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    Remastered Spirit Bind Magic

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    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Spirit
    Posts : 1174
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Remastered Spirit Bind Magic

    Post by Mura Kensho on Wed 23 Sep - 1:53

    Spirit Bind Magic




    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Primary Caster (The magic costs 15% less to use), Auxiliary Summoning (can have up to 2 summons out at once)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago by simply training his ways to use magic as he found the ways of Ethernano and magic itself very interesting. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be. That is the major strength of this branch of spirit conjuring magic.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Lineage:
    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
    https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots

    Unique Abilities:
    • "Eyes On The Neck" (2 Majors): Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can see and fathom all movements beyond his perception when in combat. He can then see everything in a distance of 75 meters in radius around him, but this requires a separate spirit's energy to perform. If there is no helpful spirit present, then this ability is inaccessible.
      - A bonus-effect is the creation of a spherical shield around Mura's body that grants him 1x Character-Rank Spell Defense until it breaks - also an extension of a helpful spirit. This is manifested invisibly at the start of any thread and only defends against hostile/foe magic aimed at him or his position. Any debuff or effect aimed at him at the start of a battle affects the armor first, until it is broken.

    • A Soul Is Hard To Heal (Very Strong): A passive that grants the user the power to not damage one's flesh and skin, but one's soul. All Mura’s spells deal +60% more Spell Damage.

    • Ghost Slayer (Very Strong): This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc. (how weeb)

    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    Type: Burst
    Action (non-damage spell): Invisibility to user and user’s magic
    Effect: +5% HP Regen
    Duration: 5 posts
    Downside: N/A
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that covers his bodily and magical presences such as audio and smell (but not touch and kinetic presences, in which Mura can still touch and let people know that someone is in physical contact with them) for the duration. Whilst successfully hidden away from the enemy, his health slowly speeds up its regeneration.

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    Name: Aspect of Pluto: Plouton
    Rank: C+
    Type: Healing
    Healing Rate: 60 per post
    Effect: Negation of Effects (original mana cost to effect from specific spell)
    Range: 180 meters
    Speed: 180 m/s
    Duration: 6 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell heals one target per post and heals max 360 HP overall, which can either be distributed to several or granted to one person only. It also removes any negative status effect upon the target by paying the original mana cost for that spell, but this effect doesn’t apply to the very user if he uses this spell on himself.

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    Name: Aspect of Pluto: Cerberus
    Rank: B+
    Type: Grande Summon
    Damage: 31.5
    Summon HP: 270
    Speed: 40 Mph
    Duration: 8 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey his orders. It can deal B+ Ranked Grande Damage with its sharp claws or fuming jaw.

    Active:
    Name: Recoil!
    Rank: B+
    Type: Area of Effect
    Damage: 60
    Effect: +5% Burn on target’s HP
    Range: 150 meters
    Speed: 75 m/s
    Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its mouth and release an instant wave of glowing lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This attack infects the target a Burn Effect of +5%.

    Passive:
    Name: Hades' Familiarity
    Description: Whenever Cerberus is around Mura, his spell damage is increased by +60%.

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    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    Type: Single-Target
    Damage: 150
    Effect: +5% Drain on target’s MP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched like the tongue of a chameleon, using its speed and range to latch onto any living target and deal 1 A+ Ranked Damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this burns their mana in the same fashion as HP.

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    Name: Aspect of Pluto: Harvest
    Rank: S+
    Type: Multi-Target
    Damage: 135 HP per target
    Effect: +5% Burn on target’s HP
    Range: 450 meters
    Speed: 400 m/s (340 m/s + 60 m/s due to Downside)
    Duration: 12 posts (or until Mura turns it off himself)
    Downside: This spell can only step in effect on the targets if they’ve been hit by the (A+)-Ranked Spell Aspect of Pluto: Soul Tear.
    Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily grabbing onto any target whose soul has been exposed via Soul Tear. They’re able to maneuver around independently, smart enough to even dodge and evade counterattacks from many foes. These tentacles even burn the target upon contact.

    Signature Spells:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: S
    Type: Buff
    Buff Rate: 70%
    Range: N/A
    Speed: N/A
    Duration: 10 posts
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed, only one stat per use) by 70%. The user will get a characteristic look of the spirit that he/she is uniting with, and his reflexes will allow him to react instantly to any attack released against him.


