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    Namek Saga

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    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Namek Saga

    Post by Knux Shi on 6th December 2015, 7:37 pm

    NameFull Power.
    Rank: C
    Type: Supportive
    Description: This is an advanced form of Power up which allows the user to gain his inner Ki to the surface alot faster. With this move the user's aura surrounds their body and infuses with their joints,bones, muscles and nerves allowing on to increase their natural limit.  
    Duration:4 Post
    Cooldown:5 Post
    Strengths:

    • Increases strength by 40%
    • Increases Speed by 30%
    • Increases Endurance by 3%  

    Weaknesses:

       
    • Concentration:Having a connection with his inner energy he has to focus on bringing it out to the surface.
    • Physical: Has to get close for this to be effective.
    • Strain: Enhancing his strength and speed wears on the user's body place a strain on it, this in return deals DOT to the user.(18 damage per post)
    • No Element: Has no elemental advantages.



    Name Full Energy Volley
    Rank: C
    Type: Offensive
    Description:The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. Like other techniques, this attack can be increased further through transformations, concentration, and training, and its power, speed, force, color, and size depends on the user. This AOE attack fires out ten soft ball size red spheres the deal 2nd degree energy burns on impact able to even burn through clothes. Each Sphere does 1/10 of C damage.
    Duration:Instant
    Cooldown:3
    Strengths:

    • Range: Has good use at all ranges.
    • No Element: Has no elemental weakness.
    • Tactical: Targets moire then one foe; or can overwhelm one foe.
           


    Weaknesses:-

    • t takes concentration to accurately fire and build up this Ki with out it going to waste.
    • No Element- Has no elemental advantages.
    • Stationary- He is able to alter the pathway of the blast, but to do so is forced to sit still while doing so.
    • Awareness- When using this spell the user yells out alerting anyone around to his presence-

           

     I
    Name Afterimage Strike
    Rank: C
    Type: Offensive
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
    Duration:2 post
    Cooldown:3 post
    Strengths:

    • Creates an opening or gives multiple angles to attack from
    • Boost speed by 30%
    • Makes up to ten Fake images
           


    Weaknesses:

    • Images can't attack
    • Images are destroyed if hit
    • Close range only
    • No elemental perks.    


    Last edited by Knux Shi on 25th June 2016, 5:54 am; edited 2 times in total


    ___________________________________________________________________



    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Character History!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Namek Saga

    Post by Ninetails Derpfox on 11th December 2015, 10:04 pm

    If you like, you can post in the "Thread Moving" are on the "Registration" page that you'd like your original spells opened for edits. It makes it easier to have all your magic in 1 spot. For now, my comments are in this color!


    Knux Shi wrote:NameFull Power.
    Rank: C
    Type: Supportive
    Description: This is an advanced form of Power up which allows the user to gain his inner Ki to the surface alot faster. With this move the user's aura surrounds their body and infuses with their joints,bones, muscles and nerves allowing on to increase their natural limit.  
    Duration:4 Post
    Cooldown:5 Post
    Strengths:

    • Increases strength by 40% Please reduce this to 20%
    • Increases Speed by 30%
    • Increases  Health Regeneration by 3% I'm gonna have to ask you to either remove this, or replace weakness number 3. The DoT is 4 damage per post, and is countered by this strength which heals 6 damage per post...

    Weaknesses:

       
    • Concentration:Having a connection with his inner energy he has to focus on bringing it out to the surface.
    • Physical: Has to get close for this to be effective.
    • Strain: Enhancing his strength and speed wears on the user's body place a strain on it, this in return deals DOT to the user.(4 damage per post)
    • No Element: Has no elemental advantages.



    Name Full Energy Volley
    Rank: C
    Type: Offensive
    Description:The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. Like other techniques, this attack can be increased further through transformations, concentration, and training, and its power, speed, force, color, and size depends on the user. This AOE attack fires out ten soft ball size red spheres the deal 2nd degree energy burns on impact able to even burn through clothes. Each Sphere does 1/10 of C damage.
    Duration:Instant
    Cooldown:2 Please increase this to 3 posts
    Strengths:

    • Range: Has good use at all ranges. max range of 30 meters
    • No Element: Has no elemental weakness.
    • Tactical: Targets moire then one foe; or can overwhelm one foe.
           


