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    Reborn Spirit Bind Magic

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 2061
    Guild : Fairy Tail (GM)
    Cosmic Coins : 30
    Dungeon Tokens : 21
    Age : 22
    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Reborn Spirit Bind Magic

    Post by Mura Kensho 22nd September 2015, 11:53 pm

    Spirit Bind Magic

    Reborn Spirit Bind Magic 9e6ca99eb3a44308bf582b6a3965a1f3@2x Reborn Spirit Bind Magic 8d96296598686ba675459432e02948312de5a640_hq
    Reborn Spirit Bind Magic Tenor Reborn Spirit Bind Magic Tumblr_m6ppc1xHSj1r1n5pqo1_500

    Magic Name: Spirit Bind Magic (Seirei Musubu Mahou)
    Magic Type: Primary Caster (+15% to MP Cost Reduction), Auxiliary Summoning (Character can have up to 2 Summon spells active at once)
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a branch of spiritual conjuration that origins from the ancient ways of conjuring shikigamis, in which it drastically evolved into having the binding powers over any spirit. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by pulling spirits to this world's solid state through a medium. This medium used to be limited to physical objects in the user's grasp, but now, the user's very own magic power can function as a medium. Other than that, the medium can be a lot of things - from weapons and items to organic, separate substances like trees or sand (or a holder tool), or even another person, and the result of a possessed medium is its increase of power and the unlocked opportunity of various types of auric forms that the spirit can take. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. Proportionally, the more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is.

    Magic Circle For Charisma:
    Reborn Spirit Bind Magic IcaCQpo

    Lineage:
    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants its host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death (dark) mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Ascendant Ability (Unlocked at X-Rank):
    Name: Gold Rush
    Description:  Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage:  Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)

    Unique Abilities:

    • "Eyes On The Neck": Mura can see the spirits of the living and the dead, the center of emotions and course of feelings that compliment the individuals’ actions thereafter, but also a bit more than that. By cooperating with an external spirit, Mura can widen his field of vision to cover a wider angle. He can therefore visually see everything in user-ranked burst range all around him.
      - A bonus-effect is the creation of a spherical shield around Mura's body, and it grants him the durability of 1x S-Rank Burst Spell Defense (240HP) until it breaks with:

      Range: 100 meters
      Speed: 100 m/s
      Duration: 10 posts

      This shield is a partial extension of his own soul. This barrier is manifested at the start of any thread and only defends against offensive magic aimed at him or his position. Melee damage as well as spells with other purposes than causing damage on him will still affect him like normal, and if an offensive spell holds effects, then the effects will still affect him.

    • A Soul Is Hard To Heal: A passive that grants the user the power to not damage one's flesh and skin, but merely one's soul and spirit. The offensive arsenal of this magic aim to disrupt a person's spiritual peace, shattering them from the inside. Therefore, the pain inflicted by this magic is immense, but thanks to lots of training, Mura's own soul is strong and resistant to expressing pain. This ability doesn't make him literally more resistant to offensive magic, but he's just more tolerant than before. Besides that, all Mura’s spells deal +60% more Spell Damage.

    • Ghost Slayer: This unique ability grants Mura a permanent +60% spell damage to his spells if targeting any summoned creature or celestial spirits/normal spirits that he may face before his path. Plot-wise, it makes him a bane to summons and contracted creatures as well as ghosts and otherworldly spirits such as yōkai, tikis etc.


    https://www.fairytail-rp.com/t14653p300-the-magic-shop#253299 <-- bought 1x D-Rank, 2x C-Rank and 3x B-Rank Spell Slots

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    Advanced Spells:
    Name: Aspect of Pluto: Helmet of Invisibility
    Rank: D+
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Burst
    Range: Self
    Speed: Self
    Duration: 5 posts
    Downside: It draws 1% of the user's total HP from him per post for the duration that it is used (always 1% of the max HP regardless of current, lesser amounts during a thread/battle).
    Description: A sinister, black aura manifests a Greek helmet on Mura's head. This helmet not only renders his entire body invisible in general, but the helmet manifests an invisible curtain that grants him visual Invisibility to his body as well as to his body's magical aura for the duration. Whenever the user casts a spell, however, the spell is clearly detectable by a foe's Magic Sensory from the very moment the spell is cast from the user's position, thus briefly giving out the user's position.

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    Name: Aspect of Pluto: Plouton
    Rank: C+
    MP Cost: 45 MP
    Category: Supportive
    Type: Single-Target
    Healing: 45 HP
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: Despite so sinister, Hades is bountiful. The name 'Plouton' implies richness and wealth, materialistically and healthily. This spell is manifested as a black liquid that can be thrown towards an ally or on himself, and it heals one target 50% of its healing per post and heals max 2.5x the HP overall spread over 5 posts (225 HP in total, Healing Over Time (DoT)). It also removes one negative status effect upon the target per post by paying the original mana cost for the spell/ability that put said effect on him on top of this spell's cost. The additional MP cost for removing an effect is not affected by MP Reductions at all.

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    Name: Aspect of Pluto: Cerberus
    Rank: B+
    Grade: Normal Summon
    Summon HP: 225HP
    Melee Damage: 28HP
    Range: 75 meters
    Speed:  75 m/s
    Duration: 8 posts
    Description: By holding out his hand, an obsidian gate will be spawned right by the palm, instantly opening and releasing a three-headed monster dog with an infestation of cobra heads for a mane, blood-red eyes and a fuming aura around it. Cerberus, the guard dog and hound of Hades, will heed to Mura's side and obey any and all of his commands. Its sharp claws and fuming jaw are devastating weapons.

    Active:
    Name: Bad Breath! Bad Doggy!
    Rank: B+
    MP Cost: 60MP
    Category: Offensive
    Type: Multi-Target
    Damage: 90HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: It is said that Cerberus' mouth is so tainted by the Underworld's atmosphere that merely opening it in any way is a death wish. This spell lets Cerberus open its three mouths and release three, direct, instant waves of glowing, green lava from its mouth - plus its mane of snakes mixing a dangerous venom within the magma. This deals damage and burns away +5% of the targets' MP and HP per hit. It can hit up to three targets at once; one for each head. It blasts off one trilogy of shots per post from its jaws.

    Passive:
    Name: Hades Wants His Doggo Back Safe And Sound
    Description: Whenever Cerberus is around Mura, Cerberus' spell durability is increased by +90%.

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    Name: Aspect of Pluto: Soul Tear
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Single-Target
    Damage: 150 HP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Description: The spirit under Mura's control transfers towards any medium in his hand, then transforms into a 1 meter long, crooked scythe of dark-purple mana. The scythe can be launched and swung around like the tongue of a chameleon, using its speed and range to latch onto any living target and deal its rank in spell damage. However, any hit target will have chunks of their souls exposed as if they were about to be harvested - this allows the user to drain +5% of their MP and HP from them in every hit. Every hit landed on a target will also debuff the target's Movement Speed by -100% (cannot go under -50% of target's base Movement Speed). After swinging it out, it returns to its 1 meter standby form at the end of each post to be used again in the next if sustained.

