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    Lexa Grimoire's Bank

    Lexa Grimoire
    Lexa Grimoire

    Quality Badge Level 1- Quality Badge Level 2- Legal Guild Ace- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- X-Mas Event Participant- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 660
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Gabriel & Legion
    Experience : 2925

    Character Sheet
    First Magic: True Circuit
    Second Magic: Lillian Grimoire
    Third Magic:

    Lexa Grimoire's Bank Empty Lexa Grimoire's Bank

    Post by Lexa Grimoire 28th July 2015, 10:55 pm

    Lexa Grimoire's Bank


    Lexa Grimoire's Arsenal




    Legendary(+) Weapon:
    Name: Gabriel's Blade
    Rank: Legendary(+) Post 338
    Type: Sword
    Description:
    A 3' long blade made of a strange metal that seems to hum when not fighting, the guard of the sword is non-existent. There are golden accents around the hilt, and the grip is made of a leather that is lined with the same material as the blade it self. The grip is 7 inches long in total, and the hilt is another five inches. Despite its long size, Gabriel's Blade can be wielded with only one hand if you can pick up 14lbs with one hand. Instead of being stored in a scabbard, the sword is wrapped up in a string that's attached where the guard should be. This sword is carried on Lexa's back.

    Gabriel's blade is the one being held in this picture:
    Lexa Grimoire's Bank Lisa-g11

    Strengths:
    Very Sturdy, can resist spells up to A rank
    Lightweight sword, can be wielded in 1 hand
    Allows Lexa to focus her magic on armour

    Weaknesses:
    Can be blocked by weapons/spells/equipment of equal or greater rank
    Can be dodged by players of equal/greater rank
    Has a limited range (3ft the length of the blade)
    Not very easy to hide as it's 4ft long in total, that's only 11 inches shorter than Lexa

    Abilities:
    Name: Gabriel's Voucher
    Rank: Equal to Lexa's Rank (Max A)
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description:
    Lexa slashes the air in front her with Gabriel's Blade and a light shines down from the heavens. Out of this light emerges an angel with two swords. This angel can take 2 hits of damage equal to his rank, or 1 hit of the rank above him before she dies.

    Angel:
    Lexa Grimoire's Bank 24850-10

    Passive:
    Blessings of Rigour - While Gabriella is on the field, Lexa has a +20% Defense boost.

    Active:
    Smite - The angel lifts her hand in the air on the first post shooting a boll of light upwards, and  on the second post a 20 meter wide (diameter) ray of light blasts the field dealing 1.5x damage equal to the Angel's rank to all enemies. The diameter of this ray of light is increased by +15 meters per rank, capping at A rank.

    Strengths:
    While the angel is on the field, Lexa gains a defensive boost
    The angel's active attack is pretty cool
    Angel can act as a much needed Damage Dealer while Lexa distracts the opponent

    Weaknesses:
    Angel can only take 2 hits(or the equivilant) of  equal rank  before she dies
    Angel's attacks can be blocked by weapons, spells, and equipment of equal or greater rank
    Angel's 'Blessing of Rigour' ends when the angel dies/runs out of time
    Angel's 'Smite' requires 2 posts to take effect

    Name: Angelic Strike
    Rank: Equal to Lexa's (Max A)
    Duration: Instant
    Cooldown: 3 Posts
    Description:
    This can only be done while Lexa is drawing Gabriel's Blade. The spirit of an angel attacks in the exact same spot as Lexa when she draws her sword and strikes an opponent. This attack is quite easy to dodge if the opponent can dodge the blade itself. When this attack is used, a second sword can be seen swinging behind Lexa's sword, in the exact same direction at the same speed, just a good foot behind the sword.

