below.

    Weaknesses:
    Using this magic causes a toll on the users' body.
    Majority of the spells are just for the users gain, and isn't used help others.
    All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    Nocte Coram Night eyes, rather self-explanatory, helps the user to see in the dark, this works even when not using his magic. Though this is relatively useless in the daytime.
    Noctis Tempore Reductionem This reduces the HP damage and MP cost by 10%, when nighttime. Doesn't work during the day, stops working at sunrise, starts working at sunset.
    Nocturnum Sensu When nighttime, this ability will boost all of the users’ five senses. Sight, hearing, smell, touch and even taste will be enhanced by 20%, making him have a better disadvantage over people during the night.
    Sanguis Animae Concupiscentia This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his damage (melee and spell), speed and endurance by 10%. This is one of the only abilities he can use without using his magic.

    Spells:

    D-Rank Spells:
    Silentium Subitum Evacuetur:
    Name:
    Silentium Subitum Evacuetur Sudden Silent Void

    Rank:
    D

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this spell is casted it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    Temporarily blinds and deafens opponent.
    Does not affect user.
    It is next to impossible to avoid.

    Weaknesses:
    Can affect allies also.
    There is a chance that it won’t last as long as user would wish.
    People may still be able to escape the blast.
    Is weaker to light magic of a higher ranking.
    Damage is cut in half for C-Rank, and totally ignored if higher ranking.

    Umbras Hallucinantur:
    Name:
    Umbras Hallucinantur Shades Hallucination

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when used, will create up to twenty clones of the user that look exactly like them. One D-Rank hit will get rid of them, but they will continue to regenerate for the next three posts.

    Strengths:
    They can be used to divert away from the user.
    They will continue to regenerate until the time is up.

    Weaknesses:
    They are killed in one hit.
    It can also confuse allies.
    They will have a harder time regenerating if an AOE attack is used.
    C-Ranks will have a hard time seeing which one is the real one, but B-Rank and higher can tell just fine.

    Umbra Impetus:
    Name:
    Umbra Impetus Shadow Attack

    Rank:
    D

    Type:
    Offensive

    Duration:
    2

    Cooldown:
    3

    Description:
    This causes the shadow of a victim of his choosing, as long at they are within a 10 meter radius of him, to attack the person. It will do whatever is their normal fighting style to them, each hit the shadow does to them, causes D-Rank damage, no matter the rank of the person who's shadow is attacking them.

    Strengths:
    Causes it to be a distraction while user fights other people, or while trying to do something.


    Weaknesses:
    Only causes D-Rank damage, no matter if the user is higher then that.
    Can only cast spell on one person at a time.

    Nigrum Legumina:
    Name:
    Nigrum Legumina Black Pulse

    Rank:
    D

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    2

    Description:
    This spell sends out a sudden, large pulse, sending black ripples across the ground within a 10 meter radius of him. Acts as a AOE attack, causing D-Rank damage to anybody within the range of attack.

    Strengths:
    Can attack any person within the hit zone.

    Weaknesses:
    Can be dodged.
    Can also injure allies, if they are also within the radius of attack.

    C-Rank Spells:
    Umbra Carcerem:
    Name:
    Umbra Carcerem Shadow Shackles

    Rank:
    C

    Type:
    Supportive Trap

    Duration:
    5

    Cooldown:
    6

    Description:
    When this spell is cast it will grow four chains in each shadow (not counting ones cast by a person) within a 50 foot radius of him. Though these shackles cannot be seen until someone steps into one of the shadows and gets their ankles and wrists chained, even then only the chains in that shadow can be seen. Once the cuff latch on they will pull them to the ground, leaving them no slack, it takes one C-Rank hit to get rid of each chain. The chains will only be there for four posts, and even less if the target is caught in a later post.  

    Strengths:
    Is able to catch multiple people, if there is multiple shadows around the caster.
    Leaves time for people to be able to attack the target.

    Weaknesses:
    Can catch allies also, and it changes nothing if they are on the casters side.
    A target might not get caught, thus stealing mp from the caster for no reason.
    If light magic, or something like a flash bomb is used to get rid the the shadow, the shackles will recede.

