Deck of the Damned [WIP]

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    Mark Baxter

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    Deck of the Damned [WIP]

    Post by Mark Baxter on 11th November 2015, 7:50 pm

    Username: Brennan Skyllon
    Secondary Magic Name: Deck of the Damned
    Evidence of Accomplishment: Secondary Magic change approved here.
    Description: The Deck of the Damned is unique. It is the only one of it's kind in existence. The back of the cards of the Deck of the Damned are very unique. Whenever the user activates the effect of a Suit or casts a spell, the red jewel on the back of each card will glow brightly and pulse, then the effect will be activated. The Deck of the Damned is very strange, because it is to some extent, sentient. It can communicate with it's user, telling them what it thinks is ideal to win the fight. Another thing that makes this deck special is how incredibly versatile it is. The Deck of the Damned can be used to do simple things like throwing cards, it can be used to summon a demon, it can be used to fire powerful energy blasts, among other things. The demon that can be summoned by the Deck of the Damned is for all intents and purposes a demon, however, what it actually is is the true form of the Deck of the Damned, the ever-so-infamous Lucifer. The Deck can be used for many things, from summoning Lucifer's minions, to creating demonic swords, to merging the user's very body with Lucifer, among other uses.

    Brennan uses the Deck of the Damned with caution, for he knows that Lucifer resides within the deck, but he also knows how powerful the deck is, and when the situation calls for it, he can use the full power of the deck, hoping the keep the side-effects to a minimum.
    Strengths:

    • Deck of the Damned has it's own separate mana source (see Deck of Cards Unique Ability) which allows it to be used without impacting the primary magic.
    • Cards from the Deck of the Damned can be manipulated using special mana strands (see Deck of Cards Unique Ability) which makes it a very confusing magic to deal with.
    • The Deck of the Damned is very versatile, allowing the user to do many things, from manipulating cards to summoning demons, to shooting energy blasts.

    Weaknesses:

    • The separate mana source for this magic only has 52 total mana, not letting this magic be used as much as a primary magic.
    • Spells from the magic can use up to 52 Cards (the equivalent of mana) which means it is often not possible to cast a spell due to it's high casting costs.
    • Cards manipulated always consume Cards which means the user has to be very conservative.
    • Due to it's nature, most Deck of the Damned spells are used to Holy magic.

    Abilities:


    Deck of Cards:

    The Deck of the Damned is, in a way, self-sufficient. The user does not have to use any of their own mana to cast spells with the Deck, instead they use something called 'Cards'. The Deck of the Damned provides 52 Cards for the user to use how they see fit, and as long as they do not have the max number of Cards, they regenerate one Card per post.

    Naturally, as with any type of card, the user can throw cards created by the Deck of the Damned, but the cards from the Deck are special, they are extremely sharp, sharper than any sword, causing each hit with one to deal user ranked melee damage. Throwing a Card from the Deck of the Damned consumes one Card from the user's pool, however once they throw it, the user can manipulate the card at will for one post, using special mana strands created by the Deck of the Damned, these mana strands are invisible, and pass straight through normal humans. Also, they can do many things with mana strands, from straightening them to create extra mana strands from one single card, to attaching mana strands to walls and other objects. The user can throw as many cards as they wish in one post.


    Also, due to the Demonic nature of the magic, the user has the ability to store people in cards. Naturally, this consumes one card, and there are some restrictions. If this is used on a player character, there must be OOC consent to do so, and the user can only have 4 people in cards at a time. Also, there can only be one person in each card. The user can remove a person from a card whenever they would like.

    The Four Suits:

    Like any deck, there are four different suits of cards in the Deck of the Damned. However, unlike a normal deck, the Deck of the Damned, each of these Suits is very unique. Whenever the user throws a card or casts a spell, they must roll a die with BBCode with numbers from 1-4. Depending on what number they get, they receive a different effect, changing the way they must use the spell/card throw. The user can choose not to roll for a Suit.


