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    Marcus' Shadow Magic

    Hiporactivo
    Hiporactivo

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 37
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown
    Experience : 137.5

    Character Sheet
    First Magic: Shadow Caster
    Second Magic:
    Third Magic:

    Completed Marcus' Shadow Magic

    Post by Hiporactivo 19th June 2015, 3:53 pm

    Magic

    Primary Magic: Shadow Caster Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: When people say things about shadows or others being like them, they usually think about stealth and discretion. Well, that's exactly what you'd expect from this type of magic and a little more. This type of magic is generally better in close quarters situations, but can still be effective when at a distance.

    Marcus uses this magic to attack others at close quarters distance. Because he uses this magic, he isn't very good at long range battles, which is why he'll try to get as close as possible to his opponent before attacking.

    Strengths:

    • Dark attacks won't be very effective against users of this magic. Only if the magic user is a higher rank than this user will dark magic be effective against these users. Spells on the same level will be 20% effective.


    • Using illusion magic in the dark will not affect users of this magic. However, if the illusion spell is a higher rank than the user of this magic, then the illusion will have affect.


    • This magic is better used at close range fighting and stealthy pursuit rather than long range fighting or pursuit.


    • Magic is better used for offense rather than defense.


    Weaknesses:

    • Users of this magic are restricted to possessing one shadow, thus restricting the user to using one spell at a time.


    • Being in bright areas will bring the user's spell strength down 25%. (An example of how bright it should be is a bright sunny day.)


    • Staying in bright places, such as the aforementioned, for long periods of time will make the user feel woozy and dizzy. (5 posts)


    • Users of this magic will have sensitive eyes towards bright lights. If the user were to glance at the sun, he/she will be blinded for 3 posts.


    • Being in bright areas for a long time will also make the user have an anxiety attack.


    Lineage: Spirit Link:
    Description:
    Unique Abilities:

    • Night Vision: Users of this magic can see in the dark as well as see the tracks of other people in the dark. Tracks will expire as soon as daylight comes or as soon as someone turns on the lights.


    • You Can't See Me: When users of this magic shut their eyes in the dark, they'll become invisible. User will have to rely on other 4 senses to maneuver around. Higher ranks will still be able to sense user. (Note: I want to add that the other 4 senses will be heightened to make it a little easier for the user to maneuver and pinpoint enemies while using this. As a weakness, I want to add that, since the other 4 senses will be heightened while using this ability, they'll also be highly sensitive.)


    • Fear of the Shadow: This magic requires a shadow to be used as a source of the magic. As a result, the shadows of the users of this magic will never disappear, giving the user the ability to use the magic no matter the circumstances. (Note that users of this magic will still be restricted by their own magic energy. Just because they have the ability to use their magic whenever they want doesn't mean they can use it for as long as they want.)


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Shadow Barrier
    Rank: D
    Type: Shadow; Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User of this magic will make a simple gesture, that gesture is moving his/her arm from his/her knee to the opposite side's shoulder. While gesture is being performed, user's shadow rises and either forms a wall or dome to shield user. Dome is big enough to fit two people in it; the user and one other person. Wall is as tall as user. Barrier and wall can take up to three D rank hits before breaking.

    Strengths:

    • Strongest against elemental spells and attacks.


    • Will deflect light energy despite user's weakness to it. When shadow is turned into Shadow Barrier, the shadow hardens itself to be able to deflect and resist elemental attacks. Because the shield is hardened, it can also deflect light attacks.


    • Stronger defense when activated in dark areas.

    Weaknesses:

    • Physical attacks phase through shield.


    • Shield has weaker defense in bright areas.


    • Damage over Time spells weaken shield. Damage over Time spells put lots of pressure on the user and, as a result, the user will quickly lose connection with the Shadow Barrier. The Shadow Barrier will break after 2 posts and turn back into the user's shadow.


