Welcome Guest! You last visited . You have 98 posts! Please welcome the newest player NyxieKitten

Patch Notes:URL.
For all new members:URL.

    Synchronize: Lucifer

    Share
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Synchronize: Lucifer

    Post by El J. Dawnson on November 21st 2015, 6:32 pm

    Magic

    Primary Magic:
    Synchronize: Lucifer

    Secondary Magic:
    N/A

    Caster or Holder:
    Hybrid

    Description:

    An ancient and noble family, that’s what characterizes the Dawnson family. Since the founding of the family, every member has been practicing a form of magic known as Synchronize.

    Synchronize allows the user to use a demon, spirit, animal or anything in between to battle. They do so by either letting the entity merge with their body (partially, fully or letting the entity take control) or by calling forth the entity’s spirit weapon.

    The spirit weapon is a weapon unique to each entity that is used by a Synchronize mage. Depending on that entity’s appearance, habits and powers the spirit weapon will have a different form and powers. Some spirit weapons can also change forms.

    Of course one can also use some of the powers from the entity they have synchronized with without having to summon their spirit weapon or merging with them.

    Every Synchronize mage can freely choose which entity they want to use in their magic. However once they choose they can’t change. This is why they must choose wisely.

    El’s magic is called Synchronize: Lucifer. That’s because the entity El uses is Lucifer, the Illuminated one. Despite common myths Lucifer is neither a fallen angel nor a demon. Not anymore that is. Lucifer is actually a wandering spirit. A hermit of shorts, but he is a spirit.

    Now, El can either merge with Lucifer in order to gain his powers and other buffs or he can summon Lepida. Lepida being Lucifer’s spirit weapon. This spirit weapon takes the form of a katana with a black hilt and silver blade engulfed in bluish green flames.

    When El merges with Lucifer he can gain various powers. Creating and controlling bluish green flames, gaining enhanced strength and speed and teleporting are only a few. Of course in order for El to have access to all of these abilities at the same time he would have to allow Lucifer to take control of his body. This is something extremely dangerous to do since Lucy is a cunning spirit.

    Other than that Jackal has access to minor teleporting and flame magic without merging with Lucifer. However the true might of Synchronize: Lucifer is shown when the user either merges or summons Lepida.

    Strengths:


    • Enhanced Strength and Speed: Due to Synchronizing with Lucifer, El has strength and speed slightly above other mages (let it be a 20% if numbers are required). This is without merging with Lucifer.

    • Flame Control: After Synchronizing with Lucifer, El is able to perfor flame magic. His flames are a bluish green color.

    • Swordmanship Expert: Lucifer's spirit weapon, Lepida, is a sword. Thus El needed to master the art of swordmanship. He has achieved such proficiency over this art that he can execute manuvers that others can't.

    • Living Spirit: Lucifer is still a living spirit, even though this makes little sense, and thus he has access to all of his skills and knowledge. He is also able to use telepathy to communicate with Jackal. The knowledge Lucifer holds is extremely vast, stretching out from simple stuff like cooking and drawing to interogation techniques and phsychology skills. (the gains access to all knowledge and skills part is what can happen if Lucifer is willing to share it using telepathy).


    Weaknesses:


    • Cunning Spirit: Lucy is very cunning. This is why El has to be really careful not to let him take over his bodie. In order to do that he avoids fully merging with lucifer.

    • Life Force drain: El has to mantain his spirit's life, this is why Lucifer feeds on El's life force causing El to have a much shorter life span.

    • Holyphobia: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, El has developed a slight fear for angels and gods. Fallen angels don't bother him a bit though.

    • Forshaken by Heavens: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, anyone using a magic of holy element deals 20% more damage on El.

    • Forshaken by Hell: Lucifer used to be a demon, but he was kicked out of hell. This is why now anyone using magic of unholy or demonic element deals 20% more damage to El.

    • Hardly Mantained: El is unable to use more than 3 mergins spells in a row. He would have to take a 2post brake before using one again.


    Unique Abilities:


    Spirit Weapon:

    El is able to summon Lepida at will. Lepida takes the form of an ordinary katana with black hilt and a silver blade. It deals armed damage of the user's rank +25%. Upon summoning it El can use Lepida for 4 posts. After that he has to wait 1 post to summon it again. While using Lepida all attacks of El's that utilize flames receive a 15% damage boost.

    Blade Eater:

    This is an aura El can apply to every weapon he wields, including Lepida. When this aura is applied every hit that lands on the enemy's weapon will restore hp equal to 10% of the damage the weapon he is currently wielding deals. Furthermore, while this aura is active El will be able to copy the martial arts techniques of his enemies. Blade Eater can be activated at will and can remain active for as long as El wishes. Though, after remaining active for 4 posts in a row, the effect will be reversed and El would start losing hp. After deactivating Blade Eater, El would need to wait 2 posts to use it again.

    Pyrokinesis:

    El is able to control two kinds of flames. Bluish green and azure flames. Bluish green flames are used as a weapon. They have a range of 10m and deal armed damage equal to the user's rank.Azure flames are used to grab stuff and deal no damage. Furthermore azure flames only have a range of 5m. As El gets stronger he gains access to more kinds of flames.

    C rank: El can now use small quantities of green flames. Green flames don't deal any damage upon impact. However they explode a second later, dealing half the damage of his bluish green flames in a 2m radius.

    B rank: El can use black flames. This one deal no damage by themselves but are considered to be shadows (as in an item's shadow).

    Command Flame (unlocked at C rank):
    The range of this ability is determined by the range or Pyrokinesis. The range of this ability is always twice that of Pyrokinesis. This ability allows El to control white flames, which he can programm to do stuff. Such as make flames surrounding command flames act in a certain way, like delaying their effects for a bit.

    By paying 4MP Jackal can have his command flames give more detailed orders, such as who to attack and who to not attack. By paying 10MP El can have his command flames grant limited intelligence instead of just orders.

    In the later case El could be able to command his flames verbally as they would be aware and since he is their master would listern to him. However this inteligence reauires an extra 2MP per post after the initial post it was used in, in order to be maintained.

    If El's Pyrokinesis flames are near 5m of a command flame and provided that they are inside Command Flame's range, they can still be controlled despite being out of Pyrokinesis' range.

    This ability is 100% passive. El is able to create and control command flames as he pleases, of course staying in the limitations of the ability itself.


    D Rank Spells:


    Lucifer's Aura:
    Name: Lucifer’s Aura

    Rank: D

    Type: Aura, Offensive, Support, Synchronize (merging)

    Duration: 4 posts

    Cooldown: 6 posts

    Description: El merges a part of his soul with the spirit of Lucifer. This partial merge grants him a unique aura that lasts for a good amount of time. The aura is bluish green in color and surrounds El’s body. While in this mode El receives a +10% damage boost to all his attacks. As an additional effect, El can also receive a +10% speed buff, if  he pays up 10% of his hp when activating the spell, if the additional effect is added then El loses 2%mp for every post this remains active after the 4th post (this is possible with limit transcendance)

    Once in this 4 posts duration El can activate a special attack. The attack is called Spriggan flame. It’s a plain pyro kinetic attack. El sways his hand shooting three fireballs the size of a head. The fireballs travel for maximum 30m, with a speed of 5m/s. Upon impact each fireball deals 3/4D rank damage. However the fireballs cannot hit the same target. El can also shoot the fireballs from the weapon he is currently holding, either that is Lepida or something entirely else.

    Strengths:


    • Increases El’s range and the damage he deals.
    • If we include Spriggan Flame, then this spell can deal a lot of damage.


    Weaknesses:


    • Due to yet unknown reasons, while in this aura El slightly loses the ability to see colors.
    • A lot of El’s hp can be drained by this spell. El can lose up to 10% by using this spell.
    • Furthermore, his mp is also drained a bit too. If he uses the speed buff then the mp he loses almost doubles.


    Lucifer's Eyes:
    Name: Lucifer’s Eyes

    Rank: D

    Type: Support, Synchronize (merging)

    Duration: 4

    Cooldown: 6

    Description: El merges his eyes with Lucifer’s eyes. In this state Jackal’s eyes emit a faint bluish green flame and his teeth become slightly sharper. Lucifer’s Eye causes El’s vision to improve about four times being able to see up to 20km away (literally four times of a human, if we take the earth’s curvature in consideration). Providing no obstacles are blocking his vision. Adding to that El also receives a +10% speed buff, however his attacks receive a -10% damage debuff (this applies to weapons and unarmed combat not to spells).

    Strengths:


    • El’s vision and speed improve.


    Weaknesses:


    • The damage and speed of his attack decrease.
    • Due to the eyes being close to the brain Lucifer can more easily take over El when he is in this mode.


    Luficer, Bearer of Light:
    Name: Lucifer, Bearer of Light

    Rank: D

    Type: Synchronize (merging), Offensive, Support, Defensive

    Duration: 4

    Cooldown: 6

    Description: This is the ultimate merge between El and Lucifer. In this mode Jackal let’s Lucifer take over his body, although he doesn’t give him full control. In a sense you could say that they are both co-operating to command El’s body.

    By merging with Lucifer, El’s appearance undergoes many changes. His hair grows till it reaches his waist, his right eye gets covered by bluish green flames and his attire is changed to a samurai like armor.

    To activate this spell El has to say/whisper/think etc. the word “Lightbringer”.
    While in this form El gains the benefits of both Lucifer’s Aura (not the seed buff) and Lucifer’s eyes (these are halved). Furthermore he has superhuman strength and endurance as well as increased intelligence and access to Lucifer’s mind. Furthermore Jackal now has access to some of Lucifer’s powers. Currently at D rank he is able to make use of only three of them. However the strongest he gets the more of Lucifer’s powers he will have access to (+1 for every Rank higher than D).

