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    Requip: The Soul

    Javel
    Javel

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    Lineage : Ancient Sealer
    Position : None
    Posts : 114
    Guild : Savage Skull
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    Experience : 250

    Character Sheet
    First Magic: Requip: The Soul
    Second Magic:
    Third Magic:

    Completed Requip: The Soul

    Post by Javel on 16th January 2016, 12:12 am

    Magic

    Primary Magic: Requip: The Soul
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.

    Strengths:

    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Weaknesses:

    • Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
    • This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Switching through cloaks and equipment too quickly will dry out the MP even quicker.
    • None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.

    Lineage: Ancient Sealer
    Unique Abilities:
    Unique Abilities:


    • Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.

    • Soul Power: Javel is blessed by the powers of luminary mages, which will enhance his strength and speed  beyond that of a normal human whenever a Soul Cloak is in use. The increase is dependent on rank as well as the Soul Cloak being used which might trade off one stat in favor for another. Soul Cloaks will fall under one of the three categories - Agile (speed), and Herculean (strength), and Balanced (both). Below is the general idea how Soul Power is distributed for Balanced Soul Cloaks:
      D Rank - 10% increase in speed and strength. Agile and Herculean cloaks will grant 20% increase for the categorized stat and 0% for the other.
      C Rank - 20% increase in speed and strength. Agile and Herculean cloaks will grant 30% increase for the categorized stat and 5% for the other.
      B Rank - 30% increase in speed and strength. Agile and Herculean cloaks will grant 50% increase for the categorized stat and 5% for the other.
      A Rank - 40% increase in speed and strength. Agile and Herculean cloaks will grant 70% increase for the categorized stat and 5% for the other.
      S Rank - 50% increase in speed and strength. Agile and Herculean cloaks will grant 90% increase for the categorized stat and 5% for the other.

    • Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.

    • Eye Capsule: A ability unique to this specific requip is that all Soul Cloaks, when summoned, will take the appearance of a lacrima-encased object known as an Eye Capsule. In Eye Capsule form, the Soul Cloaks are inactive and sealed but their duration last indefinitely until they are released. Upon activation, they take on their cloak form upon doing so and their abilities and defenses become available. When the Soul Cloaks' HP hit zero, they will transform back into a capsule and transported back to Javel's pocket dimension for repair and cannot be used again for the rest of the thread.


    Spells:

    Signature Spells:

    Soul Armor:

    Name: Soul Armor
    Rank: D
    Type: Spell Armor
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description:
    Soul Armor:
    Requip: The Soul Latest?cb=20151108110044
    Strengths:

    • Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
    • Allows good mobility and flexible.
    • As a signature spell, armor costs no MP.
    • User's identity is perfectly disguised behind the mask.

    Weaknesses:

    • Armor lacks any special qualities like elemental benefits or buffs.
    • Armor provides no elemental resistance on its own.
    • Breakable.
    • Spell Armor needs to be used with a Soul Cloak for maximum efficiency and protection.

    Active Ability:

    Name Soul Repair
    Rank: D
    Type: Supportive, Defensive, Healing
    Fused Spells N/A
    Description: Soul Armor creates an aura of magic around, repairing some of the damage it's taken in battle.
    Duration: 1 Post
    Cooldown: 2 Posts
    Strengths:

    • Ability can be activated at all at any moment within the armor's duration.
    • Armor will receive 45 HP worth of repair upon casting.

    Weaknesses:

    • Armor is still suspectible to further damage after initial repair.
    • Repair is only to the armor and not to Javel's HP or Soul Cloak's.
    • Ability is only be used if the armor itself is still active.
    • Ability has a cooldown


    Javel's Soul:
    Name: Javel's Soul
    Rank: Ranks with user up to B Rank
    Type: Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive). It is a categorized as a Balanced Soul Cloak.
    Capsule Form:
    Requip: The Soul 24860757343_d4e03eb115_o
    Javel's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • As a signature spell, armor costs no MP.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Provides no elemental resistance.
    • Breakable.
    • Spell Armor needs to be used with Soul Armor for maximum efficiency and protection.

    Active Ability:

    Name Hidden Self
    Rank: D
    Type: Supportive
    Fused Spells N/A
    Description: Soul Cloak creates an aura of magic around itself to hide the user from sight and render them invisible.
    Duration: 2 Posts
    Cooldown: 3 Post
    Strengths:

    • Ability can be activated at all at any moment within the Soul Cloak's duration.
    • User cannot be seen by the regular human eye.
    • User can easily use this ability for an escape or a counterattack.