    Strengths:
    Very quick shot of damage
    Good for a first strike kind of deal
    Looks pretty

    Weaknesses:
    Can be dodged very easily (after Lexa's sword hits, take a step back or dodge Lexa's blade entirely...)
    Can be blocked by spells, or equipment of equal or greater rank
    Spell can be consumed by Light Slayers
    Requires Lexa to get within melee range
    Legendary(+) Magic Item:
    Name: Circuits
    Rank: Legendary(+) Post 341
    Type: Magic Item
    Description:
    Each of the circuits on Lexa's arms, legs, and torso is actually a piece of her magical history, manifested in physical form on her body. These parts give her special advantages capable of being used during battle. Some of these circuit markings, if one were to be a creeper and press their face all the way against her skin and read every last one of them, actually spells out a flight spell that Lexa can turn on and off at will. The effect itself is spread across the circuits covering her body, instead of one localized area. There are circuits laced throughout the circuits on her arms legs and torso, some under the circuits, some directly next to them that create a type of pseudo armour for her as well.

    Strengths:
    Very well concealed
    First passive grants major mobility
    Second passive grants some survivability

    Weaknesses:
    If a player removes Lexa's arms and legs, all 3 magic items are disabled (check strong MI as well)
    When in combat these segments glow a bright yellow color, which makes her a pretty easy to see target at night, or in the dark in general
    The first passive, when used, increases the amount of places the enemy can inflict damage on by giving Lexa wings that are truly physical wings
    The second ability is a one use only ability

    Abilities:
    Name: Flight Circuits
    Rank: Ranks up with Lexa (Max A Rank)
    Duration: Permanent
    Description:
    Lexa is able to form magic around her back, using the circuits on her back to create a pair of wings that allow her to fly at 30 meters per second (+10 meters per second, per rank max at A rank) when out of combat, and Lexa's normal speed when in combat. These wings count as a part of her being, and if hit by an attack, Lexa will be damaged by it. Lexa is able to put them on and take them off at will. During battle, the wings have a maximum height of 15 meters (+15 meters per rank) that they will allow Lexa to fly.

    Name: Hardened Circuits
    Rank: Equal to Lexa rank (Max A rank)
    Duration: Permanent
    Description:
    The circuit markings are interlaced with the circuit markings on Lexa's arms, legs, and torso are a type of armour that emit a special type of energy that softens the blow of attacks to the body (but not the neck or head) to give Lexa a 15% boost to her defense. This increases by +5% per rank. When Lexa gets to a point where her rank exceeds the rank of this passive, the passive will be halved for each rank above it she is. EX: This is a C rank passive at 20%, Lexa is B ranked, the passive will be +10% instead.
    Strong(+) Magic Item:
    Name: Circuits
    Rank: Strong(+) Post 344
    Type: Magic Item
    Description:
    The some of the circuits on Lexa's body, the ones that aren't armour and aren't for her wings that is, are sound reduction circuits. These are more frequent than the flight circuits, but not as common as the defensive circuits, but like the two of them, are spread across her entire body from the neck down. With so many circuits, it's no wonder why Lexa only has her arms showing...

    Strengths:
    Passive grants an element of stealth, if only they didn't glow the stealth would be better used
    These "complete the circuit" for Lexa
    Look pretty cool, glowing could count as a nightlight!

    Weaknesses:
    If Lexa's arms and legs are removed, all 3 passives are ended
    When in combat these segments glow a bright yellow color, which makes her a pretty easy to see target at night, or in the dark in general
    The passive from this section of circuits only apply to certain sounds produced, instead of removing them all
    Lexa can't control the glowing of her circuits, if she's in combat they're on, if she's not in combat they're off.

