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    Template and Lineage dump.

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    Celine

    Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Sacred- 1 Year Anniversary- Player -
    Lineage : Black Memories
    Position : None
    Posts : 413
    Guild : Grim Heresy
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Celine
    Primary Magic: Embrace.
    Secondary Magic:

    Template and Lineage dump.

    Post by Celine on 9th March 2016, 11:32 pm

    Legacy of the Venom Queen

    Wielder: Sayrn Firrion.

    Description: Over time the blood and mutations of Sayrns body have begun to grow. Each fight and each new battle caused her body to adapt and grow with time, Each spell cast on her increased her resistance. And at the end of it all Sayrn began to grow in the very power her own venom held. As a result Sayrn began to think herself the queen of venom and poison a title she learned to use after the many times she heard Ardere her lover and husband be called the Fire King. And while it is very cocky of Sayrn to call herself this title she has all the strength in the world to prove her title to be very well earned.

    Ability:

    Reckless Punishment: (Passive) The venom of Sayrn has advanced to the point where any forms of reduction to the duration of her Venoms effects be it damage or CC is negated and ignored. This will not ignore removal of her poison or CC but only effects or passives that reduce the duration.

    Supreme Evolution: (Passive) Sayrns venom grows over time becoming more and more potent as time goes on creating a massive boost to their damage each rank with a minor base to it. (Has a base bonus of 20% damage boost to all her venom or poison spells while increasing by 5% per rank capping at S-Rank.)

    D: 25%
    C: 30%
    B: 35%
    A: 40%
    S: 45%

    Queens Absolution: (Passive) The effects of her past history with all forms of venoms be they God Slayer or even regular venom to her current usage of Demon Slayer allow her to adapt her venom to the consumption capabilities of the Slayers and those who would resist her venom. This meaning that a Slayer that consumes her Venoms no matter what form only get half the benefit and take 50% MORE damage from spells they try and consume. And resistance to her venom is halved for anyone Equal to or below her own rank while only 25% for those above her rank.

    Venom Charged: (Passive) Sayrn passively buffs her spells and weapons that do NOT deal poison damage and adds a small damage buff to them that converts HALF the damage that weapon or spell would deal to poison damage. (This damage receives the buffs her venom would normally get as well.)

    EX, Weapon deals 10 damage 5 is Physical 5 is Poison.

    Supremacy of the Queen: (Active) Sayrn is capable of once per thread turning a venom or poison spell back onto their user with a 50% reduction to the spells damage and CC duration. This may only happen once per thread and the spell does NOT receive any of Sayrns or the original casters passive bonuses or effects.
    avatar
    Celine

    Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Sacred- 1 Year Anniversary- Player -
    Lineage : Black Memories
    Position : None
    Posts : 413
    Guild : Grim Heresy
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Celine
    Primary Magic: Embrace.
    Secondary Magic:

    Re: Template and Lineage dump.

    Post by Celine on 12th March 2016, 11:00 am

    Sayrn
    My greatest failure is allowing those I care about to be hurt.
    TAG @name
    WORDS count here
    Lorem ipsumdolor sit amet, consectetur adipiscing elit. Sed sagittis erat in odio ornare, in congue leo auctor. Suspendisse risus magna, dapibus eu ligula at, tincidunt vulputate leo. Curabitur suscipit hendrerit ligula at pretium. Suspendisse iaculis varius tortor, sagittis dictum felis tristique nec. Proin nisl neque, condimentum a nisi eu, lobortis rutrum ex. Fusce quis lorem nisi. Suspendisse nulla nibh,porta sed risus vitae, tempus vestibulum nibh. Fusce a suscipit nulla.

    Fusce nisi ipsum, venenatis ut suscipit nec, maximus et magna. Phasellus a elit porta, dictum mauris at, aliquet enim. Donec semper felis orci, sit amet ornare ligula tristique nec. Cras consectetur iaculis tortor, sed pharetra orci lobortis nec. In erat tortor, rhoncus ac elementum mollis, tempor ac sem. Morbi eget enim sit amet tortor convallis pellentesque. Aenean convallis turpis id est facilisis vehicula. Aenean et enim ex. Sed eleifend venenatis faucibus. Donec in risus ut tellus convallis ultricies. Vestibulum mattis non mauris at gravida. Maecenas elementum faucibus est. Sed et neque vel ligula vulputate ultricies vitae vel erat.