    Weaknesses:

    • User will still make noise.
    • User can still be seen through eye-related magic.
    • User is still tangible to the real world.
    • Ability is only active if the armor itself is still active.
    • Ability does not hide user's magic energy from sensory.


    D-Rank:

    Edison's Soul:
    Name: Edison's Soul
    Rank: D
    Type: Lightning, Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore. It is a categorized as a Balanced Soul Cloak.
    Capsule Form:
    Requip: The Soul 25461348126_e2449ae5f5_o
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against lightning magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Vulnerable to Water and Ice Magic.

    Passive Ability:

    User takes 50% less damage from lightning-based magic. Consequently, it'll take 50% more damage from water and ice magic.
    Active Ability:

    Name Electric Repulsion
    Rank: D
    Type: Lightning, Defensive
    Fused Spells N/A
    Description: The Edison Soul Cloak glows bright yellow, channeling and building up magic energy before releasing it in the form of a small yellow shockwave that electrocutes anything in its 2 meter damage radius.
    Duration: 1 Post
    Cooldown: 4 Posts
    Strengths:

    • Deals D-Rank lightning-based damage.
    • Spell stuns anyone caught in it for one post.
    • Spell can be conducted (i.e. through metal or water) to travel further.
    • Doesn't hurt user.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes and not as an attack.
    • Cannot stun C-Rank enemies and above.
    • A definitive friendly-fire hazard.


    Edison's Lantern:
    Name: Edison's Lantern
    Rank: D
    Type: Lightning, Spell Weapon, Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Attacks with the element of lightning.
    • Behaves like an ordinary lantern.
    • Sturdy enough to be used as a blunt weapon.

    Weaknesses:

    • Not exactly the most practical 'weapon' to be using in a fight.
    • Can be stolen to be used against the user.
    • Breakable.
    • No defensive abilities.

    Passive Ability:

    Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
    Active Ability:

    Name Omega Bomber
    Rank: D
    Type: Lightning, Offensive
    Fused Spells N/A
    Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a speed 25% higher than its user.
    Duration: Instant
    Cooldown: 2 Post
    Strengths:

    • Deals D-Rank lightning-based damage.
    • The attack travels very quickly.
    • Attack can be used as melee or ranged.
    • Attack can be conducted (i.e. through metal or water) to travel further.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
    • Can be blocked or redirected.
    • Ability lacks penetrating power.
    • Ability cannot lock onto target.


    C-Rank:

    Nobunaga's Soul:
    Name: Nobunaga's Soul
    Rank: C
    Type: Fire, Spell Armor, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    List of Spell Fusions: None
    Description: It is the third of Javel's Soul Cloaks, inhibited by the spirit of an tyrannical warlord that went by the name of O. Nobunaga. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as a Herculean Soul Cloak.
    Capsule Form:
    Requip: The Soul 25394639411_4b1cf60432_o
    Nobunaga's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against fire magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Speed is severely sacrificed for power.

    Passive Ability:

    User takes 50% less damage from fire-based magic.
    Active Ability:

    Name Explosive Seppuku
    Rank: C
    Type: Fire, Offensive
    Fused Spells N/A
    Description: The Nobunaga Soul Cloak glows bright purple, channeling and building up magic energy before releasing it in the form combusting purple flames that damage anything in its 2 meter damage radius.
    Duration: Instant
    Cooldown: 5 Posts
    Strengths:

    • Immediate explosion deals C-Rank fire-based damage.
    • Explosion will leave burning damage dealing 1 HP per post for the the next 3 posts after the initial activation.
    • Doesn't harm user.

    Weaknesses:

    • Useless against Slayers of the Fire element.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes and not as an actual attack.
    • Burning damage is negated if enemy is wearing armor.
    • Burning damage does not affect B-ranked enemies and above.
    • A definitive friendly-fire hazard...literally!


    Tutankhamun's Soul:
    Name: Tutankhamun Soul
    Rank: C
    Type: Sand, Spell Armor, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    List of Spell Fusions: None
    Description: It is the fourth of Javel's Soul Cloaks, inhibited by the spirit of an legendary pharaoh that went by the name of Tutankhamun. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as an Agile Soul Cloak.
    Capsule Form:
    Requip: The Soul 25191874860_3834607965_o
    Tutankhamun's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against sand magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Power is severely sacrificed for speed

    Passive Ability:

    User takes 50% less damage from Earth-based magic (including sand).
    Active Ability:

    Name Ageless Sand
    Rank: C
    Type: Light, Defensive
    Fused Spells N/A
    Description: The Tutankhamun Soul Cloak glows bright golden, transforming the user into a pile of mobile sand.
    Duration: 3 Post
    Cooldown: 4 Posts
    Strengths:

    • Untargetable and invulnerable to physical attacks as well as physical magic and curse magic.
    • User also cannot be hurt by earth or sand magic.
    • Useful for escaping tight situations.
    • User can travel like a mist and is intangible enough to slip around enemies and obstacles.

