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    Mei's secondary magic.

    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
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    Character Sheet
    First Magic: Fallen God Slayer 2nd Gen
    Second Magic:
    Third Magic:

    Completed Mei's secondary magic.

    Post by That Adopted Kid 3rd September 2015, 10:07 pm

    Magic


    Primary Magic: Magma Magic.
    Secondary Magic: Lost magic: Underworld Guardian.
    Caster or Holder: Caster.
    Description: A guardian of the infernal place where souls of the wicked go to rest, the place where all becomes nothing or suffering. To be a guardian of such place might seem like an infernal hell that has no benefit, but the reward of such a vigilant service is the job itself, keeping those who have committed ultimate sins locked up within an infernal soul cage, to prevent them from escaping, and to keep balance within the above world. Originally older gods who had faith in them wain, the group now known as the underworld guardians signed up with the ruler of the underworld specifically to maintain their forms in some relevant fashion. Neither demon nor infernal monster they were charged in exchange for the faith and maintaining of their powers, with the task of keeping the demons that deserve punishment within hell, and the mortal souls that deserve as well from escaping. Such is their very being that they must down and return those who belong to the underworld to said place, their original purposes memories of the past that they hold dear, but don’t abide by anymore. Being neither a demon nor a monster lets them hunt down, with their divinity somewhat intact those who are said monsters and demons, allowing them an advantage that the underworld previously didn’t enjoy, and that the ruler of the underworld now appreciates to a great extent, very few escape for long when the guardians are on the prowl.

    The magic itself focuses more on the hunting and pursuing of targets, and unnatural defenses that make escape in the first place incredibly difficult. The magic is thus focused in an odd direction, it’s designed more as a rushing defender style of magic, to take the hits to reach and capture a target. The magic thus has little in the way of full on offensive techniques, instead it focuses on mostly capture moves, though they have offensive elements they will normally be accompanied with a status to inhibit movement within the target. Aside from this the magic dabbles in summoning, bringing forth creatures to help the user track down their targets. Effectively the magic has a little bit of everything, but it’s focus in tracking, and capturing rather than purely destroying a target.

    One of the magic’s major flaws is that through the contract with the lord of the underworld, the user has become almost entirely restricted from fighting those who are holy, or divine. This is due in part to their own nature as gods but is mostly due to how their charge isn’t them, and would go against their new duty of maintaining order. So long as that divine or holy bring isn’t committing obvious acts of evil in front of them, then they have no reason to fight, even if they are attacked, since it would, in their minds, do more harm than good to fight such a being. Instead the underworld guardians have a never ending agenda to hunt down the evil that has escaped theirs or their comrade’s charges. Blessed with an aversion to the demonic due to their former/slightly current nature, and the protection of the underworld against necromancy and magic which would try and taint/harm their soul, the underworld guardians chase after those who have escaped or manipulate the world to an unnatural degree.

    Mei uses this magic pretty much as intended, she hunts down those who have escaped the justice of their resting place and tries to stop them from ever escaping again. Through the magic she up’s her abilities to pursue targets, and to keep herself safe from their wickedness. Effectively a solo hunter of the damned, Mei rides through the world to find the unnatural and eliminate them back to hell so that they might enjoy their just deserved punishment for all eternity.

    Strengths:

    • Holy: Being a god who has lost too much faith to survive on their own as an entity and not a concept, an underworld guardian is a holy being for the most part. Their purpose has twisted from their original design and become more bent on capturing the demonic. The user deals 20% more damage to anything demonically/undead inclined (demons proper, summons that are considered demonic, zombies, vampires etc.) this effect decreases by 10% per rank the demonic foe is above the user, as there are limits to even a reemployed gods power.

    • Shepard of the Damned: Through the use of this magic becomes accustomed to souls, necromancy, and other forms of undead manipulation; Due to how they become ferries of such souls. The user becomes immune to soul/spirit based magic and effects/abilities, (this includes attacks, buff’s, de-buff’s etc). These effects can’t extend to any allies/pet via any form of spells or ability but apply to any items that the user is currently using/holding. This applies to the same rank and lower.

    • Underworld Lore: The user gains a vast knowledge of heaven, hell, the underworld and all sorts of afterlife/reincarnation places/methods. Needed, given how their charges tend to try and worm their way out of one place to get into another, their soul also can’t be destroyed or absorbed.

    • Cursed with Awesome: The user is effectively immortal (due to being a minor god) from the standpoint of lifespan, and if they die they will return to the underworld to recover their form (still rolls as normal in the alter, it’s just a for fun effect representing how they get back).