    Lorem ipsumdolor sit amet, consectetur adipiscing elit. Sed sagittis erat in odio ornare, in congue leo auctor. Suspendisse risus magna, dapibus eu ligula at, tincidunt vulputate leo. Curabitur suscipit hendrerit ligula at pretium. Suspendisse iaculis varius tortor, sagittis dictum felis tristique nec. Proin nisl neque, condimentum a nisi eu, lobortis rutrum ex. Fusce quis lorem nisi. Suspendisse nulla nibh,porta sed risus vitae, tempus vestibulum nibh. Fusce a suscipit nulla.
    MADE BY VEL OF GS, WW + ADOX 2.0


    avatar
    Celine

    Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Sacred- 1 Year Anniversary- Player -
    Lineage : Black Memories
    Position : None
    Posts : 413
    Guild : Grim Heresy
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Celine
    Primary Magic: Embrace.
    Secondary Magic:

    Re: Template and Lineage dump.

    Post by Celine on 9th April 2016, 2:04 pm

    I CAN SEE THE TRUTH YOU HIDE.
    and the emotion you cover.









    Zombie ipsum reversus ab viral inferno, nam rick grimes malum cerebro. De carne lumbering animata corpora quaeritis. Summus brains sit​​, morbo vel maleficia? De apocalypsi gorger omero undead survivor dictum mauris. Hi mindless mortuis soulless creaturas, imo evil stalking monstra adventus resi dentevil vultus comedat cerebella viventium. Qui animated corpse, cricket bat max brucks terribilem incessu zomby. The voodoo sacerdos flesh eater, suscitat mortuos comedere carnem virus. Zonbi tattered for solum oculi eorum defunctis go lum cerebro. Nescio brains an Undead zombies. Sicut malus putrid voodoo horror. Nigh tofth eliv ingdead.

    Zombie ipsum reversus ab viral inferno, nam rick grimes malum cerebro. De carne lumbering animata corpora quaeritis. Summus brains sit​​, morbo vel maleficia? De apocalypsi gorger omero undead survivor dictum mauris. Hi mindless mortuis soulless creaturas, imo evil stalking monstra adventus resi dentevil vultus comedat cerebella viventium. Qui animated corpse, cricket bat max brucks terribilem incessu zomby. The voodoo sacerdos flesh eater, suscitat mortuos comedere carnem virus. Zonbi tattered for solum oculi eorum defunctis go lum cerebro. Nescio brains an Undead zombies. Sicut malus putrid voodoo horror. Nigh tofth eliv ingdead.


    TAG: NAME
    WORDS: 000
    NOTES: HERE

    avatar
    Celine

    Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- The Sacred- 1 Year Anniversary- Player -
    Lineage : Black Memories
    Position : None
    Posts : 413
    Guild : Grim Heresy
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    Character Name: Celine
    Primary Magic: Embrace.
    Secondary Magic:

    Re: Template and Lineage dump.

    Post by Celine on 10th April 2016, 11:04 pm

    Black Memories

    Wielder: Mesa.

    Description: The daughter of a dark mage and a seer witch Mesa has for the longest time been the tester of her parents experiments into the world beyond death. Due to this her mother bestowed on Mesa the truth of the Black Memories trapping all of the power to see not only the shadows of the dead inside her but also giving her a relic to channel that power through in the form of the gun known as "Sabbath." This research would have been completed and Mesa turned into a seer of the dead had her mother not been killed by the Rune Knights due to her crimes in her magic by both using living subjects and what they called "Child Abuse." With her mother dead and the Rune Knights trying to take her away in the name of saving her Mesa stole her mothers book of magic which also contained Sabbath within the pages. Once she had saved herself through the pact Mesa swore to kill each and every Rune Knight by using the power of the Black Memories to show them each crime they committed and torture them with the emotions of those they killed.

