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    Right Arm of Knowledge

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    King Zenshin
     
     

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    Character Name: Zenshin
    Primary Magic: Recreation - Eldritch Manipulation
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    Right Arm of Knowledge

    Post by King Zenshin on Thu 6 Dec 2012 - 12:00

    Name: Right Arm of Knowledge
    Rank: L,L,S Multi-part Weapon
    Type: Prosthetic limb ; Weapon
    Description: The Right Arm of Knowledge is the name that Zenshin dubbed the golden plated arm with white and silver streaks that run along the sides of the arm, parallel to each other. This artificial arm was crafted by Silvaetus "Silver" Medley soon after Zenshin lost his own to The Golden Dragon of the Skies Beyond Knowledge using the scales from that very beast. The whole frame and outer casing of the arm is made from an alloy of dragon scales, fire lacrima, and aluminum. On the inside, there is artificial muscle that is laced with dragon scale. The nerve connections that are vital to sending electrical impulses to the arm were taken from a willing donor and the framework for the arm is a Veridium skeleton. The arm constantly glows a brilliant gold as a reminder of what he had done.

    Strengths:
    - Powerful against ice and snow magic, reducing the rank of those types of spells by one should they collide with his own abilities for damage purposes
    - Acts like a lightning rod to redirect lightning attacks of the same rank as him

    Weaknesses:
    - Fire slayers can just eat up his fire and they would even get a 100% boost to their physical abilities for three posts due to the nature of the golden dragon
    - Zenshin still feels pain if it gets damaged due to the artificial nerves
    - Weak against water magic, increasing the rank of those types of spells by one should they collide with his own abilities for damage purposes

    Abilities:

    Aegis of the Golden Dragon:

    Name: Aegis of the Golden Dragon
    Rank: Zenshin's
    Type: Passive
    Description: Zenshin is constantly protected by a thin veil of golden fire which once belonged the to Golden Dragon that he had once fought. This aura, while not offensive, provides Zenshin with a few powers relating to fire magic. The first of the powers is that he is immune to non-magical fire and make him resistant to magical fire. This resistance to magical fire is 25% if the spell is of his rank or lower. Additionally, if he is the source of a fire he is immune to those flames. While this gives him an advantage against fire mages, this protection is limited to non-magical flames or spells of his rank.

    Inferno of the Golden Dragon:

    Name: Inferno of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive; AoE; DoT
    Description: Zenshin clenches his fist and punches it into the ground. Immediately following this motion, a circle of flames will extend out from him in a circular shape of radius 60 meters. The fires will burn a brilliant gold and everything within his circle excluding him will take half of his rank in damage for each post they spend within the circle. The flames will only rise a foot off the ground. At B-Rank the radius is increased to 100 meters. At A-Rank the radius is increased to 150 meters. At S-Rank the radius is increased to 200 meters. The power doesn't increase passed S-Rank. This spell has quite a bit of range, though it also affects his allies.

    Duration: 5 posts
    Cool down: 6 posts

    Roar of the Golden Dragon:

    Name: Roar of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive; Single Target
    Description: To cast, he will point his open palm at his enemy and say the name of the spell before a massive fire beam is shot out of it. The attack has a diameter of 10 meters and scorches everything in front of it, inflicting 2nd degree burns if it directly hits or 1st degree burns if it grazes the enemy. It has a range of 120 meters and a speed of 90 m/s in whatever direction he fires it and lasts a five seconds before fading away. The flames glow a brilliant golden color and burn with a white trim. At B-Rank the range and speed increase to 200 meters and 120 m/s respectively. At A-Rank the range and speed increase to 300 meters and 225 m/s. At S-Rank the range and speed increase to 400 meters and 300 m/s The power of this ability caps at S-Rank. This ability is capable of burning through the terrain and thus excels as destruction, though at the same time it is quite linear and thus easier to dodge than other attacks.

    Duration: Instant
    Cool down: 5 posts

    Barrier of the Golden Dragon:

    Name: Blessing of the Golden Dragon
    Rank: Rank Below Zenshin's
    Type: Defensive
    Description: Zenshin places his palm forward and summons a large shield made of fire to defend him from an incoming attack. The shield is simple and can take damage equal to two spells of Zenshin's rank or three spells below his rank capping at A-rank. This shield covers the entire front side of his body and he may move it around though he loses the use of his right arm until he deactivates the shield or it breaks.