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    Name: Aspect of Pluto: Harvest
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive
    Type: Multi-Target
    Damage: 135 HP per target
    Range: 450 meters
    Speed: 340 m/s
    Duration: 12 posts
    Description: After having marked the targets using Soul Tear, Mura can unleash a powerful spell in form of black arms that erupt from his back. These crooked, almost demonic arms are directly connected to the Underworld, lashing out and greedily swinging about to grab onto up to five target max whose souls have been exposed via Soul Tear. They’re able to maneuver around by the user, and they're agile and act quite predatory. These tentacle-like hands even drain the target of +5% of their HP and MP upon every contact, and they also leave their ravaged targets with debuff in Spell Damage by -105% for the duration. A new wave of hands charge out from the user's back each post after the first wave dissipate after their use.

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    Name: Flame Of The Phoenix: Pluto
    Rank: H+
    MP Cost: 105 MP
    Category: Auxiliary
    Type: Burst
    Range: 500 meters (Burst)
    Speed: 400 m/s (Burst)
    Duration: 25 posts
    Downside: Has a 10 posts cooldown like the two other FotP Modes for +20% increased buff.
    Description: The user enters a mode where their entire body burns up in a dark-purplish flame. This flame is a manifestation of the user's soul lit up, and this version specifically lights up the heritage that Mura carries from his ancestor - the mythological deity Pluto. This mode and dark flame boosts the user's spells by granting a +50% buff to Spell Damage and Spell Durability. It also grants a +35% buff to the user's Spell Healing. When this is active, it also allows the user to redirect one spell per post max that the user gets in physical contact with by paying double the MP Cost for the spell that is aimed to redirect back at the original launcher of said spell - said spell is sent back at its original Spell Speed and Spell Range. It also grants an extra +5% HP Regen per post for the duration or until the spell is deactivated.

    Signature Spells:
    Name: Spirit Bind: I'm Lazy, Do The Attack For Me
    Rank: S
    Category: Offensive
    Type: Single-Target
    Damage: 120HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. With this spell, the spirit can charge fourth as a phantom to attack and then retreat back to the user's side. The phantom deals damage upon every hit with it, whether if the hit is by a swing of its limb or just a tackle.

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    Name: Spirit Bind: I'm Lazy, Do The Defense For Me
    Rank: S
    Category: Defensive
    Type: Single-Target
    Durability: 240HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: If a spirit is present, then the user can cause the spirit to take physical form immediately. It will stand by the user and function as a shield for them, blocking all offensive spells until its Durability runs out.
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    Name: Spirit Bind: Grand Halo Blade (Seirei Musubu: Dai Gokōjin)
    Rank: S
    Category: Offensive
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, sending off webs of unstable light that travels across the area. These webs cover a huge area around the user's position, and upon coming into the range as a target/enemy, the web breaks and scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air and even ground itself without physically damaging anything but the very soul of its opponents in a small AoE shockwave. The webs are controlled by the user so that they can exclude any target or area within the range, just in case if allies should be around.

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    Name: True Aspect of Pluto (Shin Pluto no Yōsō)
    Rank: S
    Type: Passive Ability (Burst)
    Buff: +60% Spell Durability
    Description: As the aspect of the god of the underworld, Pluto, Mura can unlock its power that's been hidden deep within his soul. When that happens, his body will be covered in a sinister, dark aura of purplish, auric flames, expressing the presence of something darker than even devils; the king of the Underworld, Pluto, will grant its host with powering up the durability of his spells passively.

    D-Rank Spells:

    Reborn Spirit Bind Magic ShamanKing
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon that can take different forms and lengths but only target one at a time. The user can use this spell to weaponize his medium even more by using a spirit as a battery. The spirit-bound form is blazing and a little messy, not as smoothly controlled by the user in this rank of compatibility. It's essentially a soul taken form of a weapon, so with that nature, it puts a +5% Burn on target’s MP per post for the duration.

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    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    MP Cost: 20MP
    Category: Defensive
    Type: Single-Target
    Durability: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user's unified spirit medium creates a spirit shield in front of the user (or one ally) to protect him from upcoming spells until its durability is surpassed, in which it breaks down. Despite being auric in nature, it cannot be affected by piercing effects on spells.

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    Name: Kyuken-Style: Tempestuous God Slash (Kyuken-ryū: Hageshii Shingiri)
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. This wave causes a +5% Burn on target’s MP per post for the duration, and the user unleashes one wave per post.

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    Name: Jade Dragon: Gem Barrage (Hisuiryū: Hozon Rendan)
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Burst
    Damage: 40HP
    Range: 15 meters
    Speed: 15 m/s
    Duration: 3 posts
    Description: With the soul of Zirconis, the user launches his body forward, slamming his fist towards the target before him. The fist will be turned into pure jade during the launch, green and shiny in appearance, as well as tough and hard. Upon being successfully hit, the mirage of an emerald mirror is manifested around the target which breaks down immediately as a kind of special, glamorous effect. Thus is the case for many of Zirconis' spells. This spell allows the user to be charged forth along with the spell itself, making it a Mobility Spell.

    C-Rank Spells:

    Reborn Spirit Bind Magic 79505e8e5a271c6d372c4ff9485ef52a
    Name: Spirit Bind: Strong Control (Seirei Musubu: Keishihai)
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Multi-Target
    Damage: 45HP
    Range: 90 meters
    Speed: 65 m/s
    Duration: 5 posts
    Description: The user binds a spirit into a medium, typically a sword or something else, which boosts the wished medium's power and manifests a stronger version of the D-Ranked Spirit Bind Control that can reach even further and faster than before. This version is smoother and calmer than the previous one due to the user's advancement in using magic, but it can stretch out and strike three other targets at once by multiplying its form. It puts a +5% Burn on target’s MP per post for the duration.

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    Name: Kyuken-Style: Daredevil (Kyuken-ryū: Aramusha)
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst, AoE
    Damage: 60HP, 30HP
    Range: 30 meters (Burst), 60 meters (AoE)
    Speed:  30 m/s (Burst), 30 m/s (AoE)
    Duration: 5 posts
    Description: This technique created by Kyuken requires the user to dash in one direction like a Single-Target spell with a medium sticking out to hit one target, almost leaving themselves open during the charge. As this spell lets the user move forth along with the spell itself, it's a Mobility Spell. Once when the user has braked on another position, they rapidly swing around with their medium once to cause an AoE gust that'll spread out and hit anything under the range. This spell can only deal one of the two types of damage per target per post.

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    Name: Kyuken-Style: Charge (Kyuken-ryū: Shingeki)
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 45
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges forth in a windy, blurry form almost invisible to the naked eye and only goes fully visible again once the max range has been reached, swiftly cutting through the target if met in that range. As this spell moves the user forth with the spell itself, it's a Mobility Spell.

