• Patch Notes •                 • New User Guide •                • Guild Information •

    Nao's Pocket Dimension

    Nao
    Nao

    Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Magic: Water Dragon Slayer (First Gen)
    Second Magic: Chronokinesis
    Third Magic:

    Nao's Pocket Dimension Empty Nao's Pocket Dimension

    Post by Nao on 1st February 2016, 2:16 pm

    Nao's Bank



    Approved Weapons:

    Spoiler:


    • Bow and arrow set
    • [url=Url of weapon app goes here]Weapon Name[/url]
    • [url=Url of weapon app goes here]Weapon Name[/url]


    Approved Armors:

    Spoiler:


    • Leather armour
    • [url=Url of armor app goes here]Armor Name[/url]
    • [url=Url of armor app goes here]Armor Name[/url]


    Approved Pet(s):

    Spoiler:


    • Charlie
    • [url=Url of pet app goes here]Pet Name[/url]
    • [url=Url of pet app goes here]Pet Name[/url]


    Approved Item (s):

    Spoiler:



    Ongoing Missions:

    Spoiler:


    • [url=Url of mission goes here]Thread Title[/url]
    • [url=Url of mission goes here]Thread Title[/url]
    • [url=Url of mission goes here]Thread Title[/url]


    Finished Missions:

    Spoiler:

    Total Exp:8675

    Ongoing Threads:

    Spoiler:


    • [url=Url of thread goes here]Thread Title[/url]
    • [url=Url of thread goes here]Thread Title[/url]
    • [url=Url of thread goes here]Thread Title[/url]


    Finished Threads:

    Spoiler:


    • [url=Url of thread goes here]Thread Title[/url]
    • [url=Url of thread goes here]Thread Title[/url]
    • [url=Url of thread goes here]Thread Title[/url]


    (You may put any non-mission thread or any already redeemed missions here!)



    Spell code:

    Code:
    [spoiler="D rank spells "]<table width="100%" border="1"><TR><TD width="25%"><center><img src=" "></center></TD><TD width="75%"> <b>Spell Name</b>:  
    <b>Type</b>:  
    <b>Rank</b>:  
    <b>Duration/Cooldown</b>:  
    <b>Spell Description</b>:  
    <b>Spell Effect</b>:  
    <b>Spell Range</b>:  
    <b>Spell's Speed</b>:  </TD></TR></TABLE><table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>Spell Strengths</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>Spell Weaknesses</b></center></TD></TR><TR><TD valign="top">-  

    -

    -
    </TD><TD>-  

    -

    -

    -
    </TD></TR></TABLE> [/spoiler]


    Last edited by Nao on 6th June 2016, 2:33 pm; edited 7 times in total


    _____________________________________________________________________________________

    Profile Magic Bank
    Nao
    Nao

    Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Magic: Water Dragon Slayer (First Gen)
    Second Magic: Chronokinesis
    Third Magic:

    Nao's Pocket Dimension Empty Re: Nao's Pocket Dimension

    Post by Nao on 23rd February 2016, 2:04 pm

    Nao's Magic
    Eyes of Providence
    Magic Particulars
    Magic Name:  Eyes of Providence

    Secondary Magic: Chronokinesis

    Caster or Holder:  Caster

    Description
    Special eyes that Nao was born with.  These eyes were given the name 'The Eyes of Providence' from those that figured out the capabilities of the eyes.  Upon activation, these eyes grant Nao special abilities of reconnaissance ranging from enhanced vision to being able to record the things he's capable of seeing.  

    When the Eyes of Providence are activated, his eyes shift to a strange omni-chromatic state.  The appearance of his eyes appear to constantly change colors and move fluidly around his iris.  In the darkness, these eyes glow, giving off it's own light.  The light that is emitted changes depending on the current coloration of the eyes, changing glows as the color of the eyes change.

