The Crash (Magic)

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    Ardere Kasai
    The Fire King
    The Fire King

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    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
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    Mentor : Hephaestus
    Experience : 420643.5

    Character Sheet
    First Magic: Flame God Slayer (3rd Gen)
    Second Magic: -
    Third Magic:

    The Crash (Magic)

    Post by Ardere Kasai on 22nd July 2015, 10:31 am


    Username: Ardere
    Secondary Magic Name: Crash Magic
    Evidence of Accomplishment: Linky Link
    Description: Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • User has 25% physical damage resistance passive.
    • User has  strength passive. (Which increases as he ranks up)

    Weaknesses:  

    • The user must physical touch everything he uses a spell on.
    • There are absolutely no projectile spells.
    • This magic is extremely destructive, and could easily harm allies when used.
    • Is the user is under 30% health, he will be harmed by his own spells as well as his enemies, due to Crash Magic taking such high concentration to use.

    Abilities:

    • Crash Resistance: Due to having his body amped to create large explosions, his body is resistant to physical damage by 25%.
    • Crash Endurance: Similar to Crash Resistance, but his body is naturally 40% more strong. (Strength buff)

    (The buff goes up to 60% at A rank, 80% at S rank and 99% at H rank)

    Spells:
    D rank:
    D-Rank Spell Name: Crash v1
    Rank: D
    Duration: Instant
    Cooldown: 1 post
    Type: Offensive/Energy
    Description: The user presses his hand on a surface/object, and transfers energy into it, causing it to overload. A massive explosion occurs away from the user, in a 10mx10m area at 10m/s. This can be used to blast through walls to get away easily, or blast enemies away with a knockback of 3m. will give bruises and some cuts as D ranked damage in the center, but just 75% of D on the edge.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 3m to enemies.
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Limited area for explosion.


    C Rank:
    C-Rank Spell Name: Tremor v1
    Rank: C
    Duration: Instant
    Cooldown: 2 posts
    Type: Offensive/Energy
    Description: The user presses his hand or foot onto a surface, then overcharges it with energy, causing a small earthquake. The earth shakes violently and splits apart in a 10 m radius around the user at 20 m/s, making it a 20 m area. This causes C ranked damage in the center, but 75% of C on the edge bruising the bones and knocking back anyone besides the user 5 m.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 5m to enemies.
    • Can affect multiple targets.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Must be used on the ground or a wall/flat surface. No objects.


    B rank:
    B-Rank Spell Name: Crash v2
    Rank: B
    Duration: Instant
    Cooldown: 3 post
    Type: Offensive/Energy
    Description: The user presses his hand on a surface/object, and transfers energy into it, causing it to overload. A massive explosion occurs away from the user, in a 40mx40m area at 40m/s. This can be used to blast through walls to get away easily, or blast enemies away with a knockback of 10m. will give bruises and some cuts as B ranked damage in the center point, but 75% of B to anyone caught in it.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 10m to enemies.
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Limited area for explosion.


    A rank:

    A-Rank Spell Name: Impact Punch
    Rank: A
    Duration: Instant
    Cooldown: 4 posts
    Type: Offensive/Energy
    Description: Ardere punches his opponent, preferably with an upercut, sending a massive amount of Crash energy into the body of his opponent. This punch will send them flying 30 meters at 60 m/s, breaking bones and leaving a trail of energy 2 m thick and as long as they are sent flying. This is a very powerful physical attack, as it can shatter small buildings and send opponent's flying. If Ardere were to just punch a solid rock wall, it would leave a 50mx50m crater.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 30m to enemies.
    • Powerful close ranged attack

    Weaknesses:

    • User must touch the target
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Requires a movement, so can be dodged.


    S rank:
    S-Rank Spell Name: Molecular Overload
    Rank: S
    Duration: Instant
    Cooldown: 5 posts
    Type: Offensive/Energy
    Description: The user taps into the molecules as well as the energy in the air, and overloads it, creating a massive explosion in front of himself. This explosion will send all enemies flying back 10 meters, and break bones due to the explosive force. It deals S in the center, but 75% of S to anyone else caught in it. The explosion is a 200 m area, and travels at 100 m/s.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Powerful AoE attack
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must make a movement to initiate the spell.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Very unstable explosion, not recommended to use inside or can harm the user inadvertently.  


    Sig:
    Name: Disassemble 
    Rank: S
    Type: Energy/Defensive (Crash) 
    Duration: Instant
    Cooldown: 3 posts
    Description: The user touches an offensive enemy spell, while channeling crash energy in his hand or fingertips. This energy provides a 1 meter shield around the user's hand which will protect their hand from damage when touching the spell. As soon as the energy hits the spell, it will overload the magical energy within the spells, and cause it to disperse into pieces making it unusable. This can be used on a spell of a rank higher, like a normal defensive spell. 
    Strengths:


    • Strong to metal and earth magic.
    • Can be used on all instant offensive spells.
    • Takes no damage from the spell he is touching. 

