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    Θεία συνύπαρξη

    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Θεία συνύπαρξη

    Post by Ziska on 12th July 2015, 5:44 pm

    Magic

    Primary Magic: Mist Magic
    Secondary Magic: (Garm)
    Caster or Holder: Caster

    Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.

    Strengths:
    - Stealthy movement
    - Mass confusion
    - Large area affections

    Weaknesses:
    - Mist can be blown away
    - Can still be hit by magical spells when in stealth
    - Standing still cause and outline of the user to stand out in the mist
    - Controlling a large area of mist drains a lot of energy

    Lineage: Chimera Blood

    Unique Abilities:
    Phase of Matter:
    Ziska can solidify to the mist that comes from her body and for the mist in a range of 10 meters diameter around herself. By causing the loose particles in the mist to come together with the level of solidity. Going from its gaseous form (mist) that is easily pass though to a solid matter form that makes it hard as steel as well as the mist can no longer be passed though or see though as easily.
    Phase of Liquid:
    Ziska can change the density of the mist that comes from her body and for the mist around her. By condensing the loose particles in the mist to come together with the level of liquid. This does takes a post to do to garter up magic power in both her hands to cause the shape the mist within the space between her hands. Going from its gaseous form (mist) to its liquid form (water).
    Phase of Gas:
    Ziska can change the density of water that she can touch with her bare hands. By speeding up the particles of the water so it loosens up to the level of gas. This does take a post to do to garter up magic power in both hands to get the particles to move as such a rate. This works with any form of liquid that is connected to the original source. Going from liquid form (water) to its gaseous form (mist).
    Phase of Hidden:
    Ziska's body is always giving off a light fog of mist from her skin which is there in place of normal sweat. With every beat of sweat the fog grows thicker making it hard for another other then Ziska to see thought. The range is 1 meter in diameter around herself and those within the fog can see one another. But those outside of the fog is hard to see nothing other then the fog of mist all around her. At best once someone is within 1 meter of the fog its self can see faint outline lines of when they are or were at.

    Spells:

    Mist:

    ~D rank~
    One:
    Name: Mist Body
    Rank: D
    Type: Mist, Supportive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The user opens both hands and mist starts flowing out. The mist forms around their body. Slowly transforms their body into mist allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the mist slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated.

    Strengths:
    - Looks like normal mist so most people wont notice the user
    - Can let you get a good look at who or whats around when you feel uneasy and/or feel like your being watched

    Weaknesses:
    - Well aimed magical attack can knock the user out of mist
    - Without any other mist around the user sticks out
    - Cant cast any other spells while in mist form
    Two:
    Name: Dome Shell
    Rank: D
    Type: Mist, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User puts their hands up then mist start coming out an flows up and forms a dome shape. Once the shape is made the user slowly close their hand at the same time the mist start to become more dense and becomes solid once the user's hands are fully closed. The dome is 6' high and 3' wide so good for one person or two people. After 1.5 D ranked spell have hit the dome it turns back into normal mist and slow floats away.

    Strengths:
    - Hard to notice from afar
    - Before the closes their hands then can move out of the mist so can be used to protect hurt or down teammates

    Weaknesses:
    - Only helps against ranged spells
    - Can be broken by a higher ranked melee/close combat spells
    - Can't move the dome to another spot or make a new one till the old one is gone
    Three:
    Name: Dense Zone
    Rank: D
    Type: Mist, Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the mist starts to form around its blade. Once the user closes their hand the mist becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the mist comes out from their hand and forms around their whole body. Once the user closes there hand the mist becomes very dense around them but likes the mist over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon.

    Strengths:
    - Can move while its around their body
    - Can attack while its around the blade of the user or teammates weapon

    Weaknesses:
    - Can be broken by a higher ranked melee/close combat spells
    - Only helps against melee/close ranged spells
    - Can't used for body and weapon at the same time
    ~C rank~
    One:
    Name: Veil
    Rank: C
    Type: Mist, Supportive/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ziska slowly waves at the target in which she choose to get closer too for both non-combat or during combat. While waving at them she looks like her body was evaporating into mist then into nothing. Then right be hide the target the air turns into mist, forming back from mist into her body in solid form. This has a max range of 30 meters around her self to where Ziska can move her self to. Now depending on worth its if the spell was used for non-combat or during combat; Non-Combat) Once be hide them Ziska will run her fingers down the target's spine slowly and During Combat) Once be hide them Ziska will form a fist and part of the mist that formed her body forms around it. Quickly the mist hardens and she throws a strong punch aimed at their spine. The punch causes C rank worth of damage to the one that is hit by it.

