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    Egyptian God Summon Magic

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    Cr1tikal

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Lacrima Saber- Banana- Rainbow- Shuriken- Sword- Ninja- Have Seijin On Your Friends List- Have Alyia On Your Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Vendetta-
    Player -
    Lineage : The Celestial Pharaoh
    Position : Doggy
    Posts : 1693
    Guild : Lamia Scale
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 27
    Mentor : Self-Taught
    Experience : 308,830.15
    Brownie Points : 69

    Character Sheet
    Character Name: Aiyana Shuer
    Primary Magic: FrostFire Dragon Slayer
    Secondary Magic: Cosmic Slayer

    Egyptian God Summon Magic

    Post by Cr1tikal on 8th July 2015, 2:01 am

    Username: Aiyana
    Secondary Magic Name: Egyptian God Celestial Summoning
    Evidence of Accomplishment: Will be started after approval.
    Description: - This celestial magic allows Aiyana to summon the gods of Ancient Egypt to her aid. Whether it be the god of Earth, Zeb, or the God of all Gods, they will obey her commands without question. Most, if not all, have simple contracts involved.
    Strengths:
    - Strong Passives for allies on most summons.
    - Summons have multiple uses.
    - Some summons deal high damage if kept alive long enough.
    Weaknesses:
    - Many abilities end as soon as the summons leave.
    - Most can only take 2 shots of their rank in damage.
    - Not many damaging spells.
    - Generally long cooldowns.

    Abilities:

    • Sandstorm Summoning: Can summon a sandstorm to reduce opponents vision and speed by 10% for 3 turns. 4 turn cooldown after it ends. (Goes up 5% per rank, maxing at 25%)
    • Upon taking half their health in damage, summons with this magic release a plague in an aura 5 meters in distance, +5 per rank up to 25 meters, for each turn an opponent is in it.

    Spells:

    B-Rank Spell Name: Gate of Isis, Goddess of Healing
    Rank: D
    Duration: 3
    Cooldown: 4
    Type: Summon
    Description: Isis is a shorter woman, only at five foot three inches. She has a helmet with a throne on it atop her head, a sun disk behind it. She is a powerful magician, her spells of healing and destruction both having many uses. She can take 2 hits of D rank damage before leaving the human world.
    Isis will not work on sundays, and will only shield if one of the people in the party is already injured.
    Passive Ability: Healing Aura
    Aiyana and all allies gain a passive 5% healing per turn while she is out.
    Active Ability: Protect the Children!
    Activates a shield on Aiyana and all allies, in eyesight, protecting them from 1 D ranks worth of damage each before it wears out. Can be used once each time she is out.
    Strengths:
    - Aiyana and Allies gain 5% healing per turn.
    - Can grant a shield to all friendlies.
    - Long time in the human world before leaving.
    Weaknesses:
    - Passive healing ends when she leaves the human world.
    -  Can only be used once, each time she's summoned.
    - Shield ends one turn after she leaves the human world.
    - Healing can not go above max healing.


    C-Rank Spell Name: Gate of Hathor, Goddess of Love
    Rank: C
    Duration: 3
    Cooldown: 4
    Type: Summon
    Description: Hathor's is a five foot, six inch woman with a cow's head, sporting two horns on it. Around her neck she wears a menat. A menat is a heavy beaded necklace with a crescent shape in the front and a tall mushroom shaped piece in the back.
    Hathor will not actively fight, but will charm 1 enemy to fight for Aiyana if possible.
    Passive Ability: Emotional Support
    When summoned, the entire party receives a passive 20% increase to their speed, reflexes and damage.
    Active Ability: Lover's Charm
    Once per summon, Hathor can charm an opponent of equal or lesser rank. While charmed, the enemy becomes an ally for the duration, attacking and using abilities for benefit of Aiyana. This charm can not be used on bosses, and only lasts as long as Hathor is summoned. Can take 2 C rank worth of damage before she leaves the human world.
    Strengths:
    - Can charm an enemy.
    - Passively gives 20% increase to speed, reflexes and damage.
    - Charmed enemy can use abilities.
    Weaknesses:
    - When unsummoned, charm ends.
    - Buff ends when Hathor leaves.
    - Small duration for C rank summon.
    - Charmed enemy is uncharmed after two hits of C rank worth of damage. (unless killed/knocked out before then.)