    Weaknesses:


    • User must touch the spell that is disassembled. 
    • Can only disperse instant offensive spells, not ones that are sustained. 
    • Can only disperse one spell.
    • User must make a physical action to use the spell.



    Last edited by Fire King Ardere on 31st May 2016, 10:12 pm; edited 2 times in total


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    Re: The Crash (Magic)

    Post by Chelvaric on 26th August 2015, 11:33 pm



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    Re: The Crash (Magic)

    Post by Guest on 31st May 2016, 10:23 am

    Unlocked at user's request.
    Original:
    Fire King Ardere wrote:

    Username: Ardere
    Secondary Magic Name: Crash Magic
    Evidence of Accomplishment: Linky Link
    Description: Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • User has 25% physical damage resistance passive.
    • User has  strength passive. (Which increases as he ranks up)

    Weaknesses:  

    • The user must physical touch everything he uses a spell on.
    • There are absolutely no projectile spells.
    • This magic is extremely destructive, and could easily harm allies when used.
    • Is the user is under 30% health, he will be harmed by his own spells as well as his enemies, due to Crash Magic taking such high concentration to use.

    Abilities:

    • Crash Resistance: Due to having his body amped to create large explosions, his body is resistant to physical damage by 25%.
    • Crash Endurance: Similar to Crash Resistance, but his body is naturally 40% more strong. (Strength buff)

    (The buff goes up to 60% at A rank, 80% at S rank and 99% at H rank)

    Spells:
    D rank:
    D-Rank Spell Name: Crash v1
    Rank: D
    Duration: Instant
    Cooldown: 1 post
    Type: Offensive/Energy
    Description: The user presses his hand on a surface/object, and transfers energy into it, causing it to overload. A massive explosion occurs away from the user, in a 10mx10m area at 10m/s. This can be used to blast through walls to get away easily, or blast enemies away with a knockback of 3m. will give bruises and some cuts as D ranked damage in the center, but just 75% of D on the edge.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 3m to enemies.
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Limited area for explosion.


    C Rank:
    C-Rank Spell Name: Tremor v1
    Rank: C
    Duration: Instant
    Cooldown: 2 posts
    Type: Offensive/Energy
    Description: The user presses his hand or foot onto a surface, then overcharges it with energy, causing a small earthquake. The earth shakes violently and splits apart in a 10 m radius around the user at 20 m/s, making it a 20 m area. This causes C ranked damage in the center, but 75% of C on the edge bruising the bones and knocking back anyone besides the user 5 m.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 5m to enemies.
    • Can affect multiple targets.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Must be used on the ground or a wall/flat surface. No objects.


    B rank:
    B-Rank Spell Name: Crash v2
    Rank: B
    Duration: Instant
    Cooldown: 3 post
    Type: Offensive/Energy
    Description: The user presses his hand on a surface/object, and transfers energy into it, causing it to overload. A massive explosion occurs away from the user, in a 40mx40m area at 40m/s. This can be used to blast through walls to get away easily, or blast enemies away with a knockback of 10m. will give bruises and some cuts as B ranked damage in the center point, but 75% of B to anyone caught in it.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 10m to enemies.
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must touch the surface/object.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Limited area for explosion.


    A rank:

    A-Rank Spell Name: Impact Punch
    Rank: A
    Duration: Instant
    Cooldown: 4 posts
    Type: Offensive/Energy
    Description: Ardere punches his opponent, preferably with an upercut, sending a massive amount of Crash energy into the body of his opponent. This punch will send them flying 30 meters at 60 m/s, breaking bones and leaving a trail of energy 2 m thick and as long as they are sent flying. This is a very powerful physical attack, as it can shatter small buildings and send opponent's flying. If Ardere were to just punch a solid rock wall, it would leave a 50mx50m crater.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Knockback of 30m to enemies.
    • Powerful close ranged attack

    Weaknesses:

    • User must touch the target
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Requires a movement, so can be dodged.


    S rank:
    S-Rank Spell Name: Molecular Overload
    Rank: S
    Duration: Instant
    Cooldown: 5 posts
    Type: Offensive/Energy
    Description: The user taps into the molecules as well as the energy in the air, and overloads it, creating a massive explosion in front of himself. This explosion will send all enemies flying back 10 meters, and break bones due to the explosive force. It deals S in the center, but 75% of S to anyone else caught in it. The explosion is a 200 m area, and travels at 100 m/s.
    Strengths:

    • Elementally strong to solid elements; Earth and Metal.
    • Powerful AoE attack
    • Makes an easy exit, powerful offensive explosion.

    Weaknesses:

    • User must make a movement to initiate the spell.
    • Can easily harm allies.
    • If under 30% health, the user can harm himself with this spell.
    • Very unstable explosion, not recommended to use inside or can harm the user inadvertently.  


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