    Protegit Umbra Habitu:
    Name:
    Protegit Umbra Habitu Shadow Shielding Disguise

    Rank:
    C

    Type:
    Defensive

    Duration:
    1

    Cooldown:
    3

    Description:
    When this is used, as long as the player is within a shadow, they will be suddenly hidden and protected by an unseen shield. So even if they are found, they still have a protective barrier around them. The shield takes up to three normal C-Rank hits, four if in a smaller shadow and only one or two in a smaller one, if broken before the shield naturally goes down, it will take one more post to cooldown.

    Strengths:
    Is able to protect more people, depending on the size of shadow that the user is in.
    The camouflage is stronger in larger shadows, and the shield is stronger in smaller shadows.

    Weaknesses:
    If broken unnaturally, it will have a longer cooldown.
    The bigger the shadow that the user is in, the shield is weaker, and smaller the shadow that user is in the camouflage is weaker.
    When hidden, allies can't see the user either.

    Additum Damnum:
    Name:
    Additum Damnum Added Damage

    Rank:
    C

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    Adds a bit more extra to the caster's punches.

    Weaknesses:
    Only works when fighting with a weapon or using own body parts, does not apply to spells.
    Cannot delay one of the extra damage hits while spell is active.

    Unlocked upon user's request.


    ___________________________________________________________________


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    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2174
    Guild : Black Rose [GM]
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    Age : 20
    Mentor : Alice
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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Izayuki on 4th December 2016, 1:11 pm

    Spoiler:
    kittykool75 wrote:




    Contrôleur des Ténèbres




    Caster or Holder:
    Caster

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spines and creep them out, maybe even scare them.
    Due to the flute being broke in an incident, the dark powers from the flute where then set free from the instrument, and it forced itself into Lucius. Making it so he no longer has to cast it through a flute, changing it from holder to caster magic. It changed some of the things, but the magic is mostly the same. Still causes all of the damage it did before.

    Strengths:
    It has a wide variety of strong yet dangerous spells.
    Is strong against light magic of its rank and below.

    Weaknesses:
    Using this magic causes a toll on the users' body.
    Majority of the spells are just for the users gain, and isn't used help others.
    All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    Sicarius Scriptor Disciplina Due to his training to become an assassin, like everybody who previously possessed his magic, his stats (strength, agility, speed, etc. etc.) are increased by 30%. This also includes the damage of his spells, but only by 25%.
    Nocturnum Sensu When nighttime, this ability will boost all of the users’ now four senses. Hearing, smell, touch and even taste will be enhanced by 30%, making him have a better disadvantage over people during the night. Now due to being blind, his enhanced eye senses was split off to supply the rest.
    Sanguis Animae Concupiscentia This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his some of his stats (strength, agility and speed) by 20%. This is one of the only abilities he can use without using his magic. If people are able to see it, it as seen as a swarm black butterflies.
    Immunitatem Umbra He doesn't take damage from dark and shadow magic that is two ranks below his own. Takes 25% damage from a rank below him, 50% damage from people equal to his rank, and 75% damage one above his rank. And doesn't reduce the damage for people two ranks above his own. The damage that he doesn't receive goes back and tries to hit the original caster. This only applies to dark and shadow magic.
    Volitare In Aere This is a simple little ability that he has. The ability to fly or float above ground with no limits. Though is harder to fly when it is extremely windy, and doesn't also give him the ability to tolerate thin air.

    Spells:
    Signature Spells:
    Scutum Tenebris:
    Name:
    Scutum Tenebris Dark Shield

    Rank:
    D

    Type:
    Defensive Dark

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    Summoned through willpower, a black tinted orb will protect the user and anybody next to him. The shield will take total of 20hp (or D-Rank spell damage) before being destroyed, and if higher damage hits the shield, he will take the damage. If the shield doesn't take full amount of damage it can handle, then it will just fade away.

    Strengths:
    Protects the user and any comrades that may be right next to him, from some damage.

    Weaknesses:
    All the extra damage goes to him, even if there are other people in the orb.
    Only take a small amount of damage.

