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    Pride Sometimes Makes You Stupid [ooc duel~Lyserg and Ivy]

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    Pride Sometimes Makes You Stupid [ooc duel~Lyserg and Ivy]

    Post by Shipping Goddess on 23rd July 2015, 4:24 pm

    Ivy was in the Talonia Arena. It was something grand, and in fact it was the most like a gladiator-style arena that she has ever seen. Sandstone floors and walls, in a coliseum shape with multiple entrances from a labyrinth. The sky's were open and the watchers were in the seats. Ivy felt like a true gladiator.

    Ivy ran around-well moreso skipped around the battlefield. She was to fight someone and she didn't mind, she moreso found it fun than dangerous. She skipped around, sword at side and magic ready. This was going to be fun, and Ivy began running to the center as her opponent made his entrance.
    _____________________
    Ats my entrance.
    120% HP
    100% MP
    Buffs: 10% speed, 4% hp regen
    Cooldowns: -
    Duration: -
    Damage done: -


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    Tuna

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    Re: Pride Sometimes Makes You Stupid [ooc duel~Lyserg and Ivy]

    Post by Tuna on 24th July 2015, 11:54 am

    OOC:
    Considering you are C Rank, I will create an arsenal as big as yours consisting of D and C Rank spells, that will largely be comprised of my higher ranking spells that will be nerfed to D or C Rank accordingly. I will also be nerfing my character to C Rank level, meaning I will take over the costs of a C Rank. Also, I will choose four of my Unique Abilities to befit the 4 you have.

    For easier understanding how I adjusted the spell to D/C Rank, I striked through their actual values and dimensions and applied lower ones to them. Ones, I felt befitting of a C Rank.

    Unique Abilities:


    • Advanced Mind: The users of Arc of Time are usually insanely intelligent because they have to process the complexity of this magic. Analytical ability, constant awareness and focus as well as multitasking are things most Time Mages have the brain capacity for.
    • Chronometry: The user's ability to perceive time is highly developed. It grants the user high temporal awareness and monochronal cognition. The ability to perceive the past of objects, living things and even the environment through sheer focus.
    • Reset: The body of a time magic user reconstitutes itself to its primary condition. Thus it heals all wounds, even reconstituting lost limbs over time.
      D/C Rank: 1% HP regen per post
      B/A Rank: 2% HP regen per post
      S/H Rank: 3% HP regen per post
    • Flux: Whereever the user wanders, time will become distorted and warped through his mere presence alone. This is a subtle, almost unnoticeable effect, but it reduces the speed of anyone in a 100 20 meter range by 2% for every post they stay in the user's range (caps at 50%reduction). This debuff exponentially decreases by 2% per post once they leave the user's range. (toggled ability)

    7 D Rank Spells:
    Name: Chrono Cycle
    Rank: D
    Type: Supportive
    Description: By warping his own magic's time for a short burst, the user is able to affect the next spell he casts. Either it will receive 50% (rounded up) additional duration, or a 50% reduced cooldown. Instant spells can not have their duration affected. Spells without cooldown can not have their cooldown affected. Should a spell have 1 post cooldown, it can be used twice in one post.

    Strengths:

    • Allows the user to spam low cooldown spells in rapid succession
    • Lengthens the duration of spells by a fair amount
    • Is applicable on any spell up to S Rank

    Weaknesses:

    • Can not be applied on Spellwind
    • High cooldown and can't apply on itself
    • Can not be copied by Spellwind
    • Can not affect allies' spells

    Duration: Instant
    Cooldown: 5 posts


    Name: Scrying Lens
    Rank: D
    Type: Supportive
    Description: This spell can perceive the past of any one magic signature, and effectively perceive its structure and creation. This allows the user to understand the spell on a most basic level and receive data on it beyond normal means.

    Strengths:

    • Can perceive the purpose and effects a spell
    • Magic type and mechanics do not matter
    • Must only catch a glimpse of it

    Weaknesses:

    • Can only apply on a single spell
    • The user must be aware that the spell exists
    • Does not function with techniques that do not use magic
    • Can not apply on Gravity Magic

    Duration: Instant
    Cooldown: 1 post


    Name: Vision Lens
    Rank: D
    Type: Supportive
    Description: This spell alters the time in which the user perceives, slowing it down and allowing him to visualize everything in bullet time. This spell can make an entire minute seem like a second, indirectly raising the user's reaction time immensely. Gives the user incredibly evasive potential.