    Abilities (Plot Only):

    Unwanted Sight: (Passive) All around those she see's Mesa will always see small masses of black mist following them. Each mist is unique in that each is the emotional imprint left behind of those that person has killed. Because of this sight she is able to not only communicate with these mists but also learn about how they died and even gain info from them. This is only really useful in areas outside of combat as talking to an invisible black mist of emotion means possible death due to distraction.

    Abilities:

    Shadow of Truth: (Passive) Mesa is one who slowly learns of those she fights due to the shadows that surround them. This means that the more she learns the more her magic adapts to someone with her damage against enemies increasing the longer she fights them. This bonus will cap at 50% bonus damage but does require time to reach this point.

    After the first three posts of combat with an enemy she begins to raise in damage against them starting at 15% and then increasing by 5% per post till it reaches the cap.

    Black Memories: (Passive) Mesa while she is in possession of the gun her mother left her (Sabbath), has the gun's damage rather than basing off of her weapon damage instead counting as spell damage one rank lower than her own. This overrides the damage of the weapon itself and restricts it so that she may not EVER have a weapon besides this one at any point in time. The gun itself does not gain boosted damage from any other sources (Still affected by damage debuffs) and at the same time if she is D-Rank then the weapon deals 1/4th D-Rank damage. The weapon may only EVER be fired four times per post and costs 5% MP to reload at the next post. Bullets fired from this gun are shadow element tinted with unholy. Each bullet fires at 275 m/s. and all damage this gun deals caps at A-Rank damage going no higher than that.

    Black Book: (Active) The final relic Mesa's mother left to her child in her dying moments at the hands of the Rune Knights. When she opens this book Mesa is capable of summoning over five different shades at the same time each separate from her spells and each giving her a bonus in her damage with the cap being raised to 100% bonus damage which they give Mesa. Each shade she summons here shares the same name and look of the spell versions apart from them being covered to the point of nearly being obscured in the black mist. The number of shades summoned scales with her rank and each shade shares the name of the real ones. Each shade summoned by this does not deal damage in any way rather each shade summoned from the book gains double the HP of the real ones at the cost of not being capable of attack. (Overrides her other damage bonus passive. And uses their same values.) The spell can only ever be used once per thread and the shades only last for three posts before death and cannot have this extended in any way.

    D: 1 Shade. (D-Rank.)
    C: 2 Shades. (D-Rank, C-Rank.)
    B: 3 Shades. (D-Rank, C-Rank, B-Rank.)
    A: 4 Shades. (D-Rank, C-Rank, B-Rank, A-Rank.)
    S: 5 Shades. (D-Rank, C-Rank, B-Rank, A-Rank, S-Rank.)

    Shades of Blight: (Passive) Whenever Mesa summons one of her shades (One for each Rank.) She gains a minor damage boost for the duration of the shades time on the mortal plane. This boost scales depending on the summoned shades rank. These boosts can stack but will cap at 75% damage bonus even if more shades are summoned.

    D: 15%
    C: 20%
    B: 25%
    A: 30%
    S: 35%

    Black Shadows: (Passive) Mesa herself has lived with the shadows of those she has killed since the day she made her pact to escape the Rune Knights. Due to living around these shadows and her constant research into maybe silencing them she has gained an affinity to unholy based and shadow magics. This means she will take 25% less from Unholy based magic and also 25% less from Shadow magic.
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    Igsa Yeoja

    Player -
    Lineage : Demonic Carnage
    Position : None
    Posts : 135
    Guild : Lamia Scale.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zuo Cii (Deceased)
    Experience : 187.5

    Re: Template and Lineage dump.

    Post by Igsa Yeoja on 25th April 2016, 6:48 pm

    Legacy of Nightmares

    Wielder Nera Rouge.