    While the Eyes of Providence are primarily for reconnaissance, and observational uses, Nao is capable of altering the use of his spells to also encompass combat applications. Nao is also able to detect what is realistic to what isn't from this world, being able to distinguish what is illusion and what is reality. With further training, the eyes link with the mind's glands and cortex's, being able to use them to manipulate forces using the eyes as a guidance.    
    Nao's Lineage
    Greensight
    Lineage Description and effects

    Description:
    Spoiler:
    Certain ancestries have been able to activate their abilities to allow their eyes to expand to not only to the world of their own, but to nature as well, furthering their power to combine the human and nature world. With this, they are able to bring about the ability to strengthen their own animals that they tame, and thus strengthen their own goals. The druidic-like abilities of Nao’s eye based magic can be traced back to some of the earlier days of an off-shoot branch of northern folk who could see into creatures, and even the trees themselves. They could even control creatures to make them passive or even aggressive.

    Those with Nao’s ability have their eyes change from their usual multi-coloured spectrum, to one with a lot more green in the tint, and begin to connect to nature and use it as a medium to cast some of his magic. And his magic is able to make sure that his pets continue to fight, no matter how long the fight. Some of the clan have also been able to use the magic to control their beasts completely, and even sometimes turn them into a copy of their own body.

    Abilities:
    Greensight (Passive): Nao's eyes give details about the fauna and flora of an area, and give knowledge over the likes and dislikes. In non-combat situations this may also help him communicate with the animals, and plants around the area to assist in anything non-combat related.

    Natural eyesight(Passive): Nao’s eye magic has been infused with the power of nature. This allows him to see in any kind of light, increases his spell damage by 25%, and when outdoors gives him a 2% mp regen per post.

    Pet affinity(Passive): Pets that Nao has now have 25% increased damage, and is knocked unconscious when it reaches 0% hp. Healing spells may bring it back from the brink of death.

    Beast Clone(Active): Nao may clone his pet to make 1 copy. The clone can act separately, and attack different opponents. They all have separate HP pools, though they share the same ability cool downs. After 4 rounds the clone disperse.

    Usage: Greensight may only communicate with up to 3 animals or plants in a topic.
    Beast clone has a 4 round duration, after which has a 5 post cool down. May only be used three times per thread.
    Unique Abilities
    1:  Perfect eyes.
    Nao's eyes are the centre of all his magic, and thus has had them trained so that they are perfect in almost every way. This has given him a lot of utility bonuses to be used in terms of scouting or searching for things. Nao can focus on anything in the distance and make it appear to him as if he was right next to it, and even check the cells on a person's skin. This has a drawback as it requires focus and depending on how far he's zoomed in will cause objects to look bigger than they should be, or even seem closer than they should. He can also record everything his eyes can see, though it requires a playback device to play it visually. Otherwise he has to explain it himself. Thirdly he ignores any issues to do with bright light or pitch black darkness, and can perceive his surroundings as if these were not impeding him.

    2. Monocular vision. The ability to move your eyes separately is great for dealing with oncoming threats from two sides, but its greatest strength in the Eyes of Providence is that it allows Nao to target an extra person with all his spells. Nao may also channel and charge up spells with one eye while the other can focus on hitting people with other spells.

    3. Third Eye. The third eye is a powerful hidden eye within the glands on Nao's brain. Though awakened through long practice of being blinded mixed with Kyoka; Nao had gained the ability to read the surface thoughts of people just by looking in their general direction. It also improves Nao's damage by granting a secondary strike after every attack, always attacking exactly 1 second after the last hit. This attack deals half rank damage and is counted as a neutral magical attack.

    4. Analytical. Nao's eyes are constantly checking people for strengths and weaknesses, determining health and mana, and even what their psychology may be. From being able to study people so very well he may know 1 like,dislike, fear and motivation on each person he meets, as well as knowing if someone is lying to him by the movements in their faces. On top of this ability Nao can also spot people's weaknesses in their form, ignoring 20%(+20 per rank) of any resistance or defence.