    Aura of Perish (Passive): Aura of Perish a spherical area of 10m radius and El as its center. Every post El gains HP equal to 20% of the total damage dealt to enemies inside Aura of Perish’ range. However for every 20HP he gains, he loses 1MP. HP and MP gains/losses can be reversed (gain MP, lose HP) if El wishes to, but if done so this change remains till the spell's duration ends. Also if such a change is made, his speed decreases by 5%.

    Branding (Passive): Every enemy that’s been hit by El, will be marked with the Mark of the Lightbearer. Those branded by it will receive +5% damage by all of El’s attacks (this includes armed, unarmed and spells). The mark will last for 2 posts. The mark doesn’t stack.

    Void Combat (Active): This is ability is like a spell. However it requires hp and not mp to be activated. Upon being activated, El will become invisible and intangible. He will remain so for at least 2 posts (it can be extended by limit transcendence). While in this mode his speed is halved, however he can’t be seen or touched by his enemies. El also gains 10mp for every post spent in this mode. Any combat action (such as attacking) will forcefully end this mode. In that case El’s speed will remain so for one more post.

    Strengths:


    • El gets the buffs from Lucifer’s Aura and Lucifer’s Eyes. Albeit not gaining the speed buff from Lucifer’s Aura and the buffs from Lucifer’s Eyes being halved.
    • El gains access to some abilities according to his rank. 3 for D rank plus one more for every rank after that. These abilities are his aces-in-the-hole.


    Weaknesses:


    • Again El loses the ability to see colors while merged with Lucifer. However he can still see the colors of everything that is in contact with his body.
    • While in this mode it is even easier for Lucifer to take over El’s body once and for all.
    • The abilities El gains access to also have their own downsides.


    Light Flame Volley:
    Name: Light Flame Volley

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell has two versions. One is executed by El without having merged with Lucifer at all while the other is executed by El after having merged with Lucifer.

    Normal Version: El positions his thumb and pointer in both hands so it looks like he is holding two guns. He then fires a volley of bullet shaped fireballs. Naturally said volley is as wide as El has positioned his arms. The volley travels for 20m with a speed of 5m/s. Upon impact the volley deals D rank damage.

    Merged Version: In this version the volley travels 30m the distance, with the same speed. Moreover while El is merged with Lucifer he can use the tip of Lepida to shoot out the volley from.

    Strengths:


    • It has quite the range.


    Weaknesses:


    • This spell requires the user to position his fingers in a certain wat. Thus it is virtually impossible to execute this spell while holding a weapon (though depending on the weapon one may be able to do it)
    • This spell requires the user to position his arms in a certain way. This doesn’t take up time but it will put the user in a disadvantageous stance.


    Grand Swan:
    Name: Grand Swan

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell also has two versions. A non-merged and a merged one. Furthermore the spell requires the use of Lepida or any other Sword. However if the sword used doesn’t have any compatibility with Lucifer then damage dealt by this spell is halved. Lepida naturally is compatible with Lucifer as it’s his spirit weapon.

    Normal Version: El starts swinging the sword he is holding, making violent and ferocious swings. He is practically going berserk. His swings are so violent that even if the opponent doesn’t get hit by the blade then they will still receive damage. If they are hit by the blade itself then they receive D rank damage. However if they are anywhere near 5m of the weapon El is swinging then they receive damage equal to the weapon’s damage.

    Merged Version: While merged strikes from Grand Swan are even more ferocious. The blade is capable of dealing 1.5D rank damage and anyone near 10m of the blade will receive damage, equal to the damage the weapon El is swinging deals,  +50% (this caps at C rank).

    Strengths:


    • This spell is able to really deal a lot of damage. Especially when El has merged with Lucifer.


    Weaknesses:


    • Allies near El will also receive damage.
    • El literally goes in a rampage, thus the only thing he can focus on is swinging and swinging his sword.


    Birdcage:
    Name: Birdcage

    Rank: D

    Type: Defensive

    Duration: 4 posts (if used on El or on an ally), 2 posts (if used on an enemy)

    Cooldown: 5 posts

    Description: This is a defensive spell that can be used either on El and his allies or against
    enemies. In this spell El creates birdcages out of bluish green flames.

    Used on El/Allies: El is able to form a birdcage around him and/or his allies. The birdcage is large enough to accommodate four people. In this case the cage serves as a shield. Protecting El and his companions from two D rank or one C rank spell. While moving in the birdcage is possible, the birdcage itself cannot be moved.

    Used on Enemies: If used on enemies then can trap up to of his opponents in a birdcage. This birdcage is big enough only for one person. Also the target has to be no more than 15m away from him in order for El to be able to trap them with this spell. While trapped his enemies will not be able to move the birdcage or step out of it. They can move on the inside of it or they can break it. Breaking it requires two D rank or one C rank spell. After two turns the birdcage disappears. This birdcage though doesn’t function as a shield.

    Strengths:


    • A defensive spell that can be used to either block incoming spells or to trap enemies.


    Weaknesses:


    • Movement on the inside of the birdcage is very limited.
    • Furthermore the birdcage itself cannot be moved.


    Raffle Spell #1:

    Name: Damage Share
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts

    Description: This spell target from 2 up to 10 targets withing a 20m radius area of El. Only living being can be targeted as targets. Under the feer of the targets appears a magic circle, with many pentagrams, hexagrams and weird runes. The circle is the same color as El's flames.

    When one of the targets receives damage the others receive damage equal to 20% of that. Naturally since this would trigger the effect of the spell again, which would also trigger it a third time. However this loop can't go on beyond "turn" number three. Also, the third "round" is a special one as the damage isn't sure to be delivered, as long whips of flames lash out from El to strike all available targets. Of course the whips can be dodged. Once dodged they won't try to hit again.

    Upon being marked, no matter how far from El the targets are the spell's effec remains. However if a target is more than 200m away the damage they receive will be halved. Targeting someone costs and aditional 2MP, besides the spell's cost.

    The targets being damaged by people other than El will also trigger the spell's effect. However on that case the spell can stack up to two times only. Furthermore damage received by the spell's effect is reduced to 10%.

    Strengths: *Has a big range
    *Used to deal damage to enemies without even attacking them

    Weaknesses: *Targeting takes some seconds, so it leaves El open for these seconds
    *Has an additional MP cost
    *If duration is exceeded, using limit transcendence, the cost is applied a second time.

    Raffle Spell #2:

    Name: Flame Demon Mode
    Rank: D
    Type: Supportive
    Duration: 4 posts
    Cooldown: 6 posts

    Description: This spell requires a charging time of one post. During that post, El's flames gather around both his arms and torso. During the charging period, El can fight. He can use his spells like he would when not charging this spell. However his pyrokinesis is weakened. He can not use offensive flames, being restricted to only using the ones for grabing stuff, AND the range of his pyrokinesis is reduced by 5 meters. The charging period is not part of the spells duration.

    After charging is done, El needs to activate the spell by saying/whispering/think "Ashes to Ashes, Dust to Dust". After activation Jackal's arms and torso get covered in black colored, flame shaped tattoos, the white of his eyes' turns black and his iris turn gold.

    While in this mode all damage El does is increased by 100%, of it's original value. So if a spell dealt 10HP damage and El was buffed so it dealt 50% more (15HP) and Flame Demon Mode was activated after that buff, the spell would deal 25 damage, not 30. (With fewer words: +extra damage, equal to the spell's/attack's original damage, to all of El's spells and attacks.) Additionaly his pyrokinesis range is doubled and the flames he uses appear to be wilder and seem to burn hotter.

    While in this mode, El's speed drops by 10%. In addition he is weaker to Lucifer's attempts to take over his body. The activation cost aside, El requires 3MP per post to mantain this spell. That cost is removed only from the second post of the spell's duration and onwards. This extra MP loss takes place at the end of a post (meaning that any MP regen effects are applied before the MP loss). If there is not enough MP to be spent for the upkeep of the spell, then it's duration ends prematurely.

    PS: this spell's activation costs 150%MP of that of other spells. (so for a D rank El it would take 15MP to activate it)

    Strengths: *Original Damage and range is increased for a period of time...increased a lot.

    Weaknesses: *The spell requires a charging time of one post, in which post El's fighting abillities are slightly reduced.
    *While in this mode, El's speed is slightly reduced.
    *This spell requires more MP to be cast and also requires additional MP to be sustained.

    raffle spell #3:

    Name: Fire Saint Jian Dragon
    Rank: D
    Type: Offensive
    Duration: instant/4 posts
    Cooldown: 2 posts/5 posts

    Description:A Jian Dragon (asian draong), forged from El's flames, forms around one of his hands. El can either choose to launch the dragon now, dealing D rank damage to the target it hits, plus 5% of that damage to anyone near 2m the one that got hit.

    Alternately he can choose to keep this flame forged dragon around his arms for four of his posts. During this posts his speed drops by 5%, but his damage is also increased by the same amount. The dragon can be launched anytime during El's fourth post. It now deals 1.5D rank damage, plus 10% that to anyone near 5m of the one that got hit.

    This spell requires +30% more mana to cast. Furthermore it also requires extreme concentration. If the dragon is chosen to be held in hand till the fourth post after activation, El loses one HP for every post this spell is active. Allies can be hurt by the secondary damage effect of the spell.

    PS:The dragon can travel up to 20/30 meters respectively at a speed of 5m/s.

    Strengths: *Can deal more damage than normal.
    *Minor damage buff.
    *Good range and speed.

    Weaknesses: *Costs additional MP to be cast.
    *Each post of its long term duration costs 1HP.
    *Minor speed debuff.
    *Allies can be hurt.


    Last edited by El J. Dawnson on June 23rd 2016, 5:19 pm; edited 27 times in total


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on November 29th 2015, 1:46 pm

    Decayuss here! And I'll be looking over your Magic today! Here we go!