    • Shield is weaker against non-elemental spells and attacks.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Name: Dark Thrust
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is thrusting his/her arm from his/her hip towards his/her opponent. Shadow transforms into a large, pointed pillar that is thrusted at the opponent. Pillar can move at speeds of 7 meters per second and can attack people within a 15 meter radius.

    Strengths:

    • Will increase in speed and strength in dark areas. Speed will go up to 8 meters per second and potential damage is increased 10%.


    • Stronger against physical attacks and objects, such as a human body or building or rock.


    • If user makes an additional gesture, the pillar will change directions. Can only work for three times. If pillar doesn't hit opponent after third maneuver, the pillar will turn back into the user's shadow.

    Weaknesses:

    • Magic attacks will disrupt the pillar, causing it to transform back into the user's shadow.


    • Pillar will move slower and pack less of a punch in bright areas. Speed will decrease to 5.5 meters per second and strength will decrease 20%.


    • Using light attacks can deflect the pillar back at user.


    • The more the pillar changes direction, the weaker the attack. Power decrease is 15% per direction change.



    Name: Dark Weaponry
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is moving his/her arm from the opposite shoulder and extending it past the shoulder of the moving arm's side. By doing this, the user's shadow will engulf that arm and form a weapon on it. However, doing this will not create the weapon automatically. By uttering a word while doing this, the shadow will turn into a weapon. Saying "blade" will turn the shadow into a blade that can be extended and shrunk. Saying "hammer" will turn the shadow into a sturdy and heavy hammer. Saying "chain" will turn the shadow into a chain that can be used to trap the opponent or grab and throw him/her. Weapons will break after two D rank hits of damage.

    Strengths:

    • Blade can cut through physical attacks and objects, such as buildings, rocks and human bodies. Blade can extend up to 1 meter long.


    • Hammer can crush magical attacks and break magical barriers.


    • Chain can stretch as far as the user's magical energy would permit, usually 9 meters.

    Weaknesses:

    • Blade will disperse if user has the wind knocked out of him/her.


    • Physical objects and attacks phase through hammer.


    • Chain can be broken using magic attacks.


    • Potential damage dealt is decreased when in bright areas. Damage decrease is 15%.


    Name: Shadow Burst
    Rank: D
    Type: Shadow; Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: User makes a simple gesture, that gesture is raising the user's arm from his/her waist above his/her head. When this happens, the user's shadow will rise and reside in his/her hand. However, this needs a two post charge and won't be ready immediately. Once the two post charge is up, the user can either launch a dark beam at the opponent, or charge it longer for more damage. To launch the beam, the user draws his/her arm to their waste after charging it and thrusts it at the opponent or target. The beam is thin and jolts like electricity. Speed of beam is 7.5 meters per second. Potential damage increase is 5% per additional charging post.

    Strengths:

    • Beam can pierce magic barriers if charged long enough.


    • User can make this attack curve once.


    • Being in dark areas increases the speed of the beam and damage dealt from it. Speed is increased to 8.5 meters per second and potential damage dealt is increased 10%.

    Weaknesses:

    • This attack can harm the user.


    • The longer the attack is charged, the more magic energy is used. Magic energy will decrease 10% for each charge.


    • Being in bright areas decreases the speed of beam and damage dealt from it. Speed will decrease to 6 meters per second and potential damage is decreased 10%.


    • User is vulnerable while charging beam and firing beam.


    Last edited by Hiporactivo on 20th June 2015, 5:31 pm; edited 3 times in total (Reason for editing : Required to fix a few things in order for it to be accepted)
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Magic: Avatar of Amaterasu (Heaven God Slayer)
    Second Magic: Fallen Angel Slayer Lacrima
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Heavens Empress Daiki 19th June 2015, 10:07 pm

    Edits are in this Color.


    Hiporactivo wrote:Magic

    Primary Magic: Shadow Caster Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: When people say things about shadows or others being like them, they usually think about stealth and discretion. Well, that's exactly what you'd expect from this type of magic and a little more. This type of magic is generally better in close quarters situations, but can still be effective when at a distance.