    Abilities:
    Name: Silent Circuits
    Rank: Equal to Lexa's rank (Max B Rank)
    Description:
    Some of the circuits, the ones not for flying or for defense, emit a type of 'white noise' effect that completely cancels out all sound produced by standard movements. These include running, the action of punching, flying, twisting the body (Lexa's body), etc... basic movement. The sound produced by sword fighting, gun shots, a punch connecting and hitting something, kicking a wall, tapping on a table etc... is not canceled out. This is great for stealth so long as Lexa doesn't draw her weapon, or any weapon at all. For every rank above the rank of this spell Lexa is, the sounds normally canceled out are heard 10% better. EX: At S rank this ability cancels out 80% of normal movements instead of the full sound.
    Weak Magic Item:
    Name: Magic Circuits
    Rank: Weak
    Type: Magic Item
    Description:
    When Lexa enters battle, some would notice that her eyes begin to shimmer. Much like the way the circuits on her body light up when combat begins, the ones in her eyes do the same. These circuits however, grant a non-combat passive ability that allows Lexa to turn into either the darkness herself and move about in the shadows, or become the light and move in the lights. The down side to this is, in order to become darkness, there has to be darkness for Lexa to become one with, the same goes if she wants to become light. If in a dark tunnel, then there is no light for her to become. If in a place that is illuminated so well that all shadows are obliterated, then she cannot become darkness because there is none.
    The reason Lexa cannot target anyone in this form is that she IS the light or IS the light, she isn't hiding in either. If Lexa wishes to attack something she sees, then she must exit the form and then conduct her attack.

    Strengths:
    Not many would think the shimmering is actually another set of magic circuits
    Looks pretty
    Very useful way to explain Lexa having a job in one place, and then being in another almost immediately after

    Weaknesses:
    Passive cannot be used in combat, ever
    If passive is attempted to use in combat, Lexa takes 15% damage to her HP and the attempt fails miserably
    Lexa must take on human form in order to attack
    As this is a non combat ability, any attempt to initiate and attack in either form will result in no damage dealt.

    Abilities:
    Name: Dissipate
    Rank: D Rank
    Description:
    This can ONLY be used out of combat, any attempt to use during combat will result in failure and a 15% HP loss.
    Lexa is able to become one with the darkness in the world, or one with the light and move around in this form. In this state, Lexa cannot attack or target opponents. As Lexa IS the light, opponents are oblivious of her presence and cannot target or attack her.The down side to this is, in order to become darkness, there has to be darkness for Lexa to become one with, the same goes if she wants to become light. If in a dark tunnel, then there is no light for her to become. If in a place that is illuminated so well that all shadows are obliterated, then she cannot become darkness because there is none. While in this form, Lexa moves at the speed of light. Darkness is the absence of light, and moves just as fast as light does, how one might ask, at the speed the light exits the darkness sets.
    The reason Lexa cannot target anyone in this form is that she IS the light or IS the light, she isn't hiding in either. If Lexa wishes to attack something she sees, then she must exit the form and then conduct her attack.
    Strong Armour:
    Name: Gloves of Perdition
    Rank: Strong Post 100->102
    Type: Armour, Gloves
    Description:
    A pair of black fingerless gloves that are made of a special metal only found on Nazo. The gloves looks like cloth, but are considerable more durable that your average glorified towel.

    Gloves of Perdition:
    Lexa Grimoire's Bank Lexa_g10

    Strengths:
    Look very pretty
    Can be worn with fancy clothes
    Matches everything Lexa wears

    Weaknesses:
    Cannot block attacks of higher rank effectively if at all
    Can be broken by spells or equipment of equal or greater rank
    Only covers the tops of the hands, and some of the forearm
    If Lexa uses these to block, it would point he swords away from the enemy leaving her open in many places

    Abilities:
    Name: Perdition Barrier
    Rank: Equal to Lexa's Rank (Max B)
    Description:
    The Gloves of Perdition enact a permanent barrier on Lexa's body. This barrier doesn't act as the typical barrier however, this barrier will only block the first hit that lands on Lexa of equal rank, or 1 rank above the rank of this ability. Unlike the typical barrier, Lexa is unable to pick when the damage is blocked, and after the first hit is blocked the gloves will provide no more protection. The only way this 'barrier' will be able to block 2 ranks of damage, is if they occurred directly after. The only way for this ability to reset, is for Lexa to finish her battle (with the ability not active, unless the opponent never landed a hit in the first place) and the ability will reset at the start of her next battle. However, if the attack is 2+ ranks above the rank of this ability, the gloves will not even try to block it, but rather tack on 3% HP damage tot he attack and still consume the barrier effect.