    Weaknesses:-

    • t takes concentration to accurately fire and build up this Ki with out it going to waste.
    • No Element- Has no elemental advantages.
    • Stationary- He is able to alter the pathway of the blast, but to do so is forced to sit still while doing so.
    • Awareness- When using this spell the user yells out alerting anyone around to his presence-

           

     I
    Name Afterimage Strike
    Rank: C
    Type: Offensive
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
    Duration:2 post
    Cooldown:3 post
    Strengths:

    • Creates an opening or gives multiple angles to attack from
    • Boost speed by 30%
    • Makes up to ten Fake images
           


    Weaknesses:

    • Images can't attack
    • Images are destroyed if hit
    • Close range only
    • No elemental perks.    

    avatar
    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Re: Namek Saga

    Post by Knux Shi on 12th December 2015, 12:40 pm

    My D rank spells buff higher then 20%...


    ___________________________________________________________________



    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Character History!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Namek Saga

    Post by Ninetails Derpfox on 12th December 2015, 1:24 pm

    Knux Shi wrote:My D rank spells buff higher then 20%...
    Your D Rank spells won't buff as much as they used to either. They buff 25% less for every rank above the spell you, or anyone you put a buff on is. This is located in section A.4 of the "HP, Magic and Spell Damage" rules.

    Full Power:
    You're gaining an HP regen buff, a buff to speed, and a buff to strength. There is no penalty that you take aside from losing normal C Rank MP cost, and no that HP DoT drain doesn't count as a penalty because it's over-ridden by your 3% HP Regen.

    - Lower the 40% STR buff to 20%, OR removed the HP regen and increase the per post HP loss from 4 to 18. Your 5% HP regen unique ability will reduce the HP loss to 8HP per post.

    Full Energy Volley:
    The minimum cooldown for a C Rank spell, as listed in section A.3 of the "HP, Magic and Spell Damage rules" is 3 posts. Of course, there are some instances where a C Rank spell can have less; but this isn't one of those instances.

    - Increase the Cooldown from 2 to 3





    SIDE NOTE!
    You're actually short a few things, my apologies for not noticing.
    - At C Rank, all players gain 2x Signature Spells
        1.) The first is D Rank and will always remain as such
        2.) The second is equal to the player's rank, and will rank up with the player until S Rank
        3.) Signature spells cost 0 mana, and can have much lower cooldowns than normal spells
        4.) Signature spells can only have 1 effect

    - Each rank, you gain +1 Unique Abilities


    Last edited by Niyol on 12th December 2015, 1:29 pm; edited 1 time in total
    avatar
    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Re: Namek Saga

    Post by Knux Shi on 12th December 2015, 1:28 pm

    Not my point


    ___________________________________________________________________


    avatar
    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Re: Namek Saga

    Post by Knux Shi on 24th June 2016, 9:09 pm

    bump


    ___________________________________________________________________



    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Character History!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Namek Saga

    Post by Ninetails Derpfox on 24th June 2016, 9:13 pm

    Full Power:
    You're gaining an HP regen buff, a buff to speed, and a buff to strength. There is no penalty that you take aside from losing normal C Rank MP cost, and no that HP DoT drain doesn't count as a penalty because it's over-ridden by your 3% HP Regen.

    - Lower the 40% STR buff to 20%, OR removed the HP regen and increase the per post HP loss from 4 to 18. Your 5% HP regen unique ability will reduce the HP loss to 8HP per post.

    Full Energy Volley:
    The minimum cooldown for a C Rank spell, as listed in section A.3 of the "HP, Magic and Spell Damage rules" is 3 posts. Of course, there are some instances where a C Rank spell can have less; but this isn't one of those instances.

