Remastered Spirit Bind Magic

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    aeluri

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    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by aeluri on 26th November 2018, 8:38 pm

    Spoiler:
    @Mura Kensho wrote:
    Spirit Bind Magic





    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster, Prevalent Benefit (The magic costs 10% less to use)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano, magic itself as the world of mages interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strenght of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.

    3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:

    1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.

    Lineage:


    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.


    Unique Abilities:

    1. "Eyes On The Neck": Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.

    2. A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with am offensive spell, the target's spell damage resistance is debuffed by 65% for 4 posts and has a cooldown of 5 posts.

    3. Auric Influence: The mastery of his own soul appears in and out of combat; Mura's mind and soul are often in what could be called a perfect harmony and synchronization. Because of this spiritual and psychic mastery over the bodily elements and the auric presences, he receives 10 MP per post in 5 posts, which obviously can't go over his max MP despite any exceeding mana pool that he ever has. It only happens when his mana pool is below his max amount (which depends on rank), and if having activated a spell, then the ability is paused by one post as cooldown. Again, it happens in 5 posts, before the ability stops as well, so it's not a permanent mana gain. Only when having stopped, and using a spell, then waiting for the cooldown, it will absorb mana once again. That is a calm control technique that the shaman has learned through many hours of meditation, both in complete silence and mid-combat.

    4. Ethereal Force: Mura can turn parts of or all of his flesh and bones into a spirit himself. With this ability, he can move around freely, and all spell damage dealt to him is halved by 50% for the duration of this UA. However, he can affect and move inorganic objects as normally as always. He can also leak into other people and affect them once per try by a debuff of their movement speed by 20%, although he needs to stay inside of the person to keep it active. That specific ability lasts for 3 posts only (if the target is more than one rank above him, it only lasts for 1 post) and can only be used once per target; he can't damage the person while binded.
    He can only do this 'body-turn-to-ghost' thing three times per thread with a 5 post cooldown per use.

    5. Ghost Slayer: This unique ability grants Mura a permanent +50% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)

    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    Type: Burst
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: N/A
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.

    Strengths:
    1. It's so easy to gain control of a situation when the enemy can't see you.

    Weaknesses:
    1. Slayers are able to scent his sheltered presence with their enhanced senses. Despite not enough to pinpoint his exact position, it can put pressure on him and raise the enemy's guard up.
    2. If, somehow, the helmet was to be removed from his head prior to the end of the duration, the spell will cancel and expose him.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Plouton
    Rank: C+
    Type: Healing
    Healing Rate: 60 per post
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.

    Strengths:
    1. Healthy people live longer.

    Weaknesses:
    1. It heals less per post than an instant healing would, so if the enemy catches up with many hits and attacks, then it is possible for this healing spell's effect to lose weight.
    2. It only heals one target at a time/per post.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Cerberos
    Rank: B+
    Type: Grande Summon
    Damage: 31.5
    Summon HP: 270
    Speed: 40 Mph
    Duration: 5 posts
    Cooldown: 6 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberos, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.

    Strengths:
    1. It's very loyal to Mura and can easily coordinate its attacks after his command.

    Weaknesses:
    1. Cerberos deals half damage, both through physical and magical attacks, against other Darkness Mages.
    2. It is susceptible to Mind Control, and a Mind Spell of one rank lower than itself is enough to keep it from attacking the enemy. Any Mind Spell of the same rank or over is enough to completely take control over it.

    Active:
    Name: Recoil!
    Rank: B+
    Type: Area of Effect
    Damage: 60
    Range: 150 meters
    Speed: 75 m/s
    Description: It is said that Cerberos' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberos open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberos is around.

    Passive:
    Name: Hades' Familiarity
    Description: Whenever Cerberos is around Mura, his spell resistance is increased by 60%.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    Type: Single-Target
    Damage: 150
    Range: 300 meters
    Speed: 300 m/s
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.

    Strengths:
    1. Its secret strength lies in its combinative effect with its S-Ranked successor, which shows the real danger of this spell.

    Weaknesses:
    1. It cannot latch onto the souls of angels.
    2. It's a small scythe, so despite its range, it can be avoided rather easily if one's eyes are open.

    Signature Spells:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Buff
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 4 posts max
    Cooldown: x amount of posts used, max 4 posts
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:


    • It increases either the power or the speed of the user, which is a great advantage in battle.
    • This spell gives the user a characteristic power that the spirit contains, as in unlocking the other spells that the majority of this magic contains.
    • This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.