    1- Spades: Spades are shovels, so they wouldn't be much good in a card. Instead, Spade cards gain a stunning blade-like ability, transforming them into cards with the ability to become razor sharp knives. These knives can be transformed from card to knife at will, and when in knife form, they make attacks with cards more effective. This causes attacks done with cards to deal armed melee damage one rank above the user. Also, they can cut through practically anything with ease.


    2- Clubs: Smashy smash smash! Clubs can smash through things, and Club cards reflect this property. Because of this, Club cards gain Crash magic-like properties, causing anything they hit to smash into pieces, however, player created defensive spells will not be shattered unless they are below the user's rank. Also, Club cards deal armed melee damage one rank above the user.


    3- Diamonds: Diamond is the hardest material known to exist, and when a Diamond is rolled, this property is reflected in the cards. If a 4 is rolled, all cards used in the throw or spell will become transparent like diamonds, making them unbreakable to any spells of the user's rank or below. Diamond cards can also transform into a diamond coating around the user or their allies, protecting them from one spell of their rank or below (caps at A-Rank). If this diamond property is used, the spell loses all of it's abilities except for the protection ability.


    4- Hearts: The heart. It is a vital organ. It is what keeps us alive. Heart cards reflect this property, and as long as they have a Heart spell/card throw active, they have a 2% MP (not Card) regenerative factor. Also, whenever a Heart card cuts an ally, they regain 10% of their health (can be used a max of 2 times for each Heart rolled).




    Spells:

    Lucifer's Calling:

    D-Rank Spell Name: Call of the Devil: Lucifer's Calling
    Rank: D
    Duration: Lasts until another spell is cast (maximum of 3 posts)
    Cooldown: 4 Posts
    Type: Demonic/Supportive
    Cost: 1 card
    Description: In order to activate Lucifer's Calling, the caster must hold one of their cards into the air and say: "I call upon thee, king of the Demons, ruler of the Underworld! Lucifer, I beg thee to aid me in my conquests!" Upon saying this, the card will catch fire, and as soon as the user drops it onto the ground, a glowing red pentagram will appear, and will follow the user around. Once they cast Demonic Summoning Spell (categorized by having a type of Demonic/Summoning) their summon will have a 25% melee strength increase. It is always 25% increase regardless of the user's rank. Also, the Summon has 10 cards floating around it, which it can control at will. These cards have the attribute of the Suit of the Lucifer's Calling spell.
    Strengths:
    -> The melee strength increase is unaffected by the usual rank debuff that occurs as the caster ranks up.
    -> This spell provides cards for the next summoning spell that the user casts.
    -> Has a cost of only one card.
    Weaknesses:
    -> Has no offensive capabilities of its own.
    -> The user must hold their hand into the air to cast this spell, so they cannot use it when they are bound.
    -> The user must speak to cast this spell, so they cannot use it when they are gagged.
    -> This spell is rendered obsolete if no summons are cast within three posts.


    Beelzebub's Blade:
    C-Rank Spell Name: Call of the Devil: Beelzebub's Blade
    Rank: C
    Duration: 6 posts
    Cooldown: 7 posts
    Type: Demonic/Requip
    Cost: 7 Cards and 5% health
    Description: Beelzebub's Blade is the sword of the infamous Prince of Hell, Beelzebub, and once this spell is cast, the user snatches it straight from Hell. Obviously, this angers Beelzebub, so in order to cast this spell, 5% health must be used as well.  In order to cast this spell, the user must draw a full hand from the Deck of the Damned, and they must drop it. Once they drop the Deck, the cards arrange themselves in a straight line in front of the user's face, facing down. Then, they must turn over one of the cards, and as soon as this is done, the cards will shimmer and manifest Beelzebub's Blade. The sword deals user-ranked armed melee damage every hit, and in addition to this, Beelzebub's Blade has two special effects. Beelzebub's blade also has five cards floating around it, of the suit that was previously flipped over.

