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    Job creation event #2

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    Thorn

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    Announcement Job creation event #2

    Post by Thorn on 3rd October 2015, 2:27 pm


    Hello everyone. So we have new area's on site and wee need you to be creative and make jobs for these places.
    Anyone that makes a job and posts will be rewarded, the jobs that are posted up will be rewarded the full amount the people that post in here but for one reason or another it is not posted up you will get half the reward.

    If you have a job for exsisting area's still put them up more the merrier!!!

    GOOD LUCK!!

    ---------------------------
    Now let's get to rules.

    Job Types
    One time only jobs - these can only be accomplished one time by any mage and will generally be tougher jobs of their rank and will generally offer an extra rank's worth of exp.
    Multi-time jobs - can be done multiple times and will be worth single rank exp at any time.
    Unique jobs - Can only be taken by one team at a time. When its finished there is a defined 'cooldown' period of 1 month before anyone can take it again. These provide a 'title' and are generally super tough jobs that will effect the world in some way. Generally worth an extra rank's worth of exp
    Series jobs - These are a set of jobs where you have to do one part to do the next. These can either be the same rank or they can increase in rank. These are generally one time only jobs.
    ------------------------------------
    Rewards for jobs
    D-Ranks: 1.25k jewels

    C-Ranks: 6.5k jewels

    B-Ranks: 13k jewels

    A-Ranks: 32.5k jewels

    S-Ranks: 62.5k jewels

    SS-Ranks: 110.75k jewels

    10-Year Jobs: 137.5k jewels

    100-Year Jobs: 167.5k jewels

    IF you wish to provide an item for the rewards or an armour or something then please use the appropriate template.
    ---------------------------------------
    General requirements

    D-Ranks: D-Rank Jobs usually require their participants to achieve a word count per post of at least 75 - 175 words. Posts-per-player is usually 5 to 10 posts or the required posts total per thread are typically 10 to 15 in number.

    C-Ranks: C-Rank Jobs usually require their participants to achieve a word count per post of at least 150 - 275 words. Posts-per-player is usually 10 to 15 posts or the required posts total per thread are typically 15 to 25 in number.

    B-Ranks: B-Rank Jobs usually require their participants to achieve a word count per post of at least 300 - 400 words. Posts-per-player is usually 15 to 25 posts or the required posts total per thread are typically 25 to 35 in number.

    A-Ranks: A-Rank Jobs usually require their participants to achieve a word count per post of at least 425 - 500 words. Posts-per-player is usually 25 to 35 posts or the required posts total per thread are typically 35 to 45 in number.

    S-Ranks: S-Rank Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 35 to 45 posts or the required post total per thread are typically 45 to 55 in number.

    SS-Ranks: SS-Rank Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 45 to 55 posts or the required post total per thread are typically 55 to 65 in number.

    10 Year Jobs: 10 Year Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 55 to 65 posts or the required post total per thread are typically 65 to 75 in number.

    100 Year Jobs: 100 Year Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 65 to 75 posts or the required post total per thread are typically 75 to 85 in number.

    --------------------------------------

    Job Template

    CODE:SELECT CONTENT

    Code:

    [spoiler]
    [code]
    [b]Job Name:[/b]
    [b]Job Rank:[/b]
    [b]Job Requirements:[/b]
    [b]Type of job:[/b]
    [b]Job Location:[/b]
    [b]Job Description:[/b]
    [b]Enemies:[/b]
    [i]Weak:[/i]

    [i]Normal:[/i]

    [i]Strong:[/i]

    [i]Boss:[/i]

    [b]Reward:[/b]
    [/code]
    [/spoiler]
    Note 1: Not all jobs will have enemies.
    Note 2: You may have multiple enemy types for each dice that the user will be able to pick from or they can roll a second dice perhaps a 1d6 to determine it.
    Note 3: If you say a number on the dice e.g. 5x weak monsters please specify whether this means each dice causes that many to appear or if there are that many total
    Note 4: Feel free to use the other dice to help determine all sorts of things for jobs like terrain, enemies, allies etc
    Note 5: Try not to be TOO specific on things like names for non-unique jobs as it doesn't make sense for everyone to be assasinating the same guy

    ----------------
    Prizes

    Every job of B rank and below that is approved will result in 1k being added to your account.
    Every A rank job approved will result in 1.5k being added to your account.
    Every S rank job approved will result in 2k being added to your account.
    Every job above S rank will result in 2.5k being added to your account.

    Series jobs are where the real money is though. For each extra job in the series the reward will increase by a further 10% of the base reward amount for a job of that rank.

    Best job - This is a reward that staff will decide. The best job in the event will result in your total prizes earned for the event being doubled.

    Best series  - This is a reward that staff will decide. The best job in the event will result in your total prizes earned for the event being multiple by 2.5.

    However, one person can only win one prize.
    ------------------------------

    Please post your entries in this thread.

    ------------------------------

    Competition will end at the end of January 31 2016 midnight England time. Any jobs posted after this point will not be counted.


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    Raiza
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    Secondary Magic: Death's Game

    Announcement Re: Job creation event #2

    Post by Raiza on 3rd October 2015, 8:24 pm

    can my haunting series be entered? Since it was already posted but just now after awhile having been gotten to?


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    Mark Baxter

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    Announcement Re: Job creation event #2

    Post by Mark Baxter on 4th October 2015, 9:27 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Arm of Destruction [Part 1]

    [b]Job Rank:[/b] SS-Rank

    [b]Job Requirements:[/b] Find the 'Arm of Destruction' and defeat it's owner; survive the treacheries of the Graveyard Sea. Must roll at least 15 times (after 15 rolls the boss will automatically be summoned), 600 words per post, minimum of 55 posts total.

    [b]Player Requirements:[/b] At least two mages; one must be S-Rank

    [b]Type of job:[/b] One Time & Series

    [b]Job Location:[/b] Graveyard Sea

    [b]Job Description:[/b] Rumors have been floating around, it's been said that those who dare sail on the graveyard sea die, and they all die because of one reason: The Arm of Destruction. However, there is one survivor, and he has agreed to meet with you. Upon meeting with him, he will tell you that a silver arm, taller than any skyscraper, had risen up, and crashed into his ship, killing his entire crew. He wasn't sure how he himself survived, he fell unconscious, and when he woke up, he was at shore. After talking to the survivor, you will head to the Graveyard Sea, you may use a Player-Owned ship, or rent one. Upon arriving at the Graveyard Sea, you will see a large cave. Once you head into that cave, no one knows what will happen.

    [b]Enemies:[/b]

    [i]Weak:[/i]
    Silver Humanoid x3: These Silver Humanoids are not mages, however, they carry magic swords that give them water manipulation abilities. Their attacks deal A-Ranked damage. A-Ranked damage must be dealt to KO/kill one of these.

    [i]Normal:[/i]
    Silver Mage x3: These Silver Humanoids are mages, and look almost identical to the 'Weak' Silver Humanoids, except for the fact that all of them are covered with strange blue tattoos. These Mages use a variety of water magic including, but not limited to, Water Make, Ice Make, Water Manipulation, etc. Their attacks deal A-Ranked damage, but they require two S-Ranked hits to be KOed/killed.

    [i]Strong:[/i]
    Silver Elder x3: These Silver humanoids are three times the size of Silver Mages, and are covered with similar blue tattoos. These Elders use the same types of water magic as the Mage companions, but they also use a multitude of earth magic, including but not limited to, Earth Make, Black Earth Make, Earth Manipulation, etc. Their attacks deal S-Ranked damage, and they require two S-Ranked hits to be KOed/killed.


    [i]Boss:[/i]
    Arm of Destruction: The Arm of Destruction is 20x the size of the Silver Elders, and is covered with the same intricate tattoos. The Arm of Destruction can use elemental magic of all types, as well as Summoning Magic. Every post that it is not destroyed, it will summon one Silver Humanoid, one Silver Mage, and one Silver Elder. It's attacks deal SS-Ranked damage, and it requires one H-Ranked hit to be KOed/killed. Once you deal the final blow, roll a damage dice, if you miss, you simply impair the arm enough for you to escape, and if you don't miss, you kill the arm.

    [b]Reward:[/b]
    If Missed:
    75k Jewels
    Double XP
    Access to Part 2

    If Hit:
    50k Jewels
    Double XP
    Artifact Ranked 'Silver Ring' (Only one mage gets the Silver Ring).
    Access to Part 2

    [b]Name:[/b] Silver Ring

    [b]Rank:[/b] Artifact

    [b]Type:[/b] Ring

    [b]Description:[/b]

    [spoiler="Silver Ring"]
    [img]http://ecx.images-amazon.com/images/I/31AAS5KJ3PL.jpg[/img][/spoiler]

    [b]Strengths:[/b]
    [list]
    [*] Water Magic: This item allows the user to use basic amounts of water magic.
    [*] Speed: This item increases the user's speed.
    [*] Defense: This item increases the user's defense.
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*] Stealth: When using this ring, the user sticks out like a sore thumb, making stealth near impossible.
    [*] On/Off: This ring cannot be turned off, as long as the user is using it, it's on. They must take it off to turn it off.
    [*] Earth: The user is weak against earth element attacks.
    [*] Light: The user is weak against light element attacks.[/list]
    [b]Abilities: [/b]

    [spoiler="Blue Blood"]
    The user passively gains intricate blue tattoos, similar to those on the Arm of Destruction, all over their body. These tattoos allow the user to use basic amounts of Water Magic. However, the user is weaker to Earth Element attacks.
    [/spoiler]

    [spoiler="Silver Skin"]
    The user passively gains silver skin, similar to that of the Arm of Destruction. This Silver Skin increases the user's speed and defense by 25%. However,they are weak against light element attacks.
    [/spoiler]


    Last edited by Skyllon on 4th October 2015, 4:47 pm; edited 3 times in total


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    Devon Sabathiel

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    Announcement Re: Job creation event #2

    Post by Devon Sabathiel on 4th October 2015, 9:31 am

    Raiza wrote:can my haunting series be entered? Since it was already posted but just now after awhile having been gotten to?

    yes you can (this is thorn btw)


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    Ardere Kasai
    The Fire King
    The Fire King

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    Primary Magic: Flame God Slayer (3rd Gen)
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    Announcement Re: Job creation event #2

    Post by Ardere Kasai on 4th October 2015, 2:27 pm

    Code:

    [b]Job Name:[/b] Heart of Darkness
    [b]Job Rank:[/b] 100 Year
    [b]Job Requirements:[/b] Only S ranks and above can do this job. Minimum of two S+ ranks, maximum of 4 mages. 100 posts in total, 450 words per post.
    [b]Type of job:[/b] One-time only
    [b]Job Location:[/b] Cursed Lands
    [b]Job Description:[/b] [b]Premise:[/b] The Princess of Fiore was traveling back to the Palace from a diplomatic meeting, when her ship encountered some engine problems over the Cursed Lands. The ship crash landed somewhere near the Silent Cemetery, and was able to make contact with the King. The last transmission mentioned something about silence arriving, and the Princess running off to hide. As far as we know, she is still alive and well, but in hiding. We sent out a mission request immediately, and are calling on any mages who are willing to take on the quest. We need someone to travel into the Cursed Lands and save the princess.

    [b]Sea of Devils:[/b] To get to the Cursed Lands, you must travel through the Sea of Devils to get there. You may use your own ship you wish, but the Dark Ember is captained by a veteran of traveling to the Cursed Lands, Captain Lockwood. (If you use your own ship it must be personal, transport, or battle) During your adventures, you will encounter skeleton pirate crews and demonic sea monsters. They will try and stop you from arriving to the Cursed Lands, luckily the Captain has placed cannons on his ship and reinforced it with steel plating. if you choose to use your own ship, I pray that it has great capabilities.

    [b]Lycan Woods:[/b] To get to the Silent Cemetery, you will need to travel through the Lycan Woods. There is not much of a way around this, as it would likely take too long to travel around, and you would encounter enemies we do not know much about. Luckily, we have knowledge from the Captain about this place. The woods are full of breeds of lycans, some travel in packs but others attack solo. Many of them will fight each other over pray, and it is possible to distract them. They are weak to both fire and silver, if you have such then you will likely make it alive. There are several paths in the Lycan Woods, but always stick to the ones that are lined with dead roses, as they will lead you towards the Cemetery.

    [b]Silent Cemetery:[/b] Once you find yourself in the Silent Cemetery, you will likely still see smoke coming from the ship as it was powered by extremely powerful lacrima fuels. It is a massive ship. Even though the Princess will not be there, it is in your best interest to start their and trace her steps. She is a user of magic, and she can take care of herself but she is all alone. She has likely used some of the supplies on the ship to stay alive, but she will be hidden nearby as she knows rescue is coming. In the cemetery, you will encounter the spirits of the dead or their physical skeleton counterparts. A being of pure silence is said to live here, but we have no idea what it is. The souls of legendary mages rest here, and they did not rest permanently. Good luck mages. Bring back the Princess.

    [b]Enemies:[/b]
    [spoiler=Sea of Devils]
    [i]Weak:[/i] Minor Skeleton Crew (x5 ships, 5 per ship)
    These skeleton crews sail in on small ships, generally in groups of five, and with five per boat. Each skeleton can be taken out by an A rank spell, but they will come at you in large groups with swords/axes that deal A ranked damage. They are hard to spot in their smaller boats, and can easily climb up onto your ship. Their boats however are much sturdier and would take an S rank to take out, even though they are smaller. These skeletons due to being cursed take half of physical damage.

    [i]Normal:[/i] Skeleton Ships (x3 ships, 10 per ship)
    The Skeleton ships are a bit larger than the small rowing boats that the minor crews come on, they are more closer to sails boats, and they do possess two cannons on each side. Their crews come in tens, are as the same in strength as the other skeleton crews. The only difference is some of these will be carrying one shot muskets and pistols, but they are still resistant to physical damage the same as the other skeletons. Their ships take 3 S ranks to fell them, but a well placed shot can sink them.

    [i]Strong:[/i] Skeleton Galleons (x2 ships, 30 per ship)
    Crewed by skeletons of equal strength, these Galleons are significantly larger ships and have seven cannons on each side. The crews are armed with both guns and steel weapons, they can attach to your ship via harpoon, and swing onto your ship quite easily. Their ships take 5 S ranks to fell them, but a well placed shot will sink it other wise. They do possess 5 life boats the same size as the minor skeleton crew's ships.

    [i]Boss:[/i] Cursed Kraken (x1)
    While many have heard the tales of the Kraken, the giant octopus that lurks in the deepest darkest seas of Earthland. This Cursed Kraken only exists in the Sea of Devils, and is cursed by the seas to become part demon. He is a massive red octopus about 50 meters tall with 60 meter long tentacles. It takes about 10 S ranks to destroy this massive beast. His tentacles each deal A ranked damage, and will attack the ship you are on vigorously. He is the master of the sea and will stop at nothing to devour you and your crew. If encountering the skeleton crews, he will attack them as well. No ship has gotten past this Kraken other than the Captain's, and that was because he sailed away quickly.

    [/spoiler]

    [spoiler=Lycan Woods]
    [i]Weak:[/i] Lycan Pack (x12)
    The Lycan pack is full of A ranked lycans that take 3 A ranks to fell them each. They travel in packs of 12, and will work together to surround and pounce onto their enemies. They are 7 feet tall, with claws that deal A ranked damage. They have sonic roars that can deal A ranked damage as well, but only use them if forced to be a much stronger opponent than themselves.

    [i]Normal:[/i] Lycan Omega (x3)
    The Lycan Omega is 9 feet tall, with much stronger claws than those of the pack. It takes 3 S ranks to fell this lycan, and he will slice straight through trees to get to you. While he travels alone, he can often be found backing up the pack. They are more inclined to use their sonic roar than the others, and it deal S ranked damage.

    [i]Strong:[/i] Lycan Alpha (x2)
    The Lycan Alpha is the leader of the pack or an ex leader of the pack, regardless they are extremely powerful. They are also 9 feet tall. Their claws will cut through steel, and they will come at you fast and hard. These lycans will use their sonic roar or their claws to get to you, both of which dealing S and SS ranked damage respectively, physical and spell wise. It takes 5 S ranks to fell these lycans, otherwise he will stop at nothing if he has your scent.

    [i]Boss:[/i] Albino Super Lycan (x1)
    The Albino Super Lycan is a lycan was was experimented on by one of the scientists researching lycans in the woods, and the injections turned their eyes green and their fur white. They are 15 feet tall, with claws that deal H ranked damage. They were bulky and muscular, so they are a bit slower but they can bash straight through steel walls. They are considered the strongest lycans out there, and can track you from two miles away. It takes 10 S ranks to fell this massive beast.
    [/spoiler]

    [spoiler=Silent Cemetery]
    [i]Weak:[/i] Skeletons (x5)
    These skeletons are enchanted by the Necromancer that lives in the Cemetery. Each skeleton can be taken out by an S rank spell, but they will come at you in large groups with swords/axes that deal S ranked damage. They are not very intelligent, and will focus on just fighting you, not anything else.

    [i]Normal:[/i] Corrupt Crew (x5)
    The corrupt crew are the revived versions of the crew that inhabited the ship that the Princess came on. They look like themselves, but more like undead versions. Their eyes are green and their flesh is rotting. Any magic or weapons they possessed before, they still have. It takes two S ranks to fell these guys, and their attacks deal S ranked spell and physical damage. They are not capable of much speech or thought anymore, as they are controlled by the Necromancer.

    [i]Strong:[/i] Spirits of the Fallen (x3)
    The Spirits of the Fallen are the spirits of legendary mages who have been kept in the Cemetery by the necromancer. They are quite powerful as they are capable of using spirits versions of their previous magic, and it takes 3 S ranked spells to fell each one. They are still intelligent, but are much more insane versions of their former selves. Their magic is up to you, but they are considered S ranked mages.

    [i]Boss:[/i] The Silent One (x1
    If you are unfortunate enough to roll this boss, you will only have to fight him once. The Silent One is the Necromancer controlling this Cemetery. A prime ability he has is the ability to eliminate sound in a 100 meter area, meaning you cannot hear him or his attacks coming. It takes two H ranks to fell this monster. He has no face, and can speak through telepathy. He floats across the ground with his body covered in a white cloak. Once he is at half health, he will summon ten of the skeletons mentioned earlier to come fight you. He can blast green energy towards you, a combination of energy and darkness magic that deals S ranked damage. He is however weak to light and sound magic, both dealing double damage to him. He can also send dark tendrils towards you, four at a time each dealing S ranked damage.
    [/spoiler]

    [b]Reward:[/b] 180,000 J per player. 50,000 J per guild participating. Good reputation with the King of Fiore for saving his daughter.

    Heart of Darkness Mission:

    Job Name: Heart of Darkness
    Job Rank: 100 Year
    Job Requirements: Only S ranks and above can do this job. Minimum of two S+ ranks, maximum of 4 mages. 100 posts in total, 450 words per post.
    Type of job: One-time only
    Job Location: Cursed Lands
    Job Description: Premise: The Princess of Fiore was traveling back to the Palace from a diplomatic meeting, when her ship encountered some engine problems over the Cursed Lands. The ship crash landed somewhere near the Silent Cemetery, and was able to make contact with the King. The last transmission mentioned something about silence arriving, and the Princess running off to hide. As far as we know, she is still alive and well, but in hiding. We sent out a mission request immediately, and are calling on any mages who are willing to take on the quest. We need someone to travel into the Cursed Lands and save the princess.

    Sea of Devils: To get to the Cursed Lands, you must travel through the Sea of Devils to get there. You may use your own ship you wish, but the Dark Ember is captained by a veteran of traveling to the Cursed Lands, Captain Lockwood. (If you use your own ship it must be personal, transport, or battle) During your adventures, you will encounter skeleton pirate crews and demonic sea monsters. They will try and stop you from arriving to the Cursed Lands, luckily the Captain has placed cannons on his ship and reinforced it with steel plating. if you choose to use your own ship, I pray that it has great capabilities.

    Lycan Woods: To get to the Silent Cemetery, you will need to travel through the Lycan Woods. There is not much of a way around this, as it would likely take too long to travel around, and you would encounter enemies we do not know much about. Luckily, we have knowledge from the Captain about this place. The woods are full of breeds of lycans, some travel in packs but others attack solo. Many of them will fight each other over pray, and it is possible to distract them. They are weak to both fire and silver, if you have such then you will likely make it alive. There are several paths in the Lycan Woods, but always stick to the ones that are lined with dead roses, as they will lead you towards the Cemetery.

    Silent Cemetery: Once you find yourself in the Silent Cemetery, you will likely still see smoke coming from the ship as it was powered by extremely powerful lacrima fuels. It is a massive ship. Even though the Princess will not be there, it is in your best interest to start their and trace her steps. She is a user of magic, and she can take care of herself but she is all alone. She has likely used some of the supplies on the ship to stay alive, but she will be hidden nearby as she knows rescue is coming. In the cemetery, you will encounter the spirits of the dead or their physical skeleton counterparts. A being of pure silence is said to live here, but we have no idea what it is. The souls of legendary mages rest here, and they did not rest permanently. Good luck mages. Bring back the Princess.

    Enemies:
    Sea of Devils:

    Weak: Minor Skeleton Crew (x5 ships, 5 per ship)
    These skeleton crews sail in on small ships, generally in groups of five, and with five per boat. Each skeleton can be taken out by an A rank spell, but they will come at you in large groups with swords/axes that deal A ranked damage. They are hard to spot in their smaller boats, and can easily climb up onto your ship. Their boats however are much sturdier and would take an S rank to take out, even though they are smaller. These skeletons due to being cursed take half of physical damage.

    Normal: Skeleton Ships (x3 ships, 10 per ship)
    The Skeleton ships are a bit larger than the small rowing boats that the minor crews come on, they are more closer to sails boats, and they do possess two cannons on each side. Their crews come in tens, are as the same in strength as the other skeleton crews. The only difference is some of these will be carrying one shot muskets and pistols, but they are still resistant to physical damage the same as the other skeletons. Their ships take 3 S ranks to fell them, but a well placed shot can sink them.

    Strong: Skeleton Galleons (x2 ships, 30 per ship)
    Crewed by skeletons of equal strength, these Galleons are significantly larger ships and have seven cannons on each side. The crews are armed with both guns and steel weapons, they can attach to your ship via harpoon, and swing onto your ship quite easily. Their ships take 5 S ranks to fell them, but a well placed shot will sink it other wise. They do possess 5 life boats the same size as the minor skeleton crew's ships.