    Nigrum Legumina:
    Name:
    Nigrum Legumina Black Pulse

    Rank:
    Rank of User Max S-Rank

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    This spell sends out a sudden, large pulse, sending black ripples across the ground within a 50 meter radius (70 meters at A-Rank, 90 meters at S-Rank) of him. Acts as a AOE attack, causing whatever his rank's damage is to anybody within the range of attack.

    Strengths:
    Can attack any person within the hit zone.

    Weaknesses:
    Can be dodged if off of the ground, or out of the hit zone in time.
    Can also injure allies, if they are also within the radius of attack.

    D-Rank Spells:
    Silentium Subitum Evacuetur:
    Name:
    Silentium Subitum Evacuetur Sudden Silent Void

    Rank:
    D

    Type:
    Offensive Supportive Dark

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this spell is casted it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    Temporarily blinds and deafens opponent.
    Does not affect user.
    It is next to impossible to avoid.

    Weaknesses:
    Can affect allies also.
    There is a chance that it won’t last as long as user would wish.
    People may still be able to escape the blast.
    Is weaker to light magic of a higher ranking.
    Damage is cut in half for C-Rank, and totally ignored if higher ranking.

    Opaca Furta:
    Name:
    Opaca Furta Shady Thievery

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Once this spell is cast, whoever is in a 10 meter radius of him during the duration, will be depleted of 5% MP each post.

    Strengths:
    Takes 5% MP each post, giving him a total of 15% more.

    Weaknesses:
    Also takes from allies.
    Doesn't take 5% from all people who may be in the radius, that is just the total of it.

    Augmentum Virium:
    Name:
    Augmentum Virium Strength Increase

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Temporarily increases his physical strength by 25%.

    Strengths:
    Temporarily increases his strength.

    Weaknesses:
    Is a rather minor spell.
    Only increases his strength.

    Umbra Sanabat:
    Name:
    Umbra Sanabat Shadow Healing

    Rank:
    D

    Type:
    Supportive Dark Shadow

    Duration:
    Instant

    Cooldown:
    3

    Description:
    By placing his hands on a wound or just the person or himself that has the wounds, he can heal them. Though were he touched will leave a dark mark that his cold to the touch that fades after a while.

    Strengths:
    Heals himself or others.

    Weaknesses:
    Can only heal one person at a time.
    Cooldown is longer due to healing not being a strong suit of his dark magic.

    C-Rank Spells:
    Umbras Hallucinantur:
    Name:
    Umbras Hallucinantur Shades Hallucination

    Rank:
    C

    Type:
    Supportive Dark Shadow

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when used, will create up to twenty clones of the user that look exactly like him. One C-Rank hit will get rid of them, but they will continue to regenerate for the next three posts.

    Strengths:
    They can be used to divert away from the user.
    They will continue to regenerate until the time is up.
    They are still solid until hit, so they can attack people and hurt them.

    Weaknesses:
    They are killed in one hit of their rank.
    It can also confuse allies.
    They will have a harder time regenerating if an AOE attack is used.
    B-Ranks will have a hard time seeing which one is the real one, but A-Rank and higher can tell just fine.

    Addidit Magicales:
    Name:
    Addidit Magicales Added Magical Damage

    Rank:
    C

    Type:
    Supportive Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank spell damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    Adds a bit more extra to the caster's offensive spells.

    Weaknesses:
    Only works for enhancing the damage of spells, not on any melee thing.
    Cannot delay one of the extra damage hits while spell is active.

    Additum Damnum:
    Name:
    Additum Damnum Added Damage

    Rank:
    C

    Type:
    Supportive Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank melee damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    Adds a bit more extra to the caster's punches.

    Weaknesses:
    Only works when fighting with a weapon or using own body parts, does not apply to spells.
    Cannot delay one of the extra damage hits while spell is active.

    Hebeninos Ignis:
    Name:
    Hebeninos Ignis Ebony Fire

    Rank:
    C Purchased

    Type:
    Offensive Fire Dark

    Duration:
    4

    Cooldown:
    5

    Description:
    Hebeninos Ignis, is a spell that makes a pure black flame, it works mostly like fire, besides the fact that water doesn't weaken it, but strengthens it instead. This fire can burn anything, besides anything having to do with light magic, which is the only thing the fire is weak to. The more and longer is burns, it gets stronger by every post it's used in by 5%. The fire deals 50% C-Rank damage for each post is burns. It can spread up to 30 meters away from where the fire was originally started.

