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    Guild Description

    Basilisk Fang

    1 Year Anniversary- Player -
    Lineage : None
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 0

    Character Sheet
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    Guild Description

    Post by Basilisk Fang on 5th November 2015, 12:37 pm

    Basilisk Fang

    Basilisk Fang is a dark guild that works to collapse Fiore's government and cast the land into anarchy through heinous acts; to let the only rule be survival of the fittest and take a spot at the top of the food chain consisting everyone and everything in the country. Akin to the serpent-like predators they name themselves after, the guild slowly gathers power among themselves and others, waiting for the perfect moment to strike an unsuspecting Fiore. Anyone foolish enough to get in their way would be eliminated, any member who wishes to act against the guild would be eradicated.

    But this goal is not their only one existing in darkness. Basilisk Fang also contributes to the development and marketing of chemical, biological, nuclear, or otherwise known as "weapons of mass destruction" within their laboratory and experimental facilities deep within the mountain in which they hide atop. To research, sell, and develop such destructive tools is believed to achieve even greater magnitudes of strength by this syndicate.


    Although Basilisk Fang is picky with their recruitment, each and every individual is free to have their own set of morals and beliefs. However, it is expected that and every individual that wears the Basilisk Fang guild mark contributes to their cause in one way or another. Whether that be through the development of weaponry or the collapse of the Magic Council, the idle, lazy, and unmotivated are not tolerated.

    More than activity and motivation, the guild treasures privacy and respect shared among both standard members and their superiors. Should either of these values be violated by any member, punishment is due.

    Guild Hall

    Mt. Hakobe, a quiet, snow covered mountain that seemingly only harbors  bitter winds and even bitterer settlers in the Mt. Hakobe Settlements. Few have dared to scale this treacherous feature, often never returning and those who do only baring chilling tales of their quests. But the few who excel in both bravery and brawn might make it to Mt. Hakobe’s peak, and there one may find the desolate, quiet fortress of Basilisk Fang

    This large, aged fortress has been home to many Basilisks since the guild’s founding. Hidden under cloudy skies and atop of a dangerous feature, this fortress has managed to stay out of the Magic Council’s prying eyes, its existence known only by their secretive habitants and those they confide in. When one steps into this fortress, the interior looks as worn as its exterior. Thin to thick layers of dust nearly coats each and every tangible object. Cracked windows, broken stone pillars, even most of the furnishings look like they're a thousand years old.

    But looks can be deceiving. This fortress is only the first of many floors to the Basilisk Fang guild hall. When one first steps into the fortress, although dirty, there are several presentable areas that are constantly maintained by guild servants. Corridors adorned with statues and constructions of forgotten ages, chandeliers lit with dim light lacrimas, and carpets with designs of unknown weavers. On this floor and second, one may uncover the entries to several of the members' dorms through these seemingly abandoned corridors.

    By taking a long trip down the second floor's staircases, one will find themselves submerged in a floor with even less light than the first and second floors. Unused chains hanging from the wall, metal doors, cracked stone pillars. This floor harbors the prisoners of Basilisk Fang, along with several spacious rooms in which torture typically takes place. Some rooms even dedicated to storing torture devices dating back to ancient Pergrandan ages.

    The prison is entirely composed of strong metals and stone, the first set of floors to descend into Mt. Hakobe's very interior. Each cell is accessed through a magically resistant door and can be observed through a window of equal resistance. Though most cells are more or less the same, the second floor of the prison holds special containment cells in which all magically resistant material is enhanced. Torture cells can also be observed with windows of the same material. The prison extends for two floors.

      Current date/time is 24th May 2018, 10:21 am