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    Equilibrium

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    Hikari

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    Character Sheet
    Character Name: Hikari Inoue
    Primary Magic: Blessings of Athena
    Secondary Magic:

    Equilibrium

    Post by Hikari on 9th November 2015, 11:28 pm

    Name: Equilibrium

    Rank: Legendary

    Type: Longsword

    Description:
    Equilibrium:

    The sword is 1m long and weighs about 20lbs. The thickness of the sword is a quarter of an inch.

    Strengths:
    + Considering the sword is light, it can be carried easily.
    + The sword itself can be used for slow but heavy strikes.
    + Can inflict quick hits at the cost of MP

    Weaknesses:
    - The sword is weak when wielded normally. You have to have a backhand grip on the sword.
    - The user has to still get moderately close because it is a sword.
    - Is a thin sword so can be broken easier compared to other swords.
    - Because it is lighter it has less weight when striking against people and other weapons.

    Abilities:

    Ability:

    Name: Muramana

    Rank: D

    Duration: One post

    Cooldown: Three posts

    Description: The user runs their hand against the blade, which charges it with magical energy. This allows them to attack faster at the cost of their MP. It costs 5% MP per slash and the amount of slashes they can do increases with their rank. 3 slashes maximum at D-Rank and increases by one every rank. The cooldown also increases with rank, starting at B-Rank. Each slash will do 50% of the current ranks’s damage. Inflicts magic damage while this ability is active.

    Strengths:
    + The damage scales with rank up until B-Rank
    + The amount of slashes increases with rank
    + Can deal quick bursts of damage on enemies of the same rank.

    Weaknesses:
    - Should the slashes hit more than one person, the damage will be spread out as evenly as it can be.
    - Can drain MP fairly quickly as it ranks up.
    - User must de-activate Muramana should they not use all their slashes. Deactivating halts their movement.
    - All slashes must be used in the post Murmana is activated. If they are not, the blade takes 2% mana from each extra slash. (D-Rank uses 2 slashes. Blade takes the initial 10% from the 2 slashes and takes an extra 2% mana from the unused slash.)

    Ability 2:


    Name: Rune Blade

    Rank: D

    Duration: One post.

    Cooldown: Four posts.

    Description: The user charges up the blade with magical energy very fast, which causes the blade to have a reaction and after the user slashes in the direction, a 2m wide magic explosion in front of them, discharging the mana they stored within the blade. The explosion in front of them increases by 1m every rank. This ability costs 20% mana to use. This spell does 150% of the damage of the current rank. This ability deals magic damage.

    Strengths:
    + Can be used for good burst damage.
    + Deadly when used with more than one enemy in front of them.
    + The user can slash and it will control where the explosion will go.

    Weaknesses:
    - The user cannot move during the charging and for a brief period after launching.
    - The user has to guide the explosive force, or else damage will be dealt to them.
    - If the user is attacked whilst charging, they will receive 25% more damage.
    - Deals less damage on one enemy.


    Last edited by Hikari on 10th November 2015, 1:52 am; edited 2 times in total


    ___________________________________________________________________

    Ninetails Derpfox

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    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Equilibrium

    Post by Ninetails Derpfox on 10th November 2015, 12:45 am

    -cracks knuckles-
    Alrighty then, I'll be forging this masterpiece with you; that said, my comments are in this color


    Hikari wrote:Name: Equilibrium

    Rank: Legendary

    Type: Longsword

    Description:
    Equilibrium:

    Please specify the dimensions of the sword: Length, Weight, Thickness would be sufficient information


    Strengths:
    + Considering the sword is light, it can be carried easily.
    + The sword itself can be used for slow but heavy strikes.
    + Can inflict quick hits at the cost of MP

    Weaknesses:
    - The sword is weak when wielded normally. You have to have a backhand grip on the sword.
    - The user has to still get moderately close because it is a sword.
    - Is a thin sword so can be broken easier compared to other swords.
    - Because it is lighter it has less weight when striking against people and other weapons.

    Abilities:

    Ability:

    Name: Muramana

    Rank: D

    Duration: One post 

    Cooldown: Three posts

    Description: The user runs their hand against the blade, which charges it with magical energy. This allows them to attack faster at the cost of their MP. It costs 5% MP per slash and the amount of slashes they can do increases with their rank. 3 slashes maximum at D-Rank and increases by one every rank. The cooldown also increases with rank, starting at B-Rank. Each slash will do 50% of the current ranks’s damage. I'm not sure if this is in magic, or melee damage; it's 100% fine if the damage is magic damage, but I'd like you to specify it please.

    Strengths:
    + The damage scales with rank. I'd like to inform you that this would cap at B Rank, as all Legendary(standard) weapons/armours have a max ability rank of B Rank.
    + The amount of slashes increases with rank
    + Can deal quick bursts of damage on enemies of the same rank.

    Weaknesses:
    - Should the slashes hit more than one person, the damage will be spread out as evenly as it can be.
    - Can drain MP fairly quickly as it ranks up.
    - User must de-activate Muramana should they not use all their slashes. Deactivating halts their movement. 
    - As it’s cooldown increases in ranks, this ability must be used appropriately or else the blade takes the MP that the amount of slashes that the rank has. I'm sorry, but I read this multiple times and still can't understand it; would you mind rephrasing it please?

