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    Refraction : Sword King

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    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Refraction : Sword King

    Post by Chaotic Rumble on March 10th 2016, 11:59 pm

    Magic

    Primary Magic:
    Refraction: Sword King
    Caster or Holder:
    Caster
    Description:
    Refraction, or Recreation as more commonly known, is a very peculiar magic.  The easiest way to understand it would be that it’s a magic that holds the ability to alter, create and destroy reality, practically forcing the users desires onto it and proving otherwise to the absolute ways of the known reality with reach Refraction user doing so with different theories and concepts.  It is a magic not meant for mortals.

    However, Seru isn’t exactly a mortal any longer.

    Seru, originally, was never meant to be able to use this type of magic, but through strange events, became the being she is now.  In essence, she is a “glitch” in Akasha, because the way she achieved her nearly god-like status was never intended, realizing to be a body of Chaos.  This came to be when a young demon, known as Ayeseru at the time, dove into desperate power.  Before his last moments, he was able to circumvent the limits that were put on him in order to create his own reality by accessing the limitless knowledge of Akasha, the origin of everything and all to come, one of pure Chaos.

    As he “died”, only his body was destroyed, yet, his shadow, what could be considered his soul and existence, survived.  Using that existence, it was a catalyst that eventually formed the being now known as Seru.  Eventually found by a man named Aegis Bright who very hesitantly took her into his “care”, she was able to know more of the world and more importantly her abilities.  The two have yet to truly find out what she is, however.

    Seru’s use of Recreation:
    Seru took the teachings from Aegis and used it to create her own style of fighting.  While she kept the similarities of both being swordmasters, that’s about where the similarities end.  Aegis tends to focus more on speed, while Seru tends to focus more on flowing movements and outmaneuvering the opponent; a duelist.  She is capable of using Creation, Recreation, and Manipulation spells like Aegis can, but does so in her own way which reinforces her duelist approach.

    When it comes to the use of this magic, most of it comes to personal preference, and Seru has chosen to walk the path of a swordmaster that would be the best at what she does - dueling.  As a result, her abilities tend to reflect that.

    Strengths:
    - Seru’s creations with this magic will not tire her more than the initial cost and mental capacity needed to actually form whatever she is making, meaning that she can have extended use without it further taxing her.
    - Every Recreationist puts an incredible amount of strain on their bodies.  In order for her body to actually cope with the insane amount of strain, Seru has much higher strength, endurance, and speed to keep up with it.
    - Seru is capable of creating practically anything.  Each of her creations seem like they’re exactly the same as a real copy, because they basically are a real copy.  If she knows how to make something, she can make it.  Because of this, she has a fantastic amount of utility.
    Weaknesses:
    - It’s a very selfish magic.  Seru doesn’t have many, if any, abilities that can directly enhance or heal her allies in any way, making it almost entirely revolved around her, and what she can do with it.
    - Seru doesn’t have many, if any, abilities that will allow her to actually block things off entirely, so most of the magic is utility and offensive based.
    - Seru’s mana is quite possibly the most pure form of magical energy.  That being the case, it’s practically life energy.  Because of this, she has given up on any possibilities to have a standard element to her spells and magic (fire, ice, lightning, etc).
    - Seru is a swordmaster living in a world where there are many Magi.  Even with magic, she would prefer to get up in your face and dice and hack away, and because she does this, she’s already in an immediate disadvantage against most opponents; odds are they’ll have range on her.
    - Seru’s particular use of her magic is that of a duelist.  She is an absolute monster when it comes to taking on a target one on one, however, the more and more enemies appear, the harder and harder will it be for her to spread her focus onto multiple enemies to take them down, because her spells and abilities generally don’t allow her to do so in quick succession.
    Lineage:

    Unique Abilities:

    Magic Resistance:
    Magic Resistance
    Seru has very unusual characteristics to her magical energy.  That being the case, her body naturally developed a resistance to magic.  As she currently is, the resistance is as follows:

    - D and C-Rank spells - 25%
    - B and A-Rank spells - 20%
    - S and H-Rank spells - 15%

    Irregular Guard:
    Irregular Guard
    Seru, through training herself, has managed to develop a way to block, or even parry things from the most interesting places.  She is able to block strikes that come from behind her by only sending her hilt back, for example, and block is successfully.  This doesn’t mean to say she can block anything, but what it does mean is that she can block through her weapon in any way.

    The Swordmaster:
    The Swordmaster
    Through training, Seru has learned how to master any sword.  Longswords, curved swords, greatswords, Seru knows it all.  She’s most adept, however, at using a broadsword.  Seru is capable of performing small dashes when she attacks or swings her weapon.  In addition to this, Seru has also been able to train herself, with a little bit of help using mana, to enhance her body to what would seem inhumane.  This allows her to perform incredible acrobatics, increase her maximum jumping height by 125 meters, and increases her maximum speed, too (by 30 meters per second).

    Absolute Sight:
    Absolute Sight
    Seru, through training, has learned to perceive the world through the weaves of Akashic leylines.  She is completely aware of what is happening within a 70 meter radius.  If she closes her eyes, or they’re somehow hindered, she can use this ability to “see” what’s around her in the same way bats would, only in a magic version of it; she takes the information she perceives and constructs a mental image of it.  With this ability, she can see as far as 2 kilometers, and if she really tries, she can see as far as 4, however, cannot see past 70 meters when using her magical echolocation.

    Infinite Creation:
    Infinite Creation
    Seru knows the creation process of most mundane items.  This includes chairs, silverware, and all of those basic items, and she can create them.  Because they have very little use and are mostly there for situational purposes, it makes them free of any magical energy cost.

    Trackless Step:
    Trackless Step
    This technique was developed by Seru that combines breath control and footwork at the same time to decrease the distance from her to the target in an instant.  Like the name of this ability suggests, it’s not actually an extremely fast movement that allows her to teleport or move extremely quickly, but is instead a movement that the opponent cannot see or track, thus making it appear like she has teleported or moved extremely fast.

    How does it work?:
    Humans can’t recognize everything they see or hear in detail, because the brain will overheat.  This technique works by hiding Seru’s existence under her opponents unconscious mind.  As a result, the opponent can see Seru, but they don’t know that they can see her.  Their eyes follow Seru’s moves, but the conscious categorizes it as unnecessary information, making it unrecognizable.  This only works with movement; being able to apply this to actual offensive or defensive moves requires mastery of the skill that Seru simply does not have under normal circumstances.