    Strengths:
    - Can move her self to right be hide someone with little to no effort.

    Weaknesses:
    - Can only cause damage during combat.
    - Cant cast any other spells while in transporting them self be hide the target.
    Two:
    Name: Fog
    Rank: C
    Type: Mist, Supportive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Ziska closes her hands then lifts them up into the air, she forces magic power into her closed hands so that it will build up within. After it builds up enough she opens her hands to release all the magic power and lets it flow though the air to come in contact with the water within the air. Changing it from water into mist that within a 25 meter range around her self, then closing her hands back causes the mist to change into a thick fog of mist. As well as her eyes glaze over them self in a fog of mist making it easier for Ziska to see though.

    Strengths:
    - Making it hard for all but her self to see within the thick fog.

    Weaknesses:
    - Does no damage to anyone within.
    - Affects everyone the same wither it be enemy or ally.
    ~B rank~
    ~A rank~
    Ancient Mist:
    Note: All the spell names are based on the language of Proto-Celtic
    ~D rank~
    Name: Kerkinns
    Rank: D
    Type: Water, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates three water orbs that are outlined with mist by condensing the mist by holding both hands close to each other closing them at the same time fast. These orbs rotate around the user and can be freely controlled to attack enemies. Each one can go as far as 5m or if it hit something then it pops its does normal D rank damage but at the some time it soaks anyone within 1m with water that slows there movement. If it doesn't hit anyone then it pops an turns back into mist and comes right back to the user so it can be used for a new spell.

    Strengths:
    - User have the power to slow their enemy(s) by 20%
    - User can shot three water orbs

    Weaknesses:
    - A wind based spell of higher rank at the water will disrupt it and wont pop
    - Slow debuff effects allies
    - If user is force to use a water orb at close range then have to jump back an same time they use it or they will be catch in the water
    ~C rank~
    Name: Dubros
    Rank: C
    Type: Water, Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user creates a massive tornado of water that are normally called a 'waterspout', being their hands near one another as if they were to hold an orb like shaped object between their hands. The mist around them and coming off of their body is pull in quickly almost like a vortex was sucking in air. Once within their hand the mist begins to move at a very fast rate while at the same time is being condensed into that of water. The waterspout is while the space between the user's hand makes it look very small, but once the mist has all be turned into water the user moves the hand from above the top of it then throws it with their bottom hand. On contact with the grand it because that of a massive size and once at they size the user no longer has any control of it at all. The wild running water moves at a speed of 10 m/s with a 20 meters wide area around the user, its does half C rank damage to the first being that is sucked into it then does 8 damage per post for everyone that is stuck within it. Capping out at C rank worth of damage for anyone trapped within it for the full duration (8 per post x 5 post = 40 damage = C rank worth of Damage). The first one to fall victim to the waterspout is the only one that will reserve 1.5x C rank damage due to them making the small hole into the water at the bottom of the spout so it can suck more victims within it and being stuck inside of it for the full duration (20 damage for making hole + (8 per post x 5 post = 40 damage) = 60 damage = 1.5x C rank worth of damage).

    Strengths:
    - User makes a massive waterspout that can roam around a large area

    Weaknesses:
    - A wind based spell of higher rank let off within the waterspout or aim at the opening at the bottom of it will disbrust it completely.
    - Can cause damage to self and allies
    ~B rank~
    ~A rank~
    ~S rank~
    Forbidden Mist:
    Note: All the spell names are based on the language of Latin
    ~D rank~
    Name: BUTIO
    Rank: D
    Type: Mixture of Blood and Heat, Offensive
    Duration: 3 posts
    Cooldown: 3 posts
    Description: Ziska closes her hands then points them towards the ground, she forces magic power into her closed hands so that it will build up within. After it builds up enough she slams her fists into the ground to release all the magic power and lets it flow though the earth to come in contact with the blood spots on top of its surface in 15 meter range around her. Changing it from blood into a highly unstable mist that when someone was to come in contact with it makes the unstable mist to explode. Which will causes D rank worth of damage to the one upset the already unstable balance of the bloody mist that was formed above the spot were mist was on the ground.

    Strengths:
    - Able to make areas of highly unstable mist.