    Weaknesses:

    • User can still be hurt by other elemental magic.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes.
    • User can still be immobilized (i.e. freezing).
    • Spell is immediately canceled when it comes in contact with liquid matter, especially water.
    • As a result, user is extremely vulnerable to liquid-based magic and will take 50% additional damage from such while this spell is active.


    Omega Drive:
    Name: Omega Drive
    Rank: C
    Type: Spell Weapon, Offensive
    Duration: 2 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: Javel summons and then weaponizes his own raw magic power into a physical glowing aura. As such, his next punch/kick will have devastating effect.
    Buildup:
    Requip: The Soul Tumblr_nxkwlczxFk1s9o2o3o2_500
    Strengths:

    • Spell 'weapon' deals a wide C-Rank damage within a 5 meter radius.
    • 'Weapon' is re-usable since this is literally Javel's raw magic power.
    • Can knock opponents of the same rank or lower back another 5 meters.

    Weaknesses:

    • Shortest spell duration in Javel's arsenal
    • 'Weapon' can only be used to attack once.
    • Once user attacks, the spell weapon fades and goes on cooldown.
    • Breakable in a limited sense.

    Active Ability:

    Name Giga Omega Drive
    Rank: C
    Type: Offensive
    Fused Spells N/A
    Duration: Instant
    Cooldown: 5 posts
    Description: Should Javel feel that he needs more power, the mage can strengthen his Omega Drive for a more powerful attack.
    Strengths:

    • Increases Omega Drive's damage for a total of 1.5x C-Rank damage.
    • Damage radius is expanded from 5 meters to 10 meters.

    Weaknesses:

    • Ability can only be activated once,
    • Ability also has to be used within Omega Drive's short duration.
    • Ability must be activated before the 'weapon' attacks.



    Last edited by Javel on 5th March 2016, 6:14 pm; edited 33 times in total


    _____________________________________________________________________________________

    King Elyx
    King Elyx
     
     

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    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
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    Dungeon Tokens : 0
    Age : 22
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
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    Character Sheet
    First Magic: ???
    Second Magic: ???
    Third Magic:

    Completed Re: Requip: The Soul

    Post by King Elyx on 24th January 2016, 1:02 pm

    @Javel wrote:Magic

    Primary Magic: Requip: The Soul
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.

    Strengths:

    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Weaknesses:

    • Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
    • This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Using any Active Abilities will dry out the MP even quicker.
    • None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.

    Lineage: Ancient Sealer
    Unique Abilities:
    Unique Abilities:


    • Soul Link: Javel's Requip is unique in the manner that two armors (one being the base and the other acting like a shield) are used at once, for increased protection and special abilities. Can you elaborate? Since two armors would be kind of bulky if it could even fit at all, I am not sure this would be easy to use effectively without an explanation.
    • Soul Power: Any of his Soul Cloaks equipped will grant him enhanced strength and speed compared to that of a normal human. And how much would they be boosted by? Since you are at D rank, 15% boost in both strength and speed would be fair. Alternatively, you can choose one of those fields only and give it a 25% boost in that one only.
    • Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.


    Spells:
    D-Rank:

    Soul Armor:
    Name: Soul Armor
    Rank: D
    Type: Spell Armor
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Soul Armor:
    Requip: The Soul Latest?cb=20151108110044
    Strengths:

    • Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
    • Allows good mobility and flexible.
    • User's identity is perfectly disguised behind the mask.

    Weaknesses:

    • Armor lacks any special qualities like elemental benefits or buffs.
    • Armor provides no elemental resistance on its own.
    • Breakable.
    • 10% MP cost at D-rank.

    List of Spell Fusions:
    Active Ability:

    Name Hidden Self
    Rank: D
    Type: Supportive
    Fused Spells N/A
    Description: Armor creates an aura of magic around itself to hide the user from sight and render them invisible.
    Duration: 2 Posts
    Cooldown: 3 Post
    Strengths:

    • Ability can be activated at all at any moment within the armor's duration.
    • User cannot be seen by the regular human eye.
    • User can easily use this ability for an escape or a counterattack.