    Original:
    @El J. Dawnson wrote:Magic

    Primary Magic: Dark Storm Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    The origins behind this magic remain unknown. All that we know is that it somehow ended up beign used by many members of a certain important family and it's branches. What we do know about the magic is it's nature and form. It's nature is that of darkness and lightning elements and it takes the form of greyish-ish black mist or clouds and crimson thunder. It's two elements can be used individually too. Yet that has some drawbacks. Also due to the magic's powerful nature a seal, which later came to be known as Corphu's seal, binds all the users requiring them to either spend more mana to cast S rank spells or cast them slightly weaker in power.

    El using his creativity tries to maximize the effects of this magic and also combines them with his lineage. Most of his spells use both of the elements, yet he still has some that make use of only one of the two.
    Strengths:


    • It is aversatile form of magic.
    • It's a bi-elemental magic and thus has double the elements it is strong against.
    • Both of it's elements can be used in spell individually.


    Weaknesses:


    • It's a really dangerous magic and if not used correctly it can harm ones allies.
    • Being bi-elemental this magic has double the amount of elements it is weak to.
    • Due to the binding seal, the user has to spend an additional amount of mp for every S rank spell. That is 0.5 times the mp required for it. The user can ignore this but then the damage the spell causes is only 75% of the normal damage.


    Lineage: Shadows of Anarchy

    Unique Abilities:

    Absorbition
    For every darkness or lightning spell that's in a 30m radius around El, he regenerates 2% of his mp for every post that spell is active. A spell of instant duration counts as a one post spell. A spell with both darkness and lightning elements will still make him regenerate 2%mp for every post it is active.

    Overshadowing Storm
    At the cost of 2% of his mp El can create storm clouds that cover a 30m radius around him. These clouds cause no damage at all. All they are used for is in blocking light and thus creating shadows. Can this activate the first Unique Ability's effect?

    Element Separation
    Due to this passive ability El is able to separate his magic's elements and use them individually.

    D Rank Spells:


    Name: Dark Storm Arrow
    Rank: D
    Type: Darkness & Lightning, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Dawnson fires an "arrow" from both of his palms traveling for 10m at a speed of 25mph. It's best to use meters per second for this, please. And what happens if two arrows hit one target?Each arrow's body is as long as his arm and o,5m wide. The arrowheads are 0.5m long and 1m wide. The arrows are surrounded but not engulfed by black clouds.
    Strengths:


    • Really fast spell.
    • It can potentionally hit two targets.


    Weaknesses:


    • The spell travels at a straight line, so it can be easily evaded.
    • It's range isn't that great so if evaded it is a matter of time before you are spotted out by the enemy.
    • Due to it's colours it really stands out making it even more easy to evade...unless you don't precieve colors.


    Name: Personal Storm
    Rank: D
    Type: Darkness & Lightning, offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell affects at maximum 4 mages that are wh ith in a 20m radius of El. A black storm cloud forms over their heads, barely 5m in radius. From the cloud red thunder strikes the enemy over time, How much is "over time"? Every post? Every 2 posts? And how much damage does each lightning strike do? And do these clouds follow them with their movement?however the thunder can be dodged since it is sparse. The clouds also block light and create shadows.
    Strengths:


    • Can potentionally have multiple targets.
    • Can be used to trigger El's lineage.
    • It can not be dodged.


    Weaknesses:


    • It has a long cooldown.
    • The thunder from the thundercould can be dodged or blocked, thus dealing up to zero damage.
    • If a mage has a spell or lineage that would regenerate mp if spells are close to him then this is going to give him a lot of mp.
    • The thundercould's thunder is still considered both lightning and darkness elemental, thus there exist twice the spells to counter it.


    Name: Fist of Mist
    Rank: D
    Type: Darkness, Offensive
    Duration: Up to 2 posts (fist part), Instan (impact)
    Cooldown: 3 posts (if succesful), 5 (if not)
    Description: A black mist engulfs one of El's hands when it hits the impact affects everything in a 10x5m How much damage does it affect everything around it? And what exactly is 10x5 meter radius? Is it 10 meters in some direction and 5 in the others?radius of where the fist struck. However, the impact doesn't affect anything withing that said radius that is protected by a Defensive spell of the same rank or above. If El fails to hit something in 2 posts then the cooldown is increased.
    Strengths:


    • It can affect multiple enemies.
    • Can only be countered by elements that overpower darkness.


    Weaknesses:


    • Can be blocked with a simple Defensive spell.
    • It requires for El to hit something for it to take effect.
    • If El doesn't manage to hit something in the limited time period then the cooldown increases.


    Name: Thunder Barrier
    Rank: D
    Type: Lightning, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: El crates a cube shaped lightning barrier which is red in color. The barrier is 5m long, 5m wide and 5m tall. Movement is free inside the barrier but once crated the barrier can not be moved. El can throw spells from inside it though. Spell can't go into the barrier but mages can, if they are willing to receive half the damage of a D rank spell. This can block two D-rank spells, or 1 c-rank
    Strengths:


    • It's a defensive spell that protects you.


    Weaknesses:


    • You can't move.
    • Other mages have the ability to enter it.



    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on November 29th 2015, 2:03 pm

    Bump...that's what to say in this situation right?


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on November 29th 2015, 2:14 pm

    Yup. Bump. That's it.
    Original:
    @El J. Dawnson wrote:Magic

    Primary Magic: Dark Storm Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    The origins behind this magic remain unknown. All that we know is that it somehow ended up beign used by many members of a certain important family and it's branches. What we do know about the magic is it's nature and form. It's nature is that of darkness and lightning elements and it takes the form of greyish-ish black mist or clouds and crimson thunder. It's two elements can be used individually too. Yet that has some drawbacks. Also due to the magic's powerful nature a seal, which later came to be known as Corphu's seal, binds all the users requiring them to either spend more mana to cast S rank spells or cast them slightly weaker in power.

    El using his creativity tries to maximize the effects of this magic and also combines them with his lineage. Most of his spells use both of the elements, yet he still has some that make use of only one of the two.
    Strengths:


    • It is aversatile form of magic.
    • It's a bi-elemental magic and thus has double the elements it is strong against.
    • Both of it's elements can be used in spell individually.


    Weaknesses:


    • It's a really dangerous magic and if not used correctly it can harm ones allies.
    • Being bi-elemental this magic has double the amount of elements it is weak to.
    • Due to the binding seal, the user has to spend an additional amount of mp for every S rank spell. That is 0.5 times the mp required for it. The user can ignore this but then the damage the spell causes is only 75% of the normal damage.


    Lineage: Shadows of Anarchy

    Unique Abilities:

    Absorbition
    For every darkness or lightning spell that's in a 30m radius around El, he regenerates 2% of his mp for every post that spell is active. A spell of instant duration counts as a one post spell. A spell with both darkness and lightning elements will still make him regenerate 2%mp for every post it is active.

    Overshadowing Storm
    At the cost of 2% of his mp El can create storm clouds that cover a 30m radius around him. These clouds cause no damage at all. All they are used for is in blocking light and thus creating shadows. This doesn't count as a spell and thus wont' activate the first ability.

    Element Separation
    Due to this passive ability El is able to separate his magic's elements and use them individually.

    D Rank Spells:


    Name: Dark Storm Arrow
    Rank: D
    Type: Darkness & Lightning, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Dawnson fires an "arrow" from both of his palms traveling for 10m at a speed of 20m/s. Each arrow's body is as long as his arm and o,5m wide. The arrowheads are 0.5m long and 1m wide. The arrows are surrounded but not engulfed by black clouds. Each arrow does D rank damage and if they arrows hit one another then a small explosion happens that deals half D rank damage to a spheric space, 5m in radius with the exact place the arrows colided as it's center. This didn't really answer my question. What if they hit the same target? Do both arrows deal D rank damage then explode for further damage? If so, that's really a lot. If an arrow hits a person, they should take half the damage from the second arrow or else the spell gets a bit out of hand.
    Strengths:


    • Really fast spell.
    • It can potentionally hit two targets.


    Weaknesses:


    • The spell travels at a straight line, so it can be easily evaded.
    • It's range isn't that great so if evaded it is a matter of time before you are spotted out by the enemy.
    • Due to it's colours it really stands out making it even more easy to evade...unless you don't precieve colors.


    Name: Personal Storm
    Rank: D
    Type: Darkness & Lightning, offensive
    Duration: Casting is instant, the clouds remain for 4 posts.
    Cooldown: 5 posts
    Description: This spell affects at maximum 4 mages that are wh ith in a 20m radius of El. A black storm cloud forms over their heads, barely 5m in radius. The clouds will follow those mages everywhere they go for 4 posts.From the cloud red thunder strikes the enemy over time, hald D rank damage for every post for 4 posts. However the thunder can be dodged since it is sparse. The clouds also block light and create shadows.
    Strengths:


    • Can potentionally have multiple targets.
    • Can be used to trigger El's lineage.
    • It can not be dodged.


    Weaknesses:


    • It has a long cooldown.
    • The thunder from the thundercould can be dodged or blocked, thus dealing up to zero damage.
    • If a mage has a spell or lineage that would regenerate mp if spells are close to him then this is going to give him a lot of mp.
    • The thundercould's thunder is still considered both lightning and darkness elemental, thus there exist twice the spells to counter it.


    Name: Fist of Mist
    Rank: D
    Type: Darkness, Offensive
    Duration: Up to 2 posts (fist part), Instan (impact)
    Cooldown: 3 posts (if succesful), 5 (if not)
    Description: A black mist engulfs one of El's hands when it hits the impact affects Looks good, however, what counts as impact? Is it hitting anything? The ground? A tree? Or an opponent? Just be sure you clarify that.everything in a spheric region of 10m radius, with the exact place the fist struck as its center. Everything inside the impact's effect range receives D rank damage. However, the impact doesn't affect anything withing that said radius that is protected by a Defensive spell of the same rank or above. If El fails to hit something in 2 posts then the cooldown is increased.
    Strengths:


    • It can affect multiple enemies.
    • Can only be countered by elements that overpower darkness.


