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    Post by Blood Plus on 24th December 2015, 8:16 am

    Fire Dragon's Bouncing Bullet:

    Name: Fire Dragon's Bouncing Bullet
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 1 post
    Description:
    By calling out the name of the spell, verbally announciating it to his opponent, the user will be able to bring one hand to their mouth, with their fist tightened to the extent where there is a small hole leading from the closed fist to the mouth. They'll then breathe a small "bullet" of fire through the hole which will have different properties to that of the ordinary flame. The flame's properties would have changed so that with every surface that the flame comes into contact with, it will simply bounce off of it and travel in a different direction based on the trajectory at which it initially came at the object. This technique is tactile but at the same time rather useless. If the strike lands on the opponent, like a blunt force hitting them, they'll be struck back and depending on their size and stature, be blown off their feet. Like all flame attacks, this will leave burning damage should it connect. However, it's useless in the sense that the user cannot control where the flame is bouncing too so risks getting hit in the process. It should be made known that the bullet can only bounce three times before it evaporates into the air and no longer becomes volatile. As far as known measures of the technique go, the bullet is relatively small, no larger than Ibara's hand that travels at 20m/s for roughly 30 metres in distance.

    Strengths:
    • Ranged attack, disables the Ibara's initial disadvantageous attribute of relying on his physicality.
    • Removes the factor that Earth can block and nullify all flame-based attacks as this will simply bounce off of it.
    • Will leave burn damage upon connection which complies with the burn damage rules.

    Weaknesses:
    • Cannot control where the flame will bounce off too if it should be blocked.
    • The spell delivers no physical damage since there's no physical connection.
    • There is the risk of being hit by this spell as the bounce is uncontrolled nor is the trajectory.
    • The name of the spell is verbally announced making it easier to anticipate.


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    (NO ENTRY): Spell Reference Thread. CNMQ731
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    Post by Blood Plus on 24th December 2015, 8:16 am

    Fire Dragon's Wingbeat

    Name: Fire Dragon's Wingbeat
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:
    The user rushes forward against two opponents. While doing so, the user produces a large stream of fire from each of their arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. Such flames take the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the targets' heads and then producing the fire to strike them.

    Strengths:
    • An attack which is essentially unavoidable since the user has to grab the target first.
    • Barriers are basically ineffective unless it's some form of armour since the spell is performed at very close range.
    • The attack rolls out three forms of damage, first when the opponent is grabbed, second when the opponent is hit by the fire and third when sent flying.

    Weaknesses:
    • The spell leaves the opponent extremely vulnerable since it's done from very close range.
    • The enemy may assail the opponent from close range which could disrupt the spell entirely.
    • Armour of most elements would deflect the technique since it relies on brute force.
    • The name of the spell is verbally announced making it easier to anticipate.


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    Post by Blood Plus on 24th December 2015, 8:17 am

    Fire Dragon's Fiery Scales

    Name: Fire Dragon's Fiery Scales
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:
    The user shrouds themselves with magical power while temporarily roaring at their opponent. At first it seems like nothing at all, however, when struck physically by the opponent; like an erupting volcano, the enemy will find themselves blasted by short successions of ember which will eject themselves from wherever they have struck on the user. Although this won't do blunt, brute force damage, should the fire make contact with the enemy in the slightest; like with all flames, they'll receive burning damage for the next two posts. This "invisible armour" lasts for three posts.

    Strengths:
    • Provides an invisible armour that is difficult to anticipate so enemies may attack blindly.
    • Prevents the user from being damaged by most physical attacks should the wizard opposing him/her not be of higher strength (one rank higher).
    • The name for this technique does not have to be verbally announced which may catch the enemy by surprise.

    Weaknesses:
    • This spell taxes the user's MP for a D-Rank spell every post it is active.
    • Opponents are still able to dodge the embers launched at them with good reactions.
    • Water Mages can douse the embers if they so wish.
    • Physical armour of any kind would most likely neutralise the ember effectiveness.


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    Post by Blood Plus on 24th December 2015, 8:18 am

    Fire Dragon's Fingersnap:

    Name: Fire Dragon's Fingersnap
    Rank: D
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    The mechanics of this spell are simple. The user must simply prepare their fingers in a motioned-state as they would when attempting to click their fingers together. Keep in mind, before the fingers are actually clicked, the user must focus on a single area in which they can spread their magical influence. The radius of this area is only about 2 metres wide in diameter and follow the shape of a circle. Upon the user 'snapping' their fingers, that specific area will spontaneously combust and burst into flames. The spell can be used to either deter the opponent from stepping somewhere to make them more vulnerable, or simply putting them on fire. Like other spells, if the user does choose to set the opponent on fire, they will experience burn damage for the next two posts unless they manage to nullify or douse the flames.

    Strengths:
    • The attack is extremely hard to anticipate as it can come from anywhere at anytime.
    • With a lack of anticipation, there will be a lack of an ability to dodge the attack at all.
    • The name for this technique does not have to be verbally announced which may catch the enemy by surprise.

    Weaknesses:
    • While the fire is active, the user will experience drainage equivalent to two D-Rank spells.
    • Opponents may still be able to dodge the spontaneous flames should they have excellent reaction time.
    • Water mages can douse the flames although drainage to Ibara's MP will cease from then on.
    • Ibara has relatively little control over the flames after they appear.


