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    Behemoth Slayer

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    Lucie

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Villain- 1 Year Anniversary- Player -
    Lineage : Astral Projection
    Position : Coming Storm
    Posts : 143
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    Character Sheet
    Character Name: Lucie // Ren
    Primary Magic: Behemoth Slayer
    Secondary Magic:

    Star Behemoth Slayer

    Post by Lucie on 23rd February 2016, 2:49 pm

    BEHEMOTH SLAYER


    Primary Magic:
    Volcano Behemoth Slayer
    Vulkan Eldjotnar Slakter
    Hunter of the Fire Giants
    Does name even matter?

    Secondary Magic:
    N/A

    Type:
    Lost Caster Magic

    Description:
    With her soul lost and trapped in the realm of the ‘Behemoths’, or Eldjotnir, the Daemon had no choice but to consume the souls of the native monsters. The Realm could only be described as desolate, smokey, and volcanic. The Realm of Fire became the new dwelling of the young Daemon, who found herself trapped, and her soul unable to escape the space of searing air. With no options left, the Daemon safely sealed her soul away in the Realm of the Eldjotnir. With her spirit projected back to Earthland, Lucie nestled her consciousness in two worlds at once. Channeling the power of the realm and the power of the native souls to her astral projection, the Behemoth Slayer Magic was created.

    Strengths:
    • Being volcanic in nature, the magic is extremely versatile, with a touch on many elements. The elements include fire, earth, air, lightning, poisonous gas, and ice.
    • No slayers are able to eat the volcanic magic of the Behemoth Slayer. The slayer will not regenerate mana or health from consuming the elements, and will instead just be affected or wounded by whatever the magic spell or ability is used for.
    • The Behemoths exist to slay the greatest of heroes, specifically those deemed immortal-- unable to die by natural causes such as illness or old age. The Slayer magic deals double damage to those who cannot die from natural causes.

    Weaknesses:
    • The magic is very unpredictable and hard to control, without much focus on a single subject. The user could easily hurt an ally or associate with its use.
    • The magic often literally changes the environment around, destroying the surroundings and reshaping them to make the land more akin to the realm where the magic originated.
    • Because of the environment change, the magic provides little to no support for allies, and instead endangers them.
    • The Behemoth Slayer has no extra effects against gods, demons, or dragons, like most slayers.

    Lineage:
    Daemonic Legacy

    Unique Abilities:
    Projection • Because Lucie directly projects an image of her form from the realm of the Behemoths to the realm of the physical world, she may utilize her magic to instead project a volcanic element that takes the form of her physical appearance. This elemental body has a durability and strength of her rank in magic. If she is to completely phase through an attack, of equal or lower rank only, equal mana must be paid and she must be fifty meters away from the point of casting. In addition to this, Lucie’s magic damage is increased by 50%.

    Rjúfendr | Destroyer of Doomsday • Utilizing the volcanic nature of the Rjufendr, Lucie has sovereign control over the elements relating to the volcano. Most notably, this includes fire, earth/diamonds/metals, ice, poison, and lightning, in a radius of fifty meters. Lucie may generate and control these at will, the elements having a general durability and strength of her rank in magic. If she is to control the element of somebody else, she must pay the equivalent in MP that they paid to create or use it. Her volcanic magic pierces not only the physical realm, but other realms as well, including the spirit realm. To pierce through a phasing spell, it costs the same amount of mana the opponent paid to ignore the volcanic magic, and must have been used within 50 meters. Proficiency with her elements increases the user’s magic damage by 50%.

    Volcanic Winter • After the eruption of a supervolcano, miniature ice ages are often triggered due to the volcanic ash, water droplets, and sulfuric acid obscuring the sun. The volcanic nature of the behemoth slayer magic does so on an amplified scale, either literally or figuratively. Attacks by the user are frozen in place, enchanted so that victims of equal or lower rank cannot heal for three posts if they were within 50 meters of Lucie when hit. If someone of equal or lower rank is hit by an attack, they are immobilized for a single post with a three post cooldown.

    Mund-Spilli | Wreck of the World • Eldjotnir Behemoths are highly resistant to various effects, but not in the ways that one would think. Upon consuming the souls of many fire giants, Lucie gained the ability to negate any effects on her or anything of hers, be it her power, buffs, body, etc. However, this ability is not free-- it costs the same amount of mana that it cost her opponent to even place the effect on her or something of hers. In addition to this, Lucie’s magic damage is increased by 50%.

    Battlefield of Vigrid • Resistance is futile in the eyes of a Behemoth. Should one be attacked by the one who has consumed their souls, their magic damage resistance will be futile against the slayer. Though magic damage resistance is assumed to not exist for the opponent, the same holds true for Lucie, as punishment for the consumption of Eldjotnir souls. She is unable to hold any magic damage resistance or melee damage resistance, and may not be given support resistance either. In addition, any attack of Lucie’s that hits an opponent will drain them of 5% of whatever they use for mana, to fuel their power. This ability only works when Lucie fights opponents of her rank or lower.

    Signature Spells:

    Eruption:
    Name:
    Eruption

    Rank:
    User-Rank

    Type:
    Area of Effect

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    With a large burst of magic, Lucie lets loose an eruption that travels 75 m/s up to a 100 meter radius around her. After the eruption, the entire landscape within the radius is changed to a scene from the realm of fire, with the ground beneath their feet becoming lava. Thick smoke coats the air, making it difficult to breathe and see, and toxic fumes burn the eyes and lungs of anyone around. The eruption itself causes 50% user rank damage, and may be used once per post. The lava, poisonous gas, and smoke that comes from this spell specifically does no damage.

    Strengths:
    • THE FLOOR IS LAVA!

    Weaknesses:
    • Allies can get caught up in and hurt in the volcanic blast.
    • After the instant eruption, the landscape change itself does no damage to the opponent.

    Volcanic Vent:
    Name:
    Volcanic Vent

    Rank:
    D

    Type:
    Defensive

    Duration:
    Instant

    Description:
    Within the present plane or a foreign one, Lucie is able to transfer her projection from one area to the next, so long as the place she is leaving and the destination are within fifteen meters from one another.

    Strengths:
    • A teleport, basically, but not formally known as that.

    Weaknesses:
    • The range is only fifteen meters, thus, she cannot completely leave a scene.
    • Moving from one place to another does not ensure safety from speed-based opponents, especially with such a short range.

    D Rank Spells:

    Røykskjold:

    Name: Røykskjold

    Rank: D

    Type: Shield

    Duration: 3

    Cooldown: 4

    Description:
    Upon casting this spell, Lucie summons a giant plume of smoke that acts as a shield. This plume can cover up to 15 meters of radius and take 3 D rank hits before it is destroyed.

    Strengths:
    • Ya yeet!

    Weaknesses:
    • Once 3 D rank hits are taken, the smoke dissipates.
    • The røykskjold only lasts for three turns.

    Hellig Røyk:

    Name: Hellig Røyk!

    Rank: D

    Type: Burst

    Duration: 3

    Cooldown: 4

    Description:
    With pitch black smoke that covers 15 meters at 5 m/s, Lucie can cut out visibility. Those of equal or lower rank are blinded and deafened. Those one rank higher have 50% visibility and audibility. Those two ranks higher have 25% visibility and audibility. The smoke also acts as a shield, and can absorb 3 D ranks worth of damage from any oncoming offensive attacks.

    Strengths:
    • Holy smoke!

    Weaknesses:
    • Smoke alarms will alert the enemy as the spell is being cast.
    • The smoke is more than 50% slower than a normal burst type spell.

    ”Giftig Luft:

    Name: Giftig Luft

    Rank: D

    Type: AoE Healing/Offense

    Duration: 1

    Cooldown: 2

    Description:
    Summoning an ominous poisonous gas that coats the nearby 30 meters at 22.5 m/s, unseen to the naked eye, Lucie is able to heal a D ranks worth of damage on herself and allies. This deals .5x D rank damage to enemies, however.

    Strengths:
    • Lucie can heal herself/allies or deal damage to enemies.

    Weaknesses:
    • Allies, if mistaken for enemies, get dealt damage.
    • Enemies can dodge the mostly invisible gas, or allies could miss it and not be healed.

    Velsignelse:

    Name: Velsignelse

    Rank: D

    Type: Buff

    Duration: 3

    Cooldown: 4

    Description:
    The Behemoth Slayer is granted a blessing from the souls of the Eldjotnar they have consumed. They gain 50% more magic damage, as do people deemed allies in a nearby 15 meters.

    Strengths:
    • o hel yea

    Weaknesses:
    • If an ally leaves the 15 meter radius, they no long receive support.
    • The buff is active, and does not last beyond three turns.

    Styrke:
    Name:
    Styrke

    Rank:
    D

    Type:
    Buff

    Duration:
    3

    Cooldown:
    4

    Description:
    The strength of the Eldjotnar souls grants Lucie a 50% buff to magic damage.

    Strengths:
    • Buffs~

    Weaknesses:
    • The buff only supports Lucie.
    • The spell deals no damage.

    C Rank Spells:


    Utkrystallisere:
    Name:
    Utkrystallisere

    Rank:
    C

    Type:
    Defensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    When a ranged or area of effect spell comes towards Lucie, she may outstretch her hand to meet it. Upon impact with Lucie, the spell will be crystallized like the pure crystal carbon known as a diamond. Thus, Lucie is safe from the attack. If the attack was ranged, it will be encased in a diamond and unable to be used or manipulated more. If it was a spell, the spell will go on cooldown. If it was an area of effect, the entire area of 60 meters will be crystallized for a split second, before the diamond shatters into many pieces. Optionally, Lucie may manipulate these diamond shards within 30 meters. If they touch an enemy or ally, the victim will take C rank damage upon the initial hit one time only.