    Weaknesses:
    - There has to be blood already one the ground.
    - Can damage enemies, as well as self and allies.
    ~C rank~
    Name: Siccitatibus Conveniunt
    Rank: Ziska's Rank
    Type: Mixture of Blood and Saliva, Offensive
    Duration: Instant
    Cooldown: Once Per Post
    Description: Ziska forces her magic power into the tips of her fingers, this giving her the abilities to do great deal of damage just from her finger tips. She grabs a hold of the targets jaw in an odd way; Were one of Ziska's hands has her thumb locked in place at the bottom of their chin while the rest of her fingers are within their mouth. While she drive the tips of her fingers of the other hand right into and open wound. Now that Ziska is touching both the target's Blood and Saliva the magic power within her finger tips are released within the targets body. Which causes all the blood and saliva to turn into mist within the body that makes their body think that they have become dehydration. The shock their body goes though causes them to take C rank worth of damage. Once Ziska removes her hands from both their wound and mouth their blood and saliva go back to being normal.

    Strengths:
    - Confusion of the body and mind

    Weaknesses:
    - Has to be able to touch their blood and saliva within the body.
    - Only temporarily makes the target become dehydrated.


    Last edited by Ziska on 28th June 2020, 12:33 pm; edited 19 times in total


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Thorn on 12th July 2015, 9:49 pm

    could you put some detail in the Unique Abilities please

    Mist Body - could you put more detail in the discription


    _____________________________________________________________________________________

    Θεία συνύπαρξη S6Eaz9K
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Re: Θεία συνύπαρξη

    Post by Ziska on 12th July 2015, 11:51 pm

    Bump


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Thorn on 14th July 2015, 4:52 am

    Ok there are some spells have a block of 2 D Ranks they are just a bit to high


    _____________________________________________________________________________________

    Θεία συνύπαρξη S6Eaz9K
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Re: Θεία συνύπαρξη

    Post by Ziska on 14th July 2015, 5:03 am

    Bump


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Thorn on 14th July 2015, 6:10 am

    You can have it at 1.5 d Ranks if you want


    _____________________________________________________________________________________

    Θεία συνύπαρξη S6Eaz9K
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Re: Θεία συνύπαρξη

    Post by Ziska on 14th July 2015, 6:19 am

    Bump


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Thorn on 14th July 2015, 6:32 am

    Ok approved


    _____________________________________________________________________________________

    Θεία συνύπαρξη S6Eaz9K
    Julius Seas
    Julius Seas

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1217
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Julius Seas on 11th April 2017, 6:04 am

    @Ziska wrote:Magic

    Primary Magic: Mist Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.

    Strengths:
    - Stealthy movement
    - Mass confusion
    - Large area affections

    Weaknesses:
    - Mist can be blown away
    - Can still be hit by magical spells when in stealth
    - Standing still cause and outline of the user to stand out in the mist
    - Controlling a large area of mist drains a lot of energy

    Lineage: Chimera Blood

    Unique Abilities:
    - User can take natural mist and solidify it: the user dense the mist making it heavy and more hard as stone. Example: where as in with normal mist you can walk though it once its dense you cant walk though any more.
    - User can condense the mist into water but it takes both hands and take a little while longer to form: to condense a substance from its gaseous (mist) to its liquid (water)

    Spells:

    D Rank:

    Mist Body:
    Name: Mist Body
    Rank: D
    Type: Mist, Supportive
    Duration: 1 posts
    Cooldown: 3 posts
    Description:The user opens both hands and mist starts flowing out. The mist forms around their body. Slowly transforms their body into mist allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the mist slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated.

    Strengths:
    - Faster then normal means of travel
    - Looks like normal mist so most people wont notice the user
    - Can let you get a good look at who or whats around when you feel uneasy and/or feel like your being watched

    Weaknesses:
    - Well aimed magical attack can knock the user out of mist
    - User has to call out the spell before use
    - Without any other mist around the user sticks out
    - Cant cast any other spells while in mist fourm
    Dome Shell:
    Name: Dome Shell
    Rank: D
    Type: Mist, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User puts their hands up then mist start coming out an flows up and forms a dome shape. Once the shape is made the user slowly close their hand at the same time the mist start to become more dense and becomes solid once the user's hands are fully closed. The dome is 6' high and 3' wide so good for one person or two people. After 1.5 D ranked spell have hit the dome it turns back into normal mist and slow floats away.

    Strengths:
    - Can block ranged spells of the same rank
    - Hard to notice from afar
    - Before the closes their hands then can move out of the mist so can be used to protect hurt or down teammates

    Weaknesses:
    - Only helps against ranged spells
    - Can be broken by a higher ranked melee/close combat spells
    - Can't move the dome to another spot or make a new one till the old one is gone
    - User has to call out the spell before use
    Dense Zone:
    Name: Dense Zone
    Rank: D
    Type: Mist, Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the mist starts to form around its blade. Once the user closes their hand the mist becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the mist comes out from their hand and forms around their whole body. Once the user closes there hand the mist becomes very dense around them but likes the mist over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon.