    Beelzebub's Blade:

    Passive: Fallen Angelic Resonance- Due to Beelzebub being one of the first angels to be banished, his sword gained special properties, allowing whoever wields his sword to gain the properties of a Fallen Angel. Whoever is in the possession of the sword gains two special abilities.

    First off, they gain two black wings which allow them to fly at speeds 50% greater than their speed with buffs applied. These wings also cause the user to emit a faint black aura, which provides them dim light in the dark.

    Second off, any attacks performed with the sword gain unholy damage and fire damage, this doesn't cause the sword to deal any extra damage to ordinary humans, but it does deal extra damage to Holy beings, Holy spells, Ice elements, and Ice spells.

    Active: The Prince's True Form-
    Duration: 1 post
    Cooldown: 2 posts
    Description: Once activated Beelzebub's Blade will shimmer a deep purple color and transform into in ax-- the Fallen Prince's Ax. The Fallen Prince's Ax deals armed melee damage two ranks above the user, capping at S-Rank.

    Fallen Prince's Ax:
    Strengths:
    -> Functions as an actual weapon in the way that it increases melee damage.
    -> Passive ability grants the user two effects.
    -> Active ability further increases the effectiveness of melee attacks.
    Weaknesses:
    -> Must be used in melee combat, no ranged attacks.
    -> The active ability only lasts one post.
    -> 5% health must be used to cast this spell.
    -> The user becomes weak to Fallen Angel Slayer magic (*cough* Daiki *cough*) and Devil Slayer while they are using this spell.


    Fragment of Lucifer:

    B-Rank Spell Name: Call of the Devil: Lucifer Early
    Rank: B
    Duration: 7 posts
    Cooldown: 8 posts
    Type: Demonic/Summoning
    Cost: 13 cards
    Description: In order to cast this spell, the caster must take out thirteen cards, one at a time, and place them in a specific position. The first card they place will be slammed onto the air, and it'll sit there, as if there were an invisible ground. The next twelve cards must be placed around it, and once they do, the user must call out a specific phrase: "Twelve Card summon! Lucifer, grant me a fragment of your power in your days as an angel and come to aid me!" Once this is said, the middle card will flip over, revealing the Ace card of one of the suits, and then the other twelve cards will flip over, revealing all the other cards of the same suit. Once this happens, all of the cards except the Ace will glow, and they will transform into energy. Then they'll be absorbed by the Ace. Once this happens, the Ace will transform into this man, Lucifer, before he was banished from Hell. However, he does retain his Demonic powers, as seen in the abilities below. The Suit of card chosen determines the type of card Lucifer can throw at will (see passive ability). Lucifer can also fly due to his wings.

    Passive: Demonic Fragment- Even in his previous form, Lucifer retains a fragment of his Demonic powers, allowing him to shoot black beam with a range of 30 feet that deal B-Ranked armed melee damage at will. All of his melee attacks also gain the darkness element. Also, Lucifer can throw cards that deal C-Ranked melee damage at will, and they are of the suit that was rolled. He cannot manipulate these cards once they're rolled.

    Active: Demon Form
    Duration: 1 post
    Cooldown: 2 posts
    Description: Once activated, a Pentagram on Lucifer's chest will glow blood red, and his entire body will start to rip, and he'll transform into this man. While in this form, the effectiveness of the 'Demonic Fragment' ability is doubled, but Lucifer has no regard for Brennan's allies, often attacking them. Lucifer cannot fly in Demon Form.
    Strengths:
    -> Has a ranged attack for B-ranked damage.
    -> Can throw cards for C-Ranked damage.
    -> All of Lucifer's melee attacks are imbued with darkness energy.
    Weaknesses:
    -> Will in Demon Form, Lucifer has no regard for Brennan's allies.
    -> Demon Form only lasts one post.
    -> Lucifer cannot fly in Demon Form.
    -> Lucifer cannot manipulate cards once he's thrown them.