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    Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off an orb of unstable light that travels across the area until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a giant AoE shockwave. The slashes are so precisely aimed that the user can exclude any target or area within the range, just in case if allies should be apparent. It deals 50% of an S-Rank spell damage per hit.


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    Name: True Aspect of Pluto (Shin Pluto no Yōsō)
    Rank: S
    Type: Buff
    Buff Rate: +70% Spell Damage
    Range: N/A
    Duration: 10 posts
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up his Spell Damage.

    D Rank Spells:
    Spirit Bind; Control:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s MP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spirit-auric form will be a good, solid, offensive form and can have many shapes and appearances. It can also extend itself. Being purely offensive, this spell does 1 D-Ranked melee damage per hit.

    Spirit Bind; Protect:

    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Defensive
    Defense Rate: 2x D-Rank Spells
    Effect:
    Range: 60 meters
    Speed: 60 m/s
    Duration: 2 posts
    Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells up to 2 D-Rank spells or 1 C-Rank spell.

    Kyuken-Style; Tempestuous God Slash:

    Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a burn effect upon hit.

    Jade Dragon; Gem Barrage:

    Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
    Rank: D
    Type: Single-Target
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: With the soul of Zirconis, the user launches himself forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. It deals 1 D-Rank damage per hit.

    C Rank Spells:
    Spirit Bind; Embodiment:

    Name: Spirit Bind: Embodiment (Seirei Musubu: Taigen)
    Rank: C
    Type: Normal Summon
    Damage: 12
    Summon HP: 100
    Range: N/A
    Speed: OC Speed (C-Rank)
    Duration: 4 posts
    Description: The user binds a spirit into a medium, thus creates a full-body summon of the exact spirit. It'll have its previous appearance, although with a size of max 10x10 meters, only given by the type of spirit (if it's a human ghost, then the size is the same as the user). It can move at C-Rank OC Speed and deal 12HP damage in every hit.

    2 Passives:

    [*]Synchronization: Whilst teaming up with Mura, he and the summon gets a +55% speed buff for the duration of this spell.
    [*]Confusion: Whilst teaming up with Mura, the opponent gains a -55% debuff in speed upon first hit from either Mura or the summon.

    Spirit Bind; Strong Control:

    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: +5% Burn on target’s MP
    Range: 90 meters
    Speed: 65 m/s
    Duration: 4
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and opens up an offensive spirit form with a size of max 10 meters in radius and size. The user can, for example, use this spell to create a weapon by using a spirit and another medium. It's an upgraded form of his Spirit Control from earlier, and it can reach even more possibilities than earlier. Also, differently from the previous one, this doesn't need to be a very solid form; it can have many forms, such as flames and etc. Every hit from it deals a smaller amount of mana damage, too.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: Immobilization
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges in a blind form 90 meters away from his previous position, charges right through the targets and reappears in another position. Upon successful hit, the target is stunned by the sudden slash for one post.

    Jade Dragon; Scythe Talon:

    Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
    Rank: C
    Type: Multi-Target
    Damage: 45
    Effect: +5% Burn on target’s MP
    Range: 90 meters
    Speed: 65 m/s
    Duration: 2 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around, kicking multiple opponents almost simultaneously. It deals 75% of a C-Rank spell damage per hit.

    Jade Dragon; Tail Whip:

    Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
    Rank: C
    Type: Multi-Target
    Damage: 45 HP
    Effect: +5% Burn on target’s HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: Instant
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. If used to hit or push the opponent back, it deals 75% of a C-Rank spell damage per hit. However, it can also be used to deflect other spells of the same rank, although only one C-Ranked Spell can be deflected.

    B Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Effect: Immobilization once per every two posts
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, max 50x50 meter large appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization, and it can use various actions. Whilst having this spell activated, the user will always be found inside the golem. It deals 50% of a B-Rank spell damage per hit, and the golem can grab the target and immobilize them for one post in every two posts.

    Spirit Bind; Dual Control:

    Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Effect: +5% Burn on target’s MP
    Range: 200 meters
    Speed: 200 m/s
    Duration: 5 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals 75% B-Rank damage per hit.