    In the case of melee damage, the damage will be redirected to the same spot Lexa was hit on. If she is cut on the leg, the damage is redirected to the leg of the one who attacked. This can be dodged if the opponent is fast enough, or blocked if the opponent has something to block with.

    In the case of reflecting an AoE, the barrier effect of this is a 6 foot diameter sphere with Lexa's heart marking the center of the sphere.


    Strengths:
    Allows Lexa to take a single hit (or multiple of a certain amount of damaged based on the rank of this ability if all of the attacks occurred at the same time)
    Could be used while she tries to escape, like she's running and a spell of equal or 1 rank above hits her back (assuming she wasn't already hit)
    Somewhat useful ability

    Weaknesses:
    Even if Lexa is at the maximum rank of this ability, if the first attack were as weak as D rank, this ability would be consumed as the ability is for 1 hit, or multiple hits (based on the ability's rank) but only if the multiples hit at the same time. If this 1 D rank hit before any other attack, the 1 hit has been taken and consumed the ability.
    Lexa can't control this barrier, the barrier is used on the first hit of any battle
    If an opponent knows of this ability, he/she could use a D rank spell to erase the barrier, and follow up with a higher ranked spell
    If Lexa is in a battle that lasts an entire thread, like PvP, then this ability would never reset after the first hit.



    Approved Pet:


    Taranis

    Lexa Grimoire's Bank Vasto_10

    Description:
    Taranis is a 6 foot tall being with a four inch hole where his heart
    is supposed to be. His face is covered in a mask that seems to be
    infused to his skin, making it so the bony thing won't come off. He
    can speak somewhat, but only certain phrases, or small words, or
    Lexa's name. These are learned through much, MUCH repetition,
    and practice, and makes communicating with him a bit harder.
    What people confuse as clothing is actual flaps of skin, and hair
    sticking out of Taranis's body. At his waist is a white tentacle that
    wraps around his body and looks like a sash of sorts. This tentacle
    is able to be used like an extra feeler, touching and holding stuff
    but cannot be used to attack as it's more sensory than muscle.
    There are black flaps of skin the protrude from what could be
    described as a pelvic region of sorts, this same skin protrudes from
    his right arm. Red fur is near his neck, at the wrists, and ankles.
    He has long blonde/orange hair and razor sharp black claws on
    his hands. His skin is pasty white, and looks like someone
    threw him in a dehydration chamber and beat him with flour.

    Rank:
    Weak

    Species:
    Undead

    Type:
    Combat

    Passive: Can communicate with Lexa Grimoire Telepathically


    Magic:
    Kurohitsugi:
    Name:
    Kurohitsugi

    Rank:
    Equal to Taranis's Rank

    Duration:
    2 Posts

    [b[Cooldown:[/b]
    3 Posts

    Description:
    Post 1: Taranis holds his hand out with a palm faced up while saying "Seeping crest of turbidity, arrogant vessel of lunacy. Boil forth and deny, grow numb and flicker, disrupting sleep. Crawling queen of iron, eternally self-destructing doll of mud. Unite, repulse. Fill with soil and know your own powerlessness." While this chant is being said, a large black box (15x15x30 - L-W-H in meters) begins being formed around Taranis, with Yachiru marking the center. This box is not a solid box, and can be escaped by walking/running/flying or moving through the wall in general.
    Post 2: the box is impaled by scores of spears and explodes revealing all enemies inside to be in a rather bloody state from taking 1.5x ranked dmg.

    Strengths:
    Very powerful attack
    Looks cool
    Can scare some people if they're not used to the occult

    Weaknesses:
    Takes a post to set up
    Taranis is vulnerable while setting the attack up
    The attack can be dodged by leaving the black box
    The attack can be blocked by spells, or equipment of equal or greater rank if you know where you're about to be impaled from
    Keikatsu:
    Name:
    Keikatsu

    Rank:
    Equal to Taranis's rank -1 (if D rank, non existent)

    Duration:
    3 Posts

    [b[Cooldown:[/b]
    4 Posts

    Description:
    Taranis glows with a red and black aura while he heals a target for 5% HP (+2% per rank) per post for three posts.