    Dimensional Aid:
    Dimensional Aid
    After training intensely, Seru developed a very interesting ability.  Using basic lythical manipulation, she is capable to completely change the direction of her momentum passively.  When someone does something and Seru desires to react, she can spend 2% of her maximum mana  to perceive an outcome that will annul the volume of an enemy attack.  She can then summon an image of herself that performs that action, and by using willpower and lythical manipulation, she can convince reality that she achieved the desired effect.  That mostly works on elementary actions; if Seru has something that can physically deflect a spell, then this ability can work on that, too, but becomes more costly; she will still take half of the damage and 5% of her magical energy since it’s more straining to impose that onto reality as an effect.  Even though it looks to Seru like it’s the best course of action, it may not be; she still functions as a human in many ways, and decision making is definitely one of them.



    Last edited by Chaotic Rumble on March 13th 2016, 8:25 pm; edited 4 times in total


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    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 10th 2016, 11:59 pm

    Signature Spells

    Lith Infusion:
    Name:
    Lith Infusion
    Rank:
    S-Rank Signature Spell
    Type:
    Offensive
    Duration:
    Toggle
    Cooldown:
    2 posts if unactivated
    Description:
    Seru is a very petite woman.  She’s very fragile, and her own reach is pretty short, while at the same time, she’s not all too strong (when compared to other Recreationists).  This spell doesn’t actually solve her being fragile, however, does to some extent solve her reach and strength problem.  By infusing her weapon with enough mana, whatever weapon Seru may be wielding is extended in range by the same length as Excalibur (50 inches; 4’3 in feet), and so does its width (4 inches).  In addition to that, the mana itself deals S-Rank damage, so if Seru were to strike a target with the actual blade while this spell is active, they would receive the damage the blade would have dealt + S-Rank damage, otherwise, if only the mana struck, they would receive S-Rank damage.

    While she can use this ability with any weapon, the condition of the weapon is not guaranteed.  Seru applies an insane amount of mana to the weapon she is using this ability on, and because so much is being used, it is possible for the weapon to be damaged, or even destroyed, meaning that only weapons that have somehow been reinforced to the limit  can actually withstand this ability, or, if the weapon is very special.

    The mana is a brilliant cyan in colour, and can cut through regular objects and terrains cleanly.  The mana is capable of blocking attacks, since it’s simply the extension of a sword, only done with pure mana.  It’s very important to note that because the extension is made out of mana, the damage it deals is magical damage, and thus counts as a spell.

    Strengths:
    - Increases her melee range by a sizeable amount, making it an excellent spell to kite around opponents with and clash equally with those mid-ranged fighters and spell users.
    - Significantly increases her weapon’s damage.
    Weaknesses:
    - Requires a very powerful weapon, or a very special one to use.  Anything below Artifact will be destroyed immediately if Seru were to use this ability with it.
    - Despite the fact it increases range, it’s not enough to deal with the targets that work best far away from their target.
    - This spell can also be used with weapon spells, however, they must come from another Recreationist, or herself.
    - Seru needs to be somewhat careful where she swings.  This spell significantly increases her striking reach, and as a result, it would be possible to strike things she does not intent to harm, and could quite possibly hit terrain she doesn’t want to hit.
    - This spell can be de-spelled through multiple ways. If an S-Rank spell collides with it, it will instantly be de-spelled, otherwise it will be able to take hits from lower ranked spells till it would be the equivalent of an S-Rank spell. The spell can also be de-spelled by having Seru strike defensive spells such as barriers and the likes; same rules apply here as they do with offensive spells, though the strikes will STILL deal damage to the barriers.

    Leyline Manipulation:
    Name:
    Leyline Manipulation
    Rank:
    D-Rank Signature Spell
    Type:
    Utility, Mobility
    Duration:
    Insant
    Cooldown:
    None
    Description:
    Seru is capable of visualizing the structure of a leyline, thus  allowing her to actually view the magical leylines that pass around her.  Seru then is able use her basic manipulation over leylines in order for it to “carry” her momentum by attaching some of her magical energy to it.  Doing this makes Seru travel at a speed of 200 meters per second until she decides to detach herself or she reaches the maximum distance, which is 7 meters in this case.  The visuals of the spell are Seru suddenly disappearing, leaving a trail of cyan in her wake, until she reappears to her desired location, making it practically impossible for the eye to track Seru’s actual movements.  It’s very key to note that she will still remain materialized.

    Strengths:
    - A fantastic mobility spell which may be used 3 times per post.
    - Seru doesn’t have to travel in a straight line.
    Weaknesses:
    - Seru is unable to pass through solid objects; an attempt to do so will bring her to a complete standstill.
    - Seru cannot carry others with this ability, meaning it’s for her use and her use alone.
    - Even with all of the uses of this spell added up together, it still doesn’t cover much ground, meaning that this ability is mostly used for Seru to re-position herself in a fight or dodge sudden attacks (if she can react in time).


    Last edited by Chaotic Rumble on March 16th 2016, 9:21 pm; edited 3 times in total


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    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 12:00 am

    D-Rank Spells

    Linkstep:
    Name:
    Linkstep
    Rank:
    D-Rank
    Type:
    Utility, Mobility
    Duration:
    Instant
    Cooldown:
    2 Posts
    Description:
    Seru, as a swordmaster, had to learn some techniques from another after practically restarting life anew, and this technique comes from the person who did just that - Aegis.  Seru is able to see the leylines that flow into an entity and is able to “link” herself to them, instantly being transported next to the entity.  The best way to imagine this is to imagine a steady stream of water, and Seru literally “goes with the flow”.  The actual visuals, however, are of Seru suddenly vanishing in a brilliant cyan colour, instantly appearing next to the entity.  It can be used twice within the post it is activated, and has a 15 meter range.

    Strengths:
    - An extremely good gap closer, since it’s almost the same as teleportation.
    - As long as a living being is within the range of the ability and Seru can perceive them, she can Linkstep to them.
    Weaknesses:
    - Only living beings can be Linkstepped to; anything else doesn’t have the appropriate leylines required.
    - Seru cannot go through objects with this, so the target needs to be in clear sight in order for her to make true use of this ability.
    - Despite the fact it’s a gap closer, it can only be used from a relatively short range.