    Kyuken-Style; Halo Blade:

    Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
    Rank: B
    Type: Single-Target
    Damage: 80 HP
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of ray towards one target. If caught in the slash wave, the attack will deal heavy light damage and even leave burn marks on the target.

    Jade Dragon; Hail Uppercut:

    Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Effect: +5% Burn on target’s HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: Instant
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals 50% of a B-Rank spell damage per hit, and the collision of scales vs skin adds a little more damage to it (effect).

    Jade Dragon; Crushing Fang:

    Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
    Rank: B
    Type: Single-Target
    Damage: 80
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw. Following his charge towards the single target and the downfall of his fist, it will create a devastating explosion that will travel from the user towards the target, pushing the target down upon impact. It deals 1 B-Rank damage per post as well, but only if hit by Mura’s fist; the explosion does AoE 50% B-Rank spell damage to anyone caught within 50 meters by 50 m/s instead, and the left-over scales from the attack deals extra damage (effect).

    Jade Dragon’s Evil Breath:

    Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
    Rank: B
    Type: Area of Effect
    Damage: 40
    Effect: +5% Burn on target’s HP
    Range: 100 meters
    Speed: 75 m/s
    Duration: Instant
    Downside: It only works from the first usage and then every second use.
    Description: The user breathes out a thin beam of shattering emeralds from his mouth, which will expand in size by will until it covers a huge area. Getting hit by this blizzard-like roar will result in an explosion covering 100 meters in radius from the point of impact. It deals 50% B-Rank damage per hit as well............

    Although, after being used once, the second time will always be a troll; instead of dealing its full amount of damage, every second roar will cost 50% less spell damage power and, instead, remove the visible structure on clothes and any non-magical, inorganic object, thus strip the opponent entirely naked for the rest of the thread or until they get something else to put on.

    A-Rank Spells:
    Spirit Bind; Grand Show of Power:

    Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
    Rank: A
    Type: Area of Effect
    Damage: 50 HP
    Effect: Immobilization once per two posts
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Pouring a lot of magic power into his own body, Mura expresses the spirit used in form of an enormous figure that will envelop him. The large being is the very manifestation of the spirit used, and it reaches 150 meters in height, 90 meters in width and can range up to 150 meters in radius with its spiritual energy. The form will be able to move its limbs and entire body around rapidly. It can also work as a ‘large as hell’ armor that blocks its own rank of damage before shattering and making it passable.

    Spirit Bind; Vigorous Sword Control:

    Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
    Rank: A
    Type: Multi-Target
    Damage: 75
    Effect: +5% Burn on target’s MP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Description: As an A-rank wizard, Mura can pour much more magic power into his spirits as he manifests a new object through a medium. The result is a sword (length: max 225 meters, width: 20 meters max), and in all cases, a sword representing the spirit that can manifest itself in multiple spaces, making it capable of hitting several opponents at once.

    Kyuken-Style; Heavenly Crescent:
    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    Type: AoE
    Damage: 50
    Effect: +5% Burn on target’s HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: Instant
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave rebels against the law of forces as it pushes any target around it 150 meters away at the speed of 75 m/s as well.

    S-Ranked Spells:
    Spirit Bind; Battle Control:

    Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
    Rank: S
    Type: Single-Target
    Damage: 120 HP
    Effect: Negation (original mana cost of negated spell)
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: This is perhaps the strongest that Mura’s Spirit Bind Magic can enchant the chosen medium - a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can stretch out far and even move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively as the armor negates any spell up to S-Rank that contacts it by paying the original cost - an ability that can be used once per post.

    Kyuken-Style; Ignorant Edge:

    Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
    Rank: S
    Type: Single-Target
    Damage: 120 MP
    Effect: +5% Burn on target’s MP
    Range: 400 meters
    Speed: 400 m/s
    Duration: Instant
    Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and stripping away their Mana (this does not work against spells, only the people themselves). This essence is erased from existence upon successful hit. It’s inspired by how the one who can preserve his stamina will last longer in battle.

    Jade Dragon Style; False Dragon Emerald Crown:

    Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
    Rank: S
    Type: AoE
    Damage: 60 HP
    Effect: +5% Burn on target’s HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: Instant
    Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground and charge right up to the skies, forming what looks like a king’ crown on the surface. Anyone within the radius is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims.