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    Name: Jade Dragon: Scythe Talon (Hisuiryū: Ōgamatsume)
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 60HP
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: While having Zirconis' soul inside oneself, the user charges a green aura around his feet, which engulf themselves in jade by no time. With such a weapon, the user can swing, launch, charge and move his feet around like scythes, thus also moving their body around at spell speed and range of this spell.

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    Name: Jade Dragon: Tail Whip (Hisuiryū: Oho Ippu)
    Rank: C
    MP Cost: 30MP
    Category: Defensive
    Type: AoE
    Damage: 90 HP
    Range: 60 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user spins his legs around while laying himself on the ground, spawning emerald spikes form the ground that charges up from it. The emerald dome created from the spikes protects the user from offensive spells, and it also allows the user to negate one spell and its effects per post if said spell and effect are max C-Rank by paying the additional MP required to negate said effect and spell of said rank. If hit by this defensive spell, the target will suffer from a +5% Burn on their HP per post for the rest of the duration.

    B-Rank Spells:

    Reborn Spirit Bind Magic 250?cb=20150823152138&path-prefix=en&format=webp
    Name: Spirit Bind: Great Soul (Seirei Musubu: Kōrei)
    Rank: B
    MP Cost: 40MP
    Category: Offensive
    Type: Multi-Target
    Damage: 60HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant appearance of the spirit itself that surrounds the user, bursting out from the medium itself. The spirit can be controlled by the user as he moves around with it in synchronization at his own character rank speed, and it can use various actions using its own spell speed and range. Whilst having this spell activated, the user will always be found inside the golem. The golem can attack up to four enemies at once from his position, and it can also grab max one target per post and immobilize them for one post. After the duration of the immobilization, the target needs to be hit again in order to repeat, and this can only occur once every second post from that point on. After every lunge or attack from the golem with its limbs or weapons, the golem retracts back to 1 meter around Mura for a next move.

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    Name: Spirit Bind: Dual Control (Seirei Musubu: Ni Shihai)
    Rank: B
    MP Cost: 40MP
    Category: Offensive
    Type: Multi-Target
    Damage: 60HP
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: The user binds a spirit into 'two' mediums, typically a pair of swords or something else, which boosts the wished mediums' power. Unlike the other spirit controls, this one's demand is having two mediums instead of one, which widens the versatility of this spell. It deals both damage and +5% Burn on target’s MP per post for the duration. It can stretch out with its malleable structure, hitting up to five targets at once.

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    Name: Kyuken-Style: Halo Blade (Kyuken-ryū: Gokōjin)
    Rank: B
    MP Cost: 40MP
    Category: Offensive
    Type: Single-Target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. This is the minor version of the Grand Halo Blade, and it only charges forth as a beam of slashes towards one, single target. If caught in the slash wave, the attack will deal heavy damage, and due to its auric nature, it can pierce through shields and armors by sacrificing half its base damage to do so.

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    Name: Jade Dragon: Hail Uppercut (Hisuiryū: Arare Shōryūken)
    Rank: B
    MP Cost: 40MP
    Category: Offensive
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6 posts
    Description: With the power of Zirconis' soul, the user launches his fist upwards in a quick 'uppercut', despite not having to stand near any foes. In an instant, a rise of greenish aura and splinters of emeralds erupt from the ground beneath him, covering an area of 100 meters in radius. The eruption starts from his own spot, and moves in all directions. It deals its rank in AoE damage if hit, and the collision of scales put +5% Burn on target’s HP per post for the duration.

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    Name: Jade Dragon: Crushing Fang (Hisuiryū: Hasai Kiba)
    Rank: B
    MP Cost: 80MP
    Category: Offensive
    Type: Burst
    Damage: 80HP
    Range: 50 meters
    Speed: 50 m/s
    Duration: 6 posts
    Description: The user, with the power of Zirconis, clashes his fist downwards, causing an effect in form of green aura to happen around him; a giant dragon’s head of greenish aura will appear, opening its jaw and chomping the target. The jaw can have a max width of 50 meters in diameter and travel at 50 m/s to reach that size, and upon being hit by the dragon head's jaws, an explosion will coat the target that'll put a +5% Burn on target’s HP per post for the rest of the duration.

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    Name: Jade Dragon’s Evil Breath (Hisuiryu no Kōshū)
    Rank: B
    MP Cost: 40MP
    Category: Offensive
    Type: Single-Target, Area of Effect
    Damage: 80HP (ST), 40HP (AoE)
    Range: 200 meters (ST), 100 meters (AoE)
    Speed: 200 m/s (ST), 62 m/s (AoE)
    Duration: 6 posts
    Downside: It only works from the first post released and then every second time its used (or every second post if sustained). The speed of this spell as an AoE is increased with this downside by 25%.
    Description: The user breathes out a thin beam of shattering emeralds from his mouth. The beam functions as a Single-Target spell at first, but upon the user's command, it can expand from a sudden point wherever it has reached and become an AoE shockwave. Getting hit by this blizzard-like roar will hurt a lot, but it can only deal one type of damage to each target (no stacking AoE and ST damage upon each other).

    This spell doesn't work the same every time it's used. If used on one post successfully, then the next post using it will not be in the form of a green blast, but instead a red-pink blaze that'll deal 0% Spell Damage and, instead, remove all clothes and garments from the target's body. This requires OOC permission to use on PCs and PC-controlled NPCs, however.

    A-Rank Spells:

    Name: Spirit Bind: Grand Show of Power (Seirei Musubu: Dai Hakki)
    Rank: A
    MP Cost: 50MP
    Category: Defensive
    Type: AoE, Burst
    Defense: 50 HP (AoE)
    Range: 150 meters (AoE), 75 meters (Burst)
    Speed: 75 m/s (AoE), 75 m/s (Burst)
    Duration: 7 posts
    Description: The user manifests an AoE-sized golem around himself of the spirit used in this spell. The golem and the user are linked together with the user being in the middle of it, so the golem can dash along with the user inside of it once per post at A-Rank Burst Range and Speed (thus Mobility + Two Spell Types)... although it has no offensive purpose. It is purely a shield around the user with AoE size that moves the user around, and its unaffected by other offensive spells' piercing effects.

    ----------------------------------------------------------------------------------------------------------

    Reborn Spirit Bind Magic IeaFG2f
    Name: Spirit Bind: Vigorous Sword Control (Seirei Musubu: Ōsei Kenshihai)
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: Multi-Target
    Damage: 75HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Description: An even more powerful version of the Spirit Bind: Control. The result is a sword with the max length of 225 meters from the user's position. It deals damage and also a +5% Burn on target's MP and HP per post for the duration. In all cases, a sword representing the spirit that has the ability to manifest itself in max five other spaces, making it capable of hitting up to five other opponents at once at the same speed and range.