    Lucifer: Embodied:
    A-Rank Spell Name: Call of the Demon: Lucifer- Embodied
    Rank:
    Duration:
    Cooldown:
    Type:
    Description:
    Strengths:
    Weaknesses:


    S-Rank Spell Name:
    Rank:
    Duration:
    Cooldown:
    Type:
    Description:
    Strengths:
    Weaknesses:


    S-Rank Signature Spell Name:
    Rank:
    Duration:
    Cooldown:
    Type:
    Description:
    Strengths:
    Weaknesses:



    Last edited by Brennan on 17th March 2016, 3:38 pm; edited 15 times in total


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    Akryn

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    First Magic: Wind Magic
    Second Magic: None
    Third Magic:

    Re: Deck of the Damned [WIP]

    Post by Akryn on 13th November 2015, 9:08 pm

    Brennan wrote:


    Username: Skyllon

    Secondary Magic Name: Sinner's Sword Art: Excalibur

    Evidence of Accomplishment: Right here!

    Description: There are only 7 Sinner's Sword Arts, are they are passed down through bloodlines, and technically, many of those Sword Arts aren't actually used with swords. Once the latest in the bloodline awakens their Sword Art, the one that used the Art before them will lose all capabilities of using the magic. One you awaken your Sinner's Sword Art, a crimson tattoo will appear on your flesh, and your appearance will drastically change. Sinner's Sword Arts must be channeled through a specific weapon, which will design itself to fit the user's needs, to have any use whatsoever. If the user loses this weapon or is somehow incapable of using it, Sinner's Sword Arts are useless. The usage of the Sword Art greatly varies, and is mostly determined by the weapon of the user. Each of the Sinner's Sword Arts balances out perfectly with any others.

    When Brennan laid his hands upon Excalibur, it transformed into a spear, meaning that some of his Sword Arts are focused around the spear's ability to pierce things. However, Excalibur is a spear imbued with great amounts of magic power, giving it many versatile uses. Uses of Excalibur can vary from making it move really fast to having a giant sunflower erupt from the ground. Also, when Brennan's dormant bloodline was awakened, it changed him. Brennan gained limited telekinesis, and became much faster, but his bloodline also made him perpetually look like he was nine years old, which means that he has lost much of his physical strength.Hello King lol. So, you have a lot of different possibilities. I like varieties in weapons myself, but I think maybe the sunflower thing is a bit much?

    Strengths:


      The magic is tailored specifically for the user, which means they will be able to use it well.The weapon that the user uses for the magic is extremely powerful, and therefore cannot be broken.The user gain some new abilities when their appearance changes.

    Please separate these three strengths for ease of reading.

    Weaknesses:


      Without their weapon, the user is totally incapable of using this magic.Because it relies on a weapon, this magic is almost entirely physical.When the user's physical appearance changes, there are some upsides, but some of their abilities are lost (Ex.: Brennan's physical strength). Sinner's Sword Arts corrupt the minds of those who use them, turning them into half-demons. This makes the user more susceptible to Demon Slayer Magic.

    Same here, please separate and bullet the weaknesses for ease of reading.

    Sinner's Shift- Passive:

    Upon the awakening of their bloodline, the user of this magic transforms. Brennan's transformation gave him access to limited telekinesis, allowing him control things with his mind, as well as allowing him to fly at the speed that he can run. Brennan also gained a 50% speed increase, however, since he now has the frame of a nine year old boy, his physical prowess is decreased by 50%.Please define what the telekinesis can lift. Are there restrictions as to what he can move, like his own personal items or everything? Also, whats the weight limit?

    The Spear- Passive:

    Excalibur, being a magical spear, has three configurations.

    Default Configuration: This form is active when the user is out of battle and has no offensive or defensive capabilities. It takes the shape of a large green pillow.

    Combat Configuration: This form is automatically activated once the user enters battle, and functions like a normal Holder Item.

    Multiply Configuration: When Excalibur is in Combat Configuration, the user can snap their fingers and expend 5%10% of their mana. Excalibur will then transform into a large chain of kunai (see table below). Each of these kunai only deals a certain amount of damage equal to the user's rank (see table below). The kunai travel 50% faster than a normal weapon. The user can use the kunai as one whip, or use them as separate kunai.


