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    The Epic Weaponry

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    El J. Dawnson

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    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
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    Completed The Epic Weaponry

    Post by El J. Dawnson on 11th December 2015, 3:20 pm

    Jackal's Weapons, Armors and Magic Items

    Temporal Demon Spirit Book:

    Name: Temporal Demon Spirit Book

    Rank: Strong Item

    Type: Book

    Description: An old looking book. It's cover is light blue in color. One should note that it has countless pages. It's origins are shrouded in mystery and the full extent of its powers is unknown. However what is known is that once someone comes in possession of the Temporal Demon Spirit Book the book will think of them as its owner. The owner of the book can access the book's abilities no matter how far away he is. The page's of the book can be used to write rune inscriptions on them. If done so the owner can activate these rune inscriptions as long as he holds onto the Temporal Demon Spirit Book (you will see how this works on following spoilers)

    Appearance:


    Strengths:


    • Has an endlass number of pages.
    • Can't be used by others even if stolen. However the owner of the book is able to use it even if they are on a whole different dimension.


    Weaknesses:


    • It is really inconvinient to carry a huge book around.
    • The book can be destroyed. If that happens the book returns to its original form once that thread ends. While destroyed the effects from its abilities are halved.
    • The effects the Temporal Demon Spirit Book gives to the user may be blocked or countered by many means. Debuffs are their natural enemy.


    Abilities:

    Passive: The owner of this book gains an mp and a damage buff. Their mp is increased by 50 for every rank. This caps at S rank. Furthermore damage they deal is increased by 20%. This increases by 5% for each rank until S rank.


    Interspatial Ring:

    Name: Interspatial Ring

    Rank: Weak Item

    Type: Ring

    Description: A simple ring worn on the wielder's fourth finger. The ring provides access to a pocket dimension. The owner of the ring can store and retrieve anything he wants using the Interpatial Ring. The pocket dimension is a couple hundred cubic meters large.

    Appearance:


    Effect: Provides access to a pocket dimension that is used as a storage. This storage can be accessed at will and is 200 cubic meters large. The owner can freely deposit and withdraw items in the Interspatial Ring. However they can't enter it themselves.


    Bloody Hawk:

    Name: Bloody Hawk

    Rank: Legendary Weapon

    Type: Katana

    Description: An old looking katana. It has greatly designed details and emits a strange aura. Many experts argue about what this aura is. However El knows. This aura shows that Bloody Hawk is a weapon compatible with Lucifer. While wielding Bloody Hawk, El's flames become red in color.


    appearance:



    Strengths:


    • Can cut through materials like steel with ease.
    • Deals damage equal to armed damage of the user's rank times two.
    • It's a weapon compatible with Lucifer, the spirit El has Synchronized with.


    Weaknesses:


    • Can be broken and if so it will remain that way for 3 posts.
    • The sword is made from heavy material, making it harder than normal to wield.
    • Wielding this sword for more than 4 posts in a row will result to a loss of 2hp per post.
    • Wielding this sword makes it easier for Lucifer to take over El's body.


    Abilities:

    A Rank:

    Name: Signore Falco
    Rank: Same as user, stops at A rank
    Duration: Instant
    Cooldown: 2 posts
    Description: It is a plain old fashioned quick draw move. However here the blade shoots a wave like red flame after it is drawn. The flame travels for 20m (+5 for every rank) with a speed of 5m/s (+5 for every rank). It deals damage equal to the user's rank +50%. Those that are hit both by the wave and the blade receive additional damage from blade's strike.

    Strengths:

    • Fast to execute
    • Fast travel time
    • Can deal a lot of damage


    Weaknesses:

    • It's a quickdraw move, therefore for a small amount of time El is wide open to attacks.
    • Everyone can be harmed by the wave, even El himself. So allies get hurt too.
    • Totally unsuited to close range combat.
    • Not suitable for use in indoors spaces.



    B Rank (Passive):

    Name: Hawk Spirit
    Rank: scales with user up to B rank
    Type: Support, Passive
    Duration: Passive
    Cooldown: Passive

    Effect: This passive ability grants El increased damage by 20% (increase by 5% for every rank) and also the ability to sense incoming attack if they are in a 15m radius of him (increase by 5 for every rank). Besides that El gains a small speed buff of 10%, this however remains the same no matter El's rank.



    Azazel's Conjuration Wristbands:

    Name: Azazel's Conjuration Wristbands
    Rank: Strong
    Type: Wristbands
    Description: A pair of wristbands that used to belong to Azazel, the fallen angel that supposedly introduced weapons to mankind. These wristbands later came to the possesion of Lucifer, and then El.

    They are plain, iron wristbands that cover the whole area of one's wrist and have this symbol engraved on them.

    Spoiler:


    Strengths:
    *They come along with a really cool ability.

    Weaknesses: *They only cover ones wrists, so offer protection only to that area.
    *They are heavier than they look.

    Abilities:
    Passive:
    The wristbands give El the ability to conjure stuff out of metal, any kind of metal as this affects their appearance only. Things crafted byt his ability can be weapons or armors. Always of 2/3 of weak rank durability and in case of weapons dealing 2/3 weak rank armed damage. As El gets stronger he can conjure more stuff.

    D rank: Conjuration limit is 10kg mass.
    C rank: Upped to 15kg mass.
    B rank: Upped to 20kg mass.