    Strengths:
    • A good defense with a long name.

    Weaknesses:
    • The name of the spell is very hard to pronounce.
    • Allies can easily be hurt if they are caught in the AoE protection.

    Røyk:
    Name:
    Røyk

    Rank:
    C

    Type:
    Damage Over Time

    Duration:
    5

    Cooldown:
    6

    Description:
    The thick black smoke after an eruption is devastating and can choke the life out of anything nearby, be it flora or fauna. Smoke will start from the user, and move at 45 m/s for 60 meters. This attack speeds up that process in its own minuscule way. If an opponent or ally is hit by the smoke, they will be dealt 50% C rank damage per post for five posts. This caps at 2.5x damage.

    Strengths:
    • Røyk deals damage over time.

    Weaknesses:
    • The smoke only travels at 45 m/s, and can be outrun by swift opponents.
    • If the smoke hits a shield, the shield will take the DoT, but the one who used the shield may be safe.

    Smeltet Skjold:
    Name:
    Smeltet Skjold

    Rank:
    C

    Type:
    Defensive

    Duration:
    5

    Cooldown:
    6

    Description:
    Using the energy of her Eldjotnar magic, Lucie can form a shield around her body that takes the form of blazing magma. This shield can defend from up to three C rank hits, before it dissolves after the duration or is broken. If someone of equal or lower rank touches the shield, they lose 5% mana once per post.

    Strengths:
    • The shield can defend the user from 3x C rank hits, and drain mana.

    Weaknesses:
    • The shield can be broken easily by enough melee hits, 3 C rank spells, 6 D rank, etc.
    • Opponents of higher rank will lose no mana.

    Dyrisk:
    Name:
    Dyrisk

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Out of volcanic magic, Lucie can create a beast that is up to five meters high. By default, Dyrisk takes the form of a dragon with a 50 foot wingspan, that can decrease in size to a small dragon with a 50 inch wingspan. It can fight with full power in either form, but only maintains the strength and health of a C rank summon.

    Active: Dyrisk can spit a mix of earth and fire that deals user rank damage once. Afterwards, the breath only deals normal summon melee damage. The breath may go up to 120 meters, and travel at 90 m/s.

    Passive: Those within 30 meters of the dragon, if of equal or lower rank, are drained of 5% MP and HP for the duration the dragon lives. As a drawback, the summon takes 25% more damage from dragon slayer magic.

    Strengths:
    • Rawr! Default dragon!

    Weaknesses:
    • Dyrisk, no matter what form it is in, will die after it takes 100 HP worth of damage, like like any typical C-ranks summon.
    • Dyrisk can only deal 12 HP worth of melee damage.
    • The summon takes 25% more damage from dragon slayer magic.

    B Rank Spells:


    Vulkansk Lyn:
    Name:
    Vulkansk Lyn

    Rank:
    B

    Type:
    Burst

    Duration:
    Instant

    Cooldown:
    4

    Description:
    In an area of 50 meters, Lucie allows the ash and particles of her volcanic wasteland to charge up plenty of static energy. Instantly, the area breaks out with a huge shock of lightning in the local radius around her, starting from where she stands, and traveling at 35 m/s. The shockwave deals B rank damage, and can immobilize opponents of equal or lower rank for one post.

    Strengths:
    • Flashy volcanic lightning~

    Weaknesses:
    • The opponents can dodge if fast enough.
    • The range is small, as the spell is a burst type.

    Isskjold:
    Name:
    Isskjold

    Rank:
    B

    Type:
    Shield

    Duration:
    6

    Cooldown:
    7

    Description:
    Within a nearby fifty meters, Lucie can make soft ice and snow begin to fall. The snow instantly forms a visible shield that can move at the user’s will. The shield can take up to 3 B rank hits of damage before breaking. The falling of snow can absorb the B rank hits of damage if needed, such as in the case of Lucie being in range of an AoE or burst.

    Strengths:
    • Ice shield~

    Weaknesses:
    • The spell deals no damage.
    • After the duration or upon breaking, the shield is useless.

    Jordskjelv:
    Name:
    Jordskjelv

    Rank:
    B

    Type:
    Negation

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Within fifty meters, the land around will begin to dramatically shake. If the user in in a structure with poor foundation, the structure will begin to collapse in the earthquake. The opponents possibly will have a hard time keeping their balance with the constant shifting of the earth. In the field of this earthquake, one spell of equal or lower rank, from an opponent, may be negated.

    Strengths:
    • Earthquake!

    Weaknesses:
    • The spell deals no damage.
    • Allies and enemies alike may have trouble keeping their balance.




    Last edited by Lucie on 10th February 2018, 9:04 pm; edited 22 times in total


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    c o m i n g  s t o r m   # 6



    Guest
    Guest

    Star Re: Behemoth Slayer

    Post by Guest on 17th March 2016, 5:52 am

    Looks good so far, but I see a few issues that need fixing...

    The range for Visus Procul, what is it? Does this affect others in anyway that would need OOC permission? Also, the ranges on the following two spells are far too long, either give it hindering weaknesses or lower the range to between 15-20 meters. Next, you can only have four D rank spells, if you won the last spell slot, please make a note about that somewhere for other mods.
    avatar
    Lucie

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Villain- 1 Year Anniversary- Player -
    Lineage : Astral Projection
    Position : Coming Storm
    Posts : 143
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,575

    Character Sheet
    Character Name: Lucie // Ren
    Primary Magic: Behemoth Slayer
    Secondary Magic:

    Star Re: Behemoth Slayer

    Post by Lucie on 17th March 2016, 7:33 pm

    Thanks Marshy! Bump!

    The Visus Procul is basically the same as super senses as you'd see on other sites. To spy on private threads, she'd need OOC permission as expected.

    Lowered the ranges for those last two spells.

    The last spell is a spell granted by my lineage. I get one wind spell per rank and passive flight. I wrote that down there. ^^


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    c o m i n g  s t o r m   # 6



    Guest
    Guest

    Star Re: Behemoth Slayer

    Post by Guest on 17th March 2016, 7:36 pm

    avatar
    That Adopted Kid

    Administrator- Moderator- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Sacred- Novice [250]- Dungeon Grand Master [100]- Dungeon Master [75]- Dungeon Expert [50]- Dungeon Explorer [25]- Excalibur- Rose Dragon Slayer- Confused Achievement- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
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    Mentor : Unknown.
    Experience : 675

    Character Sheet
    Character Name: Sharp
    Primary Magic: Fallen God Slayer 2nd Gen
    Secondary Magic:

    Star Re: Behemoth Slayer

    Post by That Adopted Kid on 25th October 2016, 6:22 pm

    Approved.


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    avatar
    That Adopted Kid

    Administrator- Moderator- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Sacred- Novice [250]- Dungeon Grand Master [100]- Dungeon Master [75]- Dungeon Expert [50]- Dungeon Explorer [25]- Excalibur- Rose Dragon Slayer- Confused Achievement- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Death's Celestial
    Position : N/A
    Posts : 566
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown.
    Experience : 675

    Character Sheet
    Character Name: Sharp
    Primary Magic: Fallen God Slayer 2nd Gen
    Secondary Magic:

    Star Re: Behemoth Slayer

    Post by That Adopted Kid on 7th April 2017, 11:16 pm

    @Lucie wrote:
    ESSENCE


    Primary Magic:
    Essence

    Secondary Magic:
    N/A

    Type:
    Unique

    Description:
    What is a Daemon? It is not something that can be described in abstract terms, but when it comes down to it, it is definitely nothing of the sort of what most think upon hearing the word. A demon is a different subject, typically evil and able to thrive in darkness. The Daemons, once on a spiritual plain in an ancient society, used to know mortality and the world from an early point of time. But death soon became their life, and this incorporeal lot lost most, if not all, of their grasp of the physical realms. However, some managed to find and summon the power and strength to move beyond their own plane and find some means of attachment to the shadow, or rather, the nonreal, mortal sphere. The few weak beings that managed to go this far found only one way to live again- by means of claiming, contracting, possessing, and reincarnating via one of the seven heavenly virtues or seven deadly sins.

    Then again, she is no Daemon anymore. Perhaps at one point, a small portion had something to do with the real lore, but transcendence seemed much more appealing than the detrimental sin choice of envy for which movement and evolution had supervened. Because of that, the noun "monster" is the only thing to come close to the definition, but still falls exceedingly short. The abilities she gained were not all of her own. There were others that were taken as their souls were crushed and absorbed, and their individualism erased, which led to the overflowing power now mirrored in the user of this magic. The abilities and spells are of a curious nature, often not falling into perfect alignment with one another in regards to essence of style, but still being of the same puzzle, even if unmatched pieces. The identity and essence of the magic simply falls to "unknown" and "miscellanea", best defined to the real and the spiritual than the unreal and the shadows.

    As a spirit and the daughter of "her", Lucie understands and uses her powers more for defense and support than anything. However, the one inside of her, Ren, attempts to use the Daemonic powers for destruction. Because for those who only know death as a life, what else can truly be expected? The idea of 'essence' has evolved, however. While this is what is perceived on the outside, what really can be expected for one who does not even exist in the shadow, or in other words, the reality that exists to all around. Only this child of a transcended Daemon can insert and inject an essence of her presence into what others perceive and know. In the end, this is what is the true 'essence' of 'essence'.