    Weaknesses:


    • Can be blocked with a simple Defensive spell.
    • It requires for El to hit something for it to take effect.
    • If El doesn't manage to hit something in the limited time period then the cooldown increases.


    Name: Thunder Barrier
    Rank: D
    Type: Lightning, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: El crates a cube shaped lightning barrier which is red in color. The barrier is 5m long, 5m wide and 5m tall. Movement is free inside the barrier but once crated the barrier can not be moved. El can throw spells from inside it though. Spell can't go into the barrier but mages can, if they are willing to receive half the damage of a D rank spell. This can block two D-rank spells, or 1 c-rank
    Strengths:


    • It's a defensive spell that protects you.


    Weaknesses:


    • You can't move.
    • Other mages have the ability to enter it.



    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on November 29th 2015, 2:20 pm

    Bump Vol.2 (man you work fast though)


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on November 29th 2015, 2:31 pm

    Bump Vol.3


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on November 29th 2015, 2:33 pm



    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on December 14th 2015, 5:43 pm

    Unlocked per user's request.

    Original:
    @El J. Dawnson wrote:Magic

    Primary Magic: Dark Storm Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    The origins behind this magic remain unknown. All that we know is that it somehow ended up beign used by many members of a certain important family and it's branches. What we do know about the magic is it's nature and form. It's nature is that of darkness and lightning elements and it takes the form of greyish-ish black mist or clouds and crimson thunder. It's two elements can be used individually too. Yet that has some drawbacks. Also due to the magic's powerful nature a seal, which later came to be known as Corphu's seal, binds all the users requiring them to either spend more mana to cast S rank spells or cast them slightly weaker in power.

    El using his creativity tries to maximize the effects of this magic and also combines them with his lineage. Most of his spells use both of the elements, yet he still has some that make use of only one of the two.
    Strengths:


    • It is aversatile form of magic.
    • It's a bi-elemental magic and thus has double the elements it is strong against.
    • Both of it's elements can be used in spell individually.


    Weaknesses:


    • It's a really dangerous magic and if not used correctly it can harm ones allies.
    • Being bi-elemental this magic has double the amount of elements it is weak to.
    • Due to the binding seal, the user has to spend an additional amount of mp for every S rank spell. That is 0.5 times the mp required for it. The user can ignore this but then the damage the spell causes is only 75% of the normal damage.


    Lineage: Shadows of Anarchy

    Unique Abilities:

    Absorbition
    For every darkness or lightning spell that's in a 30m radius around El, he regenerates 2% of his mp for every post that spell is active. A spell of instant duration counts as a one post spell. A spell with both darkness and lightning elements will still make him regenerate 2%mp for every post it is active.

    Overshadowing Storm
    At the cost of 2% of his mp El can create storm clouds that cover a 30m radius around him. These clouds cause no damage at all. All they are used for is in blocking light and thus creating shadows. This doesn't count as a spell and thus wont' activate the first ability.

    Element Separation
    Due to this passive ability El is able to separate his magic's elements and use them individually.

    D Rank Spells:


    Name: Dark Storm Arrow
    Rank: D
    Type: Darkness & Lightning, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Dawnson fires an "arrow" from both of his palms traveling for 10m at a speed of 20m/s. Each arrow's body is as long as his arm and o,5m wide. The arrowheads are 0.5m long and 1m wide. The arrows are surrounded but not engulfed by black clouds. Each arrow does D rank damage and if they arrows hit one another while mid-air then a small explosion happens that deals half D rank damage to a spheric space, 5m in radius with the exact place the arrows colided as it's center. If both arrows hit the same target then the target receives 1.5D rank damage.
    Strengths:


    • Really fast spell.
    • It can potentionally hit two targets.


    Weaknesses:


    • The spell travels at a straight line, so it can be easily evaded.
    • It's range isn't that great so if evaded it is a matter of time before you are spotted out by the enemy.
    • Due to it's colours it really stands out making it even more easy to evade...unless you don't precieve colors.


    Name: Personal Storm
    Rank: D
    Type: Darkness & Lightning, offensive
    Duration: Casting is instant, the clouds remain for 4 posts.
    Cooldown: 5 posts
    Description: This spell affects at maximum 4 mages that are wh ith in a 20m radius of El. A black storm cloud forms over their heads, barely 5m in radius. The clouds will follow those mages everywhere they go for 4 posts.From the cloud red thunder strikes the enemy over time, hald D rank damage for every post for 4 posts. However the thunder can be dodged since it is sparse. The clouds also block light and create shadows.
    Strengths:


    • Can potentionally have multiple targets.
    • Can be used to trigger El's lineage.
    • It can not be dodged.


    Weaknesses:


    • It has a long cooldown.
    • The thunder from the thundercould can be dodged or blocked, thus dealing up to zero damage.
    • If a mage has a spell or lineage that would regenerate mp if spells are close to him then this is going to give him a lot of mp.
    • The thundercould's thunder is still considered both lightning and darkness elemental, thus there exist twice the spells to counter it.


    Name: Fist of Mist
    Rank: D
    Type: Darkness, Offensive
    Duration: Up to 2 posts (fist part), Instan (impact)
    Cooldown: 3 posts (if succesful), 5 (if not)
    Description: A black mist engulfs one of El's hands when it hits the impact affects everything in a spheric region of 10m radius, with the exact place the fist struck as its center. Everything inside the impact's effect range receives D rank damage. However, the impact doesn't affect anything withing that said radius that is protected by a Defensive spell of the same rank or above. If El fails to hit something in 2 posts then the cooldown is increased. There is no specific target to be hit though. El can hit anything and the spell will take effect. Although if his fist/arm/hand is deatached while not-having hit something then the fist touching the ground doesn't count as hitting.
    Strengths:


    • It can affect multiple enemies.
    • Can only be countered by elements that overpower darkness.


    Weaknesses:


    • Can be blocked with a simple Defensive spell.
    • It requires for El to hit something for it to take effect.
    • If El doesn't manage to hit something in the limited time period then the cooldown increases.


    Name: Thunder Barrier
    Rank: D
    Type: Lightning, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: El crates a cube shaped lightning barrier which is red in color. The barrier is 5m long, 5m wide and 5m tall. Movement is free inside the barrier but once crated the barrier can not be moved. El can throw spells from inside it though. Spell can't go into the barrier but mages can, if they are willing to receive half the damage of a D rank spell. This can block two D-rank spells, or 1 c-rank
    Strengths:


    • It's a defensive spell that protects you.


    Weaknesses:


    • You can't move.
    • Other mages have the ability to enter it.



    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on December 22nd 2015, 11:00 am

    Bump!

    Well, I have made some changes in a lot of stuff. First of all the description is changed from that lame-ass paragraph to an actual description. Though I doubt that needs grading. I revamped the strengths and weaknesses a bit and changed one ability. I re-named my spells and put some more details to their descritpion (you can take a look at the spells but I doubt you will find anything really new.). Also the last two spells are tottaly new, I just bought them so they need to be fully cheked.


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on December 22nd 2015, 12:18 pm

    Well there's not a whole lot to edit right now, so I'm not gonna' quote anything.

    First thing is that the 50% increase for all of your offensive damage is not only a little too much, but that would more so classify as a Unique Ability. However, I will allow it if you reduce it to 25%.

    Secondly, all of the descriptions you have in your Magic where their power increases by every rank is not allowed. The only way you can actually increase a spell's power is by giving it a higher spell slot, not ranking up yourself. So remove those portions.

    Once those are removed, I can grade the two new spells a lot more fairly.


    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on December 22nd 2015, 2:51 pm

    Bump (i love this word)


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on December 22nd 2015, 3:19 pm

    bumpitty bump


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on December 23rd 2015, 9:22 am

    Bump once again.


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : Former God of Ishval 1
    Posts : 1819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by Decayuss on December 24th 2015, 3:04 pm



    ___________________________________________________________________

    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    Hikachu
    --------
    --------

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 19
    Experience : 212.5

    Character Sheet
    Character Name: ➢ sɴᴏᴡғʟᴀᴋᴇ
    Primary Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Secondary Magic: ヽ(*≧ω≦)ノ

    Completed Re: Synchronize: Lucifer

    Post by Hikachu on December 28th 2015, 12:02 pm

    Unlocked due to user's request.
    @El J. Dawnson wrote:Magic

    Spoiler:
    Primary Magic: Obscurum Porcellam-Magia
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Obscurum Porcella-Magia, literaly translating to Dark Storm-Magic, is a deadly form of magic. It's a form of magic allowing one to control Antimatter Storms. Such storms are simillar to normal storms. The difference though is that while in a normal storm lightning is created by ionized gasses, in Antimatter storms the gas isn't only ionized. It also contains positrons. Otherwise known as antielectrons, an Antiparticle. When both electrons and positrons are present they anihilate each other creating variable proportions of intense photons. Antimatter storms produce what is known as dark lightning. A lightning containing photons so intense it usualy can not be seen. However when it is seen it has a deep purple color. Dark lightning is only produced by clouds with a high quantity of positrons.

    Since this magic takes the form of Antimatter Storms, it's elements are Darkness and Lightning. Obscurum Porcella-Magia though doesn't create one "thing" of both Darkness and Lightning elements. It creates two things, one is darkness and the other one is lightning. Thus, when used together they both attain the qualities of the others. That though doesn't mean that they can not be used separately.

    Due to El being able to control ligthning and lightning being a form of electrical discharge, El theoreticly has the ability to excersize control over electricity. This makes his magic more versatile and adaptable. Being able to control electricity further develops the offensive, defensive and suppostive capabilities of a mage. Though in order for El to achieve this much control over his magic, he will have to train a lot.

    The power he can achieve if he manages to excersize this much cotnrol over his magic is awe-inspiring. Some examples of what he would be able to do include: Attracting and repulsing matter of any form, from large objects to electrons. Deleting memories, temporatily shutting of senses etc.