    Strengths:

    • Gives the user an immense amount of perception
    • Opponents will usually not know the spell is active at all = stealthy
    • Heightens reaction speed due to more time to devise reactions in general

    Weaknesses:

    • Does not heighten the user's speed in any way
    • Spells that are fast enough will still hit despite the user being able to perceive them
    • Can not affect allies or be supportive to anyone else but the user
    • Before bullet-time is reached, the user's senses are warped rendering him susceptible to counter attacks

    Duration: 1 post
    Cooldown: 2 posts


    Name: Chronodive
    Rank: D
    Type: Supportive; Movement
    Description: The user warps time relative to him in such a way that he is enabled to dash in a specific direaction up to 15 meters. In the user's direct vicinity, a visibly unstable time field will be created. Opponents coming into contact with this field will be knocked back. This spell leaves behind a return pad if the user dashed from a solid surface.
    Strengths:

    • Movement debuffs do not affect the speed
    • Able to move into any direction
    • Knocks opponents back a fair amount

    Weaknesses:

    • Return pad can not be placed mid-air
    • Good for preventing melee fighters from getting close or pushing through terrain
    • Movement can be interrupted by damage
    • Not useable in fields of Gravity Magic


    Duration: Instant
    Cooldown: 1 post


    Name: Momentum Lock
    Rank: C D
    Type: Defensive
    Description: This spell enables the user to create a field of warped time, 10 5 meters in diameter in a 100 40 meter casting range, in which time completely freezes for everything non-sentient. Debris, magic, objects, even clothing worn and everything else periodically be frozen in mid air unable to be moved or physically altered, regardless of the strength applied. Magical strength above C Rank can disrupt this spell and disrupt its effects.

    Strengths:

    • Affects all physical matter
    • Affects all magic that is caught within the field
    • Is nearly instant cast

    Weaknesses:

    • Does not affect summons, animals, people or their senses
    • C Rank or above magic can influence everything frozen by this spell
    • Does not function should it clash with Gravity Magic
    • Does not deal any form of damage

    Duration: Up to 2 posts
    Cooldown: 3 posts


    Name: Chronofix
    Rank: C D
    Type: Utility
    Description: A rather simple spell that reconstitutes any one object, given the user is able to perceive its total size whlist being in its physical vicinity (20 m range). This enables him to repair armor, clothing and similar equipment that was broken in a heartbeat, just as well as repair broken houses and walls like piecing puzzles back together

    Strengths:

    • Can repair any broken equipment, user or ally
    • Can repair broken environment, house walls and similar
    • Is quick to cast and can be done mid-combat

    Weaknesses:

    • Does not apply on anything bigger than the user can see
    • Can only apply on a singular object per use
    • Can not affect living things or limbs, does not have a healing functions
    • Deals no damage

    Duration: Instant
    Cooldown: 4 3 posts


    Name: Resonance Echo
    Rank: A D
    Type: Offensive
    Description: This spell loops any influence over a living thing over and over to continuously apply dealt damage again, repeatedly dealing unavoidable damage. This spell is a single targeted time warp that functions like a debuff. For the time the target is affected by this spell, they receive damage twice from all sources sources of C Rank or below. Whatever damage is dealt to them will be repeated almost instantaneously, dealing itself twice.

    This spell can alternatively be applied on the user or allies to increase healing effects, doubling regeneration and healing from all sources.

    Strengths:

    • High damage output for little risk
    • Additional damage and debuff are unavoidable
    • Can double to increase healing effects

    Weaknesses:

    • The spell itself deals no damage and requires other sources to be effective = unreliable
    • Does not apply itself on shields or similar, damage needs to affect the living target
    • Avoiding damage whilst the debuff is active makes this spell useless
    • Is negated in fields of Gravity Magic

    Duration: 4 3 posts
    Cooldown: 7 5 posts



    6 C Rank Spells:
    Name: Phaseshift
    Rank: B C
    Type: Counter
    Description: The user warps himself out the current time to render himself untargetable for a short moment, and returns in a combustion that deals damage and draws opponents in. The user will seemingly be sucked into a singular point in space, allowing him to be untargetable and evade damage for the duration of the post. Upon reappearing, he will cause an external combustion in a 20 15 meter radius that deals B C Rank magic damage and knocks opponents within its range back. Upon being sucked in initially, the user will leave behind a Return Pad should he have stood on a solid surface.

