Seikatsu charged at the man with Altsoba on his other side as he screamed something about showing how amazing crystal magic is. He slammed his Thorn of Betrayal into the man's leg and jumped out the way as a set of crystals erupted from the ground where he was standing. Seikatsu was standing on the walls, looking down at Gold Shriner. "Yes, formidable you magic is..." Seikatsu said, the sound of dust falling from the shaking walls echoed with his many voices. "But that magic is shit compared to a demon's power." Seikatsu added, and then snapped his fingers. The Thorn of Betrayal erupted in his leg, and reformed in Seikatsu's hand as the Scythe of Betrayal, a matching version of Altsoba's. The man fell to a knee as his pain was too great to stay up. He sent a flurry of crystals at the ceiling and assumed he'd connected, but felt the truth when a large blade impacted the back of his other leg, and one of his arms at the same time. The demonic duo were now going to make him suffer, if only for the fun of it.
A set of light blue crystals came out of nowhere, impaling Seikatsu in the chest but not sinking past his rib cage. Seikatsu pressed forwards and aimed at the location he smelled blood coming from. He first slashed the spot and ducked as he smelled the sweat on Harper's free arm swinging at him. Altsoba came afterwards and cut the last bit of the already wounded arm off, leaving Harper with just one arm. Lisa continued circling overhead as she applied another coating of her healing to Seikatsu, closing up the fresh wounds. The cavern too dark for Harper to see, combined with his severed arm, and wounded leg meant he was not going to last long.
HP: 60% (-5% for Demonic Influence +5% Lisa heal effect)
MP: 87% (-15% for 3x D spells, +2% MP Regen)
Seikatsu/Altsoba +50% DMG (Demonic Influence) 2 Posts
Seikatsu/Altsoba +25% DMG (Reinforce) 3 Posts
Seikatsu/Altsoba +15% DMG (Imbue Ice) 2 posts
Seikatsu/Altsoba +15% DMG (Spirit of Night) 1 Post
Total: +105% DMG
Altsoba Timer: 3 posts
Boss Hits Left:
1 B rank Damage (2/24 C rank)
Duration: 4 Posts
Cooldown: 5 Posts
The wizard channels the souls energy around him onto a single targeted object. This creates a type of crosshatched weave that has a different color for different materials.
Metal - Blue + Light Blue
Ceramic/Stone - Green + Dark Green
Wood - Red + Scarlet
Glass - Grey + White
When the wizard is casting this spell he/she places his hands together (prayer style) causing the space in the middle to glow a faint white+grey. As the wizard increases the space between his/her hands the glow concentrates into an orb, and begins to expend as more soul energy is put into it. After the amount of soul energy is sufficient for the amount of surface being coated, the wizard separates his/her hands, leaving the grey/white orb in one. He/she then proceeds to press his/her entire palm on the object to be reinforced, and the orb sinks into the object. After the spell is cast, a set of lines ~1/2 inches apart emerge from the location the orb went in, and create a cross hatching pattern that covers the entire object, and giving it a sweet new color dependant on its primary material
1 Reinforced weapon gets +25% damage
2 Can be applied to any object made Metal, Ceramic, Stone, Wood, or Glass.
3 Looks beautiful when applied to metal.
1 Reinforced item can still be broken
2 Can NOT be applied to living creatures.
3 If an object is NOT composed 95% or more of Metal, Ceramic, Stone, Wood, or Glass; the spell will not work.
4 Can only be applied to two objects AT MOST.
5 Application of this spell requires direct contact with the object to be reinforced.
6 This spell cannot be applied twice to the same object.
- Demonic Influence:
- Demonic Influence
Type: Soul, Support
Duration: 3 Posts
Cooldown: 6 Posts, 2 uses per thread max
Seikatsu taps into the power of Altsoba, the Demon of War. A demon who's soul has consumed 50% of his own, and has remained a part of him since age 10, and withdraws a portion of her power to influence the ethereal world around him. To activate this Seikatsu must say the words:
"Du och jag är odöda" which means, You and I are undead.
Upon doing this, black wisps will appear from the ground, as well as shadowy tendrils that wriggle slowly and eerily. These appear in a 20 meter radius around Seikatsu and do not move with Seikatsu, however the wisps will fill the weapons of specified mages weapons (if they have one) and apply the same bonus to the weapons. Black wisps are the strongest form of souls, and can almost never be accessed by wizards without paying a stern price.