    B-Rank Spell Name: Gate of Horus, God of the Sky
    Rank: B
    Duration: 5
    Cooldown: 8
    Type: Summon
    Description: Horus is a six foot man with the head of an falcon. A pschent, a kind of red and white crown, adorns his head while he holds a spear in one hand and an ankh in the other; both may be used to attack. While he does not have wings he is still able to move through the air as if it was ground beneath his feet. He is the god of the sky after all.
    Passive Ability: Horus grants everyone enhanced vision while he is summoned. This vision is alterable to all granted it, meaning they can go from night vision to heat vision or anything in between as long as he is on the field with them.

    Active Ability:

    Strengths:
    -
    -
    Weaknesses:
    -
    -
    -

    A-Rank Spell Name: Gate of Osiris, God of Death
    Rank: A
    Duration: 7
    Cooldown: 10
    Type: Summon
    Description: Osiris is six foot, eight inches tall. He wears an Atef crown, two large ostrich feathers curling out from the sides. In one hand he holds a crook, and the other a flail. Osiris, being the God of Death, can take 2 hits of A rank damage before growing weak and needing to leave.
    He will only allow Aiyana to summon him if three creatures have been killed.
    Passive Ability: Death's Aura
    All enemies within a fifty meter radius are sapped of life while Osiris is summoned. They take .25 A rank of damage per turn.
    Active Ability: Death's Smite
    Osiris points the flail at an enemy, releasing a beam of darkness at them. Can go up to 100 meters, moving a 50 meters a second. It it hits it deals 1 A rank of damage and leaves a DoT of .5 A rank damage on them for 2 more turns. 4 turn cooldown
    Strengths:
    - Passive .5 A rank DoT to all enemies in range.
    - Active deals good damage over time.
    - Has high hp.
    Weaknesses:
    - Passive leaves when he leaves.
    - DoT damage on active leaves when he leaves.
    - Can only use active once.
    - Long cooldown.

    S-Rank Spell Name: Gate of Amun-Ra, God of Gods
    Rank: S
    Duration: 10
    Cooldown: Once per topic.
    Type: Summon
    Description: The God of Gods has been summoned! A eight foot giant of a man, he wears two plumes on his head and wields a scepter that is almost as tall as he is! Also holds an ankh in his other hand. He takes a 2 S rank worth of damage to remove from the world. Per contract, Amun-Ra refuses to directly engage in combat; the only damage he'll inflict being his judgement upon leaving battle, forcefully or willingly. He also will only allow Aiyana to summon him once a day, and only if more than one opponent.
    Passive: God's Prescence
    For the duration of the summon, all allies, and himself, take 25% reduced damage from all attacks.
    Active: Great God's Judgement
    Amun-Ra casts judgement on all opponents when he enters the battlefield. The damage of judgement is dependant on how long he was on the field before leaving.
    (Total damage on leaving per turn)
    All S rank.
    First turn: 1 damage
    Second Turn: 2 damage
    Third Turn: 3 damage
    Fourth Turn: 4.25 damage
    Fifth Turn: 5.5 damage
    Sixth Turn: 6.75 damage
    Seventh Turn: 8 damage
    Eight Turn: 9.5 damage
    Ninth Turn: 10.5 damage
    Tenth Turn: 12 damage
    Strengths:
    - Strong damage resistance buff (25%) to himself all allies while active.
    - Scaling damage based on how long he is out before he leaves.
    - Can actively dodge.
    Weaknesses:
    - Doesn't actively attack, only dodge.
    - Passive damage reduction ends two turns before he leaves.
    - Low damage if taken out early.
    - Being tall makes him a large target.


    Last edited by Aiyana IcyHot on 8th February 2016, 4:10 am; edited 3 times in total


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    Chelvaric
     
     

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Ninja- 1 Year Anniversary- Player -
    Lineage : Marksman's Aim
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    Guild : Baselisk Fang
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    Age : 25
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    Character Name: Chelvaric The guardian
    Primary Magic: Ragnarok Phoenix
    Secondary Magic:

    Re: Egyptian God Summon Magic

    Post by Chelvaric on 8th July 2015, 3:41 am

    Aiyana wrote:Username: Aiyana
    Secondary Magic Name: Egyptian God Celestial Summoning
    Evidence of Accomplishment: Will be started after approval.
    Description: - This celestial magic allows Aiyana to summon the gods of Ancient Egypt to her aid. Whether it be the god of Earth, Zeb, or the God of all Gods, they will obey her commands without question. Most, if not all, have simple contracts involved.
    Strengths:
    - Strong Passives for allies on most summons.
    - Summons have multiple uses.
    - Some summons deal high damage if kept alive long enough.
    Weaknesses:
    - Many abilities end as soon as the summons leave.
    - Most can only take 2 shots of their rank in damage.
    - Not many damaging spells.
    - Generally long cooldowns.

