- Job Details:
- Job Title: The Hunter
Player Requirements: B-Ranked Wizard(s) or two C-Ranked Wizards.
Job Requirements: Thread must be 40 posts long. 300 words per post. Must locate the Lost Saint's Treasure Vault buried beneath the Ancient Ruins after defeating the Gemstone Hunter or Harper Goldenshine. This Job May Only Be Completed Once by any Character
Job Location: Ancient Ruins
Job Description: Legend tells that somewhere within the Ancient Ruins; the original Ten Wizard Saints of old, one millenia ago; the ten of them gathered, and collectively hid away their most valuable artifacts and treasures.
For awhile; no one knew how to navigate the old ancient city and labyrinths; but one bold Wizard, Harper Goldenshine, reknowned across Fiore for his treasure hunting skills; claims to know a way to find the treasure. Rumour has it that he and his band of Treasure Hunters; 'The Gem Brothers'; have been searching the Ancient Ruins for days now, and are somewhere within.
Harper is known for misusing artifacts he finds, he could find something truly powerful in the trove of the original ten Wizard Saints; and this is something that the Magic Council is not willing to risk. The Council has sent out requests to the Guilds, both Legal and Dark; with a challenge for the wizards to find the treasure before the Gem Brothers do. The Council has promised too keep the treasure safe on display in Era's Mueseum for future generations to behold; but also has promised to make the Wizard's who might be successful in this endeavor handomsely paid with coin from the Old Saint's Trove itself after it's found.
Count Sparrow himself has also promised that each Wizard who helps recover this piece of Wizarding World history; will get to keep one item from the Old Wizard Saint's trove for their own personal use.
It is a mountain of golden, gilded treasures that stretches the size of fifteen buses. Deep, deep, within the Ancient Ruins. It glistens.
Weak: Rookie Treasure Hunter x3 (C-Ranked, Non Wizard; they carry an array of different style swords with them. They're not very fast; but very sturdy young lads. Their slashes can deal C-Ranked damage in chain slashes. They take 2 hits of B-Ranked damage to down each.)
Normal: Professional Treasure Hunter x5 (B-Ranked, Non Wizard; they carry an array of different styles of guns and cannon weapons on them. Very, very fast, running and shooting is their specialty; along with explosions; a nod to their careers as treasure hunters and master excavation artists. They can deal rapid fire B-Ranked damage to targets, and A-Ranked damage if they use cannons or explosives. Takes 4 hits of B-Ranked damage to take each one of these experienced treasure hunters out. )
Strong: Gemstone Hunter (B-Ranked, Wizard. Uses Crystal-Make Magic. Can instantly deflect or trap any Light or Water spell of up to B-Ranked with a successful block. Can be used to slam, push and trap, or construct weapons out of. This wizard is incredible with all different types of weapons through his 'Make', from Giant Waraxes, to Crystal Bows, too Crystal Swords of different shape and size. Will attempt to trap opponents in crystal prisons and then continue for chain attacks as well. If you fail more than 5 blocks against him over the course of the fight; he will trap you in a Crystal-Make prison and shatter it with an attack for A-Ranked damage. Takes 3 hits of A-Ranked or 6 hits of B-Ranked damage to take this bad, bad hunter down.)
Boss: Harper Goldenshine (A-Ranked, Wizard. Uses Crystal-Make Magic. One of the most famous wizards in Fiore; Harper's 'make' is so fast that it seems to appear instantly from nowhere. He can do anything one can imagine with Crystal-Make; anything from creating a house, too a lion, too a gigantic crystal serpent. He can whirl out crystal blades that can block any spell B-Ranked and below and also use crystal walls that prevent him from taking any damage whatsoever. He also is a fan of creating giant weapons out of thin-air that slam down and shatter on his opponents for A-Ranked damage. Light and Water are useless against him as he will instantly crystalize them as the spells are being weaved. Takes 6 hits of A-Ranked damage or 12 hits of B-Ranked damage to take down The Hunter himself.)
The sounds of cracking earth can be heard as a large slab of earth is forced off to the side with beams of light spilling into the darkened tombs, revealing a preserved scene of tapestries
and millennium old items laying about scattered. A few deteriorating tables rest in lines while several stone constructs seem to make up what seems to be a kitchen of sorts. Perhaps this was a mass hall of some design. After leaving the grassy clearing to step into the sealed tomb, he punches his fist into the solid floor to pull out a chunk of earth which he ate.
"Emilia, this is the one...the earth here is more potent than the others in earthen magics. Perhaps this was a gathering point for the mages who made the rumored labyrinth for the council. Whatever the case, it seems to lead inwards even more, we should check it out."
Minh pointed over to a large entrance further into the ruins, and as he stood up to walk towards it, he felt a bit off. "Something else is here, I can feel it...but...it feels off...we should be on our guard for this one." Minh warned as he looked to and fro, going over to examine the stone constructs to see if he could find anymore, but instead, he found a pile of warm ashes lying in one of the constructs. He would gesture the woman over to check it out as well, and this would lead to even more signs of intruders. "I knew there was something strange with that seal, it felt as if it had been loosened prior to our arrival, but I did not wish to see it as such." He also noted the various crystal fragments lying about that bursts into dust as he picked them up. "Those bastards are here...ready your weapons, we may have to cut down some of this poor fellows."