    Marcus uses this magic to attack others at close quarters distance. Because he uses this magic, he isn't very good at long range battles, which is why he'll try to get as close as possible to his opponent before attacking.

    Strengths:

    • The darker the area around the user of this magic, the stronger the magic is. The power rate increase is 10% per minute while in darker areas. In places like a dark room or a dark forest, the power increase rate is 20% per minute. This seems more like an ability than it does a strength. Please describe the strengths of the magic, is it more prone to close range or long? Is it stealthy?


    • Being stationary in a dark area will regenerate a bit of magic energy for the user the longer the user spends in that area stationary. Will not work if magic user is moving. Will still work if magic user is sleeping and the user just so happens to move a lot when they sleep. This seems more like an ability than it does a strength.


    • This magic requires a shadow to be used as a source of the magic. As a result, the shadows of the users of this magic will never disappear, giving the user the ability to use the magic no matter the circumstances. (Note that users of this magic will still be restricted by their own magic energy. Just because they have the ability to use their magic whenever they want doesn't mean they can use it for as long as they want.) This seems more like an ability than it does a strength.


    • When in darker areas, all five senses will be heightened. This seems more like an ability than it does a strength.


    Weaknesses:

    • Since users of this magic have one shadow, this restricts them to only be able to use one spell at a time. This doesn't really work because there are times when people may have more than one shadow.


    • Being in bright areas will bring the user's spell strength down 25%. (An example of how bright an area should be is if the source of light was as bright as the lights in a football stadium.)


    • Staying in bright places, such as the aforementioned, for long periods of time will make the user feel woozy and dizzy. Please state an amount of posts before this starts to happen.


    • Users of this magic will have sensitive eyes towards bright lights. (Didn't know if I should put this here, but if the user wears something on their eyes to reduce the effects of such light, such as sunglasses, then this will negate the weakness.) Please remove the negation to the weakness, as it doesn't make it much of a weakness if it's able to be negated.


    • Being in bright areas for a long time will also bring anxiety to the user of this magic.


    Lineage: Spirit Link:
    Description:
    Unique Abilities:

    • Night Vision: Users of this magic can see in the dark as well as see the tracks of other people in the dark. Tracks will expire as soon as daylight comes or as soon as someone turns on the lights.


    • You Can't See Me: When users of this magic shut their eyes in the dark, they'll become invisible. Don't worry, if you are a user of this magic and if you have this ability. You'll be able to see through your eyelids. Please have a note that higher ranks can still sense him, and that he can't see through his eyelids, please.


    • Precise Executions: Normally, in order for users of this magic to activate another spell while another is active, they'd have to return their shadow and reactivate another spell. With this ability, Marcus is able to activate another spell without having to return his shadow. This reduces the amount of time spent activating another spell. This would completely void out your first weakness.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Shadow Barrier
    Rank: D
    Type: Shadow; Defensive
    Duration: 1-4 posts Please choose a definite duration, not being any more than 3 posts.
    Cooldown: 3-4 posts This also has to be a definite number.
    Description: User of this magic will make a simple gesture, that gesture is moving his/her arm from his/her knee to the opposite side's shoulder. While gesture is being performed, user's shadow rises and either forms a wall or dome to shield user. Dome is big enough to fit two people in it; the user and one other person. Wall is as tall as user.

    Strengths:

    • Strongest against elemental spells and attacks.


    • Will deflect light energy despite user's weakness to it. Please explain how and why this spell would deflect Light magic.


    • Stronger defense when activated in dark areas. Please note that the barrier can only take up to 3 D rank hits before breaking.

    Weaknesses:

    • Physical attacks phase through shield.


    • Shield has weaker defense in bright areas.


    • Duration attacks weaken shield. Explain this, please.


    • Shield is weaker against non-elemental spells and attacks.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Name: Dark Thrust
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is thrusting his/her arm from his/her hip towards his/her opponent. Shadow transforms into a large, pointed pillar that is thrusted at the opponent. Pillar can move at speeds of 20mph. Please change the speed so that it's between 5 to 7.5 meters per second, since 20 mph is too much for a D Rank spell. Also, please give it a range.

