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    Solais

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    Hikari

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    Character Sheet
    Character Name: Hikari Inoue
    Primary Magic: Blessings of Athena
    Secondary Magic:

    Solais

    Post by Hikari on 9th November 2015, 4:28 pm

    Name: Solais

    Rank: Legendary Weapon

    Type: Bastard Sword

    Description: A small sword that can only be wielded by members of the Santiais noble family.
    It's a simple sword with a leather grip with gold designs. It has an elegantly designed gold guard with a single blue gem which leads into the slim blade of the sword. The blade is a reinforced steel that has been well-maintained among the generations of the family.


    Solais:


    Strengths:
    ♠ The sword cannot be drawn out of its sheath unless being held by a member of the Santiais family.
    ♠ Relatively light sword so it's easy to travel with.


    Weaknesses:
    ♣ Doesn't really synergize with Hikari's magic because it requires her to be up close to use it.
    ♣ It can be knocked out of Hikari's grip, deactivating it's abilities.
    ♣ The sword slashes only as fast as the user can physically manage.


    Abilities:
    Heiress:

    Name: Heiress

    Rank: Up to A

    Duration: Passive

    Cooldown: N/A

    Description: Due to the sword being created in a forge with magical flames, it can sense when the user is a true member of the family. When it does sense this, it provides a 60% buff to the user's strength.

    Strengths: ♠ Strength buffs are always appreciated.

    Strengths: ♣ To receive the buffs, the sword must be on the person.
    ♣ If the sword is knocked off the person, then the strength buff is lost.


    Nobility:

    Name: Nobility

    Rank: Up to B

    Duration: Instant

    Cooldown: 3 posts

    Description: The user
    unsheathes a spectral version of Solais, with the physical body remaining in the sheath. When they decide on what to do, the user can throw the sword projection in a direction of their choosing. It travels at 150m/s and can only travel in a 200m straight line. When the user chooses, they can teleport to the location of where the projection is. The projection can go through walls and such and can only pass through one living being, or it simply fades when it comes across another one or at the 200m limit.


    Strengths: ♠ A very versatile teleport spell.

    Strengths: ♣ The user can't hold onto the projection of the sword longer than a post.
    ♣ Mages can see where the projection is thrown and are able to predict where the user will go from there.



    Last edited by Hikari on 14th September 2017, 3:39 pm; edited 5 times in total


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    Ninetails Derpfox

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    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Solais

    Post by Ninetails Derpfox on 9th November 2015, 5:45 pm

    -cracks knuckles-
    Alrighty then, I'll be forging this masterpiece with you; that said, my comments are in this color


    Hikari wrote:Name: Equilibrium

    Rank: Legendary

    Type: Longsword

    Description:
    Equilibrium:

    Please specify the dimensions of the sword: Length, Weight, Thickness would be sufficient information


    Strengths:
    + Considering the sword is light, it can be carried easily.
    + The sword itself can be used for slow but heavy strikes.
    + Can inflict quick hits at the cost of MP

    Weaknesses:
    - The sword is weak when wielded normally. You have to have a backhand grip on the sword.
    - The user has to still get moderately close because it is a sword.
    - Is a thin sword so can be broken easier compared to other swords.
    - Because it is lighter it has less weight when striking against people and other weapons.

    Abilities:

    Ability:

    Name: Muramana

    Rank: D

    Duration: One post 

    Cooldown: Three posts

    Description: The user runs their hand against the blade, which charges it with magical energy. This allows them to attack faster at the cost of their MP. It costs 5% MP per slash and the amount of slashes they can do increases with their rank. 3 slashes maximum at D-Rank and increases by one every rank. The cooldown also increases with rank, starting at B-Rank. Each slash will do 50% of the current ranks’s damage. I'm not sure if this is in magic, or melee damage; it's 100% fine if the damage is magic damage, but I'd like you to specify it please.

    Strengths:
    + The damage scales with rank. I'd like to inform you that this would cap at B Rank, as all Legendary(standard) weapons/armours have a max ability rank of B Rank.
    + The amount of slashes increases with rank
    + Can deal quick bursts of damage on enemies of the same rank.

    Weaknesses:
    - Should the slashes hit more than one person, the damage will be spread out as evenly as it can be.
    - Can drain MP fairly quickly as it ranks up.
    - User must de-activate Muramana should they not use all their slashes. Deactivating halts their movement. 
    - As it’s cooldown increases in ranks, this ability must be used appropriately or else the blade takes the MP that the amount of slashes that the rank has. I'm sorry, but I read this multiple times and still can't understand it; would you mind rephrasing it please?