    Weaknesses:

    • User will still make noise.
    • User can still be seen through eye-related magic.
    • User is still tangible to the real world.
    • Ability is only active if the armor itself is still active.
    • Ability does not hide user's magic energy from sensory.


    Javel's Soul:
    Name: Javel's Soul
    Rank: D
    Type: Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive).
    Javel's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides small HP regeneration.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Provides no elemental resistance.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User slowly regens 1% of HP per post for the duration of Javel's Soul.

    Edison's Soul:
    Name: Edison's Soul
    Rank: D
    Type: Lightning, Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against lightning magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User takes 50% less damage from lightning-based magic.

    Edison's Lantern:
    Name: Edison's Lantern
    Rank: D
    Type: Lightning, Spell Weapon, Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Attacks with the element of lightning.
    • Behaves like an ordinary lantern.
    • Sturdy enough to be used as a blunt weapon.

    Weaknesses:

    • Not exactly the most practical 'weapon' to be using in a fight.
    • Can be stolen to be used against the user.
    • Breakable.
    • No defensive abilities.

    List of Spell Fusions: N/A
    Passive Ability:

    Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
    Active Ability:

    Name Omega Bomber
    Rank: D
    Type: Lightning, Offensive
    Fused Spells N/A
    Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a fast speed. And what would this fast speed be? Being magic lightning, it would be as strong as its users magic, and not be as fast as natural lightning. My recommendation for for this would be that it travels 25% more than the users speed.
    Duration: Instant
    Cooldown: 2 Post
    Strengths:

    • Deals D-Rank lightning-based damage.
    • The attack travels very quickly.
    • Attack can be used as melee or ranged.
    • Attack can be conducted (i.e. through metal or water) to travel further.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
    • Can be blocked or redirected.
    • Ability lacks penetrating power.
    • Ability cannot lock onto target.


    Hi Javel! Elyx here, and I will be grading your application! All my comments are made in this color. Please consider them while editing. If you have any questions, do not be afraid to shoot me a PM, and I will gladly answer them. Thank you!


    _____________________________________________________________________________________


    Javel
    Javel

    Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 114
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 250

    Character Sheet
    First Magic: Requip: The Soul
    Second Magic:
    Third Magic:

    Completed Re: Requip: The Soul

    Post by Javel on 24th January 2016, 4:12 pm

    Edits have been made and bump.


    _____________________________________________________________________________________

    King Elyx
    King Elyx
     
     

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    Completed Re: Requip: The Soul

    Post by King Elyx on 1st February 2016, 12:22 pm

    @Javel wrote:Magic

    Primary Magic: Requip: The Soul
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.

    Strengths:

    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Weaknesses:

    • Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
    • This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Using any Active Abilities will dry out the MP even quicker.
    • None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.

    Lineage: Ancient Sealer
    Unique Abilities:
    Unique Abilities:


    • Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.
    • Soul Power: This requip magic will grant him enhanced strength and speed compared to that of a normal human. He receives at 15% boost in both stats.
    • Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.


    Spells:
    D-Rank:

    Soul Armor:
    Name: Soul Armor
    Rank: D
    Type: Spell Armor
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Soul Armor:
    Requip: The Soul Latest?cb=20151108110044
    Strengths:

    • Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
    • Allows good mobility and flexible.
    • User's identity is perfectly disguised behind the mask.

    Weaknesses:

    • Armor lacks any special qualities like elemental benefits or buffs.
    • Armor provides no elemental resistance on its own.
    • Breakable.
    • 10% MP cost at D-rank.

    List of Spell Fusions:
    Active Ability:

    Name Hidden Self
    Rank: D
    Type: Supportive
    Fused Spells N/A
    Description: Soul Cloak creates an aura of magic around itself to hide the user from sight and render them invisible.
    Duration: 2 Posts
    Cooldown: 3 Post
    Strengths:

    • Ability can be activated at all at any moment within the armor's duration.
    • User cannot be seen by the regular human eye.
    • User can easily use this ability for an escape or a counterattack.

    Weaknesses:

    • User will still make noise.
    • User can still be seen through eye-related magic.
    • User is still tangible to the real world.
    • Ability is only active if the armor itself is still active.
    • Ability does not hide user's magic energy from sensory.


    Javel's Soul:
    Name: Javel's Soul
    Rank: D
    Type: Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive).
    Javel's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides small HP regeneration.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Provides no elemental resistance.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User slowly regens 1% of HP per post for the duration of Soul Armor.