    Strengths:

    • Allows the user to evade any damage and crowd control
    • Deals AoE damage and a heavy knockback effect
    • Can leave behind a Return Pad for later use

    Weaknesses:

    • Warping himself out of time takes a short moment, in which he can be physically pulled out of this spell
    • Return can be timed and thus the user can be damaged right upon returning
    • Can not save allies from large-scale effects
    • Can not be used whilst under the influence of Gravity Magic

    Duration: Instant
    Cooldown: 5 posts


    Name: Chronorush
    Rank: A C
    Type: Supportive
    Description: The user warps time relative to him in such a way that he is enabled to dash around the battlefield at blinding speeds for a set amount of time. In the user's direct vicinity, a visibly unstable time field will be created. Opponents coming into contact with this field will receive A C Rank damage and be knocked back. The user can choose to forcefully combust this field before its duration ends, dealing A C Rank damage in a 10 meter radius around him and knocking opponents back. This spell can leave behind a Return Pad every post.

    Strengths:

    • Great tool for gap closing as the speed is not affected by movement debuffs
    • Good for preventing melee fighters from getting close or pushing through terrain
    • This spell can leave behind a Return Pad every post

    Weaknesses:

    • Has a short channel time in the post of casting
    • Trajectory can be tracked as the user leaves behind a blurry trail
    • Movement can still be interrupted by A C Rank or higher damage/spells
    • Overall effectiveness lowered by 50% in the range of Gravity spells

    Duration: 5 4 posts
    Cooldown: 7 5 posts


    Name: Oracle's Lens
    Rank: C
    Type: Utility/Supportive
    Description: This spell enables the user to catch a glimpse of the near future. Thus, he will be able to anticipate and react much more smoothly to it. Upon being cast in the initial post, this spell will give the user foresight of what will happen in the next post. He will not receive the knowledge until his opponent's next post however, which he subsequently will only be able to use in his own next post. He will know in his next post what the opponent was up to and tried to do, thus giving him great ability to react to it.

    Strengths:

    • Gives the user foresight
    • Protects him against surprise attacks for one post
    • Knows what will happen in his field of perception, things

    Weaknesses:

    • Knowing something will happen does not mean someone is able to prevent it
    • Requires a lot of concentration to channel
    • Can only use one other spell in the post of its casting
    • Chaotic, arbitrary personality types are difficult to anticipate and can fall out of line with the foreseen future


    Duration: 2 posts
    Cooldown: 5 posts


    Name: Chronobreak
    Rank: S C
    Type: Offensive
    Description: The user unravels and breaks timelines apart, causing ripples in the fabric of time that echo into reality, dealing damage. This spell can be cast in a 100 40 meter radius around the user. The user can cast up to 16 2 individual ripples of D Rank damage or a single one of S C Rank damage up to 32 8 meters in diameter, as well as any combination. Simultaneously or over time. There is a small time frame between casting and imploding in which time will dilute. The affected area will appear blurry and wavering. After a miniscule delay, anything caught in the range will be slowed down to bullet-time. Then an implosion will tear away at the surroundings dealing magic damage.

    Strengths:

    • Slows down movement to prevent escaping from the range
    • Damage ignores armor
    • Can be split up allowing for greater versatility

    Weaknesses:

    • Can be anticipated as the affected area becomes visible right before the damage arrives
    • Overall damage output is sub-par
    • Damage halved against Gravity Spells
    • Magical defenses still work

    Duration: Instant/out of ammo
    Cooldown: 5 posts


    Name: Continuum Lock
    Rank: A C
    Type: Offensive/Defensive
    Description: This spell casts a field of paused time, 10 5 meters in diameter, that can be cast in a 100 40 meter radius. The field will channel for a short duration and render time visibly unstable, causing the affected environment to be a wavering blur. Upon its full spawn, all movement in the field will be slowed down to bullet-time. The field will detonate upon its spawning, should the caster stand inside it, dealing A C Rank damage to anything caught in the blast. It pulls in all opponents to the centric point of the field upon detonation.