    ----------------------------------------------------------------------------------------------------------

    Name: Kyuken-Style: Heavenly Crescent (Kyuken-ryū: Ten no Wangetsu)
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: AoE
    Damage: 50HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: By swinging the medium downwards, the user causes a vast shockwave of light to spread out in a radius of 150 meters. This shockwave deals damage and burns both the target's HP and MP by +5% per post for the duration. The light travelling out from the medium attempts to blind the vision of anyone caught in it for one post. This can only occur every second post after that, and the target needs to be hit in order to cause that.

    S-Rank Spells:

    Reborn Spirit Bind Magic ChVTovZ
    Name: Spirit Bind: Battle Control (Seirei Musubu: Sen Shihai)
    Rank: S
    MP Cost: 60MP
    Category: Offensive, Defensive
    Type: Burst
    Damage: 60HP
    Durability: 120HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is perhaps the strongest version of the Spirit Bind: Control. It's a full transformation of the mediums used (two at minimum) that reveals a sort of ‘armor’ around Mura’s torso that can move him around on command. Depending on which mediums that he uses, the armor will have two arms - the right arm is often holding the weapon medium that he wields. This armor can be used both offensively and defensively, and the armor can negate one spell up to S-Rank that hits the user by paying the original cost - an ability that can be used once per post.

    ----------------------------------------------------------------------------------------------------------

    Name: Kyuken-Style: Blade of Enlightenment in the Ignorant Free World (or Ignorant Edge) (Kyuken-ryū: Mu-Mu-Myō-Yaku-Mu)
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: Single-Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: This spell is the strongest that Kyuken, the Heaven and Earth Swordsman, can perform through Mura. A full-blown beam of ethernano is released from the tip of a medium, charging right towards its target and on top of dealing damage, it also burns +5% of their MP per post for the rest of the duration like many of his other spells. This essence is erased from existence upon successful hit. It also leaves a seal coated in Midian sutras around the target that immobilizes them for one post if successfully hit, which afterwards can only occur every second post if hit again. The spell is launched from the user once every post during the duration and moves in one, linear direction - not as malleable as many other spells.

    ----------------------------------------------------------------------------------------------------------

    Name: Jade Dragon Style: False Dragon Emerald Crown (Hisuiryū: Sora-Zora-Shii-Ryu Sui-Gyoku-Kurai)
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: AoE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is the strongest spell that Mura can perform using Zirconis’ spirit due to his human limits. From a radius of 200 meters, green aura will erupt from the ground starting form the user's position and then move out, and all of a sudden, emerald precipices will rise up the same way, aiming for the skies and covering the range that this spell allows. Anyone within the created emerald dome is caught under severe pain from the green fires that even leave scale-like gems on the skin of poor victims - this leaves a +5% Burn on target’s HP per post for the rest of the duration. It also debuffs their movement speed as well as the speed of their spells by -35% each for the duration.

    H-Rank Spell:
    Name: Spirit Bind: Inner Sanctum (Seirei Musubu: Okunoin)
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Burst
    Damage: 140HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 20 posts
    Downside: Unable to cast any other active offensive or defensive Caster Spells for as long as this is used. +50% Increase to Spell Speed up to 225 m/s.
    Description: The user enters a state where all their magic stops flowing out from their body and, instead, contains itself within the user’s body and ultimately sustains him like that throughout a limited amount of time. Without other spells to lead his offense, the user has now become his own spell, capable of dashing once per post at H-Rank Burst Speed and Range and dealing devastating hits. These hits, if piercing through armors and shields, sacrifice half the spell's base damage to do so. The user can also, once per post, disappear and reappear in another position at H-Rank Burst Range away from his previous position in an instant (Teleport).


    Last edited by Mura Kensho on 2nd October 2020, 8:22 am; edited 131 times in total


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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 24th September 2015, 11:03 am

    Before I review this I just want to say that you can have a 4th spell if you'd like. Just let me know if you do and I'll postpone my review of your magic until you've added that in =]
    Mura Kensho
    Mura Kensho

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    The Ghost Slayer

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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 25th September 2015, 2:26 am

    Spell Template:

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    Alright, done with the fourth spell


    Last edited by Mura Kensho on 11th July 2016, 7:08 am; edited 2 times in total


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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 25th September 2015, 2:41 am

    @Mura Kensho wrote:Magic


    Primary Magic: Spirit Bound Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bound Magic is a magic that utilizes spirits, by bounding them into a medium.  It can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by bounding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bound a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He gets the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.) Also, Mura can achieve the spirit of a slain enemy of his (if he'd slain a beast, he gets the beast's soul).

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bound" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. It's difficul to bound a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 10 meters.

    2. This magic also gives the user an unique ability to sense spirits even better than normal.

    3. He can shape into the form of his spirit, in order to disguise himself.

    4. This magic is capable of damaging spirits as well, as Mura uses it to slay and chase away evil spirits.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bound: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Spirit Bound, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bound: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Spirit Bound, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bound: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Spirit Bound, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bound: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Spirit Bound, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.

    Approved =]
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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 17th February 2016, 8:06 am

    Unlocked at user's request. Remember to reapply it to the approval thread when finished.
    Mura Kensho
    Mura Kensho

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    The Ghost Slayer

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    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
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    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 17th February 2016, 9:01 am

    bump


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    First Magic: Soul
    Second Magic: Ice
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    Update Re: Reborn Spirit Bind Magic

    Post by Ninetails Derpfox 21st February 2016, 11:05 am

    Alrighty, I'll be looking over your magic this time.
    Only got a few comments in this color.


    @Mura Kensho wrote:Magic


    Reborn Spirit Bind Magic Hqdefault

    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (if the spell only lasts for one post, the spell won't work at all).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 15 meters. You can increase this to 30 meters now that you're C Rank, that is, if you want to.

    2. This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Mura can pull his own soul out of his body, replacing it with another soul. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 10 meters. You can increase the range if you like. The maximum range (normally but there are some exceptions) of a C Rank spell is 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface.
    During PvP, opponents 1 rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


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    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 21st February 2016, 11:15 am

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    Update Re: Reborn Spirit Bind Magic

    Post by Ninetails Derpfox 21st February 2016, 11:47 am

    Reborn Spirit Bind Magic MqXl8kK
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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 1st March 2016, 9:00 am

    Unlocked at user's request.
    Original:
    @Mura Kensho wrote:Magic


    Reborn Spirit Bind Magic Hqdefault

    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. The magic is versatile in that you can utilize the spirits however you please. You can make many ways to utilize the spirits and create lots of forms for the spirit bound.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does teh spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (if the spell only lasts for one post, the spell won't work at all).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Mura can pull his own soul out of his body, replacing it with another soul. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread.