    Weaknesses:


    • It's a close combat spell, so distance is the opponent's advantage.
    • He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    • It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    • He can only use one spirit to buff himself with at a time.



    ----------------------------------------------------------------------------------------------------------

    Name: Spirit Bind: Sphere
    Rank: A
    Type: Defensive
    Damage: N/A
    Range: 150 meters
    Duration: 3 posts
    Cooldown: 3 posts
    Description: While a spirit is in action, an invisible cloak is manifested around the user's body in the form of an invisible sphere that can expand into a radius of 150 meters max, granting them 2x a A-Rank spell damage power to be blocked before cracking away.

    Strengths:


    • It's an efficient way to protect the user.
    • It can catch the opponents in a surprise due to its transparent look.



    Weaknesses:


    • People who have a special way to see the sphere deal 25% more damage to it.
    • If broken, the user gains 5 HP damage due to the knockback.
    • If the armor is broken too soon, then that adds an additional 2 HP damage per post that remained before the duration was over.



    ----------------------------------------------------------------------------------------------------------

    Name: True Aspect of Pluto (Shin Pluto no Yósó)
    Rank: A
    Type: Buff
    Damage: N/A
    Range: N/A
    Duration: 5 posts
    Cooldown: 5 posts
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of darkness, Pluto, will grant its host with powering up all his spells in power by 65% for a short amount of time.

    Strengths:


    • All his spells will be stronger for the duration.
    • The dark forces are double as strong against light magics and mages.
    • It spreads out fear and despair around its surroundings, most likely shocking those near him...



    Weaknesses:


    • The user will be ½ as strong, as well as fragile, against God Slayers.
    • Because of the influence from the god of the underworld, the user will often be distracted by the new personality that is slowly leaking out...
    • He can only use it if he'd lost 10% of his health.
    • It takes 2 HP per post when activated.


    D Rank Spells:
    Kyuken-Style; Samurai's Grace:

    Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
    Rank: D
    Type: Counter
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Cooldown: 2 posts
    Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 60 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.

    Strengths:

    • It's a long ranged attack and can reach up to 60 meters.
    • It's a good counter with that range, so it helps him against distance-using opponents.
    • He can use it swiftly and more versatile than other long-range spells because of its strange way.


    Weaknesses:

    • It can be dodged easily by getting jumped over.
    • If the opponent is too far away, the spell won't be effective.
      3. It can't counter (block) spells higher ranked than its own rank, so C and B-Ranked spells will still deal damage to him.
      4. It can't be used if Kyuken isn't fused within Mura.


    Spirit Bind; Control:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.

    Strengths:

    • It can be used with any object that the user can hold in his hand.
    • The bounded spirit's medium increases in damage.
    • The user can control the medium at will, as long as the spirit is inside it.


    Weaknesses:

    • If made into a long-range tool/weapon, it only reaches 10 meters, so a longer distance is one of its weaknesses.
    • The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    • Other spirits/ethereal beings can break the user's spirit control.

    [*]He can't use living things as a medium.
    [/list]

    Spirit Bind; Protect:

    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60 m/s
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.

    Strengths:

    • His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    • He's able to shield his teammates as well, as long as they're close to him.


    Weaknesses:

    • Isn't good at blocking stronger attacks.
    • His spirit can't look around for Mura when using this move.
    • If Mura gets knocked back, the spell will break even if it haven't blocked anything.


    Kyuken-Style; Vacuum Buddha Slash:

    Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryū: Shinku Budda Giri)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Cooldown: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.

    Strengths:

    • The user can hit opponents further away from him.
    • It's a fast spell and can quickly catch up to the target.
    • It's 2x as strong against Lightning/Thunder Magic.

      Weaknesses:
    • It's weak against Fire Magic. It only deals half damage against Fire users.
    • It's also weak against Metal Magic.
    • The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.
    • It can't be used without the spirit of Kyuken.

    Jade Dragon; Gem Barrage:

    Name: Jade Dragon: Gem Barrage (Hisuiryu: Hozon Rendan)
    Rank: D
    Type: Offensive, Emerald
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Cooldown: 2 posts
    Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.

    Strengths:
  • It's a very wild spell and can slam through offensive and defensive spells of its own rank.

    Weaknesses:
  • It can only be launched forward, which eases the attempt to dodge this spell.
  • Magic stronger against the earth element is also stronger against this spell, granting them a 50% resistance against it.

