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    ♦ Glacier God Slayer

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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2435
    Guild : Black Rose [GM]
    Cosmic Coins : 38
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 729,872.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed ♦ Glacier God Slayer

    Post by Izayuki on 9th August 2015, 9:52 pm

    Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.
    Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.


    Strengths:
    • Divine control over ice, water, and cold resistance.

    • Lost MP is regained when ice is eaten, even Dragon Slayer ice.

    • Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    • Heat magic turns it to water.

    • She is unable to eat Demon Slayer ice, her own ice, or other elements.

    • Ice magic can pose a threat to friends and allies.

    • Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

    Abilities & Usage:

    Canine Aspect
    Being a canine of ancient myths, Izayuki is stronger than any average canine or human. Dealing melee damage comes naturally to the yokai, as her base is increased by twenty. In exchange for this, however, she is unable to hold any extra resistance against magic.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

    妖の終わり   • Ayakashi’s End
    As an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

    黒血 • Black Blood • Kurochi
    From the dark, shadow-like aura that makes up her physical matter, Izayuki is left without a true and natural state of life force. Her blood is obsidian-hued black in color to reflect this, and has unique properties all on its own, such as constantly regenerating so she never dies from blood loss. The blood is pitch onyx in color, but is no thicker or thinner than any other type of blood. Should one come into contact with the blood/aura, however, they are dealt user rank damage. Should she meet an untimely she has the choice of either using Ayakashi’s End, or taking her true form- a beast made completely of the dark aura. In this state, she loses much of her reason and logic, and reacts based on instinct only. In this state, she gains 30% more strength and speed, at the cost of her spells requiring 75% more mana to cast.

    百鬼夜行 • Night Parade of 100 Demons • Hyakki Yagyou
    With her mother once as a noble leader among Youkai, the same power that can attract and persuade other Ayakashi has been passed down to Izayuki. Using the power of the Night Parade of 100 Demons, Izayuki may summon up to 100 Mononoke of all different kinds once per post within a 100 meter radius. She may never have more than 100 Youkai ‘out’ at a time, however. This is a temporary contract, and once an Ayakashi has taken 3HP damage, they disappear. Each Ayakashi can deal melee damage that is equal to the Night Parade leader’s melee damage, as her power is channeled through them. Each individual, however, has a will of its own, and may choose to act for Izayuki, or against her, or follow its own instincts. They cannot benefit from her defenses.

    Unique Abilities:

    Freezing Aspect • Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores melee damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their melee damage resistance. The drawback to this is that Izayuki is unable to have her own Melee Damage Resistance abilities.

    Snowflake Dryad • This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Winter Warmth • With this ability, anybody who is touched by either the unholy ice, general magic, or the glacier god slayer herself, is left unable to use any sort of teleportation, dash, speed burst, etc, for three posts. If they have no 'teleportation' abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

    Glacial Omnipotence • Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% stronger

    Sovereign Slayer • Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects.  Glacier God Slayer magic is unable to be locked down, changed, manipulated, negated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

    Unholy Infliction • The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits inflict damage on both reality and the physical, she generally deals 30% more damage overall, both in melee and magic.

    Wintry Reversal • Because of the dark ice lacing the slayer's existence, anything buffed within 100 meters that touches Izayuki instead is treated as a debuff. For example, if someone takes a melee swing at her with a 50% strength buff, the attack is landed and received with -50% damage. The same holds true for magic damage, resistance, etc. The buffs she cannot reverse are buffs that do not affect something that is aimed for her. If someone aims to debuff her, it is treated as a buff. This may be toggled on and off. Izayuki must pay MP equal to the mana paid for the opponent’s buffs.

    Signature Spells:

    氷狩:

    Name: 氷狩 • Hikari • Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:
    Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again, refreshing by a single post as needed, but not stacking in groups of three posts.

    Strengths:
    • Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.
    • It helps in close range situations.
    • It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    • Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.
    • It cannot be used for long range over her area of effect.
    • The sudden effect on enemies can alert them of her location.
    • "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪歩:

    Name: 雪歩 • Setsufu • Snowstep
    Rank: D
    Type: Ice Evasive
    Duration: Instant
    Cooldown: N/A

    Description: With Snowstep, once per post, Izayuki can teleport up to fifteen meters away.

    Strengths:
    • Izayuki can disappear and reappear in the blink of an eye.

    Weaknesses:
    • Izayuki can only teleport up to fifteen meters away.
    • Not good to use for close range, but preferably with longer ranged attacks.

    氷歩:

    Name: 氷歩 • Kiyofu • Icestep
    Rank: B
    Type: Ice Evasive
    Duration: N/A
    Cooldown: N/A

    Description: With ice step, once per post, Izayuki may vanish and reappear up to fifty meters away to dodge attacks or close in on a target faster.

    Strengths:
    • Teleportation!

    Weaknesses:
    • Izayuki can teleport no more than fifty meters away.
    • Not good for close range; better use for long range.

    氷觸:

    Name: 氷觸 • Hisoku • Ice Touch
    Rank: A
    Type: Ice
    Duration: Instant
    Cooldown: N/A

    Description: With Hisoku, Izayuki may teleport up to 75 meters away!

    Strengths:
    • TO SPAAAAAAAAAACE!

    Weaknesses:
    • Teleporting out of bad social situations usually leaves a bad taste in peoples' mouths.
    • Hisoku does not aid anyone in actual speed.


    D:


    I am sacrificing 12% MP total at SS rank for the following passives.

    • As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

    • This gift of the Glacier God Slayer possesses a dark blessing, and serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

    • Izayuki may deal 50% more melee damage opponents.

    • Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

    • With the power of the ice slayer, Izayuki is 25% strength and magic usage.

    • The Glacier God Slayer can teleport up to twenty meters away!

    • The Glacier God Slayer is 50% stronger than the average mage.

    C:


    氷盲:

    Name: 氷盲 • Koorimyou • Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    • Izayuki can still see through her own flurry of snow and wind.
    • The user is able to hide in the blizzard for successful evading or sneak attacks.
    • Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    • Allies can be easily caught in the blizzard and effected.
    • Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    • The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    • Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 • Suihari • Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    • Works well at long range.
    • It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    • Water and other ice magic helps her create more.

    Weaknesses:
    • Flame or heat magic can melt up to a fair percentage of them based on rank.
    • It is hard to conjure as many needles in desert terrain.
    • If she has poor aim, she could potentially injure an ally.
    • It is harder to use at close range.

    凍友:

    Name: 凍氷 • Koorutomo • Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

    Strengths:
    • The being created behaves like a normal animal in most cases, with similar strengths.
    • Water and ice attacks do not affect it.
    • They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    • Long exposure to fire attacks can melt them.
    • They are weaker and do not last as long in moisture-less environments like deserts.
    • Izayuki cannot make anything larger than the realistic animal itself.
    • The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 • Ousaru Kogoeru • Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    • Enemies of the same rank or weaker are completely frozen.
    • It can stop projectile attacks.
    • The freeze power can slow down stronger opponents.

    Weaknesses:
    • It works weaker on Fire and Heat users.
    • It is harder to freeze opponents in a desert terrain.
    • The freezing effect is only temporary.
    • It cannot completely stop stronger rank projectiles, only slow them down.

    C Rank Passive:

    • In exchange for 5% of her MP, permanently, Izayuki has a 60% boost to strength.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? • Kaeruwanandesuka? • What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

    Strengths:
    • What are frogs?
    • The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    • What are frogs?
    • Fire mages still keep their resistance to ice, even around a frog.
    • The frogs deal no damage and can be destroyed with a hit of any rank.
    • These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    • If someone manages to destroy all of the frogs, the spell is broken.
    • The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    • To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 • Hyoumitsurin • Ice Jungle
    Rank: B
    Type: Ice • Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    • Izayuki feels at home from the vicinity being below freezing, not losing friction.
    • The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    • The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    • Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    • Fire mages equal or above her rank can melt the ice with ease.
    • In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    • Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 • Kiyoku • Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    • The target is trapped safely inside, with no way out but through powerful force.
    • Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    • If not aimed accurately, the snowglobe could potentially trap an ally.
    • Fire mages will likely not suffer from the hypothermia and frostbite.
    • In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 • Hyoukai • Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    • Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    • Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    • The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 • Hiatsu • Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    • The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    • The spell can only be used on one target per time it is used.
    • Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 • Kankyou • Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

    Strengths:
    • Izayuki can heal herself or allies.

    Weaknesses:
    • Only one person may be healed at a time.
    • The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷待:

    Name: 氷待 • Hyoudai • Ice Wait
    Rank: A
    Type: Ice Support
    Duration: Instant
    Cooldown: 5 posts.

    Description:
    With use of this spell in a burst, Izayuki can negate another spell of equal or lower rank . Their opponent loses the MP they used to cast the spell, and their spell goes on cooldown.

    Strengths:
    • One spell of equal or lower rank will be negated.

    Weaknesses:
    • Izayuki must be close to the spell or source of the spell to negate it.
    • It may only effect spells that are of A rank or lower.

    降雪:
    Name: 降雪 • Kousetsu • Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a 150 meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    • Deals damage over time.

    Weaknesses:
    • One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    • Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    • Fire mages can resist the freezing and cold effects.
    • Cannot freeze opponents of higher ranks.
    • Fire mages can still use Damage Resistance.
    • Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 • Ekitai Chisso • Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, or hitting them with a shard of ice that travels at 225 meters per second for 300 meters, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

    Strengths:
    • Deals damage over time.
    • At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    • The spell may only affect one person at a time.
    • Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    • Only passive damage resistant and effect controls are ignored- not active ones.
    • Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    • Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 • Hikasa • Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of seventy five meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 1 B-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    • The dome is pitch black inside, completely removing the sense of sight for everyone.
    • The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    • People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    • Allies can be caught in the ice dome as well as enemies.
    • Anyone who can magically create light or fire can counter the darkness of the dome.
    • The dome can be destroyed a meter at a time with 2 hits of her rank.
    • The dome cannot blind anyone who has a night vision ability.
    • The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    • Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

    S:


    氷神虓:

    Name: 氷河神虓 • Hyougamikou • Glacier God's Bellow
    Rank: S
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 300 meters, and can travel for up to 400 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 1 post. Anyone higher than S rank will take a 50% debuff to speed. The bellow travels at 300 m/s.