    D-RankC-RankB-RankA-RankS-Rank
    # of kunai- 5
    # of kunai- 10
    # of kunai- 15
    # of kunai- 15
    # of kunai- 20
    Amount of damage- 5%Amount of damage- 5%Amount of damage- 5%Amount of damage- 10%Amount of damage- 10%


    Spells:

    Sword Art- Hummingbird:

    D-Rank Spell Name: Sword Art: Hummingbird

    Rank: D

    Duration: 1 post

    Cooldown: 2 posts

    Type: Physical/Offensive

    Description: The user can cast this spell in a couple of ways, simply saying 'Hummingbird' or just snapping their fingers. Upon activation, Excalibur will fly at the nearest enemy, however, it shifts around erratically, making it very hard to dodge. Because of the nature of this spell, Excalibur will travel at very fast speeds, 25 meters per second, however, it only deals 75% D-Ranked damage.

    Strengths:

    There are multiple methods of casting this spell, which makes it very hard for enemies to know whether the user is casting this spell.

    Because of the nature of this spell, Excalibur moves very fast, for a D-Ranked spell.

    Once this spell is cast, Excalibur shifts around erratically, making it extremely hard to dodge.

    Weaknesses:

    In order to compensate for the speed of this spell, it doesn't deal as much damage as other spells.

    This spell does not deal any elemental damage, so it lacks elemental strengths.

    Excalibur will always fly at the nearest enemy, making it a pain in Battle Royale scenarios.

    This spell can only be cast when Excalibur is in Combat Configuration.

    Sword Art- Multiplied Barrage:

    C-Rank Spell Name: Sword Art: Multiplied Barrage

    Rank: C

    Duration: 5 posts

    Cooldown: 6 posts

    Type: Physical/Offensive

    Description: The user can cast this spell in a couple of ways, simply saying 'Multiplied Barrage.' or just snapping their fingers. Upon activation, the chain of kunai from Multiply Configuration will break apart into a small swarm of kunai and these kunai will fly at whatever enemy the user chooses, so long as they are in a 20 meter radius. These kunai will float behind the user, attacking only once per post, dealing 20% C-Ranked damage each time. They travel at a rate of 25 meters per second.

    Strengths:

    There are multiple methods of casting this spell, which makes it very hard for enemies to know whether the user is casting this spell.

    The user can send these kunai at whatever enemy they choose, making it very versatile in Battle Royale situations.

    These kunai attack five different times, which means that this isn't an 'all or nothing' spell, you miss once, you still have four more chances.

    Weaknesses:

    This spell can only be cast when Excalibur is in Multiply Configuration.

    Because of its physical nature, this spell has no elemental strengths.

    Each time the kunai attack, they only deal 20% C-Ranked damage, making them less effective than many spells.

    While this spell is active, only the attacks of the spell can be used, the weapon cannot be used regularly.

    Sword Art- Benefactor:

    B-Rank Spell Name: Sword Art: Benefactor

    Rank: B

    Duration: 6 posts

    Cooldown: 7 posts

    Type: Plant/Summon

    Description: By amplifying the trace amounts of moss that grow along Excalibur's shaft, a barrier of moss, shaped like a teddy bear, is created. The user directly controls this teddy bear, which functions as a summon. It deals B-Ranked damage, and can block 2 hits of B-Ranked damage or 1 hit of A-Ranked damage before being destroyed. The Benefactor is packed with water causing it to be strong against fire spells, but weak against ice spells.

    Passive Effect- Glow of Restoration: The Benefactor gives off a faint green glow, which causes the caster to gain 50% increased defense, but they also become weak to ice spells.

    Active Effect- Enticing Antigen:
    Duration: 5 posts
    Cooldown: Spell cooldown
    The Benefactor will explode into a puff of pollen, and Excalibur will once again become usable. This pollen will be drawn towards the user's enemies, and they will be dealt 15% B-Ranked damage each post. Once the duration of the ability passes, the spell will enter cooldown.