    Mist Movement:
    Name:
    Mist Movement
    Rank:
    D-Rank
    Type:
    Utility, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    This an ability that Seru took as an idea from Aegis, but changed it by a significant amount.  Whenever Seru dodges or performs a dash, the moment she moves, a mist cloud will quickly cover her and make her invisible and disappear immediately after till her foot touches the ground (in the case of flying or being in the air for extended periods of time, it’s when she actively moves).

    Reflective Guard:
    Name:
    Reflective Guard
    Rank:
    D-Rank
    Type:
    Defensive, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    The way Seru’s guard works is very unusual.  Whenever she successfully blocks a physical attack with her sword, the force used for that attack will be sent in the opposite direction of where it was aimed for (E.G Seru blocks a dagger stab with her sword, the force used to attempt to stab Seru will be sent backwards, meaning the one who attempted it will have their arm jerking backwards).  Seru can do this with spells, too, but only if she has the proper equipment that actually allows her to parry or block spells with (if she has a spell that would allow this then it could be used in conjunction with this ability).  The reasoning for this is because she constantly has an invisible barrier around her made out of magical energy that will push harmful energy away from her, but is conditional in its activation.

    NOTE: Things such as swords clashing and whatnot do not count towards a block.  In order for this ability to actually work, Seru needs to legitimately block something with her weapon.

    Stability:
    Name:
    Stability
    Rank:
    D-Rank
    Type:
    Utility, Anti-Crowd Control, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    Through some training, Seru has managed to elevate her body above the norm to obtain better control of her body.  She perceived the weak points in her body and made a habit of driving mana into them in order to strengthen them.  As a result, her stability is far greater than normal and has a certain amount of resistance to movement impairing and physical manipulation effects that an opposing spell may have.  The strength of slows, knock up/back/forward and so on, are passively reduced by 35%.

    Absolute Perception:
    Name:
    Absolute Perception
    Rank:
    D-Rank
    Type:
    Utility
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description:
    With this ability, Seru is capable of perceiving things much slower than normal, which allows her to see things she normally wouldn’t be able to see.  She can see things up to 95% slower in this state, which allows her to react and predict some things she normally wouldn’t be able to.  The way this actually works, however, is by Seru driving enough mana to her brain in order to speed it up to inhumane levels so that she can naturally perceive things much, much quicker, and thus the information her brain processes is also much quicker.

    When this ability is active, Seru’s eyes will be glowing cyan in colour, and leave a brief trail of cyan when she moves her head.

    Strengths:
    - Allows for Seru to perceive things much quicker, so she can see and react to some things she normally wouldn’t be able to.
    Weaknesses:
    - Despite Seru being able to see things at a much slower rate, it doesn’t make the environment and actions slower than they actually are, it’s just the way she’s seeing them.
    - Even though her mind is capable of seeing things slower, with the exception of her head, her body also moves slower.  Her hips and below still move 95% slower.  Her waist and above, till her neck, will move 75% slower.  Her head can move normally.  It’s key to remember that it’s only when she’s perceiving things slower than they actually are.


    Last edited by Chaotic Rumble on March 16th 2016, 9:24 pm; edited 2 times in total


    _____________________________________________________________________________________






    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 12:00 am

    C-Rank Spells

    Dimensional Cut:
    Name:
    Dimensional Cut
    Rank:
    C-Rank
    Type:
    Offensive, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    This is one of the final abilities Seru took from Aegis and changed it to actually be something that is hers.  With this ability, whenever Seru makes a swing with her weapon, it leaves behind a cut that’s in another dimension that’s “frozen”, as though it’s stored in space.  She can decide to then “activate” that cut to have that cut performed again in the exact location she swung at in the exact same way.  The cuts can be seen by anyone, however, don’t deal spell damage; they deal damage equal to the damage of the weapon swung and count as a normal attack from the weapon, which means they can still be dodged or blocked with good reaction timing and speed.  If she desires, it can be activated immediately once it’s formed.

    Absorption:
    Name:
    Absorption
    Rank:
    C-Rank
    Type:
    Utility, Manipulation, Self-Healing
    Duration:
    4 posts
    Cooldown:
    5 posts
    Description:
    A very key ability to Seru.  Whenever she strikes an enemy, their life force slowly depletes, and they slowly lose the mana that allows them to keep on fighting.  Anyone, or anything, can do this to anyone, or anything; it’s simply cause and effect of something harming another.  Seru, however, doesn’t let that life force go to waste, or at least entirely.  She is able to keep a small portion of the life force in her weapon, and then give it to herself immediately after swinging and successfully striking a target.  To be more precise, if she successfully manages to strike an enemy with a weapon while this ability is active, she will heal herself for 10% of the damage dealt by the weapon.

    Strengths:
    - A fantastic ability to keep Seru healthy enough in battle, so long as she can strike a target.
    - Seru’s fists count as a weapon, too.
    Weaknesses:
    - This ability will only heal Seru if she uses a weapon to perform damage.
    - That being said, enhancements to her strikes with the weapon that deal spell damage won’t count towards the healing factor.  For example, if Seru has Lith Infusion active and strikes and enemy with only the mana, she would not be healed for 10% of the damage dealt.
    - This ability doesn’t heal Seru for a crazy amount of health.  That being the case, if she wants to make the most of this ability, she needs to be able to simultaneously dodge and strike a target as efficiently as possible.
    - Seru cannot heal beyond 15% of her maximum health for the spell duration and will be set on cooldown if this is reached before the duration is over.

    Recreation Art:
    Name:
    Recreation Art: Origin Perception
    Rank:
    C-Rank
    Type:
    Tactical, Utility, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    Seru focuses onto a single entity and looks “through” it; she can see how it’s made, what makes it up, etc after having infusing her eyes permanently with her own mana.  She can normally do this to things with no life, and this proves very valuable for whenever she is looking for something such as the best entrance route into a fortress.  She can decide to further focus her eyes and allowing her to apply this to living beings, also being able to learn their name, age, origin, history, etc (never their magic), however, that’s not the true purpose of this ability in a battle.  With this ability, Seru will be able to see the precise weak points in a target (usually joints, depending on the structure and what the enemy actually is) and if she strikes them with her weapon, the damage of that attack will be increased by 30%.