    Strengths:

    • The damage ignores armor
    • Dashes and movement reliant escapes are negated in the field
    • Draws in opponents upon its detonation, like a singularity

    Weaknesses:

    • Field spawn can be anticipated
    • Only deals damage if the user can find himself as well as opponents inside the field = unreliable
    • Damage can be shielded against
    • Blinks and teleports still work as escape mechanisms

    Duration: 2 posts
    Cooldown: 6 4 posts


    Name: Zeitgeist
    Rank: S C
    Type: Counter/Heal
    Description: A quite versatile spell that can save the user out of most any predicament. Initially, the user immediately warps himself out of time, effectively making himself untargetable. By following back his own timeline, the user can rewind his body's time to the condition it had a while ago. This returns his hp and mp to where it was 12 4 posts ago subtracting 20 10 mp for this spell.
    This spell has no effective cooldown, instead, the projected cost and strength of his spell is cut down in half every time the user casts it. Meaning, on the second cast, the spell only undoes 6 2 posts of damage. On the third cast, the spell undoes 3 1 posts of damage. On the fourth cast, this spells only undoes 1 post of damage. For the rest of the thread, the spell will only ever undo 1 post of damage at the same cost.

    Strengths:

    • Is not negateable by magic
    • Renders the user untargetable for a short moment
    • Can heal back for large amounts

    Weaknesses:

    • Exponentially decreases in strength
    • Needs to be strategically placed, a missed opportunity can decrease this spell's value
    • Does not heal for a flat amount = unreliable
    • Is deferable by Gravity Magic to the point of negation

    Duration: Instant
    Cooldown: n/a

    Equipment:
    Name: Chrono Orb
    Rank: Legendary (+)
    Type: Crystal Orb (Item)
    Description: A small, black, floating orb, about the size of a handball. This floating orb can be controlled at high speeds in a 50 20 meter radius around the user. It is magical in nature, quite heavy, about the weight of a very large bowling ball and primarily functions as a radar for everything happening in a 100 40 meter radius around it. It enhances the range of the user's perception, giving him peripheral awareness of the environment. It has additional abilities that allow the orb to duplicate itself and cause time distortions.

    Strengths:

    • Can be controlled at very high speeds, dealing A D Rank physical damage on impact
    • Greatly enhances the user's awareness
    • Incredibly versatile item that is small, stealthy and quick all in one

        Weaknesses:

        • Peripheral awareness does not use regular senses and can not identify people, only action
        • Orbs can not take any form of direct damage and shatters upon impact
        • Slow does not stack if orbs have a shared range
        • Can still be flown in fields of Gravity Magic but can not create duplicates or apply slowing effect

            Abilities:
            Name: Chronofield
            Description: This is the Chrono Orb's primary ability. It gives the user peripheral awareness in a 100 40 meter range. The orb itself causes a distortion in time in a 10 5 meter radius that slows down any opponents inside by 20%.

            Name: Paradox Trigger
            Description: The orb has the ability to call alternative possibilities of itself into existence. This essentially recreates the orb with the exact same passive as before, also able to be controlled in the same range at the same speed. The alternative orbs can also be combusted at the cost of 3 mp, dealing B D Rank magic damage in a 10 5 meter range that ignores armor and draws in everything in that range to the centric point. The orb can create one duplicate every post at the cost of 3 mp.
            Time for the actual post. Also, just to be clear, this is a NON CANON duel. It will not tie into my character's story.









    The clunkiness of a pair of iron-padded boots resonated throughout the collisseum. Brown, slim-fit pants adhered to the legs growing out of the pair of feet trailing the dirt. Attached to them was a fit male in his mid-thirties. Blonde, spiky hair grew off the sharp-featured face. Eyes like a hawk's, his gaze traced the arena, spotting a young girl. His opponent. That meant it was time to prove himself once more. But a little girl was truly something new. With reluctance, his stoic demeanour approached her until it was twenty meters from her.