    Duration: 2 posts
    Cool down: 3 posts


    Last edited by King Zenshin on Fri 14 Jul 2017 - 0:52; edited 21 times in total
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    Alleria
     
     

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    Re: Right Arm of Knowledge

    Post by Alleria on Tue 11 Dec 2012 - 5:07

    what rank is this item. also 25 % is the increase percent i can alow. this is different to the spell damage increase bonus of your weapons rank.
    Also, the ice slash ability, if i get hit,those behind me(3 feet) will be struck?


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    King Zenshin
     
     

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    Re: Right Arm of Knowledge

    Post by King Zenshin on Tue 11 Dec 2012 - 8:17

    The slash will continue to move for three feet, depends on wether they move or not

    BUMP


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    Re: Right Arm of Knowledge

    Post by Alleria on Tue 11 Dec 2012 - 8:24

    Approved.


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    Re: Right Arm of Knowledge

    Post by Eris on Wed 20 Nov 2013 - 17:48

    Zenshin wrote:Name: The Ice Shard
    Type Small Blade
    Description:
    Spoiler:
    The blade will take the color of Zenshin's ice and will not work if used by another mage. When it is 'sheathed' it will only be the hilt, but when grabbed by Zenshin, a fog of ice will form as the blade and then solidify.


    Strengths:
    -Ice-Magic will not dull the blade and it takes double the amount from ice attacks to break it.
    -Increases magic power by 25%
    -Can break through B rank defenses in one run through, A in two, and S in three
    -Able to deflect light spells and reduce the power of lightning spells by one rank if it is a B spell or lower

    Weaknesses:
    -Unable to block large attacks due to it's size
    -Unable to be effective in ranged combat
    -Broken by 2 B ranked spells, 1 A ranked spell
    -Useless in any combat other than melee

    Abilities:
    -Ice Slash: When something, such as a shield or enemy is hit, this will activate. Ice slash focuses the user's magical energy, like a catalyst, and created a high pressure wave of the respective element, in Zenshin's case, an ice slash. The wave moves in the corresponding direction, only forward, for three feet and disperses after that. It is capable of shredding shields B and below. Cooldown: 5 posts

    -Frostbite: If this weapon lands a strike, it will inflict frostbite


    Moving and unlocked at request~


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 20 Nov 2013 - 19:20

    Ready for checking ^^


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    Re: Right Arm of Knowledge

    Post by Rosetta Crawford on Wed 20 Nov 2013 - 19:52

    Zenshin wrote:Name: Promise
    Type Sword
    Description:
    Spoiler:
    The blade will take the color of Zenshin's ice and will not work if used by another mage. When it is 'sheathed' it will only be the hilt, but when grabbed by Zenshin, a fog of ice will form as the blade and then solidify.


    Strengths:
    -Ice-Magic will not dull the blade and it takes double the amount from ice attacks to break it.
    -90% Magic Increase
    -Can break through B rank defenses in one run through, A in two, and S in three
    -Able to deflect light spells and reduce the power of lightning spells by one rank if it is a B spell or lower

    Weaknesses:
    -Unable to block large attacks due to it's size
    -Ineffective in ranged combat
    -Broken by 2 B ranked spells, 1 A ranked spell
    -Useless in any combat other than melee

    Abilities

    Ice-Make - Wasteland:

    Name: Ice-Make - Wasteland
    Rank: A
    Type: Creation
    Description: Zenshin drives the sword tip first into the ground while calling out the spell. In an instant, a hundred meter area all around him is covered in ice and snow an inch deep. Within this area, the temperature drops to a low of 100 degrees kelvin, freezing all regular water and weakening fire and water magic A and below by a rank. Most people would be chilled to the bone by this spell, but since ice is his ruling element, he is immune to the chilling effects, as all other ice mages are as well. While this is active, Zenshin cannot use any other spells, but he can control the environment to his will by making varying gestures depending on what he wants to do. Example: *Zenshin flicked his wrist up, creating an ice spike a few meters in front of him*. Of course, there are limitations to shaping the environment. For one, he can only create blunt pillars or sharp spikes. How much damage to these do each. Or does that depend on the amount you create? Furthermore, the farthest he can cast one is ten meters away from him. The limit on the amount is ten pillars or spikes at one time. Zenshin can dispel the wasteland at any time, but that would increase the cooldown by a post. This spell can only be used twice per thread. Lastly, this will dispel any terrain altering spell of the same rank or below.

