- Job Info:
- Job Title: Taint The Holy Water
Player Requirements: Taint the holy water with no living witnesses, roll monster dice min of 3 time, Thread must be at least 25 posts long, 200 word min per post, Must be done at night.
Job Requirements: 2 C-rank equivalent, max of 4 mages,
Job Location: Clover Town
Job Description: Taint the holy water how ever you wish in both churches if you encounter anyone in the church you must silence them so they can't tell the Magic Council who it was that broke in. Combat in the churches is difficult since the entire building is enchanted to make dark(evil) mages one rank weaker(minimum of D-rank) this means you're only able to your spells of lower rank.
Enemies: Note: The attacks from these enemies do double damage against dark/shadow magic users and take double damage from them.
Weak: Alter boys x 4- These kids can do Holy/Light magic(D) which will basically be they shoot a beam of light at you. They each take only 2 C-rank equivalent worth of damage to drop.
Normal: Priest in training x 2- These priests in training use Holy/Light magic(C) they can shoot the beams of light from any direction making their attacks difficult to predict. They take 3 C-rank equivalent worth of damage to drop.
Strong: Priest- The priest is accompanied by 4 alter boys. The priest uses Holy/Light(C) and Healing magic(D). The priest can create a bubble of holy energy to protect him and the alter boys for three attacks before breaking. Is able to do a group heal every two posts in combat to heal himself and his allies by D-rank health. The priest takes 4 C-rank equivalent worth of damage to drop.
Boss: Head priest- The head priest is accompanied by two priests(without alter boys). He uses Holy/Light(B) and Healing magic(C). Just like the priest the head priest can shield all of his allies(the shield is able to take up to 4 hits before breaking) and is able to do a group heal every three posts in the combat to heal himself and his allies by one C-rank worth of health. The head priest takes 6 C-rank equivalent worth of damage to drop.
Reward: 10,000 jewels + extra 1,500 jewels per head priest killed(max of two bonus amounts given)
Twas the dawn of a new day. Yet, before the sun had even peered over the horizon a purple haired girl sat on the roof of the guild hall. Small balls of gold and silver surrounding her circled in a slow controlled way, her magic made physical. The celestial mage had come far in the last several months. Ranking up and doing things on her own, but it was time that she reached out. She had tried previously with that mission never getting off the ground. But now it was time to try again. She was C-Rank now, a rank where she could do more than chasing chickens or acting as a model. With thoughts now crowding her head the celestial mage knew that her time for meditation was over. Her marble sized balls of magic had grown and yet she kept their size down knowing that had someone interrupted her and she had been snapped out of concentration that the damage on the building would be much greater with the magic balls bigger.
She hadn't moved yet, not that she couldn't but she wouldn't. The sun was now rising. Bringing to light a new day with new hopes and adventures. A smile growing on her face Lamya turned to her window and pushed it open before climbing back into her room. She raced through it and down the stairs to the place where she knew that her guild master would be.
Living beyond our dreams
These moments do not make us who we are but who we are to become.
Time to do some Evil