    Last edited by Mura Kensho on Wed 26 Dec - 9:05; edited 89 times in total


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    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Thu 24 Sep - 13:03

    Before I review this I just want to say that you can have a 4th spell if you'd like. Just let me know if you do and I'll postpone my review of your magic until you've added that in =]
    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Spirit
    Posts : 1174
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Fri 25 Sep - 4:26

    Spell Template:

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Alright, done with the fourth spell


    Last edited by Mura Kensho on Mon 11 Jul - 9:08; edited 2 times in total


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    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Fri 25 Sep - 4:41

    @Mura Kensho wrote:Magic


    Primary Magic: Spirit Bound Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bound Magic is a magic that utilizes spirits, by bounding them into a medium.  It can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by bounding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bound a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He gets the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.) Also, Mura can achieve the spirit of a slain enemy of his (if he'd slain a beast, he gets the beast's soul).

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bound" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. It's difficul to bound a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 10 meters.

    2. This magic also gives the user an unique ability to sense spirits even better than normal.

    3. He can shape into the form of his spirit, in order to disguise himself.

    4. This magic is capable of damaging spirits as well, as Mura uses it to slay and chase away evil spirits.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bound: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Spirit Bound, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bound: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Spirit Bound, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bound: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Spirit Bound, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bound: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Spirit Bound, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.

    Approved =]
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    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Wed 17 Feb - 9:06

    Unlocked at user's request. Remember to reapply it to the approval thread when finished.
    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Spirit
    Posts : 1174
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Wed 17 Feb - 10:01

    bump


    _____________________________________________________________________________________


    Other Siggies:





    Themes:
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    Samurai Theme:
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
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    Character Sheet
    First Magic: Soul
    Second Magic: Ice
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Ninetails Derpfox on Sun 21 Feb - 12:05

    Alrighty, I'll be looking over your magic this time.
    Only got a few comments in this color.


    @Mura Kensho wrote:Magic



    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (if the spell only lasts for one post, the spell won't work at all).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 15 meters. You can increase this to 30 meters now that you're C Rank, that is, if you want to.

    2. This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Mura can pull his own soul out of his body, replacing it with another soul. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 10 meters. You can increase the range if you like. The maximum range (normally but there are some exceptions) of a C Rank spell is 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface.
    During PvP, opponents 1 rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Spirit
    Posts : 1174
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Sun 21 Feb - 12:15

    Bump


    _____________________________________________________________________________________


    Other Siggies:





    Themes:
    Main Theme:

    Samurai Theme:
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
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    Character Sheet
    First Magic: Soul
    Second Magic: Ice
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Ninetails Derpfox on Sun 21 Feb - 12:47

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    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Tue 1 Mar - 10:00

    Unlocked at user's request.
    Original:
    @Mura Kensho wrote:Magic



    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (if the spell only lasts for one post, the spell won't work at all).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Mura can pull his own soul out of his body, replacing it with another soul. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
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    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Wed 2 Mar - 1:00

    bump


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    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Wed 2 Mar - 14:52

    Approved!
    Aliannah
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    Update Re: Remastered Spirit Bind Magic

    Post by Aliannah on Tue 19 Apr - 13:34

    Original:
    @Mura Kensho wrote:Magic



    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. This magic gives the user the power of being able to damage spirits and spiritual beings, sending them directly to the Hereafter.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. Variation of Elements: This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Soul Trap: Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread and it takes 50% of his endurance per try, making him more fragile to damage.



    D Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:

    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave shoots out from the tip of the medium in a long ray.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.

    Unlocked requested by user


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    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
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    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Tue 19 Apr - 14:15

    Bump


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    Update Re: Remastered Spirit Bind Magic

    Post by Mistress Venir on Tue 19 Apr - 20:29

    Hey there! It's Veni! It's been a while since I've graded magic so I ask that you try to be patient with me! First thing's first! All you did was add the Signature Spells right?  As A C-Rank you get one user ranked signature spell (So C-Rank) that levels with you until S-Rank and also a D-Rank signature spell. So one of your signature spells is going to have to be changed to D-Rank. Next up is edits (I swear there's not many!):

    • Alright both of your signature spells have multiple effects listed in the strengths. A signature spell has one effect. Yours have multiples for example:Dark Halo Blade you absorb mana AND you get a speed boost. So both of your spells need to be edited so that they only have one effect please!
    • The speed for Halo Blade should be lowered to 15m/s


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    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Wed 20 Apr - 9:33

    I think I did it. Bump


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    Update Re: Remastered Spirit Bind Magic

    Post by Mistress Venir on Wed 20 Apr - 17:31



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    Update Re: Remastered Spirit Bind Magic

    Post by Heavens Empress Daiki on Wed 11 May - 12:55

    Topic unlocked upon creators request.