    On the other hand the positrons in his magic allow him some more control over them too. Although positrons themselves have few uses. One would be utilizing the positron-electron anihilation effect to create small explosions or particles of dark matter. Of course this  is really hards to do because it would first require of El to extract the positrons from the clouds Obscurum Porcellam-Magia creates.

    Strengths:

    Versatile: It's an extremely versatile form of magic. Strong in offense, defense and support. Of course it requires a lot of creativity for it to reach the peak of it's versatility.

    Separate Creations: Obscurum Porcellam-Magia creates antimatter thunderstorms. Meaning thunderstorms with positron filled clouds and dark lightning. The former is of darkness element and the later of lightning. Since these are two separate things Obscurum Porcellam-Magia provides the user with the ability to control each of those elements separately. This also gives the user the chance to delve deeper into each of the "sides" of this magic, attaining proficiency at each one of them.

    Increased Agility: Due to the user being able to control lightning, the user is naturaly faster, receiving a passive boost in speed of 25%.

    Increased Damage: Lightning is a form of plasma and plasma is overheated gas. Hence, all spells of the user that are at least part lightning element deal more damage. They deal +25% of the user's Rank in damage.

    Weaknesses:

    Dangerous: We are talking about a really dangerous form of magic here. If not used corectly it can harm not only allies but the user too.

    Seal of Thor: One of the first users of this magic was really terrified of its capabilities. Thus he put a seal on the magic itself, a seal named after the god of thunder Thor. This seal makes every spell of S rank the user uses deal 25% less damage, unless they spend double the amount of mp to cast it.

    Unstable: Despite its high potential this is an extremely unstable form of magic. IF this magic is used to create dark matter then the user may be hurt. (To determine if the user is hurt in case this happens, then a dice is rolled. If it is 2 or 6 then the user receives half D rank damage. Spells of this magic will state if they generate drak matter.)

    Pact of Zeus: Another seal placed on this magic. This one though prevents the user from controling electricity to shut down his brain and thus kill his opponent. Something that had long ago proved to be quite easy to do.

    Inheritable ONLY: Obscurum Porcellam-Magia can only be inherited. It can not be taught to others.


    Lineage: Shadows of Anarchy

    Unique Abilities:

    Absorbition
    For every darkness or lightning spell that's in a 30m (increases by 5 for each rank) radius around El, he regenerates 2% (increases by 1% for each rank) of his mp for every post that spell is active. A spell of instant duration counts as a one post spell. A spell with both darkness and lightning elements will still make him regenerate 2%mp for every post it is active.

    Overshadowing Storm
    At the cost of 2% (goes down by 0.5% for every rank till S rank) of his mp El can create storm clouds that cover a 30m (increase by 5 for each rank) radius around him. These clouds cause no damage at all. All they are used for is in blocking light and thus creating shadows. This doesn't count as a spell and thus wont' activate the first ability.

    Electric Discharge
    An electrical discharge erupts from El's palm. It taes the appearance of dark lightning. Said discharge can not miss. It will hit it's target as long as it is within 30m (increases by 5 for each rank). When it hits it will deal D rank damage (meaning 20hp, also this is increased by 50% every rank) This does not count as a spell and thus doesn't receive the damage boost.

    D Rank Spells:


    Name: Zeus: Astrape and Bronte
    Rank: D
    Type: Darkness & Lightning, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Dawnson fires an "arrow" from both of his palms traveling for 10m at a speed of 20m/s. Each arrow's body is as long as his arm and o,5m wide. The arrowheads are 0.5m long and 1m wide. The arrows are surrounded but not engulfed by black clouds. Each arrow does D rank damage (+boost from magic's strengths) and if the arrows hit one another while mid-air then a small explosion happens that deals half D rank damage (+boost from magic's strengths) to a spheric space, 10m in radius with the exact place the arrows colided as it's center. If both arrows hit the same target then the target receives 1.5D rank damage (+boost from magic's strengths).

    Strengths:


    • Really fast spell.
    • It can potentionally hit two targets.


    Weaknesses:


    • The spell travels at a straight line, so it can be easily evaded.
    • It's range isn't that great so if evaded it is a matter of time before you are spotted out by the enemy.
    • Due to it's colours it really stands out making it even more easy to evade...unless you don't precieve colors.


    Name: Summanus: Tonitru Carceris
    Rank: D
    Type: Darkness & Lightning, offensive
    Duration: Casting is instant, the clouds remain for 4 posts.
    Cooldown: 5 posts
    Description: This spell affects at maximum 4 mages that are wh ith in a 20m radius of El. A black storm cloud forms over their heads, barely 5m in radius. The clouds will follow those mages everywhere they go for 5 posts. From the cloud red thunder strikes the enemy over time, half D rank damage (+boost from magic's strengths) for every post for 5 posts. However the thunder can be dodged since it is sparse. The clouds also block light and create shadows.

    Strengths:


    • Can potentionally have multiple targets.
    • Can be used to trigger El's lineage.
    • It can not be dodged.


    Weaknesses:


    • It has a long cooldown.
    • The thunder from the thundercould can be dodged or blocked, thus dealing up to zero damage.
    • If a mage has a spell or lineage that would regenerate mp if spells are close to him then this is going to give him a lot of mp.
    • The thundercould's thunder is still considered both lightning and darkness elemental, thus there exist twice the spells to counter it.


    Name: Seth: Mortuis Hominis Unda
    Rank: D
    Type: Darkness, Offensive
    Duration: Up to 2 posts (fist part), Instan (impact)
    Cooldown: 3 posts (if succesful), 5 (if not)
    Description: A black mist engulfs one of El's hands when it hits the impact affects everything in a spheric region of 15m radius, with the exact place the fist struck as its center. Everything inside the impact's effect range receives D rank damage. However, the impact doesn't affect anything withing that said radius that is protected by a Defensive spell of the same rank or above. If El fails to hit something in 2 posts then the cooldown is increased. There is no specific target to be hit though. El can hit anything and the spell will take effect. Although if his fist/arm/hand is deatached while not-having hit something then the fist touching the ground doesn't count as hitting.

    Strengths:


    • It can affect multiple enemies.
    • Can only be countered by elements that overpower darkness.


    Weaknesses:


    • Can be blocked with a simple Defensive spell.
    • It requires for El to hit something for it to take effect.
    • If El doesn't manage to hit something in the limited time period then the cooldown increases.


    Name: Whaitiri: Kaha te Atua
    Rank: D
    Type: Lightning, Defensive & Offensive (a bit)
    Duration: 3 posts
    Cooldown: 4 posts
    Description: El crates a cube shaped lightning barrier which is red in color. The barrier is 5m long, 5m wide and 5m tall. Movement is free inside the barrier but once crated the barrier can not be moved. El can throw spells from inside it though. Spell can't go into the barrier but mages can, if they are willing to receive half the damage of a D rank spell (+boost from magic's strengths). This can block two D-rank spells, or 1 c-rank

    Strengths:


    • It's a defensive spell that protects you.


    Weaknesses:


    • You can't move.
    • Other mages have the ability to enter it.


    Name: Lei Shen: Dì de chù (雷神: 帝的觸)
    Rank: D
    Type: Lightning, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: This is a pretty simple spell. All El does here is to shoot dark lightning from one of his palms. Which palm it goes out of doesn't matter. Under normal circumstances the lightning spreads as far as 5m in the front and 5m sideways and deals D rank damage to whoever is in the attack's range. However, if the spell is used while 0.5m or less away from a specific target it deals an additional 50% of damage. In order for something to be classified as a target, El must mentaly inform himself that this something is considered a target.

    Strengths:


    • A really great spell, able to be used in almost every situation.
    • A simple offensive spell that doesn't require much thinking. You just strike.


    Weaknesses:


    • Doesn't work that well while in long range.
    • Due to the lightning being right in front of El's eyes, it annoys them a bit.
    • This spell works the best in close ranged combat. However El specializes in long ranged combat.


    Name: [blur]Takemikazuchi: Hōtō no kura raiu ( 武甕槌: 砲塔の暗雷雨)
    Rank: D
    Type: Lightning, Offensive
    Duration: 3 posts
    Cooldown: 4 pots.
    Description: El creates up to 2 turrets with his magic. The turrets can be set in any location as long as it is only at most 20m away from El.The turrets are 1.5m tall and are cycllindircal in shape. Their diameter is 2m. Each turret has a range of 5m in radius. The turrets fire a bolt of lightning at anything inside their range except El. These bolts deal D rank damage. The turrets shoot a bolt every post. If one is hit by both bolts in one post he receives damage only from the first one. The second bolt though will decrease their speed by 10%. Every bolt travels with a speed of 5m/s. Two spells of D rank or one C rank spell can destroy the turrets.

    Strengths:


    • A spell that deals damage to the nemey without El actually engaging in combat.


    Weaknesses:


    • The turrets have low attack speed.
    • The bolts can be dodged.



    ___________________________________________________________________
    avatar
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Lucifer's Aura
    Position : None
    Posts : 800
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    Character Name: Akryn Motomiji
    Primary Magic: Wind Magic
    Secondary Magic: None

    Completed Re: Synchronize: Lucifer

    Post by Akryn on January 2nd 2016, 8:28 pm

    @El J. Dawnson wrote:
    Magic

    Primary Magic:
    Synchronize: Lucifer

    Secondary Magic:
    N/A

    Caster or Holder:
    Hybrid

    Description:

    An ancient and noble family, that’s what characterizes the Dawnson family. Since the founding of the family, every member has been practicing a form of magic known as Synchronize.

    Synchronize allows the user to use a demon, spirit, animal or anything in between to battle. They do so by either letting the entity merge with their body (partially, fully or letting the entity take control) or by calling forth the entity’s spirit weapon.

    The spirit weapon is a weapon unique to each entity that is used by a Synchronize mage. Depending on that entity’s appearance, habits and powers the spirit weapon will have a different form and powers. Some spirit weapons can also change forms.