    Strengths:
    The more and longer it burns, the stronger it gets.
    Isn't weak to anything besides light magic.

    Weaknesses:
    Is weak to light magic of a higher ranking.
    Cannot burn anything having to do with light magic.
    Can no longer be controlled by him once casted.

    B-Rank Spells:
    Nigro Venas Imperium:
    Name:
    Nigro Venas Imperium Black Veins of Control

    Rank:
    B

    Type:
    Supportive Dark

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Fashioning the darkness into a needle, that once he gets it into somebodies skin, black veins will spread from that spot and he gains control of them. Can do this to only one person at a time, npcs and mages equal to the rank of the spell and lower (if they agree to it out of character, and is mostly just of socials or maybe pvp). They will become like zombies, though all of their involuntary actions are not controlled by him.

    Strengths:
    Can temporarily and NPC and make them to whatever he wants them to do, even if it is out of character for them.
    Even if the needle is pulled out, it doesn't take away the mind control.

    Weaknesses:
    Is hard to control somebody and fight at the same time.
    Doesn't work at all for people two ranks above him, and can only control a limb or something of somebody a rank higher then himself.
    Puts a lot of strain on the caster.

    Umbrae Transitum:
    Name:
    Umbrae Transitum Shadow Shifting

    Rank:
    B

    Type:
    Supportive Dark Shadow

    Duration:
    Instant

    Cooldown:
    4

    Description:
    This song allows him to teleport between shadows within a 50 meter radius, this will not work in total light or total darkness. If the person wants to take a person with them, they can only take a maximum of four other people.

    Strengths:
    Can teleport himself and other people to shadows within his radius.

    Weaknesses:
    Cannot immediately teleport to another shadow afterwards.
    This spell will not work in total darkness or light.

    Fudit Papiliones:
    Name:
    Fudit Papiliones Draining Butterflies

    Rank:
    B

    Type:
    Supportive Dark

    Duration:
    2

    Cooldown:
    4

    Description:
    Once casting this spell, he summons a swarm of butterflies. If these one of these butterflies happen to land on a person with magical powers, it will bite them. Causing damage to them, and stealing 5% of whatever their total MP is. Then it automatically goes back to the caster. Though only one butterfly can steal mp, the rest will just continue to fly around until the duration is over.

    Strengths:
    They are able to give him back MP.

    Weaknesses:
    The butterflies can be disposed of by an AOE.
    They aren't totally controlled by him, they are just summoned with the purpose of taking MP, so they will take from allies also.
    Only one butterfly can steal mp, the rest will do nothing, being annoying for the rest of the time.

    Umbra Invisibilitatem:
    Name:
    Umbra Invisibilitatem Shadow Invisibility

    Rank:
    B Purchased

    Type:
    Supportive Dark Shadow

    Duration:
    5

    Cooldown:
    6

    Description:
    While within shadows, he can make himself totally invisible. You can't hear him, sense him or anything of the sort. Though if he leaves shadows, or if light is shined on him, he will turn visible again. He also doesn't need to use it to it's full duration either, it will only be a post longer then however long he used it.

    Strengths:
    Can make himself practically like he isn't even there.

    Weaknesses:
    Is weak to light magic, even of a lower rank.
    People a rank higher then him can vaguely sense him, and people two ranks above him can sense him totally and know he is there.

    Approved~!


    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Ishval ]
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    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- The Beast- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : A Soul's Wrath
    Position : Saint of Diligence
    Posts : 2403
    Guild : Golden Phoenix [Guild Master]
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    Age : 20
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 167,935.75
    Brownie Points : 666

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: ☺ Contrôleur des Ténèbres ☺

    Post by Madame Astrid on 9th November 2017, 8:08 pm

    kittykool75 wrote:




    Contrôleur des Ténèbres




    Caster or Holder:
    Caster

    Description:
    As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spines and creep them out, maybe even scare them.
    Due to the flute being broke in an incident, the dark powers from the flute where then set free from the instrument, and it forced itself into Lucius. Making it so he no longer has to cast it through a flute, changing it from holder to caster magic. It changed some of the things, but the magic is mostly the same. Still causes all of the damage it did before.