    Spoiler:
    @Mura Kensho wrote:Magic



    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When possessing this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (even the air can be a medium, although only when A-Ranked), or even yourself, increasing the power of the medium or a holder and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You need at least one spirit and one medium in combat, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. This magic deals 30% more damage to unholy magics, such as death/dark magics and mages.
    3. It's very versatile and rapid, as the user can swiftly use the first spell after the other almost instantly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. Variation of Elements: This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Healing Of The Soul: When fusing a spirit into himself, Mura can extract some of its earlier lifebar when it was alive. This means that he can heal up to 5% of his health in 3 posts after using a spirit on himself only.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can only do this three times per thread and it takes 50% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.



    D Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:

    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:

    Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryú: Shinku Budda Giri)
    Rank: D
    Type: Offensive, Wind
    Duration: Instant
    Cooldown: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 3 meters in width and 10 meters in height, and it moves with a speed of 10 meters per second.
    Strengths:
    1. The user can hit opponents further away from him.
    2. It's a fast spell and can quickly catch up to the target.
    3. It's 2x as strong against Lightning/Thunder Magic.
    Weaknesses:
    1. It's ½ as strong against Fire Magic.
    2. It's also ½ as strong against Metal Magic.
    3. The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.
    4. It can't be used without the spirit of Kyuken.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
    Signature Spells:

    Name: Spirit Bind: Launch (Seirei Musubu: Chakushu)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: Signature Spell, still...
    Description:
    The user uses the power of a spirit to charge mana into a body part (his foot or arm), then launches a shot of pure mana towards the target.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's a good, long ranged attack, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.
    4. He can use it swiftly and more versatile than other long-range spells.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    5. It can't be used if no spirit is infused with Mura (he can't use other mediums than himself to unlock this spell)


    Name: Kyuken-Style: Halo Blade (Kyuken-ryú: Gokójin)
    Rank: C
    Type: Offensive, AoE, Light
    Duration: Instant
    Cooldown: It's a signature spell...
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself, in a giant AoE shockwave that reaches 30 meters around the user and moves in a speed of 15 meters per second.
    Strengths:
    1. It's a very fast spell and can easily hit its opponent if standing close.
    2. It can easily break through defensive spells of the same rank without cancelling itself.
    3. It's 1,5x stronger against dark magic.
    Weaknesses:
    1. It's ½ as strong against earth magic.
    2. The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).
    3. You can only unlock the spell of using Kyuken's spirit.
    4. It's also ½ in power against other light magics.


    Name: Pluto-Style: Hell's Halo Blade (Pluto-ryú: Makai no Gokójin)
    Rank: C
    Type: Offensive, Supplementary, Dark
    Duration: Instant
    Cooldown: Signature Spell... you know
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman, and an evolutionary technique by him. By combining the dark forces of Pluto, and Kyuken’s swordsmanship abilities, the user slashes out in a similar fashion as a normal Halo Blade. However, these slashes are surrounded by dark, completely contradictory powers compared to the normal Halo Blade. It moves in a speed of 10 meters per second and reaches 30 meters.
    Strengths:
    1. It absorbs 5% Mana from the hit target, and trasfers this to the user. This can only happen three times per thread.
    2. The dark forces are double as strong against light magics and mages.
    3. It deals 2x damage to light magic.
    Weaknesses:
    1. It's ½ as strong against other dark magic.
    2. Unholy beings such as devils and evil beings only take ½ damage from this spell.
    3. It's not as fast as a normal Halo Blade, making it easier to dodge.
    4. It can't be used if not using Kyuken's spirit.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho
    ===============
    ===============

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Spirit
    Posts : 1174
    Guild : Fairy Tail (Ace)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Wed 11 May - 13:41

    Bump


    _____________________________________________________________________________________


    Other Siggies:





    Themes:
    Main Theme:

    Samurai Theme:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Anastasia Isayev on Wed 11 May - 14:54