    D Rank Spells:
    Spirit Bound:
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost of the user's speed and power by 25% each. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases the speed and power of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. His wide clairvoyance (the 10 meters around look) is cancelled when using this spell.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium.
    Damage: 20 HP
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave has a form of a crescent moon slash and has a wide of 15 meters.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
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    Posts : 2061
    Guild : Fairy Tail (GM)
    Cosmic Coins : 30
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    Age : 22
    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 2nd March 2016, 12:00 am

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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 2nd March 2016, 1:52 pm

    Approved!
    Aliannah
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    Update Re: Reborn Spirit Bind Magic

    Post by Aliannah 19th April 2016, 11:34 am

    Original:
    @Mura Kensho wrote:Magic


    Reborn Spirit Bind Magic Hqdefault

    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It mostly happens by binding them into a medium. This medium can be a sword or another weapon, or even yourself, increasing the power of the medium or a holder and resulting in a various types of spirit forms. By bounding the spirit into a medium, you open up abilities and spells to use the spirit's power for. You need at least one spirit and one medium, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura can use it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. This magic gives the user the power of being able to damage spirits and spiritual beings, sending them directly to the Hereafter.
    3. You can use any type of spirits that are around regardless of whether they be human or otherwise.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post).

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. Variation of Elements: This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Soul Trap: Mura can achieve the spirit of a slain enemy of his, without any "starter-spirit" issues (if he'd slain a beast or a person, he gets its soul for free).

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone nor can he clearly communicate with them. However, he can affect and move inorganic objects as normally as always. He can only do this twice per thread and it takes 50% of his endurance per try, making him more fragile to damage.



    D Rank Spells:
    Spirit Bound:

    Reborn Spirit Bind Magic Shaman-king-190935
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:

    Reborn Spirit Bind Magic Latest?cb=20090513173151&path-prefix=en
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:

    Reborn Spirit Bind Magic Shield10
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:
    Name: Spirit Bind: Celestial Wave (Senrei Musubu: Tenshuuha)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: 1
    Description:
    The user launches, by the help of his spirit, a wave of spiritual energy towards the target, dealing damage when hitting. The wave shoots out from the tip of the medium in a long ray.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's his only long ranged attack for now, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    C Rank Spells:
    Spirit Bound:

    Reborn Spirit Bind Magic 250?cb=20150823152138&path-prefix=en&format=webp
    Name: Spirit Bind: Great Soul (Senrei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.

    Unlocked requested by user


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 19th April 2016, 12:15 pm

    Bump


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    Update Re: Reborn Spirit Bind Magic

    Post by Mistress Venir 19th April 2016, 6:29 pm

    Hey there! It's Veni! It's been a while since I've graded magic so I ask that you try to be patient with me! First thing's first! All you did was add the Signature Spells right?  As A C-Rank you get one user ranked signature spell (So C-Rank) that levels with you until S-Rank and also a D-Rank signature spell. So one of your signature spells is going to have to be changed to D-Rank. Next up is edits (I swear there's not many!):

    • Alright both of your signature spells have multiple effects listed in the strengths. A signature spell has one effect. Yours have multiples for example:Dark Halo Blade you absorb mana AND you get a speed boost. So both of your spells need to be edited so that they only have one effect please!
    • The speed for Halo Blade should be lowered to 15m/s


    _____________________________________________________________________________________


    Reborn Spirit Bind Magic Tumblr_mwffarIHCR1qbk364o3_500

    Reborn Spirit Bind Magic Tumblr_mwffarIHCR1qbk364o4_500

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    When you ask me to do stuff:
    Reborn Spirit Bind Magic 50oDkh2
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 20th April 2016, 7:33 am

    I think I did it. Bump


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    Mistress Venir
    Mistress Venir

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    Update Re: Reborn Spirit Bind Magic

    Post by Mistress Venir 20th April 2016, 3:31 pm

    Reborn Spirit Bind Magic HfOLxY4


    _____________________________________________________________________________________


    Reborn Spirit Bind Magic Tumblr_mwffarIHCR1qbk364o3_500

    Reborn Spirit Bind Magic Tumblr_mwffarIHCR1qbk364o4_500

    Reborn Spirit Bind Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
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    The Idol (A)
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    When you ask me to do stuff:
    Reborn Spirit Bind Magic 50oDkh2
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

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    Update Re: Reborn Spirit Bind Magic

    Post by Heavens Empress Daiki 11th May 2016, 10:55 am

    Topic unlocked upon creators request.

    Spoiler:
    @Mura Kensho wrote:Magic


    Reborn Spirit Bind Magic Hqdefault

    Primary Magic: Spirit Bind Magic ( Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When possessing this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (even the air can be a medium, although only when A-Ranked), or even yourself, increasing the power of the medium or a holder and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You need at least one spirit and one medium in combat, but you can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are everywhere, so you've always got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.
    2. This magic deals 30% more damage to unholy magics, such as death/dark magics and mages.
    3. It's very versatile and rapid, as the user can swiftly use the first spell after the other almost instantly.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements around him when in combat, according to which way his spirit looks. Like having four eyes, but only in a distance of 30 meters.

    2. Variation of Elements: This magic also gives the user a wide variation of elements; that depends on what kind of souls the mage uses (if Mura uses a fire mage, he can unlock fire spells and etc.)

    3. Healing Of The Soul: When fusing a spirit into himself, Mura can extract some of its earlier lifebar when it was alive. This means that he can heal up to 5% of his health in 3 posts after using a spirit on himself only.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can only do this three times per thread and it takes 50% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.



    D Rank Spells:
    Spirit Bound:

    Reborn Spirit Bind Magic Shaman-king-190935
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.
    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.
    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.
    4. He can only use one spirit to buff himself with at a time.


    Spirit Bound:

    Reborn Spirit Bind Magic Latest?cb=20090513173151&path-prefix=en
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50%.
    Strengths:

    1. It can be used with any object that the user can hold in his hand.
    2. The bounded spirit's medium will be able to slay spirits, sending them to the Hereafter.
    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. It's not long-ranged, so distance is one of its weaknesses.
    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).
    3. Other spirits can break the user's spirit control.
    4. He can't use living things as a medium.

    Spirit Bound:

    Reborn Spirit Bind Magic Shield10
    Name: Spirit Bind: Shield (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit shield to protect the user from upcoming spells or giant fall damage.
    Strengths:

    1. It is able to block explosive attacks.
    2. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.
    3. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.
    2. His spirit can't look around for Mura when using this move.
    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Spirit Bound:

    Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryú: Shinku Budda Giri)
    Rank: D
    Type: Offensive, Wind
    Duration: Instant
    Cooldown: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 3 meters in width and 10 meters in height, and it moves with a speed of 10 meters per second.
    Strengths:
    1. The user can hit opponents further away from him.
    2. It's a fast spell and can quickly catch up to the target.
    3. It's 2x as strong against Lightning/Thunder Magic.
    Weaknesses:
    1. It's ½ as strong against Fire Magic.
    2. It's also ½ as strong against Metal Magic.
    3. The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.
    4. It can't be used without the spirit of Kyuken.
    C Rank Spells:
    Spirit Bound:

    Reborn Spirit Bind Magic 250?cb=20150823152138&path-prefix=en&format=webp
    Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 3
    Cooldown: 4
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit will them get launched at the opponent in a range of 30 meters.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user can't move when using this spell, which makes him vulnerable for upcoming attacks.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Spirit Bound:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Offensive
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges right through an opponent with a speed of 20 meters per second. The user will cut through the opponent's body, but leave a slash faster than the eye can follow.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can also cancel spells of the same rank by throwing away its damaging role and become a defensive.