    Strengths:
    ♣ The magic is incredibly versatile, being the remnants of abilities possessed by "her".

    Weaknesses:
    ♣ The magic is very unpredictable and hard to control, without much focus on a single subject. The user could easily hurt an ally or associate with its use.
    ♣ Those who can detect spirits, auras, or the supernatural can notice this magic and the user quite easily- the aura is not subtle. Almost everyone can feel it if they try.

    Lineage:
    Rage of the Soul Torn

    Unique Abilities:
    Soul-Phasing ♣ Being the child of what is considered an ethereal and incorporeal being, Lucie can change her body from solid, physical mass to a 'ghost form'. While in her spirit form, attacks and spells simply pass through her. However, she is subject to any magic of higher rank that is offensive to spirits.

    Animapatet ♣ Controlling her Essence, Lucie may condense and manipulate it to bring it to a physical state. When manifestated, Patet, the essence takes the form of 'black light', very concentrated and hard to look at for long periods of time. She may manipulate as much Essential Energy as she likes within a fifty meter radius around her at B rank, minus ten meters per rank lower that she is. Animapatet deals user rank damage if anyone is hit with it, and does not discriminate or label ally from enemy, making it very dangerous. If Lucie is not careful and the energy redirects, it will deal the damage to her. Any form of attack from Essence is able to hit and pierce through the physical, the spiritual, and energy, including shields and barriers, in order to reach the target for which it is aimed.

    Essential Energy ♣ ‘Essence’ is not truly a form of ‘magic’ by any means. For one, the user of Essence does not even possess the capability to use or cast magic herself. Instead, her being uses the energy from her own existence or essence, often informally known as Essential Energy, abbreviated as EE. Attacks that use EE are 50% more effective overall, and any aspect of her Essence may not be manipulated, changed, ignored, or negated by those of equal or lower rank. Those who are a rank above who try to do so will find their workings only half as effective. Those two ranks higher or more have full control to do what they wish, if they can.

    Essential Impact ♣ When someone is touched or attacked by Lucie, any enhancements added to their physicality, such as strength, speed, and agility, or magic, are instantly brought back to zero for three posts. Because of existing outside of reality, and not possessing a true physical body all her own, it is impossible for Lucie to have any kind of physical buffs to strength, speed, agility, and so on. As such, she cannot receive any kind of physical supports from allies, either. While she brings magic buffs back down to zero, her ability views these numbers and learns, and applies them to her own essence and energy overall. This ability only effects those of equal or lower rank, and retains only half an effect on those who are a rank higher. For anyone stronger, they will not be hindered by anything about the Essential Impact that directly effects them.

    Ipsum Statera ♣ Any kinds of effects that directly attack the physical body are ignored by spirits, generally, and this includes Lucie. She may ignore those, but as far as debuffs on her health go, she can only ignore such things of equal or lower rank, while those a rank above her will be half as effective. For the general balance of things, Lucie's Presence and Essence ignores damage resistance that belong to others of equal or lower rank, while at the same time, she is completely incapable of resisting damage at all. (Locked until B rank.)

    Signature Spells:

    Euismod:
    Name:
    Euismod

    Rank:
    User-Rank

    Type:
    Restrictive

    Duration:
    4 posts at D.
    6 posts at C.
    8 Posts at B.
    Etc.

    + 2 posts of a 'break' in between uses. If the essential orb fired does not make impact, another attempt can be made once per post until the spell activates.

    Description:
    Existing outside of reality, Lucie herself can designate a certain patch of space to claim as her own, and thus trap an enemy in. As such, she may fire an essential orb at an enemy, designating the radius they are standing in as a grid, or space of reality she has claimed, and trap them in a 'gridlock'. In this designated area, which can only be a minimum of 2 meters to a max of 11 meters, if anything leaves the grid, they reappear and continue on from the opposite side. Think Pacman-  leave the screen, come out through the other side. Euismod is its own dimension, a small place of space that is unable to be seen, as one can view the surrounding area.

    Strengths:
    ♣ Euismod is extremely versatile, and can be used in a number of strategies while fighting.

    Weaknesses:
    ♣ The opponent can dodge the orb, which travels at her rank speed.
    ♣ The grid that can be created is only 2 to 11 meters in radius from the designated area. Of course, it can be made smaller, but nevertheless.
    ♣ If one can jump dimensions, escape is made easy, but general speed and teleports do not work if they are meant for the same plane.
    ♣ Euismod may only enclose one person at a time.

    Ianuae Magicae:
    Name:
    Ianuae Magicae

    Rank:
    D

    Type:
    Defensive

    Duration:
    Instant

    Description:
    Within the present plane or a foreign one, Lucie is able to transfer her essence and presence together from one area to the next, so long as the place she is leaving and the destination are within twenty meters from one another.

    Strengths:
    ♣ A teleport, basically, but not formally known as that.

    Weaknesses:
    ♣ The range is only twenty meters, thus, she cannot completely leave a scene.
    ♣ Moving from one place to another does not ensure safety from speed-based opponents, especially with such a short range.
    ♣ Offense is hardly something Ianuae Magicae can deliver, only defense, as no momentum is ever carried with it.

    D Rank Spells:

    Kairos Reject:

    Name: Kairos Reject

    Rank: D

    Type: Aura Defense

    Duration: 3

    Cooldown: 4

    Description:
    Due to being the child of a monster that has almost transcended and evolved beyond reason, and can jump the patchworks of time and space as needed, a simple power was bestowed on Lucie in the form of being able to cast a basic spell. With this spell, the user can temporarily reject and freeze time in the surrounding space of thirty meters. This cannot stop the movement of people or players, but can stop monsters, inanimate objects, and attacks of equal or lower rank. The speed of opponents is decreased by 25%.

    Strengths:
    ♠ Lucie can stop or slow down the time of movement around her to defend from spells and attacks.

    Weaknesses:
    ♠ Allies in range are effected by this spell.
    ♠ The spell only stops monsters and attacks of the same rank, not human or player opponents. It can only slow player and human opponents by 25%.

    Visus Procul:

    Name: Visus Procul

    Rank: D

    Type: Aura Defense

    Duration: Instant

    Cooldown: 2

    Description:
    Once per post, Lucie is able to use her Daemonic heritage to see, hear, and sense far-off with Clairvoyance. Passively, she is already able to sense auras around her regardless of what they are. This ability is mostly for defense and protection, but does not do much beyond allowing her random super senses. The spell is mostly a plot device power. OOC permission is needed to spy on anyone. Mostly, it is used so she can sense or locate monsters/NPCs in the surroundings.

    Strengths:
    ♠ Lucie is able to sense and see what is going on elsewhere through clairvoyance.

    Weaknesses:
    ♠ The clairvoyance is random and not easily controlled or concentrated.
    ♠ The details with Daemonic Sight are often hazy and hard to make out, and the use of the spell's effect is very brief.

    Sanitatum:

    Name: Sanitatum

    Rank: D

    Type: Aura Healing/Support

    Duration: Instant

    Cooldown: 2

    Description:
    Summoning a uniquely colored aura with cooler-hued shades, despite being outlined with a mix of ghastly light and bright darkness, Lucie is able to heal 2 D ranks worth of damage on one target, either herself or an ally. The lore behind the healing is in fact, time manipulation- reverting a certain part of the body, likely damaged, back to a healthy state it was in.

    Strengths:
    ♠ Lucie can heal herself or an ally with Sanitatum.

    Weaknesses:
    ♠ Only one target may be healed at a time.
    ♠ Sanitatum is 10% less effective on higher-ranked scrubs.

    Entropic Impetu:

    Name: Entropic Impetu

    Rank: D

    Type: Aura Offensive

    Duration: Instant

    Cooldown: 2

    Description:
    As one of the original monster's powers was the ability to govern entropy, Lucie is able to condense an orb of her dark-colored aura to speed up the entropy of the target. Basically, the measure of chaos and the movement towards destruction is a definition of entropy. Energy exhausts itself and goes on a downhill slide towards chaos. Life will eventually die, no matter what it is, and even the undead will eventually crumple to dust. This attack speeds up that process in its own minuscule way. The orb deals a full D rank spell damage, and then slows its target down and decreases their MP by 10% at equal or lower rank. It travels for up to 20.1 (yes, seriously) meters before vanishing.

    Strengths:
    ♠ The orb, Entropic Impetu, deals damage and decreases speed and magic power.

    Weaknesses:
    ♠ The Entropic Impetu may only hit one target, and can still be avoided.
    ♠ Those of higher rank have the debuff effects decreased by 5% per rank.

    Ventus Ictus:

    Name: Ventus Ictus (Lineage Spell)

    Rank: D

    Type: Wind Offensive

    Duration: Instant

    Cooldown: 2

    Description:
    Using the power of her lineage, Lucie can slice either her hand or a weapon through the air and send out a large 'slash' of wind that can cut through flesh, equal rank attacks and spells, and deal D rank spell damage. It travels as far as 20 meters before disappearing.

    Strengths:
    ♠ The slice of wind can be used when going on the offense in battle, and makes a good attack as it is not easily seen.

