Fairy Tail RP

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    SixSixSeven

    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Magic: Claire Mierre
    Second Magic:
    Third Magic:

    SixSixSeven Empty SixSixSeven

    Post by Serapheal 10th July 2015, 7:01 pm

    SixSixSeven Meme_by_number_toi-d5sr8mw

    SixSixSeven:Nymia




    Name: SixSixSeven:Nymia.
    Gender: Female
    Age: Roughly 20ish.  Slightly stunted growth.  Memories of earlier and subsequent iterations
    Birthday: Unaware (And pointless to know, as no one else should be aware either.
    Sexuality: Unaware.  She doesn't have a sexuality, not even asexual.  She's just trying to live day to day, even as Nymia where she's focused more on her goals and doesn't even think about relationships.
    Special Characteristics: Her body is riddled with black markings,  tattoos of a sort, in addition to the numbers 667 on the back of her neck,  that radiate ill-will and dark desires carved into her by the keepers.  Their pitch-blackness seems to suck in light and they're outlined by redness on her skin as though never fully healed.

    Personality:
    SixSix herself is very quiet, silent by necessity, use to the eerie echo of run-down tiled hallways and flickering artificial lights with the distant, or not so distant, screams of pain from the many other inhabitants.  She doesn't have any powers,  but she's among the braver inhabitants and "foolishly" takes risks if she sees someone else in need and she actively tries to explore the environment she's in when she can,  doing her best to remain safe and aware.
    She is very patient and can sit for hours silently, waiting despite fear or urgency.  A skill that has kept her safe at times when her life is at risk, hiding in old cupboards and closets while abominations roam nearby.
    The other girls generally look up to her as a result of her age and experiences.  She's survived much in her more or less 20 years since being created there and is known for the risks she takes to give support to the others if she can.  They don't often get to return the favor as boldly,  and she is fine with that.  SixSix has one of the best regeneration rates and knows she can take a lot more than most of the others,  some lacking regeneration entirely.

    There isn't much going for "battles" there.  Any encounter is tense and very one-sided,  requiring SixSix to be smart and quick,  otherwise she'll end up eaten, mutilated, or mutated as many before her,  and as she's been in the past.  She knows the risks and makes personal sacrifices she knows are temporary for her,  and isn't afraid to lose an arm or so on if she has to to escape and use herself as a lure to keep attention of abominations on her instead of others.   She uses the environment to her advantage whenever possible,  making use of obstacles and windows,  vents, and holes in walls and ceilings coupled with her awareness of her surroundings and knowledge of the layout in many areas.

    As Nymia, SixSix is much more capable.  She doesn't live in fear of making a wrong turn or the lights going out and monsters banging at her cell door.   As Nymia, she is far more confident and self-assured.  She doesn't have much conversational skill but she tries if it's appropriate.  She's less careful about herself and more readily puts herself in harms way before others, being only a projection she knows she can appear again when she next sleeps as SixSix.   One big change as Nymia,  SixSix loses her patience.  She has a sense of urgency and is always moving from one thing to the next and is always busy.  She has a goal and she wants to reach it as soon as possible without being overly impatient.   If you were to think of Nymia,  you'd think she was unrelaxed and tense,  almost no-nonsense.  She does find enjoyment in activities when pushed into it but doesn't go out of her way to do so,  preferring instead to keep improving herself and doing her job.  She's here for a reason,  and she worries about running out of time and being unable to save herself before her real self gets into a situation she can't get out of.

    Nymia is, regardless of that confidence,  secretive and reserved.  She doesn't talk much about herself and will flatly refuse or lie if pushed to talk about herself.  She has no history, having literally just appeared out of thin air in Fiore,  and does not like talking about the things she goes through on SixSix's side.  Since she believes someone in or that was in the Rune Knights or Magic Council has something to do with her situation,  she finds it to be even less desirable to talk about it all.

    When it comes to combat, Nymia is far more capable than SixSix and is capable of utilizing magic.  Nymia retains the quickness and awareness of SixSix but now has more confidence and a stronger body to get things done.  Her awareness of her surroundings and quick mind lend itself well to her magic type and issuing commands, both to her summons and to those under her command in general.  She plays things smart and is adaptive to bend to the needs of situations at hand to do whatever she feels is most appropriate.   As a leader, she is decisive and believes herself to be just.  She is not above mercy,  and the merciless aren't the sort of people she feels should be leaders at all and she shuns the concept of "Zero Tolerance".  Everything has a time and place and circumstance is not something zero-tolerance can accommodate.   She is not easy, however.  She is fairly tough and pushes those under her to be their best,  even if it means taking a break sometimes and sitting down with them personally.



    Likes:
    Sunshine & Rain.  SixSix doesn't normally get to see sunlight where she is,  so as Nymia she has to just stop and appreciate the sight of the sun sometimes. Bright light in general is also a novelty to her compared to the dim lights her real body is so use to.  As for Rain, It rains a lot where SixSix resides but it's always a welcome sight.  If you can make it to open areas where the rain falls from broken skylights or missing roofs all together,  the various abominations that live there will avoid the rain giving you reprieve.  Rain is a comfort to her as a result.