    Strengths:
    Heals 15% total HP over the course of 3 posts
    Can be used on any friendly target
    Could prevent death (prevent, not reverse)

    Weaknesses:
    Doesn't prevent damage from coming
    Doesn't remove debuffs or negative statuses
    Takes 3 posts to finish
    Does not reverse death


    Approved Primary Magic:


    Light Requip
    Secondary Magic: To Be Determined
    Caster or Holder: Caster
    Description:
    By condensing light, Lexa is able to create weapons and armours to arm herself with. This magic is extremely difficult to those who aren't open minded, but for Lexa it's child's play. The spells in this particular magic include Requip, Light Manipulation which even is linked to Darkness or the lack of magic. Each sub section of magic has its own themes, where Requip is obviously weapons and armour, Light Manipulation is healing and curing, and Darkness is mobility. The diversity of her magic makes it so she must have a little of each in every teir, meaning she can't have an entire teir of offense or defense.

    Strengths:
    Very versatile magic
    Allows for a self sufficient character
    Allows for a balanced character

    Weaknesses:
    Each Teir must have 1 of each spell element
    Because of it bieng balanced, not overly offensive
    Because of it being balanced, not overly defensive
    Doesn't allow for a singular focus on magic

    Lineage: Armoured Beast
    Description:
    A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
    Ability:
    A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
    Usage:
    Passive ability that effects the user.  The user is able to take two more user-ranked hits than your average mage.

    Unique Abilities:

    • Well Trained - Lexa is able to react to enemies attacks 30% faster due to an extensive history of fighting, as well as several years of training with a martial arts champion.

    • Light Frame - Lexa's overall speed is 30% faster due to her body being very light.

    • Seasoned Battler - Lexa has been fighting since she was a child, and has taken immense amounts of heavy hits. Her body is used to taking small bits of damage to the point where it's practically an armour of its own. Lexa gains a +30% boost to physical defense from the onslaught of pain she endured growing up, and increased by 5% per rank. However, if an opponent's attack is 1 rank above her own, the defense against that attack is equal Lexa's rank -5%. EX: Defense against an attack 1 rank abover her at base rank is 25% instead of 30%.

    • Animal Lover - Lexa Grimoire deals +50% damage against humans, at the cost of dealing -25% damage against animals. Damage against plants, undead, or insects are unaffected by this ability.

    • Lineage: Armoured Beast - Lexa has +20% HP, as well as a heightened intelligence, and more tolerance.
    D Rank Spells:
    Lady of The Lake:
    Name: Lady of The Lake
    Rank: D
    Type: Requip
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    A single whit fingerless glove appears on Lexa's left hand after she touches the arm with her right hand and says 'Lady of The Lake' this sleeve will be destroyed if his by an attack of higher rank than this spell. This sleeve is able to appear under armour due to it being nothing more than fabric, and a thin layer at that.

    Passive: Allows Lexa Grimoire to see the aura of everything around her, describing the color she sees is like describing color to a man who was born unable to see. This ability replaces her standard sight for the duration of the gloves.

    Active:
    Fog Call - Covers a 15 meter radius area with extremely dense fog.

    Strengths:
    Can appear under armour
    Passive allows her to see the aura of everything around her, this effect replaces her normal sight and is quite useful at night
    Active can provide a small smokescreen in the form of super dense fog

    Weaknesses:
    Can be destroyed by a C rank or stronger attack immediately
    Only lasts 3 posts
    Passive effect replaces her normal eye sight
    Active spells range is limited to 15 meter radius
    Dark Evade:
    Name: Dark Evade
    Rank: D
    Type: Darkness, Defense
    Duration: Instant
    Cooldown: 4 Posts
    Description:
    Reacting to an incoming attack, Lexa quickly disappears in a shadow and reappears anywhere within a 10 meter radius of her original position. If an opponent is able to control their attack, like make it turn or something, then the attack is likely to land. Additionally, if the opponent knows where Lexa will appear next the enemy could make an attack in that location to hit Lexa.