    Strengths:
    • Opponents at two higher ranks are slowed down by 50% and receive moderate frostbite. At one rank higher they are frozen for one post.
    • Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    • Allies can be caught in the attack.
    • Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    • The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    寒気:
    Name: 霜 • Shimo • Frost
    Rank: S
    Type: Unholy Support
    Duration: 10
    Cooldown: 15

    Description:
    Upon casting this spell, Izayuki may summon the cold and frost to linger around her form, either in the shape of a raging flurry, or only a light misty haze. This haze adds 70% to melee damage. The haze can defend Izayuki 1 S rank hit. After that, she takes damage normally, but the buff remains until the spell wears off.

    Strengths:
    • Buffs n durability! Yeet!

    Weaknesses:
    • The protection that the frost offers can be destroyed.
    • The haze of flurry makes it difficult for her allies to spot her.

    氷具:
    Name: 氷否定 • Suihitei • Ice Negation
    Rank: S
    Type: Unholy Defensive
    Duration: 1
    Cooldown: 8

    Description:
    This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated.

    Strengths:
    • Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

    Weaknesses:
    • This spell does not negate use of the spell on others, such as allies.
    • Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.
    • This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

    H:

    冬徉陸:
    Name: 冬徉陸 • Tōyōmichi • Winter Wonderland
    Rank: H
    Type: Unholy Offensive
    Duration: 20
    Cooldown: 30

    Description:
    Under a dark and unholy atmosphere covering four hundred meters of a radius around the Glacier God Slayer, snow will begin to fall, slowly and gently. A beautiful winterscape will begin to take shape under the darkened skies. Despite the tranquility of it all, those who wander into the light blizzard will begin to grow tired, and are quickly lulled to sleep by the winter wonderland (Weaker Rank NPCs and with permission, PCs). Anyone else begins to take 50% H rank damage once per post, for five turns total. During and after this effect of damage over time, anyone in the area of snowfall will experience a base debuff of 50% damage output and speed. The debuff remains until someone exists the wonderland. If someone enters again, the debuff will take effect once more.

    Strengths:
    • Walking in a Winter Wonderland~

    Weaknesses:
    • This spell may affect allies who are caught in the snowfall.
    • Once an opponent leaves the range, they are no longer affected by the debuff/DoT. If they re-enter the radius, they will begin to receive the effects of where the DoT left off, and the debuff.
    • Only NPCs weaker than the user, and PCs with permission, may be put to sleep.


    Last edited by Izayuki on 31st January 2018, 4:35 pm; edited 107 times in total
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    Izayuki

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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 11th August 2015, 7:57 pm

    Bump!<33


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Character Name: Requin
    Primary Magic: Blood and Bones
    Secondary Magic:

    Completed Re: ♦ Glacier God Slayer

    Post by Daddy on 13th August 2015, 9:58 pm

    Spoiler:

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a ten foot radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 4% each post. With each successful direct strike it adds 3% and if hit with a spell 5% is added. This is only at C rank and will increase once she attains higher levels.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape, but can revert back at will with no damage to her human body. Asking if this is designed to avoid physical attacks? That’s fine, but keep in mind you’ll still be hit by magical attacks.

    Winter Forest Spirit ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her magic power is slightly increased by 5% per post. However, she is much weaker physically in this form.

    Cold Environment Affinity ♦ When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 2% health per turn and her attacks inflict 50% more damage than usual. Well, I’ll be honest, a 50% stat boost + 2% regen is a bit much Iza. For now, drop that to 10%

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:
    Upon being exposed and in radius(10 feet at C) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which delivers slow and continuous freezing and frostbite to those with hostile intentions. The areas that begin to get frostbite are the ones that have been touched or directly struck physically or with a spell. Those who are targeted and in range of Hikari will get 6% slower per post. Does this stack with freezing aura? If so I’m going to ask that it’s dropped, or changed. As it stands after a third post, which they’ve already lost 9% if their speed, they begin to lose 9% each turn afterwards.

    Strengths:
    ♦ Targets will be greatly slowed and hindered from the freezing and frostbite.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ It has slightly weaker effects on fire and heat magic.

    ♦ It cannot be used for long range.

    ♦ Those with a speed boost are ever so slightly less affected. As in depending on rank, the spell affects them -1%.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. How many mirrors can she make/what is the range that she can create them?

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can often act as shields and provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒倍:

    Name: 寒倍 Sabai ♦ Cold Double
    Rank: D
    Type: Ice Defensive
    Duration: 4 posts.
    Cooldown: 3 posts.

    Description:
    Being the Ice God Slayer, Izayuki is able to generate up to two clones of herself out of ice to use as distractions and for defense. They are capable of melee fighting, but do not possess magic and can be destroyed and shattered if one hits them hard enough.

    Strengths:
    ♦ Enemies can mistake the clones for Izayuki.

    ♦ The clones have the same combat skills as Izayuki and can hand to hand fight.

    ♦ The Cold Doubles can take a hit for Izayuki and defend her or an ally.

    Weaknesses:
    ♦ The Sabai can be melted by fire and heat magic.

    ♦ In desert terrains, the clones may not last as long.

    ♦ The clones are unable to use magic.

    ♦ The doubles can be destroyed in simple strong blasts of any rank.

    氷笞:

    Name: 氷笞 ♦ Koorishimoto ♦ Ice Whip
    Rank: D
    Type: Ice Offensive
    Duration: 1 post to generate.You’re aware the duration is actually for how long the weapon would stay around.
    Cooldown: 3 posts.

    Description:
    Pulling together and freezing moisture in the air, Izayuki can create a long whip of length of her choice to use for melee combat. It can be used to wrap around and trap opponents, and leave them with minor frostbite and exposure upon impact. It can also lash through and at certain projectiles to break the attack. Size of whip?

    Strengths:
    ♦ Koorishimoto is good used for defense or offense at close to medium range.

    ♦ Ice and water are ineffective against it.

    ♦ The whip can wrap around and freeze to bind opponents.

    Weaknesses:
    ♦ It can be melted by heat and fire magic.

    ♦ It is hard to break strong armor.

    ♦ The whip is significantly smaller in desert terrain.

    ♦ It can be broken by strong physical elements rank above her.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 1 post to create weapons. Look up at the last one
    Cooldown: 3 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to ten nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. In most cases, Izayuki simple conjures one to use for close combat fighting. Size of sword?

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through strong armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 4 posts.
    Cooldown: 3 posts. Cooldowns are always at least 1+ duration

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷神虓:

    Name: 氷河神虓" ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: C
    Type: Ice Offensive
    Duration: 1 post.
    Cooldown: 3 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black and pink frosty energy. The radius of the beam is 5 feet, but grows to roughly 7 feet after travelling 30 feet. It will freeze any opponent caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have minor frostbite.

    ♦ Opponents at a higher rank are slightly slowed down and receive minor frostbite.

    ♦ Any projectiles caught in the blast are frozen.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 1 post instead of 2.

    ♦ Higher-ranking opponents are only slowed and not completely frozen.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: 2 posts.
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles. With these needles she can defend herself or shoot them at a single or multiple targets. Would only do a C-rank of damage

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 6 posts.
    Cooldown: 3 posts. Cooldowns are always at least 1+ duration

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, etc. This frozen friend can fight for her, let her ride it, etc.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks or encase their bodies with frozen frost, immobilizing them temporarily.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    Comments are in this color.


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    Izayuki

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    Experience : 729,872.75
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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 14th August 2015, 4:32 pm

    Bump!<33

    Thanks Vex-kun!


    ___________________________________________________________________


    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Daddy
     
     

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    Position : None
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    Character Name: Requin
    Primary Magic: Blood and Bones
    Secondary Magic:

    Completed Re: ♦ Glacier God Slayer

    Post by Daddy on 15th August 2015, 12:17 pm

    @Izayuki wrote:

    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time. How fast can you move?

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.

    [/spoiler]


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    Izayuki

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    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 15th August 2015, 1:11 pm

    Bump. ^.^


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    Daddy
     
     

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    Primary Magic: Blood and Bones
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    Completed Re: ♦ Glacier God Slayer

    Post by Daddy on 17th August 2015, 9:58 am

    Approved


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    King Elyx
     
     

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    Completed Re: ♦ Glacier God Slayer

    Post by King Elyx on 12th September 2015, 8:49 am

    Allowance for corrections to magic granted


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    Izayuki

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    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 15th September 2015, 9:46 pm

    I believe I am done!<3
    Bump!


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    King Elyx
     
     

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    Completed Re: ♦ Glacier God Slayer

    Post by King Elyx on 16th September 2015, 12:38 pm

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a twenty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 4% each post. With each successful direct strike it adds 3% and if hit with a spell 5% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at C rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one full post.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid direct physical attacks or projectiles(physical or magical) or have them go through her, but can revert back at will with no damage to her human body.

    Bake-danuki 化け狸 ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her MP and HP is slightly increased by 3% per post. But because of being a tanuki in general no matter the form she takes, Iza has access to the true spirit of the power of her species, being able to optically and audibly change the world around her via illusions that cannot be used to harm anyone or anything in a twenty meter radius around her. She is also able to direct the illusions at her deemed target, or just make them general.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a twenty meter radius around her. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 2% health per turn and her attacks inflict 10% more damage than usual.

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(20 meters at C) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.

    ♦ It cannot be used for long range over her area of effect.

    ♦ The sudden effect on enemies can alert them of her location.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether.

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can often act as shields, be stacked for double effect, or provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.

    ♦ Iza is at home standing and fighting on the ice.

    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.