    How Seru’s Origin Perception looks like in action:
    Spoiler:



    Blade Technique :
    Name:
    Blade Technique : Sweeping Blade
    Rank:
    C-Rank
    Type:
    Counter-Offensive
    Duration:
    Instant
    Cooldown:
    3 posts
    Description:
    A deadly spell of Seru’s counter-offensive capabilities.

    Stage One: Seru prepares a brief stance in less than quarter of a second before an attack lands to block it.  If it’s a melee or physical attack, it is blocked off completely.  If it is a magical attack, she will still take damage, but reduce that by 20%, and half that amount for spells higher ranked than this one and 10% more towards spells that are lesser in rank.

    Stage Two: Seru will instantly find the most ideal leyline and dissolve her body into pure mana and in her new form will travel directly in front, behind, to their left, or right side of whatever struck her in an instant.  Having formed her normal body, she can then perform three extremely rapid slashes or slashes in the span of half a second, or a combination of the two.

    Strengths:
    - A fantastic ability that allows Seru to use the enemy’s offense against them.
    Weaknesses:
    - Seru will have to suffer most of the damage if this technique is used against a spell.
    - Her strikes have absolutely no additional bonuses.  That being the case, they work exactly as they do normally, and the damage this spell deals is reliant on how much damage her weapon deals.
    - Additionally, because of the fact the strikes are completely unchanged on its own, they can still be blocked, or those with foresight, dodged.


    Last edited by Chaotic Rumble on March 18th 2016, 5:09 pm; edited 5 times in total


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    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 12:00 am

    B-Rank Spells

    Blind Justice:
    Name:
    Blind Justice
    Rank:
    B-Rank
    Type:
    Utility
    Duration:
    5 posts
    Cooldown:
    6 posts
    Description:
    A very simple ability, yet a very deadly one, too.  What it does is allow Seru to “conceal” an attack every two swings of her sword.  What this means is that the first swing of her weapon will be seen normally, however, the swing after that, they won’t be able to see, allowing Seru for some attacks that might surprise the opponent and allow for some good combinations with higher success of pulling them off.

    Strengths:
    - Grants Seru an attack one every two swings that will be practically invisible, because it cannot be seen.
    Weaknesses:
    - It’s still a regular sword slash, even if it cannot be seen.  As a result, it can be blocked, dodged, parried, etc.
    - The spell has no direct offensive properties.  Seru has to be performing an action that is considered “attack” to even hope to get use out of this spell, meaning that if she’s being pushed back or cannot attack for some reason, she’ll have trouble utilizing this spell.

    Blade Technique :
    Name:
    Blade Technique : Shockwave
    Rank:
    B-Rank
    Type:
    Offensive
    Duration:
    Insant
    Cooldown:
    4 posts
    Description:
    This spell has two versions which are extremely similar to one another.  The first version of it is a  regular slash.  The second one comes from defending, dodging, or parrying something, and if the target is ranged, she will dash up to 30 meters closer to them, and then perform a slash if in range.  What remains the same about the two versions, however, is what happens after that slash.

    Seru will send a very small portion of her mana through her blade which will then be transmitted to her target in an attempt to disrupt their muscle movement.  While the slash itself will deal damage if it hits (equivalent to a basic attack from her weapon), it doesn’t matter if it’s blocked, because it bypasses armour and weapons in order to numb either the left or right arm, whichever she strikes closest to.  If the target happens to be equipping something on that hand, they are forced to drop it.  Numbness remains for a single post, meaning for an entire post they will be unable to use that arm.

    Strengths:
    - The technique numbs one of the arms, depending where Seru strikes closest to, making it almost unuseable and forcing them to drop whatever they may be holding, if anything, on that hand.
    Weaknesses:
    - Seru has to actually be able to touch something of the opponent that is somehow connected to them, whether it be their sword, polearm, armour, or even their bare selves, which means dodging will render this spell practically worthless.
    - Other than the mana that Seru transmits through her weapon, her strike is unempowered in any way, meaning that it can be considered “average”.

    Honorable Trace:
    Name:
    Honorable Trace
    Rank:
    B-Rank
    Type:
    Offensive, Utility
    Duration:
    Instant
    Cooldown:
    4 posts
    Description:
    Whenever Seru is around someone, she will register their magical energy patterns that they subconsciously emit into the air and memorize it.  Doing so provides two purposes, both very similar to one another.  The first one is a pretty simplistic gap closer - she will transform into a bright cyan light; magical energy and then appear within a few feet of her target, and that’s all there is to that portion of the spell so long as they're within 40 meters of her.

    The second portion, which is its true use, is if a said target vanishes or leaves a thread through the use of magic or something, Seru will be able to trace their mana back to them and follow.  She will be able to follow them through places, no matter the distance, in order to “finish what they started”, so to speak.  She won’t actually follow them through to a next thread, though they will have to make a thread elsewhere and continue with the same factors they had in the previous thread; thread location is decided by the initial traveler.

    Strengths:
    - Allows Seru to gap close in on a opponent fairly well and easily, even “following” through threads.
    Weaknesses:
    - Seru will be unable to “follow” a  target through threads if the spell is already on cooldown for using the first effect.
    - The spell costs double the mana it normally would for a B-Rank spell if the second effect is used.

    Replica:
    Name:
    Replica
    Rank:
    B-Rank
    Type:
    Recreation
    Duration:
    6 posts
    Cooldown:
    7 posts
    Description:
    Seru is a very peculiar fighter in the sense that she can “feel” the opponent and what they do whenever she fights someone; it’s a strange, strong bond she can create with anyone she battles almost immediately.  What’s even more strange is that Seru, with just clashing her weapon against another, will immediately know the blueprints to that weapon.  As a result of this, she is capable of recreating it and use it herself.  She can also do this to her own weapons.

    There are some very key notes to this, however.  To begin with, Seru needs to have her weapon, whatever it may be at the time, clash with the foe’s weapon, otherwise she won’t be able to know the blueprints of the weapon and she won’t be able to recreate it.  Secondly, if the weapon happens to have elemental abilities or is made out of something elemental like lightning or poison, Seru will be unable to use the abilities/make the weapon.  This is because she has forfeited the use of any elemental magics by becoming what she has now.  Third, while she can use it for extended periods of time, she cannot constantly keep it out, for it is not rightfully hers.