    Boss: Cursed Kraken (x1)
    While many have heard the tales of the Kraken, the giant octopus that lurks in the deepest darkest seas of Earthland. This Cursed Kraken only exists in the Sea of Devils, and is cursed by the seas to become part demon. He is a massive red octopus about 50 meters tall with 60 meter long tentacles. It takes about 10 S ranks to destroy this massive beast. His tentacles each deal A ranked damage, and will attack the ship you are on vigorously. He is the master of the sea and will stop at nothing to devour you and your crew. If encountering the skeleton crews, he will attack them as well. No ship has gotten past this Kraken other than the Captain's, and that was because he sailed away quickly.


    Lycan Woods:

    Weak: Lycan Pack (x12)
    The Lycan pack is full of A ranked lycans that take 3 A ranks to fell them each. They travel in packs of 12, and will work together to surround and pounce onto their enemies. They are 7 feet tall, with claws that deal A ranked damage. They have sonic roars that can deal A ranked damage as well, but only use them if forced to be a much stronger opponent than themselves.

    Normal: Lycan Omega (x3)
    The Lycan Omega is 9 feet tall, with much stronger claws than those of the pack. It takes 3 S ranks to fell this lycan, and he will slice straight through trees to get to you. While he travels alone, he can often be found backing up the pack. They are more inclined to use their sonic roar than the others, and it deal S ranked damage.

    Strong: Lycan Alpha (x2)
    The Lycan Alpha is the leader of the pack or an ex leader of the pack, regardless they are extremely powerful. They are also 9 feet tall. Their claws will cut through steel, and they will come at you fast and hard. These lycans will use their sonic roar or their claws to get to you, both of which dealing S and SS ranked damage respectively, physical and spell wise. It takes 5 S ranks to fell these lycans, otherwise he will stop at nothing if he has your scent.

    Boss: Albino Super Lycan (x1)
    The Albino Super Lycan is a lycan was was experimented on by one of the scientists researching lycans in the woods, and the injections turned their eyes green and their fur white. They are 15 feet tall, with claws that deal H ranked damage. They were bulky and muscular, so they are a bit slower but they can bash straight through steel walls. They are considered the strongest lycans out there, and can track you from two miles away. It takes 10 S ranks to fell this massive beast.

    Silent Cemetery:

    Weak: Skeletons (x5)
    These skeletons are enchanted by the Necromancer that lives in the Cemetery. Each skeleton can be taken out by an S rank spell, but they will come at you in large groups with swords/axes that deal S ranked damage. They are not very intelligent, and will focus on just fighting you, not anything else.

    Normal: Corrupt Crew (x5)
    The corrupt crew are the revived versions of the crew that inhabited the ship that the Princess came on. They look like themselves, but more like undead versions. Their eyes are green and their flesh is rotting. Any magic or weapons they possessed before, they still have. It takes two S ranks to fell these guys, and their attacks deal S ranked spell and physical damage. They are not capable of much speech or thought anymore, as they are controlled by the Necromancer.

    Strong: Spirits of the Fallen (x3)
    The Spirits of the Fallen are the spirits of legendary mages who have been kept in the Cemetery by the necromancer. They are quite powerful as they are capable of using spirits versions of their previous magic, and it takes 3 S ranked spells to fell each one. They are still intelligent, but are much more insane versions of their former selves. Their magic is up to you, but they are considered S ranked mages.

    Boss: The Silent One (x1
    If you are unfortunate enough to roll this boss, you will only have to fight him once. The Silent One is the Necromancer controlling this Cemetery. A prime ability he has is the ability to eliminate sound in a 100 meter area, meaning you cannot hear him or his attacks coming. It takes two H ranks to fell this monster. He has no face, and can speak through telepathy. He floats across the ground with his body covered in a white cloak. Once he is at half health, he will summon ten of the skeletons mentioned earlier to come fight you. He can blast green energy towards you, a combination of energy and darkness magic that deals S ranked damage. He is however weak to light and sound magic, both dealing double damage to him. He can also send dark tendrils towards you, four at a time each dealing S ranked damage.

    Reward: 180,000 J per player. 50,000 J per guild participating. Good reputation with the King of Fiore for saving his daughter.


    Last edited by Fire King Ardere on 5th October 2015, 1:27 am; edited 1 time in total


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    Mark Baxter

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    Announcement Re: Job creation event #2

    Post by Mark Baxter on 4th October 2015, 5:05 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Titan of Destruction [Arm of Destruction Part 2]

    [b]Job Rank:[/b] 10-Year

    [b]Job Requirements:[/b] 600 Words per Post, 60 total Posts, roll 25 times (After 25 rolls, boss is automatically summoned); Destroy the Titan of Destruction and his Minions

    [b]Player Requirements:[/b] Mages must be at least S-Ranked; at least two mages

    [b]Type of job:[/b] One Time & Series

    [b]Job Location:[/b] Graveyard Sea

    [b]Job Description:[/b] The sailor who told you about the Arm of Destruction has been reported dead, he went to inspect the graveyard sea, and he never came back. Something tells you that you have to go investigate. A Player-Owned or Rented ship may be used. Upon arriving at the cave once again, you find nothing, but upon venturing deeper, you find many dead bodies hanging from the ceiling, however, upon further inspection, you notice that some of the corpses are still alive, but the ones that are still alive are slowly turning blue and silver...

    [b]Enemies:[/b]

    [i]Weak:[/i]
    Silver Mage x3: These Silver Humanoids are mages, and look almost identical to the 'Weak' Silver Humanoids, except for the fact that all of them are covered with strange blue tattoos. These Mages use a variety of water magic including, but not limited to, Water Make, Ice Make, Water Manipulation, etc. Their attacks deal A-Ranked damage, but they require two S-Ranked hits to be KOed/killed.

    [i]Normal:[/i]
    Silver Elder x3: These Silver humanoids are three times the size of Silver Mages, and are covered with similar blue tattoos. These Elders use the same types of water magic as the Mage companions, but they also use a multitude of earth magic, including but not limited to, Earth Make, Black Earth Make, Earth Manipulation, etc. Their attacks deal S-Ranked damage, and they require four S-Ranked hits to be KOed/killed.

    [i]Strong:[/i]
    Silver Titan x3: These Silver humanoids are six times the size of a Silver Elder, and are covered with blue tattoos, similar to those of Silver Elders. They can use elemental magic of all types, including, but not limited to Maker Magic, Corrupt Maker Magic, Manipulation Magic, etc. Their attacks deal x2 S-Ranked damage, and they require 4 S-Ranked hits to be KOed/killed.

    [i]Boss:[/i]
    Titan of Destruction: The Titan of Destruction is 20x the size of the Silver Titans, and is covered with the same intricate tattoos. The Titan of Destruction can use elemental magic of all types, Summoning Magic, and Heavenly Body Magic. Every post that it is not destroyed, it will summon one Silver Mage, one Silver Elder, and one Silver Titan. It's attacks deal H-Ranked damage, and it requires two H-Ranked hits to be KOed/killed.

    [b]Reward:[/b]
    130,000 Jewels
    Double XP
    Artifact Ranked 'Silver Cloak' (Only one person gets the Silver Cloak)
    Access to Arm of Destruction: Part 3

    [b]Name:[/b] Silver Cloak

    [b]Rank:[/b] Artifact

    [b]Type:[/b] Cloak

    [b]Description:[/b]
    [spoiler="Silver Cloak"]
    [img]https://img1.etsystatic.com/000/0/5275473/il_570xN.137551117.jpg[/img]
    [/spoiler]
    [b]Strengths:[/b]
    [list]
    [*] Invisibility: The user can turn invisible.
    [*] Water Magic: The user can use water magic.
    [*] Breathing: The user can breathe underwater.
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*] Invisibility: The user cannot use magic while invisible.
    [*] Water Magic: While the user is using water magic, they cannot use their magic.
    [*] Earth: The cloak makes the user more vulnerable to earth magic.
    [*] Light: The cloak makes the user more vulnerable to light magic.
    [/list]
    [b]Abilities: [/b]
    [spoiler="Silver Shimmer"]
    The user can passively turn themselves invisible, and they are not visible to anyone below their rank (caps at S-Rank). However, while invisible, the user cannot use magic. While the cloak is being worn, the user is more vulnerable to Light Magic.
    [/spoiler]

    [spoiler="Aquatic Affinity"]
    The user can passively breathe underwater, and they can use minimal amounts of water magic. The user cannot use their magic if they are using water magic. While the cloak is being worn, the user is more vulnerable too Earth Magic.
    [/spoiler]


    Last edited by Skyllon on 5th October 2015, 2:17 pm; edited 1 time in total


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    Alito
     
     

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- Novice [250]- Rings Of Dominance- Have Alyia On Your Friend List- The Yato Achievement Badge- Player -
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    Primary Magic: Ankhseram Black Magic
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    Announcement Re: Job creation event #2

    Post by Alito on 4th October 2015, 6:28 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] King of the Underworld
    [b]Job Rank:[/b] 100-Year
    [b]Job Requirements:[/b] Only S-Ranked Mages can do this job. Minimum of 2 S-Ranked Mages; maximum is 4. 75 posts; each post consisting of at least 600 words.
    [b]Type of job:[/b] One-time only
    [b]Job Location:[/b] Akuma
    [b]Job Description:[/b] One century ago, an H-Ranked human wizard by the name of Fenrir left the continent to go explore a dark world known as Akuma: the land of demons. Ten years had passed from that moment with no return of Fenrir spotted, and so Fenrir's guild, New Arc, joined in on the mission. They too, however, were never found since then. Those years have passed, and just recently, one member by the name of Sora was seen dead in the Silent Glaciers holding an updated profile of Fenrir and his guild.

    This profile revealed Fenrir as the Guild Master of New Netherworld: Akuma's strongest guild. For the past century, Fenrir has been killing his own [I]human[/I] guild members with his own Ankhseram Black Magic and absorbing their magical essence to become one step closer to acquiring Ankhseram White Magic. If he fully obtains this power, Fenrir will have the ability to endlessly summon demons throughout Ishval and all areas within the Wakusei Portals. The [I]demons[/I] in his new guild call him the King of the Underworld, and to this day spend time further researching this Lost Magic.

    Should you choose to make an approach to this problem, your job will be to kill Fenrir and his demons, and destroy the guild as New Netherworld, as it is the source to the birth of Ankhseram White Magic. Demons in Akuma possess curses, which surpass all forms of magic except Demon Slaying Magic. Also, in Akuma, magic is half as effective as it would be anywhere else, so please be careful. The potential these demons hold are immeasurable, and not to be taken so easily. Curses will deal twice as much damage to an ordinary wizard as spells would, so again, watch your every move.

    Oh, and for those brave enough to go on this exploration, you will be provided with 5 nullification tools for particular demonic threats, along with a resurrection tool per Mage used to fully replenish health and magic once per thread, and once per person. 
    [b]Enemies:[/b]

    [i]Weak:[/i]
    Puppetry Demons (x3): Demons with the ability to force opponents to copy their actions. These sorts of demons are even capable of awakening magic from another's hands, if they so desire. In order to do so, however, these demons must catch you looking at them, so it is best to keep your eyes closed while coming across them. These demons are S-Ranked, and will take 3 hits of S-Ranked damage (or the equivalent) to conquer. On the contrary, any form of assault created by their puppetry deals damage equal to twice the victim's rank.

    [i]Normal:[/i]
    Duplicate Demons (x4): Demons with the ability to copy the appearance and magic of their opponents, and reform their magic into curses. These demons also inherit also share the same senses and thoughts as their victims, so act more instinctively when challenging these fiends, specifically. Duplicate Demons take 4 hits of S-Ranked damage (or the equivalent) to kill. These demons deal two amounts of S-Ranked damage with a single hit.

    [i]Strong:[/i]
    Self-Infliction Demons (x5): Demons with spontaneous cellular regeneration, along with the ability to apply any assault to their victims that they place upon themselves. Be warned as these demons like to attack their most vital areas first, meaning they will attempt to kill you as soon as possible. In order to defeat these demons, you must use a [b]nullification tool[/b] provided to you to cancel their curse. This [b]nullification tool[/b], however, must be pierced through their heart, or else it will not work. Only five of these tools have been supplied to you, while there are five of these demons to defeat, so make sure you are successful with every strike. There are no damage statistics with these demons. In their scenario, you must kill them with one strike, or they will kill you first.

    [i]Boss:[/i]
    Fenrir: The King of the Underworld. Fenrir possesses Ankhseram Black Magic: a form of magic capable of instantly killing whatever the user touches. Fenrir also controls the abilities of his fellow demons, meaning he can apply the same damage to you as he would himself, share your appearance, magic, senses and thoughts, and finally force you to mimic whatever actions he makes. Fortunately, Fenrir does not possess spontaneous cellular regeneration. Only one [b]resurrection tool[/b] has been provided to each wizard partaking in this mission, in case somebody falls victim to Fenrir's Ankhseram Black Magic. Remember to keep your eyes closed, as that is the weakness to Puppetry Curses, and avoid getting close to Fenrir. His magic can only expand for 100 meters, while the guild is far more spacious than that. Only use your instincts for extra advantage over Fenrir's Duplicate Curses, and always keep on the move for the most opportunity against his Self-Infliction Curse. Fenrir can withstand 10 amounts of S-Ranked damage before death.

    [b]Reward:[/b] Double 100Y experience and 650k jewels


    ___________________________________________________________________
    avatar
    Ardere Kasai
    The Fire King
    The Fire King

    Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Ninja- Fire Badge- 1 Year Anniversary- Player -
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1728
    Guild : Infinity Hydra (Guildmaster)
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    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    Character Name: Ardere Kasai
    Primary Magic: Flame God Slayer (3rd Gen)
    Secondary Magic: -

    Announcement Re: Job creation event #2

    Post by Ardere Kasai on 5th October 2015, 1:48 am

    Code:

    [b]Job Name:[/b] The Sock Nappers
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] C rank mage or equivalent. (Max of 4) 20 posts in total. 200 Words per post.
    [b]Type of job:[/b] Multi-Time
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b]
    [b]Enemies:[/b] Cedar Town has been plagued with a mysterious curse. Everyone's socks keep going missing! For months people throughout the town would complain about lost socks, until one day someone spotted a gnome running off with his. Apparently the Gnome King is amassing an empire of socks, and he will stop at nothing to take all of our socks and rule the world! You must catch one of these gnomes in the act of stealing some socks, and follow them into their underground lair. We do not know much about it, but we know it runs under the houses of many of the people in Cedar and is full of the gnome army. The citizens are afraid to hang out their socks to dry, and they are locking them up in safes! Please help us, we will pay you a nice reward to get rid of these gnomes by any means necessary.

    [i]Weak:[/i] Gnomes (x10)
    They are basic gnomes, very short in size but they come in large numbers and move very fast. These little guys will slide underneath your legs if they have to, and come at you with swords that deal C ranked damage. It takes a C rank per gnome to defeat them.

    [i]Normal:[/i] Gnome Captains (x5)
    The Gnome Captain squads are much stronger than the normal gnomes. They will stop at nothing to have your socks, and they have some armor along with their weapons. These take 3 C ranks a piece to beat. They are extremely hostile and travel in groups. Their weapons deal C ranked damage as well.

    [i]Strong:[/i] Gnome Sentries (x3)
    The gnome sentries are completely covered in armor and wield weapons that deal C ranked damage. Each gnome can take five C ranks worth of damage. They are intelligent and will climb on top of each other, three gnomes to equal the size of a normal man.

    [i]Boss:[/i] Gnome King (x1)
    The Gnome King is bigger than most gnomes, although still small by human standards. It takes 10 C ranked hits to take down the Gnome King. He wears golden armor and wields a sword large for his small size. When at half health, he will summon ten of the normal gnomes.

    [b]Reward:[/b] 6,000 J

    The Sock Nappers:
    Job Name: The Sock Nappers
    Job Rank: C
    Job Requirements: C rank mage or equivalent. (Max of 4) 20 posts in total. 200 Words per post.
    Type of job: Multi-Time
    Job Location: Cedar
    Job Description:
    Enemies: Cedar Town has been plagued with a mysterious curse. Everyone's socks keep going missing! For months people throughout the town would complain about lost socks, until one day someone spotted a gnome running off with his. Apparently the Gnome King is amassing an empire of socks, and he will stop at nothing to take all of our socks and rule the world! You must catch one of these gnomes in the act of stealing some socks, and follow them into their underground lair. We do not know much about it, but we know it runs under the houses of many of the people in Cedar and is full of the gnome army. The citizens are afraid to hang out their socks to dry, and they are locking them up in safes! Please help us, we will pay you a nice reward to get rid of these gnomes by any means necessary.

    Weak: Gnomes (x10)
    They are basic gnomes, very short in size but they come in large numbers and move very fast. These little guys will slide underneath your legs if they have to, and come at you with swords that deal C ranked damage. It takes a C rank per gnome to defeat them.

    Normal: Gnome Captains (x5)
    The Gnome Captain squads are much stronger than the normal gnomes. They will stop at nothing to have your socks, and they have some armor along with their weapons. These take 3 C ranks a piece to beat. They are extremely hostile and travel in groups. Their weapons deal C ranked damage as well.

    Strong: Gnome Sentries (x3)
    The gnome sentries are completely covered in armor and wield weapons that deal C ranked damage. Each gnome can take five C ranks worth of damage. They are intelligent and will climb on top of each other, three gnomes to equal the size of a normal man.

    Boss: Gnome King (x1)
    The Gnome King is bigger than most gnomes, although still small by human standards. It takes 10 C ranked hits to take down the Gnome King. He wears golden armor and wields a sword large for his small size. When at half health, he will summon ten of the normal gnomes.

    Reward: 6,000 J


    ___________________________________________________________________
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    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Ninja- Player -
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
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    Cosmic Coins : 0
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    Mentor : ---
    Experience : 9,213.19
    Brownie Points : -1.1

    Character Sheet
    Character Name: Mark Baxter
    Primary Magic: Cephalon Impulse
    Secondary Magic: ---

    Announcement Re: Job creation event #2

    Post by Mark Baxter on 5th October 2015, 3:24 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Army of Destruction [Arm of Destruction Part 3]

    [b]Job Rank:[/b] 100 Year

    [b]Job Requirements:[/b] 700 Words per Post, 75 total Posts, roll 25 times (After 25 rolls, boss is automatically summoned); Destroy the Army of Destruction

    [b]Player Requirements:[/b] All mages must be S-Rank, must have at least 2 mages participating

    [b]Type of job:[/b] One Time; Series

    [b]Job Location:[/b] Graveyard Sea

    [b]Job Description:[/b] It's not over yet. Rumors have still been circulating, it seems that Titans of Destruction are still roaming the Graveyard Sea. Mages must head to the Graveyard Sea, whether it be on a Player-Owned ship, or on a rented ship. Upon arriving at the now-familiar cave, the mages will realize that it has collapsed, for whatever reason. A storm has started brewing, and at the eye of the storm, there seems to be a Sleeping Titan, twenty times larger than the Titan of Destruction. Flying Titans are encircling this titan. The army has arrived.

    [b]Enemies:[/b]

    [i]Weak:[/i]
    Silver Elder x3: These Silver humanoids are three times the size of Silver Mages, and are covered with similar blue tattoos. These Elders use the same types of water magic as the Mage companions, but they also use a multitude of earth magic, including but not limited to, Earth Make, Black Earth Make, Earth Manipulation, etc. Their attacks deal S-Ranked damage, and they require four S-Ranked hits to be KOed/killed.

    [i]Normal:[/i]
    Silver Titan x3: These Silver humanoids are six times the size of a Silver Elder, and are covered with blue tattoos, similar to those of Silver Elders. They can use elemental magic of all types, including, but not limited to Maker Magic, Corrupt Maker Magic, Manipulation Magic, etc. Their attacks deal x2 S-Ranked damage, and they require 4 S-Ranked hits to be KOed/killed.

    [i]Strong:[/i]
    Fallen Silver Angel x5: These silver humanoids are about the size of a silver titan, however, they are winged, and can use elemental magic of all types, including, but not limited to Maker Magic, Corrupt Maker Magic, Manipulation Magic, etc. Their attacks deal x4 S-Ranked damage, and they require 6 S-Ranked hits to be KOed/killed.

    [i]Boss:[/i]
    Sleeping Titan: Well, not-so-'Sleeping'-Titan. It has awoken, and it is hell-bent on destroying you. It can use
    use elemental magic of all types, including, but not limited to Maker Magic, Corrupt Maker Magic, Manipulation Magic, etc. For every post that it is not KOed/killed,  it summons 3 Fallen Silver Angels. It's attacks deal x2 H-Ranked damage, and it requires 4 H-Ranked hits to be killed.

    [b]Reward:[/b]
    200,000 Jewels
    Double XP
    'Silver Feather' Artifact Weapon

    [b]Name:[/b] Silver Feather

    [b]Rank:[/b] Artifact

    [b]Type:[/b] Sword

    [b]Description:[/b]
    [spoiler="Silver Feather"]
    [img]http://pre03.deviantart.net/3647/th/pre/i/2015/119/5/3/feather_sword__silver_quill_by_yarrix-d8rijop.jpg[/img]
    [/spoiler]

    The Silver Feather is about a meter long and passively lets the user levitate about a foot above the air, however, while the user is carrying the Silver Feather around, they are weak to Light Element attacks.

    [b]Strengths:[/b] ( List the all the strengths of the armor/item itself )
    [b]Weaknesses:[/b] ( List all of its weaknesses of the armor/item itself )
    [b]Abilities: [/b]( List all the abilities it has, make sure that the list is clear and understandable. See [url=http://www.fairytail-rp.com/t2735-v-misc-rules]Misc rules[/url] for how many you can have)
    [spoiler=Ability]
    [b]Name:[/b] Silver Storm

    [b]Rank:[/b] S, SS, or H

    [b]Duration:[/b] 1 Post

    [b]Cooldown:[/b] 2 Posts

    [b]Description:[/b] When Silver Storm is activated, the Silver Feather floats up about a meter above the user, and multiplies itself until there are about 15 Silver Feathers (this is at S-Rank, SS-Rank it is increased to 20, and H-Rank to 30). The Silver Feathers will then point at the nearest enemy (They can be 40 meters away at S-Rank, 45 at SS-Rank, and 55 at H-Rank). They will then fly at the enemy (30 meters per second at S-Rank, 35 at SS-Rank, and 45 at H-Rank), and each feather deals 5% damage equal to the user’s rank. However, the real sword also flies at the enemy, so the user must retrieve it. Also, while this spell is active, the user cannot use their Magic. These feathers can be weakened by light magic.