    Strengths:

    • Will increase in speed and strength in dark areas. Please state the increases.


    • Easily goes through physical attacks and objects, such as another human being or a building. Please reword this, as it sounds that the spell is near impossible to stop by any sort of physical means, even going so far as impaling someone who can't/won't dodge.


    • If user makes an additional gesture, the pillar will change directions. Can only work for three times. If pillar doesn't hit opponent after third maneuver, the pillar will turn back into the user's shadow.

    Weaknesses:

    • Magic attacks will disrupt the pillar, causing it to transform back into the user's shadow.


    • Pillar will move slower and pack less of a punch in bright areas. Please state the decreases.


    • Using light attacks can deflect the pillar back at user.


    • The more the pillar changes direction, the weaker the attack. Please state the decrease in power.



    Name: Dark Weaponry
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is moving his/her arm from the opposite shoulder and extending it past the shoulder of the moving arm's side. By doing this, the user's shadow will engulf that arm and form a weapon on it. However, doing this will not create the weapon automatically. By uttering a word while doing this, the shadow will turn into a weapon. Saying "blade" will turn the shadow into a blade that can be extended and shrunk. Saying "hammer" will turn the shadow into a sturdy and heavy hammer. Saying "chain" will turn the shadow into a chain that can be used to trap the opponent or grab and throw him/her. Please state that the weapons break after 2 D Rank hits of damage, please.

    Strengths:

    • Blade can cut through physical attacks and objects, such as buildings, rocks and human bodies. Please state how long the blade can extend.


    • Hammer can crush magical attacks and break magical barriers.


    • Chain can stretch as far as the user's magical energy would permit. Please give a range.

    Weaknesses:

    • Blade will disperse if user has the wind knocked out of him/her.


    • Physical objects and attacks phase through hammer.


    • Chain can be broken using magic attacks.


    • Potential damage dealt is decreased when in bright areas. Please state the decreases.


    Name: Shadow Burst
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post Please increase this to 2 posts, due to the charge time.
    Cooldown: 5 posts Please reduce this to 4 posts.
    Description: User makes a simple gesture, that gesture is raising the user's arm from his/her waist above his/her head. When this happens, the user's shadow will rise and reside in his/her hand. However, this needs a two post charge and won't be ready immediately. Once the two post charge is up, the user can either launch a dark beam at the opponent, or charge it longer for more damage. To launch the beam, the user draws his/her arm to their waste after charging it and thrusts it at the opponent or target. The beam is thin and jolts like electricity. Please state the original speed of the spell, and if it deals any extra damage due to being charged.

    Strengths:

    • Beam can pierce magic barriers if charged long enough.


    • User can make this attack curve once.


    • Being in dark areas increases the speed of the beam and damage dealt from it. Please state the increases to the spell.

    Weaknesses:

    • This attack can harm the user.


    • The longer the attack is charged, the more magic energy is used. Please state how much more is used.


    • Being in bright areas decreases the speed of beam and damage dealt from it. Please state the decreases to the spell.


    • User is vulnerable while charging beam and firing beam.



    _____________________________________________________________________________________

    Marcus' Shadow Magic 8ZbrsUC
    Hiporactivo
    Hiporactivo

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 37
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown
    Experience : 137.5

    Character Sheet
    First Magic: Shadow Caster
    Second Magic:
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Hiporactivo 20th June 2015, 9:25 am

    fixed it Daiki


    _____________________________________________________________________________________

    Character Sheet: Marcus Tavares

    Marcus' Magic: Shadow Caster
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Magic: Avatar of Amaterasu (Heaven God Slayer)
    Second Magic: Fallen Angel Slayer Lacrima
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Heavens Empress Daiki 20th June 2015, 12:38 pm

    Hiporactivo wrote:Magic

    Primary Magic: Shadow Caster Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: When people say things about shadows or others being like them, they usually think about stealth and discretion. Well, that's exactly what you'd expect from this type of magic and a little more. This type of magic is generally better in close quarters situations, but can still be effective when at a distance.