    Strengths:
    - Allows Seru to use weapons of others or create another one of her own.
    Weaknesses:
    - Seru needs to clash with the weapon with one of her own to know its blueprints
    - Seru cannot recreate elemental weapons or use elemental abilities the weapon may have.
    - There are some weapons Seru isn’t proficient with, so even if she recreates one of those weapons, she’ll probably not perform well with them.
    - Seru remembers the blueprints for the weapons she has clashed with for the remainder of the thread, but will forget them at the start of a new one.

    Additionally purchased spells:

    Blade Technique :
    Name:
    Blade Technique : Purity
    Rank:
    B-Rank
    Type:
    Offensive, Multi-target
    Duration:
    Instant
    Cooldown:
    4 posts
    Description:
    Seru gets ready and modifies her stance according to the situation.  As this is happening, Seru is driving mana into her muscles in preparation for her act.  She does this in order to give them extra “energy”, which allows for a temporary alteration in them and making them stronger than before or carry something more to it.  This takes a single second.

    Once all of this is done, Seru will unleash all of the stored energy to shoot herself forward up to 50 meters as though it was nothing.  Once Seru reaches an enemy, she will perform a swing with her sword, dealing damage according to how much damage her weapon deals, but the more important aspect is the fact she drives a small amount of her mana in an attempt to “purify” the target, her mana dominating theirs by keeping it in check, effectively temporarily disabling any buffs they may have because otherwise it would be a modification, sending them on cooldown and instantly ending their duration.  If there are more enemies in range, she can do this to up to one more target.

    Strengths:
    - Allows Seru to remove buffs.
    Weaknesses:
    - Her mana is pure, which is how it can dominate the mana of others in this regard.  Unfortunately, this also applies to when others are attempting to buff her up; they’re reduced in duration by half than they normally would be if they do not come from her.
    - The target struck will receive 50% of the magical energy used in that buff back (if the buff didn’t cost ANY magical energy, 2.5% is automatically given to them anyways).
    - Seru CANNOT remove any H-Rank spell buffs.


    Last edited by Chaotic Rumble on March 18th 2016, 5:17 pm; edited 5 times in total


    _____________________________________________________________________________________






    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 12:00 am

    A-Rank Spells

    Dimensional Reversal:
    Name:
    Dimensional Reversal
    Rank:
    A-Rank
    Type:
    Utility, Manipulation, Counter
    Duration:
    3 posts
    Cooldown:
    5 posts
    Description:
    Seru creates a small dimension in which she confuses her opponent in.  In this dimension, whatever Seru may be seen doing, she is doing the exact opposite in this other dimension.  So, for example, if someone saw her moving towards her left while this spell is active, she would actually be moving towards her right.  Once Seru reaches within 15 feet of the target, however, the movements will flip, and they’ll be able to see things properly.  So, if Seru was in front of the target, she would now be behind them.

    People can’t see through this ability, unless they somehow have the ability to see through dimensions.

    Strengths:
    - Allows Seru to greatly confuse the enemy, giving her a big advantage.
    Weaknesses:
    - Also applies on allies.
    - A window, no matter how brief, is given to the opponent once the dimensions are proper.  This window depends on what Seru actually does once the dimensions flip, so it could be five minutes, or it could be half a second.
    - Seru is still vulnerable to hits.  If the “fake” her is hit, she won’t really take damage, but if they know what’s going on or if they just get a lucky hit in, she’ll still take full damage from it.

    Blade Technique :
    Name:
    Blade Technique : Seeker’s Dance
    Rank:
    A-Rank
    Type:
    Offensive
    Duration:
    Instant
    Cooldown:
    5 posts
    Description:
    Expanding on her Origin Perception, Seru will further focus her eyes onto a target, infusing her weapon with her mana in order to strike certain locations on a targets body or structure in order to cripple them.  This, of course varies depending on the opponent faced but what happens next is always the same - she will drive a huge surge of pure magical energy into her body, allowing for extreme speed for a very brief moment.

    If the target is ranged, she will dash up to 60 meters closer to them instantly, and if they’re within range, she will move around her opponent in four, short, extremely fast dashes, each time sending out two stabs in the location on their body that she has focused on in an attempt to cripple them.  If she strikes any of the locations even once which was focused on, they will become practically worthless for the next 2 posts.

    The visuals of Seru focusing her eyes:
    Spoiler:

    Strengths:
    - Allows Seru to cripple her opponent by observing them, provided she can actually strike them afterwards.
    Weaknesses:
    - Her eyes change even more upon this focused state, making it obvious that something is about to happen, giving some time to prepare for the oncoming assault.
    - Like most of her spells, her strikes remain unempowered in any way aside from being faster, so it’s possible to block them through various ways.
    - Because the strikes are still unempowered, they don’t deal increased damage, and thus, like most of her techniques, this ability relies on the weapon itself for damage.

    Elysium :
    Name:
    Elysium : Dream Eclipse
    Rank:
    A-Rank
    Type:
    Offensive, Control, Recreation
    Duration:
    4 posts
    Cooldown:
    5 posts
    Description:
    Seru raises a single hand to the sky for a brief moment, and in that moment, quite literally thousands of swords and weapons are recreated to block off the sun/moon, making it look like an eclipse.  Seru can call down on some of the weapons and swords to rain down in a location, dealing damage to anything they hit and ravaging the land.  Enemies can be hit by multiple swords and weapons, though they will only take damage from the first one that hits them; any hits that proceed will only knock them 3 meters in a direction away from Seru.  Seru continues to recreate these weapons and swords throughout the duration of the spell so she doesn’t run out.

    Seru can call down the weapons and swords in any location so long as she’s within 65 meters of it.  The damage each blade can deal is B-Rank damage and targets can only take that much damage per post; the rest are used as a form of crowd control.  Each of the blades aren’t reinforced with magic in any way, and are strong enough to pierce through large boulders with ease and carry quite the impact.

    Strengths:
    - One of the only AoE spells Seru has, and it’s a fantastic one.
    Weaknesses:
    - If Seru is within the range of the blade and weapons raining down, she too can get hurt by this spell, but the crowd control aspect won’t work on her.
    - The swords and weapons are not magical in any way; they’re ordinary.  That being the case, they can be blocked and deflected through non-magical means.
    - Also, carrying on with that theme, because they’re not magical and are “ordinary”, they’re weaker than magical weapons, and thus this spell deals less damage than an average A-Rank spell.