    Despite seeming like an active ability, it is a passive one. Meaning El can access it whenever he wills it, without needing to activate it. However he can not bypass the mass limit in a thread. Furthermore the more mass El conjures, the easier it is for him to loose control to Lucifer.

    Pyromancer's Crown:

    Name: Pyromancer's Crown
    Rank: Legendary
    Type: Crown
    Description:A metalic crown, encased in flames the same color of the flames the pymoncar who wears it uses, in El's case a mixture of azure and shamrock green (blue-ish green). It was created in order to boost one's pyromancy capabilities.

    Strengths:
    *Provides a nifty boost to one's pyromancy skills.

    Weaknesses: *Only protects one's head.
    *Offers 2/3 of the protection a normal legend rank armor would.

    Abilities:
    A rank:
    This ability scales with the user and caps at rank A.

    The range of El's UA, pyrokinesis is increased by 40m (plus 5m for every rank till this caps).

    B rank:
    Scales with user, caps at B rank.

    Damage done by any attacks of El that are based on fire, deal 20% more damage (+5% for every rank till this caps).

    The any attack aprt includes spells, UAs and any item/weapon/armor ability that is an attack that is based on fire.

    [spoiler="Seal of Lucifer"]
    Name: Seal of Lucifer
    Rank: Artifact
    Type: Full body armor and contact lense.
    Description:The Seal of Lucifer, an armor that only the ones who are compatible with the soul of Lucifer himself can wear. It's appearance and form changes depending on who wears it. In El's case it takes the form of an extremely thin iron coating, that covers his whole body under his skin (thus considered a full body armor) and a contact lense on his left eye, with the following design.

    Spoiler:


    Strengths:
    *Has some really good abilities.
    *Provides protection to the whole body.

    Weaknesses: *Due to being under one's skin, the amoun of damage it absorbs is 8/10 the one a normal artifact armor would.
    *It's quite heavy, despite how thin it is.
    *It can not be removes, unless El sheds his skin of.

    Abilities:
    S rank:
    Scales with user, caps at S rank.

    Increases the effects off any passive ability an item/weapon/armor in El's possesion has by 50% (+5% for every rank till it caps)

    For example: If El had an armor that increased his damage by 20% (+5% for every rank till B rank) then with this ability it would become 30% (+7.5% for every rank till B rank).

    The passives abilities of Seal of Lucifer are excluded.

    A rank:
    Scales with user, caps at A rank.

    This increases the effect of the above ability (in the same manner as the former increases other passives) by 300%. In return El receives a permanent loss of 90MP (said loss is reduced by 5MP for every rank till this caps.


    Last edited by El J. Dawnson on 30th May 2016, 12:20 pm; edited 6 times in total
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    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
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    Character Name: Akryn Motomiji
    Primary Magic: Wind Magic
    Secondary Magic: None

    Completed Re: The Epic Weaponry

    Post by Akryn on 21st December 2015, 6:29 pm

    I would like to see proof of purchase and then you can be approved!


    ___________________________________________________________________
    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:
    http://www.youtube.com/watch?v=AxwJjOpNamI


    Dramatic moments

    Spoiler:
    https://www.youtube.com/watch?v=aHJRLUbIhBg



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
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    El J. Dawnson

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    Completed Re: The Epic Weaponry

    Post by El J. Dawnson on 22nd December 2015, 8:36 am

    Time to go digging then  *leaves with a pickaxe*

    *Returns* So here you are: click me, I will lead you to a magical place


    ___________________________________________________________________
    ...



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    Ninetails Derpfox

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    Completed Re: The Epic Weaponry

    Post by Ninetails Derpfox on 26th December 2015, 7:17 pm

    Salutations, Akryn apologizes for having not gotten back to you on this application. He has been experiencing some internet complications, and to prevent causing you to wait further he permitted me to take over the grading of this application.

    My comments are in this color.

    El J. Dawnson wrote:
    Jackal's Weapons & Armors

    I decided to use one thread in wich I post my weapons and armors. I am also linking "The Dark One's Gear of Light" here. Each weapon and each armor will be put into spoilers. Approved stuff will get (approved) added to their spoiler tags. This is done so as not to confuse memebers of the staff with which item here is approved and which isn't.

    Hade's Daggers:


    Name: Hade's Daggers
    Rank: Weak Weapon
    Type: Twin Daggers
    Description: El tucks his black twin daggers in his belt. Each of the Daggers is made from reinforced steel and thus is stronger than average weapons. This daggers are needed in order for the ability of "Pluton's Eye" to be used. This daggers serve as El's secondary weapon. Hence he doens't use them that much. The handles of the daggers are a few centimeters longer than what is needed for one to hold on to it. The blades are twice the size of the handles.

    Appearance:

    Hades was the name of the realm which Pluton (Pluto's greek equivalent), the greek god of the underworld ruled.The daggers are named this way not only because of their appearance but also because they are needed in order for one to use the ability of "Pluton's Eye".

    Strengths:

    Enchanced Damage: Each of the blades deals half D rank damage. (they don't boost unarmed damage by half the amount weak weapons do. They deal half D rank damage, meaning 10hp) Unfortunately, I cannot allow a damage modifier on this weapon since it's a weak rank weapon. The Enhanced Damage would constitute as an ability, since weak weapons have no ability slots I must ask you to remove it please.