  • C Rank Spells:
    Spirit Bind; Embodiment:

    Name: Spirit Bind: Embodiment
    Rank: C
    Type: Normal Summon
    Damage: 12
    Requip/Summon HP: 100
    Range: N/A
    Speed: OC Speed (C-Rank)
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.

    Strengths:

    • He can use the spell to outnumber a person.


    Weaknesses:

    • Some of the spirits are nerfed in size, which are a disadvantage against bigger opponents.
    • If the user takes more than two spells on himself from the opponent, this spell will cancel.


    2 Passives:

  • Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
  • Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.

  • Spirit Bind; Strong Control:

    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 4
    Cooldown: 5
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.

    Strengths:

    • It's even stronger than the D-Rank version of Spirit Control.
    • The user can mold the spirit form into many offensive forms, such as longer swords, tentacles, elements and etc.


    Weaknesses:

    • The user still can't bind more than one spirit into one medium, without having another medium in possession. Therefore, binding two spirits in one medium is a no-go.
    • Other spirits/ethereal beings with higher powers (for example celestial spirits and ghosts) can easily break the user's spirit control.
    • He still can't use living things as a medium.


    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.

    Strengths:

    • The user of this spell will become one with the air; they'll be harder to spot.
    • The user can move through defensive spells of a lower rank(s) by sacrificing 5 of its Damage Points.


    Weaknesses:

    • The spell can be evaded by reaching the same speed and keeping up with the user’s range.
    • The spell doesn't reach the target if he's/she's behind a defensive wall of a higher rank than this spell.
    • The user can only use this spell if he's using Kyuken's spirit.


    Kyuken-Style; Stream:

    Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
    Rank: C
    Type: Area of Effect
    Damage: 30
    Range: 60 meters
    Speed: 30 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    • It launches the target 50 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 30 meters and opponents 2 ranks above would be immune to the launch.
    • The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.
    • The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.


    Weaknesses:

    • The user can't move around when launching the hurricane.
    • The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.
    • The target can easily dodge by jumping back and attain a great distance from the user.
    • The user can't use this spell if not using Kyuken's spirit.


    Jade Dragon; Scythe Talon:

    Name: Jade Dragon: Scythe Talon (Hisuiryu: Ōgamatsume)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.

    Strengths:

    • It's a very tough and destructive spell, easily breaking through anything of its own rank.


    Weaknesses:

    • A spell of one rank higher can completely cancel out this spell, while still dealing its full amount of damage on the user.
    • The user's speed will be decreased by 10% for the cooldown, due to his feet being strained.


    Jade Dragon; Tail Whip:

    Name: Jade Dragon: Tail Whip (Hisuiryu: Ohoippu)
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Cooldown: 3 posts
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.

    Strengths:

    • It can both be used as an offensive and a defensive spell, making it versatile.


    Weaknesses:

    • Due to its versatility, it comes with a price; spells of its own rank that hit it will deal 25% of their original spellpower towards the user.
    • Other Earth Magic can easily break the spell; a C-Rank earth spell is enough.


    B Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.

    Strengths:

    • This spell is an AoE; it can hit multiple opponents in one attack, as long as they're 20 meters or closer to each other.
    • This spell can be controlled and directed by the user for 5 posts, before hitting anyone. That increases the chance of a successful hit.
    • The spell can also block a spell of the same rank.


    Weaknesses:

    • The user's exposed from below when using this spell, so any underground attacks will succeed in hitting him.
    • The spell is big, but can easily be cancelled out by a spell of one rank higher.
    • It can be easily dodged by stepping further away than the spell reaches.
    • The spirit's power is halved on its back, which means that a C-Rank spell is enough to break it if hit on the back.


    Spirit Bind; Dual Control:

    Name: Spirit Bind: Dual Control (Seirei Musubu: Nishihai)
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.

    Strenghts:

    • It's way stronger than the C and D-Rank versions of Spirit Control.
    • The user has an even wider versatility due to the amount of mediums.


    Weaknesses:

    • The user can't use living things or the parts of living beings (such as rotten flesh and etc.) as mediums.
    • Spirits such as celestial spirits can easily break this spirit control, giving them a demand of max C-Rank amount of damage on it to break.
    • The user can split one spirit into two mediums, but can't use three spirits with two mediums.


    Kyuken-Style; Halo Blade:

    Name: Kyuken-Style: Grand Halo Blade (Kyuken-ryū: Dai Gokōjin)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of a B-Rank spell damage per hit.