    • Anti Undead: Due to how the user has to hunt down the undead, and demons their resistance and power against them is embedded in their very being and the whole point of the magic. The user is unaffected by any undead/necromancy spells/abilities that would try and turn them into an undead/thrall/along those lines (not damage just those abilities). These effects can’t extend to any allies/pet via any form of spells or ability but apply to any items that the user is currently using/holding, This applies to the same rank and lower.

    Weaknesses:

    • Holy: While the magic isn’t weak against demonic sources or anything like that, it does count as holy, which can be a downside since those who are stronger against holy receive their full benefits against this style of magic. This also makes the user unable to give any buffs to demonic entities (with either of their magics).

    • Minor god: The user of this magic, even though they have a purpose, is still a god. Effects that harm gods more (such as god slayers) deal their damage increases, and effects as per their descriptions against users of this magic.

    • Aversion to Holy: The user gains an aversion to fighting against things that are considered truly holy (Angels, holy divine beings etc.) and thus the user will refuse to fight them unless they are committing a purely evil action, in which case it’ll be reluctant, and needs to be seen by the user and not just believed for them to actually fight. Naturally this opinion might not be shared from the holy being, and might lead to a one-sided fight. (For the purposes of the arena sub forum/system the user may fight as normal, it is assumed they already have a reason for fighting).

    • Vengeful: This magic isn’t designed for those who wish to avoid conflict, this magic is designed to punish those who have committed the sin of fleeing from their punishment. As such the user of this magic must direct their efforts towards enemies who are demonic, undead etc. especially if they have escaped from the underworld or hell. This can lead to some tactically poor decisions, especially if they aren’t the real threat present.

    • Cursed with Suck: Effectively immortal means many friends will end up dying, or worse you will be the one to send them to the underworld and be forced to keep them there, if they were evil. Effectively making you cursed to either never see them again, or forever keep them tortured.

    • Callus: Being that the user of the magic is charged with carrying out tasks and hunting down those who are generally considered incredibly evil or troublesome, the user by need normally becomes callus to horrors. The magic and their job can make them pretty uncaring or harsh at times with reality even if it wasn’t called for. This can really tick some people off who don’t understand the user of the magic, or just in general. This can lead

    • Aversion to Demonic: The user of this magic can’t have any lineage that is demonic, any abilities that make them demonic, and can’t become undead of any sort. This counts towards magic’s that would do this to them both positive and negative, preventing them from potentially getting various bonuses due to their physiology.



    Lineage:
    Spoiler:
    Unique Abilities:

    • Fear the Reaper: Mei is designed to be the hunter of those who defy the natural progression of the world, who would deny their punishment and attempt to escape their due justice. Mei’s senses and ability to track thus are nearly unparalleled. Mei ignores all effects that block senses from working (both magical and physical), cloak the target, or create illusions equal to her rank. In addition Mei’s base movement speed is modified to the following at each rank (listed below), obviously this is a chart of the speeds Mei can move up to, not the speed she is stuck at moving all the time (as funny as it might sound).

      • D-Rank: 10 Walking, 15 Sprinting, 25 Running.

      • C-Rank: 15 Walking, 20 Sprinting, 30 Running.

      • B-Rank: 25 Walking, 30 Sprinting, 40 Running.

      • A-Rank: 45 Walking, 50 Sprinting, 60 Running.

      • S-Rank: 55 Walking, 70 Sprinting, 80 Running.

      • SS-Rank: 75 Walking, 90 Sprinting, 100 Running.

      • H-Rank: 100 Walking, 115 Sprinting, 125 Running.


    • Contemporary Form: Mei’s form has shifted somewhat from being mortal to more of a minor god. As a result her body and spirit seemingly have melded, providing her with a few unique benefits, aside from just feeling odd about the mortal plane of existence. Mei in effect has no real vital points upon her body, instead she can function normally with any value of them missing, (aka she can still talk and see with her “head” cut off), however she still takes health damage as normal, and just losing an organ/limb won’t impede her, and magic other than her own can’t originate it’s effects within her body. Mei’s body also never suffers from negatives from her own bodies speed, and has unlimited stamina (not to be confused with endurance). In addition to the previous Mei receives a damage reduction against both physical and magical attacks. The damage reduction is 5% less damage from both physical and magic attacks with +5% for each rank she is above D (so 10% at C rank, 15% at B rank, 20% at A rank, 25% at S rank, etc.), her total damage reduction can’t exceed 75% regardless of modifiers that may take her well beyond it.


    Spells:

    Spoiler:


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    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
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    Age : 33
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Completed Re: Mei's secondary magic.

    Post by Cr1tikal 8th September 2015, 11:37 pm

    Spoiler:

    After talking over it on skype, and all edits being done, this secondary is approved. Post here once your secondary training is complete and I'll put it into the approved magic so you can start using it.


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    Mei's secondary magic.  MQNhOUw


      Current date/time is 28th March 2024, 9:32 am