    Edison's Soul:
    Name: Edison's Soul
    Rank: D
    Type: Lightning, Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against lightning magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User takes 50% less damage from lightning-based magic.

    Edison's Lantern:
    Name: Edison's Lantern
    Rank: D
    Type: Lightning, Spell Weapon, Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Attacks with the element of lightning.
    • Behaves like an ordinary lantern.
    • Sturdy enough to be used as a blunt weapon.

    Weaknesses:

    • Not exactly the most practical 'weapon' to be using in a fight.
    • Can be stolen to be used against the user.
    • Breakable.
    • No defensive abilities.

    List of Spell Fusions: N/A
    Passive Ability:

    Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
    Active Ability:

    Name Omega Bomber
    Rank: D
    Type: Lightning, Offensive
    Fused Spells N/A
    Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a speed 25% higher than its user.
    Duration: Instant
    Cooldown: 2 Post
    Strengths:

    • Deals D-Rank lightning-based damage.
    • The attack travels very quickly.
    • Attack can be used as melee or ranged.
    • Attack can be conducted (i.e. through metal or water) to travel further.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
    • Can be blocked or redirected.
    • Ability lacks penetrating power.
    • Ability cannot lock onto target.


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    Aliannah
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    First Magic: Calling of Heaven and Hell
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    Completed Re: Requip: The Soul

    Post by Aliannah on 17th February 2016, 9:46 am

    Original:
    @Javel wrote:Magic

    Primary Magic: Requip: The Soul
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.

    Strengths:

    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Weaknesses:

    • Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
    • This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Using any Active Abilities will dry out the MP even quicker.
    • None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.

    Lineage: Ancient Sealer
    Unique Abilities:
    Unique Abilities:


    • Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.
    • Soul Power: This requip magic will grant him enhanced strength and speed compared to that of a normal human. He receives at 15% boost in both stats.
    • Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.


    Spells:
    D-Rank:

    Soul Armor:
    Name: Soul Armor
    Rank: D
    Type: Spell Armor
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Soul Armor:
    Requip: The Soul Latest?cb=20151108110044
    Strengths:

    • Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
    • Allows good mobility and flexible.
    • User's identity is perfectly disguised behind the mask.

    Weaknesses:

    • Armor lacks any special qualities like elemental benefits or buffs.
    • Armor provides no elemental resistance on its own.
    • Breakable.
    • 10% MP cost at D-rank.

    List of Spell Fusions:
    Active Ability:

    Name Hidden Self
    Rank: D
    Type: Supportive
    Fused Spells N/A
    Description: Soul Cloak creates an aura of magic around itself to hide the user from sight and render them invisible.
    Duration: 2 Posts
    Cooldown: 3 Post
    Strengths:

    • Ability can be activated at all at any moment within the armor's duration.
    • User cannot be seen by the regular human eye.
    • User can easily use this ability for an escape or a counterattack.

    Weaknesses:

    • User will still make noise.
    • User can still be seen through eye-related magic.
    • User is still tangible to the real world.
    • Ability is only active if the armor itself is still active.
    • Ability does not hide user's magic energy from sensory.


    Javel's Soul:
    Name: Javel's Soul
    Rank: D
    Type: Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive).
    Javel's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides small HP regeneration.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Provides no elemental resistance.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User slowly regens 1% of HP per post for the duration of Soul Armor.

    Edison's Soul:
    Name: Edison's Soul
    Rank: D
    Type: Lightning, Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against lightning magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 10% and totaling up with the Soul Armor would result in a 20% MP loss.

    List of Spell Fusions: N/A
    Passive Ability:

    User takes 50% less damage from lightning-based magic.

    Edison's Lantern:
    Name: Edison's Lantern
    Rank: D
    Type: Lightning, Spell Weapon, Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Attacks with the element of lightning.
    • Behaves like an ordinary lantern.
    • Sturdy enough to be used as a blunt weapon.

    Weaknesses:

    • Not exactly the most practical 'weapon' to be using in a fight.
    • Can be stolen to be used against the user.
    • Breakable.
    • No defensive abilities.

    List of Spell Fusions: N/A
    Passive Ability:

    Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
    Active Ability:

    Name Omega Bomber
    Rank: D
    Type: Lightning, Offensive
    Fused Spells N/A
    Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a speed 25% higher than its user.
    Duration: Instant
    Cooldown: 2 Post
    Strengths:

    • Deals D-Rank lightning-based damage.
    • The attack travels very quickly.
    • Attack can be used as melee or ranged.
    • Attack can be conducted (i.e. through metal or water) to travel further.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
    • Can be blocked or redirected.
    • Ability lacks penetrating power.
    • Ability cannot lock onto target.