    5. Lux Pugna. Because the eyes take in so much light they are able to absorb and convert it into mana. This gives Nao a natural 5% mp regen and mp regen is increased by 50% when exposed to sunlight or light emitting objects like torches and lamps.


    Strengths and Weaknesses
    Strengths
    Weaknesses
    - Perfect Visual Memory:  
    Nao is able to recall anything he has seen almost instantly.

    -  Truth Vision
    Nao can detect the difference between an illusion and reality of equal or lesser level than himself.

    - Eye strength
    Nao is strong against attacks of his rank against his eyes.

    - Mirror Power
    Nao’s magic can be bounced off of mirrors, hitting someone from around the corner.

    - Requires Activation:
    The "Eyes of Providence" must be active in order to use any of his spells.

    - Visual Confirmation:
    Nao must have a perfect visual of his target for his spells to be effective.  Any obstructions in his line of sight will hinder/interrupt his spell's effects.

    - Blindness:
    Being completely blinded stops Nao from being able to use his magic.  This ranges from temporary blindness from a spell to permanent blindness.  

    - Behind you!
    Nao’s ability to see well only works from the normal human eye, so sneaking an attack on him while he’s distracted from the front is a powerful way to combat this magic.

    - Weak to entities.
    Though Nao’s sight on physical objects in superior to those of anyone else, what he has trouble seeing is things without a physical body. Ghosts, holograms and the like are more likely to avoid his detection.








    Spells
    Signature Spells:
    Spell Name: Eye Beam
    Type: Single-target damaging spell.
    Rank:  Same as Nao
    Duration/Cooldown: Instant/0
    Spell Description: The bread and butter of Nao's arsenal. Channeling beams of magic energy through his eyes to create a damaging attack on the opponent.
    Spell Effect: Nao deals rank damage to the opponent.
    Spell Range: 15(+10 per rank)m. 
    Spell's Speed:10(+10)m/s
    Spell Strengths
    Spell Weaknesses
    - Reliable.

    - Cheap and easy to use.

    - Has no elemental weakness.
    - Has no elemental strength by itself.

    - Blocking the eyes reduces the range of the spell.

    - Has no other benefits.

    - Thin lines of attack makes it harder to hit.

    Spell Name:   Cleanse
    Type:  Healing spell
    Rank:  D rank signature
    Duration/Cooldown:  Instant/0
    Spell Description:  Nao cleanses someone of any kind of blinding effect.
    Spell Effect:  Removes anything that would impede Nao’s or someone else’s eyes.
    Spell Range:  15m
    Spell's Speed:  10m/s
    Spell Strengths
    Spell Weaknesses
    -  Cleans an effect that would impede Nao.

    - Helps deal with objects that would block his magic.

    - Can help other people too.
    -  No offensive capabilities.

    - Doesn’t heal anyone.

    - Can only cure one specific effect.

    - Doesn’t stop objects blocking sight that are further away than an arms distance from his face.


    D rank spells :
    Spell Name:  Circular sight
    Type:  Self-effecting
    Rank:  D
    Duration/Cooldown:  2/3
    Spell Description:  Nao’s eyes allow him to look in 360 degress.
    Spell Effect:  360 degree sight
    Spell Range:  Self cast.
    Spell's Speed:  Instant.
    Spell Strengths
    Spell Weaknesses
    -  Good for scouting.

    - Makes it easier to become aware of everything around Nao.

    - Decreases the odds of being snuck up on.
    -  Provides no offensive bonus.

    - Nao still has to turn to attack.

    - Doesn’t allow him to see around objects.

    - Messes with his head when switching between normal and 360 degree vision.



    Spell Name:  Beam splitter
    Type:  Self support
    Rank:  D
    Duration/Cooldown:  2/3
    Spell Description:  Naos attacks seem to split off when he casts them from his eyes, as if there was something in the way to split them up.
    Spell Effect:  Makes a splitter in his eyes, giving him +1 targets.
    Spell Range:  Self.
    Spell's Speed:  Instant
    Spell Strengths
    Spell Weaknesses
    -  Gives Nao ability to hit multiple targets.