    [b]Strengths:[/b]
    [list]
    [*] Range: This spell has a very large range.
    [*] Speed: These Silver Feathers are very fast, and hard to dodge.
    [*] Multitude: There are many feathers, which makes it very hard to dodge all of them.
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*] Sword: The real sword flies at the enemy, and the user must retrieve it.
    [*] Magic: The user cannot use their magic while this spell is being used.
    [*] Damage: Each of these feathers individually deal very little damage.
    [*] Light Magic: Light Magic weakens these feathers.
    [/list]
    [/spoiler]
    [spoiler=Ability 2]
    [b]Name:[/b]  Silver Molt

    [b]Rank:[/b] S, SS, or H

    [b]Duration:[/b] 20 Posts

    [b]Cooldown:[/b] 21 Posts

    [b]Description:[/b] Upon activation, the feather that makes up the Sword’s blade will lighten, becoming light as helium, and razor sharp, and will detach from the sword. It will then float around the user, and will attack anyone that gets near the user (within 10 meters for S-Rank, 20 for SS-Rank and 30 for H-Rank). The sword will then grow a new blade, which is 2 meters long, and glows a brilliant white color. This blade deals 100% holy damage equal to the user’s rank. However, the new sword requires to hands to be held, as it is very long. The protective blade can be cut by anything equal to the user’s rank. The new blade is weak to Holy Spells.

    [b]Strengths:[/b]
    [list]
    [*] Defense: The old blade protects the user, floating around them.
    [*] Blade: The sword grows a new blade, which is extremely strong.
    [/list]
    [b]Weaknesses:[/b]
    [list]
    [*] Two Hands: The sword requires two hands to hold, which makes it hard for the user to use spells that require their hands.
    [*] Thin Blade: The thin blade can be cut in half by anything equal to the user’s rank.
    [*] New Blade: The new blade is weak to Holy Spells.
    [/list]
    [/spoiler]


    ___________________________________________________________________

    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
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    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Announcement Re: Job creation event #2

    Post by Ninetails Derpfox on 9th October 2015, 1:30 am

    War Series:
    War: Twilight:

    Job Title:
    War: Twilight

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    No Maximum
    Dark/Independent Only

    Job Requirements:
    200 Words Per Post
    10 Posts Per Player

    Job Location:
    Peace Village

    Job Description:
    A request came in for you to come to Peace Village and aid a mysterious man in starting a war. He promises a fine reward when it's all said and done, but requires someone... capable. The war will be between to villages who are already at eachothers throats, the two of you will just give them a gently nudge in the right direction. All actions you do must somehow lead to the opposing village, so be detailed with your work. The true location of the villages are between Peace Village and Neutral Ground. The names are the Cloaks and the Haubs.

    **There aren't any enemies mentioned, but if you feel you may add enemies to the job. This is more about story than fighting, and is only limited to your imagination.
    Reward:
    1x Case (details explained in a later job)
    Access to "War: Dusk"

    ~~Credits to Seikatsu~~
    War: Dusk:

    Job Title:
    War: Dusk

    Rank:
    C Rank

    Player Requirements:
    C+ Rank
    Or
    2x D Ranks
    Or
    A Combination of Ranks
    Dark/Independent Only

    Job Requirements:
    200 Words Per Post
    20 Posts Minimum
    10 Rolls Minimum
    Complete "War:Twilight"

    Job Location:
    Peace Village

    Job Description:
    Your contractor seems to have left you a note hidden somewhere (your choice) that contains your next task.
    'Very nicely done (player's name), the village is stirring and blood's starting to boil. Now what you need is to do the same with the other village. Keep in mind, the other village is different from the one you hit, they'd assume tampering from an outside source because the villagers on the other side are too stupid to do anything. Be extremely careful not to be caught as this village is actually guarded.' ~Mr. X

    Enemies:
    Weak: Child
    A small child has spotted you, convince him/her not to rat you out.

    Normal: Trainee
    Some newbie on patrol, he's good with a sword but he's nothing special. Also, he takes bribes and is a bit of a wuss... so intimidation is a good choice too. True to his word, he'll not tell a soul!

    Strong: Veteran Guard
    He's proud of his job and has been doing it for years! He'll easily be able to tell you're not with the opposing village, even one of these guys talking will ruin your job. He won't take bribes, and isn't afraid of you in the least. He's lightly armoured, but wields a pair of shortswords and knows very well how to use them.

    Boss: Daybreak
    The sun's coming up, hide! Blend in! Just don't look so dang suspicious!!!

    Reward:
    Another Case... (details explained in a later job)
    Access to War: Nightfall

    ~~Credits to Seikatsu~~
    War: Nightfall:

    Job Title:
    War: Nightfall

    Rank:
    B Rank

    Player Requirements:
    B+ Rank
    Or
    2x C Ranks
    Or
    A Combination of Ranks
    Dark/Independent Only

    Job Requirements:
    300 Words Per Post
    30 Posts
    Complete "War:Dusk"

    Job Location:
    Peace Village

    Job Description:
    Oh, what's this? A letter has somehow found its way into your pant's (pocket or between the skin and the pants) when that hooded guy bumped into you 'by accident' a second ago.
    'We're almost done, step three is to cut off the supplies to the first village. First you'll need to find the caravan that brings them their goods, it should be somewhere between Beanstalk Village and the ones we're... entertaining...."~Mr. X

    This is all about the story, do everything in your power to stop that caravan. But if you just kill them, the villages will be suspicious about the activity and you'll fail the job.
    Enemies: You may choose to have enemies in this job, but as stated it's about the story.

    Reward:
    A third Case... (explained in a later job)
    Access to "War: Daybreak"


    ~~Credits to Seikatsu~~
    War: Daybreak:

    Job Title:
    War: Daybreak

    Rank:
    A Rank

    Player Requirements:
    A+ Rank
    OR
    2x B Ranks
    Or
    A Combination of Ranks
    Dark/Independent Only

    Job Requirements:
    400 Words Per Post
    35 Posts Minimum
    Roll 20 times
    Complete "War:Nightfall"

    Job Location:
    Peace Village

    Job Description:
    Returning to Peace Village from your recent task, a large armoured man is waiting in the village square, specifically waiting on you... "You've been gaining far too much merit in my organization. I won't apologize, but I will fight you fairly." is all he says before he draws his weapon.

    Boss: Mr. X?
    Big, wearing pitch black armour and has two very... very... VERY big swords, one for each hand. As big as this monstrous armoured man is, he should be slow right? NO! He can run at 30mph with the armour on, and has the reflexes of a judo master. He can fight hand to hand, or with his swords. His magic is a bit limited... he knows 3 spells.
    X-Scissor: Slashes the blades in an 'X' form creating a pure black 'X' out of energy that flies forwards for 50 meters, dealing 3x B Rank magic damage to the first person it hits.

    Head Spin: He smacks someone so hard he's spins on their head like a top and knocks into stuff. The person will be very dizzy for the next 2 posts.

    Duplicate: He creates 1 exact copy of himself for each person fighting him. This is done at the beginning of the fight, and will only create enough copies to take on your team.

    Since the boss is armoured, he cannot be poisoned. He also has a +20% defense against magic, as well as +50% defense against melee attacks. His armour can take a total of 5x B Rank spells before shattering. Once the armour is shattered, the man inside will be able to move at 100mph, and have even greater reaction speed than before.

    After the fight:
    Plot twist! The guy you fought wasn't actually Mr. X, but rather an assassin sent by him! For the remainder of the thread, you must use any means necessary to find Mr. X and punish him for what he's done! For this part of the job, you may create any NPC's you wish, it's all about you and your team's story line.


    Reward:
    A fourth case! Wow, they're really piling up eh?
    Access to "War"


    ~~Credits to Seikatsu~~
    War:

    Job Title:
    War

    Rank:
    S Rank

    Player Requirements:
    S+ Rank
    OR
    2x A Ranks
    Or
    A Combination or Ranks
    Dark/Independent Only

    Job Requirements:
    Complete War: Dusk, Twilight, Nightfall and Daybreak
    450 Words Per Post
    50 Posts
    Roll 70 monster dice all at once
    Defeat all enemies

    Job Location:
    Peace Village

    Job Description:
    This plot you've set in motion must now stop, but unfortunately war is on the horizon. Pick a village to fight for. One stands for trust, friendship, and freedom; the other for work, safety, and valor. The first village is known as the Cloaks, trademark by all of them wearing a cloak. The second is known as the Haub's, trademarked by them wearing Hauberks (chain mail work under armour). From here, you must fight this bloody battle but be warned... your enemies are still stronger than you think.

    Cloaks:
    Weak: Young Cloak x2
    A young male/female, roughly 15... no older than 16. The males are hasty, rushing in to make whatever marks on history they can using their brute strength. The females are smart, trying to tactfully hit you using various traps, and tricks but are physically weak.

    Normal: Adult Cloak x2
    A full grown male/female, between the ages of 20 and 50. The men are very strong, and light on their feet. They prefer bladed weapons and are very well skilled with them. The women are extremely fast and agile, preferring ranged weapons such as bows, but can handle spears VERY well.

    Strong: Cloak Heavy x1
    Ohhhhhh hell... he's at least 8ft tall, and is built like a brick wall. He can wield YOU for a sword if he wanted. That said, his weapon of choice is a pair of gargantuan swords that could just as easily be used as bludgeons. That said, he's trained with em his whole life and is able move quite fluidly with them. Much like a tank, not only can he hit hard, but he can take a hit. Got an H Rank with you? He won't care, he'll take your H Rank attack with a smile and keep commin' have fun with this toy bud.

    Boss: Cloak Caster x1
    Awwweeeee what an adorable little girl. She couldn't be any older than.... 5? Maybe 6, no older than 7 and she's cute as a freakin' button. But she's a magical prodigy. Around her will be 3 Adult Cloaks, and any Cloak Heavy in the war will also protect her. She knows 5 spells, but can only use one at a time.

    Fire: She lights a target on fire, dealing B Rank damage every post until Cloak Caster dies or the target dies. She can use this 1 timer per 5 posts.

    Water: A 10 meter diameter whirlpool appears for 5 posts, dealing B Rank damage to the entire area every post, as well as locking opponents in that spot. They can still use magic, just not run around. this can be done 1 time per 6 posts.

    Earth: A massive spike flies up from under the target, this deals 3x S Rank damage to that target. This has a 9 post cooldown.

    Sky: The air is sucked from out of the target, as well as prevented from going back in. This deals A Rank damage to the target until they escape the pocket of no-air, kill the Caster, or die. This can only be done 1 time by each caster.

    Death: The caster instantly kills a single target with a slow moving black orb she shoots out from her hand. Each caster can only do this 1 time, but they can't do it if another caster used the attack within the last 2 posts.
    Haubs:
    Weak: Shield Haub x3
    It's a guy wearing plate armour, over chain mail and he has a reaaally big shield... he's slow but he can turn pretty fast with that shield. If you can get behind it, god knows how, he'll be in trouble.

    Normal: Light Haub x2
    This one's just wearing the normal trademark Hauberk. As jangly as his gear is, its super light which lets him move suuuuper fast. Though his hits with those daggers are a bit lacking in power, he can land a lot of them really really fast.

    Strong: Heavy Haub x1
    He's wearing 6 sets of 3 inch thick armour. No, that's not an exaggeration, he's really that well armoured. He uses a massive club that looks like a bunch of spiked balls welded together with barbed wire wrapped around them. Something's dripping off the end... salted water is what that is. Literally putting salt in the wound. His attack speed is surprisingly... fast as hell.

    Boss: 5x Heavy Haub
    Yup, there's not a real boss here. The Haubs consider their heavy to be so well built that they didn't bother training a mage. Pfft, who needs magic when you have armoured dudes? So if you roll a boss, the Haubs will just deploy 5 Heavy Haubs for ya.

    Reward:

    Remember those 4 cases? Now you get to find out what was in them! Roll 1 normal dice per case.
    1 - You get... a leaf. Yeah, there's a normal leaf in the case.
    2 - 50,000 J
    3 - Legendary Weapon
    4 - 100,000 J
    5 - OH MY GOD! IT'S A BOX OF MAGICAL AIR! Oh wait, it's normal air...
    6 - 1x Artifact (you can only get 1, if multiple 6 is rolled it's treated as a 2)

    You also get either 1 Hauberk (if you fought for the Haubs) or 1 Cloak (if you fought for the Cloaks).
    Cloak: +1% MP Regen, this can be worn several ways, not just as a cloak but has 10HP durability.
    Hauberk: +1% HP Regen, this can be worn under clothes/armour and has 10HP durability.

    Solo Bonus! If you solo'd this job, you get the above, as well as 2x S Rank XP added after normal XP calculation.


    ~~Credits to Seikatsu~~

    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Announcement Re: Job creation event #2

    Post by Ninetails Derpfox on 9th October 2015, 1:37 am

    The Guildmage Series:
    The Guildmage Part I:

    Job Title:
    The Guildmage: Part I

    Rank:
    D Rank

    Player Requirements:
    Any Rank

    Job Requirements:
    Must be in a guild
    200 Words Per Post
    5 Posts Per Player Minimum

    Job Location:
    Neutral Ground

    Job Description:
    While spending time in Neutral Ground, you hear news of a strange man walking around. He calls himself 'The Guildmage' for some reason. The only thing special about the fellow is that he's the best damn alchemist in Fiore, able to turn paper into gold, and turn that gold into a real diamond. Needless to say, he has very deep pockets... Upon speaking to him, The Guildmage will say "Ahhh a fine wizard from (insert your guild here), good to see you lad(or lass, if you're a girl)! I have a fine proposition for you my boy(or dear, if you're a girl) come close." with a strong voice. He then assigns you one of 6 tasks, if performing this job in a group each must roll a separate normal dice.

    1 - Find a Lost Cat, the cat's name is Patricia and he, yes HE, enjoys digging under houses. There's a lot of houses to dig under...
    2 - Find and Destroy a single tissue that has a black dot on the exact middle. The tissue is hidden in one of Neutral Grounds MANY trash cans.
    3 - Find a squirrel, and bring a single hair from its tail back to him. The squirrel is your average squirrel, but Neutral Ground isn't known for being very... squirrel-filled. In fact there's only 3 in the entire town, and they're nearly impossible to find.
    4 - Find an Orange that's 100% spherical
    5 - Balance 5 nails, on the head of 1 nail
    6 - Break into someone's house and bring him back a picture frame

    As you can see, The Guildmage is using you for entertainment, but his offer is in exchange for doing this you will receive some gold as well as your guild will receive an equal amount.

    Once your task is complete, and you bring back his item (or balanced the nails) he turns that item into pure gold for you. A gold merchant who happens to be traveling by exchanged that gold item for its worth in Jewel, and The Guildmage uses a weird rock to transport some jewel to your guild's bank.

    Reward:
    2,000 Jewel to the players
    2,000 Jewel to each player's guild


    ~~Credits to Seikatsu~~
    The Guildmage Part II:

    Job Title:
    The Guildmage, Part II

    Rank:
    C Rank

    Player Requirements:
    C+ Rank(s)
    or
    2+ D Ranks
    Must be in a Guild
    Complete "The Guildmage, Part I"

    Job Requirements:
    200 Words Per Post
    10 Posts Per Player
    15 Posts if Solo

    Job Location:
    Rose Garden

    Job Description:
    Remember the last time you were in a major city... and that alchemist guy who had you do really stupid stuff... Yeaaahhh.... Round 2, BEGIN!
    The Guildmage approached you, "Oh my! My dear friend (insert your name), you've no idea how greatly I've missed you! Come my boy(or dear, if you're a girl) I've got yet another fine proposition for you!" he says with a joyous voice. He'll assign you a task, if in a party all members must roll the Normal Dice.

    1 - "Go out to the outskirts of town and disarm 10 bombs, they're hidden and will explode in 3 hours. Don't worry my dear child, I'm not the one who placed them it was some courier in that back alley I hired who did it for me!"
    2 - There's this strange fellow who's been following me, give him the ol' one-two and take care of him lad. I almost forgot, he likes to disguise himself as random objects that seem commonplace around the town, but he's always nearby watching me... (the end of this task is that he's paranoid and no-one's stalking him)
    3 - I need you to go to my apartment and find my spectacles. (his apartment is hilariously messy, and the glasses are somewhere buried under something...)
    4 - Be a good lad(or lass, if you're a girl) and fetch me a flower. It's a specific flower that only grows in the woods, it must be fully bloomed but it blooms for 10 minutes at a random time each day. Then boil the flower and bring me the tea. Oh, no sugar, no milk.
    5 - The guardsmen of this fine town lost their lacrima crystals for the lights, be a good wizard and install these stolen lacrima lights in the lamps around town. (he passes you 100 lacrima crystals... how did he not be caught stealing them? The lamp posts are like... 13 feet high...)
    6 - I'd like to go break into someone's house and bring me back a picture of a dog. But it has to be a normal dog, not one of those strange cross, hybrid things. (there's a lot of houses in Rose Garden by the way, and only some people actually own a DOG and not some magically infused dog/other animal mix)


    You can add actual enemies to fight, so long as you accomplish the task. Upon finishing the task, any item you bring for the Guildmage, he'll pull out a blow torch and light it on fire. He then converts those ashes to pure gold, if no items he pulls out a gold orb. For some reason a gold merchant is passing by and he exchanges the gold for jewel. Man that guy has great timing! Oh, and the Guildmage teleports the same amount of jewel toy our guild's bank.
    Reward:

    10,000 J for the player
    10,000 J to the player's guild's bank

    ~~Credits to Seikatsu~~
    The Guildmage Part III:

    Job Title:
    The Guildmage, Part III

    Rank:
    B Rank

    Player Requirements:
    B+ Rank(s)
    OR
    2+ C Ranks
    OR
    A Combination of Ranks

    Job Requirements:
    300 Words Per Post
    30 Posts Minimum
    Completed "The Guildmage, Part II"

    Job Location:
    Oshibana

    Job Description:
    Yup, this guy again. "Pardon!" he shouts across the road. "Yoooohooo, dear wizard, I'm hailing to you!" he says. Upon catching up "Ah, so thankful you waited for me, not as if you could have met me half ways, no that would be folly. Nevertheless, I've one final proposition for you my child." His voice has a sense of... fear? He's afraid of something, and it's in his voice. He explains to you, and your group if you're in one, that he's being hunted down and wants you to protect him while he's in town for the next 3 nights. During this time, three boss level opponents will come to claim his life, protect your client good wizard...

    Night One:
    Someone comes for his soul, the air grows cold, the flowers wither and die as a wind moves in. The shadow creeps across the floor as it moves closer to you, out of the ground comes a dark shadowy figure. His build is that of a pure magus, but he seems to be wearing some pretty light armour under his clothes. The assailant's only weapon is a dagger, which he refuses to use because it's saved for The Guildmage, and will only use magic.
    Name: Shadow
    Magic: Primary is Ice, Secondary is Shadow. He specializes in Buffs and Area of Effect attacks. His buffs each last for 1 post, and his AoE's can either be a debuff to your team, or deal damage. Be creative with how you fight him! His magic allows him to also become a shadow, and move around as such. Using a Light spell will hit him while he's using shadow forms.

    Night Two:
    The jingle jangle of a bell is heard as the assailant skips merrily through the halls. She's smiling when she approaches you with a metal claw on her right hand. She wears no armour, and is extremely fast and agile. She's also a bit of a sicko cause she likes making "ill kill you" jokes as if they were in good taste...
    Name: Rosie
    Magic: Primary is Summoning, Secondary is plants. She's able to summon up to 5 creatures at once, all of which are cute and fuzzy but have sharp teeth, claws, glowing red eyes, and are vicious as hell. They take 2 hits of B Rank damage to kill each (Rosie is B Rank) and the worst part... why those summons are after you, she'll be using her plant magic to grow vines to strangle, slash, and impale you.

    Night Three:
    The stomping of metal feet is heard, along with the clanking of metal. The ground shakes as it gets closer, causing things to fall off the walls. Finally the source emerges... an 8 foot tall man with a metal leg, and a metal clawed gauntlet. He specializes in blowing things up... with his mind. There's an eye looking thing on his forehead that shoots a line out, and when the line touches something or someone a 3 foot explosion occurs. The explosion deals A Rank damage each, keep in mind you're fighting in an apartment's hallway... likely not on the first floor... this could get messy... and destructive.
    Name: ????
    Magic: Boom... he doesn't talk, just keeps trying to blow you up.

    After the third night, The Guildmage will thank you by pulling out a piece of gold and giving it to the gold merchant who's right behind you. The merchant gives you your money, and The Guildmage sends an equal amount to your guild's bank before saying goodbye for the last time since people are out to kill him, he's quitting the traveling shtick.

    Reward:
    15,000 J to the player
    15,000 J to the player's guild's bank



    ~~Credits to Seikatsu~~
    Resource War Series:
    Resource War Prologue:

    Job Title:
    Recourse War: Prologue

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Max 6 Wizards

    Job Requirements:
    100 Words Per Post
    10 Posts

    Job Location:
    Neutral Ground

    Job Description:
    You're told to come to the Library in Hosenka to
    complete a task for the curator there, however, you're
    not told HOW to get there. You must search Neutral
    Ground's library for a map that's old enough to actually
    have Hosenka on it.

    Reward:
    A Map with Hosenka labeled
    Access to "Resource War: Chapter I"


    ~~Credits to Seikatsu~~
    Resource War Chapter I:

    Job Title:
    Resource War: Chapter I

    Rank:
    C Rank

    Player Requirements:
    C+ Rank(s)
    Or
    2+ D+ Rank(s)
    Max 6 Wizards

    Job Requirements:
    25 Words Per Post
    20 Posts
    Find all 30 Pages
    Defeat Boss

    Job Location:
    Hosenka

    Job Description:
    The curator of one of Hosenka's museums has been tasked with creating an extension to the museum. He's hired architects to make a draft of the extension, has the workers to build it, but there's a problem. There aren't enough resources in town to build the extension. A library on the other side of town has a cut off section, Restricted, where no one's allowed. So naturally that's where you have to go.

    The first part of this job is slipping into the Restricted Section of the library without being caught by security or the librarian who will call security. If caught, you'll be thrown out of the library and forbidden from entering ever again. (I'm leaving the enemies for this up to you, the player. Create as many obstacles as you see fit, this is a story driven job after all.)

    Once inside the restricted section is the fun part...

    You found the book pretty easy, but oh... crap... the book has 30 pages missing... You must search the library to find the missing pages, but these books are all super dangerous and opening them seems to summon something. Some books have a page hidden in them, and literally throw it at you, others have a monster you must fight to get a page. You must find 29 pages by searching books. If you receive a number larger than 29, it will be treated as 29 only and spawn the final boss.