    Out of the red cloak that hid the movements of his limbs for the while, a black orb came floating. Slowly, but surely it rose above his head, attempting to draw attention to itself. The orb came to a halt halfway between its owner and the little girl, round ten meters in the sky. What no one could tell, was that the orb was merely one of many. Out of the man's cloak at a threatening speed came a second, black orb that darted right at the girl, aiming for her stomach. A speed difficult to react to, but not impossible. Nonetheless, the orb was a difficult object to spot flying at high speeds through the air. If hit, the orb would instantly shatter to pieces and deal C Rank physical damage to the little girl.

    abilities used:
    Chrono Orb: Chronofield (no cost), Paradox Trigger (3 mp)

    HP: 100
    MP: 97


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    Re: Pride Sometimes Makes You Stupid [ooc duel~Lyserg and Ivy]

    Post by Shipping Goddess on 26th July 2015, 10:00 am

    Ivy saw an orb being raised above the man's head. Ivy took this as an attack, as attacks can come from different sizes shapes and... Well... Introductions. Something being raised above your head slowly doesn't necessarily mean it won't attack you, so Ivy didn't take any chances. She put her arms to the side, and a wind barrier went around her entire body in a dome-like shape, and just as the small orb stopped Ivy sighed. It was a waste of a spell and mana, until anothe one which Ivy didn't see crashed into the wind barrier. Lucky for Ivy, the barrier withstood the attack and Ivy saw that the second one looked exactly like the first, so he had two of them. An advantage he had over her, but she still had her own weapon.

    Ivy moved her hand in a slashing motion, and three blades shot at Lyserg made out of the wind. The three were in different locations, making a triangular shape. Each one was three meters away from Ivy, one from the left, on from the right, and one from the top of her. As the three were shot Ivy drew out her snakesword. The sword would begin to be in a half-way despair form which was only 2 meters as opposed to its full length of 9, and she would begin twirling it around herself while waving to the man, happily taunting him.
    ------------------------------
    Hp: 120%
    MP: 85%
    Buffs: 4% Hp Regen, 10% speed
    Cooldowns: 2 on blade dance
    Durations: 1/4 on safeguard
    Damage possibly done this post: 1/6 C Rank damage for each Blade, if all hit you'll take 5% damage


    _____________________________________________________________________________________

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    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
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    Character Sheet
    Character Name: Zoa von Ascheriit
    Primary Magic: Hihiirogane (日色金) - Sun-Colored Metal
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    Re: Pride Sometimes Makes You Stupid [ooc duel~Lyserg and Ivy]

    Post by Tuna on 29th July 2015, 7:00 pm

    Lyserg toggled his Flux ability, that would warp time to slow down his opponent the longer she stayed in a 20 meter range. His duplicate orb clashed with a non-solid barrier made entirely out of wind. Beneficial, as the orb did not break apart, but was gusted to the side at the same speed. Using its trajectory, Lyserg allowed the orb to return to his side, his initial one still sitting ten meters above, halfway between the two. Three attacks made out of accelerated air came blasting towards him. Peripheral vision and chronometry allowed him to visualize their exact dimensions.

    Just after the designated flight path was engaged upon, Lyserg cast his Momentum Lock upon the area of the girl and her three wind blades, freezing the blades in place, visibly distorting time. The girl would find it difficult to move, as everything material was frozen in time, even her wind barrier. As wind was merely moving air, it would stop functioning for the duration of this spell. Creating another duplicate orb from the one above him, he fired both of them at the immobilized, defenseless girl. The orbs would shatter upon impact, dealing physical damage, should she not have another defensive move to counter his orbs.

    -------
    HP: 100
    MP: 89
    Momentum Lock (5 mp)
    Chrono Orb - Paradox Trigger (3 mp)
    Flux - 2% Slow
    Summary: I used a time freeze on anything material and your magic, preventing your attack from going anywhere. I froze your wind barrier rendering it useless (as wind is just moving air). I attacked you with two orbs that deal D Rank physical damage upon impact. Flux slows you for 2% every post you are in a 20 meter range. This slow de-stacks by 2% every post you are out of that range.


    _____________________________________________________________________________________


      Current date/time is 19th October 2018, 5:05 pm