    - Gives more utility.

    - Strong against large groups.
    - Useless against solo enemies.

    - Removes effects on a target when this spell is cancelled.

    - Requires the target to be in sight range.

    - Allows more people to eat his magic if he uses an eatable spell.


    Spell Name:  Summon: Wandering eye
    Type:   Summon
    Rank:  D
    Duration/Cooldown:  2/3
    Spell Description:  Nao summons an eye that can scout around separately from Nao. The sight og the eye is linked to Nao’s vision so he knows exactly what It can see. Though it only has 1 health, its speed is 4* that of Nao’s, making it effective only in scouting.
    Spell Effect:  Stealth?(passive): The wandering eye travels in stealth and has an incredibly weak signature, making it literally impossible for it to be detected by anything.
    Self-destruct(active): Finally achieving its goal out in the world, the eye explodes, dealing D*.75 damage to all enemies in a 15m radius. This is a one time only spell per summon, and once used kills the eye.
    Spell Range:  15m
    Spell's Speed:  10m/s
    Spell Strengths
    Spell Weaknesses
    -  Good for scouting.

    - Hard to detect.

    - Allows Nao to see ahead.
    - Cannot attack other than blowing itself up.

    - Only has 1 hp.

    - Its active kills it.

    - Bumping into people reveals its presence.




    Spell Name:  Minor Killing eyes
    Type:   AoE attack
    Rank:  D
    Duration/Cooldown: 1/3
    Spell Description:   Nao gazes at people, causing weak minded people to die in front of him, and other people to take serious damage.
    Spell Effect:  For 1 round anyone Nao looks at deals D*.75 damage.
    Spell Range:  15m
    Spell's Speed: 10m/s  
    Spell Strengths
    Spell Weaknesses
    -  Can kill off weak mobs and seriously injure normal and above.

    -  D rank mages and jobs are really hurt by this.

    - Affects a lot of people in 1 post.
    - Requires visual confirmation.

    - Doesn’t work well on most mages or enemies.

    - Doesn’t work on people who cannot see.

    - Obscuring Nao’s vision via mist or smoke reduces the effects by half.



    C rank spells :
    Spell Name:  Healing eye
    Type:   Healing spell
    Rank:  C
    Duration/Cooldown: Instant/4
    Spell Description:   Nao looks at someone, and suddenly the person begins to feel like they are recovering from fatigue.
    Spell Effect:  Target gains C and a half rank hp
    Spell Range:  25m
    Spell's Speed: 20m/s
    Spell Strengths
    Spell Weaknesses
    -  High ranking healing spell.

    -  Recovers a majority of wounds.

    - Affects a majority of people.
    - Requires visual confirmation.

    - Can be intercepted.

    - No offensive capabilities.

    - Slightly longer cooldown for a C rank spell means less chance to heal.


    Spell Name:   Ultimate Vision
    Type:   Self Utility
    Rank:  C
    Duration/Cooldown: 5/6
    Spell Description: Nao’s eyes flicker into a more powerful version of their usual state, giving him heightened abilities.  
    Spell Effect:  Nao’s eyes can now see invisible units, microscopic organisms, movement speed trails, energy readings, electromagnetic waves, spirits, chaotic states, and even further into the colour spectrums.  Though most of these are rp wise, what it also gives is 50% reflexes through precognitive and retro-cognitive vision.
    Spell Range:  Self cast, vision is the same as Nao’s vision.
    Spell's Speed: Insant  
    Spell Strengths
    Spell Weaknesses
    -  Allows him to see better.

    -  Gives Nao reflexes

    - Useful for detective work.
    - Not much offensive power.

    - Requires seeing for it to work.

    - Might give Nao headaches due to too much information.