    Enemies:
    Weak: Strange Book (1 Page)
    The book you're holding has a hand grow out of it and smacks you with a page from the book you're trying to fill up. It's humiliating, but free page!

    Normal: Strange Book (2 Pages)
    This book summons a 5 foot Golem to the library. It's chest has a hole inside with several bars, and inside that chamber is two pages. If you try and get close to the Golem's chest to quickly grab the pages, the chest slams shut and shoots the pages out in a series of ashes. It takes 5 hits of C Rank damage to beat the Golem. The Golem is able to use lightning magic, and will often shock you if you touch it. Being shocked paralyzes you for 1 post.

    Strong: Strange Book (5 Pages)
    This book summons a puzzle box. It takes 3 posts to solve the puzzle box, regardless of brute force or intelligence used as the box was meant to simply take a long time. It automatically will undo turns, or even fly out of your hand and undo EVERYTHING you've done, and sometimes it will jumble its puzzle up again just as you're one move from solving it... Have fun with playing Rubix Rage Mode.

    Boss: Strange Fish (5 Pages)
    A book that you didn't even touch flies off a shelf and bashes you in the face. You open it and a fish tail comes out and smacks you before going back into the book. After this strange event, five pages fall out from the book.




    Once you have 29 pages, you places them in the right order (pages are numbered, it's not rocket science) and the book shakes violently. It then erupts into a series of pages and lights and a 10 foot tall man appear from it. He wears a mage's robe, and holds a pure white staff with a cube on top it.
    "I am the essence of knowledge mortals. I will provide you with a single tome... if you can defeat me." he says, his voice booming through the room as the doors are sealed shut.

    Boss #2: Essence of Knowledge
    The Essence of Knowledge is all knowing, and will use your own spells. In teams of 2+ that means he can use even more spells against you. If someone has a healing spell, he can heal himself as well. The only thing he can't cast are spells from your weapons, unique abilities, lineages, and pet spells. It will take 30 hits of C Rank damage to defeat the Essence of Knowledge, good luck.


    Upon defeating the Essence of Knowledge, he disappears leaving the book you came for on the floor. Take this back to the curator to receive your reward, and your next task.

    Reward:
    10,000 J
    +1x C Rank of XP added after normal XP calculations
    A Map
    Access to "Resource War: Chapter II"


    ~~Credits to Seikatsu~~
    Resource War Chapter II:

    Job Title:
    Resource War: Chapter II

    Rank:
    B Rank

    Player Requirements:
    B+ Rank(s)
    OR
    2+ C+ Ranks
    Max 6 Wizards

    Job Requirements:
    300 Words Per Post
    40 Posts
    Get all 50 clues

    Job Location:
    Hosenka

    Job Description:
    The map you have leading to the resources are rather vague... It has a big circle on an area just north of town, with a question mark in the middle. The writing says "Somewhere around... here." as the location of the deposit. Well... guess it's tome for a nature walk. While searching for the deposit be sure to look out for wild animals, the ones in this area aren't afraid of wizards at all.

    The only way to know you've arrived at the deposit is if you earn 50 clues, and guess how ya get em? If you guessed 'kill wild animals' you're absolutely right! Because the animals will have more and more granite dust the closer you are to the granite deposit. Oh, forgot to mention, this super rare material you're looking for is Granite.

    Enemies:
    Weak: Angry Squirrel x30 (+1 clue)
    They're super angry, hiding in the tree tops throwing acorns at ya. The acorns only deal 1 damage each, but dear lord are there a lot. Where did those little buggers even find so many!? Someone climb that tree and punt them squirrels, it only takes 1 hit to take em down! (1 hit each of any rank)

    Normal: Angry Panda (+2 clues)
    For some reason there's a panda bear charging at you. How you've managed to make a PANDA mad at you, the world may never know. It deal 30 damage per hit with its claws, 100 damage with its teeth, and takes 4 hits of B Rank damage to kill it.

    Strong: Angry Wombat (+4 Clues)
    Uhhh..... it's a wombat... and it's trying to kill you... This place is twisted. You know what makes it worse? The wombat deals 50 damage with its normal attack, 120 damage with its laser beam attack that it fires from its eyes, and has poison in its saliva. Why the wombat has laser beam attack, and poisonous saliva is a mystery... It takes 8 hits of B Rank damage to take down.

    Boss: Angry Hamster (+5 Clues)
    ......... A 2 inch hamster... with poisonous saliva... breathes fire that deals 100 damage... is able to jump 20 feet in the air... can consume slayer magic... deals 50 damage with its normal attack... and takes 15 hits of B Rank damage to defeat.... WHO CREATED THIS THING!?!?!



    Upon finding your 50'th clue, which is the creature literally covered in granite powder, you come across a village that's gone and settled itself in right in front the deposit entrance. A dark skinned man with white paint on his face and chest walks up to you and invites you inside. Turning around will reveal a bunch of dark skinned men holding spears to your necks, the man wasn't asking you to come in he was telling you...

    Reward:
    2x B Rank XP
    10K Jewel
    If you encountered the Wombat, or Hamster: A feeling of extreme confusion as to the natural order of things...
    Access to "Resource War: Chapter III"



    ~~Credits to Seikatsu~~
    Resource War Chapter III:

    Job Title:
    Resource War: Chapter III

    Rank:
    B Rank

    Player Requirements:
    B+ Rank(s)
    OR
    2+ C+ Ranks
    Max 6 Wizards

    Job Requirements:
    300 Words Per Post
    40 Posts

    Job Location:
    Hosenka

    Job Description:
    You've been... 'invited' into the tribe by a group of kind people with spears. The chief asks you what your business was, and you explained that you were here for the granite sitting in the quarry right behind their little settlement. The chief agrees to give you all their 'useless rocks' in exchange for proof you can actually fight. You're told that you'll face a total of 10 of the tribe's spirits, and if you all survive then you may take the stupid rocks.

    You're lead from the Chief's hut to a huge circle, easily a 200 foot radius from the center, and it has twelve totem poles arranged like a clock. The chief tells you that your objective once more, and gestures for you to begin your trial. As a show of respect, only the Chief will be proctoring this, as oppose to letting the entire tribe watch the stupid outlanders fight for their lives.

    There are 10 spirits, each using a different element. You don't need to fight the bosses all at once, but you can if you wish. To fight each boss, one player must touch the Totem with that animal at the top of it.

    Boss: Deer
    For some reason, this boss won't attack. It simply walks around the circle, and looks at you. The chief tells you "Deer represent kindness, generosity, and peace." as a hint how to win. Note, attacking the deer will get you nowhere, it's invincible. (Pull some of the grass and feed the Deer)

    Boss: Horse
    The horse also won't attack either, likely because it's chained to a pole, and like the Deer it's invincible so attacking it is fruitless. The chief tells you "Horse represents speed, endurance, and freedom" as a hint. (Remove the chains and set it free)

    Boss: Wolf
    The wolf however will attack you dealing 20 damage per hit, but for some reason your attacks deal no damage to the spirit. "Wolf represents perseverance, loyalty, and intuition." the chief will tell you. The wolf will also split into multiple wolves, 2 for each member of your team. (To defeat the wolf, stay together and block its attacks for 4 posts.)

    Boss: Fox
    The fox will appear with a series of pillars that it continuously runs behind and disappears. Chief will tell you "Fox is fast, smart, and good at hiding" so you get an idea of what to do. (This is a game of hide n' seek, and you're it.)

    Boss: Crow
    A crow will appear perched atop its respective totem pole, looking down at you. A pair of scales will appear at the base of the totem pole, along with a table that displays situations. "Crow is justice, it is creativity and energy." (for this boss, roll 1 normal dice, and come up with a form of justice for the situation depicted by the small people moving about on the table. Your answers don't have any effect on the pass/fail of the task, but should make some degree of sense. You must create justice for 3 situations, but not the same one twice.)
    1 - A man steals a cow, but doesn't kill it.
    2 - A man sleeps with another man's woman, but doesn't mate with her.
    3 - A woman sleeps with another woman's man, and does mate with him.
    4 - A woman kills her newborn as it sleeps.
    5 - A man kills his woman to go off with another man's woman. This woman also killed her man to go off with the man who killed his woman.
    6 - A child steals from several people's huts, and is never caught.

    Boss: Bear
    A bear appears with several piles of logs, a younger bear, and a group of wolves attacking it. No need for help on this one, you already know to protect the cub. The wolves go down in 1 hit, but what's with the pile of logs? "Bear is productive, it protects and loves" the chief will tell you. (use the logs to make a shelter for the mama bear)

    Boss: Eagle
    An eagle will appear, along with a swarm of other eagles and attack your group. "Eagle is fearless, smart, and free" will be the clue. (Don't try to block the attacks, but take them head on. Try to trick the eagle into hitting the ground and stomp the spirit.)

    Boss: Crane
    A crane will stand in the middle of your group, doing a series of poses. "Crane represents flexibility, and patience" (do yoga with the crane for 3 posts)

    Boss: Snake
    A snake will appear in front your group, don't bother attacking it since these things are invincible and all. "The snake is Impulsive, but is also Wise, and healthy" is your clue. (Wait for four posts, the snake will leave)

    Boss: Monkey
    A group of monkeys will appear with several jars. "Monkey is crafty, always stealing from people. But knows how to change surroundings to benefit them." (steal from the monkey's jars without being caught. Use of conventional methods will be unsuccessful)

    Boss: Owl
    A large owl will stand in the middle of the circle, it won't do anything else. You clue from the chief is "The owl is Insightful, it see's the future at times, and brings us messages from the past." that should be enough of a clue. (meditate with the owl for 2 posts)




    Upon finishing the tasks, you will be presented with a final opponent. Roll a Damage Dice to determine which one it is.
    Boss: Spirit of Trial (Miss)
    A large badger will appear and reduce your entire team to 1HP, and 1MP. Like this, you're body will be almost at its breaking point. Your task, as the badger will say "Carry the Trial Stone to the middle of the town." Looking around you'll notice you're on flat ground with no stone. The badger points below you, revealing that the Trial Stone is what you're standing on... the platform with a 200 foot radius is also 1 foot thick... and solid rock.

    Boss: Spirit of Survival (Attack)
    A bee hive rises from the ground and a massive swarm of bees comes out. Each bee deals 1 damage to you, but there's millions of them swarming. You must survive 3 posts of being constantly stung. Swinging a weapon, or using magic will do you well as the bee's have 1hp each.


    Upon beating your final trial, the 11 spirits will rise from the Trial Stone. The only spirit missing is the one you haven't met. You'll be granted permission to return to the curator and let him know the resources are safe to take.

    Reward:
    15K upon returning to the curator
    +1x B Rank XP added after normal XP calculation

    Series Solo Bonus: If you've solo'd the entire series (must link for proof) +1x more B Rank XP after normal XP calculation, +15,000 J, and an internet high-five for your perseverance.


    ~~Credits to Seikatsu~~
    Pet Trainer Series:
    Pet Trainer 1:
    Job Title:
    The Pet-Trainer

    Rank:
    C Rank

    Player Requirements:
    C+ Rank Wizards Only
    Max 2 players

    Job Requirements:
    200 Words per post
    15 Posts per player
    You gotta have a pet...
    If in a team of 2 players, both need pets

    Job Location:
    Player Choice:
    Hosenka
    Hoshibana
    Rose Garden
    Magnolia Town

    Job Description:
    You've decided it's time to train your pet up a bit, make him/her/it a bit less.... squishy. Well, you've come to the right place! Step right in and work out with your pet! There's a very cute girl out front who doesn't look like she can kill you with one arm, but she's advertising a workout place. Upon deciding to enter, she graciously hands you a free 1 day voucher for a free session.

    Inside is a large man who looks like he can crush you with his eyeball if it fell on ya. He also likes screaming... looks like boot camp came early. Any exercise your pet does, he will make you do alongside it... to build your bonds.

    Enemies:
    Weak: Treadmill!
    Run on the treadmill for 3 posts!

    Normal: Dumbbells!
    Lift weights for 3 posts!

    Strong: Crunches!
    Do Crunches with your pet for 3 Posts!

    Boss: Pushups!
    Get on your pet's back and have em do pushups! If they ain't got arms, they gotta use their tongue! If they ain't big enough, stand on them using your toe! Let's go ballerina!!! 3 posts!!!!!!

    Reward:
    This job does NOT award XP.
    Your pet is upgraded from Weak -> Strong, OR from Strong to Strong(+)
    If you're pet is already Strong(+) or better, you will receive a token.
    Token's are explained in a later version of this job.



    ~~Credits To Seikatsu~~
    Pet Trainer 2:
    Job Title:
    The Pet-Trainer 2

    Rank:
    B Rank

    Player Requirements:
    B+ Rank Players Only
    Max 2 Players
    Must Complete "The Pet-Trainer"

    Job Requirements:
    300 Words Per Post
    20 Posts Per Player
    Must Have a Pet
    If with a partner, both must have a pet

    Job Location:
    Player Choice:
    Hosenka
    Hoshibana
    Rose Garden
    Magnolia Town

    Job Description:
    You walk to the door of that same pet trainer you went to last time and his face flies through it before you can even grab the handle. "WELCOME BACK! I KNEW YOU'D BE COMIN' TO MAKE THAT PIECE OF TRASH, WIMPY LITTLE DROPLET OF FECAL MATTER GET STRONGER!" the man says... er... screams before grabbing you by the shoulder and hauling you in. "STRAIGHT TO WORK!" she shouts.

    Enemies:
    Weak: Log Balance
    RUN ON THAT LOG BALANCE FOR 3 POSTS MAGGOT!!! (the log balance is a thin log suspended over a pit of 7 inch long needles)

    Normal: Wall Climb
    GET UP THOSE WALL TOILET FODDER!!!! (there's 30, 10 foot walls you have to climb. The rope is greased, and the boards are so weak if you fall they'll collapse into the log balance pit.)

    Strong: Long Jump x6
    POLE VAULT ACROSS THAT CHASM DINGLE BERRY!!! (there's 6, 30 foot wide chasms with a bottom that looks pitch black except for a few sharp pointy things poking out)

    Boss: Field of Blades
    MOVE MOVE MOVE! DON'T SCREW UP OR YOU WILL BE KILLED!!!! (there's a set of 100 blades you and your pet have to dodge while standing in one spot... without being slashed apart. You gotta last 3 posts)

    Reward:
    This job awards NO EXP
    Your pet is upgraded from Strong/Strong(+) --> Legendary
    If you pet is already Legendary it is not upgraded.
    If your pet is already Legendary(+) or better you receive a token
    Tokens are explained in a later version of this job



    ~~Credits to Seikatsu~~
    Pet Trainer 3:
    Job Title:
    The Pet-Trainer 3

    Rank:
    A Rank

    Player Requirements:
    A+ Rank Wizards Only
    Max 2 Players
    Must Complete "The Pet-Trainer 2"

    Job Requirements:
    400 Words Per Post
    30 Posts Per Player
    Must own a pet
    If in a team of 2, both must own a pet

    Job Location:
    Player Choice:
    Hosenka
    Hoshibana
    Rose Garden
    Magnolia Town

    Job Description:
    Oh, what's this? A letter?
    'GET YOUR SORRY HIDE DOWN HERE MAGGOT, YOU AIN'T DONE TRAININ' NOW MOVE! MOVE! MOVE!!'

    Wow... he even yells in his letters... Time for more training!

    Enemies:
    Weak: Pet Clone
    Your pet must fight an exact copy of itself, without your help. The pet clone has everything, including gear, that your pet has.

    Normal: Crab x5
    Your pet must fight a Crab that's 3 feet tall, 6 feet wide, with 3 foot long pincers. The crab takes 10 hits of A Rank damage to wipe out, and deals S Rank damage with its claws. Your pet must do this alone, but you must tell it what to do. This is as much about trust, as it is about skill because your pet's gonna be blind-folded.

    Strong: Hydra x1
    As you know, a hydra regrows 2 heads whenever you cut 1 off. The problem is... the Hydra already has 15 heads, all of which are blocking its body. Here's the kicker, your pet's still blind folded and you have to fight alongside your pet, while directing it out of the way of the teeth.

    Boss: Your Clone
    Your pet must fight an exact copy of YOU. It uses the same magic, the same weapons armours and items, the same fighting style, and will even remind the pet of all the good times as it tries to kill your pet! Lovely!

    Reward:
    This Job Awards NO XP (not even normal XP)
    Your pet is upgraded from Legendary to Legendary(+)
    If your pet is already Legendary(+) and you have 2 tokens it will be upgraded to Ethereal
    If your pet is already Ethereal, it is not upgraded. If your pet is already Ethereal it will be given
    1 PASSIVE ability slot.


    ~~Credits to Seikatsu~~

    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Announcement Re: Job creation event #2

    Post by Ninetails Derpfox on 9th October 2015, 1:57 am

    Non-Series Jobs:
    Flight School:
    Job Title:
    Flight School! (1 Time Only)

    Rank:
    D Rank

    Player Requirements:
    Solo Only
    Any Rank

    Job Requirements:
    150 Words Per Post
    5 Posts Minimum

    Job Location:
    Player Choices:
    Hargeon Town
    Rose Garden
    River Village
    Cedar

    Job Description:
    The magic council doesn't care what guild you're in, or if you're in one at all. They wish to reward those who undertake this here boating safety school. You'll be asked to perform various maneuvers with your vessel, if you don't own one, the school will permit you to use one of their own.

    Reward:
    For completing your flight school, the MC has awarded you a gold star!

    The flight school however doesn't share their naive opinion of a good reward,
    and they give you 1x Tier 1 - Small Gun for you to install on your ship.



    ~~Credits to Seikatsu~~
    Grease Monkeys:
    Job Title:
    Grease Monkeys

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Max 3 Players

    Job Requirements:
    200 Words Per Post
    10 Posts Per Player
    15 Posts if Solo

    Job Location:
    Motor City

    Job Description:
    Passing through Motor City, you're approached by some dude wearing some greasy overalls.
    "Yo yo yo, yo dude! Come 'ere!" he calls to you, specifically you. "Alright you, check it out. I got this here garage I'm workin' wit and one-a my boys dipped out at the last second. You help us get some of these rides done, we can work out a deal to get you one." he says to you.

    The gist of it is, your "enemies" for this job are the assignments done. You need do 5 assignments and then you're done.

    Enemies:
    Weak: Crush
    "This car's totally trash man, them pigs down the street told me to smash it. Go wheel it over to the crusher and pull that big red lever."

    Normal: Spray
    "Aight, let's see what you got. This ride needs a fresh coat-a spray, don't screw it up."

    Strong: Replace Engine
    The greasy overall guy shoves a manual into your chest. "Yo, check it, I need the engine outta dat car, and I want that engine put in it. Here's some instructions, get it done!"

    Boss: Full Replace
    The greasy overall guy shows you a toolbox that has a manual on it "Grab them tools and pull all-da stuff from that car. The take those replacement parts and put them in. We're rockin' schedule so no screwin' around."

    Reward:
    Aside from normal EXP:
    15,000 J CREDIT in The Garage

    ♦ The credit can only be used towards your purchase in the garage. This job may be completed once every 3 days by any and all players. In order to use this credit, send a link to this completed job with your purchase from The Garage. Afterwards, this job should be marked as "credit used" by the approving moderator.

    ~~Credits to Seikatsu~~
    Cleaning Shop:
    Job Title:
    Cleaning Shop

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Can be completed once every 3 days
    Max 4 players

    Job Requirements:
    YOU DO NOT NEED A BOAT
    150 words per post
    5 posts per player (10 posts solo)
    2 rolls per player (4 Posts solo)

    Job Location:
    Player Choice:
    Rose Garden
    River Village
    Hargeon Town

    Job Description:
    While traversing ((enter location of job)) you're approached by a fellow wearing a jumpsuit. He's got an eye patch, if you stare at it long enough he'll let you know he accidentally poked it out with a blowtorch. 'Oi there!' he's got an irish accent. 'I gots this here shipyard I need help with. Got a fresh boat-a recruits commin' in but the bastards got delayed from a sliiight ship scratch against an iceberg. Gonna need yer help ifin' you're lookin' for work.' he says.

    In the workshop there's 1 NPC that teams up with each player. The NPC is a veteran ship builder, and is much better with ships than you are...

    Enemies:
    Weak: Schematic
    'I need ya to check that schematic, let one of my boys know what to put where.'

    Normal: Hoist
    'Get waaaay up there on that 500 foot tall sketchy lookin' beam, lad(or lass, if you're female) and pull that there rope. Need that 50Kg stack o' metal lifted.'

    Strong: Weld
    'I need you to use this here blowtorch and weld those beams together!'
    The blow torch has five heads, some of which point in different directions. Don't ask why you're welding wood beams, just do it. Be careful, those torch heads like to turn while you're working... now we know how the ship-maker got that eye patch...

    Boss: Blast
    'We've had a bit o' fun today, let's celebrate with blowin' somethin' up!'
    The ship-maker pulls out a massive box of dynamite and places it on a ship. When the ship gets far enough away, push the button and make it go boom.
    *note: if rolled, you can only blow the ship up at the end of the job. If not rolled, but at the end of the job you may auto-spawn the blow something up option.

    Reward:
    15,000 Jewel CREDIT in the Ship Shop

    ♦ To use credit, link this completed job to your purchase in the Ship Shop. Once the credit is used, the grading moderator should mark this job with "Credit Used." You may complete this job once every three days, the credit will stack but you must link all the times you've completed this job.


    ~~Credits to Seikatsu~~
    Time To Farm (Version 2,0):
    Job Title:
    Time To Farm (Version 2.0)

    Rank:
    A Rank

    Player Requirements:
    A+ Rank Wizard(s)
    Or
    2+ B+ Rank Wizard(s)
    Or
    A Combination of eligible wizards
    Dark/Independent Only

    Job Requirements:
    400 Words Per Post
    35 Posts

    Job Location:
    Bean Stalk Village

    Job Description:
    There's a group of people in Beanstalk Village, well under it really, who've been giving Dark Guilds a bad name... The villagers don't pay them any mind since the group doesn't interfere with the crops, or people, but what this group is doing is going out under the sign of every dark guild known to the MC and doing GOOD things. They've been helping old people cross roads safely, protecting people for free, and all sorts of not-evil stuff. It seems they're all brainwashed by some goody-two-shoes mage, so go kill the do-gooder and bring out bad boys back to the right side... er wrong side...

    Enemies:
    Weak: Village Child
    Just a small child, give him or her a shoo and some kind words and they'll go away. Rural kids are so well mannered (or they can tell they shouldn't be around you).