    Of course one can also use some of the powers from the entity they have synchronized with without having to summon their spirit weapon or merging with them.

    Every Synchronize mage can freely choose which entity they want to use in their magic. However once they choose they can’t change. This is why they must choose wisely.

    El’s magic is called Synchronize: Lucifer. That’s because the entity El uses is Lucifer, the Illuminated one. Despite common myths Lucifer is neither a fallen angel nor a demon. Not anymore that is. Lucifer is actually a wandering spirit. A hermit of shorts, but he is a spirit.

    Now, El can either merge with Lucifer in order to gain his powers and other buffs or he can summon Lepida. Lepida being Lucifer’s spirit weapon. This spirit weapon takes the form of a katana with a black hilt and silver blade engulfed in bluish green flames.

    When El merges with Lucifer he can gain various powers. Creating and controlling bluish green flames, gaining enhanced strength and speed and teleporting are only a few. Of course in order for El to have access to all of these abilities at the same time he would have to allow Lucifer to take control of his body. This is something extremely dangerous to do since Lucy is a cunning spirit.

    Other than that Jackal has access to minor teleporting and flame magic without merging with Lucifer. However the true might of Synchronize: Lucifer is shown when the user either merges or summons Lepida.

    Strengths:


    • Enhanced Strength and Speed: Due to Synchronizing with Lucifer, El has strength and speed slightly above other mages (let it be a 20% if numbers are required). This is without merging with Lucifer.

    • Flame Control: After Synchronizing with Lucifer, El is able to perfor flame magic. His flames are a bluish green color. Upon mergin with Lucifer or calling out Lepida, his flame attack receive a 30% damage boost.This is to much, 15% I would allow, and it is an ability not a strength

    • Swordmanship Expert: Lucifer's spirit weapon, Lepida, is a sword. Thus El needed to master the art of swordmanship. He has achieved such proficiency over this art that he can execute manuvers that others can't.

    • Living Spirit: Lucifer is still a living spirit, even though this makes little sense, and thus he has access to all of his skills and knowledge. He is also able to use telepathy to communicate with Jackal.Define all skills and knowledge.


    Weaknesses:


    • Cunning Spirit: Lucy is very cunning. This is why El has to be really careful not to let him take over his bodie. In order to do that he avoids fully merging with lucifer.

    • Life Force drain: El has to mantain his spirit's life, this is why Lucifer feeds on El's life force causing El to have a much shorter life span.

    • Holyphobia: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, El has developed a slight fear for angels and gods. Fallen angels don't bother him a bit though.

    • Forshaken by Heavens: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, anyone using a magic of holy element deals 20% more damage on El.

    • Forshaken by Hell: Lucifer used to be a demon, but he was kicked out of hell. This is why now anyone using magic of unholy or demonic element deals 20% more damage to El.

    • Hardly Mantained: El is unable to use more than 3 mergins spells in a row. He would have to take a 2post brake before using one again.


    Unique Abilities:


    Spirit Weapon:

    El is able to summon Lepida at will. Lepida takes the form of an ordinary katana with black hilt and a silver blade. It deals armed damage of the user's rank +50%. Upon summoning it El can use Lepida for 4 posts. After that he has to wait 1 post to summon it again.
    I will allow 25% extra damage

    Blade Eater:

    This is an aura El can apply to every weapon he wields, including Lepida. When this aura is applied every hit that lands on the enemy's weapon will restore hp equal to 10% of the damage the weapon he is currently wielding deals. Furthermore, while this aura is active El will be able to copy the martial arts techniques of his enemies. Blade Eater can be activated at will and can remain active for as long as El wishes. Though, after remaining active for 4 posts in a row, the effect will be reversed and El would start losing hp. After deactivating Blade Eater, El would need to wait 2 posts to use it again.This is a spell, not an ability, and I will not allow it as an ability either.

    Devil's Jump:

    At will El is able to teleport up to 50m away. This requires 5mp and has a cooldown of 3 posts. Furthermore it can only be used 4 times per thread.
    This is again a spell, not an ability. I have been told to allow it however by limiting your range to 15 meters


    D Rank Spells:


    Lucifer's Aura:
    Name: Lucifer’s Aura

    Rank: D

    Type: Aura, Offensive, Support, Synchronize

    Duration: 8 posts (can be increased to 10 if El pays an extra 10% of his hp when activating the spell)This is way to hgh for D rank. I will allow 4

    Cooldown: 12 posts6 posts

    Description: El merges a part of his soul with the spirit of Lucifer. This partial merge grants him a unique aura that lasts for a good amount of time. The aura is bluish green in color and surrounds El’s body. While in this mode El receives a +10% damage boost to all his attacks. Furthermore he can control bluish green flames. These flames can reach targets as far as 15m away with a speed of 10m/s. While normally the flames deal damage equal to that of Lepida, El can choose to manipulate the flames without any damage being dealt. These flames are azure in color. As an additional effect, El can also receive a +10% speed buff, if  he pays up 5% of his hp when activating the spell, if the additional effect is added then El loses 2%mp for every post this remains active after the 4th post.No. I will allow the physical boosts, but not the flames.

    Once in this 8 (or 10) posts duration El can activate a special attack. The attack is called Spriggan flame. It’s a plain pyro kinetic attack. El sways his hand shooting three fireballs the size of a head. The fireballs travel for maximum 30m, with a speed of 5m/s. Upon impact each fireball deals D rank damage. However the fireballs cannot hit the same target. El can also shoot the fireballs from the weapon he is currently holding, either that is Lepida or something entirely else. I will allow this special ability only if the attacks do 75% of a D rank attack

    Strengths:


    • Increases El’s range and the damage he deals.
    • If we include Spriggan Flame, then this spell can deal a lot of damage.


    Weaknesses:


    • Due to yet unknown reasons, while in this aura El slightly loses the ability to see colors.
    • A lot of El’s hp can be drained by this spell. El can lose up to 15% by using this spell.
    • Furthermore, his mp is also drained a bit too. If he uses the speed buff then the mp he loses almost doubles.


    Lucifer's Eyes:
    Name: Lucifer’s Eyes

    Rank: D

    Type: Support, Synchronize (merging)

    Duration: 8 postsI will only allow a maximum of 4 posts, with a cd of 6. Any and all spells after this must follow the same rules.

    Cooldown: 12 posts

    Description: El merges his eyes with Lucifer’s eyes. In this state Jackal’s eyes emit a faint bluish green flame and his teeth become slightly sharper. Lucifer’s Eye causes El’s vision to improve about four times being able to see up to 20km away (literally four times of a human, if we take the earth’s curvature in consideration). Providing no obstacles are blocking his vision. Adding to that El also receives a +10% speed buff, however his attacks receive a -10% speed and damage debuff (this applies to weapons and unarmed combat not to spells).Gains 10% speed buff then loses 10% speed buff....wat

    Strengths:


    • El’s vision and speed improve.


    Weaknesses:


    • The damage and speed of his attack decrease.
    • Due to the eyes being close to the brain Lucifer can more easily take over El when he is in this mode.


    Luficer, Bearer of Light:
    Name: Lucifer, Bearer of Light

    Rank: D

    Type: Synchronize (merging), Offensive, Support, Defensive

    Duration: As long as El and Lucifer want as long as it is not longer than 10 postsAll spells have a duration and a cooldown. As long as you want is unacceptable, four posts, max

    Cooldown: Double the amount of posts in durationSix posts

    Description: This is the ultimate merge between El and Lucifer. In this mode Jackal let’s Lucifer take over his body, although he doesn’t give him full control. In a sense you could say that they are both co-operating to command El’s body.

    By merging with Lucifer, El’s appearance undergoes many changes. His hair grows till it reaches his waist, his right eye gets covered by bluish green flames and his attire is changed to a samurai like armor.

    To activate this spell El has to say/whisper/think etc. the word “Lightbringer”.
    While in this form El gains the benefits of both Lucifer’s Aura (not the seed buff) and Lucifer’s eyes (these are halved). Furthermore he has superhuman strength and endurance as well as increased intelligence and access to Lucifer’s mind. Furthermore Jackal now has access to some of Lucifer’s powers. Currently at D rank he is able to make use of only three of them. However the strongest he gets the more of Lucifer’s powers he will have access to (+1 for every Rank higher than D).

    Aura of Perish (Passive): Aura of Perish a spherical area of 10m radius and El as its center. Every post El gains hp equal to 20% of the total damage dealt to enemies inside Aura of Perish’ range. However for every 20hp he gains, he loses 1mp.

    Branding (Passive): Every enemy that’s been hit by El, will be marked with the Mark of the Lightbearer. Those branded by it will receive +20% damage by all of El’s attacks (this includes armed, unarmed and spells). The mark will last for 2 posts. The mark doesn’t stack.With everything else this one spell has, I will allow 5% extra damage. This is D rank after all.

    Void Combat (Active): This is ability is like a spell. However it requires hp and not mp to be activated. Upon being activated, El will become invisible and intangible. He will remain so for at least 2 posts (it can be extended by limit transcendence). While in this mode his speed is halved, however he can’t be seen or touched by his enemies. El also gains 5mp for every post spent in this mode. Any combat action (such as attacking) will forcefully end this mode. In that case El’s speed will remain so for one more post.

    Strengths:


    • El gets the buffs from Lucifer’s Aura and Lucifer’s Eyes. Albeit not gaining the speed buff from Lucifer’s Aura and the buffs from Lucifer’s Eyes being halved.
    • El gains access to some abilities according to his rank. 3 for D rank plus one more for every rank after that. These abilities are his aces-in-the-hole.


    Weaknesses:


    • Again El loses the ability to see colors while merged with Lucifer. However he can still see the colors of everything that is in contact with his body.
    • While in this mode it is even easier for Lucifer to take over El’s body once and for all.
    • The abilities El gains access to also have their own downsides.