    Quick Combat: Daggers are used for quick combat. Not focusing that much in damage but rather in combos. This is due to the small size of the blade and it's small weight.

    Weaknesses:

    Can be stolen: Nothing much to say here. The daggers can be stolen and used by someone else.

    Short Range: Due to the small size of the blades the daggers have a small reach. Thus El is forced to engage in close combat when he uses them. This is inconvinient for him since his magic functions its best at long range.

    Breakable: The daggers are breakable. They can be broken and if they are then they remain so for the rest of the thread. If broken a total of 6 times they are gone forever.


    Pluton's Eye:


    Name: Pluton's Eye
    Rank: Strong Magic Item
    Type: Necklace
    Description: Once said to be worn by the god of the Netherworld himself, this necklace served as the key to Kato Kosmos (Netherworld in Greek). It is unknown how or even why it reached the hand of mortals. This item is of significant value.The necklace's appearance serves a purpose of its own too. It symbolizes the structure of the Netherworld.

    Appearance:

    Strengths:

    Benefactor of Shadows:[/b] If the owner has the lineage of "Shadows of Anarchy" then the shadows they control don't deal 150% of the mages unrarmed damage. They instead deal 200%. I'd like you to lower the bonus damage from 200% to 180% (+30% to the original buff) please. 
    Weaknesses:

    [blur]Blinding Darkness:
    The owner of "Pluton's Eye" is slowly but steadily succumbing to darkness. Loss of morals and dignity occur the more the owner stays close to Pluton's Eye.

    Disliked by Heavens: Any holy being, such as Angels or Gods, will show instant dislike for the owner of "Pluton's Eye". They are unlikely to have friendly relationships with them. In the other hand it will be quite easy for the owner to make an enemy out of them. This doesn't apply to Fallen Angels or Gods.

    Stigma of Kato Kosmos: The item emmits a signal. Angels and Gods are able to sense said signal, as long as they are not more than 100 meters away from the owner.


    Abilities:

    Seal of Kato Kosmos:

    Name: Seal of Kato Kosmos
    Rank: D (scales with user up to B rank)
    Duration: 6 posts (first part/duration stops once second part is executed), instant (second part), 3 posts (second part after effect)
    Cooldown: 7 posts (if second part is not used), 10 posts (if it is)
    Description: This ability is separated into two parts. The opening of the seal and the closing. The first part starts with the casting of this ability. The second part can be cast wheneve the user wants, provided that the first part is still in duration. If the second part is initiated, the first part's duration STOPS. After the second part ends an after effect remains for 3 posts. Cooldown of the ability starts AFTER the second part ends, IF the second part is used. If it is not used then cooldown starts after FIRST part ends. According to the equipment rules, Magic Items may only have passive abilities, additionally your item has a passive boost to melee damage stated above. Strong Rank magic items only have 1x ability slot, so you may either keep that ability and remove this one, or remove both abilities and replace it with a different passive.

    First Part-Opening of The Seal:


    "Pluton's Eye" glow bright gold. Skull tattoos appear on the forearms of the user. The user gains some buffs for the duration of "Opening of The Seal"

    Buffs: All darkness attributed spells are now 25% faster and deal 25% more damage.


    Second Part-Closing of The Seal:


    Upon initiation of this part, "Pluton's Eye" stops glowing. The skull tattoos on the user's forearms are replaced with sword tattoos. Upon using this the first part ends (no matter how many posts remain in it's duration), thus the buff ends too. When used ALL active cooldowns are reduced by 1 post. Also the ability to use a spell TWICE on the next post is granted to the user. After this part ends, cooldown of the ability starts and an after effect burdens the user for the next 3 posts.

    After Effect: There are TWO after effects. One of them is more...harsh than the others.

    Normal After Effect: All darkness attributed spell are now 25% slowr and deal 15% less damage.

    Harsh After Effect: This one burdens the user ONLY if the second part of "Seal of Kato Kosmos" was used during the last post the first part was still in duration. All darkness attributed spell now deal 25% less damage and have 50% reduced range. Also "Benefactor of Shadows" is canceled while this after effect is in duration.


    Strengths:

    Damage and Speed Buffs: Damage and speed of darkness attributed spells are significantly increased.

    Cooldown Reduction: Cooldown is reducted by one post, if the second part is used.

    Double Cast: ONLY during the post AFTER the post where the second part is used. Then the user can cast one of his spells twice.


    Weaknesses: 4

    Requirements: "Hade's Daggers" are required for this ability to be used.

    Easily Countered: Enemies can easily counter this ability by de-buffing the user.

    No Damage: By itself this ability deals no damage. It's supportive.

    Strains of the After Effects: The after effects, both of them, put the user in a disadvantageous position for 3 posts.




    Helios Phoebus:


    Name: Helios Phoebus
    Rank: Legendary Weapon
    Type: Spear and Wings
    Description: Helios Phoebus is a weapon that takes the form of a fiery pair of wings and a golden spear. The wings have a span of 2m each. The spear is 3.5m tall. Out of these 2m belong to the handle. The rest 1.5m are the balde, which is also 1m wide. While outside of battle the wings dissappear and the spear becomes a small, golden pen that El tucks in his belt. The weapons has two parts and two names. Each name corresponds to a part. The wings are Helios and the spear is Phoebus. Due to the wings the wielder has the ability to fly.