    Purge:
    Name:
    Purge
    Rank:
    A-Rank
    Type:
    Utility, Anti-Crowd Control
    Duration:
    Instant
    Cooldown:
    4 posts
    Description:
    This is a spell that is actually very simplistic in use and effect.  Seru will send a wave of pure mana throughout her entire body, cleansing and purging anything that might be affecting her in a negative way.  She can use this ability to remove two crowd control effects or negative effects.

    Strengths:
    - Allows for the removal of several status effects or negative effects which is very key for Seru because she is a melee fighter.
    Weaknesses:
    - She can only use it on herself, because while her mana is absolutely pure, it could harm others.
    - Seru cannot remove BOTH two crowd control effects and two negative effects.  She could, however, do something like remove a single crowd control effect, and a single negative effect.
    - Seru cannot remove status effects or debuffs beyond A-Rank.


    Last edited by Chaotic Rumble on March 18th 2016, 5:47 pm; edited 3 times in total


    _____________________________________________________________________________________






    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    avatar
    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 12:00 am

    S-Rank Spells

    Creation - Exalted Blade:
    Name:
    Creation - Exalted Blade
    Rank:
    S-Rank
    Type:
    Creation, Requip-Type, Offensive
    Duration:
    None
    Cooldown:
    8 posts
    Description:
    Seru’s weapon of choice out of the four main ones she has.  It’s a sword she somehow created within her own universe, and while unaware of how she did it or the fact she did, it is extremely powerful.  Whatever the actual sword is made out of is not meant for the mortal world, because when she creates it, she doesn’t actually create the sword, but rather, its essence, yet it still behaves like a sword.  It’s a sword which is the same length as Excalibur and its blade is slightly curved, but it is not a scimitar, and has no guard.
    Because only its essence is created, Exalted Blade takes on the form and shape of the real sword but looks like it’s made out of white light and energy lines constantly trail across the blade itself.  Even if Seru lets go of the sword, it will never fall; the sword will always float at a maximum distance of 1 foot away from Seru should she not be holding it because of the strong connection she has with it.

    Strengths:
    - The sword is the same length as Excalibur, which makes it quite long, especially taking into consideration how small Seru is.
    - This weapon can take advantage of Lith Infusion and Absorption
    Weaknesses:
    - Has absolutely no elemental properties
    - This spell can be used together with Excalibur, having a blade in each hand, however, Seru already has enough trouble trying not to destroy things excessively in closed spaces with only one sword.  Having two will make that even tougher.
    - No utility, nor does it have any abilities that would give it proper defense
    - This sword can be de-spelled by other spells striking it/clashing with other spells that are equal in rank, and in the face against spells that are lower ranked, it would de-spell when hits equal to 2 S-Rank spells.

    Abilities:

    Name:
    Energy Wave
    Rank:
    S-Rank
    Type:
    Offensive, Passive
    Duration:
    Passive
    Cooldown:
    Passive
    Description:
    The passive ability that this weapon has.  Each of Seru’s swings with this weapon will send out a bright white energy wave outwards if the blade does not hit a target.  The damage it can deal is equivalent to the damage Exalted Blade can deal.  The wave cannot produce any cuts counted towards Dimensional Cut and cannot take advantage of Absorption or Lith Infusion and immediately dissipate upon hitting a target that is magical.  It will phase through structures that are not magical; each wave has a maximal travel distance of 80 meters and travel at a speed of 70 m/ps.

    Image Mirror:
    Name:
    Image Mirror
    Rank:
    S-Rank
    Type:
    Manipulation, Utility, Offensive
    Duration:
    7 posts
    Cooldown:
    8 posts
    Description:
    With this ability, Seru will create an image of and inside of herself.  In appearance, it looks exactly the same as Seru may be looking like in the thread but transparent.  Because the image is inside of her, people normally cannot see it unless it goes out of her, but Seru can manipulate the image to perform actions so long as it doesn’t go further than 5 feet away from Seru.  It cannot cast spells, it cannot be targeted by normal means, it cannot use passives (with the exception of Reflective Guard) or lineage effects (though any effects that affect spells will affect it), and it can attack; the weapon it uses will be the weapon Seru is using at that moment and the damage it can deal will be equivalent to how much damage that weapon deals.  After it has performed its action, it will instantly vanish and return to Seru’s body, and she can manipulate it again.

    It’s important to note that the image doesn’t have to fully exit her in order to perform the desired action Seru wants, so if she wants to block a physical attack coming from behind, if she desires, only her torso will come out to block it.  If the weapon she is wielding permits the block of spells, the image can do that, too.  If Seru is using two weapons, the image will be using two as well, and will be allowed two actions instead of one.

    Strengths:
    - Allows Seru to perform multiple actions at once.
    - Allows for more actions if Seru is using two weapons.
    Weaknesses:
    - It cannot use spells, passives, lineage effects, etc, etc.  The only thing it can use is the weapon that Seru is using at that moment and Reflective Guard.
    - While it can exit Seru’s body completely and do something then, it cannot go that far away from her, or else it will vanish and re-form itself inside of her again, so it can only really be used in close quarters.
    - If Seru switches her weapon while the spell is active, the image will not.  This may be bad in the case that the weapon she is currently using isn’t effective against her opponent.
    - The image can only perform a single action before it vanishes and re-forms inside of Seru.  She can manipulate it practically instantly afterwards, but if she’s being attacked by multi-hits from multiple sources, it may be difficult to keep up.

    Blade Technique :
    Name:
    Blade Technique : Endgame
    Rank:
    S-Rank
    Type:
    Counter-Offensive
    Duration:
    1 post
    Cooldown:
    7 posts
    Description:
    The ultimate counterattack move which Seru has developed.  Seru enters a state of mind and place of extreme focus, only viewing herself and her target.  She takes on the opponent’s attacks and wards it off, moving their attack aside from the place Seru desires to attack.  She enters a peerless stance in order to avoid the enemies attack by using the most minimal possible movement, feeling everything that consists of her and her target and the environment around.