    Strengths:

    This Benefactor gives the user a defense boost.

    The Benefactor is packed with water, making it very strong against fire spells.

    The Benefactor has an ability that deals passive damage, and lets Excalibur be usable once again.

    Weaknesses:

    The Benefactor is packed with water, making it very weak against ice spells.

    While the Benefactor is in use, Excalibur is unusable.

    The Benefactor makes the user weak against ice spells.

    Once it is hit with two B-Ranked spells or an A-Ranked spells, the Benefactor will disintegrate, and the cooldown will become active.


    Sword Art- Safeguard:

    A-Rank Spell Name: Sword Art: Safeguard

    Rank: A

    Duration: 7 posts

    Cooldown: 8 posts

    Type: Defensive/Supportive

    Description: This spell is by far the most potent defensive form of any Sinner's Sword Art, and takes the shape of a transparent, green tinted barrier of energy. Safeguard can be cast onto anything, so long as it is less than 30 meters tall and 30 meters wide. However, the user can only Safeguard up to three people at once. Anyone who is Safeguarded gains the benefit of Legendary(+) armor, as well as a 5% health and mana regenerative factorIs this per turn? Because if it is I would like you to clarify how much the total is at the end, to guard against future questions.. However, the Safeguard does not move, so all those who are Safeguarded cannot move around freely, however, spells can be cast through the Safeguard.

    Strengths:

    Anyone who is Safeguarded gains the benefit of Legendary(+) armor.

    Anyone who is Safeguarded gains the benefit of a 5% health and mana regenerative factor.

    Spells can be cast through the Safeguard.

    Weaknesses:

    When in the Safeguard, you can only move within it, limiting your movement.

    Excalibur cannot be used while Safeguard is active.

    Safeguard has a size limit, therefore, it could not be used to, say, protect the Magic Council building.

    The user can only Safeguard up to three people at once.

    Sword Art- Blossoming Sun:

    S-Rank Spell Name: Sword Art: Blossoming Sun

    Rank: S

    Duration: 10 posts

    Cooldown: 11 posts

    Type: Offensive/Holy

    Description: In order to activate this spell, the user must spend Excalibur hurtling into the ground, where it will open the ground, leaving behind a thirty meter chasm. From the chasm will rise a sunflower, almost one hundred times the user's size, which will blossom. Each post, the sunflower fires a devastating cylindrical beam that deals 20% S-Ranked damage, and homes onto sources of magical power, meaning it will always hit a living being.I am fairly against homing abilities. Up the damage to 25% s rank damage per shot and please remove the homing ability. However, in order to cast this spell, the user must sacrifice 10% of their own health.

    Strengths:

    Fires a devastating beam each and every post that it is active.

    Homes onto magical power, which means that it will always hit a living being.Please remove this part

    Excalibur leaves a giant chasm where it hurtled into the ground, which can limit the movement of enemies, as they have to avoid it.

    Weaknesses:

    Excalibur is not usable while the Blossoming Sun is active.

    The user must sacrifice 10% of their own health to cast this spell.

    Being a plant, this spell is susceptible to fire spells.

    The Blossoming Sun only attacks once each post, making it almost impossible to chain the effects of the spell.
    Changes are in red. Fix these and I can approve it.
    Note: I know that Chaotic Rumble owns Excalibur, this is simply a different weapon by the same name.




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    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

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    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    avatar
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
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    Re: Deck of the Damned [WIP]

    Post by Mark Baxter on 13th November 2015, 9:25 pm

    Bump!


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    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Lucifer's Aura
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    Age : 27
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
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    First Magic: Wind Magic
    Second Magic: None
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    Re: Deck of the Damned [WIP]

    Post by Akryn on 13th November 2015, 9:37 pm

    Approved mah man!


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    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


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    Dramatic moments

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    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."

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    Re: Deck of the Damned [WIP]

    Post by Guest on 30th January 2016, 6:38 pm

    Unlocked at user's request.

      Current date/time is 15th December 2018, 7:14 am