    Strengths:
    - Effective against fire and water mages
    - Full control of the environment
    - Useful against unaware mages
    - Will chill most enemies to the bone
    - Won't affect his allies

    Weaknesses:
    - Anyone outside the field will be safe
    - Zenshin is unable to use other spells during this one
    - Limited number of times per thread
    - Won't effect ice mages
    - Very destructive ; cannot be used in a populated place

    Duration/Cooldowns 7 posts / 9 posts
    Ice-Make - House of Mirrors:

    Name: Ice-Make - House of Mirrors
    Rank: A
    Type: Creation
    Description: Zenshin drives the sword tip first into the ground while calling out the spell. When the last word is uttered, a blizzard is summoned for a few seconds before it clears and leaves a 75 meter area around Zenshin covered in mirrors. These mirrors are as reflective as physically possible and litter the area, reflecting his being throughout each one. Each mirror can take one A rank spell's worth of damage before being shattered, but it's pointless, as the enemy will just be met with another mirror. The mirrors are tall and slippery, but if the enemy can fly, the spell is rendered void. Inside the walls of the mirror maze, all magic spellsDo you mean all ice magic spells? Also i'd prefer it if those A rank and above only increase by one A rank. Otherwise you could potentially do Super H damage which...I wouldn't even know how to begin describing increase by a single rank in terms of damage. Fire and water spells that are A rank and below have their damage decreased by a rank. Furthermore, Zenshin is able to move the mirrors to his will. The two best ways to get passed this is to either wait the house of mirrors out, or to fly out. Due to its high power, it can only be used once per thread. it can be dispelled at any time. The temperature inside the mirrors area is 100 degrees kelvin

    Strengths:
    - Effective against fire and water mages
    - Useful against unaware mages
    - Will chill most enemies to the bone

    Weaknesses:
    - Anyone outside the field will be safe
    - Anyone who can fly can bypass the spell
    - Once per thread
    - All ice mages get empowered
    - Very destructive ; cannot be used in a populated place
    - Affects allies

    Duration/Cooldowns 9 posts / Rest of Thread


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 20 Nov 2013 - 19:57

    Bump. I can think of a few places to begin describing Wink


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    Re: Right Arm of Knowledge

    Post by Eris on Wed 20 Nov 2013 - 20:40

    Zenshin wrote:Name: Promise
    Type Sword
    Description:
    Spoiler:
    The blade will take the color of Zenshin's ice and will not work if used by another mage.  When it is 'sheathed' it will only be the hilt, but when grabbed by Zenshin, a fog of ice will form as the blade and then solidify.


    Strengths:
    -Ice-Magic will not dull the blade and it takes double the amount from ice attacks to break it.
    -90% Magic Increase
    -Can break through B rank defenses in one run through, A in two, and S in three S in four.
    -Able to deflect light spells and reduce the power of lightning spells by one rank if it is a B spell or lower

    Weaknesses:
    -Unable to block large attacks due to it's size
    -Ineffective in ranged combat
    -Broken by 2 B ranked spells, 1 A ranked spell
    -Useless in any combat other than melee  I feel as though the second weakness already has this covered and is thus redundant.  Please replace it,  and add a fifth weakness (1 more weakness than strengths at all times~<3)

    Abilities

    Ice-Make - Wasteland:

    Name: Ice-Make - Wasteland
    Rank: A
    Type: Creation
    Description: Zenshin drives the sword tip first into the ground while calling out the spell. In an instant, a hundred meter area all around him is covered in ice and snow an inch deep. Within this area, the temperature drops to a low of 100 degrees kelvin, freezing all regular water and weakening fire and water magic A and below by a rank. Most people would be chilled to the bone by this spell, but since ice is his ruling element, he is immune to the chilling effects, as all other ice mages are as well. While this is active, Zenshin cannot use any other spells, but he can control the environment to his will by making varying gestures depending on what he wants to do. Example: *Zenshin flicked his wrist up, creating an ice spike a few meters in front of him*. Of course, there are limitations to shaping the environment. For one, he can only create blunt pillars or sharp spikes. Each pillar deals B-Rank damage. Furthermore, the farthest he can cast one is ten meters away from him. The limit on the amount is ten pillars or spikes at one time. Zenshin can dispel the wasteland at any time, but that would increase the cooldown by a post. This spell can only be used twice per thread. Lastly, this will dispel any terrain altering spell of the same rank or below.