    Strengths:
    - Can move while its around their body
    - Can attack while its around the blade of the user or teammates weapon
    - Ability to use spell on weapon or user

    Weaknesses:
    - Can be broken by a higher ranked melee/close combat spells
    - Only helps against melee/close ranged spells
    - Can't used for body and weapon at the same time
    - User has to call out the spell before use
    Ancient Mist:
    Name: Ancient Mist: Water Orbs
    Rank: D
    Type: Water, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates three water orbs that are outlined with mist by condensing the mist by holding both hands close to each other closing them at the same time fast. These orbs rotate around the user and can be freely controlled to attack enemies. Each one can go as far as 5m or if it hit something then it pops its does normal D rank damage but at the some time it soaks anyone within 1m with water that slows there movement. If it doesn't hit anyone then it pops an turns back into mist and comes right back to the user so it can be used for a new spell.

    Strengths:
    - User have the power to slow their enemy(s) by 20%
    - User can shot three water orbs
    - Does a good amount of water damage

    Weaknesses:
    - A wind based spell of higher rank at the water will disrupt it and wont pop
    - Slow debuff effects allies
    - If user is force to use a water orb at close range then have to jump back an same time they use it or they will be catch in the water
    - User has to call out the spell before use

    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:
    Θεία συνύπαρξη 220px-Squawks_-_Donkey_Kong_Country_Returns


    Θεία συνύπαρξη Zc9mnNA

    Θεία συνύπαρξη 9HVMJab
    Julius Seas
    Julius Seas

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1217
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Julius Seas on 24th April 2017, 1:31 pm

    Hi Ziska Julius here ^^

    Before I start grading, could you give me a quick overview what you've changed to your magic? x3


    _____________________________________________________________________________________

    Squable:
    Θεία συνύπαρξη 220px-Squawks_-_Donkey_Kong_Country_Returns


    Θεία συνύπαρξη Zc9mnNA

    Θεία συνύπαρξη 9HVMJab
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Re: Θεία συνύπαρξη

    Post by Ziska on 25th April 2017, 12:52 am

    The first two unique abilities are pretty much the same just gave them names and for the other two I had just make (3rd being the last free one for starting out and 4th being for gaining C rank). As well as added 3 new C rank spells and made the spells more organized by labeling them under groups. Mist being the normal spells for the magic and mostly have used for Support, Defence, and/or Unity with very few to none of Offensive based spells. Ancient Mist being the one water spell per rank that will be base solely one Offensive power from condensing mist into a liquid state.


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Julius Seas
    Julius Seas

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1217
    Guild : Black Sails
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    Age : 22
    Experience : 0

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Julius Seas on 25th April 2017, 4:21 am

    Julius again with magic grading!

    Requests will be in this color!

    For questions feel free to PM me ^^

    With that being said... Time to tango!

    @Ziska wrote:Magic

    Primary Magic: Mist Magic
    Secondary Magic: (Garm)
    Caster or Holder: Caster

    Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.

    Strengths:
    - Stealthy movement
    - Mass confusion
    - Large area affections

    Weaknesses:
    - Mist can be blown away
    - Can still be hit by magical spells when in stealth
    - Standing still cause and outline of the user to stand out in the mist
    - Controlling a large area of mist drains a lot of energy

    Lineage: Chimera Blood

    Unique Abilities:
    Phase of Matter:
    Ziska can solidify to the mist that comes from her body and for the mist in a range of 10 meters diameter around herself. By causing the loose particles in the mist to come together with the level of solidity. Going from its gaseous form (mist) that is easily pass though to a solid matter form that makes it hard as steel as well as the mist can no longer be passed though or see though as easily.
    Phase of Liquid:
    Ziska can change the density of the mist that comes from her body and for the mist around her. By condensing the loose particles in the mist to come together with the level of liquid. This does takes a post to do to garter up magic power in both her hands to cause the shape the mist within the space between her hands. Going from its gaseous form (mist) to its liquid form (water).
    Phase of Gas:
    Ziska can change the density of water that she can touch with her bare hands. By speeding up the particles of the water so it loosens up to the level of gas. This does take a post to do to garter up magic power in both hands to get the particles to move as such a rate. This works with any form of liquid that is connected to the original source. Going from liquid form (water) to its gaseous form (mist).
    Phase of Hidden:
    Ziska's body is always giving off a light fog of mist from her skin which is there in place of normal sweat. With every beat of sweat the fog grows thicker making it hard for another other then Ziska to see thought. The range is 1 meter in diameter around herself and those within the fog can see one another. But those outside of the fog is hard to see nothing other then the fog of mist all around her. At best once someone is within 1 meter of the fog its self can see faint outline lines of when they are or were at.