    - Doesn’t work on enemies who attack from behind.


    Spell Name:   Eye Augment: Concussive strikes
    Type:   Self support.
    Rank:  C
    Duration/Cooldown: 5/6
    Spell Description:  Nao’s eyes are augments with white pigments, allowing his signature spells to fling back a person away from him.
    Spell Effect:  Signature spells gain a knock back, with each hit knocking someone 10m away and knocks them off their balance.
    Spell Range:  Self.
    Spell's Speed:  Instant
    Spell Strengths
    Spell Weaknesses
    -  Grants the signature spell an extra effect.

    -  Forces people away from Nao.

    - Sets people up for a follow up attack.
    - Might send someone out of Nao’s range.

    - Does no damage.

    - Doesn’t work on people who are immune to knockback.

    -Useless against ranged users.



    B rank spells:
    Spell Name:   Summon: God of Eyes
    Type:   Immaculate Summon
    Rank:  B
    Duration/Cooldown:6/7
    Spell Description:  Nao summons the almighty celestial spirit to this world. A beholder of incredible size worshipped by the ancestors of Nao’s family and granted them the powers to use their eyes. Though the creature itself is truly neutral, it bestows its powers to Nao to fight against his opponents. It has multiple eye storks on top of it as well as a giant glowing eye sitting in the centre of its body. Its basic attacks strike at the range of a b rank spell, but at the cost of being weak to melee. Though the creature is 50% slower, It has 25% more hp and damage.
    Spell Effect:  Purification beams(Passive): Being a celestial deity, the beholder’s eyes zap up to three people of their health for 80% damage, and purifies it into health, giving it life steal equal to half the damage it deals.

    Charming eye (Active): The Beholder can charm pets, summons, and enemies up to strong, taking control of an enemy to use as its pawn. For the duration of the summon, the beholder will be able to use all the weapons and effects of the creature controlled.

    Disintegrating beam: The beholders beam fires at a target, dealing Rank*1.75 damage. Any normal or weak mobs are instantly removed from the topic, and does twice as much damage to weapons and armour. This has a 4 post cooldown.
    Spell Range:  35m
    Spell's Speed:  30m/s
    Spell Strengths
    Spell Weaknesses
    -  Has a variety of abilities.

    -  Can cause massive damage.

    - Can help make huge allies.
    - Basic attacks are weaker against single opponents.

    - Slow.

    - Can only hover and can’t dodge well.

    -Charm doesn’t work on mages.


    Spell Name:   Miracle Eye
    Type:   Channelling Heal
    Rank:  B
    Duration/Cooldown: 6/+2 of channel’s duration.
    Spell Description:  Nao looks at a target, and begins to restore them with a powerful healing spell. This requires focus with at least one eye to maintain the spell.
    Spell Effect:  Target heals half B rank hp,and 5% mp. When used on self this only has half the effect.
    Spell Range:  35m
    Spell's Speed: 30m/s
    Spell Strengths
    Spell Weaknesses
    -  Powerful healing spell.

    -  Restores mp.

    - Does more than an instant healing spell does.
    - Requires at least one eye concentrating.

    - Hitting him with a B rank or above spell breaks this spell.

    - Slowly heals someone so it does not guarantee full health.

    - Nao’s movement speed is reduced by 25% while using this spell.


    Spell Name:   Spell Copy
    Type:   Instant utility spell.
    Rank:  B
    Duration/Cooldown: Follows the spell copied/+2 Cooldown of the spell’s duration.
    Spell Description:  Nao is able to copy someone’s spell almost perfectly, mimicking even the items, biological signatures, rituals, and anything else required to make the spell.
    Spell Effect:  Nao copies one spell that he has seen already. If it’s a requip or summon then he makes an exact copy from it with his magic as if he owned the magic himself. With this he also takes any passives, and UAs that would affect the spell copied. The spell has 10% less damage and efficiency.
    Spell Range:  Follows the spell’s range.
    Spell's Speed: Follows the spell’s speed.
    Spell Strengths
    Spell Weaknesses
    -  Grants Nao a choice of spells.