    ♦ In desert terrains, the area is shortened to 20-25 feet.

    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.

    ♦ Fire mages can melt the ice.

    氷笞:

    Name: 氷笞 ♦ Koorishimoto ♦ Ice Whip
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Pulling together and freezing moisture in the air, Izayuki can create a long lash whip of length of her choice to use for melee combat. It can be used to wrap around and trap opponents, and leave them with minor frostbite and exposure upon impact. It can also lash through and at certain projectiles to break the attack. The longest the lash whip can grow is up to 30 feet, but averages at about 20 feet.

    Strengths:
    ♦ Koorishimoto is good used for defense or offense at close to medium range.

    ♦ Ice and water are ineffective against it.

    ♦ The whip can wrap around and freeze to bind opponents.

    Weaknesses:
    ♦ It can be melted by heat and fire magic.

    ♦ It is hard to break strong armor.

    ♦ The whip is significantly smaller in desert terrain.

    ♦ It can be broken by strong physical elements rank above her.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through very durable armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time in a basic 'walking on air' fashion. She can fly no fast than she can run.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷神虓:

    Name: 氷河神虓" ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 5 feet, but grows to roughly 9 feet after travelling 50 feet. It will freeze any opponent of equal or lower rank caught in the godly magic for 3 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 3 posts and have minor frostbite.

    ♦ Opponents at two higher ranks are slowed down by half and receive minor frostbite.

    ♦ Any projectiles caught in the blast are frozen.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 2 posts instead of 1.

    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles How many? ^^ Note, for each needle, they inflict less damage. Eventually, if they all hit, will inflict 1 C rank hit (Plus whatever boosts).. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 5 posts. Can we reduce it to four please? ^^
    Cooldown: 6 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, etc. This frozen friend can fight for her, let her ride it, etc.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking. or encase their bodies with frozen frost, immobilizing them temporarily. How long would they be frozen. One turn should work fine in my opinion. ^^

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.


    Hiya Iza! You know who I am, so no formal intro for you x3. The edits that need to be made are in blue, nothing too major. You're almost there! You can do it! Once you are done, bump this thread please. ^^


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    Izayuki

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    Experience : 729,872.75
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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 16th September 2015, 6:18 pm

    Bump!<33


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    King Elyx
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
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    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    Character Name: King Elyx
    Primary Magic: ???
    Secondary Magic: ???

    Completed Re: ♦ Glacier God Slayer

    Post by King Elyx on 16th September 2015, 6:22 pm

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a twenty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 4% each post. With each successful direct strike it adds 3% and if hit with a spell 5% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at C rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one full post.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid direct physical attacks or projectiles(physical or magical) or have them go through her, but can revert back at will with no damage to her human body.

    Bake-danuki 化け狸 ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her MP and HP is slightly increased by 3% per post. But because of being a tanuki in general no matter the form she takes, Iza has access to the true spirit of the power of her species, being able to optically and audibly change the world around her via illusions that cannot be used to harm anyone or anything in a twenty meter radius around her. She is also able to direct the illusions at her deemed target, or just make them general.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a twenty meter radius around her. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 2% health per turn and her attacks inflict 10% more damage than usual.

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(20 meters at C) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.

    ♦ It cannot be used for long range over her area of effect.

    ♦ The sudden effect on enemies can alert them of her location.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether.

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can often act as shields, be stacked for double effect, or provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.

    ♦ Iza is at home standing and fighting on the ice.

    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.

    ♦ In desert terrains, the area is shortened to 20-25 feet.

    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.

    ♦ Fire mages can melt the ice.

    氷笞:

    Name: 氷笞 ♦ Koorishimoto ♦ Ice Whip
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Pulling together and freezing moisture in the air, Izayuki can create a long lash whip of length of her choice to use for melee combat. It can be used to wrap around and trap opponents, and leave them with minor frostbite and exposure upon impact. It can also lash through and at certain projectiles to break the attack. The longest the lash whip can grow is up to 30 feet, but averages at about 20 feet.

    Strengths:
    ♦ Koorishimoto is good used for defense or offense at close to medium range.

    ♦ Ice and water are ineffective against it.

    ♦ The whip can wrap around and freeze to bind opponents.

    Weaknesses:
    ♦ It can be melted by heat and fire magic.

    ♦ It is hard to break strong armor.

    ♦ The whip is significantly smaller in desert terrain.

    ♦ It can be broken by strong physical elements rank above her.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through very durable armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time in a basic 'walking on air' fashion. She can fly no fast than she can run.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷神虓:

    Name: 氷河神虓" ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 5 feet, but grows to roughly 9 feet after travelling 50 feet. It will freeze any opponent of equal or lower rank caught in the godly magic for 3 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 3 posts and have minor frostbite.

    ♦ Opponents at two higher ranks are slowed down by half and receive minor frostbite. At one rank higher they are frozen for one post.

    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 2 posts instead of 1.

    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Several hundreds can be created, but all in all deal a round of C rank damage overall. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 2 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.




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    Yvonne
     
     

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    Age : 22
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    Character Sheet
    Character Name: Yvonne Vale
    Primary Magic: Celestial Crown
    Secondary Magic:

    Completed Re: ♦ Glacier God Slayer

    Post by Yvonne on 2nd January 2016, 2:54 am

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at B rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for two full posts. Ok, give the debuffs a cap please. Also, take out the completely freeze a living person for 2 posts part...that should be more like a spell....or you can just give this unique ability a cooldown

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid direct physical attacks or projectiles(physical or magical) or have them go through her, but can revert back at will with no damage to her human body. I can't allow this to dodge most physical and spell damages. Either turn this into a spell or make it so that she can't avoid spell damages or physical attacks. Just choose one.

    Bake-danuki 化け狸 ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her MP and HP is slightly increased by change to 5, please6% per post. But because of being a tanuki in general no matter the form she takes, Iza has access to the true spirit of the power of her species, being able to optically and audibly change the world around her via perception manipulation that cannot be used to harm anyone or anything in a fifty meter radius around her. She is also able to direct the fake sensory at her deemed target, or just make them general.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 25% more damage than usual.

    Yokai Boost ♦ Due to being a Bakedanuki, tanuki yokai, Izayuki naturally receives a change to 3040% boost to her strength in any form.

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.

    ♦ It cannot be used for long range over her area of effect.

    ♦ The sudden effect on enemies can alert them of her location.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. I'm ok with this...except, just add a sentence saying their resistance is below normal D rank...meaning, it can be destroyed easily by a D rank mage even if he/she is using his strength alone. This is because you're creating 50 mirrors and D rank resistance will be divided among all 50 of them...

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can often act as shields, be stacked for double effect, or provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.

    ♦ Iza is at home standing and fighting on the ice.

    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.

    ♦ In desert terrains, the area is shortened to 20-25 feet.

    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.

    ♦ Fire mages can melt the ice.

    氷笞:

    Name: 氷笞 ♦ Koorishimoto ♦ Ice Whip
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Pulling together and freezing moisture in the air, Izayuki can create a long lash whip of length of her choice to use for melee combat. It can be used to wrap around and trap opponents, and leave them with minor frostbite and exposure upon impact. It can also lash through and at certain projectiles to break the attack. The longest the lash whip can grow is up to 30 feet, but averages at about 20 feet. By spell clash rules, if your D rank offensive spell hits another D rank offensive spell, both should be destroyed...but if you use this spell for defense, I'll let you break through 2 D ranks.

    Strengths:
    ♦ Koorishimoto is good used for defense or offense at close to medium range.

    ♦ Ice and water are ineffective against it.

    ♦ The whip can wrap around and freeze to bind opponents.

    Weaknesses:
    ♦ It can be melted by heat and fire magic.

    ♦ It is hard to break strong armor.

    ♦ The whip is significantly smaller in desert terrain.

    ♦ It can be broken by strong physical elements rank above her.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. In most cases, Izayuki simple conjures one to use for close combat fighting. Depending on the number of weapons you summon, damage will be divided between them. Plus, give this a range for these weapons to work under. Oh, speed too!

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through very durable armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time in a basic 'walking on air' fashion. She can fly no fast than she can run. Specify its speed or percentage boost.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.

    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.

    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.

    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.

    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.

    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts. change to 3

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Several hundreds can be created, but all in all deal a round of C rank damage overall. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank. If you create 100 of them, individually, these needles won't do even basic D rank damage...it shouldn't hurt your opponent much at all...just saying....you can either lower the amount....or say that you can choose the amount of needles tou create ranging from 1-100 and depending on the amount you create, divide damage accordingly. This way, you can create one needle and have it do C rank damage, 2 to have them do D rank damage individually etc. But remember, you shouldn't be able to do more than one C rank damage in one post.

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. Specify in the decription that it will take 2 C rank damage to be destroyed and if summoned for attacking, can deal C rank damage.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 2 posts. change to 3

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks. At C rank, I think it would be better to immobilize a limb rather than the whole body...or let the opponents have a way to break out of it. Also, slow them down by how much? Give it a percentage or actual number.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:


    氷神虓:

    Name: 氷河神虓. ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts. Increase to 4

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 40 feet after travelling change to 4050 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 4 posts. Freezing, stunning and all sorts of things that leave a person unable to attack must have a short duration...change to 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 4 posts and have moderate frostbite.

    ♦ Opponents at two higher ranks are slowed down by half and receive minor frostbite. At one rank higher they are frozen for one post.

    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 3 posts instead of 4.

    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every nonliving object in the surrounding vicinity radius of sixty meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 50%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. Ok...this might be a bit vague...firstly, decrease the range to 45m and the slowing of spells to 35%. Also, if you are going to take control of things with this ice....say they can't attack the opponents and deal damage but only trap them or something....if you plan to attack/deal damage with them, this spell will have to be described a bit more.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.

    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.

    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.

    ♦ Fire mages equal or above her rank can melt the ice with ease.

    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.

    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description: Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.

    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.