    Upon impact Phoebus deals damage equal to the user's rank.

    Appearance:


    Helios:


    Phoebus (Pen form):


    Phoebus (Spear Form/The middle one):




    Strengths:

    Unbreakable: It simply can not be broken.

    Higher Damage: Deals damage equal to the user's rank (20hp for D and so on) Actually this would deal Armed Melee damage equal to the user's rank. 20HP is the base damage for magic attacks, which I cannot allow a weapon to deal for balance and fairness purposes.

    Apollonian Token: Every time Phoebus lands a successful hit on the enemy, it gains an Apollonian Token. These tokens stuck up to 5.

    Flight: Helios, having the shape of wings, allows the user to fly. El can fly with a speed double of his rank's speed. Although he can't reach highs higher than 25m. Flying at double your rank's speed would actually make you faster than a B Rank player I'm afraid. IF this were an ability I could allow it to do base speed +30%, but as it's a tertiary ability I'm afraid you would be limited to flying at standard speeds with no bonuses.

    Weaknesses:

    Requirements: In order for Helios Phoebus to be used, "Hade's Daggers" must be wielded too.

    Heavy: It's a really heavy weapon thus the user's movements are kinda restricted.

    You missed, Your bad: Every time Phoebus doesn't manage to land a successful hit, the damage it deals for the rest of the thread is reduced by 2%.

    Elemental Negate: All spells of every element except darkness and lightning deal 25% less damage.

    Strains of Flight: Flying takes a toll on Jackal's body. If the flying ability is used for more than 5 posts staight then spells require an additional 2%mp to be cast.

    Abilities:

    Sol Invictus:

    Name: Sol Invictus
    Rank: D (scales up with user till A Rank)
    Duration: 4 posts (whole ability), instant (Dies Natalis Solis Invictis)
    Cooldown: 5 posts
    Description: This ability is considered a mode. In this mode both the wings and spear of Helios Phoebus turn into bright, solar flames. The flames the spear transmutates into are then wrapped around El's both arms.

    In this mode El is 10% faster. Also the flames can extend in order to hit targets. They can extend up to 10m. I'm advising you to change the speed buff to +30%. Additionally the flames from this would be limited to dealing armed melee damage against players.

    While in this mode, only once, Jackal can use "Dies Natalis Solis Invictis".

    Dies Natalis Solis Invictis:


    This is an attack that El can use while being in "Sol Invictus" mode. This attack is usable only once per entry on "Sol Invictus" mode. Meaning that if used, El would have to wait til "Sol Invictus" and it's cooldown end, then activate it again in order to re-use this attack.

    This attack begins by El positioning his hands the same way Tsuna, from KHR, does whenever he uses Zero Point Brakthrough. Then by saying the words "Dies Natalis Solis Invictis", all the flames Phoebus has turned into shoot out from El's palms in the form of a "wave".

    Said wave is 10m long, 2m wide, 2m tall and travels at a speed of 10m/s for 20m. Both speed and distance increase by 5m for each rank till A rank. The wave deals damage of the users rank +20hp. At your current rank, this would deal double D Rank damage; and at higher ranks it would be fairly worthless damage. However, I advise you to edit it and change it to "base magic damage equal to the user's rank +50%" which would benefit you much more when you hit C Rank and above.


    Strengths:

    Increased Speed: While in this mode El has increased speed.

    Increasing damage: The damage "Dies Natalis Solis Invictis" deals gets higher the more El's rank increases.

    Increased Range: The range of Helios Phoebus is increased while in this form.

    Weaknesses:

    Small Range of Attack: Albeit powerful, "Dies Natalis Solis Invictis" has quite the small range. Hence it is easy to dodge or evade.

    Exhausting Flames: All of El's equipment (weapons, armors etc) that come into contact with Helios Phoebus while in "Sol Invictus" mode (except Helios Phoebus itself) will lose 10 durability. If they do not stop the contact with the flames then every post they will also suffer a loss of 1% durability.

    Flaming Hands: Due to El's hands beign wrapped in flames while in this mode, he can not wield other weapons he owns. Of course this excludes any weapon made out of flames etc.

    Unsuited to Dark: The bright flames of these mode make "Sol Invictus" pretty easy to find in the dark. Thus spotting the user is easier, evaiding is easier, everything is easier compared to how hard these normally are to acheive in a completely dark area.


    Ra's Pulse:

    Name: Ra's Pulse
    Rank: D (ranks up with user till Rank B)
    Duration: instant
    Cooldown: 1 post
    Description: A pulse of flames in the shape of a tube erupts from El's body. The pulse travels till it makes a tube with El as it's center and a radius of 5m. If it hits anything when the tube reaches this point then the impact/tube's radius is extended by another 10m. These are increased by 5m for every rank till B rank.

    The tube is 2m tall. Also the tube is hallow. Only the outter 10cm of the tube's radius are flames. The rest is air.

    If the first impact hits anything before it reaches 5m then it extends 10m from the point it hit something. If the impact reaches 5m but does not hit anything then the cooldown of the spell begins.