    I was handed your application so I will be taking this on!
    So, my name is Anastasia and anything you see in this color are things I request edits on.
    So let's get to this, shall we?
    @Mura Kensho wrote:
    Spirit Bind Magic


    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, increasing the power of the medium and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic is effective to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals double the original effect/damage, and when slaying pure souls, it sends them right to the next world...
    I'm sorry to tell you that I can't allow you to have this as a strength. Dealing bonus damage to something is actually something that should be in a Unique Ability instead of a strength. While I am aware that it was approved with additional damage before (slightly different from this one) I can't approve this. However, if you do make a UA that allows you to deal extra damage to spiritual/ethereal beings, you could have "Deals bonus damage to spiritual/ethereal beings" as one of your strengths. However, I'm going to have to ask you to change this (you could always revert it back to what it was since I can't alter that, however)

    3. It's very versatile and rapid, as the user can swiftly use the first spell after the other almost instantly.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize all elements by binding the spirits into them.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 30 meters in radius.

    2. Mana Of The Soul: Another ability granted by the spirits in the possession of Mura. When using a spirit bind into himself, he gains a 10% MP regen for every post in the duration (its limit is 30% MP). It can only happen once per thread.
    10% MP regen every post is FAR too much, even for site standards. I would like you to decrease the MP Regen down quite a bit. One thing you can do, which I have seen done and even use, myself, is:
    D Rank: 1% MP Regen per post
    C Rank: 2% MP Regen per post
    B Rank: 3% MP Regen per post
    A Rank: 4% MP Regen per post
    S Rank: 5% MP Regen per post
    Capping out at 5% MP Regen per post. This'll make it feel like your character's actually progressing and this can be stated as a passive without the need to cap it out at 30% MP.
    Either that or I'd like to ask you to change the ability since 10% MP per post is way too much for regen purposes


    3. Healing Of The Soul: When fusing a spirit into himself (That's the requirement to use this ability. Using other spells than these and it won't be active), Mura can extract some of its earlier lifebar when it was alive. This means that he can heal up to 10% of his health per post in duration of the spirit fusion, which caps at 50 HP being regenerated.
    I also can't approve this ability either. Healing 10% of your health all the way up to 50(%?) of your HP is a lot. If this was meant to be a flat 50 HP, that can be a bit different as it doesn't mean much at higher ranks. However, I would like you to follow the MP Regen that I listed above for HP regen as well. You could also make healing spells 10% more effective on you as well if you'd like. But with the way it is now, I can't approve this ability.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can only do this three times per thread and it takes 50% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    Signature Spells:

    Name: Spirit Bind: Launch (Seirei Musubu: Chakushu)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: Signature Spell, still...
    Description:
    The user uses the power of a spirit to charge mana into a body part (his foot or arm), then launches a shot of pure mana towards the target.

    Strengths:
    1. It's a long ranged attack and can reach up to 15 meters.

    2. It's a good, long ranged attack, so it helps him against distance-using opponents.

    3. It can cancel spells in its own rank, by hitting it.

    4. He can use it swiftly and more versatile than other long-range spells.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.

    2. If the opponent is too far away, the spell won't hit.

    3. It can't cancel (block) spells higher ranked.

    4. It's only half as effective against holy magic.

    5. It can't be used if no spirit is infused with Mura (he can't use other mediums than himself to unlock this spell)


    Name: Kyuken-Style: Halo Blade (Kyuken-ryú: Gokójin)
    Rank: C
    Type: Offensive, AoE, Light
    Duration: Instant
    Cooldown: It's a signature spell...
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself, in a giant AoE shockwave that reaches 30 meters around the user and moves in a speed of 15 meters per second.
    Strengths:
    1. It's a very fast spell and can easily hit its opponent if standing close.

    2. It can easily break through defensive spells of the same rank without cancelling itself.

    3. It's double as strong against dark magic.

    Weaknesses:
    1. It's ½ as strong against earth magic.

