- Job Info:
title: The Desert!
Player Requirements: 15 posts per player minimum, 20 posts per player maximum (300 words a post) - Requires at least 1 B rank mage to participate. Other than its C rank minimum and max of three mages.
Requirements: Search for the Merchant's believed to be dead crew, and the treasure he was searching for.
Keep the Merchant alive.
Client Location: Desert village
Mission location: Forgotten Desert.
Description: Sandstorms have been appearing frequently, revealing lost treasure amongst the valleys of domes; attracting treasure hunters of all sorts. A traveling merchant was walking through the Forgotten Desert with a small team of treasure hunters hoping to find something buried amongst the ruins. A sandstorm arose around the merchant's group and they became under attack. The merchant's team was slaughtered; where as he managed to escape. He spent days in the desert, lost, until finally he came across other travelers and hitched a ride to the nearest village. Once in the village, the merchant was rushed to the hospital where a stinger was found embedded into his spine. The stinger was that of a scorpions', and he was given antitoxin. The merchant, now said to be hysterical from being in the sun too long and poison from a scorpion, is trying to get people's attention about the monsters hiding in the sandstorms in the streets of the village. He also mentions about a valuable treasure amongst the ruins where his group was allegedly attacked; and is willing to pay for anyone to help him go reclaim it as long as they are understanding the stakes.
Encounter able Enemies while on your way to the location:
Weak:Rattle Snakes. Scorpions. Tarantulas. Cactoids. - Three of any of these. They take a D rank to bring down. They are normal sized.
Normal: Thieves/Bandits - Three thieves dressed in desert gear and armed with knives. They take a single B rank to bring down.
Strong:Sand whales. - Large whales that travel through the sand like it was water. They are capable of firing blasts of sand at you from their spouts to do B rank damage. They require three B ranks to bring down.
Enemies at mission location:
Weak monsters: Scorpions. - Large scorpions about the size of an alsation. They have powerful claws for doing C rank damage. IF they poison you then you will be slowed by 25% and receive C rank damage per post for three posts or until healed. Takes two B ranks to bring down
Normal Monsters: Demi-Basilisks - Large snakes with poisonous fangs and deadly eyes. Roll a D6 each post. If you roll an odd number you get hit with B rank damage from its stare and receive a stack. If you receive three stacks you are slowed by 50%. Their fangs have the same poison effect as the normal scorpions. These take three B ranks to bring down.
Strong Monsters: Giant Scorpions - Scorpions around the size of a car and equipped with three stingers. Their claws and stinger do B rank daamge. The poison from the stinger does B rank damage per post for three posts. -These take four B ranks to bring down
Boss: Chimera - a legendary creature and lord of the desert. It's body consists of the body and head lion, the head of a goat, and the head and body of a serpent for a tail. Do not underestimate this beast under all costs, for it's poisonous tail is enough to kill even the most durable light mages, and it's claws and fangs are strong enough to crush bones with ease. This creature's presence is said to bring abnormal heat waves in the already blistering hot desert, as well as vicious sandstorms. Poison is same as the Giant Scorpions. All other attacks do B rank damage. - Takes eight B ranks to bring down.
Rewards: The merchant can't pay you for he has lost his caravan in the sandstorm. He can however appeal the appraisal of lost items in the dessert that can range from Rusted Strong items (Takes 5,000 jewels to repair rusted items), to treasure each valuing 2000-3000 Jewels when sold. Some Items however can be worth nothing as they are either too rusted to be recognized, and or they are not valuable.
Roll the normal dice when you wish to find an Item: Each player can only carry 3 items only. Players can only roll 4 Times, never all at once. They must each be seperate; seperated by at least 4 posts.
1- 2000 jewel treasure
3- 0 Jewels
6- Strong Item
There are times a mage within the confines of the darkness will step out into the light for a chance at redemption.... these are not one of those times. A job like this would never be taken by Raiza for petty to take for the 'helping' of another person. Perhaps it would have been had the client actually had their hands closer to the darkness. However Raiza had heard of the Kugeki kings of darkness just from one man, an unreliable source but with no where to truly turn. This was a potential lead, but would it be enough
Crumpling the paper in his hand as he eventually left the guild hall, Raiza would begin his journey towards the forgotten deserts. Though this could be a great deal of a potential lead. Disregarding the fact he assumed the other guilds knew about the Kugeki kings of darkness, he had to do this alone. His own guild master was on vacation, while he could turn to basilisk fang or Tartarus, it just seemed better this way. Besides if there were no leads to be found then at the very least treasure could be scavenged. However to even get to the rumored spot he would no doubt have to travel across a wide area of the forgotten deserts. This alone made it quite the annoying bit, yet he understood what had to be done. This time, he would prepare much more ahead of time and get an animal to ride.
"Twix, you okay with extreme heats?" Trying to figure out if he should leave twix at the cave he lives in or not, only to recieve a yes. "Well then, time to start heading towards the desert hmm" A rather cold chuckle as he finished packing supplies on an undead horse from the guild to head off and ride into and through the forest. Time to get this job done and over with anyways.