    Strengths:
    ☺️ It has a wide variety of strong yet dangerous spells.
    ☺️ Is strong against light magic of its rank and below.

    Weaknesses:
    ☺️ Using this magic causes a toll on the users' body.
    ☺️ Majority of the spells are just for the users gain, and isn't used help others.
    ☺️ All the spells are weak to light magic of a higher rank.

    Lineage:
    Soldier of Chaos:
    Description:
    There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Ability:
    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.

    Usage:
    5 posts duration with a 8 post cooldown.

    Unique Abilities:
    Sicarius Scriptor Disciplina ☺️ Due to his training to become an assassin, like everybody who previously possessed his magic, his stats (strength, agility, speed, etc. etc.) are increased by 30%. This also includes the damage of his spells, but only by 25%.
    Nocturnum Sensu ☺️ When nighttime, this ability will boost all of the users’ now four senses. Hearing, smell, touch and even taste will be enhanced by 30%, making him have a better disadvantage over people during the night. Now due to being blind, his enhanced eye senses was split off to supply the rest.
    Sanguis Animae Concupiscentia ☺️ This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability increases his senses even more so, and increases his some of his stats (strength, agility and speed) by 20%. This is one of the only abilities he can use without using his magic. If people are able to see it, it as seen as a swarm black butterflies.
    Immunitatem Umbra ☺️ He doesn't take damage from dark and shadow magic that is two ranks below his own. Takes 25% damage from a rank below him, 50% damage from people equal to his rank, and 75% damage one above his rank. And doesn't reduce the damage for people two ranks above his own. The damage that he doesn't receive goes back and tries to hit the original caster. This only applies to dark and shadow magic.
    Volitare In Aere ☺️ This is a simple little ability that he has. The ability to fly or float above ground with no limits. Though is harder to fly when it is extremely windy, and doesn't also give him the ability to tolerate thin air.

    Spells:
    Signature Spells:
    Scutum Tenebris:
    Name:
    Scutum Tenebris ☺️ Dark Shield

    Rank:
    D

    Type:
    Defensive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    Summoned through willpower, a black tinted orb will protect the user and anybody next to him. The shield will take total of 20hp (or D-Rank spell damage) before being destroyed, and if higher damage hits the shield, he will take the damage. If the shield doesn't take full amount of damage it can handle, then it will just fade away.

    Strengths:
    ☺️ Protects the user and any comrades that may be right next to him, from some damage.

    Weaknesses:
    ☺️ All the extra damage goes to him, even if there are other people in the orb.
    ☺️ Only take a small amount of damage.

    Nigrum Legumina:
    Name:
    Nigrum Legumina ☺️ Black Pulse

    Rank:
    Rank of User ☺️ Max S-Rank

    Type:
    Offensive

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    This spell sends out a sudden, large pulse, sending black ripples across the ground within a 50 meter radius (70 meters at A-Rank, 90 meters at S-Rank) of him. Acts as a AOE attack, causing whatever his rank's damage is to anybody within the range of attack.

    Strengths:
    ☺️ Can attack any person within the hit zone.

    Weaknesses:
    ☺️ Can be dodged if off of the ground, or out of the hit zone in time.
    ☺️ Can also injure allies, if they are also within the radius of attack.

    D-Rank Spells:
    Silentium Subitum Evacuetur:
    Name:
    Silentium Subitum Evacuetur ☺️ Sudden Silent Void

    Rank:
    D

    Type:
    Offensive ☺️ Supportive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    3

    Description:
    Sudden Silent Void, when this spell is casted it acts like a flash grenade, though instead of enveloping the surroundings in a bright light and blinding and ringing the ears of victims. It shoots out a large void like blackness, and everybody hit will be temporarily blinded and deaf within a 25 meter radius. This can last up to three posts, but 20% chance it can only last two post, and 10% chance it it will last for one.