    Light Flame Volley:
    Name: Light Flame Volley

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell has two versions. One is executed by El without having merged with Lucifer at all while the other is executed by El after having merged with Lucifer.

    Normal Version: El positions his thumb and pointer in both hands so it looks like he is holding two guns. He then fires a volley of bullet shaped fireballs. Naturally said volley is as wide as El has positioned his arms. The volley travels for 20m with a speed of 5m/s. Upon impact the volley deals D rank damage. [color=#ff0000]How many shots?


    Merged Version: In this version the volley travels double the distance, with the same speed. However upon impact the target will be branded with the Mark of the Lightbearer.I will not allow this second part at D rank

    Strengths:


    • Upon being marked with the Mark of the Lightbearer the target will receive +20% damage by all of El’s attacks (this includes armed, unarmed and spells). However this doesn’t stack with the Branding ability of Lucifer, Bearer of Light. This mark will also last for 2 posts (it’s the same mark actually but this is another way of branding someone with it).


    Weaknesses:


    • This spell requires the user to position his fingers in a certain wat. Thus it is virtually impossible to execute this spell while holding a weapon (though depending on the weapon one may be able to do it)
    • This spell requires the user to position his arms in a certain way. This doesn’t take up time but it will put the user in a disadvantageous stance.


    Grand Swan:
    Name: Grand Swan

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell also has two versions. A non-merged and a merged one. Furthermore the spell requires the use of Lepida or any other Sword. However if the sword used doesn’t have any compatibility with Lucifer then damage dealt by this spell is halved. Lepida naturally is compatible with Lucifer as it’s his spirit weapon.

    Normal Version: El starts swinging the sword he is holding, making violent and ferocious swings. He is practically going berserk. His swings are so violent that even if the opponent doesn’t get hit by the blade then they will still receive damage. If they are hit by the blade itself then they receive D rank damage. However if they are anywhere near 5m of the weapon El is swinging then they receive damage equal to the weapon’s damage.

    Merged Version: While merged strikes from Grand Swan are even more ferocious. The blade is capable of dealing 1.5D rank damage and anyone near 10m of the blade will receive damage, equal to the damage the weapon El is swinging deals,  +50%.I want to see a damage cap on this, caping at C rank for the spell, same as the first part. Otherwise as you rank up this D rank deals ridiculous damage

    Strengths:


    • This spell is able to really deal a lot of damage. Especially when El has merged with Lucifer.


    Weaknesses:


    • Allies near El will also receive damage.
    • El literally goes in a rampage, thus the only thing he can focus on is swinging and swinging his sword.


    Birdcage:
    Name: Birdcage

    Rank: D

    Type: Defensive

    Duration: 4 posts (if used on El or on an ally), 2 posts (if used on an enemy)

    Cooldown: 5 posts

    Description: This is a defensive spell that can be used either on El and his allies or against
    enemies. In this spell El creates birdcages out of bluish green flames.

    Used on El/Allies: El is able to form a birdcage around him and/or his allies. The birdcage is large enough to accommodate four people. In this case the cage serves as a shield. Protecting El and his companions from two D rank or one C rank spell. While moving in the birdcage is possible, the birdcage itself cannot be moved.

    Used on Enemies: If used on enemies then can trap up to of his opponents in a birdcage. This birdcage is big enough only for one person. Also the target has to be no more than 15m away from him in order for El to be able to trap them with this spell. While trapped his enemies will not be able to move the birdcage or step out of it. They can move on the inside of it or they can break it. Breaking it requires two D rank or one C rank spell. After two turns the birdcage disappears. This birdcage though doesn’t function as a shield.

    Strengths:


    • A defensive spell that can be used to either block incoming spells or to trap enemies.


    Weaknesses:


    • Movement on the inside of the birdcage is very limited.
    • Furthermore the birdcage itself cannot be moved.




    ___________________________________________________________________
    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on January 2nd 2016, 9:15 pm

    Bump! I edited Spirit Weapon and swapped Devil's Jump for another unique ability. Also about they volley spell: It doesn't matter how many shots he shoots. It is like Ashe's W (isn't that the ability that shoots a volley of arrows?). The spell could just as well be only one shot, it is multiple shots for cosmetic reasons.


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:


    avatar
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Lucifer's Aura
    Position : None
    Posts : 800
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    Character Name: Akryn Motomiji
    Primary Magic: Wind Magic
    Secondary Magic: None

    Completed Re: Synchronize: Lucifer

    Post by Akryn on January 6th 2016, 6:56 pm

    Approved


    ___________________________________________________________________
    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Completed Re: Synchronize: Lucifer

    Post by Anastasia Isayev on April 9th 2016, 5:16 pm

    Unlocked by User's Request.
    @El J. Dawnson wrote:
    Magic

    Primary Magic:
    Synchronize: Lucifer

    Secondary Magic:
    N/A

    Caster or Holder:
    Hybrid

    Description:

    An ancient and noble family, that’s what characterizes the Dawnson family. Since the founding of the family, every member has been practicing a form of magic known as Synchronize.

    Synchronize allows the user to use a demon, spirit, animal or anything in between to battle. They do so by either letting the entity merge with their body (partially, fully or letting the entity take control) or by calling forth the entity’s spirit weapon.

    The spirit weapon is a weapon unique to each entity that is used by a Synchronize mage. Depending on that entity’s appearance, habits and powers the spirit weapon will have a different form and powers. Some spirit weapons can also change forms.

    Of course one can also use some of the powers from the entity they have synchronized with without having to summon their spirit weapon or merging with them.

    Every Synchronize mage can freely choose which entity they want to use in their magic. However once they choose they can’t change. This is why they must choose wisely.

    El’s magic is called Synchronize: Lucifer. That’s because the entity El uses is Lucifer, the Illuminated one. Despite common myths Lucifer is neither a fallen angel nor a demon. Not anymore that is. Lucifer is actually a wandering spirit. A hermit of shorts, but he is a spirit.

    Now, El can either merge with Lucifer in order to gain his powers and other buffs or he can summon Lepida. Lepida being Lucifer’s spirit weapon. This spirit weapon takes the form of a katana with a black hilt and silver blade engulfed in bluish green flames.

    When El merges with Lucifer he can gain various powers. Creating and controlling bluish green flames, gaining enhanced strength and speed and teleporting are only a few. Of course in order for El to have access to all of these abilities at the same time he would have to allow Lucifer to take control of his body. This is something extremely dangerous to do since Lucy is a cunning spirit.

    Other than that Jackal has access to minor teleporting and flame magic without merging with Lucifer. However the true might of Synchronize: Lucifer is shown when the user either merges or summons Lepida.

    Strengths:


    • Enhanced Strength and Speed: Due to Synchronizing with Lucifer, El has strength and speed slightly above other mages (let it be a 20% if numbers are required). This is without merging with Lucifer.

    • Flame Control: After Synchronizing with Lucifer, El is able to perfor flame magic. His flames are a bluish green color.

    • Swordmanship Expert: Lucifer's spirit weapon, Lepida, is a sword. Thus El needed to master the art of swordmanship. He has achieved such proficiency over this art that he can execute manuvers that others can't.

    • Living Spirit: Lucifer is still a living spirit, even though this makes little sense, and thus he has access to all of his skills and knowledge. He is also able to use telepathy to communicate with Jackal. The knowledge Lucifer holds is extremely vast, stretching out from simple stuff like cooking and drawing to interogation techniques and phsychology skills. (the gains access to all knowledge and skills part is what can happen if Lucifer is willing to share it using telepathy).


    Weaknesses:


    • Cunning Spirit: Lucy is very cunning. This is why El has to be really careful not to let him take over his bodie. In order to do that he avoids fully merging with lucifer.

    • Life Force drain: El has to mantain his spirit's life, this is why Lucifer feeds on El's life force causing El to have a much shorter life span.

    • Holyphobia: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, El has developed a slight fear for angels and gods. Fallen angels don't bother him a bit though.

    • Forshaken by Heavens: Due to Synchronizing with a spirit that used to be a fallen angel and a demon, anyone using a magic of holy element deals 20% more damage on El.

    • Forshaken by Hell: Lucifer used to be a demon, but he was kicked out of hell. This is why now anyone using magic of unholy or demonic element deals 20% more damage to El.

    • Hardly Mantained: El is unable to use more than 3 mergins spells in a row. He would have to take a 2post brake before using one again.


    Unique Abilities:


    Spirit Weapon:

    El is able to summon Lepida at will. Lepida takes the form of an ordinary katana with black hilt and a silver blade. It deals armed damage of the user's rank +25%. Upon summoning it El can use Lepida for 4 posts. After that he has to wait 1 post to summon it again. While using Lepida all attacks of El's that utilize flames receive a 15% damage boost.

    Blade Eater:

    This is an aura El can apply to every weapon he wields, including Lepida. When this aura is applied every hit that lands on the enemy's weapon will restore hp equal to 10% of the damage the weapon he is currently wielding deals. Furthermore, while this aura is active El will be able to copy the martial arts techniques of his enemies. Blade Eater can be activated at will and can remain active for as long as El wishes. Though, after remaining active for 4 posts in a row, the effect will be reversed and El would start losing hp. After deactivating Blade Eater, El would need to wait 2 posts to use it again.

    Pyrokinesis:

    El is able to control two kinds of flames. Bluish green and azure flames. Bluish green flames are used as a weapon. They have a range of 10m and deal armed damage equal to the user's rank.Azure flames are used to grab stuff and deal no damage. Furthermore azure flames only have a range of 5m.