    Strengths:
    - Effective against fire and water mages
    - Full control of the environment I feel like you'll have to spend MP for each manipulation of the environment.   Just 5% perhaps.  
    - Useful against unaware mages
    - Will chill most enemies to the bone You need to explain the exact effects you expect out of this.
    - Won't affect his allies

    Weaknesses:
    - Anyone outside the field will be safe As a 100 meter area, and since it appears instantly, I don't believe this is a weakness at all.  Please replace it.  And add 1 more weakness.
    - Zenshin is unable to use other spells during this one
    - Limited number of times per thread
    - Won't effect ice mages
    - Very destructive ; cannot be used in a populated place

    Duration/Cooldowns 7 posts / 9 posts
    Ice-Make - House of Mirrors:

    Name: Ice-Make - House of Mirrors
    Rank: A
    Type: Creation
    Description: Zenshin drives the sword tip first into the ground while calling out the spell. When the last word is uttered, a blizzard is summoned for a few seconds before it clears and leaves a 75 meter area around Zenshin covered in mirrors. These mirrors are as reflective as physically possible and litter the area, reflecting his being throughout each one. Each mirror can take one A rank spell's worth of damage before being shattered C-ranked damage, but it's pointless, as the enemy will just be met with another mirror. The mirrors are tall and slippery, but if the enemy can fly, the spell is rendered void. Inside the walls of the mirror maze, all ice spells increase by a single rank in terms of damage. Fire and water spells that are A rank and below have their damage decreased by a rank. Furthermore, Zenshin is able to move the mirrors to his will Give a speed.  Give a size to the mirrors.   Say how they move (Sliding,  floating, ect) and what they do to enemies they hit through moving. The two best ways to get passed this is to either wait the house of mirrors out, or to fly out. Due to its high power, it can only be used once per thread. it can be dispelled at any time. The temperature inside the mirrors area is 100 degrees kelvin

    Strengths:
    - Effective against fire and water mages
    - Useful against unaware mages
    - Will chill most enemies to the bone Again,  you need to express what you're expecting out of this.

    Weaknesses:
    - Anyone outside the field will be safe
    - Anyone who can fly can bypass the spell
    - Once per thread
    - All ice mages get empowered
    - Very destructive ; cannot be used in a populated place
    - Affects allies

    Duration/Cooldowns 9 posts / Rest of Thread
    ~


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 20 Nov 2013 - 21:15

    Bump

    For the C rank breaks the mirrors, I changed it to B. If I made it too low anyone could just use a beam spell (for examples sake) and break all the mirrors and get out. It would ruin the point of the spell.


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    Re: Right Arm of Knowledge

    Post by Eris on Wed 20 Nov 2013 - 21:21

    Zenshin wrote:Bump

    For the C rank breaks the mirrors, I changed it to B. If I made it too low anyone could just use a beam spell (for examples sake) and break all the mirrors and get out. It would ruin the point of the spell.
    That sounds like it'd make a good weakness,  the beam thing.


    I said B-rank originally,  but quickly changed to C-rank because you say how quickly they are replaced.  Thus it would be too strong it it took B+ rank spells to destroy it when it'd only reappear so quickly,  causing mana waste.

    If you want the mirrors to reappear so quickly,  it can't be that durable.

    [21:33:09] Sirenine : @Zen, you should give much more detail to how the layout of the maze works then.
    [21:33:42] Sirenine : Including mirror thickness, the space between mirrors, and on average how many mirrors from the center to the edge of the effect there are~


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 20 Nov 2013 - 21:47

    Bumped


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    Re: Right Arm of Knowledge

    Post by Eris on Wed 20 Nov 2013 - 22:53

    Sorry I've taken so long with this.   I've been contemplating it and stuff,  Heero in particularly giving me doubts.   But...   I'll approve it.



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    Re: Right Arm of Knowledge

    Post by King Zenshin on Mon 3 Feb 2014 - 21:04

    Bump for re-re-approval.


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    Re: Right Arm of Knowledge

    Post by TacticalFallacy on Wed 5 Feb 2014 - 5:35

    For Force Projection, can you create multiple projections at once and use them simulataneously? And if one projection breaking causes a 5 post cooldown, what happens if multiple projections break? Will they accumulate or will they reset the timer or will there be some sort of backlash for going over a certain limit?

    As for Leyline Overload, I would like it that magicians who are under the influence of a higher-ranked transformation or enhancement magic such as an S-rank's Dragon Force would negate the paralysis.


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 5 Feb 2014 - 5:49

    Bump


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    Re: Right Arm of Knowledge

    Post by TacticalFallacy on Wed 5 Feb 2014 - 5:50



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    Re: Right Arm of Knowledge

    Post by Chaotic Rumble on Fri 4 Jul 2014 - 8:37

    Unlocked and moved at the request of the user.