    Description The Twilight Dream is a world beyond the rims of reality. Within this zone of madness most rules do not apply as all matter is formed from nightmares. Due to this fact the denizens of the Dream feed on the fear and negative emotions of those within most other realities; however, most including the king of the Nightmares Latice found that Earthland has the highest potential for Fear among all others and that was where the plan began. Scouting around Earthland Latice found a perfect candidate for his invasion through Nera herself feeding himself on her negative emotions by forcibly taking over her body and slaughtering any and all that got near her. Feeding on her despair and fear Latice grew close to opening the doors to the Twilight Dream to cause mass panic and fear in Earthland but to his dismay she was not powerful enough to act as the door yet. Using fear as a tool for two years Latice kept Nera at the dark guild Basilisk Fang under the "Care" of it's current Guild Master until she became strong enough to act as the door. Little did Latice know however but Nera had been mastering her magic and control over the energy from the Twiight Dream herself planning slowly but surely to use it as a catalyst to seal the Dream away from Earthland and in doing so free herself.

    When the time came for her to free herself as Latice opened the door Nera sealed the gateway for good making her own soul the lock. This action did not come without its own side effects as Nera became half-nightmare in doing this. With her body being what it is now Nera is now able to not only feed and harness the full power of the Twilight Dream she acts as the lock for but also the ability to alter her form slightly.


    Plot Abilities:

    Nightmare Lock:

    Nera and all of her damage she deals is incapable of actually killing anyone. Rather enemies and players she drops to 0 HP are put in a stasis where their entire body is covered in blue chains which can be removed by Nera at any point to bring them back to 1hp. (Only applies to people Nera considers enemies in a thread not allies.)

    Nightmare Shift:

    Nera when she is not using her magic has a basic look where her tail and horns are shorter than before along with her more youthful look showing. When she uses her magic she changes into one of two forms based on what spell she used first to enter combat. If she uses a Chain based spell she enters her Noble Form and if she uses a Flame based spell she enters her Soldier Form. These forms last until Nera has been at least one post out of combat where she then returns to her Basic Form.

    Basic Form:

    Noble Form:

    Soldier Form:

    Abilities:

    Reaction Dream: (Passive.)

    While Nera is in either of her forms she gains different boosts based on what one she is in (Excluding Basic Form.) If she is in her Noble Form then Nera receives buffs to her Magic Defense and Physical Defense making her take 25% LESS damage while in this Form. While in her Soldier Form she DEALS 25% more damage in total but only while in the Soldier Form. These bonuses last for one post after Nera enters her Basic Form but are stopped when she enters a different form and cannot stack with each other or themselves. (Ex. Nera cannot go basic form then go back to Soldier for 50% bonus damage.)

    Nightmares Tenacity: (Passive.)

    Nera due to her half nightmare nature has a few fringe benefits due to being what she is. With the fact of being half-nightmare comes with the initial benefit of being much stronger than a normal human giving her an extra 10% bonus PER RANK to her HP capping at H-Rank. Along with this she gains a natural 75% boost to her speed due to her body being able to defy what normal laws of the world would say a child could do however this benefit is brought down to 50% when she takes any damage and stays like that for a post until it resets.

    Warden and Executioner: (Passive.)

    Nera is capable of having TWO rank matching signature spells rather than the allowed ONE; However, at a cost that one be based around Chains and the Other Flames with the Chain one being tied ONLY too her Noble Form and the Flame one being tied to her Soldier Form meaning she cannot use both at the same time.

    Last Dream: (Passive.)

    Nera is a girl wracked by grief over those she has killed and those she has wronged. A fact that she never lets go from her mind and wishes to right in her future through her actions. Through this Nera designed a use for the last of her access to the Twilight Dreams power using it to it's fullest on her own demise. Should Nera sacrifice herself to save someone she considers an ally from a fatal blast upon her death from the blow (Nera MUST die to trigger this.) she gives the last of her magic and life along with the power o the dream to restore the ally to 50% Hp and MP along with removing all debuffs from them. Once the ally is healed Nera is drained to 0% MP has no ability to move and within one post WILL die and this cannot be prevented. Once Nera is dead she returns her soul to the Twilight Dream to sleep for however long it takes till she can return.


    Last edited by Nera Rouge on 1st May 2016, 2:28 pm; edited 2 times in total


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    avatar
    Igsa Yeoja

    Player -
    Lineage : Demonic Carnage
    Position : None
    Posts : 135
    Guild : Lamia Scale.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zuo Cii (Deceased)
    Experience : 187.5

    Re: Template and Lineage dump.