    Weaknesses:
    ♠ Ventus Ictus usually can only hit one opponent, as the 'slice' is not very big.
    ♠ Because the wind slice cannot be easily seen, allies can accidentally get in the way and fall in range.



    unlocked at users request.


    ___________________________________________________________________
    avatar
    King Elyx
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
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    Age : 21
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    Character Name: King Elyx
    Primary Magic: ???
    Secondary Magic: ???

    Star Re: Behemoth Slayer

    Post by King Elyx on 8th April 2017, 4:45 pm

    @Lucie wrote:
    ESSENCE


    Primary Magic:
    Essence

    Secondary Magic:
    N/A

    Type:
    Unique

    Description:
    What is a Daemon? It is not something that can be described in abstract terms, but when it comes down to it, it is definitely nothing of the sort of what most think upon hearing the word. A demon is a different subject, typically evil and able to thrive in darkness. The Daemons, once on a spiritual plain in an ancient society, used to know mortality and the world from an early point of time. But death soon became their life, and this incorporeal lot lost most, if not all, of their grasp of the physical realms. However, some managed to find and summon the power and strength to move beyond their own plane and find some means of attachment to the shadow, or rather, the nonreal, mortal sphere. The few weak beings that managed to go this far found only one way to live again- by means of claiming, contracting, possessing, and reincarnating via one of the seven heavenly virtues or seven deadly sins.

    Then again, she is no Daemon anymore. Perhaps at one point, a small portion had something to do with the real lore, but transcendence seemed much more appealing than the detrimental sin choice of envy for which movement and evolution had supervened. Because of that, the noun "monster" is the only thing to come close to the definition, but still falls exceedingly short. The abilities she gained were not all of her own. There were others that were taken as their souls were crushed and absorbed, and their individualism erased, which led to the overflowing power now mirrored in the user of this magic. The abilities and spells are of a curious nature, often not falling into perfect alignment with one another in regards to essence of style, but still being of the same puzzle, even if unmatched pieces. The identity and essence of the magic simply falls to "unknown" and "miscellanea", best defined to the real and the spiritual than the unreal and the shadows.

    As a spirit and the daughter of "her", Lucie understands and uses her powers more for defense and support than anything. However, the one inside of her, Ren, attempts to use the Daemonic powers for destruction. Because for those who only know death as a life, what else can truly be expected? The idea of 'essence' has evolved, however. While this is what is perceived on the outside, what really can be expected for one who does not even exist in the shadow, or in other words, the reality that exists to all around. Only this child of a transcended Daemon can insert and inject an essence of her presence into what others perceive and know. In the end, this is what is the true 'essence' of 'essence'.

    Strengths:
    ♣ The magic is incredibly versatile, being the remnants of abilities possessed by "her".

    Weaknesses:
    ♣ The magic is very unpredictable and hard to control, without much focus on a single subject. The user could easily hurt an ally or associate with its use.
    ♣ Those who can detect spirits, auras, or the supernatural can notice this magic and the user quite easily- the aura is not subtle. Almost everyone can feel it if they try.

    Lineage:
    Rage of the Soul Torn

    Unique Abilities:
    Soul-Phasing ♣ Being the child of what is considered an ethereal and incorporeal being, Lucie can change her body from solid, physical mass to a 'ghost form'. While in her spirit form, attacks and spells simply pass through her. However, she is subject to 50% of any magic of higher rank that is offensive to spirits.

    Animapatet ♣ Controlling her Essence, Lucie may condense and manipulate it to bring it to a physical state. When manifested, Patet, the essence takes the form of 'black light', very concentrated and hard to look at for long periods of time. She may manipulate as much Essential Energy as she likes within a fifty meter radius around her at B rank, minus ten meters per rank lower that she is. Animapatet deals user rank damage if anyone is hit with it, and does not discriminate or label ally from enemy, making it very dangerous. If Lucie is not careful and the energy redirects, it will deal the damage to her. Any form of attack from Essence is able to hit and pierce through the physical, the spiritual, and energy, including shields and barriers, in order to reach the target for which it is aimed.

    Essential Energy ♣ ‘Essence’ is not truly a form of ‘magic’ by any means. For one, the user of Essence does not even possess the capability to use or cast magic herself. Instead, her being uses the energy from her own existence or essence, often informally known as Essential Energy, abbreviated as EE. Attacks that use EE are 50% more effective overall. Essential Energy is dangerous and risky, and anyone who attempts to directly manipulate, change, or negate it will be dealt user rank damage once per post.

    Essential Impact ♣ When someone is touched or attacked by Lucie, any enhancements added to their physicality, such as strength, speed, and agility, or magic, are instantly brought back to zero for three posts. Because of existing outside of reality, and not possessing a true physical body all her own, it is impossible for Lucie to have any kind of physical buffs to strength, speed, agility, and so on. As such, she cannot receive any kind of physical supports from allies, either. While she brings magic buffs back down to zero, her ability views these numbers and learns, and applies them to her own essence and energy overall. This ability only effects those of equal or lower rank, and retains only half an effect on those who are a rank higher. For anyone stronger, they will not be hindered by anything about the Essential Impact that directly effects them.

    Ipsum Statera ♣ The unique energy of Essence is corrupted and punishing, and forces the balance to be kept, even if it is not favorable to the user. When Essential Energy is used in an attack, such as with a "spell", 5% mana of any sort will be drained from the target and channeled back towards Lucie. For the general balance of things, Lucie's Presence and Essence ignores damage resistance that belong to others of equal or lower rank, while at the same time, she is completely incapable of resisting damage at all, or receiving DR support. (Locked until B rank.)

    Signature Spells:

    Euismod:
    Name:
    Euismod

    Rank:
    User-Rank

    Type:
    Restrictive

    Duration:
    4 posts at D.
    6 posts at C.
    8 Posts at B.
    Etc.

    + 2 posts of a 'break' in between uses. If the essential orb fired does not make impact, another attempt can be made once per post until the spell activates.

    Description:
    Existing outside of reality, Lucie herself can designate a certain patch of space to claim as her own, and thus trap an enemy in. As such, she may fire an essential orb at an enemy, designating the radius they are standing in as a grid, or space of reality she has claimed, and trap them in a 'gridlock'. In this designated area, which can only be a minimum of 2 meters to a max of 11 meters, if anything leaves the grid, they reappear and continue on from the opposite side. Think Pacman-  leave the screen, come out through the other side. Euismod is its own dimension, a small place of space that is unable to be seen, as one can view the surrounding area.

    Strengths:
    ♣ Euismod is extremely versatile, and can be used in a number of strategies while fighting.

    Weaknesses:
    ♣ The opponent can dodge the orb, which travels at her rank speed.
    ♣ The grid that can be created is only 2 to 11 meters in radius from the designated area. Of course, it can be made smaller, but nevertheless.
    ♣ If one can jump dimensions, escape is made easy, but general speed and teleports do not work if they are meant for the same plane.
    ♣ Euismod may only enclose one person at a time.

    Ianuae Magicae:
    Name:
    Ianuae Magicae

    Rank:
    D

    Type:
    Defensive

    Duration:
    Instant

    Description:
    Within the present plane or a foreign one, Lucie is able to transfer her essence and presence together from one area to the next, so long as the place she is leaving and the destination are within twenty meters from one another.

    Strengths:
    ♣ A teleport, basically, but not formally known as that.

    Weaknesses:
    ♣ The range is only twenty meters, thus, she cannot completely leave a scene.
    ♣ Moving from one place to another does not ensure safety from speed-based opponents, especially with such a short range.
    ♣ Offense is hardly something Ianuae Magicae can deliver, only defense, as no momentum is ever carried with it.

    D Rank Spells:

    Kairos Reject:

    Name: Kairos Reject

    Rank: D

    Type: Aura Defense

    Duration: 3

    Cooldown: 4

    Description:
    Due to being the child of a monster that has almost transcended and evolved beyond reason, and can jump the patchworks of time and space as needed, a simple power was bestowed on Lucie in the form of being able to cast a basic spell. With this spell, the user can temporarily reject and freeze time in the surrounding space of thirty meters. This cannot stop the movement of people or players, but can stop monsters, inanimate objects, and attacks of equal or lower rank. The speed of opponents is decreased by 25%.

    Strengths:
    ♠ Lucie can stop or slow down the time of movement around her to defend from spells and attacks.

    Weaknesses:
    ♠ Allies in range are effected by this spell.
    ♠ The spell only stops monsters and attacks of the same rank, not human or player opponents. It can only slow player and human opponents by 25%.

    Visus Procul:

    Name: Visus Procul

    Rank: D

    Type: Aura Defense

    Duration: Instant

    Cooldown: 2

    Description:
    Once per post, Lucie is able to use her Daemonic heritage to see, hear, and sense far-off with Clairvoyance. Passively, she is already able to sense auras around her regardless of what they are. This ability is mostly for defense and protection, but does not do much beyond allowing her random super senses. The spell is mostly a plot device power. OOC permission is needed to spy on anyone. Mostly, it is used so she can sense or locate monsters/NPCs in the surroundings.

    Strengths:
    ♠ Lucie is able to sense and see what is going on elsewhere through clairvoyance.

    Weaknesses:
    ♠ The clairvoyance is random and not easily controlled or concentrated.
    ♠ The details with Daemonic Sight are often hazy and hard to make out, and the use of the spell's effect is very brief.