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    Re: Right Arm of Knowledge

    Post by King Zenshin on Sat 5 Jul 2014 - 19:59

    Done~


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    Re: Right Arm of Knowledge

    Post by Guest on Mon 7 Jul 2014 - 7:43

    All edits we spoke about have been made. Looks alright now to me.

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    Re: Right Arm of Knowledge

    Post by Jiyu Kazehime on Mon 19 Jun 2017 - 14:37

    Unlocking and Moving at user's request~

    Spoiler:
    King Zenshin wrote:Name: Right Arm of Knowledge
    Rank: Legendary +
    Type: Prosthetic limb ; Weapon
    Description: The Right Arm of Knowledge is the name that Zenshin dubbed the golden plated arm with white and silver streaks that run along the sides of the arm, parallel to each other. This artificial arm was crafted by Silvaetus "Silver" Medley soon after Zenshin lost it to  The Golden Dragon of the Skies Beyond Knowledge using the scales from that very beast. The whole frame and outer casing of the arm is made from an alloy of dragon scales, fire lacrima, and aluminum. On the inside, there is artificial muscle that is laced with dragon scale which also make up the stabilizing components. The nerve connections that are vital to sending electrical impulses to the arm were... taken from a willing donor and the framework for the arm is a Veridium skeleton. There are a few extras built in, tapping into the power of the scales supplied as a crafting material, like a naturally built in a grappling device. It launches Zenshin's hand with high pressure to a distance of up to 25 meters and because the cable is made of the same material as the artificial muscle, he can freely control the hand while it's semi-attached. Though meant as a grappling device, it could also make for an effective weapon. The arm also continuously generates enormous amounts of heat that a small device placed into the wrist can convert into a blade, but not just any conventional one. A thermal blade. It could be compared  to a blow-torch but it is far hotter and the heat is concentrated around a forty centimeter long and ten centimeter wide area in front of Zenshin's wrist. According to Silva, the arm isn't merely resistant to fire, but it absorbs it and converts it into magical energy. Zen cannot tap into it, but the arm can utilize that energy to create the very fire the dragon could breathe. Finally, the last creative addition that the mad smith added is what he called the T.C.R, or Thermal Concentration Ray. It pops out of the forearm, bundles thermal energy, and releases it either in a single straight line (Thermal Laser) or a circular wall ten meters in diameter (Thermal Shield). Each has their own range, the Shield has a radius of 4 meters, the ray has a range of 60 meters, and the final thing that Zenshin would probably never use is that self-destruct, with a range 12 meters in all directions scorching air and earth. All in all, he was quite satisfied with what he got. The arm is constantly burning at a temperature of 45 degrees Celsius. Because of this, Zenshin uses a thin, metallic, golden colored sheath of Selenium over his light arm so that it stays at an average temperature of his other arm whenever he is out of combat so that he doesn't set everyone he stands by on fire.

    Strengths:
    - Very powerful and versatile in combat
    - Immune to fire magic and absorbs it
    - Has a friggin grappling hand
    - Capable of taking up to three A-Ranked spell's worth of direct damage before beginning to crack; extremely durable
    - Acts like a lightning rod to redirect lightning attacks
    - Doesn't hurt Zenshin as it's a part of him
    - Pretty dammed hot
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)

    Weaknesses:
    - Isn't immune to God/Demon Slayer fire, but it still has a 65% resistance to them
    - Cannot absorb God/Demon Slayer fire
    - Zenshin still feels pain if it gets damaged
    - Doesn't absorb any other element aside from fire
    - He may ignite any particularly flammable substances if his arm is around them
    - Acts like a lightning rod that could potentially run 10k volts through his body
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Pretty dammed hot

    Abilities:
    - T.C.R (costs 40% magic power per post)
    - Its own magic power pool; will not use Zenshin's
    - Regenerates 1% magic power per post (To its own pool, not Zenshin's)
    - Fire blade that uses 2% magic power per post
    - Grappling Hand that he can freely control as long as it's connected through the carbon fiber strings
    - Thermal arm blade that can melt through nearly anything with its white hot flame that burns at 1,500 degrees Celsius
    - Absorbs fire from just about anything which is then converted to magical power and used in the T.C.R. Absorption percentages: S-Rank; 60%, A-Rank; 40%, B-Rank; 33%, C-Rank; 20%, D-Rank; 12%

    Roar of the Golden Dragon:

    Name: Roar of the Golden Dragon
    Rank: A
    Type: Offensive ; Rawr
    Description: Because of the fact that the arm has its own separate mana pool, it costs Zenshin nothing to use this spell. To cast, he will point his open palm at his enemy and say the name of the spell before a massive fireball is shot out of it. The attack has a diameter of 20 meters and scorches everything in front of it, inflicting 4th degree burns if it directly hits or 3rd degree burns if it grazes the enemy. It has a range of 50 meters in whatever direction he fires it and lasts a five seconds before fading away. The flames glow a brilliant golden color and burn with a white trim that will blind most enemies unless they have some way to dull the light given off. The blind lasts for one post and the enemy needs to be within 15 meters to be blinded.