    Strengths:

    • It's a very fast spell and can easily hit its opponent if standing close.
    • It can easily break through defensive spells of the same rank without cancelling itself.
    • It's double as strong against dark magic.


    Weaknesses:

    • It's ½ as strong against earth magic.
    • The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).
    • You can only unlock the spell if using Kyuken's spirit.
    • It's also ½ in power against other light mages.


    Jade Dragon; Hail Uppercut:

    Name: Jade Dragon: Hail Uppercut
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.

    Strengths:

    • It's a very wide-spread spell and can easily hit multiple opponents.


    Weaknesses:

    • No getting through defensive spells of the same rank this time.
    • The eruption only moves with a speed of 10 m/s upwards; if jumping higher than that, you can actaully have a chance at evading it.


    Jade Dragon; Crushing Fang:

    Name: Jade Dragon: Crushing Fang
    Rank: B
    Type: Single-Target
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.

    Strengths:

    • It can easily hit multiple opponents at once, which can be useful for Mura.


    Weaknesses:

    • It's not as wide as his other wide spells; therefore, a greater chance at evading it is clearly present.
    • Somehow, due to Zirconis' taste, it only fully affects flesh-covered beings (such as humans and other beings with flesh, like skin and etc.) Beyond that will only gain 50% of the spell's damage.


    Jade Dragon’s Breath:

    Name: Jade Dragon’s Breath
    Rank: B
    Type: Area of Effect
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4 posts
    Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............
    Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.

    Strengths:

    • It's a very destructive spell and can easily destroy other spells below its power.


    Weaknesses:

    • It's actually quite easier to dodge than you think. Despite being large and mass-destructive, it's also a little slower than other spells, which might be enough for the opponent to dodge it.
    • The debuffing effect doesn't work on Earth slayers, due to their ability to just suck in all the fragments as cornflakes.
    • It only does its full amount of damage the first, then every second time used.


    A-Rank Spells:
    Spirit Bind; Grand Manifest:

    Name: Spirit Bind: Grand Manifest
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Cooldown: 8 posts
    Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.

    Strengths:

    • It’s perhaps the biggest spell in Mura’s arsenal and can execute its task excessively.


    Weaknesses:

    • It’s very large, so it’s easier to target it than other spells, even from afar.
    • Given its size, it’s also much easier to be consumed by slayers than any other spell of his.


    Spirit Bind; Vigorous Sword Control:

    Name: Spirit Bind: Vigorous Sword Control
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Cooldown: 8 posts
    Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.

    Strengths:

    • Stronger, faster and longer than the other spirit controls, it is.


    Weaknesses:

    • It’s actually easier to block at the start. Given its sudden huge size, Mura can’t maneuver easily whilst wielding the spirit object, so despite its range and power, it can be blocked by a strong shield easier than if he used a smaller, more maneuverable sword.
    • Two mediums are needed in order to perform this spell.


    Kyuken-Style; Heavenly Crescent:
    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150 meters
    Speed: 75 m/s
    Duration: 4 posts
    Cooldown: 5 posts
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave coats the targets within the radius in a bind that absorbs 50% of an A-Rank Area of Effect Spell Damage in Health or Mana from the targets per post and transfers this to the user.

    Strengths:

    • It’s a very good spell when in a corner as the shockwave can confuse the hordes in an instant.
    • Its function as an aid spell makes it dangerously unexpected given its offensive, destructive appearance.


    Weaknesses:

    • It can leave Mura open for any attack if the target endures the spell.
    • Its range covers 360 degrees, but it’s not very long compared to other spells of this rank.
    • Darkness Magic and wizards with light resistance receive less damage. They also don’t have the absorption effect casted on them.



    Moved and unlocked at the user's request~


    _____________________________________________________________________________________



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    Kite Wilhelm
    Demon King
    Demon King

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    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Kite Wilhelm on 3rd December 2018, 4:30 pm

    @Mura Kensho wrote:
    Spirit Bind Magic




    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster, Prevalent Benefit (The magic costs 15% less to use)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.

    3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:
    1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.

    Lineage:
    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.


    Unique Abilities:


    • "Eyes On The Neck" (2 Majors): Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.
      - A bonus-effect is the creation of a spheric shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - this is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position.

    • A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with an offensive spell, the target's spell damage resistance is debuffed by 70% for 4 posts and has a cooldown of 5 posts.

    • Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +70% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)


    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    Type: Burst
    Duration: 3 posts
    Downside: N/A
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Plouton
    Rank: C+
    Type: Healing
    Healing Rate: 60 per post
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Cerberus
    Rank: B+
    Type: Grande Summon
    Damage: 31.5
    Summon HP: 270
    Speed: 40 Mph
    Duration: 5 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.

    Active:
    Name: Recoil!
    Rank: B+
    Type: Area of Effect
    Damage: 60
    Range: 150 meters
    Speed: 75 m/s
    Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberus is around.

    Passive:
    Name: Hades' Familiarity
    Description: Whenever Cerberus is around Mura, his spell resistance is increased by 60%.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    Type: Single-Target
    Damage: 150
    Range: 300 meters
    Speed: 300 m/s
    Duration: 6 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Harvest
    Rank: S+
    Type: Multi-Target
    Damage: 135 HP per target
    Range: 450 meters
    Speed: 400 m/s
    Duration: 12 posts (or until Mura turns it off himself)
    Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
    Description: After having targeted the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes.

    Signature Spells:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: S
    Type: Buff
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 4 posts max
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.


    ----------------------------------------------------------------------------------------------------------

    Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.



    ----------------------------------------------------------------------------------------------------------

    Name: True Aspect of Pluto (Shin Pluto no Yōsō)
    Rank: S
    Type: Buff
    Damage: N/A
    Range: N/A
    Duration: 5 posts
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up all his spells in power by 70% for a short amount of time.

    D Rank Spells:
    Kyuken-Style; Samurai's Grace:

    Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
    Rank: D
    Type: Burst
    Damage: 40
    Range: 15 meters
    Speed: 15 m/s
    Duration: Instant
    Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 15 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.

    Spirit Bind; Control:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.

    Spirit Bind; Protect:

    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60 m/s
    Duration: 2 posts
    Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.

    Kyuken-Style; Tempestuous God Slash:

    Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.

    Jade Dragon; Gem Barrage:

    Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.

    C Rank Spells:
    Spirit Bind; Embodiment:

    Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
    Rank: C
    Type: Normal Summon
    Damage: 12
    Requip/Summon HP: 100
    Range: N/A
    Speed: OC Speed (C-Rank)
    Duration: 4 posts
    Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.

    2 Passives:

    [*]Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
    [*]Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.

    Spirit Bind; Strong Control:

    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 4
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.

    Kyuken-Style; Stream:

    Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
    Rank: C
    Type: Area of Effect
    Damage: 30
    Range: 60 meters
    Speed: 30 m/s
    Duration: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Jade Dragon; Scythe Talon:

    Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 2 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.

    Jade Dragon; Tail Whip:

    Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.

    B Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.

    Spirit Bind; Dual Control:

    Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: 5 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.

    Kyuken-Style; Halo Blade:

    Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
    Rank: B
    Type: Single-Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target.

    Jade Dragon; Hail Uppercut:

    Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.

    Jade Dragon; Crushing Fang:

    Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
    Rank: B
    Type: Single-Target
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.

    Jade Dragon’s Evil Breath:

    Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
    Rank: B
    Type: Area of Effect
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............

    Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.

    A-Rank Spells:
    Spirit Bind; Grand Show of Power:

    Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.

    Spirit Bind; Vigorous Sword Control:

    Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.

    Kyuken-Style; Heavenly Crescent:
    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150 meters
    Speed: 75 m/s
    Duration: Instant
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.

    S-Ranked Spells:
    Spirit Bind; Battle Control:

    Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
    Rank: S
    Type: Single-Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, using various lights and forms from pure ethernano that are inspired by the spirits being used; it holds its own with its S-Rank Single-Target Endurance and deals S-Ranked Spell Damage per hit.

    Kyuken-Style; Ignorant Edge:

    Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
    Rank: S
    Type: Single-Target
    Damage: 120 MP
    Range: 400 meters
    Speed: 400 m/s
    Duration: Instant
    Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana. This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.

    Jade Dragon Style; False Dragon Emerald Crown:

    Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.




    _____________________________________________________________________________________

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    Johann

    Moderator - Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Neutral Guild Ace- H-Rank- S-Rank- Halloween Social - Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List - Player -
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1488
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 561,287.5

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Update Re: Remastered Spirit Bind Magic

    Post by Johann on 16th December 2018, 4:03 am

    Moved and unlocked at the user's request

    Spoiler:
    @Mura Kensho wrote:
    Spirit Bind Magic




    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster, Prevalent Benefit (The magic costs 15% less to use)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic can deal extra damage to spiritual beings and ethereal existences such as summons and etc. That's because their spiritual signatures and auric essences are far more exposed than that of, say, mortal beings and beings with solid, exterior vessels.