    Sanitatum:

    Name: Sanitatum

    Rank: D

    Type: Aura Healing/Support

    Duration: Instant

    Cooldown: 2

    Description:
    Summoning a uniquely colored aura with cooler-hued shades, despite being outlined with a mix of ghastly light and bright darkness, Lucie is able to heal 2 D ranks worth of damage on one target, either herself or an ally. The lore behind the healing is in fact, time manipulation- reverting a certain part of the body, likely damaged, back to a healthy state it was in.

    Strengths:
    ♠ Lucie can heal herself or an ally with Sanitatum.

    Weaknesses:
    ♠ Only one target may be healed at a time.
    ♠ Sanitatum is 10% less effective on higher-ranked scrubs.

    Entropic Impetu:

    Name: Entropic Impetu

    Rank: D

    Type: Aura Offensive

    Duration: Instant

    Cooldown: 2

    Description:
    As one of the original monster's powers was the ability to govern entropy, Lucie is able to condense an orb of her dark-colored aura to speed up the entropy of the target. Basically, the measure of chaos and the movement towards destruction is a definition of entropy. Energy exhausts itself and goes on a downhill slide towards chaos. Life will eventually die, no matter what it is, and even the undead will eventually crumple to dust. This attack speeds up that process in its own minuscule way. The orb deals a full D rank spell damage, and then slows its target down and decreases their MP by 10% at equal or lower rank. It travels for up to 20.1 (yes, seriously) meters before vanishing.

    Strengths:
    ♠ The orb, Entropic Impetu, deals damage and decreases speed and magic power.

    Weaknesses:
    ♠ The Entropic Impetu may only hit one target, and can still be avoided.
    ♠ Those of higher rank have the debuff effects decreased by 5% per rank.

    Ventus Ictus:

    Name: Ventus Ictus (Lineage Spell)

    Rank: D

    Type: Wind Offensive

    Duration: Instant

    Cooldown: 2

    Description:
    Using the power of her lineage, Lucie can slice either her hand or a weapon through the air and send out a large 'slash' of wind that can cut through flesh, equal rank attacks and spells, and deal D rank spell damage. It travels as far as 20 meters before disappearing.

    Strengths:
    ♠ The slice of wind can be used when going on the offense in battle, and makes a good attack as it is not easily seen.

    Weaknesses:
    ♠ Ventus Ictus usually can only hit one opponent, as the 'slice' is not very big.
    ♠ Because the wind slice cannot be easily seen, allies can accidentally get in the way and fall in range.


    Daemonic Heritage:
    Name:
    Daemonic Heritage

    Rank:
    D

    Type:
    Unique - Holdback Spell

    Duration:
    1

    Cooldown:
    1

    Description:
    The scattered fragments of abilities and exposure to her mother's soul for many years left Lucie with a unique aura of sorts. She is able to sense the simple emotions of others nearby with ease. Using her Essence, she can telepathically project her voice into the minds of those around her. She cannot read their thoughts unless they purposely open their minds, often to reply to her, or it has been discussed OOC for plot purposes. She can use this ability in a twenty meter radius around her. Being simply a spirit, Lucie is also able to shapeshift into any form she wishes in noncombat situations, but does not gain extra power from this.

    Because this spell is purely aesthetic, it is being classified as a Holdback spell, and only costs 3% MP to use.

    Strengths:
    ♣ Versatile.

    Weaknesses:
    ♣ Has no use in combat.
    ♣ OOC permission is generally required for most of it.

    C Rank Spells:


    Sinum Praesidium:
    Name:
    Sinum Praesidium

    Rank:
    C

    Type:
    Defensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    When a ranged or area of effect spell comes towards Lucie, she may use her Essence to open up a large pocket in the dimension. This pocket can be anywhere between one meter, to fifteen meters wide. It may only trap one spell of equal or lower rank, or half of a spell of higher rank. Once the pocket has eaten the spell, it closes, and the attack is forever locked away, unable to harm Lucie. This puts it on cooldown.

    Strengths:
    ♣ Pocket Protection is good for swallowing spells to protect the user of Essence.

    Weaknesses:
    ♣ One rank higher, and the pocket can only swallow half of a spell. Two ranks higher, and the spell cannot be absorbed into the other dimension.
    ♣ The opponent can cast the spell again after the cooldown is up.
    ♣ Only one spell may be eaten by the Sinum Praesidium.

    In Tempore Interitus:
    Name:
    In Tempore Interitus

    Rank:
    C

    Type:
    Damage Over Time

    Duration:
    5

    Cooldown:
    6

    Description:
    As one of the original monster's powers was the ability to govern entropy, Lucie is able to condense an orb of her dark-colored aura to speed up the entropy of the target. Basically, the measure of chaos and the movement towards destruction is a definition of entropy. Energy exhausts itself and goes on a downhill slide towards chaos. Life will eventually die, no matter what it is, and even the undead will eventually crumple to dust. This attack speeds up that process in its own minuscule way. Once the orb hits, the opponent will be dealt 50% C rank damage per post for five posts. Each post, 1% of their mana will also be drained, provided they are of equal or lower rank.

    Strengths:
    ♣ Time Decay deals damage over time, and can drain a tiny bit of mana as well.

    Weaknesses:
    ♣ Opponents of higher rank do not experience the drain of their mana.
    ♣ The orb only travels at 30 m/s, and can be outrun by swift opponents.
    ♣ If the orb hits a shield, the shield will take the DoT, but the one who used the shield may be safe.

    Essentia Clypeus:
    Name:
    Essentia Clypeus

    Rank:
    C

    Type:
    Defensive

    Duration:
    5

    Cooldown:
    6

    Description:
    Using the energy of her Essence, Lucie can form a shield around her body that takes the form of blazing 'black light', even though it seems closer to darkness in nature to the naked eye. This shield can defend from up to three C rank hits, before it dissolves after the duration or is broken. If someone touches the shield, they lose 1% mana once per post.

    Strengths:
    ♣ Essence Shield can defend the user from 3x C rank hits, and drain mana.

    Weaknesses:
    ♣ The shield can be broken easily by enough melee hits, 3 C rank spells, etc.
    ♣ Opponents of higher rank will lose no MP.

    Accersi:
    Name:
    Accersi

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Out of Essential Energy, Lucie can create a beast that is up to five meters high. By default, Accersi takes the form of a dragon with a 50 foot wingspan, that can decrease in size to a small dragon with a 50 inch wingspan. It can fight with full power in either form, but only maintains the strength and health of a C rank summon.

    Active: Accersi can breathe out Essential Energy that takes the form of flames, while it deals user rank damage once. Afterwards, the breath only deals normal summon melee damage.

    Passive: Once per post, should Accersi touch or attack someone of equal or lower rank, they are drained of 3% MP. If they are of higher rank, this is reduced to 2%. For one rank higher, 1%. For three ranks higher, no effect.

    Strengths:
    ♣ Rawr! Default dragon!

    Weaknesses:
    ♣ Accersi, no matter what form it is in, will die after it takes 100 HP worth of damage, like like any typical C-ranks summon.
    ♣ Accersi can only deal 12 HP worth of melee damage.
    ♣ The summon made of Essence takes 25% more damage from soul magic.

    Approved, now fak off


    ___________________________________________________________________

    avatar
    Desirée Blooms
     
     

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    Lineage : ✧ Caelestis Crystalli ✧
    Position : ✧ Ami's Twink ✧
    Posts : 1187
    Guild : ✧ Crystal Swan ✧ GM ✧
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    Age : 19
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    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Star Re: Behemoth Slayer

    Post by Desirée Blooms on 13th February 2018, 12:40 am

    Hi Lucie! I am Desirée Blooms, and I will be grading your magic today. First of all, I absolutely love the theme / aesthetic of your magic, it is actually so pleasing to look at and read. It is a beautiful magic!

    All edits can be found in this color. If you have any questions, don't hesitate to PM me here or on discord.

    Click for Edits:

    @Lucie wrote:
    BEHEMOTH SLAYER


    Primary Magic:
    Volcano Behemoth Slayer
    Vulkan Eldjotnar Slakter
    Hunter of the Fire Giants
    Does name even matter?

    Secondary Magic:
    N/A

    Type:
    Lost Caster Magic

    Description:
    With her soul lost and trapped in the realm of the ‘Behemoths’, or Eldjotnir, the Daemon had no choice but to consume the souls of the native monsters. The Realm could only be described as desolate, smokey, and volcanic. The Realm of Fire became the new dwelling of the young Daemon, who found herself trapped, and her soul unable to escape the space of searing air. With no options left, the Daemon safely sealed her soul away in the Realm of the Eldjotnir. With her spirit projected back to Earthland, Lucie nestled her consciousness in two worlds at once. Channeling the power of the realm and the power of the native souls to her astral projection, the Behemoth Slayer Magic was created.

    Strengths:
    • Being volcanic in nature, the magic is extremely versatile, with a touch on many elements. The elements include fire, earth, air, lightning, poisonous gas, and ice.
    • No slayers are able to eat the volcanic magic of the Behemoth Slayer. The slayer will not regenerate mana or health from consuming the elements, and will instead just be affected or wounded by whatever the magic spell or ability is used for.
    • The Behemoths exist to slay the greatest of heroes, specifically those deemed immortal-- unable to die by natural causes such as illness or old age. The Slayer magic deals double damage to those who cannot die from natural causes.