    Ability 2:


    Name: Rune Blade

    Rank: D

    Duration: One post.

    Cooldown: Four posts.

    Description: The user charges up the blade with magical energy very fast, which causes the blade to have a reaction and after the user slashes in the direction, a 2m wide explosion in front of them, discharging the mana they stored within the blade. The explosion in front of them increases by 1m every rank. This ability costs 20% mana to use. This spell does 125% of the damage of the current rank. 20% is a bit excessive for only a 25% boost in damage. I advise you to lower it to 10% MP to use, and have it deal 150% damage. Also, would you mind specifying the type of damage the explosion is dealing (magic or melee)? It's 100% perfectly fine if it deals magic damage, but I'd still like you to specify it. 

    Strengths:
    + Can be used for good burst damage.
    + Deadly when used with more than one enemy in front of them.
    + The user can slash and it will control where the explosion will go.

    Weaknesses:
    - The user cannot move during the charging and for a brief period after launching.
    - The user has to guide the explosive force, or else damage will be dealt to them.
    - If the user is attacked whilst charging, they will receive 25% more damage.
    - Deals less damage on one enemy.
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    Hikari

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    Re: Solais

    Post by Hikari on 9th November 2015, 6:49 pm

    Edited.


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    Re: Solais

    Post by Ninetails Derpfox on 9th November 2015, 6:51 pm

    Ability 2: Rune Blade
    - Could you specify if it deals magic, or melee damage please? Again, magic damage is perfectly fine; I just need it to be specified.
    avatar
    Hikari

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    Secondary Magic:

    Re: Solais

    Post by Hikari on 9th November 2015, 6:52 pm

    Edited again!


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    Secondary Magic: Ice

    Re: Solais

    Post by Ninetails Derpfox on 9th November 2015, 7:11 pm

    avatar
    Salrynn
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    Re: Solais

    Post by Salrynn on 23rd May 2017, 6:19 pm

    Le unlocked upon le users le request

    Hikari wrote:Name: Equilibrium

    Rank: Legendary

    Type: Longsword

    Description:
    Equilibrium:

    The sword is 1m long and weighs about 20lbs. The thickness of the sword is a quarter of an inch.

    Strengths:
    + Considering the sword is light, it can be carried easily.
    + The sword itself can be used for slow but heavy strikes.
    + Can inflict quick hits at the cost of MP

    Weaknesses:
    - The sword is weak when wielded normally. You have to have a backhand grip on the sword.
    - The user has to still get moderately close because it is a sword.
    - Is a thin sword so can be broken easier compared to other swords.
    - Because it is lighter it has less weight when striking against people and other weapons.

    Abilities:

    Ability:

    Name: Muramana

    Rank: D

    Duration: One post

    Cooldown: Three posts

    Description: The user runs their hand against the blade, which charges it with magical energy. This allows them to attack faster at the cost of their MP. It costs 5% MP per slash and the amount of slashes they can do increases with their rank. 3 slashes maximum at D-Rank and increases by one every rank. The cooldown also increases with rank, starting at B-Rank. Each slash will do 50% of the current ranks’s damage. Inflicts magic damage while this ability is active.

    Strengths:
    + The damage scales with rank up until B-Rank
    + The amount of slashes increases with rank
    + Can deal quick bursts of damage on enemies of the same rank.

    Weaknesses:
    - Should the slashes hit more than one person, the damage will be spread out as evenly as it can be.
    - Can drain MP fairly quickly as it ranks up.
    - User must de-activate Muramana should they not use all their slashes. Deactivating halts their movement.
    - All slashes must be used in the post Murmana is activated. If they are not, the blade takes 2% mana from each extra slash. (D-Rank uses 2 slashes. Blade takes the initial 10% from the 2 slashes and takes an extra 2% mana from the unused slash.)

    Ability 2:


    Name: Rune Blade

    Rank: D

    Duration: One post.

    Cooldown: Four posts.

    Description: The user charges up the blade with magical energy very fast, which causes the blade to have a reaction and after the user slashes in the direction, a 2m wide magic explosion in front of them, discharging the mana they stored within the blade. The explosion in front of them increases by 1m every rank. This ability costs 20% mana to use. This spell does 150% of the damage of the current rank. This ability deals magic damage.

    Strengths:
    + Can be used for good burst damage.
    + Deadly when used with more than one enemy in front of them.
    + The user can slash and it will control where the explosion will go.

    Weaknesses:
    - The user cannot move during the charging and for a brief period after launching.
    - The user has to guide the explosive force, or else damage will be dealt to them.
    - If the user is attacked whilst charging, they will receive 25% more damage.
    - Deals less damage on one enemy.


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