    Post by Igsa Yeoja on 28th April 2016, 6:38 pm

    A nightmare was once all I knew, but with my future ahead all I see is one
    peaceful dream

    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus vitae pharetra dui, et semper urna. Donec sit amet lectus pretium, pharetra orci vel, auctor turpis. Nulla ultrices ut turpis ac eleifend. Suspendisse sagittis condimentum enim aliquam laoreet. Nunc tristique mauris a felis placerat ornare. Maecenas auctor diam sed leo varius, in suscipit lorem imperdiet. Nulla eleifend eros ipsum. Pellentesque iaculis volutpat orci sit amet euismod. In at semper urna, vitae sollicitudin ante. Maecenas augue eros, ullamcorper viverra mauris ut, rhoncus pharetra mauris. Proin nisl mauris, bibendum ac ipsum nec, aliquet luctus felis. Etiam non purus et leo ornare molestie in id ex. Fusce tellus eros, egestas nec lacinia nec, sagittis ac neque.

    Aliquam sed luctus orci. Cras mattis viverra risus, in dignissim augue fermentum eget. Proin hendrerit felis aliquam elit scelerisque, eget euismod metus mattis. Etiam commodo rhoncus tellus in porta. Praesent pellentesque risus metus, nec ornare neque convallis a. Vestibulum id dui ipsum. Nulla ante mauris, semper eu tristique sed, pretium sit amet purus. Proin dignissim tincidunt arcu, eu mollis enim mollis non. Proin quis sapien eu urna consectetur ultrices. Quisque feugiat scelerisque quam at molestie.
    MADE BY VEL OF GS + ADOX 2.0


    _____________________________________________________________________________________

    avatar
    Igsa Yeoja

    Player -
    Lineage : Demonic Carnage
    Position : None
    Posts : 135
    Guild : Lamia Scale.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zuo Cii (Deceased)
    Experience : 187.5

    Re: Template and Lineage dump.

    Post by Igsa Yeoja on 17th May 2016, 12:19 pm

    Lost Spirit of the Wild.

    Wielder: Keira Lazuli.

    Description: Keira is the spawn of a Celestial Spirit that wanted nothing to do with her. The most simple way to speak of what she was would simply be to call her a bastard child, a spawn of regret or as she was considered, a mistake. To rectify this the celestial spirit that was her biological mother threw her away to Earthland hoping she would die down there or at the very least she would be kept away from them. As she fell to Earthland no memory of who she was at the tender age of 3 in human years she was caught in her descent by a massive falcon an Ex Celestial Spirit sent to Earthland with their partner to die for acts of treason. When she was caught the Spirits decided that because she would die on her own with a key that none could take they would make her believe herself human and would raise her as such far from those that would tell her otherwise. Over five hundred years passed with the spirits now close to death and Keira herself at the age of 18 to humans without ever knowing the truth of who she is or the fact that the very key to true self was locked away by the spirits one half in her Wolfs tattoo and the other in the Falcons. With her lineage hidden from her she does not know how to pull punches and all they left her with was the idea that peace must be upheld no matter what. As such Keira is a being with the thoughts and ideas of herself being human with all the same characteristics of that which she tries to ignore.

    Abilities:

    Beast-Woman (Passive): Unlike most people who never toned their senses, much like a slayer Keira has highly enhanced sense of smell and hearing able to easily smell people from further away than anything. But among her enhanced senses Keira's smell is the strongest able to identify people alone just by using their smells alone ever from great distances.

    Armor of the Twins (Passive): Keira is able to have two Signature spells that rank up with her all the way to S-Rank so long as they are her Armors of the Twins. (Eg, Falcon Gods Armor and Wolf Gods Armor.) Along with this whenever Keira has those Armors on she deals her rank in spell damage with each physical strike (Lowered to 1/4th her rank in damage in PvP).

    Celestial Nature (Passive): With her true nature as a celestial spirit Keira has a natural physical advantage over most people gaining a boost to her speed by 50% and her strength by 25%.