    Spells:

    Mist:

    ~D rank~
    One:
    Name: Mist Body
    Rank: D
    Type: Mist, Supportive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The user opens both hands and mist starts flowing out. The mist forms around their body. Slowly transforms their body into mist allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the mist slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated.

    Strengths:
    - Looks like normal mist so most people wont notice the user
    - Can let you get a good look at who or whats around when you feel uneasy and/or feel like your being watched

    Weaknesses:
    - Well aimed magical attack can knock the user out of mist
    - Without any other mist around the user sticks out
    - Cant cast any other spells while in mist form
    Two:
    Name: Dome Shell
    Rank: D
    Type: Mist, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User puts their hands up then mist start coming out an flows up and forms a dome shape. Once the shape is made the user slowly close their hand at the same time the mist start to become more dense and becomes solid once the user's hands are fully closed. The dome is 6' high and 3' wide so good for one person or two people. After 1.5 D ranked spell have hit the dome it turns back into normal mist and slow floats away.

    Strengths:
    - Hard to notice from afar
    - Before the closes their hands then can move out of the mist so can be used to protect hurt or down teammates

    Weaknesses:
    - Only helps against ranged spells
    - Can be broken by a higher ranked melee/close combat spells
    - Can't move the dome to another spot or make a new one till the old one is gone
    Three:
    Name: Dense Zone
    Rank: D
    Type: Mist, Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the mist starts to form around its blade. Once the user closes their hand the mist becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the mist comes out from their hand and forms around their whole body. Once the user closes there hand the mist becomes very dense around them but likes the mist over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon.

    Strengths:
    - Can move while its around their body
    - Can attack while its around the blade of the user or teammates weapon

    Weaknesses:
    - Can be broken by a higher ranked melee/close combat spells
    - Only helps against melee/close ranged spells
    - Can't used for body and weapon at the same time
    ~C rank~
    One:
    Name: Veil
    Rank: D
    Type: Mist, Supportive/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ziska slowly waves at the target in which she choose to get closer too for both non-combat or during combat. While waving at them she looks like her body was evaporating into mist then into nothing. Then right be hide the target the air turns into mist, forming back from mist into her body in solid form. This has a max range of 30 meters around her self to where Ziska can move her self to. Now depending on worth its if the spell was used for non-combat or during combat; Non-Combat) Once be hide them Ziska will run her fingers down the target's spine slowly and During Combat) Once be hide them Ziska will form a fist and part of the mist that formed her body forms around it. Quickly the mist hardens and she throws a strong punch aimed at their spine. The punch causes C rank worth of damage to the one that is hit by it.

    Strengths:
    - Can move her self to right be hide someone with little to no effort.

    Weaknesses:
    - Can only cause damage during combat.
    - Cant cast any other spells while in transporting them self be hide the target.
    Two:
    Name: Fog
    Rank: D
    Type: Mist, Supportive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Ziska closes her hands then lifts them up into the air, she forces magic power into her closed hands so that it will build up within. After it builds up enough she opens her hands to release all the magic power and lets it flow though the air to come in contact with the water within the air. Changing it from water into mist that within a 25 meter range around her self, then closing her hands back causes the mist to change into a thick fog of mist. As well as her eyes glaze over them self in a fog of mist making it easier for Ziska to see though.

    Strengths:
    - Making it hard for all but her self to see within the thick fog.

    Weaknesses:
    - Does no damage to anyone within.
    - Affects everyone the same wither it be enemy or ally.
    ~B rank~
    ~A rank~
    Ancient Mist Spell:
    Note: All the spell names are based on the language of Proto-Celtic
    ~D rank~
    Name: Kerkinns
    Rank: D
    Type: Water, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates three water orbs that are outlined with mist by condensing the mist by holding both hands close to each other closing them at the same time fast. These orbs rotate around the user and can be freely controlled to attack enemies. Each one can go as far as 5m or if it hit something then it pops its does normal D rank damage but at the some time it soaks anyone within 1m with water that slows there movement. If it doesn't hit anyone then it pops an turns back into mist and comes right back to the user so it can be used for a new spell.