    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.

    ♦ The snowglobe requires perfect focus and control- if Izayuki loses too much of either, it will shatter. Not an authentic weakness...for something that traps an opponent and deal damage too, it needs a better weakness



    Make Edits and bump! Besides lacking a bit of explanation and details on most things, this app looks really good ^-^


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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2435
    Guild : Black Rose [GM]
    Cosmic Coins : 38
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 729,872.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 2nd January 2016, 2:33 pm

    Bump! ^.^ Thanks Eclipse!


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Yvonne
     
     

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Player -
    Lineage : Infinity Crown
    Position : None
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    Age : 22
    Experience : 0

    Character Sheet
    Character Name: Yvonne Vale
    Primary Magic: Celestial Crown
    Secondary Magic:

    Completed Re: ♦ Glacier God Slayer

    Post by Yvonne on 3rd January 2016, 1:21 am

    Good! Approved


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    Guest
    Guest

    Completed Re: ♦ Glacier God Slayer

    Post by Guest on 13th March 2016, 7:55 pm

    Unlocked at user's request.
    Original:
    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post, capping at 50%. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at B rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one post, with a cooldown of four posts for the freeze.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Bake-danuki 化け狸 ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her MP and HP is slightly increased by 5% per post. But because of being a tanuki in general no matter the form she takes, Iza has access to the true spirit of the power of her species, being able to optically and audibly change the world around her via perception manipulation that cannot be used to harm anyone or anything in a fifty meter radius around her. She is also able to direct the fake sensory at her deemed target, or just make them general.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 25% more damage than usual.

    Yokai Boost ♦ Due to being a Bakedanuki, tanuki yokai, Izayuki naturally receives a 30% boost to her strength in any form.

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.

    ♦ It cannot be used for long range over her area of effect.

    ♦ The sudden effect on enemies can alert them of her location.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.

    ♦ Iza is at home standing and fighting on the ice.

    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.

    ♦ In desert terrains, the area is shortened to 20-25 feet.

    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.

    ♦ Fire mages can melt the ice.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. (Random note: Similar to Natsu's Iron Fist technique).

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick.

    Weaknesses:
    ♦ Fire mages do not feel the cold.

    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through very durable armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time in a basic 'walking on air' fashion. She can fly 10% faster than she can run. At B rank, that is 30mph + any boosts.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.

    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.

    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.

    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.

    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.

    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:


    氷神虓:

    Name: 氷河神虓. ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 40 feet after travelling 40 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.

    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.

    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 3 posts instead of 4.

    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every nonliving object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank unarmed melee damage, say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.

    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.

    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.

    ♦ Fire mages equal or above her rank can melt the ice with ease.

    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.

    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description: Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.

    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.

    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.

    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


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    Kakuma Blackflower
     
     

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    Completed Re: ♦ Glacier God Slayer

    Post by Kakuma Blackflower on 16th March 2016, 4:43 pm

    Approved


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    Anastasia Isayev

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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Completed Re: ♦ Glacier God Slayer

    Post by Anastasia Isayev on 10th September 2016, 10:33 pm

    Request granted.
    Go through the process like normal for turning this in, okidoke?

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Monkey King's Descent:
    Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
    Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
    The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
    Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 5 posts, and have a cool-down of 6 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post, capping at 50%. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at B rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one post, with a cooldown of four posts for the freeze.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Bake-danuki 化け狸 ♦ Izayuki's true form and self is that of a shapeshifting tanuki that is silvery-white in color. She can revert to this form at will and her MP and HP is slightly increased by 5% per post. But because of being a tanuki in general no matter the form she takes, Iza has access to the true spirit of the power of her species, being able to optically and audibly change the world around her via perception manipulation that cannot be used to harm anyone or anything in a fifty meter radius around her. She is also able to direct the fake sensory at her deemed target, or just make them general.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 25% more damage than usual.

    Yokai Boost ♦ Due to being a Bakedanuki, tanuki yokai, Izayuki naturally receives a 40% boost to her strength in any form.

    Signature Spell:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: Signature
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.

    ♦ It helps in close range situations.

    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.

    ♦ It cannot be used for long range over her area of effect.

    ♦ The sudden effect on enemies can alert them of her location.

    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.


    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.

    ♦ The ice mirrors can provide hiding.

    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.

    ♦ It is hard to generate as many ice mirrors in desert terrain.

    ♦ The mirrors cannot be used offensively.

    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.

    ♦ Iza is at home standing and fighting on the ice.

    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.

    ♦ In desert terrains, the area is shortened to 20-25 feet.

    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.

    ♦ Fire mages can melt the ice.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. (Random note: Similar to Natsu's Iron Fist technique).

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick.

    Weaknesses:
    ♦ Fire mages do not feel the cold.

    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.

    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.

    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.

    ♦ They are unable to pierce through very durable armor.

    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.

    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.


    王猿:


    Name: 王猿動 ♦ Oosaru Rugi ♦ Monkey King's Movement/Flight
    Rank: D
    Type: Wind Defensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Going back to her roots and lineage, Izayuki has one unique wind spell which enables her to fly for a short period of time in a basic 'walking on air' fashion. She can fly 10% faster than she can run. At B rank, that is 30mph + any boosts.

    Strengths:
    ♦ Flight enables her to easily dodge projectiles.

    ♦ To avoid close combat altogether, Izayuki can fly to avoid a grounded opponent.

    ♦ Izayuki can get over or around annoying obstacles or travel easier.

    Weaknesses:
    ♦ Izayuki cannot fly much faster than she can run.

    ♦ Flying too high can be dangerous due to risk of falling if hit by a strong attack or losing MP.

    ♦ A stronger wind/Wind Mage can overpower her wind spell and flight.

    ♦ Izayuki can still be hit mid flight.


    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.

    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.

    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.

    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.

    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.

    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.

    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.

    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.

    ♦ It is hard to conjure as many needles in desert terrain.

    ♦ If she has poor aim, she could potentially injure an ally.

    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.

    ♦ Water and ice attacks do not affect it.

    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.

    ♦ They are weaker and do not last as long in moisture-less environments like deserts.

    ♦ Izayuki cannot make anything larger than the realistic animal itself.

    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.

    ♦ It can stop projectile attacks.

    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.

    ♦ It is harder to freeze opponents in a desert terrain.

    ♦ The freezing effect is only temporary.

    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:


    氷神虓:

    Name: 氷河神虓. ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 40 feet after travelling 40 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.

    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.

    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.

    ♦ Fire mages are only frozen for 3 posts instead of 4.

    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.

    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.

    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.

    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.

    ♦ Fire mages equal or above her rank can melt the ice with ease.

    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.

    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.

    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.

    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.

    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to summon simple Ice Armor to defend herself with. The armor covers most of her arms and her entire front and back areas, as well as her shoulders, neck, and shins. There is a small helmet defending the crown and front of her head. The ice armor is darker in hue(than the picture), however, like a black ice, with pink colored gems instead of blue. It can take up to 70 HP of damage until it breaks down.

    Strengths:
    ♦ Izayuki is defending from all sorts of attacks with her armor.

    Weaknesses:
    ♦ The armor only lasts temporarily, and can be destroyed before then.

    ♦ Fire attacks can melt it after 5 posts.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.

    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.




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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2435
    Guild : Black Rose [GM]
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    Age : 20
    Mentor : Alice
    Experience : 729,872.75
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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ♦ Glacier God Slayer

    Post by Izayuki on 12th September 2016, 7:42 pm

    Alright, so I made a list of everything new that requires grading. ^^

    Unique Abilities:
    Swiftstep - Replaced 'Bakedanuki' ability.
    Divine Strength - A new name for 'Yokai Boost'. I upped the percentage from 40% to 60%, based on what I saw other A-rank magics get a single buff approved for. (Ex. Venir's magic.)

    Signature Spells:
    I did not touch the first one, but I added the second 'Yukidama', as I had not created a D-rank signature spell until now.

    D Rank:
    Third one down, 深氷 ♦ Shinhyou ♦ Deep Freeze.

    B Rank:
    First one down, カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Fourth one down, 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Sixth one down, 寒匡 ♦ Kankyou ♦ Cold Restoration

    A Rank:
    All of the last three. My first one is simply my Glacier God Bellow, which I upgraded from B-rank. The only thing I changed was the range by 10 meters, from 40 meters to 50 meters, and from 40 feet to 50 feet.


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    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    King Elyx
     
     

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    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
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    Character Sheet
    Character Name: King Elyx
    Primary Magic: ???
    Secondary Magic: ???

    Completed Re: ♦ Glacier God Slayer

    Post by King Elyx on 14th September 2016, 1:35 pm

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.
    When killed, Izayuki's body will disappear within the next hour, leaving nothing but her soul behind. From there, her soul could be absorbed or permanently destroyed, she could possess someone or something around, or she could regenerate or reincarnate in the next thread (a plot device to avoid the Sacred Shrine).

    Abilities & Usage:

    Canine Aspect
    As a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.


    狸歌の保護   ♦ Rika's Protection

    Between her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.

    お化けの誓い   ♦ Obake Oath
    Anything that is unexplained, in many cultures, leads minds to develop great fantasies and mythologies to explain natural events around them. Youkai are formed from such stories, and anything unexplained falls into the category with their namesake. At the same time, however, they are often paired with demons and lumped together in that bracket, namely, the more malevolent ones. Despite this, some Youkai, good or bad, managed to learn the ability to form contracts and bonds with mortals and each other. The types of bonds Izayuki learned to form were not as harsh as some of the others created by 'demonic' Youkai. Her first is simple, and preferred, it plainly being her entrusting the contractee with a unique, perfect leaf that will never wilt. She only bestows the unique Tsukumogami, the leaves, upon those she cherishes and trusts. The leaf can be used to summon her to the user at any point in time, so long as they keep the leaf on them at all times. It will bring her to them from anywhere, but at a cost of her not being able to use her magic right away for 3 posts. The other type of contract is a blood contract- a reflection of the malevolent character of some sorts of Youkai. The leaf created from this bond is black in color, and when it is used to summon Izayuki, she loses 75% MP, and gains 50% in physical stats for a maximum of 7 posts. She is unable to be summoned in jobs two ranks higher than her own or more. For D-S rank jobs she is summoned into, she gains 30% Jewels. For SS, 20%. For 10Y, 15%. For 100Y, 10%.