    Weaknesses:

    1. The user can only move in one, single direction. They can't move as freely as normal.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't affect the target if it's defensive spell is of same rank or several ranks over the spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Spirit Bound:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.
    Signature Spells:

    Name: Spirit Bind: Launch (Seirei Musubu: Chakushu)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: Signature Spell, still...
    Description:
    The user uses the power of a spirit to charge mana into a body part (his foot or arm), then launches a shot of pure mana towards the target.
    Strengths:

    1. It's a long ranged attack and can reach up to 15 meters.
    2. It's a good, long ranged attack, so it helps him against distance-using opponents.
    3. It can cancel spells in its own rank, by hitting it.
    4. He can use it swiftly and more versatile than other long-range spells.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.
    2. If the opponent is too far away, the spell won't hit.
    3. It can't cancel (block) spells higher ranked.
    4. It's only half as effective against holy magic.
    5. It can't be used if no spirit is infused with Mura (he can't use other mediums than himself to unlock this spell)


    Name: Kyuken-Style: Halo Blade (Kyuken-ryú: Gokójin)
    Rank: C
    Type: Offensive, AoE, Light
    Duration: Instant
    Cooldown: It's a signature spell...
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself, in a giant AoE shockwave that reaches 30 meters around the user and moves in a speed of 15 meters per second.
    Strengths:
    1. It's a very fast spell and can easily hit its opponent if standing close.
    2. It can easily break through defensive spells of the same rank without cancelling itself.
    3. It's 1,5x stronger against dark magic.
    Weaknesses:
    1. It's ½ as strong against earth magic.
    2. The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).
    3. You can only unlock the spell of using Kyuken's spirit.
    4. It's also ½ in power against other light magics.


    Name: Pluto-Style: Hell's Halo Blade (Pluto-ryú: Makai no Gokójin)
    Rank: C
    Type: Offensive, Supplementary, Dark
    Duration: Instant
    Cooldown: Signature Spell... you know
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman, and an evolutionary technique by him. By combining the dark forces of Pluto, and Kyuken’s swordsmanship abilities, the user slashes out in a similar fashion as a normal Halo Blade. However, these slashes are surrounded by dark, completely contradictory powers compared to the normal Halo Blade. It moves in a speed of 10 meters per second and reaches 30 meters.
    Strengths:
    1. It absorbs 5% Mana from the hit target, and trasfers this to the user. This can only happen three times per thread.
    2. The dark forces are double as strong against light magics and mages.
    3. It deals 2x damage to light magic.
    Weaknesses:
    1. It's ½ as strong against other dark magic.
    2. Unholy beings such as devils and evil beings only take ½ damage from this spell.
    3. It's not as fast as a normal Halo Blade, making it easier to dodge.
    4. It can't be used if not using Kyuken's spirit.


    _____________________________________________________________________________________

    Reborn Spirit Bind Magic 8ZbrsUC
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
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    Cosmic Coins : 30
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    Age : 22
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    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 11th May 2016, 11:41 am

    Bump


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    Anastasia Isayev
    Anastasia Isayev

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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Update Re: Reborn Spirit Bind Magic

    Post by Anastasia Isayev 11th May 2016, 12:54 pm

    I was handed your application so I will be taking this on!
    So, my name is Anastasia and anything you see in this color are things I request edits on.
    So let's get to this, shall we?
    @Mura Kensho wrote:
    Spirit Bind Magic

    Reborn Spirit Bind Magic Hqdefault

    Primary Magic: Spirit Bind Magic (Seirei Musubu Mahou)
    Secondary Magic: Onmyōdō, The Way of Yin and Yang
    Caster or Holder: Caster
    Description: Spirit Bind Magic is a magic that utilizes the power of spirits. It's a magic that Mura Kensho had discovered a long time ago. When activating this magic, it works by binding spirits into a medium. This medium can be a lot of things, from weapons and items to substances like trees or sand (or a holder), or even yourself, increasing the power of the medium and resulting in various types of spirit forms. By binding the spirit into a medium, you open up special abilities and spells to use the spirit's power for. You can use a spirit in many different mediums. The more magic power you use, the stronger the spirit forms will be.

    Mura mostly uses it in these ways; by binding (which is literally fusing the spirit into something) a spirit into himself, increasing his own power. Or he can bind a spirit into an object, mostly a weapon, increasing its power and shaping its form into a powerful being. He can also summon the spirit's full form by using his medium. He unlocks all the characteristic powers of the spirit, depending in what kind of spirit it is (for example, a bird gives flying powers, a samurai gives sword powers and etc.)

    Strengths:
    1. Spirits are widespread, so you mostly got the magical signature (the spirits) you require to cast your spells. Though you might get used to just one spirit, a friend of yours or something.

    2. This magic is effective to spiritual beings and ethereal existences such as summons and etc. When facing them in combat, it deals double the original effect/damage, and when slaying pure souls, it sends them right to the next world...
    I'm sorry to tell you that I can't allow you to have this as a strength. Dealing bonus damage to something is actually something that should be in a Unique Ability instead of a strength. While I am aware that it was approved with additional damage before (slightly different from this one) I can't approve this. However, if you do make a UA that allows you to deal extra damage to spiritual/ethereal beings, you could have "Deals bonus damage to spiritual/ethereal beings" as one of your strengths. However, I'm going to have to ask you to change this (you could always revert it back to what it was since I can't alter that, however)

    3. It's very versatile and rapid, as the user can swiftly use the first spell after the other almost instantly.

    4. The user can unlock various types of abilities by using different spirits/souls in his magic. Therefore, he can also utilize all elements by binding the spirits into them.

    Weaknesses:

    1. Ehm, the magic requires that you "bind" a spirit into something. So you can't use a spell directly without bounding a spirit first. Let's say that someone's attacking you. You can't block with a spell, without having a bounded spirit first, for example: "Mura spotted the fire ball heading towards him. He quickly bounds a spirit into his sword, creating a spirit shield to block the attack".

    2. Certain spirits won't bind to you if they consider you 'weak' or something. So don't think that you can utilize a dragon's soul as a D-rank mage.

    3. You can't use more than one spirit in one medium.

    4. This is called a "starter-spirit" issue; it's difficult to bind a new spirit for the first time. You need to have a decent trust to your spirit, and as well does the spirit need to have a decent trust to you. So if you try and use a completely random spirit out there, it'll only last half as long as the actual duration of the spell (unless if the spell only lasts for one post). This rule doesn't apply to spirits of slain beings.

    5. You need at least one spirit and one medium to engage in combat.

    Lineage:

    Aspect of Pluto:

    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.