    Normal: Light Knight
    A wizard wearing pure white armour. He uses Light-Maker Magic and can use spells up to A Rank. He's a pretty standard fighter, doesn't have any redeeming qualities in combat, but he also doesn't have any downfalls that puts him below par... he's just standard.

    Strong: Light Magus
    A wizard wearing a set of pure white robes with golden embroidering. He/She uses light spells up to A Rank, but also has a "Light Blast" attack where a ray of sunlight or moonlight (depending on which is out) comes down and barrages the field hitting you and any partners with you. It deals normal S Rank damage, but has a 100% accuracy, and is an Instant attack with a 7 post cooldown. Hiding under something won't protect you, the light will erupt through it.

    Boss: Hypnotist
    A woman is before you, on a throne with one leg crossed on top the other. Her magic is unknown to your character, but as a bit of OOC information it's illusions+hypnotism magic. A short dialogue will lead to the two of you fighting, though she never does give you her name. She takes 15 hits of A Rank damage to take down. All her attacks are AoE's with a 20 meter radius. Those who aren't in the range of the AoE will be able to look at those effected by the attacks as if they're completely insane...

    Hypnotist's magic:
    Lava - The ground cracks and lava pours out. This is a very vivid illusion, if you step in the lava you'll be mentally burned. Physically you're fine but for some reason you think the burns are seriously there.

    Whirlpool - A massive whirlpool forms around you, causing you to spin till you're dizzy. This dizziness will last for 3 posts. Granted it wasn't really there, your mind thinks it was real.

    Earthquake - The ground shakes violently knocking you down.

    Hypnosis - You become ???'s slave for eternity... and fail the job.

    Reward:
    Aside from normal XP:
    63,500 Jewel

    ~~Credits to Seikatsu~~
    help!!!:
    Job Title:
    HELP!!!!

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Max 4 Players

    Job Requirements:
    150 Words Per Post
    10 Posts
    A Nautical Boat
    (You can borrow a boat from a friend)

    Job Location:
    Cloud Sea

    Job Description:
    A distress call came in from the cloudy sea:

    ~static~ Hindib~static~ Giant F~static~ Mayday Mayday! I repeat, this is the Hindibreg, we're being attacked by- AAHHHHHHHH!!!!~static~

    As marvelous as that sounded, go find out what they guy got chomped by...

    Navigating the cloud sea will be dangerous. It's covered in fog so thick even those with the best eyesight can barely see through it, even then it's only for a few meters at best. If at the end of 5 enemy rolls you haven't found the Boss, you may auto-spawn it.

    Enemies:
    Weak: Rock
    EVADE THE ROCK!!!

    Normal: Mountain
    WHY IS THERE A MOUNTAIN AT SEA!?!?

    Strong: Field of Sharp Rocks
    Hundreds of super sharp rocks, in the middle of a stream of water that will automatically pull the ship... and you have to avoid them...

    Boss: What Attacked Them
    You find the survivor of the ship that sent the distress call. What happened was their ship rammed into a rock, and that rock turned out to be a massive duck. You don't have to fight it, just get this guy back to the mainland, he'll ask you for a hot meal on the way.

    Reward:
    1,500 Jewel from the survivor (that was his retirement savings)

    ~~Credits to Seikatsu~~
    oh crab...:
    Job Title:
    Oh Crab...

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Max 6 Players

    Job Requirements:
    10 Posts Per Player
    15 Posts if Solo

    Granted this is on the sea, you DON'T need a boat

    Job Location:
    Whirlpool Sea

    Job Description:
    Approached by a fisherman, your asked to help him out on his crab boat. You don't need experience, just the ability to count. Your gonna be huntin' down some crabs in the most dangerous sea in Fiore, so bring a barf bag. He tells you the pods each can hold about 500 crab, in order to fill the hull he needs 2,000 crab.

    You're NOT allowed to combine monster rolls on this job, however, if you've already obtained 2,000 Crab in the hull of the ship and haven't encountered the boss you're free to auto-spawn it. This job doesn't require magic and in fact, discourages using it entirely.

    Enemies:
    Weak: Crab x??
    Roll 2 Normal Dice, whatever the two numbers are is what the value is. Example: Roll a 3 and a 1, you got 31 crab in the hull.

    Normal: Crab x??
    Roll 2 Normal Dice. Take those numbers set em side by side and multiply it by 2. Example: Roll is a 3 and a 1, so 31 x 2, you got 62 crab in the hull.

    Strong: Pod of Crab
    You've found a pod, not only full of crab, but has a few clinging to the side! Roll 2 normal dice and add the numbers to see how many are clinging to the pod. Example: Roll 3 and a 1, you got 4 crab... plus a full pod.

    Boss: Moby Duck
    A massive duck, bigger than your ship is... Cap'n has a pair of guns on his ship, as well as a harpoon to take the beast down. Well... go get em! With the guns, it takes 3 posts to take down the behemoth duck. Without them.... let's just keep the guns mmk?

    Moby Duck:

    Oh by the way, Moby Duck is able to ram the deck with its bill, and will do it every post. Roll a Damage Dice to see if it hits the hull, if it does your ship loses 200 crab from the hull because ducks eat crabs.

    Reward:
    2,000 Jewel

    +3,000 Jewel and for killing Moby Duck, if you fought Moby Duck

    ~~Credits to Seikatsu~~
    A Day of Relaxation:
    Job Title:
    A Day of Relaxation

    Rank:
    D Rank

    Player Requirements:
    Any Rank
    Max 5 players

    Job Requirements:
    150 Words Per Post
    5 Posts per player
    10 Posts if solo

    Job Location:
    Hosenka

    Job Description:
    OH GOODNESS! You've been workin' yourself ragged! Helping people, killing people, killing people so you can help people, and punting kittens across football fields... This is hard work man, so you know what, here. You've received a free pass to the wonderful spa town known as Hosenka where you can just chill out for a day.

    The only enemies on this job are the ones you decide to make.

    Reward:
    Hosenkan Candy - It's sweet and delicious.

    ~~Credits to Seikatsu~~
    avatar
    Cirven

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2073
    Guild : Black Sails (GM/Captain)/WFTC CEO
    Cosmic Coins : 70
    Dungeon Tokens : 0
    Age : 28
    Experience : 186,500.5

    Character Sheet
    Character Name: Cirven Mizune
    Primary Magic: Thunder God Slayer
    Secondary Magic: Anima Messor

    Announcement Re: Job creation event #2

    Post by Cirven on 15th October 2015, 8:27 pm

    Magical Wrestling Federation Series:

    Magical Wrestling Federation #1:

    Code:

    [b]Job Name:[/b] Magical Wrestling Federation #1
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b]
    - At least C-rank or the equivalent. 3 mages max.
    - 200 words per post at least with 20 posts at least.
    - Must roll an enemy for each member in the job.
    - All mages who take this job must use their magic focused around wrestling moves and attacks. (like a flaming clothesline from a fire mage or a metal mage forming a metal sheet to slam a person onto)
    - Cannot kill anyone in this job which could hinder some mages.
    - The members of this job must come up with their own enemies with stats and abilities stated below. The type of magic each enemy uses is up to the members also.
    - The members join in on a wrestling match that needs to last at least 15 posts of this job being the match itself.
    - Must win the match by pinning an opponent or making them submit after the 15 posts of the match has passed.

    [b]Type of job:[/b] Multi-Time and Series Job. Neutral.

    [b]Job Location:[/b] In any city in Earthland.

    [b]Job Description:[/b] The MWF or Magical Wrestling Federation goes all over the globe showing the talent of its wrestling mages to crowds around the world for entertainment in a six-sided ring. These mages are in top physical condition and each have a magic that has been worked to be used in tandem with throwing opponents around or making them submit somehow. The MWF allows mages to show what they can do and are given a chance to join their ranks as one of their famous MWF Wrestling All Stars.

    Join the MWF and show what you can do to entertain a crowd and maybe they will contact you for more matches.

    [b]Enemies:[/b] [i][b]Reminder:[/b][/i] Members must make these enemies at themselves and the wrestling match must be entertaining for the crowd and last at least 15 posts. If you are doing this job with other members you will be in a tag team match with them against the enemies. No tag necessary though.

    [i]Weak:[/i] Can take 3 hits of D-rank damage and deals D-rank damage.

    [i]Normal:[/i] Can take 3 hits of C-rank damage and deals C-rank damage.

    [i]Strong:[/i] Can take 6 hits of C-rank damage and deals C-rank damage. This enemy must have one unique ability they can use.

    [i]Boss:[/i] Can take 10 C-rank damage and deals B-rank damage. This enemy must have 2 unique abilities they can use.

    [b]Reward:[/b] 1 C-rank exp and 7,000 jewels

    Magical Wrestling Federation #2:

    Code:

    [b]Job Name:[/b] Magical Wrestling Federation
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b]
    - At least B-rank or the equivalent. 2 mages max.
    - Must have completed Magical Wrestling Federation #1 at least one time.
    - 300 words per post at least with 25 posts at least.
    - Must Defeat all enemies rolled.
    - All mages who take this job must use their magic focused around wrestling moves and attacks. (like a flaming clothesline from a fire mage or a metal mage forming a metal sheet to slam a person onto)
    - Cannot kill anyone in this job which could hinder some mages.
    - The members of this job must come up with their own enemies with stats and abilities stated below. The type of magic each enemy uses is up to the members also.
    - The members join in on a wrestling match that needs to last at least 20 posts of this job being the match itself.
    - Each member has to roll 3 enemies each which makes this a Fatal Four Way match alone or a Fatal Four Way Tag Team match with a partner. If alone all of the enemies will be against you and each other. You and your partner combine your 1st, 2nd and 3rd rolls to make your opposing teams and those teams will work together to beat you and the other teams. No tagging necessary.
    - Must win the match by pinning an opponent or making an opponent submit after the 20 posts of the match has passed.

    [b]Type of job:[/b] Multi-Time and Series Job. Neutral.

    [b]Job Location:[/b] In any city in Earthland.

    [b]Job Description:[/b] The MWF or Magical Wrestling Federation has contacted you after your last performance with them. They want you to do another match in an upcoming show. This match can take you much higher into being a big player in the MWF and lead you to getting gold possibly within the organization. You will need to bring your A game to this challenge to win.

    [b]Enemies:[/b] [i][b]Reminder:[/b][/i] Members must make these enemies at themselves and the wrestling match must be entertaining for the crowd and last at least 20 posts.

    [i]Weak:[/i] Can take 3 hits of C-rank damage and deals C-rank damage.

    [i]Normal:[/i] Can take 3 hits of B-rank damage and deals B-rank damage.

    [i]Strong:[/i] Can take 6 hits of B-rank damage and deals B-rank damage. This enemy must have one unique ability they can use.

    [i]Boss:[/i] Can take 10 B-rank damage and deals A-rank damage. This enemy must have 2 unique abilities they can use.

    [b]Reward:[/b] 1 B-rank exp and 14,000 jewels

    Magical Wrestling Federation #3:

    Code:

    [b]Job Name:[/b] Magical Wrestling Federation #3
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b]
    - At least A-rank or the equivalent. 2 mages max.
    - Must have completed the Magical Wrestling Federation #3 job.
    - 400 words per post at least with 30 posts at least.
    - All mages who take this job must use their magic focused around wrestling moves and attacks. (like a flaming clothesline from a fire mage or a metal mage forming a metal sheet to slam a person onto)
    - Cannot kill anyone in this job which could hinder some mages.
    - The members of this job must come up with their own enemies with stats and abilities stated below. The type of magic each enemy uses is up to the members also.
    - The members join in on a wrestling match that needs to last at least 25 posts of this job being the match itself.
    - Must win the match by pinning an opponent or making them submit after the 25 posts of the match has passed.
    - You do not roll any enemies for this job and have to deal with one or two boss enemies.

    [b]Type of job:[/b] Multi-Time and Series Job. Neutral.

    [b]Job Location:[/b] In any city in Earthland.

    [b]Job Description:[/b] The MWF or Magical Wrestling Federation has contacted you again and are so pleased with your last performance that they have offered you a title shot against either the MWF World Heavyweight Champion or the MWF World Tag Team Champions. The choice is yours for which you go for but be ready for a grueling war against the opposition because they are the best of the best MWF has to offer in terms of skill and will not hold back against you.

    [b]Enemies:[/b] [i][b]Reminder:[/b][/i] Members must make the enemy(ies) themselves and the wrestling match must be entertaining for the crowd and last at least 25 posts. If done with a partner you will be competing against the best tag team in the MWF who hold the MWF World Tag Team Championship Titles. If alone you will be competing against the MWF's best wrestler and the MWF World Heavyweight Championship Title holder.

    [i]Boss:[/i] Can take 10 A-rank damage and deals S-rank damage. This enemy must have 2 unique abilities they can use.

    [b]Reward:[/b] 1 A-rank exp, 30,000 jewels and the MWF World Title that you won.


    ___________________________________________________________________

    Character Info:
    avatar
    Cirven

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2073
    Guild : Black Sails (GM/Captain)/WFTC CEO
    Cosmic Coins : 70
    Dungeon Tokens : 0
    Age : 28
    Experience : 186,500.5

    Character Sheet
    Character Name: Cirven Mizune
    Primary Magic: Thunder God Slayer
    Secondary Magic: Anima Messor

    Announcement Re: Job creation event #2

    Post by Cirven on 15th October 2015, 8:49 pm

    Mag Drug Run:

    Code:

    [b]Job Name:[/b] Mag Drug Run
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b]
    - A-rank at least or the equivalent of. 3 Mages max.
    - 400 words per post at least and 35 posts at least.
    - Must catch the Mag Drug Shop Owner and fix the spell cast on you.
    - You must defeat at least 5 monster rolls before he stops running and fights you himself.
    - After defeating the Mag Drug Owner he will use a potion to make the Boss enemy.
    - If a strong enemy is rolled then 2 normal enemies will be spawned.
    - If a boss enemy is rolled then 4 normal enemies will be spawned.

    [b]Type of job:[/b] One time Only
    [b]Job Location:[/b] Magnolia Town

    [b]Job Description:[/b] A job has been put up for any mage to go to Magnolia and take down a certain store owner. The owner runs the Mag Drug store in Magnolia and has been lying to anyone who goes inside of the store about the drugs he has given them. These drugs have left people with conditions that they didn't ask for as well as not dealing with the condition they wanted. Once you are at the store the Mag Drug Shop Owner will then use a magic drug on you to give you a weird condition(being changed into the opposite gender, gaining more hair all over your body, a long Pinocchio-like nose, etc. Your choice really) and then will run away. You are to chase and capture the owner before he can escape Magnolia and get away. The Mag Drug Owner is a fast runner and will use his summoned constructs to distract you as he runs.

    These constructs will wreak havoc all over Magnolia because the Mag Drug Owner will not care for the town at all anymore seeing as they have tried to get rid of him by sending a mage(s) after him.

    [b]Enemies:[/b]
    [i]Weak:[/i]
    Concrete Monster - The Mag Drug owner has potions on him that can change any surface into a monster that will protect his escape as he runs. They take the form of an animal or human-like construct when created. These monsters deal B-rank damage with their physical attacks and have no magic at all. They take 2 B-rank of damage each to take down and the Mag Drug owner will summon 2 at a time.

    [i]Normal:[/i]
    Concrete Golem - The Mag Drug Owner will pull out another of the potions he has and slams it on the ground. Purple smoke fills the air around him with a giant shadow being formed in the center. Once the smoke clears a giant golem made out of the ground will block your way to the Mag Drug Owner as he continues to run again. The Golem is 15 ft tall with a body almost as wide. He will try to swat at you with his limbs and will deal A-rank damage per hit. Only one Golem will be formed and it takes 5 A-rank damage to take down.

    [i]Strong:[/i]
    Mag Drug Owner - The Mag Drug Owner will stop running and grow bored of it all. He will instead want to defeat you and wreak havoc all through Magnolia. He will throw a potion out causing a purple smoke similar to how the Concrete Golem is summoned but this time when the smoke clears he will he will combine with the Golem leaving only his face to be seen in the center of the Golem's chest. This Golem is stronger than the others due to the merging and can use Earth Magic to form the ground around him into different attacks like Earth spears that he can throw. The Mag Drug Owner will deal A-rank damage with each attack and can take 8 A-rank damage. Defeating this will cause the Mag Drug user to become infuriated with you and take on his next form by throwing down another potion.

    [i]Boss:[/i]
    Metal Golem - The Mag Drug Owner grows enraged about you chasing him around Magnolia and yells out in anger as he throws a potion onto the ground to morph his concrete form. Black smoke fills the air around him as a shadow forms in the center of it similar to the Golem summon. Once the smoke is gone a metallic version of the Golem will be formed with the Mag Drug Owner merged with it. The Metal Golem can create magic metal blades to attack with as well as make its own limbs into blades for attacks. It can also manipulate the metal in the area for different attacks too. Each attack from it deals S-rank damage and it can take 12 A-rank hits. After defeating this the Mag Drug Owner will be KOed.

    [b]Reward:[/b] 2 A-ranks worth of exp and 25,000 jewels.


    ___________________________________________________________________

    Character Info:
    avatar
    Alleria
     
     

    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    Character Name: Alleria Kusanagi
    Primary Magic: Geass Magic
    Secondary Magic: Nox Aeterna

    Announcement Re: Job creation event #2

    Post by Alleria on 16th October 2015, 12:59 am

    Patient 0:

    Code:

    [b]Job Name:[/b] Patient Zero
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] 1-3 mages, D rank or higher, must belong to a dark or independent guild,  needs a minimum of 120 words per post, needs a minimum total post of 12 and must roll a monster dice equal to the number of people in the team once every 2 posts. Mission is cleared once you get patient 0 out of the facility. Be warned, since this is a series,  once you cleared this job you cant change team or add new members so chose your partners wisely.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Oshibana
    [b]Job Description:[/b] It seems an outbreak had spread across a small section of Oshibana, a mysterious necrotic virus that turns those infected into rabid maniacs with taste for human flesh. The magic council had quarantined the whole area and created a healing facility for those who are infected. By using magic barriers, they prevent the infected from escaping while simultaneously regressing the effects of the virus. However, to truly cure those infected, they need to synthesize a vaccine from the infected known as patient zero. Patient zero is a sickly little girl who doesn't manifest the symptoms shown by enraged patients. The medics were on the verge of creating a vaccine when a something went awry. Now its utter chaos in the facility and the Crimson Night alliance sees this as a chance to acquire a possible potent weapon in bringing down the whole country to its knees.

    You are tasked by the Crimson Night Alliance to retrieve patient zero. Patient 0 can be found at the center of the facility. Your mission is to infiltrate the facility and get her out of there alive.

    [b]Enemies:[/b]

    [i]Weak:[/i]
    Infected cat - Infected cats doesn't pose much of a threat, you could easily dodge or block their bites or scratches. Still, you have to dispose of it quickly for it tends to call out other cats. Each cat summons another infected cat at the end of its turn. Those bitten or scratched will be afflicted with  Agony, a status that will cause the part bitten or scratched to ache until the end of the mission.

    [i]Normal:[/i]
    Infected - Infected are humans who had gone ape crazy, try to avoid getting bitten by them. They  wield blunt weapons ranging from pipes to bats and are hell bent on crushing your cranium open. They are quite hard to put down, but a strike to the head will take them down permanently.

    [i]Strong:[/i]
    Infected nurses - They are nurses who had been infected. Nurses wields scalpels that they use to stab people with while staffs. They also have paralyzing injections so watch out.

    [i]Boss:[/i]
    Infected Medic - Are equivalent to D rank rune knights. They are expert in attacking from afar. Using paralyzing injections and knives, they can incapacitate their enemies by aiming at their legs or arms. They also posses sealing magic that are quite potent. It takes 1 D rank attack to crush this barrier form the outside, but from the inside it takes at least 2 D attacks to destroy the seal. Only magic attacks or physical attacks mixed with magic work against the barrier so be extra careful not to get snared.
    [b]Reward:[/b]Each member will get 1.25k, triple exp(d rank) and they are also allowed to take the job Pandora


    ___________________________________________________________________
    Entrance Theme:
    Spoiler:

    Battle Theme:
    Spoiler:
    avatar
    Cirven

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2073
    Guild : Black Sails (GM/Captain)/WFTC CEO
    Cosmic Coins : 70
    Dungeon Tokens : 0
    Age : 28
    Experience : 186,500.5

    Character Sheet
    Character Name: Cirven Mizune
    Primary Magic: Thunder God Slayer
    Secondary Magic: Anima Messor

    Announcement Re: Job creation event #2

    Post by Cirven on 16th October 2015, 11:11 am

    Action Figures!:

    Code:

    [b]Job Name:[/b] Action Figures!
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b]
    - B-rank at least or the equivalent of. 4 mages max.
    - 300 words at least with 25 posts at least.
    - Must defeat the twins and stop what they have done to the city of Toylaten and yourself.
    - The Twins will not be spawned until you defeat 8 of their other toys(weak and normal enemy rolls) and if you roll a Strong enemy it will instead spawn 2 Normal enemies and 1 Weak enemy and if you roll a Boss enemy it will instead spawn 3 Normal and 2 weak enemies.
    - After defeating the twins you must fight their ultimate toy form in the Gigatron Toy to defeat them and end the madness.
    - Must not kill the twins.

    [b]Type of job:[/b] One Time Only Job
    [b]Job Location:[/b] Toylaten(Post in the Villages Subforum)

    [b]Job Description:[/b]
    The small town known as Toylaten is known for making toys for people all over Earthland but for some reason it has recently stopped shipping out toys and there has been multiple jobs put up for assistance but no one has come back or sent any info on what is going on. You take the job and head to Toylaten and when you arrive you see that the entire town has been morphed into toy-like versions of everything. As you investigate the area you find talking toys and are suddenly surprised by two 6 year old twins named Chip and Chen. The twins quickly use their magic on you from amulets on each of their chests and turn you into toys like the rest of the town. You are made into a 1 ft tall toy variant of yourself that can still use your magic but are still just a toy. You must stop the twins somehow while as a toy.

    [b]Enemies:[/b]
    [i]Weak:[/i]
    Wolf Toys - These toys are pretty vicious and will try to bite at you with their metal teeth and slash you with their metal claws. Their attacks deal C-rank damage and they can take 2 C-rank damage.

    [i]Normal:[/i]
    Pirate Toys - These toys are even more vicious than the Wolf Toys and bigger on top of that. They stand at 3 feet tall. They use their swords to slash and stab at you while using toy pistols to shoot bullets at you. Their attacks deal B-rank damage and they can take 3 B-rank damage.