    Abilities:

    • Sandstorm Summoning: Can summon a sandstorm to reduce opponents vision and speed by 25% for 3 turns. 4 turn cooldown after it ends. (reduce the slow and make it rank dependend or remove it)
    • Rosetta Stone: Has the ability to read any language, and translate it for others.

    Spells:
    D-Rank Spell Name: Gate of Geb, God of the Earth
    Rank: D
    Duration: 2
    Cooldown: 3
    Type: Summon
    Description: Geb is a six foot tall man with a golden crown atop his head. Inside the crown is a sleeping goose that never wakes, and he has flowers growing from his elbows. In his right hand he holds and Ankh, and his left a staff.
    Geb will not show up to summons on wednesdays and saturdays, and will not fight against animals/plants.
    Passive Ability: Friend of the lands.
    Takes 50% reduced damage from animals/plant-life that attack him.
    Active Ability God of the Earth!
    Cackles maniacally, causing an earthquake in a small area(15 meters each direction) Everything in the area takes 1 D rank of damage. Can take 2 D rank hits before leaving the human world. (wont damage flying people)
    Strengths:
    - Takes 50% reduced damage from plants/animals that hit him.
    - AoE active ability.
    - High Strength, can lift heavy objects out of the way.
    Weaknesses:
    - Reduced damage doesn't work on monsters/humans.
    - AoE ability can only be used once per thread.
    - Staff useless against armor.
    - Ankh serves no purpose, but he won't put it down.

    C-Rank Spell Name: Gate of Hathor, Goddess of Love
    Rank: C
    Duration: 3
    Cooldown: 4
    Type: Summon
    Description: Hathor's is a five foot, six inch woman with a cow's head, sporting two horns on it. Around her neck she wears a menat. A menat is a heavy beaded necklace with a crescent shape in the front and a tall mushroom shaped piece in the back.
    Hathor will not actively fight, but will charm 1 enemy to fight for Aiyana if possible.
    Passive Ability: Emotional Support
    When summoned, the entire party receives a passive 25% increase to their speed, reflexes and damage. (make it 20%)
    Active Ability: Lover's Charm
    Once per summon, Hathor can charm an opponent of equal or lesser rank. This charm can not be used on bosses, and only lasts as long as Hathor is summoned. Can take 2 C rank worth of damage before she leaves the human world. (explain the charm more)
    Strengths:
    - Can charm an enemy.
    - Passively gives 25% increase to speed, reflexes and damage.
    - Charmed enemy can use abilities.
    Weaknesses:
    - When unsummoned, charm ends.
    - Buff ends when Hathor leaves.
    - Small duration for C rank summon.
    - Charmed enemy is uncharmed after two hits of C rank worth of damage. (unless killed/knocked out before then.)

    B-Rank Spell Name: Gate of Isis, Goddess of Healing
    Rank: B
    Duration: 5
    Cooldown: 8
    Type: Summon
    Description: Isis is a shorter woman, only at five foot three inches. She has a helmet with a throne on it atop her head, a sun disk behind it. She is a powerful magician, her spells of healing and destruction both having many uses. She can take 2 hits of B rank damage before leaving the human world.
    Isis will not work on sundays, and will only shield if one of the people in the party is already injured.
    Passive Ability: Healing Aura
    Aiyana and all allies gain a passive 5% healing per turn while she is out.
    Active Ability: Protect the Children!
    Activates a shield on Aiyana and all allies, in eyesight, protecting them from 2 B ranks worth of damage before it wears out. Can be used twice, with a 2 post cooldown. (only once and only 1 B rank would be to strong otherwise and cd of 4)
    Strengths:
    - Aiyana and Allies gain 5% healing per turn.
    - Can grant a shield to all friendlies.
    - Long time in the human world before leaving.
    Weaknesses:
    - Passive healing ends when she leaves the human world.
    - 2 post cooldown on shield before it can be used again.
    - Shield ends one turn after she leaves the human world.
    - Healing can not go above max healing.