    化け狸の抵抗   ♦ Bakedanuki's Resistance
    As a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 30 meters of Izayuki.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post, capping at 50%. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at A rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one post, with a cooldown of four posts for the freeze.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 50% more damage than usual.

    Divine Strength ♦ Due to having the power of a deity flowing through her, Izayuki naturally receives a 60% boost to her strength in any form.

    Signature Spells:

    氷狩:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.
    ♦ It helps in close range situations.
    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.
    ♦ It cannot be used for long range over her area of effect.
    ♦ The sudden effect on enemies can alert them of her location.
    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: N/A

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. That, or she can launch it long-range long-range as in about 10-15 meters. D rank rules!to deal D-rank spell damage.

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick if she uses it to reinforce a physical attack.

    Weaknesses:
    ♦ Fire mages do not feel the cold.
    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor or shields, or simply dodged.

    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.
    ♦ The ice mirrors can provide hiding.
    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.
    ♦ It is hard to generate as many ice mirrors in desert terrain.
    ♦ The mirrors cannot be used offensively.
    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.
    ♦ Iza is at home standing and fighting on the ice.
    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.
    ♦ In desert terrains, the area is shortened to 20-25 feet.
    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.
    ♦ Fire mages can melt the ice.

    深氷:

    Name: 深氷 ♦ Shinhyou ♦ Deep Freeze
    Rank: D
    Type: Ice Support
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Using this spell, Izayuki can enhance her physical and magical strength by 50%. owo For D rank, this is high. I'll ask this be reduced to EITHER physical or magical, and only 25%.

    Strengths:
    ♦ Shinhyou only buffs Izayuki for a short period of time.

    Weaknesses:
    ♦ The buff does not last forever, and the spell breaks after a short time.
    ♦ The deep freeze only assist Izayuki, and no allies or anyone else.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.
    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.
    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.
    ♦ They are unable to pierce through very durable armor.
    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.
    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.



    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.
    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.
    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.
    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.
    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.
    ♦ It is hard to conjure as many needles in desert terrain.
    ♦ If she has poor aim, she could potentially injure an ally.
    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.
    ♦ Water and ice attacks do not affect it.
    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.
    ♦ They are weaker and do not last as long in moisture-less environments like deserts.
    ♦ Izayuki cannot make anything larger than the realistic animal itself.
    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.
    ♦ It can stop projectile attacks.
    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.
    ♦ It is harder to freeze opponents in a desert terrain.
    ♦ The freezing effect is only temporary.
    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank, one at a time. Okay, that last part has me. A single hit of any rank, and there are fifty of them. I think the better alternative would be that higher ranked hits would go through these frogs.

    Strengths:
    ♦ What are frogs?
    ♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    ♦ What are frogs?
    ♦ Fire mages still keep their resistance to ice, even around a frog.
    ♦ The frogs deal no damage and can be destroyed with a hit of any rank.
    ♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    ♦ If someone manages to destroy all of the frogs, the spell is broken.
    ♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    ♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.
    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    ♦ Fire mages equal or above her rank can melt the ice with ease.
    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.
    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.
    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.
    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    ♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    ♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    ♦ The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.
    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 ♦ Kankyou ♦ Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 3 dealings of B rank spell damage at the most. Whoa whoa whoa! I thought this meant over time! In this case, increase the duration by 3, 1 B rank per B rank damage healed.

    Strengths:
    ♦ Izayuki can heal herself or allies.

    Weaknesses:
    ♦ Only one person may be healed at a time.
    ♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷神虓:

    Name: 氷河神虓 ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: A
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 50 feet after travelling 50 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.
    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.
    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.
    ♦ Fire mages are only frozen for 1 posts instead of 2.
    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    降雪:
    Name: 降雪 ♦ Kousetsu ♦ Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. It ignores 50% Eh, 25% and I'll settle. You already have a 2.5% rank damage possibility.of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    ♦ Deals damage over time.
    ♦ Ignores damage resistance and effect controls of most mages.

    Weaknesses:
    ♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    ♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    ♦ Fire mages can resist the freezing and cold effects.
    ♦ Cannot freeze opponents of higher ranks.
    ♦ Fire mages can still use Damage Resistance.
    ♦ Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 ♦ Ekitai Chisso ♦ Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage. This is asking for a lot of damage plus an aftereffect PLUS being immune to passive effect controls and damage resistances. In this case, It's either the effect controls or the damage that would be then problem, so I ask either the damage be reduced to .50x spell damage, or the immunity to damage resistances and effect controls be lifted.

    Strengths:
    ♦ Deals damage over time.
    ♦ At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    ♦ The spell may only affect one person at a time.
    ♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    ♦ Only passive damage resistant and effect controls are ignored- not active ones.
    ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    ♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 ♦ Hikasa ♦ Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 50% 25% for both, since you already have a dome surrounding them. I speak from experience.. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    ♦ The dome is pitch black inside, completely removing the sense of sight for everyone.
    ♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    ♦ People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    ♦ Allies can be caught in the ice dome as well as enemies.
    ♦ Anyone who can magically create light or fire can counter the darkness of the dome.
    ♦ The dome can be destroyed a meter at a time with 2 hits of her rank.
    ♦ The dome cannot blind anyone who has a night vision ability.
    ♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

    Graded, now leave meh alone! Dx


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    King Elyx
     
     

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    Character Sheet
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    Primary Magic: ???
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    Completed Re: ♦ Glacier God Slayer

    Post by King Elyx on 14th September 2016, 3:26 pm

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.
    When killed, Izayuki's body will disappear within the next hour, leaving nothing but her soul behind. From there, her soul could be absorbed or permanently destroyed, she could possess someone or something around, or she could regenerate or reincarnate in the next thread (a plot device to avoid the Sacred Shrine).

    Abilities & Usage:

    Canine Aspect
    As a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.


    狸歌の保護   ♦ Rika's Protection

    Between her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.

    お化けの誓い   ♦ Obake Oath
    Anything that is unexplained, in many cultures, leads minds to develop great fantasies and mythologies to explain natural events around them. Youkai are formed from such stories, and anything unexplained falls into the category with their namesake. At the same time, however, they are often paired with demons and lumped together in that bracket, namely, the more malevolent ones. Despite this, some Youkai, good or bad, managed to learn the ability to form contracts and bonds with mortals and each other. The types of bonds Izayuki learned to form were not as harsh as some of the others created by 'demonic' Youkai. Her first is simple, and preferred, it plainly being her entrusting the contractee with a unique, perfect leaf that will never wilt. She only bestows the unique Tsukumogami, the leaves, upon those she cherishes and trusts. The leaf can be used to summon her to the user at any point in time, so long as they keep the leaf on them at all times. It will bring her to them from anywhere, but at a cost of her not being able to use her magic right away for 3 posts. The other type of contract is a blood contract- a reflection of the malevolent character of some sorts of Youkai. The leaf created from this bond is black in color, and when it is used to summon Izayuki, she loses 75% MP, and gains 50% in physical stats for a maximum of 7 posts. She is unable to be summoned in jobs two ranks higher than her own or more. For D-S rank jobs she is summoned into, she gains 30% Jewels. For SS, 20%. For 10Y, 15%. For 100Y, 10%.

    化け狸の抵抗   ♦ Bakedanuki's Resistance
    As a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 30 meters of Izayuki.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post, capping at 50%. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at A rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one post, with a cooldown of four posts for the freeze.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 50% more damage than usual.

    Divine Strength ♦ Due to having the power of a deity flowing through her, Izayuki naturally receives a 60% boost to her strength in any form.

    Signature Spells:

    氷狩:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.
    ♦ It helps in close range situations.
    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.
    ♦ It cannot be used for long range over her area of effect.
    ♦ The sudden effect on enemies can alert them of her location.
    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: N/A

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. That, or she can launch it up to fifteen meters away to deal D-rank spell damage.

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick if she uses it to reinforce a physical attack.

    Weaknesses:
    ♦ Fire mages do not feel the cold.
    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor or shields, or simply dodged.

    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.
    ♦ The ice mirrors can provide hiding.
    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.
    ♦ It is hard to generate as many ice mirrors in desert terrain.
    ♦ The mirrors cannot be used offensively.
    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.
    ♦ Iza is at home standing and fighting on the ice.
    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.
    ♦ In desert terrains, the area is shortened to 20-25 feet.
    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.
    ♦ Fire mages can melt the ice.

    深氷:

    Name: 深氷 ♦ Shinhyou ♦ Deep Freeze
    Rank: D
    Type: Ice Support
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Using this spell, Izayuki can enhance her physical and magical strength by 25%.

    Strengths:
    ♦ Shinhyou only buffs Izayuki for a short period of time.

    Weaknesses:
    ♦ The buff does not last forever, and the spell breaks after a short time.
    ♦ The deep freeze only assist Izayuki, and no allies or anyone else.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.
    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.
    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.
    ♦ They are unable to pierce through very durable armor.
    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.
    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.



    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.
    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.
    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.
    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.
    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.
    ♦ It is hard to conjure as many needles in desert terrain.
    ♦ If she has poor aim, she could potentially injure an ally.
    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.
    ♦ Water and ice attacks do not affect it.
    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.
    ♦ They are weaker and do not last as long in moisture-less environments like deserts.
    ♦ Izayuki cannot make anything larger than the realistic animal itself.
    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.
    ♦ It can stop projectile attacks.
    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.
    ♦ It is harder to freeze opponents in a desert terrain.
    ♦ The freezing effect is only temporary.
    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

    Strengths:
    ♦ What are frogs?
    ♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    ♦ What are frogs?
    ♦ Fire mages still keep their resistance to ice, even around a frog.
    ♦ The frogs deal no damage and can be destroyed with a hit of any rank.
    ♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    ♦ If someone manages to destroy all of the frogs, the spell is broken.
    ♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    ♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.
    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    ♦ Fire mages equal or above her rank can melt the ice with ease.
    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.
    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.
    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.
    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    ♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    ♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    ♦ The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.
    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 ♦ Kankyou ♦ Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

    Strengths:
    ♦ Izayuki can heal herself or allies.