    It does not matter how far away her target is, she will definitely reach them if she has seen them within the last few moments.  Not only can she do this to physical attacks, but she can do it to spells, too, up to S-Rank.  It is truly the best way to end a fight, or swing the tides in her favour by simply evading/blocking everything sent her way and attack afterwards.

    Seru’s entire body will be covered in a brilliant, bright cyan aura as this ability is being performed and can hold this stance for the rest of the post if she desires, however, unable to do anything else as she’s in it with the exception of moving closer to the target.

    Strengths:
    - Allows for Seru to enter a stance in which she is able to counter virtually anything, including spells up to S-Rank.
    Weaknesses:
    - She can only definitely evade the attacks of the person whom she has focused on this ability on; while she’ll be completely aware of what she and they do, she won’t be aware of other sources, meaning because she has tunnel visioned so hard on one target, it leaves her vulnerable from others.
    - Seru is unable to use this ability in the face of H-Rank spells or above.  Well, more like she won’t be able to repel them.
    - Seru isn’t capable of doing much other than nearing the target whilst holding this stance, meaning that once this spell is activated, she can’t really do much else.

    Additionally purchased spells:

    Blade Technique :
    Name:
    Blade Technique : Thousands Reality
    Rank:
    S-Rank
    Type:
    Offensive
    Duration:
    Instant
    Cooldown:
    7 posts
    Description:
    Seru prepares her stance, raising her weapon with both hands up till the hilt reaches her waist.  Taking less than half a second to channel mana into her weapon, it glows a brilliant, bright cyan colour.  She then quickly lunges towards her target, switching her stance accordingly to what would be appropriate for the situation.  As she is moving forwards, however, she is slashing with her weapon, quite literally cutting openings through dimensions and traveling through them four times as she links part of her existence to leylines in order to close the gap between herself and her target almost instantly by cutting herself closer to them, between those cuts temporarily removing herself from the world.  When she reaches her target, it looks as though she has teleported.

    At this point, whatever weapon she is using is blurry.  From those cuts through dimensions, she “brought” her sword in a situation almost identical situation, yet, slightly different.  When she inevitably performs an attack immediately after reaching her target, transparent images of the weapon from seemingly every direction also send in an attack, yet the images of the weapon deal no damage whatsoever.  Instead, if she strikes her target with either her regular weapon or the images of her weapon, the space that the enemy stands in becomes contorted because of all of the mirror weapons, including her own, slicing away at the barrier between dimensions and reality, quite literally forming the very definition of “nothing” in its place.

    Everything in the immediate area is instantly sucked to the nothingness as the universe quickly works on repairing the space, and when it does, it’s as though it suddenly just appears, and anything in that area feel as though something has just exploded around them, taking heavy damage.

    The range of this ability for Seru’s “dash” is 100 meters.  The immediate vicinity is 6 meters in any direction, though if a target was struck by an actual blade or a mirror blade then no matter the distance, they will be sucked to it.  If anyone is caught within this area, they won’t be able to escape it.  The repair happens a second after the space is contorted, so the targets remain there for a brief moment.

    Strengths:
    - A fantastic gap closer coupled with some control and damage.
    - It provides a great opportunity for AoE spells.
    Weaknesses:
    - There is a chance Seru will take the damage herself.  In order to decide this, I, the writer, will roll a numeral dice.  If a  2, 4, or 6 is rolled, then Seru does not take any damage.  If the result is 1, 3 or 5, however, she will take 1 S-Rank worth of damage assuming that she even hits the target to begin with.
    - While this ability CAN strike multiple targets because of the 4 mirror and real weapons, it’s unlikely because they have to be relatively close together.
    - Furthermore, while the space contorts and drags anything to it within the range, the range of this ability is pretty small, once more carrying on with the theme that this spell works best on targets that are close together or as a means to bring down a single target quickly.
    - It’s possible to affect allies with this ability and damage them.

    Blade Technique :
    Name:
    Blade Technique : Steadfast Challenge
    Rank:
    S-Rank
    Type:
    Offensive
    Duration:
    Instant
    Cooldown:
    7 posts
    Description:
    One Seru’s strongest techniques.  This is a technique Seru learned by combining multiple moves used by a knight  she knew long ago while she was Artoria who was later corrupted by the Abyss, and unknowingly uses this move as tribute to him.  This is in fact a spell, however, so the moves themselves have deeper meaning than initially suspected.

    The spell begins by Seru issuing a challenge to a target - she will say something along the lines of “Survive this!” and with that, the challenge is issued.  If the said target accepts the challenge, then the spell continues normally.  If they refuse, however, their sight will be completely hindered and their speed will drop tremendously for 3 posts, to the point where walking quickly is challenging for them.

    When the surrounding area looks completely black to the two mages and they stand on an arena that looks like it’s literal nothingness, that’s when the spell is in its first stages.  After the spell begins, she starts with a side guard, as though she would be drawing her blade from a sheathe.  She grips it with two hands and enters a lower stance to begin a sprint towards her target.  As she’s sprinting, she’s shifting her sword around herself, so she draws it above her head and then down the other side.  As she’s doing so, images of herself are being left in each moment in time.  As it’s lowered to the other side, and Seru gets closer to the enemy, she starts a swing, and the moment she starts the swing, all of the afterimages around her burst and break off in multiple directions, and deal a simultaneous attack from all directions.  This is where the spell truly begins.

    The real Seru begins the assault by performing a standard slash from the front, while one of her images does the exact same from behind, forming an “X” shape.  The real one then proceeds to kick them in the groin, sending them back some distance as she begins to charge her sword with magical energy.  As this is happening, two images perform the exact same action as Seru and one of her other images, but this time, from the other direction, to form a true “X” mark on the target from both sides.  The image from behind the target will then perform a spin whilst her blade is extended outwards, tripping the target so their legs are sent flying upwards and their head towards the ground; this has potential to strike twice.  Afterwards, the image that was in front of the target will perform a major uppercut with the sword as it backsteps away from the target, sending them into the air.

    Carrying on with the attack, another one of the images will perform a somersault into the air as they slam their sword onto the target vertically to send them downwards.  This specific attack can be repeated up to three times.  Another image from behind will kick the target in the head so hard that they come back to their feet, only to be greeted by another image who was charging at them to deliver a heavy thrust, followed up by another image coming from behind to deliver a baseball bat-like swing towards the target which will send them up into the air.