    [i]Strong:[/i]
    The Twins - The Twins themselves will fight against you. They are 4 feet tall and will use their Toy-Make magic to make anything they touch into a toy version that they will use as a sort of weapon. They think they are only playing though while you are fighting them but that does not mean they are not playing rough with you. They will make toy guns to shoot at you as well as toy blades to slash you with. They will deal B-rank damage per hit with each of their attacks. They take 6 B-rank damage HP each to take out. Upon defeating them the kids will laugh and think that the games were just starting.

    [i]Boss:[/i]
    Gigantron Toy - The two twins come together and make a huge toy(compared to your current size) of 8 feet tall. It resembles a robot of some sort and the boys will ride on top of it together as it shoots off lasers from 6 orbs on its chest and destroys things. It comes complete with a 6 foot sword that it swings around to cause more damage. This toy takes 12 B-rank damage to defeat and deals A-rank damage with its attacks. Defeating this will knock both of the twins out also as well as destroying the amulets and ending the chaos they caused.

    [b]Reward:[/b] 10,000 jewels and 2 B-ranks worth of exp. You also receive a toy version of yourself to randomly have as a memento of the job.


    ___________________________________________________________________

    Character Info:
    avatar
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Senior [500]- Novice [250]- Player -
    Lineage : Arm Of Destiny
    Position : None
    Posts : 682
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 3778.25

    Character Sheet
    Character Name: Feitan
    Primary Magic: Satan Soul: Netherworld
    Secondary Magic: Aura Manipulation

    Announcement Re: Job creation event #2

    Post by FeitanKazeshini on 17th October 2015, 1:02 pm

    Code:
    [spoiler= The Stables (D rank)]
    [code]
    [b]Job Name:[/b] The Stables
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] 1 D rank Mage, or higher. Max 2 mages. 15 posts long. 150 words per post. (This job may only be done 1 time by a character)
    [b]Type of job:[/b] Series Job
    [b]Job Location:[/b] Hosenka.
    [b]Job Description:[/b] The local stables are having a huge problem. A massive party has come and gone, but the stables held so many horses that it is not only over capacity, but the stench and manure has come up to the shins of all the workers and this has resulted in their quitting. Now the city is threatening to fine the Stable owner a Heavy fine if he doesn't get his stables clean by tomorrow. The owner is desperate so he put out the call to any and all magi who could help him clean his stables in just a single night. He is willing to pay quite well for anyone who can help him.  ((This job may be completed no more than 3 times by any one character and must take place in a different location than any previous completed threads.))
    [b]Reward:[/b] 1,000 Jewels, and Access to "The Belt" C rank Job.
    [/code]
    [/spoiler]

    [spoiler= The Mares (D rank)]
    [code]
    [b]Job Name:[/b] The Mares
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] 1 D rank mage or higher. 3 Mages Max. 20 Posts, 200 Words. (This job can only be completed once by any character.)
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Any Cursed Land Location
    [b]Job Description:[/b]  A man approached you (And any friends who might've been with you) and told you he had heard of your skills and your renown. He then told you about some very rare animals that he wanted for himself. These animals were Horses that would actually eat the flesh of man. They were prizes that he wanted to have, and did at one time possess, but they had been stolen from him by a viscous barbarian. Now the thief has made off with the Horses into the Cursed Lands. The man is too weak to go in after his pets, but he has no problem paying a hefty sum for anyone who can return his beloved mares to him unharmed. You must find the horses and bring them back to the man. He also warns that if their muzzles aren't kept shut that they will try to attack you, so be sure to keep their mouths closed.
    [b]Enemies:[/b]
    [i]Weak:[/i] Groom x3: The grooms are the servants of the barbarian who stole the horses. it is their job to keep the horses healthy, fed, groomed, and ready to be shown off. They are not about to let go of their charges easily, but they are not very well trained soldiers, and certainly don't know how to defend themselves very well. They will most likely come at you with pitch forks, Horse-shoe hammers, or whatever other weapons they might find lying about the stable. They will fall with 1 hit of C rank damage.

    [i]Normal:[/i] Guard x3: The guards that patrol have spotted you and are now trying to stop you. Unlike the grooms these are actual trained soldiers and they know how to use their weapons. They will attack the weakest mages first, in order to gang up on the stronger mages later. If you fail to beat the three guards in 6 posts they will call for help and 3 more guards will come rushing to the battle. Each guard carries a shield, and an edged weapon of some kind. Each Guard takes 3 hits of C rank damage (6 D rank damage) in order to be stopped, and taken out.

    [i]Strong:[/i] Mares: Only one mare will put up a fight for each strong monster rolled (there are three Mares in total). The mares don't like people, well correction they love people as dinner. They will try to bite, kick, and eat you. It's teeth are amazingly sharp and will take chunks of flesh right off of someone if they are able to sink them into someone. Of course the key to this mission is in bringing these mares to your client unharmed. So to subdue them you need to some how stop their movement, and keep their mouths shut tight. (How you do this is up to you. Once you have their mouths closed and tied they will stop fighting until the next time a strong monster is rolled. Do not let them take any damage)

    [i]Boss:[/i] Barbarian: This is the thief of the mares. He has heard you are trying to make off with his prize and he has a few things to say about that. He uses Blast Magic to attack you. His offensive abilities are Blast Punch, and Blast Wave. Blast punch is as it's name sounds. He forms a fist and thrusts it at his opponent forcing an intangible blast of magic to fly towards said target slamming against them for C rank damage. He will use this ability every other post. Blast Wave is where he slams both of his fists into the ground sending a shock wave of magic through the air in a 25 meter radius. His only defensive move will happen when he drops to 50% health. It is called Blast Pulse. The Barbarian stands there and uses his magical aura as a weapon creating a quick pulse to block any attack magical or physical that is D Rank. If it happens to be C rank it will only do D rank damage and anything higher will still get to him regardless. It takes 15 D rank hits to beat the Barbarian.

    [b]Reward:[/b] 5K jewels (Or nothing if a single mare is harmed), and Access to the C rank job "The Cattle"
    [/code]
    [/spoiler]

    [spoiler= The Belt (C Rank)]
    [code]
    [b]Job Name:[/b] The Belt
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] at Least 1 C rank mage (Or higher) up to a max of 3 mages. 200 Words, and a minimum of 15 posts. (Show off your skills) Completion of the quest "The Stables" (This job may only be done 1 time by a character)
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Spooky Forest, or Serene Cliffs
    [b]Job Description:[/b] You have been hired by a woman who is very tan, with scars, tattoos, and a great sword strapped to her back. She looks at you with a one eyed gaze telling you that she has a test for her people, and daughters. She identifies herself as "The Scorekeeper" And tasks you with the job of retrieving the belt of the Amazons and bringing it to her. There are two ways to complete this job the easy way and the hard way. The easy way starts with you entering the village under the white flag. The Amazonian queen will take you to her hut and have a chat. This will be the only chance you have to negotiate the release of her belt. She might ask you to do a few favors for her people, or for herself. Or send you on a small errand. (these are up to you to determine.)The hard way is to challenge the Amazon Queen to single combat. She won't refuse and the fight will be to the death. The winner gets the belt obviously.
    [b]Enemies:[/b]
    [i]Boss:[/i] Amazon Queen: The amazon Queen is a sword mage. She uses her sword in many, many ways that are unique and interesting. She can cast slicing spells, she can summon up additional swords. When it comes to swordplay she is her village's greatest warrior. All of her sword attacks and spells do B rank damage. When she reaches 50% health she will start to use three swords one in each hand and one in her mouth. Her attacks will also come in groups of three making her harder to avoid, and block.  She takes 15 hits of C rank damage to bring down.

    [b]Reward:[/b] 7k jewels and Access to "The Hind" B rank quest
    [/code]
    [/spoiler]

    [spoiler= The Cattle (C Rank)]
    [code]
    [b]Job Name:[/b] The Cattle
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] 1 C rank mage or higher (Or 2 D-rank mages). Max 4 Magi. 30 posts, (5 posts must be in the sea) 250 Words Per post. (Make sure to link sea thread into Island thread). The leader of the group must have completed the quest "The Mares" The goal is to get the herd of cattle and get it back to the buyer. No herd and no rewards. (This job may only be done 1 time by a character)
    [b]Type of job:[/b] Series
    [b]Job Location:[/b]Start in Cedar (Until everyone involved has posted at least once there) Any Sea location (For min 5 posts), Any Island (remainder of posts)
    [b]Job Description:[/b]
    You (or your group) have been hired by a rather wealthy man to find and obtain the greatest herd of cattle that the world has ever seen. He supplies you with a ship large enough for the job and tells you where the herd is located, and what you must do in order to reach the island where the cattle are. He also tells you of the giant who is watching them, and the rough battle that will be ahead of you. The cattle are the property of a monster who calls itself Geryon. His is a three headed giant, with four arms, and six legs. He wields swords that are taller than houses, and sharper than most. He also warns you of the beast that is the giant's sheep dog. A creature known as an Orthus. This is a twin headed hound that stands as tall as a full grown man, and is capable of some nasty tricks. He warns you about the hound's ability to breath a strange magic from both of his mouths. Once you deal with Orthus however you will have to deal with his master the three headed, four armed, six legged Giant standing at 10 meters tall Geryon. Once you best him his cattle will be yours to take and move freely.
    [b]Enemies:[/b]
    [i]Normal:Beastsx5[/i] These beasts roam the island as well as Geryon and his herd. Where there is an abundance of prey there will always be an abundance of predators. Geryon's herd is massive and breeds as such it has attracted these animals. These beasts can be whatever kind of predators that you wish them to be. From wolves, to Lions. All if for you to choose here. They are strong however and each one takes 5 C ranks to kill. (Weak Monster Die rolls count as Normal monster die rolls)
    [i]Strong:Orthus[/i] This is the great hound that guards Geryon's herd. He stands at 9 meters tall even on all four legs. He has two heads and a viper for a tail that reaches up to two meters away from his body. He is capable of two devastating breath attacks. The first will be a base element (Fire, water, wind, earth. Up to the writers to decide) the second will be a poisonous breath. When it is inhaled the victim will suffer 1 D rank damage (Minimum of 5%) for five posts before the poison leaves the victim's system. Both of these attacks can reach up to 35 meters away and go out in a 45 degree cone. The beast will take 15 hits of C rank damage to defeat.

    [i]Boss:Geryon[/i] This is the great cattleman. He is the one who you must steal from. He is a beast. He is the three headed, four armed, six legged Giant standing at 15 meters tall monster known as Geryon. He is covered in armor from the base of his three necks, to just above where his six legs split off. The armor doesn't cover his arms however for freedom of movement. All three of his heads are covered with helms that only allow their eyes, nose, and mouth to be shown. Two of the hands wield spartan-style shields made of stone. Two more long swords made of stone, and finally the last two wield stone spears. They attack in groups. The shield is brought up to defend while the spear strikes out to try at his targets. The swords are used when someone get's past the spear, and finally the shield will be brought to bare in order to try and get the opponent off of their feet. He is a great beast of a man and he will not go down with ease. It will take 30 hits of C rank damage in order to bring this behemoth down.

    [b]Reward:[/b] As a reward you can choose between 10K in Jewels or you can choose to RP in you obtaining and finding one of Orthus' children and taking it home for your own. It is much like it's father in abilities, and appearance. You can fill in what is left on the template to make it your own. Either event completing this quest gives you access to "The Birds"
    [Spoiler=Orthos Pup]
    [b]Name:[/b](name of your pet)
    [b]Rank:[/b] Weak
    [b]Species:[/b]Orthos
    [b]Type:[/b]combat pet
    [b]Description:[/b](what does it look like? ( a picture will suffice ) Does it have a personality? Etc.)
    [b]Abilities:[/b](What can it do?)
    [b]Name:[/b](Insert Element here) Breath
    [b]Rank:[/b] (Rank of the ability)
    [b]Description:[/b](how is it used?)
    [b]Strengths:[/b](list all the advantages)
    [b]Weaknesses:[/b](list all the disadvantages)
    [/Spoiler]
    [/code]
    [/spoiler]

    [spoiler=The Hind (B Rank)]
    [code]
    [b]Job Name:[/b] The Hind
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] 1 B rank Mage, (Or 2 C rank magi) A max group of 2 wizards total. At least 1 person in the party must've successfully completed "The Belt" (This job may only be done 1 time by a character) 25 posts at 300 words per post. (This drops to 20 if you are in a group) Must roll the Hind and capture it before this job can end.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Spooky Forests
    [b]Job Description:[/b] You have been contacted by a man who calls himself "The hunter" He is asking for your help and tells you to meet him in the Spooky Forest. When you arrive he tells you of your task and that you are to track down the great beautiful Hind and bring it to him alive, and unharmed. It is a sacred animal and he only wishes proof that it exists and thus when you return it to him he will capture an image of it with his lacrima and release the animal at once. He is offering to pay you handsomely.
    [b]Enemies:[/b]
    [i]Normal[/i] Forest Predators x4. These are your standard Forest predators that come out to attack you and stop you from obtaining the Hind. They can be any animal that is common in a forest/plains/mountain setting. (Lions, Bears, Cougars. ETC). They will take 3 B rank hits worth of damage to beat them. (Weak monster die count as Normal monster die rolls)
    [i]Boss:[/i] The Hind. This is the mythical creature you have come here to obtain. It is a beautiful female Red deer. It has bronze horns and hooves. The objective has been to catch the beast. You must capture her unharmed, and alive. If you do not then you shall receive no reward. How you catch it, is up to your imagination, but remember this elusive beast has been running from skilled hunters for centuries it will be quite the chase. (Strong monster Die rolls count for the Hind appearing.)

    [b]Reward:[/b] 20k jewels. Completing this quest allows you to access "The Apples" Quest
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Birds
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] 1 B rank Mage, (Or 2 C rank magi) A max group of 2 wizards total. At least 1 person in the party must've successfully completed "The Cattle"(This job may only be done 1 time by a character) Must roll 2 monster dices per roll. Must roll at least 3 sets of monsters. 30 posts 300 words per post.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] "THE BIRDS ARE COMING! WE ARE DOOMED THE BIRDS ARE ATTACKING!" Recently the high volume of Motor city has caused a very strange change in the birds that dwell in the region around the city. They have all grown to incredible sizes, and have become very violent. The noise of the motor city has attracted them to the city and they have begun to attack everyone and anyone who is on the streets. As such the officials of the city have asked for help from anyone, and everyone who is able to rid them of their bird problem.
    [b]Enemies:[/b]
    [i]Weak:[/i] Carrion Crows x 10 These are your standard looking crows but they have bronze beaks and talons. They are viscous and attack anyone they happen up. In groups they will divide and attack as one. They will go for the eyes, and head first, but if they can't reach you they will peck at your body trying to bring you down. These birds take 1 hit of B rank damage to kill per bird.

    [i]Normal:[/i] Odin's Ravens x5 These Ravens are as large as eagles with steel beaks and talons that can pierce into wood with ease. Their wings are sharp and capable of cutting into skin and wood. They attack in a group and will divide if there are multiple targets. They go for the throat and face, and if one is being attacked by the crows it will cause them to scatter. These great birds take 2 hits of B rank damage per bird to kill.

    [i]Strong:[/i] Zeus' Eagles x2: These great eagles are the size of condors and have beaks made of bronze/titanium alloy. Their wings gleam with golden feathers and are razor sharp. These birds are also capable of emitting a high pitched screech that deals B rank damage to any unprotected ears, but still deals C rank even if the ears are protected. These great avians attack with a ferocity unseen, and are incapable of feeling fear so they will never stop attacking. It takes 3 hits of B rank damage to bring these birds down.

    [i]Boss:[/i]Stymphalian Birds x 4 These great birds look like condors, but they are as large as a Pteranadon (Pteradactyl) Their beaks and talons are made of a black metal stronger than any metal humans have access to. Their wings seem to be made of this same stuff. They are fast and will dive bomb their opponents when they first arrive. They will not back off until they have been killed. Their cries will automatically summon more of Odin's ravens to attack you, and they will each cry out once every 2 posts. It takes 5 hits of B rank damage to bring these behemoths down.

    [b]Reward:[/b]This job pays 25k in jewels, and gives you 1 primary magic slot at your highest rank available (Unless already maxed out.)Completing this quest will allow you Access to "The Apples"
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Apples
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b]1 B rank Mage, (Or 2 C rank magi) A max group of 2 wizards total. At least 1 person in the party must've successfully completed "The Hind, or The Cattle" 30 posts 350 words per post. Must roll at least 2 monster die, and pick 3 apples (Which takes a minimum of 2 posts to pick 1 apple)
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Ancient Ruins
    [b]Job Description:[/b] A very strange man named Mr. P has put this job together. He gives you a map and has told you that he wants three of the golden apples of the gods to be brought to him. He tells you of the dangers that await you. He is also going to wait for you outside of the ruins for you to bring him his treasures, and he wishes you the best of luck. The Tree the apples are in however is enormous and the only ripe golden apples are in the upper branches of the tree forcing you to climb it as they can only be plucked by hand. Once you have three you are to bring them back to him and he will pay you and vanish in a burst of flames.
    [b]Enemies:[/b]

    [i]Normal:[/i]Hesperides x3: These are nymphs who live in the garden and are also charged with it's defense. They will use Plant, Fairy, and Great Tree Arc magic in order to combat you. All their spells deal B rank damage and they will switch it up between direct and AOE damage. They attack as a coordinated group in order to catch their opponents off guard and deal significant damage. It will take 5 hits to bring each of these ladies down for the count. (Weak monster rolls count towards these ladies.)

    [i]Strong:[/i]Ladon: This great dragon is 10 meters large and that long. It is a great beast that is capable of producing a powerful flame thrower attack from deep in it's body that is A rank in damage he will use this attack every three posts of combat, and it will be his first attack. It's claws, teeth, and tail attacks all deal B rank damage. This beast is fire proof on the outside and thus fire magic is worthless against it's outsides. This great monster takes 15 B rank hits to bring it down. (The boss die also applies to bringing out Landon)


    [b]Reward:[/b]25k worth of Jewels, and is worth 2 B rank EXP rewards (This goes up to 3 if it is completed in a group) Completing this quest will allow you Access to either "The Lion, or The Boar" based on the mission you completed to get here.
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Lion
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b]1 A rank Mage, (Or 2 B rank magi) A max group of 3 wizards total. At least 1 person in the party must've successfully completed "The Apples, & The Cattle"(This job may only be done 1 time by a character) Must roll at least 3 monster die,  and must slay The Lion. (The lion will automatically appear after you slay 'The Lioness'. Thread must be 45 posts long at 400 words per post.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] A large shipment of Illegal animal cargo has just come into the port of Cedar. Normally, it wouldn't be all that big of an issue. However; a group of annoying and down right psychotic Eco terrorists have decided to free the animals that were being held captive. This of course is a horrible idea because of the animals are predators and have been known to kill people. So now these horrifyingly dangerous big cats are loose killing everyone and anyone. Thankfully they ate the Terrorists first, but the knights find that their swords, bows, and axes are completely useless against the largest of the lions who seem to actively hunt those who look to be ready to fight. They have put out the call for help.
    [b]Enemies:[/b]
    [i]Weak:[/i] Lion Cubs x4 : These cubs appear in groups of 4 for every 1 weak monster die rolled. These things are very young and barely stand at half a meter tall on all fours and a meter long. They even still have their spots. Their claws aren't able to slash through metal yet, and their tiny fangs are only able to pierce hard leather. They will often attack from all the directions trying to bite and hold onto their target's legs and then go for the throat to rip it out and end the fight. These little monsters take 2 A rank damage to bring down.

    [i]Normal:[/i]Lion/Lioness x2: These are full grown big cats. Reaching their full grown size and weight. They are viscous and always come in a breeding pair. Their claws can rip through iron, and their fangs can pierce steel. They are not to be taken lightly. The female will try to attack you from the back or side angles in order to hold her prey in place so her mate can come up rip it's chest open with his powerful claws, and tear his throat out with his great fangs. The male however will charge forward and attempt to keep the prey preoccupied with fighting him than thinking of it's mate. These beasts take 5 A rank hits to bring down.

    [i]Strong:[/i]Nemean Lioness: This big cat is 4 meters tall on all fours and is 6 meters long from nose to tail. She is very deadly, and dangerous, but it is unlikely you will see her coming. She will attack you from behind the first time she attacks you. From there on she will use her agility and her speed to move faster than can be believed. She will never attack you from the front, and will always look to attack you after you launch a spell in order to give herself the best opening possible. Her fur is different than her mate's however. It is thick and has lots of padding. This protects her substantially from impact damage scaling all impact spells, and attacks down one rank in severity. Her attacks easily deal A rank damage with her claws, but her fangs deal S rank damage. It'll take 5 S rank (or equivalent) hits to bring her down.

    [i]Boss:[/i]Nemean Lion: The great beast of legend. This great beast is 10 meters tall and has the dimensions to match it. Truly this beast is from nightmare and legend. It's fur can't be pierced by anything less than S rank weapons or spells. It's claws deal S rank damage and it will look to attack you head on. You must find some other way to bring him down. It will take a lot to bring him down however 10 S rank damage (Or equivalent) to be specific.

    [b]Reward:[/b]Legendary+ Armor made from the hide of the great lion. Along with a primary magic spell slot up to A rank. (Can't exceed your maximum). Or you may turn in the armor for 70k jewels. Completing this quest gives you access to "The Bull"
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Boar
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b]1 A rank Mage, (Or 2 B rank magi) A max group of 3 wizards total. At least 1 person in the party must've successfully completed "The Apples, & The Hind"(This job may only be done 1 time by a character). 40 posts at 400 words per post.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Serene Cliffs
    [b]Job Description:[/b] For this job a mysterious man wants you to get him a very rare and deadly animal. The Erymanthian Boar. It is said to roam near ancient ruins and it comes out once a day traveling for miles in order to kill all living life. Men, beasts, demons, it doesn't matter it destroys anything and everything that comes into it's home. The catch is that you (Or your group) must catch the Boar alive, and must bring it back to the client alive.
    [b]Enemies:[/b]

    [i]Normal:[/i] Centaurs x3- These noble creatures believe the boar to be sacred. They stay away from the domain of the great boar, but they also keep others from getting near it as well. If you decide to enter the Boar's territory they will stop you. By trying to end your life. They are all equipped with some form of weaponry, and are masters at using it. It will take 5 A rank hits to bring down each one. (These appear when Weak monster die are rolled)

    [i]Strong:[/i]Erymanthian Boar- This is the target that you have been sent here to hunt. Truly the thing is monstrous being a boar the size of an elephant. This beast has tusks that are a meter and a half long, and at the thickest point is a foot around. It has a fowl temper, a great sense of smell, and it won't go down without a fight. Of course it must be brought back alive so that makes it even harder.