    Weaknesses:
    • The magic is very unpredictable and hard to control, without much focus on a single subject. The user could easily hurt an ally or associate with its use.
    • The magic often literally changes the environment around, destroying the surroundings and reshaping them to make the land more akin to the realm where the magic originated.
    • Because of the environment change, the magic provides little to no support for allies, and instead endangers them.
    • The Behemoth Slayer has no extra effects against gods, demons, or dragons, like most slayers.

    Lineage:
    Daemonic Legacy

    Unique Abilities:
    Projection • Because Lucie directly projects an image of her form from the realm of the Behemoths to the realm of the physical world, she may utilize her magic to instead project a volcanic element that takes the form of her physical appearance. This elemental body has a durability and strength of her rank in magic. If she is to completely phase through an attack, of equal or lower rank only, equal mana must be paid and she must be fifty meters away from the point of casting. In addition to this, Lucie’s magic damage is increased by 50%. Please add a cooldown to the projection of 4 posts after the health of the projection hits 0, or state that the maximum amount of projections on the battlefield max is three.

    Rjúfendr | Destroyer of Doomsday • Utilizing the volcanic nature of the Rjufendr, Lucie has sovereign control over the elements relating to the volcano. Most notably, this includes fire, earth/diamonds/metals, ice, poison, and lightning, in a radius of fifty meters. Lucie may generate and control these at will, the elements having a general durability and strength of her rank in magic. If she is to control the element of somebody else, she must pay the equivalent in MP that they paid to create or use it. Her volcanic magic pierces not only the physical realm, but other realms as well, including the spirit realm. To pierce through a phasing spell, it costs the same amount of mana the opponent paid to ignore the volcanic magic, and must have been used within 50 meters. Proficiency with her elements increases the user’s magic damage by 50%.

    Volcanic Winter • After the eruption of a supervolcano, miniature ice ages are often triggered due to the volcanic ash, water droplets, and sulfuric acid obscuring the sun. The volcanic nature of the behemoth slayer magic does so on an amplified scale, either literally or figuratively. Attacks by the user are frozen in place, enchanted so that victims of equal or lower rank cannot heal for three posts if they were within 50 meters of Lucie when hit. If someone of equal or lower rank is hit by an attack, they are immobilized for a single post with a three post cooldown.

    Mund-Spilli | Wreck of the World • Eldjotnir Behemoths are highly resistant to various effects, but not in the ways that one would think. Upon consuming the souls of many fire giants, Lucie gained the ability to negate any effects on her or anything of hers, be it her power, buffs, body, etc. However, this ability is not free-- it costs the same amount of mana that it cost her opponent to even place the effect on her or something of hers. In addition to this, Lucie’s magic damage is increased by 50%.

    Battlefield of Vigrid • Resistance is futile in the eyes of a Behemoth. Should one be attacked by the one who has consumed their souls, their magic damage resistance will be futile against the slayer. Though magic damage resistance is assumed to not exist for the opponent, the same holds true for Lucie, as punishment for the consumption of Eldjotnir souls. She is unable to hold any magic damage resistance or melee damage resistance, and may not be given support resistance either. In addition, any attack of Lucie’s that hits an opponent will drain them of 5% of whatever they use for mana, to fuel their power. This ability only works when Lucie fights opponents of her rank or lower.

    Signature Spells:

    Eruption:
    Name:
    Eruption

    Rank:
    User-Rank

    Type:
    Area of Effect

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    With a large burst of magic, Lucie lets loose an eruption that travels 75 m/s up to a 100 meter radius around her. After the eruption, the entire landscape within the radius is changed to a scene from the realm of fire, with the ground beneath their feet becoming lava. Thick smoke coats the air, making it difficult to breathe and see, and toxic fumes burn the eyes and lungs of anyone around. The eruption itself causes 50% user rank damage, and may be used once per post. The lava, poisonous gas, and smoke that comes from this spell specifically does no damage.

    Strengths:
    • THE FLOOR IS LAVA!

    Weaknesses:
    • Allies can get caught up in and hurt in the volcanic blast.
    • After the instant eruption, the landscape change itself does no damage to the opponent.

    Volcanic Vent:
    Name:
    Volcanic Vent

    Rank:
    D

    Type:
    Defensive

    Duration:
    Instant

    Description:
    Within the present plane or a foreign one, Lucie is able to transfer her projection from one area to the next, so long as the place she is leaving and the destination are within fifteen meters from one another.

    Strengths:
    • A teleport, basically, but not formally known as that.

    Weaknesses:
    • The range is only fifteen meters, thus, she cannot completely leave a scene.
    • Moving from one place to another does not ensure safety from speed-based opponents, especially with such a short range.

    D Rank Spells:

    Røykskjold:

    Name: Røykskjold

    Rank: D

    Type: Shield

    Duration: 3

    Cooldown: 4

    Description:
    Upon casting this spell, Lucie summons a giant plume of smoke that acts as a shield. This plume can cover up to 15 meters of radius and take 3 D rank hits before it is destroyed.

    Strengths:
    ♠ Ya yeet!

    Weaknesses:
    ♠ Once 3 D rank hits are taken, the smoke dissipates.
    ♠ The røykskjold only lasts for three turns.

    Hellig Røyk:

    Name: Hellig Røyk!

    Rank: D

    Type: Burst

    Duration: 3

    Cooldown: 4

    Description:
    With pitch black smoke that covers 15 meters at 5 m/s, Lucie can cut out visibility. Those of equal or lower rank are blinded and deafened. Those one rank higher have 50% visibility and audibility. Those two ranks higher have 25% visibility and audibility. The smoke also acts as a shield, and can absorb 3 D ranks worth of damage from any oncoming offensive attacks.

    Strengths:
    ♠ Holy smoke!

    Weaknesses:
    ♠ Smoke alarms will alert the enemy as the spell is being cast.
    ♠ The smoke is more than 50% slower than a normal burst type spell.

    ”Giftig Luft:

    Name: Giftig Luft

    Rank: D

    Type: AoE Healing/Offense

    Duration: Instant Please make this 1.

    Cooldown: 2

    Description:
    Summoning an ominous poisonous gas that coats the nearby 30 meters at 22.5 m/s, unseen to the naked eye, Lucie is able to heal a D ranks worth of damage on herself and allies. This deals .5x D rank damage to enemies, however.

    Strengths:
    ♠ Lucie can heal herself/allies or deal damage to enemies.

    Weaknesses:
    ♠ Allies, if mistaken for enemies, get dealt damage.
    ♠ Enemies can dodge the mostly invisible gas, or allies could miss it and not be healed.

    Velsignelse:

    Name: Velsignelse

    Rank: D

    Type: Buff

    Duration: 3

    Cooldown: 4

    Description:
    The Behemoth Slayer is granted a blessing from the souls of the Eldjotnar they have consumed. They gain 50% more magic damage, as do people deemed allies in a nearby 15 meters.

    Strengths:
    ♠ o hel yea

    Weaknesses:
    ♠ If an ally leaves the 15 meter radius, they no long receive support.
    ♠ The buff is active, and does not last beyond three turns.

    Styrke:
    Name:
    Styrke

    Rank:
    D

    Type:
    Buff

    Duration:
    3

    Cooldown:
    4

    Description:
    The strength of the Eldjotnar souls grants Lucie a 50% buff to magic damage.

    Strengths:
    • Buffs~

    Weaknesses:
    • The buff only supports Lucie.
    • The spell deals no damage.

    C Rank Spells:


    Sinum Praesidium:
    Name:
    Utkrystallisere

    Rank:
    C

    Type:
    Defensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    When a ranged or area of effect spell comes towards Lucie, she may outstretch her hand to meet it. Upon impact with Lucie, the spell will be crystallized like the pure crystal carbon known as a diamond. Thus, Lucie is safe from the attack. If the attack was ranged, it will be encased in a diamond and unable to be used or manipulated more. If it was a spell, the spell will go on cooldown. If it was an area of effect, the entire area will be crystallized for a split second, before the diamond shatters into many pieces. Optionally, Lucie may manipulate these diamond shards. If they touch an enemy or ally, the victim will take C rank damage. Please add the ranges / speeds in which she can stretch her hand, as well as for the crystallized AoE & how far she can manipulate the diamond shards.

    Strengths:
    • A good defense with a long name.

    Weaknesses:
    • The name of the spell is very hard to pronounce.
    • Allies can easily be hurt if they are caught in the AoE protection.

    Røyk:
    Name:
    Røyk

    Rank:
    C

    Type:
    Damage Over Time

    Duration:
    5

    Cooldown:
    6

    Description:
    The thick black smoke after an eruption is devastating, and can choke the life out of anything nearby, be it flora or fauna. Smoke will start from the user, and move at 45 m/s for 60 meters. This attack speeds up that process in its own minuscule way. If an opponent or ally is hit by the smoke, they will be dealt 50% C rank damage per post for five posts. This caps at 2.5x damage.

    Strengths:
    • Røyk deals damage over time, and can drain a tiny bit of mana as well. Please add the mana drain to the description, as well as the amounts. Abilities are not allowed in strengths.

    Weaknesses:
    • The smoke only travels at 45 m/s, and can be outrun by swift opponents.
    • If the smoke hits a shield, the shield will take the DoT, but the one who used the shield may be safe.

    Smeltet Skjold:
    Name:
    Smeltet Skjold

    Rank:
    C

    Type:
    Defensive

    Duration:
    5

    Cooldown:
    6

    Description:
    Using the energy of her Eldjotnar magic, Lucie can form a shield around her body that takes the form of blazing magma. This shield can defend from up to three C rank hits, before it dissolves after the duration or is broken. If someone of equal or lower rank touches the shield, they lose 5% mana once per post.