    The first impact deals damage equal to the spell's rank. The second impact is considered AoE and thus deals only 75% of the rank's damage. Damage is dealt to anyone near hit by the tube.  I'm trying to figure this entire ability out... but would you mind simplifying the explanation please?

    Strengths:

    Versatile: It's a quick non-complicated offensive ablity that can be used in almost any situation.

    Expandable Range: The range of this attack grows if it hits a target.

    Can Hit Multiple Targets: Nothing much to say here.


    Weaknesses:

    Small Initial Range: The initial range of the attack is small.

    Can Be easily avoided: Since the tube is only 2m tall, a person with high jump can dodge it.

    Powerful Flames: these flames can reduce the durability of any item of El's they touch by 5.

    Basic Damage: This deals as much damage as any AoE spell does.



    Bloodmoon:


    Name: Bloodmoon
    Rank: Weak Weapon
    Type: Katana
    Description: A katana with a dark red hilt and seath. The hilt is two hands long and the blade is almost 2m long. The blade is forged from a metal of great quality and thus deals higher damage.

    Appearance (the red one):

    The name Bloodmoon is the name of the clan that owned the sword before it came to the hands of the Dawnson family. El received this sword as part of his inheritance from his dead great uncle.

    El hangs Bloodmoon from his belt.

    Strengths:

    Enchanced Damage: It deals 2 D rank damage. Unfortunately this and the Durability enhancement qualifies as abilities, and again, since this is a weak weapon it can't have any abilities at all. I'll have to ask you to remove this and the durability buff, and replace it with a normal strength.

    Enchanced Durability: It has +20hp durability.

    Weaknesses:

    Breakable: It can break and if broken it will remain so for two posts.

    Two-handed: If not wielded with both hands, it deals half damage.

    Bloodmoon's curse: For every two successful hits dealt by Bloodmoon, El looses 1%mp. I'd imagine this to be directly linked to your damage enhancement, so you may wish to remove it.


    Archer!:


    Name: Archer!
    Rank: Weak Weapon
    Type: Handgun
    Description: Archer is a small, black handgun. El carries it in a gun holster on his right hip. The gun itself can be used to fire of bullets made from nearby air. Each bullet deals 1/10 D rank damage. It can also be used to fire "Bolts" (see below). Each bullet travels with a speed of 20m/s for 40m.

    Strengths:

    Infinite Ammo: As long as there is air nearby, then Archer! can't run out of ammo.

    Bolt Shooter: It can be used to shoot Bolts (see below)

    Weaknesses:

    Breakable: It can break and if broken it will remain so for two posts.

    Can be Stolen: It can be stolen and used by others.

    Bolt Shooter Cooldown: After it shoot a Bolt, 2 posts must pass before it can shoot another one.


    Bolts:


    Name: Bolts
    Rank: Weak Item
    Type: Bullets
    Description: 5 small sized, blood red bullets. Those bullets can only be used along with Archer!. When shoot each bullet deals D rank damage. The bullet can tavel with a speed of 20m/s for around 30m.


    Strengths:

    Enchanced Damage: Deals D rank damage. I'm gonna need you to specify that this deals "D Ranked Armed Melee Damage" please


    Weaknesses:

    Limited Amount: There are only 10 available Bolts. Meaning once 10 Bolts are shot by Archer!...they end. No more bolts.

    Focus Needed: In order to shoot a bolt it requires way too much focus. One can do it while moving but no one can shoot a bolt while using another weapon.

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    El J. Dawnson

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    Character Sheet
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    Completed Re: The Epic Weaponry

    Post by El J. Dawnson on 27th December 2015, 8:56 am

    Bump. I should have fixed everything. If I forgot something please tell me. As for "Ra's Pulse" I didn't have time to explain that well. But the main idea is that: a pulse in the form of a tube erupts from El's body, the pulse extends to a certain degree (till it's radius is 5m). IF and only IF the pulse hits something the exact momment it reaches 5m then it expands more. Damage after that expansion though is considered AoE. In case the tube hits a ttarget before reaching the point of 5m in radius then the secondary expansion doesn't happen.


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    Completed Re: The Epic Weaponry

    Post by Ninetails Derpfox on 27th December 2015, 1:35 pm

    Heleos Phoebus - In the weakness section it says all spells except darkness and lightning deal 25% less damage; 
    ♦ would that only apply to you or does that apply to everyone in the thread? If it's the latter and not the former I'll have to ask you to remove it, or replace one of your active abilities with it.

    Bloodmoon - Please remove the +20HP durability increase as weak weapons are unable to have abilities

    Archer! - Please reduce the range of the weapon to 15 meters, but know that during your jobs you are not bound to that number. During jobs you're permitted to greatly exaggerate the range of your gun.

    Bolts - Please reduce the range of the weapon(ammo) to 20 meters, but know that during your jobs you're not bound to that number.
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    Completed Re: The Epic Weaponry

    Post by El J. Dawnson on 28th December 2015, 4:45 am

    Bump. Exactly how much can I exaggerate the weapon's range?


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    Completed Re: The Epic Weaponry

    Post by Ninetails Derpfox on 28th December 2015, 5:42 am

    On a sniper, the range on the application could be limited to only 20 meters; but in a job the same sniper could be used to make 1,000 meter long shots. In other words, you're able to exaggerate the range to realistic distances. Anyhow, your application is now good.