    All this time, Seru was charging magical energy into her sword, and now it looks like it has bright, cyan lightning trailing it.  She will leap into the air with a reverse guard, and as she gets to the target, she will impale them in the groin or chest and send them crashing down onto the ground, leaving her sword stuck in them.  Afterwards, she will walk away, and the magical energy that Seru charged into the sword begins to radiate a brilliant, bright cyan colour and a magical mark will appear below the target.  As the target is pinned down to the ground, Seru will walk away and make a motion with her arm as though she was ripping the sword from their body, causing the mark to activate and begin radiating a bright, cyan colour.  The blade will levitate just above the body of the target, and once she decides it’s time, she will make a motion as though she had just cleaved the air, and have her blade in her hand in the middle of it, during which, the mark explodes, dealing damage.

    Now, this spell has a few key things to note.  To begin with, once Seru issues the challenge and it is accepted, she cannot be interrupted, not even by the foe, because it is their challenge to survive her onslaught of attacks.  Between each attack, even if it was dodged or blocked, they will be sent to the next stage of the assault, meaning that if they dodge the initial slash and kick by Seru, they will still be pushed back but take no damage if they managed to dodge or block.  This will carry on till the last stage of the spell, where the mark appears and practically explodes.  The mark by itself deals C-Rank damage, so it’s quite miniscule, however, that will increase in damage depending on how many hits Seru was able to land on the target.  Each successful hit will increase the damage of the mark by how much damage Seru and the images dealt to the target, and that’s entirely reliant on the weapon being used at the time.  Seru deals full damage to her targets, however, while the images themselves deal as much damage as Seru does, only half of it is counted towards the damage of the mark, and the mark can only do a maximum of an additional S-Rank damage.

    Strengths:
    - An incredible attack that once the challenge is issued, cannot be avoided in the sense that once a move is dodged or blocked, that’s the end of it.
    - The mark scales with hits remarkably well.
    - Seru cannot be interrupted, by her opponent or otherwise.
    Weaknesses:
    - Seru has to use a lot of focus and magical energy to create this “arena”, make sure it’s only both her and her target, creating so many images of herself, etc.  That’s something that’s not easy to do.  As a result, it costs her 10% more magical energy to cast, meaning that instead of this spell taking 15% magical energy, it will take 25%.
    - The challenge can be refused, even if it’s not advised to do so.
    - Just because entering the next stage of the attack cannot be avoided, doesn’t mean that the attack itself cannot be avoided or blocked.  They’re not really empowered in any way, with the exception of Seru’s final leap slam attack.
    - The mark deals VERY little damage on its own, meaning that in order for it to deal any significant amount of damage, Seru and the images of herself need to be able to strike the target a decent amount of times.
    - An attack so powerful and potent is obviously going to take some unusual hits to its caster.  To begin with, if the target refuses the challenge, not only will the negative effect be inflicted upon them, but on Seru, too.  In addition to this, once she has actually completed her challenge, she will suffer terrible strain and fatigue, which leaves her heavily dazed for a post; this normally isn’t a problem for her, but can be against multiple enemies or if the target is able to survive the challenge.


    Last edited by Chaotic Rumble on March 18th 2016, 5:34 pm; edited 2 times in total


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    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

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    Chaotic Rumble
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- Rings Of Dominance- Excalibur- Lacrima Saber- Fire Badge- Have Alyia On Your Friend List- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
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    Age : 20
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    Character Name: Seru
    Primary Magic: Refraction : Sword King
    Secondary Magic: N/A (for now)

    Re: Refraction : Sword King

    Post by Chaotic Rumble on March 11th 2016, 5:27 pm

    H-Rank Spells

    Name:
    Revelation
    Rank:
    H-Rank
    Type:
    Self-supplement
    Duration:
    15 posts
    Cooldown:
    20 posts
    Description:
    If Seru uses this ability, she recognizes her opponent as truly someone strong and worth beating.  With this ability, Seru taps into a small portion of her true power, strengthening her mana tremendously which in turn strengthens both her body and a majority of her spells, also granting some of them some new effects and changes.  When Seru activates this ability, her body will send out an explosion of brilliant, bright cyan energy in all directions for a mile, not really doing anything other than looking cool, retaining a brilliant cyan coloured aura that stretches for miles above.

    The actual effects worth noting on the ability are quite a few, however.  To begin with, this spell increases Seru’s speed by 100%.  Many of her spells are stronger, too, which include: Exalted Blade, which is automatically formed upon activation of this spell; its damage will go to the next rank and its passive, “Energy Wave” will now be formed even if the blade hits a target and will pass through any target, dealing damage along the way.  Its range is increased by another 80 meters, and the speed is increased by another 70 meters per second, giving it a total range of 160 meters and the travel speed of 140 meters per second and can take advantage of Absorption and Lith Infusion.  Lith Infusion also becomes more powerful, having its damage increased to the next rank.

    Absorption also becomes an ability that’s automatically cast as well when this ability is first activated, regardless of its current cooldown, and heals for double the amount it normally does and can be used even with Dimensional Cut whilst refreshing the heal limit every post.  Seru will also have Mirror Image automatically cast with no extra magical cost and instead of a single image forming inside of herself, she can form two, and the actions while only holding one blade become two while holding two blades becomes four.  Blind Justice also becomes a passive effect while this spell is active.

    This spell CANNOT be nullified BY ANY MEANS other than another H-Rank spell that has an effect to nullify other spells.

    Strengths:
    - Provides Seru with a major increase in speed in addition to empowering her spells
    Weaknesses:
    - The spells that are empowered keep most of their weaknesses.
    - Puts all spells listed that become empowered on cooldown.  If they happened to already be on cooldown, it is then refreshed.  In the case of passives, they become inactive for 2 posts.


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    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


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    Mistress Venir

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    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Re: Refraction : Sword King

    Post by Mistress Venir on March 18th 2016, 11:02 pm



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    Izayuki

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    Re: Refraction : Sword King

    Post by Izayuki on October 8th 2016, 1:44 pm

    Unlocked at the user's request~


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Desirée Blooms
     
     

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    Re: Refraction : Sword King

    Post by Desirée Blooms on December 16th 2017, 6:42 pm



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    on wings tonight, i'll soon set sail

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