    Strengths:
    - User have the power to slow their enemy(s) by 20%
    - User can shot three water orbs

    Weaknesses:
    - A wind based spell of higher rank at the water will disrupt it and wont pop
    - Slow debuff effects allies
    - If user is force to use a water orb at close range then have to jump back an same time they use it or they will be catch in the water
    ~C rank~
    Name: Dubros
    Rank: C
    Type: Water, Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user creates a massive tornado of water that are normally called a 'waterspout', being their hands near one another as if they were to hold an orb like shaped object between their hands. The mist around them and coming off of their body is pull in quickly almost like a vortex was sucking in air. Once within their hand the mist begins to move at a very fast rate while at the same time is being condensed into that of water. The waterspout is while the space between the user's hand makes it look very small, but once the mist has all be turned into water the user moves the hand from above the top of it then throws it with their bottom hand. On contact with the grand it because that of a massive size and once at they size the user no longer has any control of it at all. The wild running water 20 meters wide area around the user, its does half C rank damage to the first being that is sucked into it then does 8 damage per post for everyone that is stuck within it. Capping out at C rank worth of damage for anyone trapped within it for the full duration (8 per post x 5 post = 40 damage = C rank worth of Damage). The first one to fall victim to the waterspout is the only one that will reserve 1.5x C rank damage due to them making the small hole into the water at the bottom of the spout so it can suck more victims within it and being stuck inside of it for the full duration (20 damage for making hole + (8 per post x 5 post = 40 damage) = 60 damage = 1.5x C rank worth of damage).

    Please add a speed to this spell, the speed is the range divided by 2, which means this spell has a speed of 10 m/s.

    Strengths:
    - User makes a massive waterspout that can roam around a large area

    Weaknesses:
    - A wind based spell of higher rank let off within the waterspout or aim at the opening at the bottom of it will disbrust it completely.
    - Can cause damage to self and allies
    ~B rank~
    ~A rank~
    ~S rank~

    That was all!

    I should note that at C-rank you unlock 2 signature spell slots, one D-rank signature spell and on signature spell that ranks up with you! You can find more info about signature spells in the magic rules! You can also choose to add them later.

    When edits have been made please bump this thread, when you bump this thread also add whether you choose to add the sig spells or not!


    _____________________________________________________________________________________

    Squable:
    Θεία συνύπαρξη 220px-Squawks_-_Donkey_Kong_Country_Returns


    Θεία συνύπαρξη Zc9mnNA

    Θεία συνύπαρξη 9HVMJab
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Magic: Θεία συνύπαρξη
    Second Magic: Φ
    Third Magic: Φ

    In Progress Re: Θεία συνύπαρξη

    Post by Ziska on 25th April 2017, 11:42 am

    Edits have been made. As well as I have added a new spoiler that is named "Forbidden Mist" under spells, this will be where all signature spells will be at in case I every get any more of those.


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Θεία συνύπαρξη 61936_s
    Θεία συνύπαρξη Ahotefanclub
    Jobs:
    Completed:
    D:0
    C:0
    B:0
    A:0
    S:0
    Working on 0/3:
    Title [Rank]
    Title [Rank]
    Title [Rank]
    Exp: 350
    Silly Joke:
    Venir: Sorry Ziska, I'm straight...
    Ziska: So is spaghetti till it's wet.
    Julius Seas
    Julius Seas

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1217
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    In Progress Re: Θεία συνύπαρξη

    Post by Julius Seas on 26th April 2017, 1:49 pm

    Θεία συνύπαρξη OOlV8zN


    _____________________________________________________________________________________

    Squable:
    Θεία συνύπαρξη 220px-Squawks_-_Donkey_Kong_Country_Returns


    Θεία συνύπαρξη Zc9mnNA

    Θεία συνύπαρξη 9HVMJab
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8037
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    In Progress Re: Θεία συνύπαρξη

    Post by Johann on 26th June 2020, 7:09 am

    Moved and unlocked at the user's request

    Spoiler:
    @Ziska wrote:Magic

    Primary Magic: Mist Magic
    Secondary Magic: (Garm)
    Caster or Holder: Caster

    Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.

    Strengths:
    - Stealthy movement
    - Mass confusion
    - Large area affections

    Weaknesses:
    - Mist can be blown away
    - Can still be hit by magical spells when in stealth
    - Standing still cause and outline of the user to stand out in the mist
    - Controlling a large area of mist drains a lot of energy