    Ability 2:


    Name: Rune Blade

    Rank: D

    Duration: One post.

    Cooldown: Four posts.

    Description: The user charges up the blade with magical energy very fast, which causes the blade to have a reaction and after the user slashes in the direction, a 2m wide explosion in front of them, discharging the mana they stored within the blade. The explosion in front of them increases by 1m every rank. This ability costs 20% mana to use. This spell does 125% of the damage of the current rank. 20% is a bit excessive for only a 25% boost in damage. I advise you to lower it to 10% MP to use, and have it deal 150% damage. Also, would you mind specifying the type of damage the explosion is dealing (magic or melee)? It's 100% perfectly fine if it deals magic damage, but I'd still like you to specify it. 

    Strengths:
    + Can be used for good burst damage.
    + Deadly when used with more than one enemy in front of them.
    + The user can slash and it will control where the explosion will go.

    Weaknesses:
    - The user cannot move during the charging and for a brief period after launching.
    - The user has to guide the explosive force, or else damage will be dealt to them.
    - If the user is attacked whilst charging, they will receive 25% more damage.
    - Deals less damage on one enemy.
    avatar
    Hikari

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    Secondary Magic:

    Re: Equilibrium

    Post by Hikari on 10th November 2015, 1:49 am

    Edited.


    ___________________________________________________________________

    Ninetails Derpfox

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    Secondary Magic: Ice

    Re: Equilibrium

    Post by Ninetails Derpfox on 10th November 2015, 1:51 am

    Ability 2: Rune Blade
    - Could you specify if it deals magic, or melee damage please? Again, magic damage is perfectly fine; I just need it to be specified.
    avatar
    Hikari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Fallen- 1 Year Anniversary- Player -
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    Character Name: Hikari Inoue
    Primary Magic: Blessings of Athena
    Secondary Magic:

    Re: Equilibrium

    Post by Hikari on 10th November 2015, 1:52 am

    Edited again!


    ___________________________________________________________________

    Ninetails Derpfox

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    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Re: Equilibrium

    Post by Ninetails Derpfox on 10th November 2015, 2:11 am

    avatar
    Salrynn
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    Re: Equilibrium

    Post by Salrynn on 24th May 2017, 1:19 am

    Le unlocked upon le users le request

    Hikari wrote:Name: Equilibrium

    Rank: Legendary

    Type: Longsword

    Description:
    Equilibrium:

    The sword is 1m long and weighs about 20lbs. The thickness of the sword is a quarter of an inch.

    Strengths:
    + Considering the sword is light, it can be carried easily.
    + The sword itself can be used for slow but heavy strikes.
    + Can inflict quick hits at the cost of MP

    Weaknesses:
    - The sword is weak when wielded normally. You have to have a backhand grip on the sword.
    - The user has to still get moderately close because it is a sword.
    - Is a thin sword so can be broken easier compared to other swords.
    - Because it is lighter it has less weight when striking against people and other weapons.

    Abilities:

    Ability:

    Name: Muramana

    Rank: D

    Duration: One post

    Cooldown: Three posts

    Description: The user runs their hand against the blade, which charges it with magical energy. This allows them to attack faster at the cost of their MP. It costs 5% MP per slash and the amount of slashes they can do increases with their rank. 3 slashes maximum at D-Rank and increases by one every rank. The cooldown also increases with rank, starting at B-Rank. Each slash will do 50% of the current ranks’s damage. Inflicts magic damage while this ability is active.

    Strengths:
    + The damage scales with rank up until B-Rank
    + The amount of slashes increases with rank
    + Can deal quick bursts of damage on enemies of the same rank.

    Weaknesses:
    - Should the slashes hit more than one person, the damage will be spread out as evenly as it can be.
    - Can drain MP fairly quickly as it ranks up.
    - User must de-activate Muramana should they not use all their slashes. Deactivating halts their movement.
    - All slashes must be used in the post Murmana is activated. If they are not, the blade takes 2% mana from each extra slash. (D-Rank uses 2 slashes. Blade takes the initial 10% from the 2 slashes and takes an extra 2% mana from the unused slash.)

    Ability 2:


    Name: Rune Blade

    Rank: D

    Duration: One post.

    Cooldown: Four posts.

    Description: The user charges up the blade with magical energy very fast, which causes the blade to have a reaction and after the user slashes in the direction, a 2m wide magic explosion in front of them, discharging the mana they stored within the blade. The explosion in front of them increases by 1m every rank. This ability costs 20% mana to use. This spell does 150% of the damage of the current rank. This ability deals magic damage.

    Strengths:
    + Can be used for good burst damage.
    + Deadly when used with more than one enemy in front of them.
    + The user can slash and it will control where the explosion will go.

    Weaknesses:
    - The user cannot move during the charging and for a brief period after launching.
    - The user has to guide the explosive force, or else damage will be dealt to them.
    - If the user is attacked whilst charging, they will receive 25% more damage.
    - Deals less damage on one enemy.


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