    2. The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).

    3. You can only unlock the spell if using Kyuken's spirit.

    4. It's also ½ in power against other light magics.


    Name: Pluto-Style: Hell's Halo Blade (Pluto-ryú: Makai no Gokójin)
    Rank: C
    Type: Offensive, Supplementary, Dark
    Duration: Instant
    Cooldown: Signature Spell... you know
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman, and an evolutionary technique by him. By combining the dark forces of Pluto, and Kyuken’s swordsmanship abilities, the user slashes out in a similar fashion as a normal Halo Blade. However, these slashes are surrounded by dark, completely contradictory powers compared to the normal Halo Blade. It moves in a speed of 10 meters per second and reaches 30 meters.
    Strengths:
    1. It absorbs 5% Mana from the hit target, and trasfers this to the user. This can only happen three times per thread.

    2. The dark forces are double as strong against light magics and mages.

    3. It's very destructive and easily brings obliteration to the targeted area.

    Weaknesses:
    1. It's ½ as strong against other dark magic.

    2. Unholy beings such as devils and evil beings only take ½ damage from this spell.

    3. It's not as fast as a normal Halo Blade, making it easier to dodge.

    4. It can't be used if not using Kyuken's spirit.
    D Rank Spells:
    Spirit Bind; Unity:

    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.

    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.

    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.

    4. He can only use one spirit to buff himself with at a time.


    Spirit Bind; Control:

    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50% or the amount of a D-Rank spell's damage (which is 20 HP).
    Sorry, but I can't approve the final part where you can add a D Rank's spell damage to your weapon. At your current rank, adding D Rank spell damage is a LOT. If you got rid of that portion, i could approve it
    Strengths:

    1. It can be used with any object that the user can hold in his hand.

    2. The bounded spirit's medium increses in damage.

    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. Iif made into a long-range tool/weapon, it only reaches 10 meters, so a longer distance is one of its weaknesses.

    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).

    3. Other spirits/ethereal beings can break the user's spirit control.

    4. He can't use living things as a medium.

    Spirit Bind; Protect:

    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit scale in front of the user and the wished ones to protect them from upcoming spells.
    Strengths:

    1. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.

    2. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.

    2. His spirit can't look around for Mura when using this move.

    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Kyuken-Style; Vacuum Buddha Slash:

    Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryú: Shinku Budda Giri)
    Rank: D
    Type: Offensive, Wind
    Duration: Instant
    Cooldown: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 3 meters in width and 10 meters in height, and it moves with a speed of 10 meters per second.
    Strengths:
    1. The user can hit opponents further away from him.

    2. It's a fast spell and can quickly catch up to the target.

    3. It's 2x as strong against Lightning/Thunder Magic.

    Weaknesses:
    1. It's ½ as strong against Fire Magic.

    2. It's also ½ as strong against Metal Magic.

    3. The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.

    4. It can't be used without the spirit of Kyuken.
    C Rank Spells:
    Spirit Bind; Great Soul:

    Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 5
    Cooldown: 6
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit can be controlled by the user and use various actions in a range of 30 meters around the user.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents in one attack, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user's exposed from below when using this spell, so any underground attacks will succeed in hitting him.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Supplementary
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges towards a location 20 meters away from him in one second.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can be boosted by holding an offensive weapon that the user can use to take advantage of the speed and deal quick damage to the opponent.

    Weaknesses:

    1. The user can only move in one, single direction. They can't change directions during the charge.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't reach the target if he's/she's behind a defensive wall of a higher rank than this spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Kyuken-Style; Stream:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.


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    Lineage : Aspect of Pluto
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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Thu 12 May - 11:22

    Hm... I think it's good for now. But something tells me it's not...

    Bump, anyways


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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Anastasia Isayev on Thu 12 May - 16:15



    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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    Lineage : Aspect of Pluto
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    Guild : Fairy Tail (Ace)
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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Mon 30 May - 10:18

    Bump


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    Mura Kensho
    Mura Kensho
    ===============
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    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
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    Guild : Fairy Tail (Ace)
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    Dungeon Tokens : 0
    Age : 19
    Experience : 199,544.25

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic:

    Update Re: Remastered Spirit Bind Magic

    Post by Mura Kensho on Tue 31 May - 3:49

    Just edited my Linage sig :3


    Bumping again


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    Guest
    Guest

    Update Re: Remastered Spirit Bind Magic

    Post by Guest on Tue 31 May - 14:14

    Uhm. . . what needs to be graded? Which of your signatures is the lineage signature?

    //is confused and needs help

      Current date/time is Sat 23 Mar - 21:26