    Strengths:
    • The shield can defend the user from 3x C rank hits, and drain mana.

    Weaknesses:
    • The shield can be broken easily by enough melee hits, 3 C rank spells, 6 D rank, etc.
    • Opponents of higher rank will lose no mana.

    Accersi:
    Name:
    Dyrisk

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Out of volcanic magic, Lucie can create a beast that is up to five meters high. By default, Dyrisk takes the form of a dragon with a 50 foot wingspan, that can decrease in size to a small dragon with a 50 inch wingspan. It can fight with full power in either form, but only maintains the strength and health of a C rank summon.

    Active: Dyrisk can spit a mix of earth and fire that deals user rank damage once. Afterwards, the breath only deals normal summon melee damage. The breath may go up to 120 meters, and travel at 90 m/s.

    Passive: Those within 30 meters of the dragon, if of equal or lower rank, are drained of 5% MP and HP for the duration the dragon lives. As a drawback, the summon takes 25% more damage from dragon slayer magic.

    Strengths:
    • Rawr! Default dragon!

    Weaknesses:
    • Dyrisk, no matter what form it is in, will die after it takes 100 HP worth of damage, like like any typical C-ranks summon.
    • Dyrisk can only deal 12 HP worth of melee damage.
    • The summon takes 25% more damage from dragon slayer magic.

    B Rank Spells:


    Vulkansk Lyn:
    Name:
    Vulkansk Lyn

    Rank:
    B

    Type:
    Burst

    Duration:
    Instant

    Cooldown:
    4

    Description:
    In an area of 50 meters, Lucie allows the ash and particles of her volcanic wasteland to charge up plenty of static energy. Instantly, the area breaks out with a huge shock of lightning in the local radius around her, starting from where she stands, and traveling at 35 m/s. The shockwave deals B rank damage, and can immobilize opponents of equal or lower rank for one post. Please state that this will deal full B rank damage to the first enemy hit and 1/2 B rank damage to all other enemies hit.

    Strengths:
    • Flashy volcanic lightning~

    Weaknesses:
    • The opponents can dodge if fast enough.
    • The range is small, as the spell is a burst type.

    Isskjold:
    Name:
    Isskjold

    Rank:
    B

    Type:
    Shield

    Duration:
    6

    Cooldown:
    7

    Description:
    Within a nearby fifty meters, Lucie can make soft ice and snow begin to fall. The snow instantly forms a visible shield that can move at the user’s will. The shield can take up to 3 B rank hits of damage before breaking. The falling of snow can absorb the B rank hits of damage if needed, such as in the case of Lucie being in range of an AoE or burst.

    Strengths:
    • Ice shield~

    Weaknesses:
    • The spell deals no damage.
    • After the duration or upon breaking, the shield is useless.

    Jordskjelv:
    Name:
    Jordskjelv

    Rank:
    B

    Type:
    Negation

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Within fifty meters, the land around will begin to dramatically shake. If the user in in a structure with poor foundation, the structure will begin to collapse in the earthquake. The opponents possibly will have a hard time keeping their balance with the constant shifting of the earth. In the field of this earthquake, one spell of equal or lower rank, from an opponent, may be negated.

    Strengths:
    • Earthquake!

    Weaknesses:
    • The spell deals no damage.
    • Allies and enemies alike may have trouble keeping their balance.




    ___________________________________________________________________
    on wings tonight, i'll soon set sail

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    Lucie

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Villain- 1 Year Anniversary- Player -
    Lineage : Astral Projection
    Position : Coming Storm
    Posts : 143
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,575

    Character Sheet
    Character Name: Lucie // Ren
    Primary Magic: Behemoth Slayer
    Secondary Magic:

    Star Re: Behemoth Slayer

    Post by Lucie on 13th February 2018, 3:23 pm

    Bump! \o/


    ___________________________________________________________________



    c o m i n g  s t o r m   # 6


    avatar
    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Ship- Get A Pet!- Obtain A Lineage!- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List- Best GFX Artist Award- 1 Year Anniversary- Vendetta-
    Lineage : ✧ Caelestis Crystalli ✧
    Position : ✧ Ami's Twink ✧
    Posts : 1187
    Guild : ✧ Crystal Swan ✧ GM ✧
    Cosmic Coins : 0
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    Age : 19
    Mentor : ✧ Jiyu Kazehime ✧
    Experience : 48,550
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    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Star Re: Behemoth Slayer

    Post by Desirée Blooms on 13th February 2018, 3:24 pm

    Spoiler:
    @Lucie wrote:
    BEHEMOTH SLAYER


    Primary Magic:
    Volcano Behemoth Slayer
    Vulkan Eldjotnar Slakter
    Hunter of the Fire Giants
    Does name even matter?

    Secondary Magic:
    N/A

    Type:
    Lost Caster Magic

    Description:
    With her soul lost and trapped in the realm of the ‘Behemoths’, or Eldjotnir, the Daemon had no choice but to consume the souls of the native monsters. The Realm could only be described as desolate, smokey, and volcanic. The Realm of Fire became the new dwelling of the young Daemon, who found herself trapped, and her soul unable to escape the space of searing air. With no options left, the Daemon safely sealed her soul away in the Realm of the Eldjotnir. With her spirit projected back to Earthland, Lucie nestled her consciousness in two worlds at once. Channeling the power of the realm and the power of the native souls to her astral projection, the Behemoth Slayer Magic was created.

    Strengths:
    • Being volcanic in nature, the magic is extremely versatile, with a touch on many elements. The elements include fire, earth, air, lightning, poisonous gas, and ice.
    • No slayers are able to eat the volcanic magic of the Behemoth Slayer. The slayer will not regenerate mana or health from consuming the elements, and will instead just be affected or wounded by whatever the magic spell or ability is used for.
    • The Behemoths exist to slay the greatest of heroes, specifically those deemed immortal-- unable to die by natural causes such as illness or old age. The Slayer magic deals double damage to those who cannot die from natural causes.

    Weaknesses:
    • The magic is very unpredictable and hard to control, without much focus on a single subject. The user could easily hurt an ally or associate with its use.
    • The magic often literally changes the environment around, destroying the surroundings and reshaping them to make the land more akin to the realm where the magic originated.
    • Because of the environment change, the magic provides little to no support for allies, and instead endangers them.
    • The Behemoth Slayer has no extra effects against gods, demons, or dragons, like most slayers.

    Lineage:
    Daemonic Legacy

    Unique Abilities:
    Projection • Because Lucie directly projects an image of her form from the realm of the Behemoths to the realm of the physical world, she may utilize her magic to instead project a volcanic element that takes the form of her physical appearance. This elemental body has a durability and strength of her rank in magic. If she is to completely phase through an attack, of equal or lower rank only, equal mana must be paid and she must be fifty meters away from the point of casting. In addition to this, Lucie’s magic damage is increased by 50%.

    Rjúfendr | Destroyer of Doomsday • Utilizing the volcanic nature of the Rjufendr, Lucie has sovereign control over the elements relating to the volcano. Most notably, this includes fire, earth/diamonds/metals, ice, poison, and lightning, in a radius of fifty meters. Lucie may generate and control these at will, the elements having a general durability and strength of her rank in magic. If she is to control the element of somebody else, she must pay the equivalent in MP that they paid to create or use it. Her volcanic magic pierces not only the physical realm, but other realms as well, including the spirit realm. To pierce through a phasing spell, it costs the same amount of mana the opponent paid to ignore the volcanic magic, and must have been used within 50 meters. Proficiency with her elements increases the user’s magic damage by 50%.

    Volcanic Winter • After the eruption of a supervolcano, miniature ice ages are often triggered due to the volcanic ash, water droplets, and sulfuric acid obscuring the sun. The volcanic nature of the behemoth slayer magic does so on an amplified scale, either literally or figuratively. Attacks by the user are frozen in place, enchanted so that victims of equal or lower rank cannot heal for three posts if they were within 50 meters of Lucie when hit. If someone of equal or lower rank is hit by an attack, they are immobilized for a single post with a three post cooldown.

    Mund-Spilli | Wreck of the World • Eldjotnir Behemoths are highly resistant to various effects, but not in the ways that one would think. Upon consuming the souls of many fire giants, Lucie gained the ability to negate any effects on her or anything of hers, be it her power, buffs, body, etc. However, this ability is not free-- it costs the same amount of mana that it cost her opponent to even place the effect on her or something of hers. In addition to this, Lucie’s magic damage is increased by 50%.

    Battlefield of Vigrid • Resistance is futile in the eyes of a Behemoth. Should one be attacked by the one who has consumed their souls, their magic damage resistance will be futile against the slayer. Though magic damage resistance is assumed to not exist for the opponent, the same holds true for Lucie, as punishment for the consumption of Eldjotnir souls. She is unable to hold any magic damage resistance or melee damage resistance, and may not be given support resistance either. In addition, any attack of Lucie’s that hits an opponent will drain them of 5% of whatever they use for mana, to fuel their power. This ability only works when Lucie fights opponents of her rank or lower.