    Strengths:
    Very fast way to dodge an incoming attack
    Can be used to get further from an enemy
    Can be used to get closer to an enemy

    Weaknesses:
    Cannot be used constantly back-to-back (requires cooldown)
    If an opponent can control their attack then they have a better chance of hitting Lexa
    If an opponent knows where Lexa will appear next, they could send an attack in that spot and hit her
    Maximum 10 meters for the attack, this could give an enemy a good idea where Lexa will pop up
    Heal:
    Name: Heal
    Rank: D-Rank
    Type: Light, Heal
    Duration: Instant
    Cooldown: 3 Posts
    Description:
    Lexa picks a single target, either herself, a friendly NPC, or another player and shines a warm light down on them. This warm light heals the target for 1 D rank of damage instantly, NPC's will be able to take 2 more hits of damage.

    Strengths:
    Heals a player for 1 D Rank of damage
    Heals an NPC for 2 hits of damage
    Can be used on any target desired

    Weaknesses:
    Can only heal 1 target
    Does not remove negative statuses
    Does not prevent damage, only heals already dealt damage
    Does not bring back the dead
    Shadow Burst:
    Name: Shadow Burst
    Rank: D
    Type: Dark, Mobility
    Duration: Instant
    Cooldown: 4 Posts
    Description:
    Lexa turned into a shadow and drops to the floor, reappearing from any shadow withing 15 meters of where she disappeared. If the opponent knows which shadow Lexa will appear from, a hit to that shadow will deal damage to Lexa. This spell cannot be used in an area with no shadows.

    Strengths:
    Can be used to get away from an enemy
    Can be used to close the gap between Lexa and an enemy
    Very useful spell due to the ways Lexa can mess with people

    Weaknesses:
    If the opponent knows what shadow Lexa will disappear to, and hits that shadow, Lexa will take damage from the attack
    Limited range of areas Lexa can pop up from (15 meters)
    If the area has no shadows in it, Lexa can't use this spell
    If Lexa is hit when she is turning into a shadow, that damage is still taken

    C-Rank Spells:
    Trick House:
    Name: Trick House
    Rank: D
    Type: Dark, Mobility
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    Lexa places her palm on the ground and a black pillar (1ft tall, 2x2 inches L/W) rises up, this black pillar represents the center of a 30 meter radius and holds no other significance. For 3 posts, Lexa can disappear in a cloud of smoke, and reappear anywhere withing a 30 meter radius. This can be done twice per post and no more per post. If an enemy knows where Lexa will appear, they can attack that spot and hit Lexa when she does appear. Lexa's disappearing act is an Instant effect, so she cannot disappear and wait, she disappears she will reappear immediately after.

    Strengths:
    Allows Lexa great mobility
    Looks cool
    Pretty wide (30 meter radius) range it can be done

    Weaknesses:
    Limited to only 1 poofs per post
    If opponent knows where Lexa will reappear to, and hits that spot, Lexa will take damage
    While the range is pretty wide, it's limited to 30 meter radius. If an opponent is outside of this radius then Lexa won't be able to touch them
    Lexa cannot disappear, wait a post and then reappear. Each disappearance is followed by an immediate reappearance in the designated spot withing the radius of the black pillar.
    Stargazer Armour:
    Name: Stargazer Armour
    Rank: C
    Type: Requip
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    A full body suit of black fur with very small white lines that twinkle like the night sky. The suit incluedes a mask the covers her face, as well as a small cape. In order to cast this spell, Lexa places her right hand in the air while calling the name of the spell. A light emits from her before dissipating, once the light is gone Lexa is shown wearing the armor.