    Strengths:
    ☺️ Temporarily blinds and deafens opponent.
    ☺️ Does not affect user.
    ☺️ It is next to impossible to avoid.

    Weaknesses:
    ☺️ Can affect allies also.
    ☺️ There is a chance that it won’t last as long as user would wish.
    ☺️ People may still be able to escape the blast.
    ☺️ Is weaker to light magic of a higher ranking.
    ☺️ Damage is cut in half for C-Rank, and totally ignored if higher ranking.

    Opaca Furta:
    Name:
    Opaca Furta ☺️ Shady Thievery

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Once this spell is cast, whoever is in a 10 meter radius of him during the duration, will be depleted of 5% MP each post.

    Strengths:
    ☺️ Takes 5% MP each post, giving him a total of 15% more.

    Weaknesses:
    ☺️ Also takes from allies.
    ☺️ Doesn't take 5% from all people who may be in the radius, that is just the total of it.

    Augmentum Virium:
    Name:
    Augmentum Virium ☺️ Strength Increase

    Rank:
    D

    Type:
    Supportive

    Duration:
    3

    Cooldown:
    4

    Description:
    Temporarily increases his physical strength by 25%.

    Strengths:
    ☺️ Temporarily increases his strength.

    Weaknesses:
    ☺️ Is a rather minor spell.
    ☺️ Only increases his strength.

    Umbra Sanabat:
    Name:
    Umbra Sanabat ☺️ Shadow Healing

    Rank:
    D

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    Instant

    Cooldown:
    3

    Description:
    By placing his hands on a wound or just the person or himself that has the wounds, he can heal them. Though were he touched will leave a dark mark that his cold to the touch that fades after a while.

    Strengths:
    ☺️ Heals himself or others.

    Weaknesses:
    ☺️ Can only heal one person at a time.
    ☺️ Cooldown is longer due to healing not being a strong suit of his dark magic.

    C-Rank Spells:
    Umbras Hallucinantur:
    Name:
    Umbras Hallucinantur ☺️ Shades Hallucination

    Rank:
    C

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    3

    Cooldown:
    4

    Description:
    Shades Hallucination, when used, will create up to twenty clones of the user that look exactly like him. One C-Rank hit will get rid of them, but they will continue to regenerate for the next three posts.

    Strengths:
    ☺️ They can be used to divert away from the user.
    ☺️ They will continue to regenerate until the time is up.
    ☺️ They are still solid until hit, so they can attack people and hurt them.

    Weaknesses:
    ☺️ They are killed in one hit of their rank.
    ☺️ It can also confuse allies.
    ☺️ They will have a harder time regenerating if an AOE attack is used.
    ☺️ B-Ranks will have a hard time seeing which one is the real one, but A-Rank and higher can tell just fine.

    Addidit Magicales:
    Name:
    Addidit Magicales ☺️ Added Magical Damage

    Rank:
    C

    Type:
    Supportive ☺️ Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank spell damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    ☺️ Adds a bit more extra to the caster's offensive spells.

    Weaknesses:
    ☺️ Only works for enhancing the damage of spells, not on any melee thing.
    ☺️ Cannot delay one of the extra damage hits while spell is active.

    Additum Damnum:
    Name:
    Additum Damnum ☺️ Added Damage

    Rank:
    C

    Type:
    Supportive ☺️ Dark

    Duration:
    3

    Cooldown:
    4

    Description:
    This is literally what it says, for three posts it will cause more damage. It cases whatever the caster is using to fight, to have more damage. Whatever damage the user does, it will add an extra 50% of C-Rank melee damage. It will only work for ten hits, then it won't work anymore. So in total it will cause 5 C-Rank hits.

    Strengths:
    ☺️ Adds a bit more extra to the caster's punches.

    Weaknesses:
    ☺️ Only works when fighting with a weapon or using own body parts, does not apply to spells.
    ☺️ Cannot delay one of the extra damage hits while spell is active.