    _____________________________________________________________________________________

    Requip: The Soul CwhFnFW
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    Character Sheet
    First Magic: Affinity of the Body
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    Third Magic: Ex-quip: Bunny Brigade

    Completed Re: Requip: The Soul

    Post by Gisen Ceostra on 22nd February 2016, 2:04 pm

    Edits to be made will be noted inthis color

    @Javel wrote:Magic

    Primary Magic: Requip: The Soul
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.

    Strengths:

    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Weaknesses:

    • Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
    • This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Using any Active Abilities will dry out the MP even quicker.
    • None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.

    Lineage: Ancient Sealer
    Unique Abilities:
    Unique Abilities:


    • Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.

    • Soul Power: Javel is blessed by the powers of luminary mages, which will enhance his strength and speed  beyond that of a normal human whenever a Soul Cloak is in use. The increase is dependent on rank as well as the Soul Cloak being used which might trade off one stat in favor for another. Soul Cloaks will fall under one of the three categories - Agile (speed), and Herculean (strength), and Balanced (both). Below is the general idea how Soul Power is distributed for Balanced Soul Cloaks:
      D Rank - 10% increase in speed and strength. Agile and Herculean cloaks will grant 20% increase for the categorized stat and 0% for the other.
      C Rank - 20% increase in speed and strength. Agile and Herculean cloaks will grant 30% increase for the categorized stat and 5% for the other.
      B Rank - 30% increase in speed and strength. Agile and Herculean cloaks will grant 50% increase for the categorized stat and 5% for the other.
      A Rank - 40% increase in speed and strength. Agile and Herculean cloaks will grant 70% increase for the categorized stat and 5% for the other.
      S Rank - 50% increase in speed and strength. Agile and Herculean cloaks will grant 90% increase for the categorized stat and 5% for the other.

    • Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.

    • Soul Capsule: A ability unique to this specific requip is that all Soul Cloaks, when summoned, will take the appearance of a lacrima object known as a soul capsule. In Soul Capsule form, the Soul Cloaks are inactive and sealed but their duration last indefinitely until they are released. Upon activation, they take on their cloak form upon doing so and their abilities and defenses become available. When the Soul Cloaks' HP hit zero, they will transform back into a capsule and transported back to Javel's pocket dimension for repair and cannot be used again for the rest of the thread.


    Spells:

    Signature Spells:

    Soul Armor:

    Name: Soul Armor
    Rank: D
    Type: Spell Armor
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description:
    Soul Armor:
    Requip: The Soul Latest?cb=20151108110044
    Strengths:

    • Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
    • Allows good mobility and flexible.
    • As a signature spell, armor costs no MP.
    • User's identity is perfectly disguised behind the mask.

    Weaknesses:

    • Armor lacks any special qualities like elemental benefits or buffs.
    • Armor provides no elemental resistance on its own.
    • Breakable.
    • Spell Armor needs to be used with a Soul Cloak for maximum efficiency and protection.

    Active Ability:

    Name Soul Repair
    Rank: D
    Type: Supportive, Defensive, Healing
    Fused Spells N/A
    Description: Soul Armor creates an aura of magic around, repairing some of the damage it's taken in battle.
    Duration: 1 Post
    Cooldown: 2 Posts
    Strengths:

    • Ability can be activated at all at any moment within the armor's duration.
    • Armor will receive 45 HP worth of repair upon casting.

    Weaknesses:

    • Armor is still suspectible to further damage after initial repair.
    • Repair is only to the armor and not to Javel's HP or Soul Cloak's.
    • Ability is only be used if the armor itself is still active.
    • Ability has a cooldown


    Javel's Soul:
    Name: Javel's Soul
    Rank: Ranks with user up to B Rank
    Type: Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive). It is a categorized as a Balanced Soul Cloak.
    Capsule Form:
    Requip: The Soul Latest?cb=20151101080316
    Javel's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • As a signature spell, armor costs no MP.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Provides no elemental resistance.
    • Breakable.
    • Spell Armor needs to be used with Soul Armor for maximum efficiency and protection.