    - Increase the Cooldown from 2 to 3





    SIDE NOTE!
    You're actually short a few things, my apologies for not noticing.
    - At C Rank, all players gain 2x Signature Spells
        1.) The first is D Rank and will always remain as such
        2.) The second is equal to the player's rank, and will rank up with the player until S Rank
        3.) Signature spells cost 0 mana, and can have much lower cooldowns than normal spells
        4.) Signature spells can only have 1 effect

    - Each rank, you gain +1 Unique Abilities
    avatar
    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Re: Namek Saga

    Post by Knux Shi on 25th June 2016, 5:54 am

    bump


    ___________________________________________________________________


    avatar
    Knux Shi

    Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 114
    Guild : Infinity Hydra
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Experience : 162.5

    Re: Namek Saga

    Post by Knux Shi on 26th January 2017, 9:38 am

    bump


    ___________________________________________________________________



    Guest
    Guest

    Re: Namek Saga

    Post by Guest on 26th January 2017, 2:29 pm

    Requests are in this color.
    Knux Shi wrote:NameFull Power.
    Rank: C
    Type: Supportive
    Description: This is an advanced form of Power up which allows the user to gain his inner Ki to the surface alot faster. With this move the user's aura surrounds their body and infuses with their joints,bones, muscles and nerves allowing on to increase their natural limit.  
    Duration:4 Post
    Cooldown:5 Post
    Strengths:

    • Increases strength by 40%
    • Increases Speed by 30%
    • Increases Endurance by 3%  

    All right, so these increases are pretty hefty, even for a C-rank spell. So, I'd like the strength increase to be lowered to 30%, which means both strength and speed are increased by 30% for the duration of the spell. As for endurance, I can allowed a 20% increase on that, as endurance it technically considered "temporary HP". This equates to a total 50% boost overall. However, I would like these buffs to be included in the spell description as well, not just in the strengths.
    Weaknesses:

       
    • Concentration:Having a connection with his inner energy he has to focus on bringing it out to the surface.
    • Physical: Has to get close for this to be effective.
    • Strain: Enhancing his strength and speed wears on the user's body place a strain on it, this in return deals DOT to the user.(18 damage per post)
    • No Element: Has no elemental advantages.



    Name Full Energy Volley
    Rank: C
    Type: Offensive
    Description:The user usually brings their arms to their sides, charges up ki, and then he throws his hands forward one after another as he rapidly fires many energy blasts. It is effective for quick, widespread, and massive amounts of damage, but it is very draining on one's own ki level. However, if the user is powerful enough, he will be able to avoid the ki drainage effects of this combination technique. Like other techniques, this attack can be increased further through transformations, concentration, and training, and its power, speed, force, color, and size depends on the user. This AOE attack fires out ten soft ball size red spheres the deal 2nd degree energy burns on impact able to even burn through clothes. Each Sphere does 1/10 of C damage. Please specify a range and the speed of which the red orbs can go. Max C-rank range is 35m and speed is typically half of the range in m/s, but can go up to full range for speed.
    Duration:Instant
    Cooldown:3
    Strengths:

    • Range: Has good use at all ranges.
    • No Element: Has no elemental weakness.
    • Tactical: Targets moire then one foe; or can overwhelm one foe.
           


    Weaknesses:-

    • t takes concentration to accurately fire and build up this Ki with out it going to waste.
    • No Element- Has no elemental advantages.
    • Stationary- He is able to alter the pathway of the blast, but to do so is forced to sit still while doing so.
    • Awareness- When using this spell the user yells out alerting anyone around to his presence-

           

     I
    Name Afterimage Strike
    Rank: C
    Type: Offensive
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
    Duration:2 post
    Cooldown:3 post
    Strengths:

    • Creates an opening or gives multiple angles to attack from
    • Boost speed by 30%
    • Makes up to ten Fake images
           

    So, the strength is fine as is, but can you please include the buff percentage in the spell description as well?
    Weaknesses:

    • Images can't attack
    • Images are destroyed if hit
    • Close range only
    • No elemental perks.    


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