    Signature Spells:

    Eruption:
    Name:
    Eruption

    Rank:
    User-Rank

    Type:
    Area of Effect

    Duration:
    Instant

    Cooldown:
    N/A

    Description:
    With a large burst of magic, Lucie lets loose an eruption that travels 75 m/s up to a 100 meter radius around her. After the eruption, the entire landscape within the radius is changed to a scene from the realm of fire, with the ground beneath their feet becoming lava. Thick smoke coats the air, making it difficult to breathe and see, and toxic fumes burn the eyes and lungs of anyone around. The eruption itself causes 50% user rank damage, and may be used once per post. The lava, poisonous gas, and smoke that comes from this spell specifically does no damage.

    Strengths:
    • THE FLOOR IS LAVA!

    Weaknesses:
    • Allies can get caught up in and hurt in the volcanic blast.
    • After the instant eruption, the landscape change itself does no damage to the opponent.

    Volcanic Vent:
    Name:
    Volcanic Vent

    Rank:
    D

    Type:
    Defensive

    Duration:
    Instant

    Description:
    Within the present plane or a foreign one, Lucie is able to transfer her projection from one area to the next, so long as the place she is leaving and the destination are within fifteen meters from one another.

    Strengths:
    • A teleport, basically, but not formally known as that.

    Weaknesses:
    • The range is only fifteen meters, thus, she cannot completely leave a scene.
    • Moving from one place to another does not ensure safety from speed-based opponents, especially with such a short range.

    D Rank Spells:

    Røykskjold:

    Name: Røykskjold

    Rank: D

    Type: Shield

    Duration: 3

    Cooldown: 4

    Description:
    Upon casting this spell, Lucie summons a giant plume of smoke that acts as a shield. This plume can cover up to 15 meters of radius and take 3 D rank hits before it is destroyed.

    Strengths:
    • Ya yeet!

    Weaknesses:
    • Once 3 D rank hits are taken, the smoke dissipates.
    • The røykskjold only lasts for three turns.

    Hellig Røyk:

    Name: Hellig Røyk!

    Rank: D

    Type: Burst

    Duration: 3

    Cooldown: 4

    Description:
    With pitch black smoke that covers 15 meters at 5 m/s, Lucie can cut out visibility. Those of equal or lower rank are blinded and deafened. Those one rank higher have 50% visibility and audibility. Those two ranks higher have 25% visibility and audibility. The smoke also acts as a shield, and can absorb 3 D ranks worth of damage from any oncoming offensive attacks.

    Strengths:
    • Holy smoke!

    Weaknesses:
    • Smoke alarms will alert the enemy as the spell is being cast.
    • The smoke is more than 50% slower than a normal burst type spell.

    ”Giftig Luft:

    Name: Giftig Luft

    Rank: D

    Type: AoE Healing/Offense

    Duration: 1

    Cooldown: 2

    Description:
    Summoning an ominous poisonous gas that coats the nearby 30 meters at 22.5 m/s, unseen to the naked eye, Lucie is able to heal a D ranks worth of damage on herself and allies. This deals .5x D rank damage to enemies, however.

    Strengths:
    • Lucie can heal herself/allies or deal damage to enemies.

    Weaknesses:
    • Allies, if mistaken for enemies, get dealt damage.
    • Enemies can dodge the mostly invisible gas, or allies could miss it and not be healed.

    Velsignelse:

    Name: Velsignelse

    Rank: D

    Type: Buff

    Duration: 3

    Cooldown: 4

    Description:
    The Behemoth Slayer is granted a blessing from the souls of the Eldjotnar they have consumed. They gain 50% more magic damage, as do people deemed allies in a nearby 15 meters.

    Strengths:
    • o hel yea

    Weaknesses:
    • If an ally leaves the 15 meter radius, they no long receive support.
    • The buff is active, and does not last beyond three turns.

    Styrke:
    Name:
    Styrke

    Rank:
    D

    Type:
    Buff

    Duration:
    3

    Cooldown:
    4

    Description:
    The strength of the Eldjotnar souls grants Lucie a 50% buff to magic damage.

    Strengths:
    • Buffs~

    Weaknesses:
    • The buff only supports Lucie.
    • The spell deals no damage.

    C Rank Spells:


    Utkrystallisere:
    Name:
    Utkrystallisere

    Rank:
    C

    Type:
    Defensive

    Duration:
    Instant

    Cooldown:
    3

    Description:
    When a ranged or area of effect spell comes towards Lucie, she may outstretch her hand to meet it. Upon impact with Lucie, the spell will be crystallized like the pure crystal carbon known as a diamond. Thus, Lucie is safe from the attack. If the attack was ranged, it will be encased in a diamond and unable to be used or manipulated more. If it was a spell, the spell will go on cooldown. If it was an area of effect, the entire area of 60 meters will be crystallized for a split second, before the diamond shatters into many pieces. Optionally, Lucie may manipulate these diamond shards within 30 meters. If they touch an enemy or ally, the victim will take C rank damage upon the initial hit one time only.

    Strengths:
    • A good defense with a long name.

    Weaknesses:
    • The name of the spell is very hard to pronounce.
    • Allies can easily be hurt if they are caught in the AoE protection.

    Røyk:
    Name:
    Røyk

    Rank:
    C

    Type:
    Damage Over Time

    Duration:
    5

    Cooldown:
    6

    Description:
    The thick black smoke after an eruption is devastating and can choke the life out of anything nearby, be it flora or fauna. Smoke will start from the user, and move at 45 m/s for 60 meters. This attack speeds up that process in its own minuscule way. If an opponent or ally is hit by the smoke, they will be dealt 50% C rank damage per post for five posts. This caps at 2.5x damage.

    Strengths:
    • Røyk deals damage over time.

    Weaknesses:
    • The smoke only travels at 45 m/s, and can be outrun by swift opponents.
    • If the smoke hits a shield, the shield will take the DoT, but the one who used the shield may be safe.

    Smeltet Skjold:
    Name:
    Smeltet Skjold

    Rank:
    C

    Type:
    Defensive

    Duration:
    5

    Cooldown:
    6

    Description:
    Using the energy of her Eldjotnar magic, Lucie can form a shield around her body that takes the form of blazing magma. This shield can defend from up to three C rank hits, before it dissolves after the duration or is broken. If someone of equal or lower rank touches the shield, they lose 5% mana once per post.

    Strengths:
    • The shield can defend the user from 3x C rank hits, and drain mana.

    Weaknesses:
    • The shield can be broken easily by enough melee hits, 3 C rank spells, 6 D rank, etc.
    • Opponents of higher rank will lose no mana.

    Dyrisk:
    Name:
    Dyrisk

    Rank:
    C

    Type:
    Summon

    Duration:
    5

    Cooldown:
    6

    Description:
    Out of volcanic magic, Lucie can create a beast that is up to five meters high. By default, Dyrisk takes the form of a dragon with a 50 foot wingspan, that can decrease in size to a small dragon with a 50 inch wingspan. It can fight with full power in either form, but only maintains the strength and health of a C rank summon.

    Active: Dyrisk can spit a mix of earth and fire that deals user rank damage once. Afterwards, the breath only deals normal summon melee damage. The breath may go up to 120 meters, and travel at 90 m/s.

    Passive: Those within 30 meters of the dragon, if of equal or lower rank, are drained of 5% MP and HP for the duration the dragon lives. As a drawback, the summon takes 25% more damage from dragon slayer magic.

    Strengths:
    • Rawr! Default dragon!

    Weaknesses:
    • Dyrisk, no matter what form it is in, will die after it takes 100 HP worth of damage, like like any typical C-ranks summon.
    • Dyrisk can only deal 12 HP worth of melee damage.
    • The summon takes 25% more damage from dragon slayer magic.

    B Rank Spells:


    Vulkansk Lyn:
    Name:
    Vulkansk Lyn

    Rank:
    B

    Type:
    Burst

    Duration:
    Instant

    Cooldown:
    4

    Description:
    In an area of 50 meters, Lucie allows the ash and particles of her volcanic wasteland to charge up plenty of static energy. Instantly, the area breaks out with a huge shock of lightning in the local radius around her, starting from where she stands, and traveling at 35 m/s. The shockwave deals B rank damage, and can immobilize opponents of equal or lower rank for one post.

    Strengths:
    • Flashy volcanic lightning~

    Weaknesses:
    • The opponents can dodge if fast enough.
    • The range is small, as the spell is a burst type.

    Isskjold:
    Name:
    Isskjold

    Rank:
    B

    Type:
    Shield

    Duration:
    6

    Cooldown:
    7

    Description:
    Within a nearby fifty meters, Lucie can make soft ice and snow begin to fall. The snow instantly forms a visible shield that can move at the user’s will. The shield can take up to 3 B rank hits of damage before breaking. The falling of snow can absorb the B rank hits of damage if needed, such as in the case of Lucie being in range of an AoE or burst.

    Strengths:
    • Ice shield~

    Weaknesses:
    • The spell deals no damage.
    • After the duration or upon breaking, the shield is useless.

    Jordskjelv:
    Name:
    Jordskjelv

    Rank:
    B

    Type:
    Negation

    Duration:
    Instant

    Cooldown:
    4

    Description:
    Within fifty meters, the land around will begin to dramatically shake. If the user in in a structure with poor foundation, the structure will begin to collapse in the earthquake. The opponents possibly will have a hard time keeping their balance with the constant shifting of the earth. In the field of this earthquake, one spell of equal or lower rank, from an opponent, may be negated.

    Strengths:
    • Earthquake!

    Weaknesses:
    • The spell deals no damage.
    • Allies and enemies alike may have trouble keeping their balance.





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    on wings tonight, i'll soon set sail

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      Current date/time is 20th August 2018, 3:28 pm