    Lineage: Chimera Blood

    Unique Abilities:
    Phase of Matter:
    Ziska can solidify to the mist that comes from her body and for the mist in a range of 10 meters diameter around herself. By causing the loose particles in the mist to come together with the level of solidity. Going from its gaseous form (mist) that is easily pass though to a solid matter form that makes it hard as steel as well as the mist can no longer be passed though or see though as easily.
    Phase of Liquid:
    Ziska can change the density of the mist that comes from her body and for the mist around her. By condensing the loose particles in the mist to come together with the level of liquid. This does takes a post to do to garter up magic power in both her hands to cause the shape the mist within the space between her hands. Going from its gaseous form (mist) to its liquid form (water).
    Phase of Gas:
    Ziska can change the density of water that she can touch with her bare hands. By speeding up the particles of the water so it loosens up to the level of gas. This does take a post to do to garter up magic power in both hands to get the particles to move as such a rate. This works with any form of liquid that is connected to the original source. Going from liquid form (water) to its gaseous form (mist).
    Phase of Hidden:
    Ziska's body is always giving off a light fog of mist from her skin which is there in place of normal sweat. With every beat of sweat the fog grows thicker making it hard for another other then Ziska to see thought. The range is 1 meter in diameter around herself and those within the fog can see one another. But those outside of the fog is hard to see nothing other then the fog of mist all around her. At best once someone is within 1 meter of the fog its self can see faint outline lines of when they are or were at.

    Spells:

    Mist:

    ~D rank~
    One:
    Name: Mist Body
    Rank: D
    Type: Mist, Supportive
    Duration: 1 posts
    Cooldown: 3 posts
    Description: The user opens both hands and mist starts flowing out. The mist forms around their body. Slowly transforms their body into mist allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the mist slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated.

    Strengths:
    - Looks like normal mist so most people wont notice the user
    - Can let you get a good look at who or whats around when you feel uneasy and/or feel like your being watched

    Weaknesses:
    - Well aimed magical attack can knock the user out of mist
    - Without any other mist around the user sticks out
    - Cant cast any other spells while in mist form
    Two:
    Name: Dome Shell
    Rank: D
    Type: Mist, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User puts their hands up then mist start coming out an flows up and forms a dome shape. Once the shape is made the user slowly close their hand at the same time the mist start to become more dense and becomes solid once the user's hands are fully closed. The dome is 6' high and 3' wide so good for one person or two people. After 1.5 D ranked spell have hit the dome it turns back into normal mist and slow floats away.

    Strengths:
    - Hard to notice from afar
    - Before the closes their hands then can move out of the mist so can be used to protect hurt or down teammates

    Weaknesses:
    - Only helps against ranged spells
    - Can be broken by a higher ranked melee/close combat spells
    - Can't move the dome to another spot or make a new one till the old one is gone
    Three:
    Name: Dense Zone
    Rank: D
    Type: Mist, Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the mist starts to form around its blade. Once the user closes their hand the mist becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the mist comes out from their hand and forms around their whole body. Once the user closes there hand the mist becomes very dense around them but likes the mist over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon.

    Strengths:
    - Can move while its around their body
    - Can attack while its around the blade of the user or teammates weapon

    Weaknesses:
    - Can be broken by a higher ranked melee/close combat spells
    - Only helps against melee/close ranged spells
    - Can't used for body and weapon at the same time
    ~C rank~
    One:
    Name: Veil
    Rank: C
    Type: Mist, Supportive/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Ziska slowly waves at the target in which she choose to get closer too for both non-combat or during combat. While waving at them she looks like her body was evaporating into mist then into nothing. Then right be hide the target the air turns into mist, forming back from mist into her body in solid form. This has a max range of 30 meters around her self to where Ziska can move her self to. Now depending on worth its if the spell was used for non-combat or during combat; Non-Combat) Once be hide them Ziska will run her fingers down the target's spine slowly and During Combat) Once be hide them Ziska will form a fist and part of the mist that formed her body forms around it. Quickly the mist hardens and she throws a strong punch aimed at their spine. The punch causes C rank worth of damage to the one that is hit by it.

    Strengths:
    - Can move her self to right be hide someone with little to no effort.

    Weaknesses:
    - Can only cause damage during combat.
    - Cant cast any other spells while in transporting them self be hide the target.
    Two:
    Name: Fog
    Rank: C
    Type: Mist, Supportive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Ziska closes her hands then lifts them up into the air, she forces magic power into her closed hands so that it will build up within. After it builds up enough she opens her hands to release all the magic power and lets it flow though the air to come in contact with the water within the air. Changing it from water into mist that within a 25 meter range around her self, then closing her hands back causes the mist to change into a thick fog of mist. As well as her eyes glaze over them self in a fog of mist making it easier for Ziska to see though.

    Strengths:
    - Making it hard for all but her self to see within the thick fog.