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    Completed Re: The Epic Weaponry

    Post by Goddess Aliannah on 1st January 2016, 8:59 pm

    Original:
    El J. Dawnson wrote:
    Jackal's Weapons & Armors

    I decided to use one thread in wich I post my weapons and armors. I am also linking "The Dark One's Gear of Light" here. Each weapon and each armor will be put into spoilers. Approved stuff will get (approved) added to their spoiler tags. This is done so as not to confuse memebers of the staff with which item here is approved and which isn't.

    Hade's Daggers:


    Name: Hade's Daggers
    Rank: Weak Weapon
    Type: Twin Daggers
    Description: El tucks his black twin daggers in his belt. Each of the Daggers is made from reinforced steel and thus is stronger than average weapons. This daggers are needed in order for the ability of "Pluton's Eye" to be used. This daggers serve as El's secondary weapon. Hence he doens't use them that much. The handles of the daggers are a few centimeters longer than what is needed for one to hold on to it. The blades are twice the size of the handles.

    Appearance:

    Hades was the name of the realm which Pluton (Pluto's greek equivalent), the greek god of the underworld ruled.The daggers are named this way not only because of their appearance but also because they are needed in order for one to use the ability of "Pluton's Eye". The daggers deal damage equal to the player's rank.

    Strengths:

    Shadow Compatible: These daggers can be used by the shadows El controls with his Lineage.

    Quick Combat: Daggers are used for quick combat. Not focusing that much in damage but rather in combos. This is due to the small size of the blade and it's small weight.

    Weaknesses:

    Can be stolen: Nothing much to say here. The daggers can be stolen and used by someone else.

    Short Range: Due to the small size of the blades the daggers have a small reach. Thus El is forced to engage in close combat when he uses them. This is inconvinient for him since his magic functions its best at long range.

    Breakable: The daggers are breakable. They can be broken and if they are then they remain so for the rest of the thread. If broken a total of 6 times they are gone forever.


    Pluton's Eye:


    Name: Pluton's Eye
    Rank: Strong Magic Item
    Type: Necklace
    Description: Once said to be worn by the god of the Netherworld himself, this necklace served as the key to Kato Kosmos (Netherworld in Greek). It is unknown how or even why it reached the hand of mortals. This item is of significant value.The necklace's appearance serves a purpose of its own too. It symbolizes the structure of the Netherworld.

    Appearance:

    Strengths:

    Benefactor of Shadows: If the owner has the lineage of "Shadows of Anarchy" then the shadows they control don't deal 150% of the mages unrarmed damage. They instead deal 180%. This counts as a passive ability.

    Weaknesses:

    Blinding Darkness: The owner of "Pluton's Eye" is slowly but steadily succumbing to darkness. Loss of morals and dignity occur the more the owner stays close to Pluton's Eye.

    Disliked by Heavens: Any holy being, such as Angels or Gods, will show instant dislike for the owner of "Pluton's Eye". They are unlikely to have friendly relationships with them. In the other hand it will be quite easy for the owner to make an enemy out of them. This doesn't apply to Fallen Angels or Gods.

    Stigma of Kato Kosmos: The item emmits a signal. Angels and Gods are able to sense said signal, as long as they are not more than 100 meters away from the owner.


    Helios Phoebus:


    Name: Helios Phoebus
    Rank: Legendary Weapon
    Type: Spear and Wings
    Description: Helios Phoebus is a weapon that takes the form of a fiery pair of wings and a golden spear. The wings have a span of 2m each. The spear is 3.5m tall. Out of these 2m belong to the handle. The rest 1.5m are the balde, which is also 1m wide. While outside of battle the wings dissappear and the spear becomes a small, golden pen that El tucks in his belt. The weapons has two parts and two names. Each name corresponds to a part. The wings are Helios and the spear is Phoebus. Due to the wings the wielder has the ability to fly.

    Upon impact Phoebus deals damage equal to the user's rank.

    Appearance:


    Helios:


    Phoebus (Pen form):


    Phoebus (Spear Form/The middle one):




    Strengths:

    Unbreakable: It simply can not be broken.

    Space Efficiency: Helios Phoebus can turn into a pen. Thus El only has to carry a pen and not the whole spear.

    Apollonian Token: Every time Phoebus lands a successful hit on the enemy, it gains an Apollonian Token. These tokens stuck up to 5.

    Flight: Helios, having the shape of wings, allows the user to fly. El can fly with a speed equal to his rank. Although he can't reach highs higher than 25m.

    Weaknesses:

    Requirements: In order for Helios Phoebus to be used, "Hade's Daggers" must be wielded too.

    Heavy: It's a really heavy weapon thus the user's movements are kinda restricted.

    You missed, Your bad: Every time Phoebus doesn't manage to land a successful hit, the damage it deals for the rest of the thread is reduced by 2%.

    Elemental Negate: All spells of every element except darkness and lightning deal 25% less damage. This applies only to the wielder of Helios Phoebus.

    Strains of Flight: Flying takes a toll on Jackal's body. If the flying ability is used for more than 5 posts staight then spells require an additional 2%mp to be cast.