    -  May use someone’s spells right back at them.

    - Can use every kind of spell made.
    - Takes a round after seeing the spell being cast to work.

    - Has a much longer cooldown.

    - Only works on B rank and below spells.

    - Does less damage and effects than the actual spell used


    Spell Name:   Eye augment: Elemental
    Type:   Self support.
    Rank:  B
    Duration/Cooldown: 6/7
    Spell Description:  Nao’s eye colour changes to have more tints of another colour based on the element that he is using for his spells. This spell then changes how his signature works, and gives it buffs based on the eye colour he has.
    Spell Effect:  Nao’s signature spells gains an extra effect.
    Red tint: Signature spells do 25% more damage as burning damage. Counts as a fire attack.
    Yellow tint: Signature spells jolt the target, short circuiting computers, and leaving people unable to move for 2 seconds. Counts as a lightning attack.
    Blue eyes: Signature spells absorb 25% of the health done by absorbing the water in an opponent. Counts as a water attack.
    Brown eyes: Signature spells slow a person down by 50% for one post. Counts as an earth attack.
    Green eyes: Signature spells create a stacking poison of 25% damage for 3 posts. Counts as a poison attack.
    White eyes: Signature spells repel ranged attacks, reflecting B ranked attacks hitting Nao. Counts as a wind attack.
    Purple eyes: Signature spells instead heal for the damage they do. Counts as a holy attack.
    Black eyes: Signature spells make spells from opponents less likely to hit for 1 post. Counts as an unholy attack.
    Grey eyes: Improves the range and speed of signature spells by 75%, and gives them 1 more target. Counts as neutral magical energy.
    Changing colour from the first chosen costs 1% mp for each time it has changed.
    Spell Range:  Self.
    Spell's Speed:Instant.
    Spell Strengths
    Spell Weaknesses
    -  Can provide a huge variety of benefits.

    -  Has elemental advantages to nearly every element out there.

    - Gives signature spells more than 1 effect.
    - Gives a visual representation of what element he's switched to.

    - Elemental disadvantages.

    - Elements can be eaten by slayers.

    - Only work on Signature spells.



    Spell Name:   Third eye: Binding
    Type:   DoT Chanelling
    Rank:  B
    Duration/Cooldown: 6/+1 of duration before break (Minimum of 4).
    Spell Description:  Nao’s third eye awakens and grabs a person, lifting them up into the air regardless of weight. It then begins sapping the life of them while he binds them in place.
    Spell Effect: Target is bound while in the air, taking 25% damage a round while bound in place. They may not be able to move or do any spells, but any damage outside of this spell automatically breaks it.
    Spell Range:  35m
    Spell's Speed: 30m/s
    Spell Strengths
    Spell Weaknesses
    -  Works on anyone no matter the weight.

    -  Stops someone from doing anything.

    - Can be used with the third eye, giving Nao the ability to use other spells.
    - Damaging either Nao or the target breaks the spell.

    - Does less damage to stronger opponents, and allows them to move slowly.

    - Doesn’t work on those with psychic magic.

    - Doesn’t work on immovable objects or giants.


    Spell Name:   Petrifying gaze.
    Type:   Single-target damaging attack.
    Rank:  B
    Duration/Cooldown: Instant/4
    Spell Description:  Nao’s eyes quickly flash a magical hue, with the person looking into his eyes either instantly dying, or taking a huge amount of damage and becoming slow for a little while.
    Spell Effect:  Weak and normal enemies die, horribly. Mages at Nao’s rank, including pets and summons, as well as strong enemies take B and a half rank damage, as have their speed reduced by 50%. Bosses and mages above his rank take B rank damage and have their speed reduced by 25%. Slowness lasts for 3 posts.
    Spell Range:  35m
    Spell's Speed: 30m/s
    Spell Strengths
    Spell Weaknesses
    -  Kills off normal enemies.