    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Gains a user-ranked Dark-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.

    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    1. "Eyes On The Neck": By cooperating with his spirit, Mura can see movements beyond his perspective when in combat. Like having four eyes, but only in a distance of 30 meters in radius.

    2. Mana Of The Soul: Another ability granted by the spirits in the possession of Mura. When using a spirit bind into himself, he gains a 10% MP regen for every post in the duration (its limit is 30% MP). It can only happen once per thread.
    10% MP regen every post is FAR too much, even for site standards. I would like you to decrease the MP Regen down quite a bit. One thing you can do, which I have seen done and even use, myself, is:
    D Rank: 1% MP Regen per post
    C Rank: 2% MP Regen per post
    B Rank: 3% MP Regen per post
    A Rank: 4% MP Regen per post
    S Rank: 5% MP Regen per post
    Capping out at 5% MP Regen per post. This'll make it feel like your character's actually progressing and this can be stated as a passive without the need to cap it out at 30% MP.
    Either that or I'd like to ask you to change the ability since 10% MP per post is way too much for regen purposes


    3. Healing Of The Soul: When fusing a spirit into himself (That's the requirement to use this ability. Using other spells than these and it won't be active), Mura can extract some of its earlier lifebar when it was alive. This means that he can heal up to 10% of his health per post in duration of the spirit fusion, which caps at 50 HP being regenerated.
    I also can't approve this ability either. Healing 10% of your health all the way up to 50(%?) of your HP is a lot. If this was meant to be a flat 50 HP, that can be a bit different as it doesn't mean much at higher ranks. However, I would like you to follow the MP Regen that I listed above for HP regen as well. You could also make healing spells 10% more effective on you as well if you'd like. But with the way it is now, I can't approve this ability.

    4. Ethereal Force: Mura can turn his flesh and bones into a spirit himself. With this ability, he can move around freely, invulnerable and out of sight, but can't damage anyone. However, he can affect and move inorganic objects as normally as always. He can only do this three times per thread and it takes 50% of his endurance per try, making him more fragile to damage. However, in non-combat, he can use it freely.

    Signature Spells:

    Name: Spirit Bind: Launch (Seirei Musubu: Chakushu)
    Rank: D
    Type: Various, Offensive
    Duration: Instant
    Cooldown: Signature Spell, still...
    Description:
    The user uses the power of a spirit to charge mana into a body part (his foot or arm), then launches a shot of pure mana towards the target.

    Strengths:
    1. It's a long ranged attack and can reach up to 15 meters.

    2. It's a good, long ranged attack, so it helps him against distance-using opponents.

    3. It can cancel spells in its own rank, by hitting it.

    4. He can use it swiftly and more versatile than other long-range spells.

    Weaknesses:
    1. It can be dodged easily by getting jumped over.

    2. If the opponent is too far away, the spell won't hit.

    3. It can't cancel (block) spells higher ranked.

    4. It's only half as effective against holy magic.

    5. It can't be used if no spirit is infused with Mura (he can't use other mediums than himself to unlock this spell)


    Name: Kyuken-Style: Halo Blade (Kyuken-ryú: Gokójin)
    Rank: C
    Type: Offensive, AoE, Light
    Duration: Instant
    Cooldown: It's a signature spell...
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user makes a swift slash with his medium, pushing the air around him. The air track of his medium will then begin to light brightly around him, until it scatters in every direction around the user himself. These scattered lights will mold into slashes that charges through air, and even ground itself, in a giant AoE shockwave that reaches 30 meters around the user and moves in a speed of 15 meters per second.
    Strengths:
    1. It's a very fast spell and can easily hit its opponent if standing close.

    2. It can easily break through defensive spells of the same rank without cancelling itself.

    3. It's double as strong against dark magic.

    Weaknesses:
    1. It's ½ as strong against earth magic.

    2. The scattered light waves can easily be blocked by defending oneself with a defensive spell of higher ranks (one rank higher at least).

    3. You can only unlock the spell if using Kyuken's spirit.

    4. It's also ½ in power against other light magics.


    Name: Pluto-Style: Hell's Halo Blade (Pluto-ryú: Makai no Gokójin)
    Rank: C
    Type: Offensive, Supplementary, Dark
    Duration: Instant
    Cooldown: Signature Spell... you know
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman, and an evolutionary technique by him. By combining the dark forces of Pluto, and Kyuken’s swordsmanship abilities, the user slashes out in a similar fashion as a normal Halo Blade. However, these slashes are surrounded by dark, completely contradictory powers compared to the normal Halo Blade. It moves in a speed of 10 meters per second and reaches 30 meters.
    Strengths:
    1. It absorbs 5% Mana from the hit target, and trasfers this to the user. This can only happen three times per thread.

    2. The dark forces are double as strong against light magics and mages.

    3. It's very destructive and easily brings obliteration to the targeted area.

    Weaknesses:
    1. It's ½ as strong against other dark magic.

    2. Unholy beings such as devils and evil beings only take ½ damage from this spell.

    3. It's not as fast as a normal Halo Blade, making it easier to dodge.

    4. It can't be used if not using Kyuken's spirit.
    D Rank Spells:
    Spirit Bind; Unity:

    Reborn Spirit Bind Magic Shaman-king-190935
    Name: Spirit Bind: Unity ( Seirei Musubu: Danketsu)
    Rank: D
    Type: Various, Supplementary Buff
    Duration: 4
    Cooldown:5
    Description: The user emerges a spirit into himself, unifying his spirit with the other. It results in a boost one of the user's melee stats (power or speed) by 50%. The user will get a characteristic look of the spirit that he/she is uniting with.

    Strengths:

    1. Boost: It increases either the power or the speed of the user, which is a great advantage in battle.

    2. New abilities: This spell gives the user a characteristic power that the spirit contains, for example flying ability, if the spirit's an eagle and etc.

    3. Speed Reflexes: This spell is very efficient and gives Mura a greater reflexion, making him able to dodge attacks that he wouldn't be able to dodge before.

    Weaknesses:

    1. It's a close combat spell, so distance is the opponent's advantage.

    2. He can only buff one stat at a time, and after using this spell twice (and used both power-boost and speed-boost), he will only be able to buff 25% of both stats at the same time.

    3. It doesn't boost Mura's defense, so he's still as weak to attacks as before.

    4. He can only use one spirit to buff himself with at a time.


    Spirit Bind; Control:

    Reborn Spirit Bind Magic Latest?cb=20090513173151&path-prefix=en
    Name: Spirit Bind: Control (Seirei Musubu: Shihai)
    Rank: D
    Type: Various, Offensive
    Duration:4
    Cooldown:5
    Description: The user unifies a spirit into a medium, typically a sword or another, which creates an enpowered spirit-formed weapon. The user can use this spell to create a weapon by using a spirit and another medium. The spell boosts the medium's damage by 50% or the amount of a D-Rank spell's damage (which is 20 HP).
    Sorry, but I can't approve the final part where you can add a D Rank's spell damage to your weapon. At your current rank, adding D Rank spell damage is a LOT. If you got rid of that portion, i could approve it
    Strengths:

    1. It can be used with any object that the user can hold in his hand.

    2. The bounded spirit's medium increses in damage.

    3. The user can control the medium at will, as long as the spirit is inside it.

    Weaknesses:

    1. Iif made into a long-range tool/weapon, it only reaches 10 meters, so a longer distance is one of its weaknesses.

    2. The user can't fuse more than one spirit into one medium, without having another medium in possession (it's called a double medium).