    Weaknesses:
    - Does no damage to anyone within.
    - Affects everyone the same wither it be enemy or ally.
    ~B rank~
    ~A rank~
    Ancient Mist:
    Note: All the spell names are based on the language of Proto-Celtic
    ~D rank~
    Name: Kerkinns
    Rank: D
    Type: Water, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates three water orbs that are outlined with mist by condensing the mist by holding both hands close to each other closing them at the same time fast. These orbs rotate around the user and can be freely controlled to attack enemies. Each one can go as far as 5m or if it hit something then it pops its does normal D rank damage but at the some time it soaks anyone within 1m with water that slows there movement. If it doesn't hit anyone then it pops an turns back into mist and comes right back to the user so it can be used for a new spell.

    Strengths:
    - User have the power to slow their enemy(s) by 20%
    - User can shot three water orbs

    Weaknesses:
    - A wind based spell of higher rank at the water will disrupt it and wont pop
    - Slow debuff effects allies
    - If user is force to use a water orb at close range then have to jump back an same time they use it or they will be catch in the water
    ~C rank~
    Name: Dubros
    Rank: C
    Type: Water, Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user creates a massive tornado of water that are normally called a 'waterspout', being their hands near one another as if they were to hold an orb like shaped object between their hands. The mist around them and coming off of their body is pull in quickly almost like a vortex was sucking in air. Once within their hand the mist begins to move at a very fast rate while at the same time is being condensed into that of water. The waterspout is while the space between the user's hand makes it look very small, but once the mist has all be turned into water the user moves the hand from above the top of it then throws it with their bottom hand. On contact with the grand it because that of a massive size and once at they size the user no longer has any control of it at all. The wild running water moves at a speed of 10 m/s with a 20 meters wide area around the user, its does half C rank damage to the first being that is sucked into it then does 8 damage per post for everyone that is stuck within it. Capping out at C rank worth of damage for anyone trapped within it for the full duration (8 per post x 5 post = 40 damage = C rank worth of Damage). The first one to fall victim to the waterspout is the only one that will reserve 1.5x C rank damage due to them making the small hole into the water at the bottom of the spout so it can suck more victims within it and being stuck inside of it for the full duration (20 damage for making hole + (8 per post x 5 post = 40 damage) = 60 damage = 1.5x C rank worth of damage).

    Strengths:
    - User makes a massive waterspout that can roam around a large area

    Weaknesses:
    - A wind based spell of higher rank let off within the waterspout or aim at the opening at the bottom of it will disbrust it completely.
    - Can cause damage to self and allies
    ~B rank~
    ~A rank~
    ~S rank~
    Forbidden Mist:
    Note: All the spell names are based on the language of Latin
    ~D rank~
    Name: BUTIO
    Rank: D
    Type: Mixture of Blood and Heat, Offensive
    Duration: 3 posts
    Cooldown: 3 posts
    Description: Ziska closes her hands then points them towards the ground, she forces magic power into her closed hands so that it will build up within. After it builds up enough she slams her fists into the ground to release all the magic power and lets it flow though the earth to come in contact with the blood spots on top of its surface in 15 meter range around her. Changing it from blood into a highly unstable mist that when someone was to come in contact with it makes the unstable mist to explode. Which will causes D rank worth of damage to the one upset the already unstable balance of the bloody mist that was formed above the spot were mist was on the ground.

    Strengths:
    - Able to make areas of highly unstable mist.

    Weaknesses:
    - There has to be blood already one the ground.
    - Can damage enemies, as well as self and allies.
    ~C rank~
    Name: Siccitatibus Conveniunt
    Rank: Ziska's Rank
    Type: Mixture of Blood and Saliva, Offensive
    Duration: Instant
    Cooldown: Once Per Post
    Description: Ziska forces her magic power into the tips of her fingers, this giving her the abilities to do great deal of damage just from her finger tips. She grabs a hold of the targets jaw in an odd way; Were one of Ziska's hands has her thumb locked in place at the bottom of their chin while the rest of her fingers are within their mouth. While she drive the tips of her fingers of the other hand right into and open wound. Now that Ziska is touching both the target's Blood and Saliva the magic power within her finger tips are released within the targets body. Which causes all the blood and saliva to turn into mist within the body that makes their body think that they have become dehydration. The shock their body goes though causes them to take C rank worth of damage. Once Ziska removes her hands from both their wound and mouth their blood and saliva go back to being normal.

    Strengths:
    - Confusion of the body and mind

    Weaknesses:
    - Has to be able to touch their blood and saliva within the body.
    - Only temporarily makes the target become dehydrated.


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    Θεία συνύπαρξη Johannsiggies

      Current date/time is 12th July 2020, 8:42 pm