    Abilities:

    Sol Invictus:

    Name: Sol Invictus
    Rank: D (scales up with user till A Rank)
    Duration: 4 posts (whole ability), instant (Dies Natalis Solis Invictis)
    Cooldown: 5 posts
    Description: This ability is considered a mode. In this mode both the wings and spear of Helios Phoebus turn into bright, solar flames. The flames the spear transmutates into are then wrapped around El's both arms.

    In this mode El is 30% faster. Also the flames can extend in order to hit targets. They can extend up to 10m, however they still only deal meele damage of El's rank.

    While in this mode, only once, Jackal can use "Dies Natalis Solis Invictis".

    Dies Natalis Solis Invictis:


    This is an attack that El can use while being in "Sol Invictus" mode. This attack is usable only once per entry on "Sol Invictus" mode. Meaning that if used, El would have to wait til "Sol Invictus" and it's cooldown end, then activate it again in order to re-use this attack.

    This attack begins by El positioning his hands the same way Tsuna, from KHR, does whenever he uses Zero Point Brakthrough. Then by saying the words "Dies Natalis Solis Invictis", all the flames Phoebus has turned into shoot out from El's palms in the form of a "wave".

    Said wave is 10m long, 2m wide, 2m tall and travels at a speed of 10m/s for 20m. Both speed and distance increase by 5m for each rank till A rank. The wave deals base magic damage equal to the user's rank +50%.


    Strengths:

    Increased Speed: While in this mode El has increased speed.

    Increasing damage: The damage "Dies Natalis Solis Invictis" deals gets higher the more El's rank increases.

    Increased Range: The range of Helios Phoebus is increased while in this form.

    Weaknesses:

    Small Range of Attack: Albeit powerful, "Dies Natalis Solis Invictis" has quite the small range. Hence it is easy to dodge or evade.

    Exhausting Flames: All of El's equipment (weapons, armors etc) that come into contact with Helios Phoebus while in "Sol Invictus" mode (except Helios Phoebus itself) will lose 10 durability. If they do not stop the contact with the flames then every post they will also suffer a loss of 1% durability.

    Flaming Hands: Due to El's hands beign wrapped in flames while in this mode, he can not wield other weapons he owns. Of course this excludes any weapon made out of flames etc.

    Unsuited to Dark: The bright flames of these mode make "Sol Invictus" pretty easy to find in the dark. Thus spotting the user is easier, evaiding is easier, everything is easier compared to how hard these normally are to acheive in a completely dark area.


    Ra's Pulse:

    Name: Ra's Pulse
    Rank: D (ranks up with user till Rank B)
    Duration: instant
    Cooldown: 1 post
    Description: A pulse of flames in the shape of a tube erupts from El's body. The pulse travels till it makes a tube with El as it's center and a radius of 5m. If it hits anything when the tube reaches this point then the impact/tube's radius is extended by another 10m. These are increased by 5m for every rank till B rank.

    The tube is 2m tall. Also the tube is hallow. Only the outter 10cm of the tube's radius are flames. The rest is air.

    If the first impact hits anything before it reaches 5m then it extends 10m from the point it hit something. If the impact reaches 5m but does not hit anything then the cooldown of the spell begins.

    The first impact deals damage equal to the spell's rank. The second impact is considered AoE and thus deals only 75% of the rank's damage. Damage is dealt to anyone near hit by the tube.

    Strengths:

    Versatile: It's a quick non-complicated offensive ablity that can be used in almost any situation.

    Expandable Range: The range of this attack grows if it hits a target.

    Can Hit Multiple Targets: Nothing much to say here.


    Weaknesses:

    Small Initial Range: The initial range of the attack is small.

    Can Be easily avoided: Since the tube is only 2m tall, a person with high jump can dodge it.

    Powerful Flames: these flames can reduce the durability of any item of El's they touch by 5.

    Basic Damage: This deals as much damage as any AoE spell does.



    Bloodmoon:


    Name: Bloodmoon
    Rank: Weak Weapon
    Type: Katana
    Description: A katana with a dark red hilt and seath. The hilt is two hands long and the blade is almost 2m long. The blade is forged from a metal of great quality and thus deals higher damage.

    Appearance (the red one):

    The name Bloodmoon is the name of the clan that owned the sword before it came to the hands of the Dawnson family. El received this sword as part of his inheritance from his dead great uncle.

    El hangs Bloodmoon from his belt.

    Strengths:

    It cuts: It deals damage equal to the user's rank.


    Weaknesses:

    Breakable: It can break and if broken it will remain so for two posts.

    Stolen Goods: Can be stolen.



    Archer!:


    Name: Archer!
    Rank: Weak Weapon
    Type: Handgun
    Description: Archer is a small, black handgun. El carries it in a gun holster on his right hip. The gun itself can be used to fire of bullets made from nearby air. Each bullet deals 1/10 D rank damage. It can also be used to fire "Bolts" (see below). Each bullet travels with a speed of 20m/s for 15m.

    Strengths:

    Infinite Ammo: As long as there is air nearby, then Archer! can't run out of ammo.

    Bolt Shooter: It can be used to shoot Bolts (see below)

    Weaknesses:

    Breakable: It can break and if broken it will remain so for two posts.

    Can be Stolen: It can be stolen and used by others.

    Bolt Shooter Cooldown: After it shoot a Bolt, 2 posts must pass before it can shoot another one.