    Control & Order.  SixSix likes feeling in control,  being able to direct events and gaining respect as a leader. Likewise she likes it when she can respect a leader in turn,  or just people in general.  Simply knowing that there are people worth respect is a comforting assurance that this is a life worth living.  She likes order and structure,  the confidence it brings about and the peace of mind that comes when everything is in its place and time. 

    Getting to know others.  SixSix likes getting to know people.  It makes life feel more "real" and helps her feel connected to those she associates with and also encourages her to help them in times of duress when every second counts.  Even as SixSix,  she gets to know everyone she can, despite the heavy loss and uncertainty.  As Nymia,  getting to know people helps reinforce her sense of connection to the world and makes her feel more confident that it's not just a dream,  that she is really out there and has a chance of finding herself someday. 


    Dislikes:

    The invasive.  Nymia doesn't like it when people get pokey and inquisitive about her.  She does not talk about herself and can get hostile if pushed too far about it.  She doesn't usually hold it against them, but will be fairly avoidant of them after.

    The careless.  Nymia gets agitated in the face of those who don't have a care,  who don't care about others,  who don't care about themselves,  their lives,  their actions.  Carelessness is a foreign luxury to her and she feels almost personally insulted by those who have it.

    The wicked.  Those who go out of their way and take pleasure in inflicting harm on another's person.  Those who would torture, harm, or kill the weak either because they can, or because of some extremist ideal.  Whatever the reason,  she does feel personally insulted by these types, having lived and -living- at the hands of such cruelty.



    Motivations: 
    To find herself.  Not metaphorically, SixSix is lost, she does not know where she is but she is presented with the opportunity to exist behind her hell,  to participate in reality.  She intends to use it the fullest,  and discover her whereabouts and break herself out someday.  While SixSix may be free as Nymia,  she is still trapped. As Nymia,  she cannot feel.  She cannot smell.  She cannot taste.  She longs for the taste of food,  the feeling of soft beds, the warmth of the sun.  The scent of flowers. 

    Rise as a RuneKnight.  Nymia believes the Magic Council or the heads of the Rune Knights have something to do with where her real body might be.  She wants to rise through the ranks and obtain a position of authority from which she can find out for herself.  She does not believe the current generation of leadership is directly responsible, but a past generation, but it makes little difference.   At the very least she'll have the resources and connections to search for herself. 

    To better the world.  Nymia's been around on the outside enough to know that life out here isn't paradise either.  Many people live in their own hells even if not as literally,  and many cannot help themselves or do not have the luxury of hope as SixSix has that she might rescue herself someday.   SixSix is sick of chaos and desires structure and order, on a personal level. 



    Fears:
    Disconnect: SixSix fears being cut off from her connection to the outside world.  She fears being unable to walk the world as Nymia,  able to experience some of what life has to offer outside her hell and have hope that she'll be able to learn the whereabouts of her captivity. 

    Time: SixSix fears running out of time.  She's survived for many years,  she can't tell how many,  in this place.  Her number is running short.  Every minute is precious as the next can spell her end in the event of a blackout,  or more routine Weeding,  being taken deliberately as food for keeper,  for experimentation,  or for "Games". 

    Darkness:  Only applies to SixSix herself and not Nymia.  Where SixSix resides,  Darkness is the predecessor to death. Dim enough the place already is,  when the lights go out horrors follow.  The abominations known as the keepers are active in darkness and once activated remain on the hunt even through areas of low lighting until they find something... someone... to eat.   Blackouts are filled with panic as security doors on the cells open,  giving you the choice: Wait in your cell and hope nothing enters,  or try to make it to the Yard and hope for rain.   Unlike when she's Nymia,  SixSix is powerless.



    General Appearance

    Height: SixSix is short standing 5'2"
    Weight: She weighs 90lbs
    Hair: White, but grayed as she doesn't get to shower much.
    Eyes: Pale yellow-green.
    Skin Tone: Light-skinned, pale. Tone varies as nutrition is irregular at best and sudden meals tend to not be a good sign of things to come.
    Appearance: SixSix is a short young woman with a thin body covered in scar-like tattoos.  Her dirty hair is long and loose,  without care.  On occasion she'll randomly have limbs, digits, or other important bits missing as a result of "games" and experiments done by the keepers,  or lost to some wild abomination roaming the halls.  They do grow back, however.  




    Guild/Council

    Guild: (Nymia) Rune Knight, Combat.
    Tattoo: (Nymia) Has the Rune Knight mark on her armor and as a pendant. 
    Rank: S. Playing starting from D and rising at my own pace through "Empty" ranks.


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    SixSixSeven XeQjtg0
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    SixSixSeven Empty Re: SixSixSeven

    Post by Chelvaric 11th July 2015, 10:34 am

    claimed


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    SixSixSeven Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    SixSixSeven Beigecat
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Magic: Ragnarok Phoenix
    Second Magic:
    Third Magic:

    SixSixSeven Empty Re: SixSixSeven

    Post by Chelvaric 11th July 2015, 10:37 am

    SixSixSeven OsrTydV


    _____________________________________________________________________________________

    SixSixSeven Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    SixSixSeven Beigecat

      Current date/time is 29th March 2024, 1:01 am