    -  Does a lot of damage to makes of his rank.

    - Slows people significantly.
    - Requires visual confirmation.

    - If seen via a mirror then the effects are reduced by half.

    - Those who are blind are not affected by this.

    - Doesn’t work on ghosts, AI, or undead.


    Last edited by Nao on 29th March 2016, 8:01 am; edited 11 times in total
    Nao
    Nao

    Quality Badge Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Magic: Water Dragon Slayer (First Gen)
    Second Magic: Chronokinesis
    Third Magic:

    Nao's Pocket Dimension Empty Re: Nao's Pocket Dimension

    Post by Nao on 8th May 2016, 4:45 pm

    New Lineage idea.

    Here and Nao:

    Name: Nao and Forever

    Wielder: Nao

    Description: Under Earthland a world of Naos exist under the guise of a genetic engineering lab. Though now derelict from its magical, religious zealot scientists, the factory itself has stored inside it a cloning program that reacts whenever Nao dies. Inside a near infinite stasis chambers house a near infinite number of Naos, all wiped clean of memories, besides a basic program of data about the current planet, and some data from the memory bank of the current clone.

    Now there is an infinite number of Nao’s hidden in a lab somewhere on Earthland, just waiting for the next Nao to expire before releasing another. These Nao’s have an inkling that they’re not the original, but it’s always in the back of their mind.

    Currently Earthland is on its 42nd iteration of Nao.

    The lab has learned, and adapted to the previous demises of previous Nao’s, granting effects to better help the next Nao survive and thrive.

    Abilities:
    Send in the clone (passive plot effect): When Nao passes away from old age, or expires on the field of battle, another is released onto the planet somewhere with no memories of what has happened besides some memories of what life is currently like. Being killed will make him remember his friends, and family while passing of old age will only bring back data from the data banks. Dying in a mission will still result in him gaining all the rewards, despite whether he dies early or not. The new Nao will appear later and elsewhere in any world with no recollection of how he died. Nao’s may also sometimes have existential crisis due to having feelings of constant de ja vu due to living multiple lives.

    Soulless (passive plot effect): Because Nao is a clone, he doesn’t actually have a soul or anything like that. Instead he’s just got part of the lab knowledge embedded in him like an entity. Finding a soul is actually impossible when it comes to Nao.

    Centuries Centennial (passive): Being technically hundreds of years old, the Nlab has brought together knowledge against people who had been able to cast spells with quick efficiency, as well as people who have been able to cast freely without getting tired. The knowledge gained from tens of Naos fighting and dying against  these kinds of opponents has led to the current Nao gaining one extra signature slot to be used for defensive or support purposes, ranking up to S rank along with him. This must be written up in his primary magic topic.

    Energy Efficient (passive): From the data banks, Nao has learned to be more conservative with his spells. This has given each now an ability to learn to improve on the way their spells work, making them more improved with each generation of Nao. This has granted the clones 1(+1 per rank) mp regeneration per post, up to 5.

    Timeless Training (passive): Nao’s databanks have given him an innate nature at being able to cast spells of all kinds. With each new Nao a new or similar magic has been created time and time again, and thus has given them mastery in all kinds. Spells and weapon attacks are 10(+10 per rank)% more efficient in damage and healing, while doubles all extra effects that don’t do damage. Having trained every day of their lives, the Nao’s self-buffs are only at 10% reduction per rank, as opposed to 25% from mages who have lived 1 lifetime.

    Effectively effective (passive): Though Nao hasn’t really got any resistance to people’s effects, the body has a strange chemical that reacts with debuffs, throwing them back onto people as if they hit themselves with it. However if the person’s body resists it, then his body copies the resistance into antibodies, removing the effects from his own body.


    Usage:


    _____________________________________________________________________________________

    Profile Magic Bank

      Current date/time is 24th September 2019, 2:04 am