    Active Ability:

    Name Hidden Self
    Rank: D
    Type: Supportive
    Fused Spells N/A
    Description: Soul Cloak creates an aura of magic around itself to hide the user from sight and render them invisible.
    Duration: 2 Posts
    Cooldown: 3 Post
    Strengths:

    • Ability can be activated at all at any moment within the Soul Cloak's duration.
    • User cannot be seen by the regular human eye.
    • User can easily use this ability for an escape or a counterattack.

    Weaknesses:

    • User will still make noise.
    • User can still be seen through eye-related magic.
    • User is still tangible to the real world.
    • Ability is only active if the armor itself is still active.
    • Ability does not hide user's magic energy from sensory.


    D-Rank:

    Edison's Soul:
    Name: Edison's Soul
    Rank: D
    Type: Lightning, Spell Armor, Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore. It is a categorized as a Balanced Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against lightning magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 10% MP.

    Passive Ability:

    User takes 50% less damage from lightning-based magic.
    Active Ability:

    Name Electric Repulsion
    Rank: D
    Type: Lightning, Defensive
    Fused Spells N/A
    Description: The Edison Soul Cloak glows bright yellow, channeling and building up magic energy before releasing it in the form of a small yellow shockwave that electrocutes anything in its 2 meter damage radius.
    Duration: 1 Post
    Cooldown: 4 Posts
    Strengths:

    • Deals D-Rank lightning-based damage.
    • Spell stuns anyone caught in it for one post.
    • Spell can be conducted (i.e. through metal or water) to travel further.
    • Doesn't hurt user.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes and not as an attack.
    • Costs 10% MP.
    • Cannot stun C-Rank enemies and above.
    • A definitive friendly-fire hazard.


    Edison's Lantern:
    Name: Edison's Lantern
    Rank: D
    Type: Lightning, Spell Weapon, Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.
    Edison's Soul:
    Requip: The Soul 02
    Strengths:

    • Attacks with the element of lightning.
    • Behaves like an ordinary lantern.
    • Sturdy enough to be used as a blunt weapon.

    Weaknesses:

    • Not exactly the most practical 'weapon' to be using in a fight.
    • Can be stolen to be used against the user.
    • Breakable.
    • No defensive abilities.

    Passive Ability:

    Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
    Active Ability:

    Name Omega Bomber
    Rank: D
    Type: Lightning, Offensive
    Fused Spells N/A
    Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a speed 25% higher than its user.
    Duration: Instant
    Cooldown: 2 Post
    Strengths:

    • Deals D-Rank lightning-based damage.
    • The attack travels very quickly.
    • Attack can be used as melee or ranged.
    • Attack can be conducted (i.e. through metal or water) to travel further.

    Weaknesses:

    • Useless against Slayers of the Lightning element.
    • Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
    • Can be blocked or redirected.
    • Ability lacks penetrating power.
    • Ability cannot lock onto target.


    C-Rank:

    Nobunaga's Soul:
    Name: Nobunaga's Soul
    Rank: C
    Type: Fire, Spell Armor, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    List of Spell Fusions: None
    Description: It is the third of Javel's Soul Cloaks, inhibited by the spirit of an tyrannical warlord that went by the name of O. Nobunaga. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as a Herculean Soul Cloak.
    Capsule Form:
    Requip: The Soul Latest?cb=20151101080439
    Nobunaga's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against fire magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 15% MP. This really isn't a weakness, so i'll ask you to change this to a real one, please.

    Passive Ability:

    User takes 50% less damage from fire-based magic.
    Active Ability:

    Name Explosive Seppuku
    Rank: C
    Type: Fire, Defensive This ability would be offensive, not defensive
    Fused Spells N/A
    Description: The Nobunaga Soul Cloak glows bright purple, channeling and building up magic energy before releasing it in the form combusting purple flames that damage anything in its 2 meter damage radius.
    Duration: 4 Posts Change this to instant
    Cooldown: 5 Posts
    Strengths:

    • Immediate explosion deals C-Rank fire-based damage.
    • Explosion will leave burning damage dealing 1 HP per post for the the next 3 posts after the initial activation.
    • Doesn't harm user.

    Weaknesses:

    • Useless against Slayers of the Fire element.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes and not as an attack.
    • Costs 15% MP. Please remove this. Requip actives cost no mp.
    • Burning damage is negated if enemy is wearing armor.
    • Burning damage does not affect B-ranked enemies and above.
    • A definitive friendly-fire hazard...literally..