The benefits is a +50% to all damage dealt by summoners, celestial spirit users, shadow wizards, and soul wizards attacks. The downside is Seikatsu forfeits 5% of his HP in the form of his soul being torn.
1 Applies a +50% to all damage dealt by Summoners, Celestial Spirits, Shadow and Soul wizards.
2 Damage boost applies to all allies of the above mentioned elements.
3 Can be used multiple times per thread, assuming the cooldown is over
4 Damage boost applies to physical and magic damage for the above mentioned elements
1 Requires 5% HP loss
2 Ranking up does not remove the HP cost
3 All enemies of the above mentioned elements get the same boost in power
4 Does not boost allies power if they are not the above mentioned types of wizard
5 If Seikatsu doesn't have the HP to fork over, he can opt to sacrifice his life or not use the spell at all.
- Imbue Ice:
- Imbue Ice
Type: Ice, supportive
Duration: 3 posts
Cooldown: 5 posts
Description: Seikatsu rubs a nice coating of Ice Shards all over his, or an allies weapon(s). This gives them a slight boost in damage output, as the shards act as added blades and cause more cuts than just the bare weapon.
1 Can be applied to multiple weapons (2 max)
2 Increases damage by 15%
3 Can be used with weapons enchanted by other effects (EX: another damage increasing spell)
1 Weapon can still be broken
2 Maximum of 2 items enchanted at the same time (can not be casted, and then re-casted on a second weapon before the cooldown runs up.)
3 If casted on arrows, or other ammunition 1 shot acts as 1 weapon
4 Can be removed if the enchantment is liquified. (Fire melts Ice, and Ice can be reverted to water)
- Spirit of Night:
- Name: Spirit of the Night
Rank: Equal to Seikatsu's Rank (Max rank A)
Duration: 2 posts
Cooldown: 1 use only
And then he said: "Let their be light!" and Seikatsu said "NO!"
Instantly converts day to night with a full moon, and increases the flow of soul energy, and makes it harder for all parties to see with their bear eyes. Soul Magic, Summon Magic, and Celestial Spirits and physical attacks with scythes are increased by 25%.
When the effect subsides, the effect goes away in a type of dissolve effect. This does not actually alter time, or control the path of the sun and moon, rather it creates a dome that mimics night on the realest level. If an opponent or ally has an effect triggered at night, the effect will trigger and resolve when this spell resolves if it doesn't beforehand.
1 Increases the damage output of several magics
2 Makes seeing difficult for enemies not attuned to darkness
3 Triggers ally night effects, without stopping daytime effects.
Weaknesses: 4 minimum
1 Makes it harder for allies to see, unless they have a special type of vision that doesn't require light.(heat vision, X-ray vision, etc...)
2 If the opponent uses Soul, Summon, Celestial Spirit, or Scythes they get a bonus as well
3 Does not increase the damage output of ALL magics, or weapons, just very specific types.
4 Can only be done once
5 Triggers enemies night time effects, and doesn't stop their day time ones.
6 Can not be used at night
- Weapon Skill:
- Name: Convert Weapon
Duration: 4 posts, or until weapon is broken
Cooldown: 5 posts
The soul energy surrounds this weapon, and condenses itself infusing itself with souls. At the same time, the process drops the temperature around the soul energy causing some of them to become Ice. These soul, and ice particles converge and take on the form all mortals are familiar with. The Scythe is the symbol of the reaper, and is known to all walks of life as their final judge. In this form, the Scythe causes a Minor bleed effect dealing .5 rank damage over two posts, and it deals melee damage appropriate to Seikatsu's rank.
The scythe stands at 7 feet tall, with a four ft curved blade. Where the blade connects to the pole there are large Ice spikes (this is where the bleed comes from), on the opposite end of the blade is a smaller curved blade, with the blade in the opposite direction and is made of the crimson gems from the original form. Both curved blades are very jagged. At the bottom of the pole, there is a loop that can be used to spin the scythe. The color of the Scythe, and dagger is a mix of white, grey, blue, and black. When the scythe is in motion, it leaves a trail of grey/white smoke. If the Scythe if broken, it will turn into a broken version of the Thorn of Betrayal.Strengths:
- Scythe Form:
1 Gives Seikatsu a bit more range
2 Adds a bleed effect if hit with the spikes
3 Has the ability to cut souls (like ghosts)
1 Is heavier, and cannot be concealed
2 Leaves a very obvious trails of grey/white smoke, which means Seikatsu can be followed very easily
3 Can be broken by spells/weapons of equal or greater rank
4 If broken, it reverts to the sword which is also now broken