    Hebeninos Ignis:
    Name:
    Hebeninos Ignis ☺️ Ebony Fire

    Rank:
    C ☺️ Purchased

    Type:
    Offensive ☺️ Fire ☺️ Dark

    Duration:
    4

    Cooldown:
    5

    Description:
    Hebeninos Ignis, is a spell that makes a pure black flame, it works mostly like fire, besides the fact that water doesn't weaken it, but strengthens it instead. This fire can burn anything, besides anything having to do with light magic, which is the only thing the fire is weak to. The more and longer is burns, it gets stronger by every post it's used in by 5%. The fire deals 50% C-Rank damage for each post is burns. It can spread up to 30 meters away from where the fire was originally started.

    Strengths:
    ☺️ The more and longer it burns, the stronger it gets.
    ☺️ Isn't weak to anything besides light magic.

    Weaknesses:
    ☺️ Is weak to light magic of a higher ranking.
    ☺️ Cannot burn anything having to do with light magic.
    ☺️ Can no longer be controlled by him once casted.

    B-Rank Spells:
    Nigro Venas Imperium:
    Name:
    Nigro Venas Imperium ☺️ Black Veins of Control

    Rank:
    B

    Type:
    Supportive ☺️ Dark

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Fashioning the darkness into a needle, that once he gets it into somebodies skin, black veins will spread from that spot and he gains control of them. Can do this to only one person at a time, npcs and mages equal to the rank of the spell and lower (if they agree to it out of character, and is mostly just of socials or maybe pvp). They will become like zombies, though all of their involuntary actions are not controlled by him.

    Strengths:
    ☺️ Can temporarily and NPC and make them to whatever he wants them to do, even if it is out of character for them.
    ☺️ Even if the needle is pulled out, it doesn't take away the mind control.

    Weaknesses:
    ☺️ Is hard to control somebody and fight at the same time.
    ☺️ Doesn't work at all for people two ranks above him, and can only control a limb or something of somebody a rank higher then himself.
    ☺️ Puts a lot of strain on the caster.

    Umbrae Transitum:
    Name:
    Umbrae Transitum ☺️ Shadow Shifting

    Rank:
    B

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    Instant

    Cooldown:
    4

    Description:
    This song allows him to teleport between shadows within a 50 meter radius, this will not work in total light or total darkness. If the person wants to take a person with them, they can only take a maximum of four other people.

    Strengths:
    ☺️ Can teleport himself and other people to shadows within his radius.

    Weaknesses:
    ☺️ Cannot immediately teleport to another shadow afterwards.
    ☺️ This spell will not work in total darkness or light.

    Fudit Papiliones:
    Name:
    Fudit Papiliones ☺️ Draining Butterflies

    Rank:
    B

    Type:
    Supportive ☺️ Dark

    Duration:
    2

    Cooldown:
    4

    Description:
    Once casting this spell, he summons a swarm of butterflies. If these one of these butterflies happen to land on a person with magical powers, it will bite them. Causing damage to them, and stealing 5% of whatever their total MP is. Then it automatically goes back to the caster. Though only one butterfly can steal mp, the rest will just continue to fly around until the duration is over.

    Strengths:
    ☺️ They are able to give him back MP.

    Weaknesses:
    ☺️ The butterflies can be disposed of by an AOE.
    ☺️ They aren't totally controlled by him, they are just summoned with the purpose of taking MP, so they will take from allies also.
    ☺️ Only one butterfly can steal mp, the rest will do nothing, being annoying for the rest of the time.

    Umbra Invisibilitatem:
    Name:
    Umbra Invisibilitatem ☺️ Shadow Invisibility

    Rank:
    B ☺️ Purchased

    Type:
    Supportive ☺️ Dark ☺️ Shadow

    Duration:
    5

    Cooldown:
    6

    Description:
    While within shadows, he can make himself totally invisible. You can't hear him, sense him or anything of the sort. Though if he leaves shadows, or if light is shined on him, he will turn visible again. He also doesn't need to use it to it's full duration either, it will only be a post longer then however long he used it.

    Strengths:
    ☺️ Can make himself practically like he isn't even there.

    Weaknesses:
    ☺️ Is weak to light magic, even of a lower rank.
    ☺️ People a rank higher then him can vaguely sense him, and people two ranks above him can sense him totally and know he is there.

    Unlocked upon user's request.


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      Current date/time is 22nd November 2017, 4:58 pm