    3. It's exotic with its ability to boost a person's melee/tool power to the level of spells.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize different elements by binding the spirits into them.

    5. It's very versatile and can quickly change forms, as well can the user switch between different spells quickly.

    Weaknesses:
    1. Ehm (uhm, mhm, hmh, hmm...), the magic requires that you "bind" a spirit into something. So you can't use a spell directly without binding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a binded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly binds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    6. This magic focuses on the souls, both the user's and the opponent's; therefore, beings with no souls (for instance, undead) takes only ½ damage from this magic.

    Lineage:
    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.


    Unique Abilities:


    • "Eyes On The Neck" (2 Majors): Mura can see spirits of the living and the dead, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform.
      - A bonus-effect is the creation of a spheric shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - this is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position.

    • A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. When Mura successfully hits an opponent with an offensive spell, the target's spell damage resistance is debuffed by 70% for 4 posts and has a cooldown of 5 posts.

    • Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +70% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)


    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    Type: Burst
    Duration: 3 posts
    Downside: N/A
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Plouton
    Rank: C+
    Type: Healing
    Healing Rate: 60 per post
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 300 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target if max one rank higher than this spell or lower.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Cerberus
    Rank: B+
    Type: Grande Summon
    Damage: 31.5
    Summon HP: 270
    Speed: 40 Mph
    Duration: 5 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.

    Active:
    Name: Recoil!
    Rank: B+
    Type: Area of Effect
    Damage: 60
    Range: 150 meters
    Speed: 75 m/s
    Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack deals both B+ Ranked Spell damage and, upon impact, infects the target with mana damage in form of 20 MP burnt away per post for as long as Cerberus is around.

    Passive:
    Name: Hades' Familiarity
    Description: Whenever Cerberus is around Mura, his spell resistance is increased by 60%.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    Type: Single-Target
    Damage: 150
    Range: 300 meters
    Speed: 300 m/s
    Duration: 6 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this effect does not have any power alone, though.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Harvest
    Rank: S+
    Type: Multi-Target
    Damage: 135 HP per target
    Range: 450 meters
    Speed: 400 m/s
    Duration: 12 posts (or until Mura turns it off himself)
    Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
    Description: After having targeted the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes.

    Signature Spells:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: S
    Type: Buff
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 4 posts max
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.


    ----------------------------------------------------------------------------------------------------------

    Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself without physically damaging anything but the very soul of its opponents, in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.



    ----------------------------------------------------------------------------------------------------------

    Name: True Aspect of Pluto (Shin Pluto no Yōsō)
    Rank: S
    Type: Buff
    Damage: N/A
    Range: N/A
    Duration: 5 posts
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up all his spells in power by 70% for a short amount of time.

    D Rank Spells:
    Kyuken-Style; Samurai's Grace:

    Name: Kyuken-Style: Samurai's Grace (Kyuken-ryū: Samurai no Yūyo)
    Rank: D
    Type: Burst
    Damage: 40
    Range: 15 meters
    Speed: 15 m/s
    Duration: Instant
    Description: The user, with the boost from the techniques of Kyuken, the Heaven and Earth Swordsman, is capable of countering any spells or damage up this spell's rank in damage power by engulfing himself in light and move max 15 meters towards the enemy. It activates once a spell or attack of above-mentioned terms is about to contact the user while being noticed at least for a brief moment.

    Spirit Bind; Control:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.

    Spirit Bind; Protect:

    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60 m/s
    Duration: 2 posts
    Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.

    Kyuken-Style; Tempestuous God Slash:

    Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 10 meters in width and 30 meters in height.

    Jade Dragon; Gem Barrage:

    Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
    Rank: D
    Type: Single-Target
    Damage: 40
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.

    C Rank Spells:
    Spirit Bind; Embodiment:

    Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
    Rank: C
    Type: Normal Summon
    Damage: 12
    Requip/Summon HP: 100
    Range: N/A
    Speed: OC Speed (C-Rank)
    Duration: 4 posts
    Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.

    2 Passives:

    [*]Synchronization: Whilst teaming up with Mura, he and the summon gets a 55% speed buff for the duration of this spell.
    [*]Confusion: Whilst teaming up with Mura, the opponent gains a 55% debuff in speed upon first hit from either Mura or the summon.