    D Rank Spells:


    Lucifer's Aura:
    Name: Lucifer’s Aura

    Rank: D

    Type: Aura, Offensive, Support, Synchronize

    Duration: 4 posts

    Cooldown: 6 posts

    Description: El merges a part of his soul with the spirit of Lucifer. This partial merge grants him a unique aura that lasts for a good amount of time. The aura is bluish green in color and surrounds El’s body. While in this mode El receives a +10% damage boost to all his attacks. As an additional effect, El can also receive a +10% speed buff, if  he pays up 10% of his hp when activating the spell, if the additional effect is added then El loses 2%mp for every post this remains active after the 4th post (this is possible with limit transcendance)

    Once in this 4 posts duration El can activate a special attack. The attack is called Spriggan flame. It’s a plain pyro kinetic attack. El sways his hand shooting three fireballs the size of a head. The fireballs travel for maximum 30m, with a speed of 5m/s. Upon impact each fireball deals 3/4D rank damage. However the fireballs cannot hit the same target. El can also shoot the fireballs from the weapon he is currently holding, either that is Lepida or something entirely else.

    Strengths:


    • Increases El’s range and the damage he deals.
    • If we include Spriggan Flame, then this spell can deal a lot of damage.


    Weaknesses:


    • Due to yet unknown reasons, while in this aura El slightly loses the ability to see colors.
    • A lot of El’s hp can be drained by this spell. El can lose up to 10% by using this spell.
    • Furthermore, his mp is also drained a bit too. If he uses the speed buff then the mp he loses almost doubles.


    Lucifer's Eyes:
    Name: Lucifer’s Eyes

    Rank: D

    Type: Support, Synchronize (merging)

    Duration: 4

    Cooldown: 6

    Description: El merges his eyes with Lucifer’s eyes. In this state Jackal’s eyes emit a faint bluish green flame and his teeth become slightly sharper. Lucifer’s Eye causes El’s vision to improve about four times being able to see up to 20km away (literally four times of a human, if we take the earth’s curvature in consideration). Providing no obstacles are blocking his vision. Adding to that El also receives a +10% speed buff, however his attacks receive a -10% damage debuff (this applies to weapons and unarmed combat not to spells).

    Strengths:


    • El’s vision and speed improve.


    Weaknesses:


    • The damage and speed of his attack decrease.
    • Due to the eyes being close to the brain Lucifer can more easily take over El when he is in this mode.


    Luficer, Bearer of Light:
    Name: Lucifer, Bearer of Light

    Rank: D

    Type: Synchronize (merging), Offensive, Support, Defensive

    Duration: 4

    Cooldown: 6

    Description: This is the ultimate merge between El and Lucifer. In this mode Jackal let’s Lucifer take over his body, although he doesn’t give him full control. In a sense you could say that they are both co-operating to command El’s body.

    By merging with Lucifer, El’s appearance undergoes many changes. His hair grows till it reaches his waist, his right eye gets covered by bluish green flames and his attire is changed to a samurai like armor.

    To activate this spell El has to say/whisper/think etc. the word “Lightbringer”.
    While in this form El gains the benefits of both Lucifer’s Aura (not the seed buff) and Lucifer’s eyes (these are halved). Furthermore he has superhuman strength and endurance as well as increased intelligence and access to Lucifer’s mind. Furthermore Jackal now has access to some of Lucifer’s powers. Currently at D rank he is able to make use of only three of them. However the strongest he gets the more of Lucifer’s powers he will have access to (+1 for every Rank higher than D).

    Aura of Perish (Passive): Aura of Perish a spherical area of 10m radius and El as its center. Every post El gains hp equal to 20% of the total damage dealt to enemies inside Aura of Perish’ range. However for every 20hp he gains, he loses 1mp.

    Branding (Passive): Every enemy that’s been hit by El, will be marked with the Mark of the Lightbearer. Those branded by it will receive +5% damage by all of El’s attacks (this includes armed, unarmed and spells). The mark will last for 2 posts. The mark doesn’t stack.

    Void Combat (Active): This is ability is like a spell. However it requires hp and not mp to be activated. Upon being activated, El will become invisible and intangible. He will remain so for at least 2 posts (it can be extended by limit transcendence). While in this mode his speed is halved, however he can’t be seen or touched by his enemies. El also gains 5mp for every post spent in this mode. Any combat action (such as attacking) will forcefully end this mode. In that case El’s speed will remain so for one more post.

    Strengths:


    • El gets the buffs from Lucifer’s Aura and Lucifer’s Eyes. Albeit not gaining the speed buff from Lucifer’s Aura and the buffs from Lucifer’s Eyes being halved.
    • El gains access to some abilities according to his rank. 3 for D rank plus one more for every rank after that. These abilities are his aces-in-the-hole.


    Weaknesses:


    • Again El loses the ability to see colors while merged with Lucifer. However he can still see the colors of everything that is in contact with his body.
    • While in this mode it is even easier for Lucifer to take over El’s body once and for all.
    • The abilities El gains access to also have their own downsides.


    Light Flame Volley:
    Name: Light Flame Volley

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell has two versions. One is executed by El without having merged with Lucifer at all while the other is executed by El after having merged with Lucifer.

    Normal Version: El positions his thumb and pointer in both hands so it looks like he is holding two guns. He then fires a volley of bullet shaped fireballs. Naturally said volley is as wide as El has positioned his arms. The volley travels for 20m with a speed of 5m/s. Upon impact the volley deals D rank damage.

    Merged Version: In this version the volley travels 30m the distance, with the same speed. Moreover while El is merged with Lucifer he can use the tip of Lepida to shoot out the volley from.

    Strengths:


    • It has quite the range.


    Weaknesses:


    • This spell requires the user to position his fingers in a certain wat. Thus it is virtually impossible to execute this spell while holding a weapon (though depending on the weapon one may be able to do it)
    • This spell requires the user to position his arms in a certain way. This doesn’t take up time but it will put the user in a disadvantageous stance.


    Grand Swan:
    Name: Grand Swan

    Rank: D

    Type: Offensive

    Duration: Instant

    Cooldown: 2 posts

    Description: This spell also has two versions. A non-merged and a merged one. Furthermore the spell requires the use of Lepida or any other Sword. However if the sword used doesn’t have any compatibility with Lucifer then damage dealt by this spell is halved. Lepida naturally is compatible with Lucifer as it’s his spirit weapon.

    Normal Version: El starts swinging the sword he is holding, making violent and ferocious swings. He is practically going berserk. His swings are so violent that even if the opponent doesn’t get hit by the blade then they will still receive damage. If they are hit by the blade itself then they receive D rank damage. However if they are anywhere near 5m of the weapon El is swinging then they receive damage equal to the weapon’s damage.

    Merged Version: While merged strikes from Grand Swan are even more ferocious. The blade is capable of dealing 1.5D rank damage and anyone near 10m of the blade will receive damage, equal to the damage the weapon El is swinging deals,  +50% (this caps at C rank).

    Strengths:


    • This spell is able to really deal a lot of damage. Especially when El has merged with Lucifer.


    Weaknesses:


    • Allies near El will also receive damage.
    • El literally goes in a rampage, thus the only thing he can focus on is swinging and swinging his sword.


    Birdcage:
    Name: Birdcage

    Rank: D

    Type: Defensive

    Duration: 4 posts (if used on El or on an ally), 2 posts (if used on an enemy)

    Cooldown: 5 posts

    Description: This is a defensive spell that can be used either on El and his allies or against
    enemies. In this spell El creates birdcages out of bluish green flames.

    Used on El/Allies: El is able to form a birdcage around him and/or his allies. The birdcage is large enough to accommodate four people. In this case the cage serves as a shield. Protecting El and his companions from two D rank or one C rank spell. While moving in the birdcage is possible, the birdcage itself cannot be moved.

    Used on Enemies: If used on enemies then can trap up to of his opponents in a birdcage. This birdcage is big enough only for one person. Also the target has to be no more than 15m away from him in order for El to be able to trap them with this spell. While trapped his enemies will not be able to move the birdcage or step out of it. They can move on the inside of it or they can break it. Breaking it requires two D rank or one C rank spell. After two turns the birdcage disappears. This birdcage though doesn’t function as a shield.

    Strengths:


    • A defensive spell that can be used to either block incoming spells or to trap enemies.


    Weaknesses:


    • Movement on the inside of the birdcage is very limited.
    • Furthermore the birdcage itself cannot be moved.




    ___________________________________________________________________
    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Rich- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Senior [500]- Novice [250]- Rainbow- Hero- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : Androphobic Annihalation
    Position : Rising Star #4 (Ami's Slave)
    Posts : 775
    Guild : Black Rose「Ace of Diamonds」
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Mentor : Lele Stone「Deceased // Past」 || Jiyu Kazehime「Living // Current」
    Experience : 3,962.5
    Brownie Points : uwu

    Character Sheet
    Character Name: Desirée Blooms
    Primary Magic: Stellae Aurōrae ;; Aurora Demon Slayer
    Secondary Magic: The Chrysalis Royal Court「WIP」 Tertiary Magic: Music and Pumpkin Spice 「WIP」

    Completed Re: Synchronize: Lucifer

    Post by Desirée Blooms on December 16th 2017, 6:06 pm



    ___________________________________________________________________

    A crystal reflects the light that shines into it.
    If you shine light upon the world, that light will shine back upon you.
    - Lee Horbachewski
    avatar
    El J. Dawnson

    Character Application Approved!- Join A Faction!- Obtain A Lineage!- The Fallen- 1 Year Anniversary- Player -
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 166
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Chuck Norris
    Experience : 100

    Character Sheet
    Character Name: El J. Dawnson
    Primary Magic: Synchronize:Lucifer
    Secondary Magic:

    Completed Re: Synchronize: Lucifer

    Post by El J. Dawnson on January 3rd 2018, 5:51 pm

    Oh shoot. I don't deal well with dates. Did I make it on time? If I didn't, since I plan on returning to the site could it be revived from the archives?


    ___________________________________________________________________
    ...



    The Emotions:


    Angry:


    Bored:


    Annoyed:


    Relaxed:



      Current date/time is January 16th 2018, 9:07 pm