    Strengths:
    - Brutally burns everything in its path
    - Fire Dragon Slayers cannot eat this if the arm has absorbed 10% of their magical power
    - Very large diameter; Difficult to dodge in this respect

    Weaknesses:
    - Produces a large amount of like which could be eaten for a *large* power boost to the slayer
    - Very linear; Easy to dodge in this respect
    - Can harm any allies caught in the cross-"fire"
    - Cannot break through shields of higher rank than itself
    - Costs double the amount of a normal A-Rank spell

    Duration: Instant
    Cool down: 5 posts

    Hand of the Golden Dragon:

    Name: Hand of the Golden Dragon
    Rank: A
    Type: Offensive ; Handsy
    Description: Zenshin clenches his fist and points it straight at his enemy before either saying or thinking the name of the spell. Upon doing so, the arm reads what he wants to do and engulfs the entire fist in a white hot flame. After this, the arm shoots out as if he was going to grapple onto something, except the hand grabs onto his enemy and engulfs them in white-gold flames that inflict A-Rank damage that increases by 20% for each post he holds on. It will also scorch their clothing and inflict severe burns if the attack -does- land.

    Strengths:
    - The hand is released at the speed of a bullet; Difficult do dodge in this aspect
    - High potential for damage
    - Stronger against ice or snow based mages or creatures/spells

    Weaknesses:
    - God/Demon Slayers of the respective element are resistant to fire
    - Not such a long range; 25 meters
    - Linear attack that is the size of a hand; Easy to dodge in that respect
    - Does one rank less damage to water mages
    - Costs double the amount of a normal A-Rank spell

    Duration: 4 posts
    Cool down: 5 posts


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    For my ref:
    1320000 then 775000, 2095000 total.
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    Re: Right Arm of Knowledge

    Post by Kite Wilhelm on Tue 4 Jul 2017 - 22:08

    Good day. My name is Kite Wilhelm and I shall be the one who is grading your magic for the duration of this application. "Any corrections will be in this color."
    "”

    King Zenshin wrote:Name: Right Arm of Knowledge
    Rank: Legendary +
    Type: Prosthetic limb ; Weapon
    Description: The Right Arm of Knowledge is the name that Zenshin dubbed the golden plated arm with white and silver streaks that run along the sides of the arm, parallel to each other. This artificial arm was crafted by Silvaetus "Silver" Medley soon after Zenshin lost his own to The Golden Dragon of the Skies Beyond Knowledge using the scales from that very beast. The whole frame and outer casing of the arm is made from an alloy of dragon scales, fire lacrima, and aluminum. On the inside, there is artificial muscle that is laced with dragon scale. The nerve connections that are vital to sending electrical impulses to the arm were taken from a willing donor and the framework for the arm is a Veridium skeleton. The arm constantly glows a brilliant gold as a reminder of what he had done.

    Strengths:
    - Immune to fire magic of equal rank and absorbs it
    - Acts like a lightning rod to redirect lightning attacks of the same rank as him
    - Its own magic power pool which regenerates at a rate of 1% per post; will not use Zenshin's
    "Good news This isn't needed. Weapons work independently from mana so you won't need this. ”
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Snapping his fingers creates a spark he can use to ignite objects
    "Okay. The strengths here act as an ability needs to be replaced.”
    Weaknesses:
    - Isn't immune to God/Demon Slayer fire, but it still has a 65% resistance to them
    - Cannot absorb God/Demon Slayer fire
    - Zenshin still feels pain if it gets damaged due to the artificial nerves
    - Cannot absorb any other element aside from fire
    - He may ignite any particularly flammable substances if his arm is around them
    - In order to absorb flames he must put himself in harm's way
    "alright boss. The absorbing flames can't be a thing since its an ability.”
    Abilities:

    Roar of the Golden Dragon:

    Name: Roar of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive
    Description: To cast, he will point his open palm at his enemy and say the name of the spell before a massive fire beam is shot out of it. The attack has a diameter of 10 meters and scorches everything in front of it, inflicting 2nd degree burns if it directly hits or 1st degree burns if it grazes the enemy. It has a range of 50 meters in whatever direction he fires it and lasts a five seconds before fading away. The flames glow a brilliant golden color and burn with a white trim.
    "This ability is fine request is you add the speed and range mentioned in your strengths and weaknesses here. The Range of at max I'd say is 25 meters with no drawback. ”
    Strengths:
    - Brutally burns everything in its path
    - Fire Dragon Slayers cannot eat this if the arm has absorbed at least one of their spells
    - Very large diameter; Difficult to dodge in this respect

    Weaknesses:
    - Produces a large amount of like which could be eaten for a power boost to the slayer double that of a normal spell
    - Linear; Easy to dodge in this respect
    - Can harm any allies caught in the cross-"fire"
    - Costs double the amount of a normal spell of Zenshin's rank

    Duration: Instant
    Cool down: 5 posts

    Hand of the Golden Dragon:

    Name: Hand of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive
    Description: Zenshin clenches his fist and points it straight at his enemy before either saying or thinking the name of the spell. Upon doing so, the arm becomes engulfed in a white flame. After this, the hand shoots out and attempts to grab onto his enemy before engulfing them in white-gold flames that inflict Zenshin's rank in damage that increases by 20% for each post he holds on to his enemy. It will also scorch their clothing and inflict severe burns if the attack -does- land.
    "”
    Strengths:
    - The hand is released at 50 m/s Difficult do dodge in this aspect
    "With the range being 25 meters I would ask that you lower this down to 15m/s”
    - High potential for damage
    - Stronger against ice or snow based mages or creatures/spells dealing one rank higher damage to them

    Weaknesses:
    - God/Demon Slayers of the respective element are resistant to fire
    - Not long range; 25 meters
    - Linear attack that is the size of a hand; Easy to dodge in that respect
    - Does one rank less damage to water mages

    Duration: 4 posts
    Cool down: 5 posts


    ___________________________________________________________________


    Name: Kite Wilhelm
    Position: Demon Slayer
    Primary Magic: Flame Demon Slayer
    Secondary Magic:Nether Flame Demon slayer
    Guild: Sabertooth
    Rank:A
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    Re: Right Arm of Knowledge

    Post by King Zenshin on Wed 5 Jul 2017 - 1:37

    I'm kind of confused which strengths you wanted me to change

    The rules on ranges and speeds changed so my application reflects what I think the rules currently deem appropriate.

    Bump


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    Secondary Magic: NetherFlame Demon Slayer

    Re: Right Arm of Knowledge

    Post by Kite Wilhelm on Thu 13 Jul 2017 - 22:53

    Good day. My name is Kite Wilhelm and I shall be the one who is grading your magic for the duration of this application. "Any corrections will be in this color."

    King Zenshin wrote:Name: Right Arm of Knowledge
    Rank: L,L,S Multi-part Weapon
    Type: Prosthetic limb ; Weapon
    Description: The Right Arm of Knowledge is the name that Zenshin dubbed the golden plated arm with white and silver streaks that run along the sides of the arm, parallel to each other. This artificial arm was crafted by Silvaetus "Silver" Medley soon after Zenshin lost his own to The Golden Dragon of the Skies Beyond Knowledge using the scales from that very beast. The whole frame and outer casing of the arm is made from an alloy of dragon scales, fire lacrima, and aluminum. On the inside, there is artificial muscle that is laced with dragon scale. The nerve connections that are vital to sending electrical impulses to the arm were taken from a willing donor and the framework for the arm is a Veridium skeleton. The arm constantly glows a brilliant gold as a reminder of what he had done.

    Strengths:
    - Powerful against ice and snow magic, reducing the rank of those types of spells by one should they collide with his own abilities for damage purposes
    - Acts like a lightning rod to redirect lightning attacks of the same rank as him

    Weaknesses:
    - Fire slayers can just eat up his fire and they would even get a 100% boost to their physical abilities for three posts due to the nature of the golden dragon
    - Zenshin still feels pain if it gets damaged due to the artificial nerves
    - Weak against water magic, increasing the rank of those types of spells by one should they collide with his own abilities for damage purposes

    Abilities:

    Aegis of the Golden Dragon:

    Name: Aegis of the Golden Dragon
    Rank: Zenshin's
    Type: Passive
    Description: Zenshin is constantly protected by a thin veil of golden fire which once belonged the to Golden Dragon that he had once fought. This aura, while not offensive, provides Zenshin with a few powers relating to fire magic. The first of the powers is that he is immune to being burned. This isn't to say he cannot take damage from fire magic, though it is to say that he could walk through normal fire or other burning substances unharmed, provided they are non-magical. The next power gives Zenshin the ability to ignite a small fire at will provided he merely concentrates hard enough on an area. This small fire is comparable to a campfire and doesn't do any magical damage, serving only as a utility more than anything else. Finally, he can propel himself by channeling fire out of his feet. This fire doesn't do any magical damage and propels him only as fast as he can normally move.
    "So there can only be one ability for a passive. the propulsion is more of an active ability but if you are looking to be resistant to fire need to state how much per rank etc. ”

    Inferno of the Golden Dragon:

    Name: Inferno of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive; Single Target; DoT
    Description: Zenshin clenches his fist and punches it into the ground. Immediately following this motion, a circle of flames will extend out from him in a circular shape of radius 60 meters. The fires will burn a brilliant gold and everything within his circle excluding him will take half of his rank in damage for each post they spend within the circle. The flames will only rise a foot off the ground. At B-Rank the radius is increased to 100 meters. At A-Rank the radius is increased to 150 meters. At S-Rank the radius is increased to 200 meters. The power doesn't increase passed S-Rank.
    "This ability says single target however it acts and has the range of an AOE please change it from single target to AOE if that is the case. For the DOT the half rank is fine however you need to cap this at 2.5 rank damage over a period of time. ”
    Duration: 5 posts
    Cool down: 6 posts

    Roar of the Golden Dragon:

    Name: Roar of the Golden Dragon
    Rank: Zenshin's
    Type: Offensive; Single Target
    Description: To cast, he will point his open palm at his enemy and say the name of the spell before a massive fire beam is shot out of it. The attack has a diameter of 10 meters and scorches everything in front of it, inflicting 2nd degree burns if it directly hits or 1st degree burns if it grazes the enemy. It has a range of 120 meters and a speed of 90 m/s in whatever direction he fires it and lasts a five seconds before fading away. The flames glow a brilliant golden color and burn with a white trim. At B-Rank the range and speed increase to 200 meters and 120 m/s respectively. At A-Rank the range and speed increase to 300 meters and 225 m/s. At S-Rank the range and speed increase to 400 meters and 300 m/s The power of this ability caps at S-Rank.

    Duration: Instant
    Cool down: 5 posts

    Barrier of the Golden Dragon:

    Name: Blessing of the Golden Dragon
    Rank: Rank Below Zenshin's
    Type: Defensive
    Description: Zenshin places his palm forward and summons a large shield made of fire to defend him from an incoming attack. The shield is simple and can take 3 D-Rank spells worth of damage before breaking. At A-Rank the shield can take 3 B-Rank spells worth of damage. This ability's power caps at A-Rank.
    "What you have here is fine however if you don't mind my 2 cents, you can re word this as take 2 spells equal to the users rank and 3 from one rank lower capping at A. Makes it simpler sorta.Smile
    Duration: 2 posts
    Cool down: 3 posts
    "For each one of your abilities I would ask you put a strength and weakness like you would a spell. ”


    ___________________________________________________________________


    Name: Kite Wilhelm
    Position: Demon Slayer
    Primary Magic: Flame Demon Slayer
    Secondary Magic:Nether Flame Demon slayer
    Guild: Sabertooth
    Rank:A
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    King Zenshin
     
     

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    Lineage : Soldier of Chaos
    Position : None
    Posts : 2972
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Mentor : Aegis Bright
    Experience : 762.5

    Character Sheet
    Character Name: Zenshin
    Primary Magic: Recreation - Eldritch Manipulation
    Secondary Magic: N/A

    Re: Right Arm of Knowledge

    Post by King Zenshin on Fri 14 Jul 2017 - 0:54

    Hey Kite! I made these changes:
    To each ability I wrote in a strength and weakness into the last sentence
    For the passive I just went with the first ability
    For the DoT I adjusted the type

    Also for the DoT, the duration is 5 posts so it "naturally" caps at 2.5x damage


    ___________________________________________________________________

    Hikari's Signature:
    - Hikari


    Missions Completed
    10 Year: 1
    A-Ranked: 2
    B-Ranked: 6
    C-Ranked: 7
    D-Ranked: 10
    Event Experience: 38,000
    Total Experience: 762.5 / 1200

    Character / Zenshin
    Magic / Recreation - Eldritch Manipulation
    Secondary Magic / Inactive
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      Current date/time is Sun 19 Nov 2017 - 19:06