    Tutankhamun's Soul:
    Name: Tutankhamun Soul
    Rank: C
    Type: Sand, Spell Armor, Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    List of Spell Fusions: None
    Description: It is the fourth of Javel's Soul Cloaks, inhibited by the spirit of an legendary pharaoh that went by the name of Tutankhamun. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as an Agile Soul Cloak.
    Capsule Form:
    Requip: The Soul 20151111100729
    Tutankhamun's Soul:
    Requip: The Soul 02
    Strengths:

    • Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
    • Can be disguised as a regular hoodie when not being used with the Soul Armor.
    • Provides additional resistance and protection against sand magic.

    Weaknesses:

    • Will be destroyed first when user is targeted.
    • Does not offer additional protection against other elements.
    • Breakable.
    • Using this Spell Armor costs 15% MP. As stated in the last spell, please change this to a different weakness.

    Passive Ability:

    User takes 50% less damage from sand-based magic.
    Active Ability:

    Name Ageless Sand
    Rank: C
    Type: Light, Defensive
    Fused Spells N/A
    Description: The Tutankhamun Soul Cloak glows bright golden, transforming the user into a pile of mobile sand.
    Duration: 3 Post
    Cooldown: 4 Posts
    Strengths:

    • Untargetable and invulnerable to physical attacks as well as physical magic and curse magic.
    • Useful for escaping tight situations.
    • User can travel like a mist and is intangible enough to slip around enemies and obstacles.

    Weaknesses:

    • User can still be hurt by elemental magic.
    • Spell has a charge-up time which gives away its intended effect
    • Meant for defensive purposes.
    • Costs 15% MP. Replace this with another weakness. Maybe one like "takes increased damage from water or ice spells.


    Omega Drive:
    Name: Omega Drive
    Rank: C
    Type: Spell Weapon, Offensive
    Duration: 2 posts
    Cooldown: 5 posts
    List of Spell Fusions: None
    Description: Javel summons and then weaponizes his own raw magic power into a physical glowing aura. As such, his next punch/kick will have devastating effect.
    Buildup:
    Requip: The Soul Tumblr_nxkwlczxFk1s9o2o3o2_500
    Strengths:

    • Spell 'weapon' deals a wide C-Rank damage within a 5 meter radius.
    • 'Weapon' is re-usable since this is literally Javel's raw magic power.
    • Can knock opponents of the same rank or lower back another 5 meters.

    Weaknesses:

    • Shortest spell duration in Javel's arsenal
    • 'Weapon' can only be used to attack once.
    • Once user attacks, the spell weapon fades and goes on cooldown.
    • Breakable in a limited sense.
    • Using this spell 'weapon' costs 15% MP. As stated before, remove this as a weakness. There is no need to add another.


    You have no passive ability. It's ok not to have one, but I thought I would note it in case you had just forgotten.

    Active Ability:

    Name Giga Omega Drive
    Rank: C
    Type: Offensive
    Fused Spells N/A
    Duration: Instant
    Cooldown: 5 posts
    Description: Should Javel feel that he needs more power, the mage can release even more MP to fuel his Omega Drive for a more powerful attack. This spell may not be described correctly, as mentioned before, Requip active spells cost no extra mp.
    Strengths:

    • Doubles Omega Drive's damage for a total of B-Rank damage. At most, you can do a C rank and a half's total damage with this, not B rank.
    • The perfect finishing move.

    Weaknesses:

    • Same weaknesses as Omega Drive. And what weakness is this exactly? You have several for it, so you'll need to be more specific.
    • Ability must be used before the 'weapon' attacks.
    • Costs 15% MP. As mentioned, this costs no mp to use, so you will need to replace this weakness.


    Bump when edits are made!~


    _____________________________________________________________________________________

    Javel
    Javel

    Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 114
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 250

    Character Sheet
    First Magic: Requip: The Soul
    Second Magic:
    Third Magic:

    Completed Re: Requip: The Soul

    Post by Javel on 22nd February 2016, 8:29 pm

    Changes have been made. Also, I would like my unique abilities to be reviewed too, since I'm not too sure what percentages are acceptable at certain ranks.


    _____________________________________________________________________________________

    Javel
    Javel

    Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 114
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 250

    Character Sheet
    First Magic: Requip: The Soul
    Second Magic:
    Third Magic:

    Completed Re: Requip: The Soul

    Post by Javel on 5th March 2016, 6:15 pm

    Shameless bump.


    _____________________________________________________________________________________

    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    Completed Re: Requip: The Soul

    Post by Desirée Blooms on 16th December 2017, 4:58 pm

    Requip: The Soul XEibTrW


    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    Requip: The Soul Destardust

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