    [b]Reward:[/b] None of the rewards are valid if the boar is not caught alive. You will get 65k in jewels. Completing this quest gives you access to "The Bull"
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Bull
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b] 1 A rank Mage, (Or 2 B rank magi) A max group of 3 wizards total. At least 1 person in the party must've successfully completed "The Lion, or The Boar" 40 posts at 400 words per post.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Oshibana
    [b]Job Description:[/b] In the quiet city of Oshibana is usually just like it sounds quiet, but not today. Today a former circus transport was struck by more Eco terrorist wizards. They let loose a great bull. This beast is a bull is two and a half meters tall and as powerful as 2 rhino. It is a beast and now with it's mind torn from it, it is a rampaging monster out to destroy everything in it's path. The locals have hired any and all wizards to come and save them.
    [b]Enemies:[/b]

    [i]Strong:[/i] The Bull: This bull is a monster and it will attack anyone who comes near it. It's horns are a meter long and they are able to easily pierce through steel. It will charge head down to impale targets upon it's horns and make sure that they are dead by thrashing it's head around tearing them up like a rag-doll. The bull's head is the hardest point and is thus immune to conventional attacks, but the rest of it's body is a good target. It will take 10 S ranks (Or equivalent) worth of damage to bring the bull down. Or you have the option of pacifying the bull and returning it to the storage crate where it was originally freed. (Any 1 monster die roll counts to bring the bull to you)

    [b]Reward:[/b]This mission gives you 60k worth of jewels. Completing this quest will allow you Access to either "The Hydra, or Cerberus" based on the mission you completed to get here.
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] The Hydra
    [b]Job Rank:[/b] S
    [b]Job Requirements:[/b] 1 S rank Magi, (Or 2 A rank magi) A max group of 4 wizards total. At least 1 person in the party must've successfully completed "The Lion, & The Bull"(This job may only be done 1 time by a character) 50 posts at 500 words per.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Reyold's Monster Pit
    [b]Job Description:[/b] There is a monster pit located in the cursed lands, and it is rumored that true monsters have taken over and started to grow in population. The explorers who had gone there report of monstrous serpents, and something wicked controlling them. From the looks of it they will spread all over and devour all in their path. It's up to you (and your group) to go into the Monster Pit and slay the leader of these serpents, and as many of them as you can. (Must slay the Lernean Hydra)
    [b]Enemies:[/b]

    [i]Normal:[/i] Basilisk x2: These serpents are 15 meters long, and their dimensions support it's massive frame, and despite their size they are incredibly fast. Truly they are fearsome. They are immune to poisons, and acids. Their fangs are dripping with toxic venom that causes muscles to slow down dropping the speed of any prey by half for 3 posts. More exposures will double these effects until it's prey is moving as slow as the weakest wizard. If you happen to look directly into it's eyes it will cause you to turn to stone. Each time you look it in the eyes one of your limbs will be turned to stone for 3 posts. If all your limbs are turned to stone your entire body will be made of stone for 4 posts. These serpents take 4 S rank damage to bring down. (Weak monster die bring these monsters out)

    [i]Strong:[/i] Baby Hydra x2: These monsters are 4 meters tall, with three heads. Each of these heads is capable of breathing a powerful acid that does 1 A rank damage each post, for three posts unless the acid is washed off. Each head may stack this damage upon a target. However; as this is only an infant hydra it's three heads are not capable of regenerating and thus once the head is chopped off then it will be so. The hydra however has insanely powerful armor and take half as much damage from all damage going to it's body. It's heads however have no such armor. It's body takes 10 hits of S rank damage to destroy while each head only takes 2 S rank damage to destroy. Be warned though the other heads will instantly attack as one in order to defend the head being attacked.

    [i]Boss:[/i] The Lernean Hydra: This is the beast you have been sent here to slay. It is a 8 meter tall 9 headed monstrosity. It's heads are much like it's young's in the sense that they can breath acid, but their acid deals 1 S rank damage during each of the 3 posts for the duration, and it will seek to hit you with 3 of these head's attacks each time it gets close to you. This beast's body is immune to magic below S rank making it's heads the only weakness it really has. Each head takes 3 hits of S rank damage in order to destroy, and once it has been destroyed there will be only 2 posts before 2 more heads grow in place of the dead one. This can only be prevented by Fire however it can happen will work, but only fire will destroy the heads permanently. Once you get to the last head it will take 5 hits of S rank damage to destroy, and you only have 1 post before 3 heads grow in it's place.

    [b]Reward:[/b]Completing this quest gives you a Legendary  Magic item, weapon, or Armor. along with 50k jewels. If you already have all the Legendary slots for your character you can transfer it to any Alt. Or simply take the Jewel worth of a Legendary plus Magical Item
    [/code]
    [/spoiler]

    [spoiler]
    [code]
    [b]Job Name:[/b] Cerberus
    [b]Job Rank:[/b] S
    [b]Job Requirements:[/b] 1 S rank Mage, (Or 2 A rank magi) A max group of 3 wizards total. At least 1 person in the party must've successfully completed "The Boar, & The Bull"(This job may only be done 1 time by a character) 45 posts at 500 words per. Must bring Cerberus to the client alive and well off.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Shadow Island
    [b]Job Description:[/b] Someone has hired you to do the impossible. You must bring to him the guardian of the underworld itself. He wants you to bring this monster back to him in a passive state, and without hurting him if at all possible. He knows where the beast is going to be and will wait on the Shadow Island for you to deliver Cerberus to him.
    [b]Enemies:[/b]

    [i]Strong:[/i] Hell Hound x3: These hounds are as big as tigers. They are viscous and armored taking 25% less damage from all forms of weapons. They are nasty creatures and come with a variety of variations. They come in the forms of Fire, Ice, Lightning, Dark, & acid. These hell hounds are color coded to their element and they have a breath attack that can reach 50 meters away from them and fires in a 45 degree cone that they can extend by turning their heads from one side to another. These hounds take 5 S rank damage to bring down (Elements that are strong against them will do double their damage) (Any monster die aside from boss will bring these hounds down upon you.)

    [i]Boss:[/i]Cerberus: This is the hound you were sent here to collect. He is standing in front of a massive gate that is easily 100 meters tall and littered with chains, and demonic faces showing the hell it guards. The truly horrific three headed hell hound Cerberus. The beast is 35 meters tall, and has the dimensions to match. He is viscous and guards the gates with a violent nature. However he is a giant hound and if you approach him in peace you may be able to have him follow you. If you attack him however it will take 25 S rank hits to pacify him and get him to submit to you.

    [b]Reward:[/b] Completing this quest without harming Cerberus gives you a Legendary+ Magic item, weapon or armor, and 50K jewels. If you harmed Cerberus then you only get the jewels. If you already have all the Legendary+ slots for your character you can transfer it to any Alt. Or simply take the Jewel worth of a Legendary plus Magical Item
    [/code]
    [/spoiler]

    Holy sh. I've been working on this since the last Job creation event. It's finally done.

    All of these missions are Neutral based and anyone legal, independent, or dark guild can do them.

    uploaded


    Last edited by FeitanKazeshini on 15th November 2015, 1:51 pm; edited 1 time in total


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    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Sacred- The Beast- Senior [500]- Novice [250]- 1 Year Anniversary- Player -
    Lineage : Arm of Destiny
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    Experience : 10,334.5

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    Character Name: Thorn
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    Announcement Re: Job creation event #2

    Post by Thorn on 2nd November 2015, 4:17 pm

    just under two months left thank you to all that have posted so far Very Happy


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    Jharr

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    Announcement Re: Job creation event #2

    Post by Jharr on 18th November 2015, 6:59 am

    I love making this kind of stuff.  Here is a set of missions for Cedar.  I'll probably be making a lot more missions.  Unfortunately, I'm not experienced enough on FTRP to know what I can get away with reward wise so for now it's mostly just standard rewards except for the final mission.

    Spoiler:

    Code:

    [b]Job Name:[/b] Seaweed gone wild!
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] The removal of the magically over grown seaweed that is blocking the ships from leaving port.
    [b]Type of job:[/b] Multi-time Job (Part of Series- The Rebel Port part 1)
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] Help!  Some of the ships are stuck in port due to overgrown seaweed!  I've never seen anything like it before.  Normal cutting methods don't seem to be working as it grows so fast and fire isn't really an option as it is in water!  Luckily, magical attacks seem to work okay though and stop the growth for a bit.  We have been hiring many low level mages to keep the damn plants at bay.  This is a standard contact for all standard mages until the situation is resolved in some more permanent way.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fast Growing Seaweed - Try not to get tangled in it.

    [b]Reward:[/b] 1250 Jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] The fish too!!
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] Remove the over sized fish from the port so that ships can leave.
    [b]Type of job:[/b] Multi-time Job (Part of Series - The Rebel Port part 2)
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] As if the seaweed growing faster then a new boy band's fan base wasn't enough, the fish in the port have grown to enormous sizes!  So big in fact that some of the captains are worried that if the fish got angry and tried to attack the ship's hull that they could damage it.  We have to get the fish out of the way before moving the cargo ships out.  As with the seaweed problem magic seems to really affect these giant fish so we started hiring mages to clear the way.  Unfortunately the fish keep coming back after getting cleared out.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fast Growing Seaweed
    Giant Sunfish
    Giant Tuna
    Giant Minnows

    [i]Normal:[/i]
    Giant Sturgeon

    [b]Reward:[/b] 6500 Jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] Jaws ain't got nothing on Mundo!
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] A giant mutant three-headed Shark is attacking ships once they leave port, the mage needs to either kill the shark or prevent it in some way from harming anymore passing cargo ships.
    [b]Type of job:[/b] One-Time (Part of Series - The Rebel Port part 3)
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] What the sailor have dubbed Mundo, is actually the most fearsome thing to have hit our shores.  It is a giant three-headed shark!  I just don't understand what is going on!  How can the port be under such bad luck?  Surly something or someone is behind all this?  Super growing seaweed, giant fish and now a raging mutant shark from hell!  This port town will be doomed if no one stops all these terrible things.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fast Growing Seaweed
    Giant Sunfish
    Giant Tuna
    Giant Minnows

    [i]Normal:[/i]
    Giant Sturgeon
    Regular Sharks
    Giant Crabs

    [i]Strong:[/i]
    Giant Three Headed Shark - AKA Mundo

    [b]Reward:[/b] 13k Jewel

    Spoiler:

    Code:

    [b]Job Name:[/b] The Deep Dark
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b] Find the Source of where all the crazy things that are attacking the port is at.  Determine what is the cause of the ocean turning against the port town of Cedar.  Do not engage the source.
    [b]Type of job:[/b] One-time (Part of Series - The Rebel Port part 4)
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] It has been determined that the source of all this misfortune befalling the port town of Cedar is coming from somewhere deep within the ocean.  Fishermen brave enough to scout around for such a source have found a pack of Giant Sharks almost as big as Mundo protecting an area of the Ocean fishermen call the Deep Dark.  It is a giant drop off crevice that no one knows how deep it goes.  It has never been explored and no one knows what is down there.  As per requested we will pay for a scouting mission so that a more well equipped party can deal with whatever is found down there. we understand that if there is something causing this that is is incredibility dangerous.  We have also hired a mage that has a magic to create a powerful bubble that will protect those willing to delve into the Deep Dark according to the mage it will withstand any pressure and can be exited at will and entered again without bursting it.  I was also told that if it took too much damage all at once it would pop.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fast Growing Seaweed
    Giant Sunfish
    Giant Tuna
    Giant Minnows

    [i]Normal:[/i]
    Fast Growing Spiked Seaweed
    Giant Sturgeon
    Regular Sharks
    Giant Crabs
    Giant Barracuda

    [i]Strong:[/i]
    Giant Enhanced Sharks
    Giant Enhanced Squids
    Giant Enhanced Lobsters

    [i]Boss:[/i]
    Temple Guardian

    [b]Reward:[/b] 32500 jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] The Deep Dark Temple
    [b]Job Rank:[/b] SS
    [b]Job Requirements:[/b] Defeat the entity that is attacking the port town of Cedar and secure the safety of Cedar.
    [b]Type of job:[/b] Unique Job (part of Series - The Rebel Port part 5)
    [b]Job Location:[/b] Cedar
    [b]Job Description:[/b] A temple has been found in the Deep Dark.  It is obviously the source of the attacks on the port.  A force of strong mages is required to take on this temple as just the Temple Guardian is strong enough to give A ranked mages a hard time.  It is unknown what exactly is within the temple but symbols and sigils etched upon the Temple gives hints to a long forgotten place of worship.  Many have heard the stories of the Kraken but few realize that it was just an image of a far greater being that had powerful control over the life of things within the ocean.  The Kraken is but one of its warriors and one that it hold the most revered.  Confusing one for the other is folly.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fast Growing Spiked Seaweed
    Giant Sturgeon
    Regular Sharks
    Giant Crabs
    Giant Barracuda

    [i]Normal:[/i]
    Giant Enhanced Sharks
    Giant Enhanced Squids
    Giant Enhanced Lobsters

    [i]Strong:[/i]
    Temple Guardians
    Krakens

    [i]Boss:[/i]
    The Mother of Krakens

    [b]Reward:[/b] 110750 Jewels, A Share of all trades made in the port town of Cedar for the Guild that completes the mission (+2,000 jewels for the guild per Thread completed in Cedar Area).

    post count and word count needed


    ___________________________________________________________________

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    Jharr

    Player -
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    Posts : 19
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    Announcement Re: Job creation event #2

    Post by Jharr on 21st November 2015, 9:52 am

    A few more jobs, these ones are for Motor City.

    Spoiler:

    Code:

    [b]Job Name:[/b] The Mysterious Toys
    [b]Job Rank:[/b] DD
    [b]Job Requirements:[/b] Follow toy soldiers to find out where they goes and what they are doing (2x D rank post requirement 10-20, counts as 2 D rank missions)
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] I'm stymied.  I cannot for the life of me figure out what these little toy soldiers are doing.  Everyday I see one or two of the little guys walking along the shadows carrying bits of string, stray screws, broken plates and other useless trash.  I don't know what they are doing with it all but I would really like to know.  Don't get me wrong I don;t want the little guys hurt or nothing I just need to know what they are up to before my curiosity causes me a heart attack!
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Sewer Rats
    Spiders

    [i]Normal:[/i]
    Sewer Gator

    [b]Reward:[/b] 2500 Jewels, 2x EXP, pet Toy Solider (non-combat)

    Spoiler:

    Code:

    [b]Job Name:[/b] I Don't Care How 1.
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] Lift up a heavy gear so that the welder can finish his job, or at least have client satisfied with whatever he asks the mage to do (might have nothing to do with the gear).
    [b]Type of job:[/b] One-Time job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] God dammit, I can't afford to fix my broken machinery and normal folk can't finish this kind of work by themselves.  I'm stuck with two options: Hire 3+ people to do the work or hire 1 mage that can accomplish this task with magical powers.  I only need a gear lifted up and held in place while I finish welding.  I don't care how you do it, just do it.  If you can't then whatever, I'm sure I can find someway to put you to good use at my factory.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Job provided is apparently quite...rude.

    [i]Normal:[/i]
    WAY Too Big Gear! (He would need at least 100 people to lift it!)

    [b]Reward:[/b] 1250 jewels +750 jewels if gear is somehow welded into place.

    Spoiler:

    Code:

    [b]Job Name:[/b] Stolen Bike!
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] Find the stolen/missing bike.
    [b]Type of job:[/b] Multi-time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] The local law enforcement of Motor City has its hands full with other things and doesn't really have time to deal with stolen bikes.  It's not that they don't want to help its just they don't have the man power.  Hench, a fund program was put in place to hire mages from registered legal guilds to come by and help find the bikes.  Mages interested in this task should stop by the central law enforcement Office to get details on one of the missing bikes.  Reward for each bike found.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Bully

    [i]Normal:[/i]
    Thugs
    Thief

    [b]Reward:[/b] 1250 jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] The Ghost Biker
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] A single biker that looks like a ghost needs to be stopped from scaring off customers.
    [b]Type of job:[/b] One-time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] HELP!  I'm being haunted by some kind of ghost biker!  Every day he zooms by scaring the customers of my store.  I've put so much work into the store that this is terrible!  How will I support my family if I can't keep any customers?  I need a mage to ome by and get rid of it.  I mean magic work on ghost bikers right?
    [b]Enemies:[/b]

    [i]Strong:[/i]
    Ghost Biker

    [b]Reward:[/b] 6500 Jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] I Don't Care How 2.
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] The factory owner wants the creditors to leave him alone...or you can just do what he asks you to until he is satisfied.
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] I can't stand it anymore, the damn government is always trying to pull more money out of me!  Why are they always picking on the little guys huh?  I mean sure I own 3 houses but who cares.  That doesn't give them permission to keep extorting me for money!  Hell, just because they have all the power doesn't mean I don't need to bow to them.  The tax collectors that come to my house are very rude too.  You guys fix it.  I need a magic solution!  I don't care how you get it done, just do it.  If you can't well... whatever, I'm sure I can find some other uses for your magical talents at my factory.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    The job provider is apparently quite...rude.
    Thugs (The "tax collectors")

    [i]Normal:[/i]
    Mercenaries

    [i]Strong:[/i]
    Mob Boss Personal Guards
    Assassins

    [i]Boss:[/i]
    Mob Boss Loan Shark (AKA creditor)

    [b]Reward:[/b] 6500 jewels + 3500 jewels if you can somehow stop the "creditors"

    Spoiler:

    Code:

    [b]Job Name:[/b] Gang Ambassador
    [b]Job Rank:[/b] C
    [b]Job Requirements:[/b] Negotiate peace between two... young gangs.
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] The lower tiers of Motor City can house...some of the poorest families live here.  This doesn't create the best environment for raising children.  The local law enforcement is too busy enforcing the law in more...financially equipped locations of the city.  This brings me to my request.  My child and the children of a lot of other parents have stated to form "gangs"  They are all 8-14 in age.  Too young to join the real gangs that roam around but old enough to cause harm to each other.  Suddenly they have started coming home with bruises which was worry enough but just the other day I heard about a child that had a serious cut.  I'd had enough at that time, I tried to force my child to stop but all I got was hate back at me.  They are in some kind of child gang war but they are really starting to hurt each other!  We need someone to stop them.  To show them that peace is a better way then war!  please help us.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Children

    [b]Reward:[/b] 6500 jewels

    Spoiler:

    Code:

    [b]Job Name:[/b] Rogue Robots
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] Destroy one of the rogue robots that were unleashed
    [b]Type of job:[/b] Multi-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] Opps, Sorry about this.  I kind of accidentally...made a small army of rogue robots.  They don't seem to be hunting people to hurt them but umm...if provoked they will attack.  I don't want anyone hurt but it might only be a matter of time before that happens if they are not dealt with.  As such, I am taking full responsibility and funding mages that would be qualified to deal with and disable such creations.  I must warn you though, each and every robot is radically different and powered by various magical sources depending on which one you encounter.  The local law enforcement has also been notified and although they are not happy with the situation as long as no one is hurt I will not need to face persecution.  Hench, I am hiring as many mages as able to prevent such a thing.  Word of caution, some of the Rogue robots are far more powerful then the others.  I would recommend extreme caution around them as they have a Cortex Mainframe that allows them to think and evolve.  They will change their tactics based on their situation and will even flee if they deem they need to.  Don't underestimate their ability to think.  If able bring them back in working order, this isn't nessacary but I will pay extra for capturing.
    [b]Enemies:[/b]
    [i]Strong:[/i]
    Rogue Robot (abilities vary)

    [i]Boss:[/i]
    Super Rogue Robot (abilities vary)

    [b]Reward:[/b] 13,000 jewels. 15,000 jewels if brought in working.