    Stargazer Armour:
    Lexa Grimoire's Bank Tumblr10

    Passive:
    Increases Lexa's Defense by 25% for the duration of this spell. This value is halved for each rank above the spell Lexa is.

    Active:
    Meteor Storm - Post 1 Lexa's Stargazer Armour's white borders all emit a white glow. Post 2 a massive shower of meteors barrage the ground in a 5.5 meter radius around Lexa for 1.5x D rank damage, plus another 7 meters for 1x C rank damage for a total effected area of 12.5 meter (radius).

    Strengths:
    Provides a strong defensive bonus
    Looks pretty
    Has a very powerful AoE

    Weaknesses:
    Meteor Storm can be dodged by getting out of range
    If the suit is hit by an attack B rank or higher, the suit immediately goes away
    Does not enhance Lexa's ability to dodge an attack
    Does no enhance Lexa's ability to land an attack
    Reflect:
    Name: Reflect
    Rank: C-Rank
    Type: Defense
    Duration: Instant
    Cooldown: 3 Posts
    Description:
    In reaction to an incoming attack, Lexa places her palm out and sends out a quick burst of magic power to send the attack back to the opponent. The reflected attack can be dodged by the opponent, or blocked by the opponent. This spell can reflect 1/2 the damage of the attack 1 rank above the rank of this spell (in accordance with the rules for barriers). If used against an area of effect, this spell can cover a nine foot radius sphere. The only way for this barrier to work on 2 attacks of equal rank, as all normal barrier do, is if the 2 attacks occurred at the exact same time.

    Strengths:
    Can be used to block an attack up to C rank
    Reflects damage
    Very fast defensive spell

    Weaknesses:
    Cannot stop spells above B rank
    Only reflects 1 attack before the spell is over
    Only reflects 1/2 damage if used against a B rank attack
    Does not deploy a long lasting barrier
    Bright Flash:
    Name: Bright Flash
    Rank: C-Rank
    Type: Light, Mixed
    Duration: Instant
    Cooldown: 3 Posts
    Description:
    Lexa glows brightly for a quick second before a 3 meter radius sphere erupts from her body. This sphere deals D rank damage to all enemies within the radius of the sphere, as well as removes either 1 C ranked negative effect, or up to 2 D ranked negative effects.

    Mixed Spell Effect 1: Remove 1 C ranked negative Effect (or 2 D ranked ones)
    Mixed Spell Effect 2: Deals D rank damage to all enemies withing a 3 meter radius

    Strengths:
    Removes 1 C ranked Negative Effect
    Removes 2 D ranked Negative effects if no C ranked ones are available
    Deals D ranked damage to all enemies in a 3 meter range

    Weaknesses:
    Cannot remove a B rank or higher negative effect
    Radius of damage zone is only 3 meters
    Damage Dealt is D ranked, even though this is a C rank spell (jack of trades)
    This spell does not prevent negative statuses from occurring, the status removed must be already on Lexa
    Signature Spell:
    Name: Chains of the Bandit Princess
    Rank: Signature Spell
    Type: Requip, Offensive
    Duration: 2 Posts
    Cooldown: 3 Post
    Description:
    Lexa places her hands out, palms exposed, as if grabbing a weapon that's in front her while saying "Requip!" and motioning as if pulling something apart. As the motion is executed, a pair of 20 meter long, 3 inch thick black chains will appear in her hands. Lexa can control these with absolute effectiveness, making them turn on a dime if needed. These chains move at 25 meters per second

    Note: Each Chain Deals 1/2 Spell Ranked Damage

    Strengths:
    Ranks up with the player
    Very long range
    Does no terminate existing armour requips


    Weaknesses:
    Lexa cannot hold any other weapons when using these
    The active ability destroys the chains immediately
    If the chains are used to block a spell above the rank of the spell the chains disappear upon being hit
    The chains aren't guarenteed to hit the target, they may be fast but all attacks can be dodged.


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      Current date/time is 13th April 2021, 1:33 am