    Rampage (Active): Keira in her natural state is much more capable of controlling herself while she is out of her armor. This does mean that in some instances Keira is able to push herself much farther past her normal limits causing her to deal 2x the normal damage she could while also taking 2x more. This rampage also causes her to lose all sense of herself and her surroundings acting like a feral and insane wild animal attacking any and all perceived threats around her unless she knows the scent of them as an ally which requires her to have known the scent before she went on the rampage. (The Rampage lasts only 1 post but can be used after a 6 post cooldown.)
    avatar
    Igsa Yeoja

    Player -
    Lineage : Demonic Carnage
    Position : None
    Posts : 135
    Guild : Lamia Scale.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zuo Cii (Deceased)
    Experience : 187.5

    Re: Template and Lineage dump.

    Post by Igsa Yeoja on 11th June 2016, 2:15 pm

    Absolution of Water

    Wielder: Igsa Yeoja.

    Description:
    The Yeoja family line is one laced and traced over many years through the water clan of Midi, each member being a master of water based combat and highly capable of their own rights to remove the threats to them. Each member is fitted with a special tattoo on their backs that drip and flow water so as to let them use their manipulation techniques anywhere they may. Yet even with all the mastery in the world Igsa has had a connection to the water more powerful than most in her clan to the point she was next in line to be her families head even though she was only a woman. Due to this sudden passing of such a mantle to her she much preferred to not live such luxury in life finding more joy from hard work than just having it all given to her. So with a heavy heart she ran from Midi ending up in the port town of Hargeon where she made her own living and life there in the doors of Lamia Scale.

    After the first destruction of the guild though the once happy and cheerful girl was given a very strict reminder of what was stood to be lost. In the explosion she not only lost her only son but also lost both arms to amputation as cancerous tumors had grown in them due to the high amounts of radiation in the air at the time. Once more she left home to find herself without even a goodbye to her fellow members of the guild she simply vanished wandering far away from Earthland. In her travels Igsa learned many a skill but the most important one she ever did was learn how to use the water itself as an extension of her own body, giving back what she lost in the explosion with new arms made from the water itself. In doing so she adapted her families bloodline to suit the needs of her magics new form creating not just dominance of water, but dominance of the very nature of water itself from all states of matter. Due to this Igsa has learned to not only sense and find what she can use around her but also amplify the power of her own control over the element to not only protect herself but also destroy those who would do harm to her.

    Abilities:

    Liquid Sense: Igsa due to her natural control and attunement to water has the ability to feel all forms of it in a 500m radius around herself. This is nothing more than a simple sense but so long as water is present in the area Igsa can feel it and pinpoint it. This is not limited to the liquid form either, Steam, Ice and all in between forms she can feel too.

    Strong as the Waterfall: With all her time using them her strikes using her aqua prosthetic deal double the damage they normally would (Halved for weapon damage) and if a weapon is ever bought rather than making the weapon you can consume the weapon to add it's damage to the arms (Scales with normal weapon damage as it would if you bought it and can only consume one weapon slot to do this (So no damage stacking), must have bought the weapon to do this.)

    No Arms, No Problem: Due to her not having arms and with the natural talent she has shown with water magic Igsa is given a bonus of 50% to her speed at the cost of her own kicks and actual physical strikes dealing half the damage they normally would (does not affect her Aqua Prosthetic)

    Absolute: Due to her mastery of the water and all of it's forms Igsa has two things she can do with herself that allow her to deal with pests.

    Solid Defense: Igsa has a natural 25% boost to her defenses against anything water related, Be it Ice, Steam or other forms she can resist it much easier.

    Liquid Offense: With all of her training Igsa can prevent magics from effecting her own water so long as they are not more than one rank above herself. This means that if someone is only one rank above her they cannot simply freeze her arms or turn them to crystal with ease and would need to actually remove them by cutting them. The weakeness of this is that it does not affect state changes, EG, Ice, Steam, ETC. So if she is fighting an Ice mage she cannot prevent them from affecting her.


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      Current date/time is 22nd October 2018, 1:40 am