    Bolts:


    Name: Bolts
    Rank: Weak Item
    Type: Bullets
    Description: 5 small sized, blood red bullets. Those bullets can only be used along with Archer!. When shoot each bullet deals D rank damage. The bullet can tavel with a speed of 20m/s for around 20m.


    Strengths:

    It pierces: D Ranked Armed Melee Damage.


    Weaknesses:

    Limited Amount: There are only 10 available Bolts. Meaning once 10 Bolts are shot by Archer!...they end. No more bolts.

    Focus Needed: In order to shoot a bolt it requires way too much focus. One can do it while moving but no one can shoot a bolt while using another weapon.


    Moved upon Request


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    Completed Re: The Epic Weaponry

    Post by Princess Natsu on 2nd January 2016, 7:08 pm

    Everything looks well balanced and put together to me.
    I deem this worthy of being... approved!


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    Completed Re: The Epic Weaponry

    Post by Anastasia Isayev on 9th April 2016, 3:18 pm

    Unlocked upon User's request

    El J. Dawnson wrote:
    Jackal's Weapons & Armors

    I decided to use one thread in wich I post my weapons and armors. Each weapon and each armor will be put into spoilers. Approved stuff will get (approved) added to their spoiler tags. This is done so as not to confuse memebers of the staff with which item here is approved and which isn't.

    Temporal Demon Spirit Book:

    Name: Temporal Demon Spirit Book

    Rank: Strong Item

    Type: Book

    Description: An old looking book. It's cover is light blue in color. One should note that it has countless pages. It's origins are shrouded in mystery and the full extent of its powers is unknown. However what is known is that once someone comes in possession of the Temporal Demon Spirit Book the book will think of them as its owner. The owner of the book can access the book's abilities no matter how far away he is. The page's of the book can be used to write rune inscriptions on them. If done so the owner can activate these rune inscriptions as long as he holds onto the Temporal Demon Spirit Book (you will see how this works on following spoilers)

    Appearance:


    Strengths:


    • Has an endlass number of pages.
    • Can't be used by others even if stolen. However the owner of the book is able to use it even if they are on a whole different dimension.


    Weaknesses:


    • It is really inconvinient to carry a huge book around.
    • The book can be destroyed. If that happens the book returns to its original form once that thread ends. While destroyed the effects from its abilities are halved.
    • The effects the Temporal Demon Spirit Book gives to the user may be blocked or countered by many means. Debuffs are their natural enemy.


    Abilities:

    Passive: The owner of this book gains an mp and a damage buff. Their mp is increased by 50 for every rank. This caps at S rank. Furthermore damage they deal is increased by 20%. This increases by 5% for each rank until S rank.


    Interspatial Ring:

    Name: Interspatial Ring

    Rank: Weak Item

    Type: Ring

    Description: A simple ring worn on the wielder's fourth finger. The ring provides access to a pocket dimension. The owner of the ring can store and retrieve anything he wants using the Interpatial Ring. The pocket dimension is a couple hundred cubic meters large.

    Appearance:


    Effect: Provides access to a pocket dimension that is used as a storage. This storage can be accessed at will and is 200 cubic meters large. The owner can freely deposit and withdraw items in the Interspatial Ring. However they can't enter it themselves.


    Bloody Hawk:

    Name: Bloody Hawk

    Rank: Legendary Weapon

    Type: Katana

    Description: An old looking katana. It has greatly designed details and emits a strange aura. Many experts argue about what this aura is. However El knows. This aura shows that Bloody Hawk is a weapon compatible with Lucifer. While wielding Bloody Hawk, El's flames become red in color.


    appearance:



    Strengths:


    • Can cut through materials like steel with ease.
    • Deals damage equal to armed damage of the user's rank times two.
    • It's a weapon compatible with Lucifer, the spirit El has Synchronized with.


    Weaknesses:


    • Can be broken and if so it will remain that way for 3 posts.
    • The sword is made from heavy material, making it harder than normal to wield.
    • Wielding this sword for more than 4 posts in a row will result to a loss of 2hp per post.
    • Wielding this sword makes it easier for Lucifer to take over El's body.


    Abilities:

    A Rank:

    Name: Signore Falco
    Rank: Same as user, stops at A rank
    Duration: Instant
    Cooldown: 2 posts
    Description: It is a plain old fashioned quick draw move. However here the blade shoots a wave like red flame after it is drawn. The flame travels for 20m (+5 for every rank) with a speed of 5m/s (+5 for every rank). It deals damage equal to the user's rank +50%. Those that are hit both by the wave and the blade receive additional damage from blade's strike.

    Strengths:

    • Fast to execute
    • Fast travel time
    • Can deal a lot of damage


    Weaknesses:

    • It's a quickdraw move, therefore for a small amount of time El is wide open to attacks.
    • Everyone can be harmed by the wave, even El himself. So allies get hurt too.
    • Totally unsuited to close range combat.
    • Not suitable for use in indoors spaces.



    B Rank (Passive):

    Name: Hawk Spirit
    Rank: scales with user up to B rank
    Type: Support, Passive
    Duration: Passive
    Cooldown: Passive

    Effect: This passive ability grants El increased damage by 20% (increase by 5% for every rank) and also the ability to sense incoming attack if they are in a 15m radius of him (increase by 5 for every rank). Besides that El gains a small speed buff of 10%, this however remains the same no matter El's rank.




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