    Spoiler:

    Code:

    [b]Job Name:[/b] Bomb Threat! (Part 1 of, Terrible Terrorists)
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] Need to locate and disable a magical bomb and capture the bomber.
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] A terrorist is attacking the city...but they are not very good at it.  They are using some kind of location based magic to ignite an explosion at various locations.  The destruction is pretty through...but they never blow up anything with people in it, nor anything of value (beyond an abandoned building).  Really, we are at a loss as to why the bomber chooses these locations.  Still, we cannot allow them to just keep destroying property.  They keep leaving threatening messages and we keep trying but we just can't catch them because of their magic.  Help us find the next bomb disable it and capture the bomber alive. (Boss must be defeated)
    [b]Enemies:[/b]
    [i]Normal:[/i]
    Guard Dogs

    [i]Strong:[/i]
    Bomber

    [i]Boss:[/i]
    Explosion Elemental

    [b]Reward:[/b] 13,000 (Can now take part 2 of, Terrible Terrorists)

    Spoiler:

    Code:

    [b]Job Name:[/b] Bomb's Threats! (Part 2 of, Terrible Terrorists)
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] The Explosion Elemental wasn't a 1 of a kind.  There are more then one.  You need to find them before anyone else is possessed and starts to blow things up, this time probably with people inside!
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] After interrogating the Bomber it was found out that he was actually possessed!  He wasn't possessed by just anything either, he was possessed by an Explosion Elemental.  These crazy beings are somehow contained explosions and they just let out a part of their body to cause massive destruction.  However, if they possess a human they can grant them explosion based magic at no cost to themselves.  We want to find their source but first thing first, the bomber said there was at least 3 other people possessed that were just barely resisting the need to make things explode.  We need to find these people exorcise the elementals from their body and destroy the elementals.  After this we can find out what the cause of all this is.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fire Elementals

    [i]Normal:[/i]
    Greater Fire Elementals

    [i]Strong:[/i]
    Explosion Elementals

    [i]Boss:[/i]
    implosion Elemental

    [b]Reward:[/b] 13,000 Jewels (Can now take part 3 of, Terrible Terrorists)

    Spoiler:

    Code:

    [b]Job Name:[/b] Bomb Scare! (Part 3 of, Terrible Terrorists)
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b] Successfully evacuate people from the area and exterminating the super giant Implosion Elemental.
    [b]Type of job:[/b] One-Time job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] We don;t know how, we don't know why but right after the last person possessed by one of these elementals was exorcised a super giant Implosion Elemental appeared on the edge of the city.  We will count our blessings at the fact it isn't attacking for some reason and that it is on the outskirts of the city.  We will take this brief pause to evacuate people from the area on that side of the city and then coordinate an attack against this creature.  if things were not bad enough elementals of all kinds are starting to appear!  These smaller ones are attacking the citizens and they will need to be dealt with.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fire Elementals
    Earth Elementals

    [i]Normal:[/i]
    Greater Fire Elementals
    Greater Earth Elementals
    Lava Elemental

    [i]Strong:[/i]
    Greater Lava Elemental
    Explosion Elemental
    Implosion Elemental

    [i]Boss:[/i]
    Super Giant Implosion Elemental

    [b]Reward:[/b] 32,500 Jewels (Can take part 4 of, Terrible Terrorists)

    Spoiler:

    Code:

    [b]Job Name:[/b] Bombs Scared! (Part 4 of, Terrible Terrorists)
    [b]Job Rank:[/b] S
    [b]Job Requirements:[/b] Stop the Volcano
    [b]Type of job:[/b] One-Time Job
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] Oh dear god, it's a volcano!  That was why these elementals have been showing up.  What is worse, the presence of these explosion elementals points to the fact that this volcano is going to be very violent!  It is highly likely to destroy the entire city!  Hopefully destroying all those elementals has reduced the likeliness of this but we can't take any chances.  With the Super Giant Implosion Elemental defeated the Volcano has slowed down but it is still growing.  Find out why and stop it.  This isn't a tectonically active area, something abnormal is happening.  If you stop it that should stop the Volcano, but what could it be?  There has been reports of people literally at the volcano but...they would have to be suicidal to be there.  We need a powerful mage capable of going to that volcano and stopping it and whatever is doing this.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fire Elementals
    Earth Elementals

    [i]Normal:[/i]
    Greater Fire Elementals
    Greater Earth Elementals
    Lava Elementals
    Fire Worshipers

    [i]Strong:[/i]
    Pyrotic Priests
    Greater Lava Elementals
    Explosion Elementals
    Implosion Elementals

    [i]Boss:[/i]
    High Priest of Flame
    High Priestess of Flame
    Heart of the Volcano

    [b]Reward:[/b] 62,500 jewels (May take part 5 of, Terrible Terrorists)

    Spoiler:

    Code:

    [b]Job Name:[/b] Bombs Away! (Part 5 of, Terrible Terrorists)
    [b]Job Rank:[/b] SS
    [b]Job Requirements:[/b] Return Motor City to Fiore
    [b]Type of job:[/b] Unique Job
    [b]Job Location:[/b] Elemental Realm of Fire and Earth/Motor City
    [b]Job Description:[/b] Having disrupted the ritual of the fanatics trying to destroy Motor City and "return it to the glorious nature of light and fire" the entire city has been transported to another realm.  The Realm of Fire and Earth.  The entire city is in disarray and people are terrified and staying holed up in their homes afraid to take one step out.  The cities guard and law enforcement are doing everything they can just to keep the fire and earth elementals out of the city.  Whatever force brought the city here it is up to the mages to bring it back!  They need to venture out into the harsh environment they now find themselves in and send the entire city back to Fiore.  Humans were obviously not meant to be here and the entire realm seems to fighting against them.  Whatever lingering magics that brought them here seems to be protecting the majority of the city but who know how long that will last.  This is likely a race against time help Motor City, save it's citizens, and the city will forever be in the dept of who saved them.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Fire Elementals
    Earth Elementals
    Explosion Elementals

    [i]Normal:[/i]
    Greater Fire Elementals
    Greater Earth Elementals
    Fire Elemental Swarms
    Earth Elemental Swarms
    Implosion Elementals
    Lava Elementals

    [i]Strong:[/i]
    Giant Fire Elemental Beast
    Greater Lava Elemental
    Giant Earth Elemental Beast
    Super Giant Implosion Elemental
    Greater Explosion Elemental

    [i]Boss:[/i]
    The Realm of Fire and Earth itself

    [b]Reward:[/b] 110,750 Jewels + If a guild was responsible for saving the City they will call them the protectors of the city.  Anytime Law Enforcement is involved in any non-private thread in Motor City area the law enforcement will notify the protector.  This means the guild that is the protector knows about what is happening as they will be informed about any problems that may or may not arise.

    put up


    ___________________________________________________________________

    avatar
    Dr.Stein
     
     

    Player -
    Lineage : Elemental Wrath
    Position : None
    Posts : 357
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 169

    Character Sheet
    Character Name: Dr. Aeon Van Frankenstein
    Primary Magic: Test Subject Summoning
    Secondary Magic: N/A

    Announcement When worlds collide

    Post by Dr.Stein on 27th November 2015, 10:39 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] When worlds collide
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b] Min of 1 max of 6 people, 30 posts per person, 400 words per post, defeat yourself in any way you want whether it be by death or knock out.
    [b]Type of job:[/b] One time only
    [b]Job Location:[/b] Sombras Manor
    [b]Job Description:[/b] You received a letter from your anonymous client saying “Go to Sombras Manor and take out all you encounter there you’ll be rewarded once this is finished. I’m always watching you there.”. Once you arrive the manor seems odder than usual as the lights that are normally lit are out. After looking around the entrance a portal opens and a version of you walks through and you hear a voice echo throughout the manor say “FIGHT!”.
    [b]Enemies:[/b]
    You from an alternate dimension with either same or opposite magic at the same rank as you. Can be good, evil, or neutral.
    [b]Reward:[/b] Once over you here the voice say your name and "WINNER!".
    Your rank exp, one spell slot, 20k jewels

    needs a rank i am afraid


    Last edited by Dr.Stein on 5th April 2016, 5:59 pm; edited 1 time in total


    ___________________________________________________________________

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

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    Jobs Completed-
    100 year:
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    D: 4
    EXP: 169/1200
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    King Elyx
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4041
    Guild : Golden Phoenix
    Cosmic Coins : 0
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    Age : 20
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    Character Name: King Elyx
    Primary Magic: ???
    Secondary Magic: ???

    Announcement Re: Job creation event #2

    Post by King Elyx on 28th November 2015, 9:49 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Sacrifice
    [b]Job Rank:[/b] S Rank
    [b]Job Requirements:[/b] Either 1 S ranked mage only, 2 A ranked mages, or 1 A rank mage and 1 S ranked mage. In the end, rescue Kenta and Yuka and defeat Mecha Project: Genocide.

    *Note: You may only 1 monster dice per post.*
    [b]Type of job:[/b] One time only
    [b]Job Location:[/b] Motor City
    [b]Job Description:[/b] Kenta, a young swordsman with excellent fighting abilities. His swordplay is unmatched among even the highest of mages. This is due to his magic being designed to enhance that swordplay. For example, he is able to increase his speed and awareness while he holds the weapon that he does. He might need to increase his attack speed to string his combos, or maybe pull back his weapon when it is out of his reach. Swordplay magic is heavily reliant on the blade that the user has, and without that sword, they are next to nothing in combat.  With 17 years of life in him, he has dedicated his whole life around training to become a better mage, and making sure his 15 year old sister is safe as well. A very caring brother, a great ally, a versatile strategist, yet he is not the brightest when it comes to priorities. Though he means well, the risks he takes for the smallest things are not worth the trouble, and he may place those who are with him in danger. While working with him, you may experience a little difficulty while keeping him in check. He can take 10 S ranked hits before being knocked out of commission. Every hit he lands deals S ranked damage.

    Yuka, little sister of Kenta. She doesn't really care to use magic, but instead, carry around a giant mace and wipe out loads of enemies with one giant swing of it. This being said, she is not very good with defenses, and even less at evasion. A berserker might not be the best term for her either, since her attack speed is not that high either. This is due to the heavy weight of her mace. Though she may not be the most useful in combat, she is a rather bright child as well as innocent. She knows how to speak to others in a way to obtain information, she can calculate distances and analyze possible scenarios like no other. This young lady is even capable to keeping track of time with her head. For example, she knows how long she has been living by the minute. She isn't as risky or desperate as her brother, nor does she feel that she needs much protection while her mace is by her side. Though a little bit carefree and playful since she just barely got out of being a child, she is important for cases in which one must heavily think. She can take 5 S ranked hits before being knocked out of commission. Every hit she lands inflicts 2 S ranked hits.

    There is a new threat in the land of Fiore, and the traces of it come from the core of Motor City. Kenta and Yuka thought it would be a great chance to practice fighting alongside a few mages, since they want to become Rune Knights when they grow up. So they decided to put up a job application all around in order to at least have one other mage assist them. The goal for them is to investigate and possibly eliminate this threat. Your objective is to guard them, making sure that the both of them come out of this alive, and destroy the source of all of the new threat before it causes anymore havoc. However, don't expect things to go as planned, there is no data on the new threat except for the fact that it has taken countless numbers of lives already. This can't be proven either, since they just go missing, no evidence of their deaths either. All the missing people seem to connect to one final result, and one cause only. Investigate Motor City and finish the job not many have been able to.


    [b]Enemies:[/b]
    [i]Weak:[/i] Disturbance: The air around you begins to vibrate, messing with your senses. A weird feeling as you are getting closer to the cause of all the trouble. Keep walking, don't let it bother you. It doesn't really do anything to you, nothing too crucial and out of the ordinary.

    [i]Normal:[/i] Nexile Troops (5x): Machines that are nothing too special in combat. They only appear while you are very near, and they will guard their master at all costs. They are very resistant to attacks, since they were designed to be more like distractions instead of actual threats. Each one takes 3 S rank hits to defeat. Each Troop inflicts S rank damage for each hit. They are armed with their bodies only, just ramming into enemies on foot.

    [i]Strong:[/i] Sacrifice: This is where you lose someone in your party. The cost of awakening the Mecha Project is a life of a human. This is not known, and unknowingly, Kenta and Yuka will be held up into the air, surrounded by white bubbles around their body. The first bubble to be touched will pop, freeing the one inside of it out. The other will remain shut, unable to be broken, and after a few seconds, will shatter, taking itself and everything in it out in an explosion, one designed to cut existence itself. You must choose between Yuka and Kenta.

    If you chose Kenta to live: He will live, but at the sight of seeing his sister die, and the fact that he knew that you were able to save her, not really get along with you too well. After all, he did dedicate himself to protecting his little sister, and now that's gone. Though he is a much better fighter, he won't get along with you so much anymore, and will even go so far as to blame you for her demise. Don't expect him to work so well with you when fighting the Mecha Project.

    If you chose Yuka to live: She will live, and at the sight of seeing her brother die, she will be heavily angered. Her skills are heavily increased in combat, and will do anything to see the Mecha Project destroyed. Her only mission is to avenge her brother, she won't be too innocent anymore. A much better ally in combat, but she won't be thinking as logically as she did before. Careful not to be in the way of her mace.

    *If a Strong Monster roll is rolled already, if you roll another one, it becomes a Boss monster roll.

    [i]Boss:[/i]  Mecha Project: Genocide: You have woken a sleeping giant. This machine lies within the core of Motor City, harnessing it's power from those who have lost their lives in combat with this. It was designed by Nexile, a group that wanted to build a monarch. This was a creation that was designed to be a branch for the Nexile project that becomes the monarch of the world. Mecha Project: Genocide, has five rankings based on the number lives it has taken away. You found it at it's final stage, lucky you. This machine has placed over 4,500 people to their graves while in combat with them. Now it's up to you to destroy such a machine. This project is a humanoid sort of robot, with the same mentality and calculations that a regular human would. However, it comes armed with a variety of weapons for it to play with, as well as such thick armor for damage mitigation. It takes 25 S ranked hits to finish this machine off and destroy it, once and for all. Each hit it lands inflicts 2 S ranked hits worth of damage.

    [spoiler="Mech Armor Abilities"]
    New Life: For every 5 posts in combat, 2 S ranked hits worth of damage is healed, and the next attack to hit it will do no damage, despite the rank of the attack.[/spoiler]

    [spoiler="Weapons"]
    The rule for Mecha Project: Genocide, is that it may have only one weapon equipped at a time.

    Fortunes Treasure: A lucky blade designed to put all other enemies and allies all the same to shame. The wielder gains 50% awareness and 50% speed, allowing them to see attacks easily, then dodge them just as easily.

    Headsman Ax: A two-handed weapon with a blade so sharp, it could cut into diamond like paper. This blade doubles the Mecha Project: Genocides power. So now it inflicts 4 S ranked hits instead of the regular 2.

    Bound Scythe: The Scythe is reeking of death, this weapon took so many lives away. It gains the effects of the previous 2 weapons at the same time. Mecha Project: Genocide takes 1 S rank worth of damage for each post it wields this weapon.[/spoiler]

    *If this is rolled before the Strong monster dice was rolled in the thread, this roll becomes a Strong monster roll.*

    [b]Reward:[/b] In the end, you could only bring one back. The one you brought back has to accept moving on, and this experience taught them to be stronger. They will thank you for at least saving their life, regardless of how they feel. And they will reward you the amount of money that they promised.

    100,000 Jewels and an Extra S rank worth of Exp.

    Added


    Last edited by Elyx Reiaki on 26th December 2015, 1:23 pm; edited 1 time in total


    ___________________________________________________________________
    avatar
    Kirahunter
    The Phoenix
    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player -
    Lineage : Keeper of War
    Position : None
    Posts : 1339
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Mentor : The Phoenix
    Experience : 200

    Character Sheet
    Character Name: Simon the Phoenix
    Primary Magic: Great Eruption
    Secondary Magic: God Leg

    Announcement Re: Job creation event #2

    Post by Kirahunter on 3rd December 2015, 5:55 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Lost Eater
    [b]Job Rank:[/b] S-Rank
    [b]Job Requirements:[/b]
    1 S-Rank mage or equivalent or more.
    -525 Words Per Post, 35 post minimum.
    -All participants must have a one-of-a-kind or Lost Magic
    [b]Type of job:[/b] Multi-Time job
    [b]Job Location:[/b] Ancient Ruins
    [b]Job Description:[/b] You have been personally invited to join an expedition into ancient ruins! The client has requested you among others for your unique skill set, his invitation mentions multiple times your "special talents," and "one of a kind abilities." The invitation explains these ruins to be highly dangerous, filled with magic traps to keep out explorers right you and it is believed there is a terrible beast that has taken up residence within.

    But don't worry about that, you've got bigger problems. Once everyone has gathered at the meeting point, a large tent near(but still surprisingly far) from the Ancient Ruins, you will be greeted by the client. A strange gentleman covered head to toe in robes and concealing clothing will greet you inside his tent filled to the brim with taxidermied extinct animals. That's totally normal.

    Before conversation can really progress a blinding light will teleport you, your job partners, and your host out into the desert where the client will reveal that this job request is in fact: A trap! Your client will then reveal himself as the wanted criminal "The Lost Eater," a dark mage who travels the world killing mages with unique and rare magics. Why? So he can eat their corpses and gain their power, and now you're on his menu!

    [b]Enemies:[/b]


    [i]Boss:[/i]
    - ?-Rank: The Lost Eater: Lost Eater is a crazed old man who attacks you almost as soon as the job begins. He employs a wide variety of Lost Magics with incredible skill and power. While he does not have any of the magics you or your job partners have, you can be sure he will have any other Lost Magic you can name. While his old body may seem a weakness it is actually a facade he can shave at any time! In other words, he can change his age at any time with his magic and that is just the tip of the ice burg for what he can do. His abilities are weird, mix-matched, and up to your digression. But there is one magic he relies more on then anything else: teleportation spam. The only magic that is truly his own is his ability to wrap himself and others through space and it is central to his fighting style.

    The Lost Eater is many things but primarily he is a coward, for all his powers he is scared to fight head on. He will teleport you into countless dangerous environments and life threatening situations while taking cheap shots all the while as you struggle to survive. Volcanic craters, chasms where gravity is ten times greater then normal, jungles filled with savage beasts. As soon as you over come one danger you will be teleported to another! It will carry on and on until either his ordeals wear you down into a ghost of yourself for him to pick off or you can defeat him in the midst of the teleporting mayhem.

    Best of luck, he's one tough old nutter.

    [b]Reward:[/b] A collection of taxidermy extinct animals and 65,000 jewels you found in the Lost Eater's pockets. Also you don't get eaten and that is pretty nice.

    for an S rank not hard enough nice try though


    ___________________________________________________________________
    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 0
    A- 0
    S- 0

    Total:200

    Character
    Primary Magic
    Weapon
    avatar
    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
    Position : None
    Posts : 2036
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Age : 26
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    Character Name: Nightken Blackwing
    Primary Magic: Lightning
    Secondary Magic: Metal

    Announcement Re: Job creation event #2

    Post by Nightken on 6th December 2015, 12:39 am

    Spoiler:

    Code:

    [b]Job Title:[/b] Fairies vs Hell part 1
    [b]Rank:[/b] 10 Year
    [b]Player Requirements:[/b] Thread count 60 posts, Word count 500 per post, Group of at least 5 with a min of 3 S-rank equivalent(allows A-rank and lower people to join at their own risk)
    [b]Job Requirements:[/b] Slay the demon general Lepar and escape Hell with no one being left behind, Requires Nightken to be with the group to take the job
    [b]Type of job:[/b] One time only, FT Guild Job, Series
    [b]Job Location:[/b] Hell(Unknown Lands)
    [b]Job Description:[/b] Nightken has found some info out about his father Lepar, but before he can share the info with the other Aces and GM, him and a group of people in the guildhall are suddenly transported to the gates of Hell. The group must find their way out and eliminate any demons that try to get in there way. While in Hell anyone with demonic bloodline will react to the environment which will cause some mental problems while in there. One presence in the section of Hell they are in that sticks out is one Nightken and Heero know with it being Lepar Nightken's biological father. Sensing this presence everyone will see just the type of rage that their Ace has bottled up inside of himself. This job can't be interrupted.
    [b]Enemies:[/b]
    [i]Weak:[/i] Demon Ground Soldiers(B-Rank) x 100- These demons use a multitude of magics since each of them knows a different one. They go down in 2 hits from any rank, but deal A-rank damage per hit.

    [i]Normal:[/i] Demon Air-force(B-rank) x 100- These demons are like the ground soldiers using a multitude of magics since each of them knows a different one. They go down in 2 hits from any rank, but deal A-rank damage per hit.

    [i]Strong:[/i] Advanced Healing Core(A-rank) x 10- These demons are among the known strongest healers they're strong enough to resurrect a fallen ally. When these healers show up it is best to focus on them just be sure to either wipe them all out at once or separate them so they can't do a perpetual healing on each other. They go down in two S-rank hits woth of damage.

    Doesn't show up till post 30 both will prevent anyone from reaching Lepar.
    Botis(S-rank)- Master of time magic. Unlike Arc of Time Botis' Time magic can effect living creatures for a limited time. Whenever an S-rank or higher spell is used against him time will seem to slow down as he avoids the attack thus making S-rank and higher attacks useless against him. Botis' attacks can break A-rank and lower defenses, but can't fully penetrate S-rank and higher defenses. In combat he is a close-combat fighter. Botis goes down in 6 S-rank hits worth of damage.
    [spoiler="Botis"][img]http://img4.wikia.nocookie.net/__cb20120428205958/megamitensei/images/0/09/Botis5.jpg[/img][/spoiler]
    Hekate(S-rank)- Master of necromancy magic. Hekate appears with 5 flesh golems(A-rank) and will immediately raise all of the dead demons in a one mile radius. She has a dominatrix personality making it difficult for her to admit defeat so you'll have to kill her in order for her to stop. Each of the flesh golems can take 6 A-rank hits worth of damage before dropping,fire and ice does double damage to them. She won't attack on her own unless all of the corpses around her are completely destroyed. Hekate goes down in 6 S-rank hits worth of damage.
    [spoiler="Hekate"][img]http://4.bp.blogspot.com/-2GrWpG49Ix0/TrVQNcRPsCI/AAAAAAAAAmU/soKxLmcdF9I/s1600/Lilith%2Bpost.jpg[/img][/spoiler]
    [i]Boss:[/i] Doesn't show until post 40
    Lepar(H-rank)- Lepar uses purple lightning that acts like fire thus giving it the name "Electric Wildfire". Lepar is one of the strongest Lightning users known to date he isn't phased by lightning attacks all that much(50% resistance). He will prioritize attacking Nightken if anyone gets in the way he will shoot a beam of S-rank lightning at them in an attempt to destroy them. His lightning is so powerful it scorches the ground instantly when it makes contact. He is one of the few demons who isn't scared of a demon slayer regardless of their rank making it even more difficult to fight him. Lepar is able to take 8 H-rank hits worth of damage before he drops. Once he takes 4 H-rank hits worth of damage he starts making it rain S-rank lightning in a 2 mile radius with the lightning bolts going for anyone without something demon related whether it be magic or bloodline. Once he has 2 H-rank hits left he will start firing beams of H-rank lightning at every nearby enemy, the beams are fifty feet in diameter.
    [spoiler="Lepar"][img]http://4.bp.blogspot.com/_RXKVjtRHGDY/S1V2yxNNb9I/AAAAAAAACMI/dtVQkyVDmS4/s400/Furfur___Thundering_Fire_by_maxarkes.jpg[/img][/spoiler]
    [b]Reward:[/b] 200,000 jewels, B-rank and lower receive triple their rank job exp while A-rank and up receive full job exp, and the constant watch of Satan himself for slaying one of his generals

    emailed


    ___________________________________________________________________
    Themes:
    Character Theme:

    Normal Battle Theme:

    Pissed Off:


    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
    avatar
    Julius Seas
     
     

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 1201
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 8,162.5

    Character Sheet
    Character Name: Julius Seas
    Primary Magic: Water
    Secondary Magic:

    Announcement Re: Job creation event #2

    Post by Julius Seas on 1st January 2016, 9:35 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Day care entertainment
    [b]Job Rank:[/b] D-rank
    [b]Job Requirements:[/b] D-rank or higher up to 4 players are allowed. Each player must have 5 posts. Each post needs to have a minimum off 100 words.
    [b]Type of job:[/b] Multi-type
    [b]Job Location:[/b] Capital Crocus
    [b]Job Description:[/b] A day care in Crocus is holding a event day where the kids can play games eat as much food as they like and the main event off the day a act performed by the best entertainers off Fiore! At least that was scheduled but the entertainers didn't had any time so in panic the day care caretakers posted a job!

    You as wizard need to give the kids the best performances they'll ever see! Sing, dance, act etc. be as creative as possible you may use magic but be warned! Make sure that none off the kids get hurt when using magic or you'll get no Jewels!

    [center][b]Reward:[/b][/center]
    [center]If no one gets hurt: 1.500 Jewels and the children's gratitude![/center]
    [center]If someone gets hurt: 0 Jewels and angry parents![/center]


    I hope this job is any good! ^^

    emailed


    Last edited by KTH on 11th January 2016, 8:35 am; edited 1 time in total


    ___________________________________________________________________
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    Equipment:




      Current date/time is 17th November 2017, 10:18 am