    Spirit Bind; Strong Control:

    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 4
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position.

    Kyuken-Style; Stream:

    Name: Kyuken-Style: Stream (Kyuken-ryū: Taiga)
    Rank: C
    Type: Area of Effect
    Damage: 30
    Range: 60 meters
    Speed: 30 m/s
    Duration: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 60 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Jade Dragon; Scythe Talon:

    Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Range: 90 meters
    Speed: 65 m/s
    Duration: 2 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.

    Jade Dragon; Tail Whip:

    Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.

    B Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit.

    Spirit Bind; Dual Control:

    Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: 5 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.

    Kyuken-Style; Halo Blade:

    Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
    Rank: B
    Type: Single-Target
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target.

    Jade Dragon; Hail Uppercut:

    Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit.

    Jade Dragon; Crushing Fang:

    Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
    Rank: B
    Type: Single-Target
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead.

    Jade Dragon’s Evil Breath:

    Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
    Rank: B
    Type: Area of Effect
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will. It can expand up to a 10 meters in radius large beam. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It will also release fragments sticking to the opponents' body and boosting all other Zirconis-based spells' damage by 50% for 4 posts. It deals 50% B-Rank damage per hit as well............

    Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.

    A-Rank Spells:
    Spirit Bind; Grand Show of Power:

    Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.

    Spirit Bind; Vigorous Sword Control:

    Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.

    Kyuken-Style; Heavenly Crescent:
    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150 meters
    Speed: 75 m/s
    Duration: Instant
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.

    S-Ranked Spells:
    Spirit Bind; Battle Control:

    Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
    Rank: S
    Type: Single-Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, using various lights and forms from pure ethernano that are inspired by the spirits being used; it holds its own with its S-Rank Single-Target Endurance and deals S-Ranked Spell Damage per hit.

    Kyuken-Style; Ignorant Edge:

    Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
    Rank: S
    Type: Single-Target
    Damage: 120 MP
    Range: 400 meters
    Speed: 400 m/s
    Duration: Instant
    Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana. This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.

    Jade Dragon Style; False Dragon Emerald Crown:

    Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.



    _____________________________________________________________________________________

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    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Summer Special Participant- Be On Lester's Friends List- Player -
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2366
    Guild : Fairy Tail [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Update Re: Remastered Spirit Bind Magic

    Post by ivyleaf33 on 28th December 2018, 1:11 pm

    Spoiler:
    @Mura Kensho wrote:
    Spirit Bind Magic


    https://media.tenor.com/images/dbfbbb6f2dcc69a7da6f2f2f3f674bc8/tenor.gif" style="width: 251px;height: 150px" alt="" />

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: [url=Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Lineage:
    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
    https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots

    Unique Abilities:


    • "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
      - A bonus-effect is the creation of a spherical shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position. Any debuff or effect aimed at him at the start of a battle affects the armor first, until it is broken. I'mma need you to add that the equivalent rank spell mana cost must be cast to negate any debuffs through your armor o3o

    • A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.

    • Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)


    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    Type: Burst
    Action (non-damage spell): Invisibility to user and user’s magic
    Effect: +5% HP Regen
    Duration: 5 posts
    Downside: N/A
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Plouton
    Rank: C+
    Type: Healing Please specify a spell type and make sure your stats match.
    Healing Rate: 60 per post
    Effect: Negation of Effects (original mana cost to effect from specific spell)
    Range: 180 meters
    Speed: 180 m/s
    Duration: 6 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 360 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Cerberus
    Rank: B+
    Type: Grande Summon
    Damage: 31.5
    Summon HP: 270
    Speed: 40 Mph Please use m/s so everyone is on the same page ^^
    Duration: 8 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.

    Active:
    Name: Recoil!
    Rank: B+
    Type: Area of Effect
    Damage: 60
    Effect: +5% Burn on target’s HP
    Range: 150 meters
    Speed: 75 m/s
    Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.

    Passive:
    Name: Hades' Familiarity
    Description: Whenever Cerberus is around Mura, his spell damage is increased by +60%.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    Type: Single-Target
    Damage: 150
    Effect: +5% Drain on target’s MP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.

    ------------------------------------------------------------------------------------------------------------

    Name: Aspect of Pluto: Harvest
    Rank: S+
    Type: Multi-Target
    Damage: 135 HP per target
    Effect: +5% Burn on target’s HP
    Range: 450 meters
    Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
    Duration: 12 posts (or until Mura turns it off himself)
    Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
    Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.