    Weaknesses:
    ♦ Only one person may be healed at a time.
    ♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷神虓:

    Name: 氷河神虓 ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: A
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 50 feet after travelling 50 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.
    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.
    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.
    ♦ Fire mages are only frozen for 1 posts instead of 2.
    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    降雪:
    Name: 降雪 ♦ Kousetsu ♦ Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    ♦ Deals damage over time.
    ♦ Ignores damage resistance and effect controls of most mages.

    Weaknesses:
    ♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    ♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    ♦ Fire mages can resist the freezing and cold effects.
    ♦ Cannot freeze opponents of higher ranks.
    ♦ Fire mages can still use Damage Resistance.
    ♦ Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 ♦ Ekitai Chisso ♦ Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

    Strengths:
    ♦ Deals damage over time.
    ♦ At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    ♦ The spell may only affect one person at a time.
    ♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    ♦ Only passive damage resistant and effect controls are ignored- not active ones.
    ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    ♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 ♦ Hikasa ♦ Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    ♦ The dome is pitch black inside, completely removing the sense of sight for everyone.
    ♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    ♦ People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    ♦ Allies can be caught in the ice dome as well as enemies.
    ♦ Anyone who can magically create light or fire can counter the darkness of the dome.
    ♦ The dome can be destroyed a meter at a time with 2 hits of her rank.
    ♦ The dome cannot blind anyone who has a night vision ability.
    ♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

    Approved! I am busy, so no stamp for you! :3


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    That Adopted Kid

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    Character Sheet
    Character Name: Sharp
    Primary Magic: Fallen God Slayer 2nd Gen
    Secondary Magic:

    Completed Re: ♦ Glacier God Slayer

    Post by That Adopted Kid on 4th October 2016, 9:58 pm

    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel. The cold can paint a lovely scene but still freeze in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.

    Glacier God Slayer, cold, ice, snow, freezing. Many aspects go into this magic. She has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on.


    Strengths:
    ♦ Divine control over demonic ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragonslayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demonslayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.
    When killed, Izayuki's body will disappear within the next hour, leaving nothing but her soul behind. From there, her soul could be absorbed or permanently destroyed, she could possess someone or something around, or she could regenerate or reincarnate in the next thread (a plot device to avoid the Sacred Shrine).

    Abilities & Usage:

    Canine Aspect
    As a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.


    狸歌の保護   ♦ Rika's Protection

    Between her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.

    お化けの誓い   ♦ Obake Oath
    Anything that is unexplained, in many cultures, leads minds to develop great fantasies and mythologies to explain natural events around them. Youkai are formed from such stories, and anything unexplained falls into the category with their namesake. At the same time, however, they are often paired with demons and lumped together in that bracket, namely, the more malevolent ones. Despite this, some Youkai, good or bad, managed to learn the ability to form contracts and bonds with mortals and each other. The types of bonds Izayuki learned to form were not as harsh as some of the others created by 'demonic' Youkai. Her first is simple, and preferred, it plainly being her entrusting the contractee with a unique, perfect leaf that will never wilt. She only bestows the unique Tsukumogami, the leaves, upon those she cherishes and trusts. The leaf can be used to summon her to the user at any point in time, so long as they keep the leaf on them at all times. It will bring her to them from anywhere, but at a cost of her not being able to use her magic right away for 3 posts. The other type of contract is a blood contract- a reflection of the malevolent character of some sorts of Youkai. The leaf created from this bond is black in color, and when it is used to summon Izayuki, she loses 75% MP, and gains 50% in physical stats for a maximum of 7 posts. She is unable to be summoned in jobs two ranks higher than her own or more. For D-S rank jobs she is summoned into, she gains 30% Jewels. For SS, 20%. For 10Y, 15%. For 100Y, 10%.

    化け狸の抵抗   ♦ Bakedanuki's Resistance
    As a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 30 meters of Izayuki.

    Unique Abilities:

    Freezing Aura ♦ Izayuki has a unique passive aura that gradually can freeze and slow down the world around her. Her demeanor and personality itself is not cold, but the magic and dark center core inside herself gives chills to the objects, people, and magic in a sixty meter radius around her. The aura does not distinguish friend or foe, but reacts greatly to those of hostility and naturally and significantly lessens to no affect when around those of calm and friendly intent. Those nearby and affected by the aura are slowed down by 5% each post, capping at 50%. With each successful direct strike it adds 3% and if hit with a spell 4% is added. Those of ill intent within a direct ten feet have a doubled effect. This is only at A rank and will increase once she attains higher levels. For each mage of higher rank, the area of effect plus freezing/slowing effects are reduced by 25%. She can exert this ability at a full extent to completely freeze a living or nonliving target at or below her rank for one post, with a cooldown of four posts for the freeze.

    Flurry Transformation ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

    Glacial Omnipotence ♦ Being the Godslayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki gains 5% health per turn and her attacks inflict 50% more damage than usual.

    Divine Strength ♦ Due to having the power of a deity flowing through her, Izayuki naturally receives a 60% boost to her strength in any form.

    Signature Spells:

    氷狩:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.
    ♦ It helps in close range situations.
    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.
    ♦ It cannot be used for long range over her area of effect.
    ♦ The sudden effect on enemies can alert them of her location.
    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: N/A

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. That, or she can launch it up to fifteen meters away to deal D-rank spell damage.

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick if she uses it to reinforce a physical attack.

    Weaknesses:
    ♦ Fire mages do not feel the cold.
    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor or shields, or simply dodged.

    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.
    ♦ The ice mirrors can provide hiding.
    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.
    ♦ It is hard to generate as many ice mirrors in desert terrain.
    ♦ The mirrors cannot be used offensively.
    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.
    ♦ Iza is at home standing and fighting on the ice.
    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.
    ♦ In desert terrains, the area is shortened to 20-25 feet.
    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.
    ♦ Fire mages can melt the ice.

    深氷:

    Name: 深氷 ♦ Shinhyou ♦ Deep Freeze
    Rank: D
    Type: Ice Support
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Using this spell, Izayuki can enhance her physical and magical strength by 25%.

    Strengths:
    ♦ Shinhyou only buffs Izayuki for a short period of time.

    Weaknesses:
    ♦ The buff does not last forever, and the spell breaks after a short time.
    ♦ The deep freeze only assist Izayuki, and no allies or anyone else.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.
    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.
    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.
    ♦ They are unable to pierce through very durable armor.
    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.
    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.



    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.
    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.
    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.
    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.
    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.
    ♦ It is hard to conjure as many needles in desert terrain.
    ♦ If she has poor aim, she could potentially injure an ally.
    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.
    ♦ Water and ice attacks do not affect it.
    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.
    ♦ They are weaker and do not last as long in moisture-less environments like deserts.
    ♦ Izayuki cannot make anything larger than the realistic animal itself.
    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.
    ♦ It can stop projectile attacks.
    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.
    ♦ It is harder to freeze opponents in a desert terrain.
    ♦ The freezing effect is only temporary.
    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

    Strengths:
    ♦ What are frogs?
    ♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    ♦ What are frogs?
    ♦ Fire mages still keep their resistance to ice, even around a frog.
    ♦ The frogs deal no damage and can be destroyed with a hit of any rank.
    ♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    ♦ If someone manages to destroy all of the frogs, the spell is broken.
    ♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    ♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.
    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    ♦ Fire mages equal or above her rank can melt the ice with ease.
    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.
    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.
    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.
    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    ♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    ♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    ♦ The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.
    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 ♦ Kankyou ♦ Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

    Strengths:
    ♦ Izayuki can heal herself or allies.

    Weaknesses:
    ♦ Only one person may be healed at a time.
    ♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷神虓:

    Name: 氷河神虓 ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: A
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 50 feet after travelling 50 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.
    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.
    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.
    ♦ Fire mages are only frozen for 1 posts instead of 2.
    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    降雪:
    Name: 降雪 ♦ Kousetsu ♦ Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    ♦ Deals damage over time.
    ♦ Ignores damage resistance and effect controls of most mages.

    Weaknesses:
    ♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    ♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    ♦ Fire mages can resist the freezing and cold effects.
    ♦ Cannot freeze opponents of higher ranks.
    ♦ Fire mages can still use Damage Resistance.
    ♦ Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 ♦ Ekitai Chisso ♦ Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

    Strengths:
    ♦ Deals damage over time.
    ♦ At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    ♦ The spell may only affect one person at a time.
    ♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    ♦ Only passive damage resistant and effect controls are ignored- not active ones.
    ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    ♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 ♦ Hikasa ♦ Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    ♦ The dome is pitch black inside, completely removing the sense of sight for everyone.
    ♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    ♦ People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    ♦ Allies can be caught in the ice dome as well as enemies.
    ♦ Anyone who can magically create light or fire can counter the darkness of the dome.
    ♦ The dome can be destroyed a meter at a time with 2 hits of her rank.
    ♦ The dome cannot blind anyone who has a night vision ability.
    ♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

    moved back at users request.


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    That Adopted Kid

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    Completed Re: ♦ Glacier God Slayer

    Post by That Adopted Kid on 9th October 2016, 10:47 am

    Edits discussed over skype, approved.


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    Anastasia Isayev

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    Completed Re: ♦ Glacier God Slayer

    Post by Anastasia Isayev on 22nd December 2016, 10:17 pm

    For great justice
    Open this for editing.
    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.
    Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.


    Strengths:
    ♦ Divine control over ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragon Slayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

    Abilities & Usage:

    Canine Aspect
    As a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.