    A-Rank Spell Name: Gate of Osiris, God of Death
    Rank: A
    Duration: 7
    Cooldown: 10
    Type: Summon
    Description: Osiris is six foot, eight inches tall. He wears an Atef crown, two large ostrich feathers curling out from the sides. In one hand he holds a crook, and the other a flail. Osiris, being the God of Death, can take 2 hits of A rank damage before growing weak and needing to leave.
    He will only allow Aiyana to summon him if three creatures have been killed.
    Passive Ability: Death's Aura
    All enemies within a fifty meter radius are sapped of life while Osiris is summoned. They take .25 A rank of damage per turn.
    Active Ability: Death's Smite
    Osiris points the flail at an enemy, releasing a beam of darkness at them. It it hits it deals 1 A rank of damage and leaves a DoT of .5 A rank damage on them for 2 more turns. (range and speed)
    Strengths:
    - Passive .5 A rank DoT to all enemies in range.
    - Active deals good damage over time.
    - Has high hp.
    Weaknesses:
    - Passive leaves when he leaves.
    - DoT damage on active leaves when he leaves.
    - Can only use active once.
    - Long cooldown.

    S-Rank Spell Name: Gate of Amun-Ra, God of Gods
    Rank: S
    Duration: 10
    Cooldown: Once per topic.
    Type: Summon
    Description: The God of Gods has been summoned! A eight foot giant of a man, he wears two plumes on his head and wields a scepter that is almost as tall as he is! Also holds an ankh in his other hand. He takes a 2 S rank worth of damage to remove from the world. Per contract, Amun-Ra refuses to directly engage in combat; the only damage he'll inflict being his judgement upon leaving battle, forcefully or willingly. He also will only allow Aiyana to summon him once a day, and only if more than one opponent.
    Passive: God's Prescence
    For the duration of the summon, all allies, and himself, take 25% reduced damage from all attacks.
    Active: Great God's Judgement
    Amun-Ra casts judgement on all opponents when he enters the battlefield. The damage of judgement is dependant on how long he was on the field before leaving.
    (Total damage on leaving per turn)
    First turn: 1 damage
    Second Turn: 2 damage
    Third Turn: 3 damage
    Fourth Turn: 4.25 damage
    Fifth Turn: 5.5 damage
    Sixth Turn: 6.75 damage
    Seventh Turn: 8 damage
    Eight Turn: 9.5 damage
    Ninth Turn: 10.5 damage
    Tenth Turn: 12 damage (is this S rank damage or what rank?)
    Strengths:
    - Strong damage resistance buff (25%) to himself all allies while active.
    - Scaling damage based on how long he is out before he leaves.
    - Can actively dodge.
    Weaknesses:
    - Doesn't actively attack, only dodge.
    - Passive damage reduction ends two turns before he leaves.
    - Low damage if taken out early.
    - Being tall makes him a large target.

    add cd to all actives and add ranges and speed to your spells that are needed (like the shield)


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    It is a man’s heart which sets the world aflame..


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    avatar
    Cr1tikal

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Lacrima Saber- Banana- Rainbow- Shuriken- Sword- Ninja- Have Seijin On Your Friends List- Have Alyia On Your Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Vendetta-
    Player -
    Lineage : The Celestial Pharaoh
    Position : Doggy
    Posts : 1693
    Guild : Lamia Scale
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 27
    Mentor : Self-Taught
    Experience : 308,830.15
    Brownie Points : 69

    Character Sheet
    Character Name: Aiyana Shuer
    Primary Magic: FrostFire Dragon Slayer
    Secondary Magic: Cosmic Slayer

    Re: Egyptian God Summon Magic

    Post by Cr1tikal on 8th July 2015, 11:23 am

    Bump, think I got to all of the changes mentioned.


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    avatar
    Chelvaric
     
     

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Ninja- 1 Year Anniversary- Player -
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    Character Name: Chelvaric The guardian
    Primary Magic: Ragnarok Phoenix
    Secondary Magic:

    Re: Egyptian God Summon Magic

    Post by Chelvaric on 9th July 2015, 12:07 am

    alright the magic is approved now make your topic and you get the stamp


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    It is a man’s heart which sets the world aflame..


    magic bank /Character


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