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    Post by Blood Plus on 24th December 2015, 8:18 am

    Fire Dragon's Fang Shot:

    Name: Fire Dragon's Fang Shot
    Rank: C
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user's knuckles are embedded with magic so each individual knuckle on a chosen hand now begins to leak with fire. This leaking fire soon begins to take shape into that of a miniature fang, of similar stature to that of a dragon (although not similar in size). The user must then be within close range of the physical object it tends to connect. With. The user will rather calmly press their knuckles against the desired object/person and a fiery, gargantuan explosion will emanate from the point of connection. If it comes into contact with a physical object, the object will be obliterated (subjective by rank: shields/barriers 1 rank higher would take 50% more damage, 2 ranks higher 25% more damage, and 3 ranks higher takes normal damage from the attack). If the user connects with another human, then they will be sent flying roughly twenty metres from the user (subjective by rank: the distance would be halved if the opponent is 1 rank above you and an opponent 2 ranks above you will be able to resist the knockback effect entirely) and will most likely be dealt heavy physical trauma damage. However, the opponent will not experience burn damage since the point between connection and sending the user flying is such a miniature time-frame.

    Strengths:
    • Barriers of any kind, even earth barriers, will find themselves obliterated at the sheer force of the technique.
    • If the user makes connection with the opponent, then it's impossible to avoid, since it's at point-blank range.

    Weaknesses:
    • The user is left vulnerable due to the close-range factor of the spell.
    • This technique does not inflict burn damage which under powers it in a way.
    • The name of the spell is verbally announced making it easier to anticipate.


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    Post by Blood Plus on 24th December 2015, 8:19 am

    Fire Dragon's Claw

    Name: Fire Dragon's Claw
    Rank: C
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user ignites their feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. They can also create flames from the feet, greatly enhancing speed and allowing the user to jet-propel in any direction they desire. This makes it easier for the user to get close to opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of this spell for use with other techniques. Physical kicks from this technique are capable of shattering any barrier that lays in it's path (subjective by rank: kicks instantly shatter barriers equal to, or below the spell's rank but barriers of higher ranking opponents would still be able to stop it).

    Strengths:
    • Speed is augmented (see Inferno Wings of the Fire Dragon) so the attacks are harder to avoid (25%).
    • Power is augmented so barriers of non-opposing elements or higher ranks will not contain the physical blows (15%).
    • The attack leaves burn damage after connection which can stack if multiple connections are made.

    Weaknesses:
    • The user must maintain close range to land a strike which can open up their vulnerability.
    • Physical attacks are harder to aim and deliver due to the augmented speed factor.
    • Water-related spells nullify the effectiveness of this spell completely since it relies heavily on fire.
    • The name of the spell is verbally announced making it easier to anticipate.


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    Post by Blood Plus on 24th December 2015, 8:20 am

    Fire Dragon's Sword Horn

    Name: Fire Dragon's Sword Horn
    Rank: C
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user engulfs their entire body in flames and then propels themselves against the opponent at high speed, hitting them with a powerful headbutt. The user then proceeds to send the enemy flying up in the air with a pillar of fire produced from their body which will generally send them a distance of up to 20 metres in the air (subjective by rank: this distance is halved for opponents 1 rank above this spell, and completely nullified for opponents 2 ranks above it).

    Strengths:
    • Speed is augmented (see Inferno Wings of the Fire Dragon) so the attacks are harder to avoid.
    • Heavy burn damage is inflicted since the entirety of the body is engulfed in flames upon connection.
    • Unless the enemy can land themselves safely, they'll receive fall damage (10 HP) since they were propelled a considerable distance up.

    Weaknesses:
    • The user exposes their head in the build-up to the attack which could cause critical damage to themselves.
    • Delivering this spell to a barrier of higher rank could potentially render Ibara unconscious.
    • Spells that are affiliated with water could douse Ibara and he'd simply collapse rather than deliver the blow.
    • The name of the spell is verbally announced making it easier to anticipate.


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    Post by Blood Plus on 24th December 2015, 8:20 am

    Fire Dragon's Iron Fist

    Name: Fire Dragon's Iron Fist
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 1 post
    Description:
    The user engulfs their fist in flames and then punches their opponent, causing, aside from sheer blunt damage, damage from the flames as well (aesthetic). This attack can also be performed with both hands at once.

    Strengths:
    • An attack which causes heavy physical damage regardless of the speed of the punch.
    • Barriers that aren't made from strong earth will usually be destroyed due to the sheer strength of the spell.
    • Hard to avoid considering the speed at which the user moves at due to the flames propelling them forwards.

    Weaknesses:
    • The spell is easy to nullify when doused by water which essentially turns the attack into a simple punch.
    • Aside from the spell being verbally announced, it's easy to anticipate since the intention of the spell is clear.
    • The spell in actuality leaves the user very vulnerable after striking the opponent.
    • The name of the spell is verbally announced making it easier to anticipate.


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    Post by Blood Plus on 24th December 2015, 8:21 am

    Fire Dragon's Roar

    Name: Fire Dragon's Roar
    Rank: SCALING
    Type: Offensive
    Duration: 1 post
    Cooldown: 1 post
    Description:
    The user first inhales, gathering fire in their mouth, and then releases such fire in the direction of their opponent, creating a large, exploding fireball which damages and burns the opponent. This spell can be performed two ways: the first, and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the fire, prompting it to be expelled between their fingers. The flames produced by this version start out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a much larger burst of fire. This spell can travel up to thirty metres in distance without hindrance.

    Strengths:
    • An attack which causes heavy magical damage, differing from most spells.
    • Can be used in quick succession since the spell requires no cooldown time.
    • The spell can burn through defences made of ice or metal by melting them.

    Weaknesses:
    • The spell can be countered by opposing elements such as water to nullify it.
    • The breath, although fast to the eye, is actually quite slow and can be avoided/dodged.
    • Since it's a ranged attack, the spell can be deflected by barriers of opposing elements to fire such as earth.
    • The name of the spell is verbally announced making it easier to anticipate.


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      Current date/time is 20th November 2019, 12:19 am