    狸歌の保護   ♦ Rika's Protection

    Between her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.


    妖の終わり   ♦ Ayakashi’s End

    As an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

    化け狸の抵抗   ♦ Bakedanuki's Resistance
    As a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 30 meters of Izayuki.

    Unique Abilities:

    Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for two posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

    Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to seventy meters away, and only once per post.

    Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her attacks inflict 50% more damage than usual.

    Sovereign Slayer ♦ Nobody can make any type of claim of immunity or control over effect to the darkness-based magic that Izayuki uses. Glacier God Slayer magic is unable to be changed, manipulated, or sealed off by anyone of equal or lower rank. For those who are a rank above, this is half effective.

    Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee and magical hits inflict damage on both reality and the physical, she generally deals 25% more damage overall. (Locked until S rank.)

    Signature Spells:

    氷狩:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:

    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.
    ♦ It helps in close range situations.
    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.
    ♦ It cannot be used for long range over her area of effect.
    ♦ The sudden effect on enemies can alert them of her location.
    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪玉:

    Name: 雪玉 ♦ Yukidama ♦ Snowball
    Rank: D
    Type: Ice Offensive
    Duration: Instant
    Cooldown: N/A

    Description: Yukidama is a simple ability where Izayuki can reinforce a single punch or kick with cold energy, aura, and ice. That, or she can launch it up to fifteen meters away to deal D-rank spell damage.

    Strengths:
    ♦ "Snowball" deals D rank damage, plus the essential unarmed melee that goes with the punch/kick if she uses it to reinforce a physical attack.

    Weaknesses:
    ♦ Fire mages do not feel the cold.
    ♦ It is is just a basic physical attack- able to be negated with higher-rank armor or shields, or simply dodged.

    D:


    氷鏡:

    Name: 氷鏡 ♦ Hiaki ♦ Ice Mirrors
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4

    Description:
    Izayuki can create up to 50 small-to-medium-sized ice mirrors out of moisture that reflect her appearance, the vicinity, and the enemy all around the opponent, making a very disorienting scene in a 20 meter radius around her. Usually, the enemy attacks the mirrors instead of her, as she is hiding among them. It is also very difficult to navigate around altogether. The mirrors are easily shattered with any weak blow- offering no resistance.

    Strengths:
    ♦ The mirrors help distract the target.
    ♦ The ice mirrors can provide hiding.
    ♦ When not in use anymore, the ice can be used on other spells.

    Weaknesses:
    ♦ The mirrors can be melted by heat/flame magic.
    ♦ It is hard to generate as many ice mirrors in desert terrain.
    ♦ The mirrors cannot be used offensively.
    ♦ Allies can be equally confused and hindered by the ice mirrors.

    寒階:

    Name: 寒階 Sakai ♦ Cold Floor
    Rank: D
    Type: Ice Defensive/Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Freezing the ground in a 30 feet area around her, Izayuki is able to have ice spikes poke out anywhere in that area at will, and retract them if necessary. The ice spikes can reach a height of ten feet and poke at any direction from the frozen ground up, and deal D rank or melee damage.

    Strengths:
    ♦ Good for close range and defense.
    ♦ Iza is at home standing and fighting on the ice.
    ♦ The spikes can be retracted and regenerated at will so long as the spell is intact.

    Weaknesses:
    ♦ The spell cannot increase perimeter. Once Iza is out of the area the spell ceases to work until she may use it again somewhere else.
    ♦ In desert terrains, the area is shortened to 20-25 feet.
    ♦ Allies can slip on the ice or get impaled if Iza does not aim well.
    ♦ Fire mages can melt the ice.

    深氷:

    Name: 深氷 ♦ Shinhyou ♦ Deep Freeze
    Rank: D
    Type: Ice Support
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Using this spell, Izayuki can enhance her physical and magical strength by 25%.

    Strengths:
    ♦ Shinhyou only buffs Izayuki for a short period of time.

    Weaknesses:
    ♦ The buff does not last forever, and the spell breaks after a short time.
    ♦ The deep freeze only assist Izayuki, and no allies or anyone else.

    氷野太刀:

    Name: 氷野太刀 ♦ Hyounodachi ♦ Ice Nodachi
    Rank: D
    Type: Ice Offensive
    Duration: 3 posts.
    Cooldown: 4 posts.

    Description:
    Using her ice manipulation, Izayuki can create up to fifteen 4-5 foot long nodachi by freezing moisture in the air. They function like a normal melee weapon, but if she generates ten at a time, she can aim and kinetically target them towards opponents. When used the latter way, they move a little faster than C rank running speed- 30mph. The C rank spell damage is divided between how many there are. In most cases, Izayuki simple conjures one to use for close combat fighting.

    Strengths:
    ♦ These nodachi are useful for basic fighting and self defense. They can be given to gloved allies.
    ♦ They have basic melee damage when hurled at opponents- able to pierce through flesh and the body.
    ♦ Using more ice manipulation and water, Izayuki can regenerate her nodachi if one breaks.

    Weaknesses:
    ♦ Heat/fire magic can turn it to water.
    ♦ They are unable to pierce through very durable armor.
    ♦ If an enemy gets a hold of one, it can be used against her until Izayuki destroys it.
    ♦ When hurling the nodachi as spears kinetically, they can hit allies who may be in the way.



    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.
    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.
    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.
    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.
    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.
    ♦ It is hard to conjure as many needles in desert terrain.
    ♦ If she has poor aim, she could potentially injure an ally.
    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.
    ♦ Water and ice attacks do not affect it.
    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.
    ♦ They are weaker and do not last as long in moisture-less environments like deserts.
    ♦ Izayuki cannot make anything larger than the realistic animal itself.
    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.
    ♦ It can stop projectile attacks.
    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.
    ♦ It is harder to freeze opponents in a desert terrain.
    ♦ The freezing effect is only temporary.
    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

    Strengths:
    ♦ What are frogs?
    ♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    ♦ What are frogs?
    ♦ Fire mages still keep their resistance to ice, even around a frog.
    ♦ The frogs deal no damage and can be destroyed with a hit of any rank.
    ♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    ♦ If someone manages to destroy all of the frogs, the spell is broken.
    ♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    ♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.
    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    ♦ Fire mages equal or above her rank can melt the ice with ease.
    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.
    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.
    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.
    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    ♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    ♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    ♦ The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.
    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 ♦ Kankyou ♦ Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

    Strengths:
    ♦ Izayuki can heal herself or allies.

    Weaknesses:
    ♦ Only one person may be healed at a time.
    ♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷神虓:

    Name: 氷河神虓 ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: A
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 50 feet after travelling 50 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.
    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.
    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.
    ♦ Fire mages are only frozen for 1 posts instead of 2.
    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    降雪:
    Name: 降雪 ♦ Kousetsu ♦ Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    ♦ Deals damage over time.
    ♦ Ignores damage resistance and effect controls of most mages.

    Weaknesses:
    ♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    ♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    ♦ Fire mages can resist the freezing and cold effects.
    ♦ Cannot freeze opponents of higher ranks.
    ♦ Fire mages can still use Damage Resistance.
    ♦ Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 ♦ Ekitai Chisso ♦ Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

    Strengths:
    ♦ Deals damage over time.
    ♦ At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    ♦ The spell may only affect one person at a time.
    ♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    ♦ Only passive damage resistant and effect controls are ignored- not active ones.
    ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    ♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 ♦ Hikasa ♦ Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    ♦ The dome is pitch black inside, completely removing the sense of sight for everyone.
    ♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    ♦ People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    ♦ Allies can be caught in the ice dome as well as enemies.
    ♦ Anyone who can magically create light or fire can counter the darkness of the dome.
    ♦ The dome can be destroyed a meter at a time with 2 hits of her rank.
    ♦ The dome cannot blind anyone who has a night vision ability.
    ♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.


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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: ♦ Glacier God Slayer

    Post by Madame Astrid on 23rd December 2016, 7:09 pm

    Spoiler:
    @Izayuki wrote:Magic

    Primary Magic: Glacier God Slayer
    Secondary Magic: N/A
    Caster or Holder: Lost Caster Magic
    Description:
    The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold.
    Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.


    Strengths:
    ♦ Divine control over ice, water, and cold resistance.

    ♦ Lost MP is regained when ice is eaten, even Dragon Slayer ice.

    ♦ Able to freeze projectile attacks, powers/magic, objects, people, and elements.

    Weaknesses:
    ♦ Heat magic turns it to water.

    ♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

    ♦ Ice magic can pose a threat to friends and allies.

    ♦ Naturally ice magic works at its weakest against fire element.

    Lineage:
    Tanuki Yōkai:
    Lineage:
    Tanuki Yōkai

    Wielder:
    Izayuki Hyoujin

    Description:
    At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

    Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

    Abilities:
    With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

    Matter of Style:

    Like any Youkai, Izayuki can transform into any shape she chooses.
    Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.
    As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.
    When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.
    Izayuki is able to communicate with and understand other life forms, such as animals.
    With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.
    Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

    Abilities & Usage:

    Canine Aspect
    As a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

    Youkai Aspect
    Being a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.


    狸歌の保護   ♦ Rika's Protection

    Between her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.


    妖の終わり   ♦ Ayakashi’s End

    As an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

    化け狸の抵抗   ♦ Bakedanuki's Resistance
    As a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 30 meters of Izayuki.

    Unique Abilities:

    Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for two posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

    Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

    Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to seventy meters away, and only once per post.

    Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a fifty meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% more effective.

    Sovereign Slayer ♦ Nobody can make any type of claim of immunity or control over effect to the darkness-based magic that Izayuki uses. Glacier God Slayer magic is unable to be changed, manipulated, or sealed off by anyone of equal or lower rank. For those who are a rank above, this is half effective.

    Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

    Signature Spells:

    氷狩:

    Name: 氷狩 ♦ Hikari ♦ Ice Hunt
    Rank: User Rank
    Type: Ice Offensive
    Duration: Every post after 3 posts of being in range of Izayuki's Freezing Aura.
    Cooldown: N/A

    Description:
    Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

    Strengths:
    ♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.
    ♦ It helps in close range situations.
    ♦ It is the embodiment of the freeze element of the glacier god slayer.

    Weaknesses:
    ♦ Fire and heat mages barely are effected by the frostbite.
    ♦ It cannot be used for long range over her area of effect.
    ♦ The sudden effect on enemies can alert them of her location.
    ♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

    雪歩:

    Name: 雪歩 ♦ Setsufu ♦ Snowstep
    Rank: D
    Type: Ice Evasive
    Duration: Instant
    Cooldown: N/A

    Description: With Snowstep, once per post, Izayuki can teleport up to fifteen meters away.

    Strengths:
    ♦ Izayuki can disappear and reappear in the blink of an eye.

    Weaknesses:
    ♦ Izayuki can only teleport up to fifteen meters away.
    ♦ Not good to use for close range, but preferably with longer ranged attacks.

    D:


    I am sacrificing 20% MP total at S rank for the following passives.

    ♦  As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

    ♦ Strength boost by 60%.

    ♦ Strength boost by 60%.

    ♦ Izayuki's magic is 60% more effective.


    C:


    氷盲:

    Name: 氷盲 ♦ Koorimyou ♦ Snow Blind
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6

    Description:
    In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

    Strengths:
    ♦ Izayuki can still see through her own flurry of snow and wind.
    ♦ The user is able to hide in the blizzard for successful evading or sneak attacks.
    ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

    Weaknesses:
    ♦ Allies can be easily caught in the blizzard and effected.
    ♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.
    ♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.
    ♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

    氷針:

    Name: 氷針 ♦ Suihari ♦ Ice Needles
    Rank: C
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 3 posts.

    Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

    Strengths:
    ♦ Works well at long range.
    ♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.
    ♦ Water and other ice magic helps her create more.

    Weaknesses:
    ♦ Flame or heat magic can melt up to a fair percentage of them based on rank.
    ♦ It is hard to conjure as many needles in desert terrain.
    ♦ If she has poor aim, she could potentially injure an ally.
    ♦ It is harder to use at close range.

    凍友:

    Name: 凍氷 ♦ Koorutomo ♦ Frozen Friend
    Rank: C
    Type: All
    Duration: 4 posts.
    Cooldown: 5 posts.

    Description:
    Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

    Strengths:
    ♦ The being created behaves like a normal animal in most cases, with similar strengths.
    ♦ Water and ice attacks do not affect it.
    ♦ They are fairly quick like the animal they represent and can be ridden for transportation.

    Weaknesses:
    ♦ Long exposure to fire attacks can melt them.
    ♦ They are weaker and do not last as long in moisture-less environments like deserts.
    ♦ Izayuki cannot make anything larger than the realistic animal itself.
    ♦ The animals will get tired and dissipate or melt after a while.

    王猿凍:

    Name: 王猿凍 ♦ Ousaru Kogoeru ♦ Monkey King's Freeze
    Rank: C
    Type: Defensive
    Duration: Instant. Opponents are frozen for 2 posts.
    Cooldown: 3 posts.

    Description:
    By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks  of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

    Strengths:
    ♦ Enemies of the same rank or weaker are completely frozen.
    ♦ It can stop projectile attacks.
    ♦ The freeze power can slow down stronger opponents.

    Weaknesses:
    ♦ It works weaker on Fire and Heat users.
    ♦ It is harder to freeze opponents in a desert terrain.
    ♦ The freezing effect is only temporary.
    ♦ It cannot completely stop stronger rank projectiles, only slow them down.

    B:

    カエルは何ですか?:

    Name: カエルは何ですか? ♦ Kaeruwanandesuka? ♦ What are Frogs?
    Rank: B
    Type: Ice Support
    Duration: 6
    Cooldown: 8 posts.

    Description:
    By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

    Strengths:
    ♦ What are frogs?
    ♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

    Weaknesses:
    ♦ What are frogs?
    ♦ Fire mages still keep their resistance to ice, even around a frog.
    ♦ The frogs deal no damage and can be destroyed with a hit of any rank.
    ♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.
    ♦ If someone manages to destroy all of the frogs, the spell is broken.
    ♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.
    ♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.


    氷密林:

    Name: 氷密林 ♦ Hyoumitsurin ♦ Ice Jungle
    Rank: B
    Type: Ice ♦ Unholy
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

    Strengths:
    ♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.
    ♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.
    ♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

    Weaknesses:
    ♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.
    ♦ Fire mages equal or above her rank can melt the ice with ease.
    ♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.
    ♦ Izayuki often has a harder time controlling the winter wonderland.

    雪球:

    Name: 雪球 ♦ Kiyoku ♦ Snowglobe
    Rank: B
    Type: Ice Offensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

    Strengths:
    ♦ The target is trapped safely inside, with no way out but through powerful force.
    ♦ Izayuki can both bind and injure an opponent in her snowglobe.

    Weaknesses:
    ♦ If not aimed accurately, the snowglobe could potentially trap an ally.
    ♦ Fire mages will likely not suffer from the hypothermia and frostbite.
    ♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.


    氷鎧:

    Name: 氷鎧 ♦ Hyoukai ♦ Ice Armor
    Rank: B
    Type: Ice Defensive
    Duration: 6 posts.
    Cooldown: 8 posts.

    Description:
    As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

    Strengths:
    ♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

    Weaknesses:
    ♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.
    ♦ The buff only enhances her physical, melee attacks, not her spells.

    氷圧:

    Name: 氷圧 ♦ Hiatsu ♦ Ice Pressure
    Rank: B
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 2 posts.

    Description:
    When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

    Strengths:
    ♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

    Weaknesses:
    ♦ The spell can only be used on one target per time it is used.
    ♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

    寒匡:

    Name: 寒匡 ♦ Kankyou ♦ Cold Restoration
    Rank: B
    Type: Ice Healing
    Duration: 3 posts
    Cooldown: 4 posts.

    Description:
    Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

    Strengths:
    ♦ Izayuki can heal herself or allies.

    Weaknesses:
    ♦ Only one person may be healed at a time.
    ♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

    A:

    氷待:

    Name: 氷待 ♦ Hyoudai ♦ Ice Wait
    Rank: A
    Type: Ice Support
    Duration: Instant
    Cooldown: 5 posts.

    Description:
    With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

    Strengths:
    ♦ One spell has its cooldown cut down to one post at the cost of A-rank MP.

    Weaknesses:
    ♦ This may not be used on allies. Ice is selfish, and only supports itself.
    ♦ The cooldowns are not erased, but cut down to a full turn.
    ♦ It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

    降雪:
    Name: 降雪 ♦ Kousetsu ♦ Snowfall
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 5 posts.
    Cooldown: 7 posts.

    Description:
    Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

    Strengths:
    ♦ Deals damage over time.
    ♦ Ignores damage resistance and effect controls of most mages.

    Weaknesses:
    ♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or  sturdy object, or in a vehicle.
    ♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.
    ♦ Fire mages can resist the freezing and cold effects.
    ♦ Cannot freeze opponents of higher ranks.
    ♦ Fire mages can still use Damage Resistance.
    ♦ Not good for use in public areas with many innocents around.

    液体窒素:
    Name: 液体窒素 ♦ Ekitai Chisso ♦ Liquid Nitrogen
    Rank: A
    Type: Unholy Ice Damage Over Time
    Duration: 3 posts.
    Cooldown: 6 posts.

    Description:
    By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

    Strengths:
    ♦ Deals damage over time.
    ♦ At the end of the duration, weaker opponents will be frozen.

    Weaknesses:
    ♦ The spell may only affect one person at a time.
    ♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration.
    ♦ Only passive damage resistant and effect controls are ignored- not active ones.
    ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.
    ♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

    氷蓋:
    Name: 氷蓋 ♦ Hikasa ♦ Ice Dome
    Rank: A
    Type: Unholy Ice Trap
    Duration: 7 posts.
    Cooldown: 10 posts.

    Description:
    Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

    Strengths:
    ♦ The dome is pitch black inside, completely removing the sense of sight for everyone.
    ♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.
    ♦ People captured within the dome cannot sense the magic of Izayuki's spells.

    Weaknesses:
    ♦ Allies can be caught in the ice dome as well as enemies.
    ♦ Anyone who can magically create light or fire can counter the darkness of the dome.
    ♦ The dome can be destroyed a meter at a time with 2 hits of her rank.
    ♦ The dome cannot blind anyone who has a night vision ability.
    ♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2.
    ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

    S:


    氷神虓:

    Name: 氷河神虓 ♦ Hyougamikou ♦ Glacier God's Bellow
    Rank: A
    Type: Ice Offensive
    Duration: Instant
    Cooldown: 4 posts.

    Description:
    After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

    Strengths:
    ♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.
    ♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.
    ♦ Any projectiles caught in the blast are frozen and stopped.

    Weaknesses:
    ♦ Allies can be caught in the attack.
    ♦ Fire mages are only frozen for 1 posts instead of 2.
    ♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.
    ♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

    氷具:
    Name: 氷具 ♦ Kiyoku ♦ Ice Tools
    Rank: S
    Type: Unholy Support
    Duration: Instant
    Cooldown: 8

    Description:
    Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

    Strengths:
    ♦ This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.
    ♦ A single ability can be brought up to S rank in power for effects.

    Weaknesses:
    ♦ This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.
    ♦ This spell cannot be used to support allies.
    ♦ No more than one ability can be effected at a time by this spell.

    氷具:
    Name: 氷否定 ♦ Suihitei ♦ Ice Negation
    Rank: S
    Type: Unholy Defensive
    Duration: 10
    Cooldown: 20

    Description:
    This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated.

    Strengths:
    ♦ Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

    Weaknesses:
    ♦ This spell does not negate use of the spell on others, such as allies.
    ♦ Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.
    ♦ This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.




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    Now she knows she'll never be afraid


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      Current date/time is 26th May 2018, 4:57 am