    3. Other spirits/ethereal beings can break the user's spirit control.

    4. He can't use living things as a medium.

    Spirit Bind; Protect:

    Reborn Spirit Bind Magic Shield10
    Name: Spirit Bind: Protect (Seirei Musubu: Mamoru)
    Rank: D
    Type: Various, Defensive
    Duration: 2
    Cooldown:3
    Description: The user's unified spirit medium (the spell on top) creates a spirit scale in front of the user and the wished ones to protect them from upcoming spells.
    Strengths:

    1. His spirit is the one who activates the shield when needed. Therefore, it can be created if the user isn't ready to block a fast attack.

    2. He's able to shield his teammates as well, as long as they're close to him.

    Weaknesses:

    1. Isn't good at blocking stronger attacks.

    2. His spirit can't look around for Mura when using this move.

    3. If Mura gets knocked back, the spell will break even if it haven't blocked anything.
    Kyuken-Style; Vacuum Buddha Slash:

    Name: Kyuken-Style: Vacuum Buddha Slash (Kyuken-ryú: Shinku Budda Giri)
    Rank: D
    Type: Offensive, Wind
    Duration: Instant
    Cooldown: 2 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user slashes forward with a medium of his with enough speed to create a vacuum wave charging at the target. The wave has a size of 3 meters in width and 10 meters in height, and it moves with a speed of 10 meters per second.
    Strengths:
    1. The user can hit opponents further away from him.

    2. It's a fast spell and can quickly catch up to the target.

    3. It's 2x as strong against Lightning/Thunder Magic.

    Weaknesses:
    1. It's ½ as strong against Fire Magic.

    2. It's also ½ as strong against Metal Magic.

    3. The user can only launch it at one direction, so if fighting multiple opponents, it's only able to hit one.

    4. It can't be used without the spirit of Kyuken.
    C Rank Spells:
    Spirit Bind; Great Soul:

    Reborn Spirit Bind Magic 250?cb=20150823152138&path-prefix=en&format=webp
    Name: Spirit Bind: Great Soul (Seirei Musubu: Korei)
    Rank: C
    Type: Various, Offensive
    Duration: 5
    Cooldown: 6
    Description: The user focuses a spirit into a medium, this time with even more power. The result is a giant, 10x10 meter large appearance of the spirit itself, bursting out from the medium. The spirit can be controlled by the user and use various actions in a range of 30 meters around the user.

    Strengths:

    1. This spell is an AoE; it can hit multiple opponents in one attack, as long as they're 10 meters or closer to each other.

    2. This spell can be controlled and directed by the user for 3 posts, before hitting anyone. That increases the chance of a successful hit.

    3. The spell can also block a spell of the same rank.

    Weaknesses:

    1. The user's exposed from below when using this spell, so any underground attacks will succeed in hitting him.

    2. The spell is big, but can easily be cancelled out by a spell of one rank higher.

    3. It can be easily dodged by stepping further away than the spell reaches.

    4. The user can't launch the spirit backwards, meaning that the opponent can easily evade by moving behind the user.

    Kyuken-Style; Charge:

    Name: Kyuken-Style: Charge (Kyuken-ryú: Shingeki)
    Rank: C
    Type: Wind, Supplementary
    Duration: Instant
    Cooldown: 3 post
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user charges towards a location 20 meters away from him in one second.

    Strengths:

    1. The user of this spell will become one with the air; they'll be harder to spot.

    2. The user can move through defensive spells of a lower rank(s) easily.

    3. The spell can be boosted by holding an offensive weapon that the user can use to take advantage of the speed and deal quick damage to the opponent.

    Weaknesses:

    1. The user can only move in one, single direction. They can't change directions during the charge.

    2. The spell can be easily dodged by simply moving away from the direction that the user moves on.

    3. The spell doesn't reach the target if he's/she's behind a defensive wall of a higher rank than this spell.

    4. The user can only use this spell if he's using Kyuken's spirit.

    Kyuken-Style; Stream:

    Name: Kyuken-Style: Stream (Kyuken-ryú: Taiga)
    Rank: C
    Type: Wind, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A spell that utilizes the sword arts of Kyuken, the Heaven and Earth Swordsman. The user spins around, creating a powerful hurricane with his medium. The hurricane reaches 20 meters in radius around the user and, if hitting successfully, catches the target, before the user jumps up and launches the hurricane up in the air. The hit target will follow the hurricane's massive impact.

    Strengths:

    1. It launches the target 20 meters up in the air, leaving them with no balance nor surface. Opponents one rank above this spell would be launched 10 meters and opponents 2 ranks above would be immune to the launch.

    2. The spell is an AoE and can reach out to multiple opponents at the same time. They all have to be 20 meters or less from the user.

    3. The spell can also play a defensive role and cancel out spell of the same rank or lower, however, it will lose its damaging power if then.

    Weaknesses:
    1. The user can't move around when launching the hurricane.

    2. The spell won't affect the targets if they're using a defensive spell of the same rank, or higher.

    3. The target can easily dodge by jumping back and attain a great distance from the user.

    4. The user can't use this spell if not using Kyuken's spirit.


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    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
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    Cosmic Coins : 30
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    Age : 22
    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 12th May 2016, 9:22 am

    Hm... I think it's good for now. But something tells me it's not...

    Bump, anyways


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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Update Re: Reborn Spirit Bind Magic

    Post by Anastasia Isayev 12th May 2016, 2:15 pm

    Reborn Spirit Bind Magic JvQoGEt


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 2061
    Guild : Fairy Tail (GM)
    Cosmic Coins : 30
    Dungeon Tokens : 21
    Age : 22
    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 30th May 2016, 8:18 am

    Bump


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    Themes:
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    Midian Theme:

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 2061
    Guild : Fairy Tail (GM)
    Cosmic Coins : 30
    Dungeon Tokens : 21
    Age : 22
    Experience : 3,060,110

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Update Re: Reborn Spirit Bind Magic

    Post by Mura Kensho 31st May 2016, 1:49 am

    Just edited my Linage sig :3


    Bumping again


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    Update Re: Reborn Spirit Bind Magic

    Post by Guest 31st May 2016, 12:14 pm

    Uhm. . . what needs to be graded? Which of your signatures is the lineage signature?

    //is confused and needs help

      Current date/time is 19th October 2021, 2:35 am