    Signature Spells:

    [img(250px,400px)][center]
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: S
    Type: Buff
    Buff Rate: 70%
    Range: N/A
    Speed: N/A
    Duration: 10 posts
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.


    ----------------------------------------------------------------------------------------------------------

    [img(370px,600px)][center]
    Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.


    ----------------------------------------------------------------------------------------------------------

    Name: True Aspect of Pluto (Shin Pluto no Yōsō)
    Rank: S
    Type: Buff
    Buff Rate: +70% Spell Damage
    Range: N/A
    Duration: 10 posts
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.

    D Rank Spells:
    Spirit Bind; Control:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s MP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.

    Spirit Bind; Protect:

    [img(400px,400px)][center]
    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Defensive
    Defense Rate: 2x D-Rank Spells
    Effect:
    Range: 60 meters
    Speed: 60 m/s
    Duration: 2 posts
    Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.

    Kyuken-Style; Tempestuous God Slash:

    Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.

    Jade Dragon; Gem Barrage:

    Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.

    C Rank Spells:
    Spirit Bind; Embodiment:

    Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
    Rank: C
    Type: Normal Summon
    Damage: 12
    Summon HP: 100
    Range: N/A
    Speed: OC Speed (C-Rank)
    Duration: 4 posts
    Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.

    2 Passives:

    [*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
    [*]Confusion: Whilst teaming up with Mura, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.

    Spirit Bind; Strong Control:

    [img(400px,400px)][center]
    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: +5% Burn on target’s MP
    Range: 90 meters
    Speed: 65 m/s
    Duration: 4
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: Immobilization
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.

    Jade Dragon; Scythe Talon:

    Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: +5% Burn on target’s MP
    Range: 90 meters
    Speed: 65 m/s
    Duration: 2 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.

    Jade Dragon; Tail Whip:

    Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Effect: +5% Burn on target’s HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.

    B Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Effect: Immobilization once per every two posts
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, and the golem can grab the target and immobilize them for one post in every two posts. As this is AoE, please specify only one hit can be made per post.

    Spirit Bind; Dual Control:

    Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Effect: +5% Burn on target’s MP
    Range: 200 meters This will have to be lowered to 150 meters.
    Speed: 200 m/s This will have to be lowered to 110 m/s.
    Duration: 5 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.

    Kyuken-Style; Halo Blade:

    Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
    Rank: B
    Type: Single-Target
    Damage: 80 HP
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.

    Jade Dragon; Hail Uppercut:

    Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Effect: +5% Burn on target’s HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).

    Jade Dragon; Crushing Fang:

    Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
    Rank: B
    Type: Single-Target
    Damage: 80
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).

    Jade Dragon’s Evil Breath:

    Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
    Rank: B
    Type: Area of Effect
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 100 meters
    Speed: 75 m/s
    Duration: Instant
    Downside: It only works from the first usage and then every second use. Could you mention that you are increasing the speed with this downside? Thanks~
    Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............

    Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power Do you mean that the spell will cost less mana to cast, or that it will deal less spell damage? and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.

    A-Rank Spells:
    Spirit Bind; Grand Show of Power:

    Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Effect: Immobilization once per two posts
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable. Please mention that only 50HP can be dealt in damage per post, as this is an AoE.

    Spirit Bind; Vigorous Sword Control:

    Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
    Rank: A
    Type: Multi-Target
    Damage: 75
    Effect: +5% Burn on target’s MP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.

    Kyuken-Style; Heavenly Crescent:
    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    Type: AoE
    Damage: 50
    Effect: +5% Burn on target’s HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: Instant
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.

    S-Ranked Spells:
    Spirit Bind; Battle Control:

    Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
    Rank: S
    Type: Single-Target
    Damage: 120 HP
    Effect: Negation (original mana cost of negated spell)
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.

    Kyuken-Style; Ignorant Edge:

    Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
    Rank: S
    Type: Single-Target
    Damage: 120 MP
    Effect: +5% Burn on target’s MP
    Range: 400 meters
    Speed: 400 m/s
    Duration: Instant
    Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.

    Jade Dragon Style; False Dragon Emerald Crown:

    Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.


    Third FOPper ever to grade this magic, woooo~ All edits will be made in this color! I did go through everything, so be sure to check all the spoilers and find me on Discord if ya need me \o/


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    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?


      Current date/time is 18th January 2019, 3:02 am