    Marcus uses this magic to attack others at close quarters distance. Because he uses this magic, he isn't very good at long range battles, which is why he'll try to get as close as possible to his opponent before attacking.

    Strengths:

    • Dark attacks won't be very effective against users of this magic. Only if the magic user is a higher rank than this user will dark magic be effective against these users. Please state the resistance for spells used against you.


    • Using illusion magic in the dark will not affect users of this magic. However, if the illusion spell is a higher rank than the user of this magic, then the illusion will have affect.


    • This magic is better used at close range fighting and stealthy pursuit rather than long range fighting or pursuit.


    • Magic is better used for offense rather than defense.


    Weaknesses:

    • Users of this magic are restricted to possessing one shadow, thus restricting the user to using one spell at a time.


    • Being in bright areas will bring the user's spell strength down 25%. (An example of how bright an area should be is if the source of light was as bright as the lights in a football stadium.) Please change the wording for how bright it is to something more reasonable, since it's not going to often be as bright as a football stadium to something more akin to sunlight during a clear sky.


    • Staying in bright places, such as the aforementioned, for long periods of time will make the user feel woozy and dizzy. (5 posts)


    • Users of this magic will have sensitive eyes towards bright lights. Please explain how sensitive their eyes are towards light. Can they not stand the sun and have to keep their eyes closed?


    • Being in bright areas for a long time will also bring anxiety to the user of this magic. Please explain how anxious one becomes. Does this stop them from whatever they would be doing when they entered the light?


    Lineage: Spirit Link:
    Description:
    Unique Abilities:

    • Night Vision: Users of this magic can see in the dark as well as see the tracks of other people in the dark. Tracks will expire as soon as daylight comes or as soon as someone turns on the lights.


    • You Can't See Me: When users of this magic shut their eyes in the dark, they'll become invisible. User will have to rely on other 4 senses to maneuver around. Higher ranks will still be able to sense user. (Note: I want to add that the other 4 senses will be heightened to make it a little easier for the user to maneuver and pinpoint enemies while using this. As a weakness, I want to add that, since the other 4 senses will be heightened while using this ability, they'll also be highly sensitive.)


    • Fear of the Shadow: This magic requires a shadow to be used as a source of the magic. As a result, the shadows of the users of this magic will never disappear, giving the user the ability to use the magic no matter the circumstances. (Note that users of this magic will still be restricted by their own magic energy. Just because they have the ability to use their magic whenever they want doesn't mean they can use it for as long as they want.)


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Shadow Barrier
    Rank: D
    Type: Shadow; Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User of this magic will make a simple gesture, that gesture is moving his/her arm from his/her knee to the opposite side's shoulder. While gesture is being performed, user's shadow rises and either forms a wall or dome to shield user. Dome is big enough to fit two people in it; the user and one other person. Wall is as tall as user. Barrier and wall can take up to three D rank hits before breaking.

    Strengths:

    • Strongest against elemental spells and attacks.


    • Will deflect light energy despite user's weakness to it. When shadow is turned into Shadow Barrier, the shadow hardens itself to be able to deflect and resist elemental attacks. Because the shield is hardened, it can also deflect light attacks.


    • Stronger defense when activated in dark areas.

    Weaknesses:

    • Physical attacks phase through shield.


    • Shield has weaker defense in bright areas.


    • Duration attacks weaken shield. Duration attacks put lots of pressure on the user and, as a result, the user will quickly lose connection with the Shadow Barrier. The Shadow Barrier will break after 2 posts and turn back into the user's shadow. Please reword 'Duration attacks' to 'Damage over Time spells'.


    • Shield is weaker against non-elemental spells and attacks.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Name: Dark Thrust
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is thrusting his/her arm from his/her hip towards his/her opponent. Shadow transforms into a large, pointed pillar that is thrusted at the opponent. Pillar can move at speeds of 7 meters per second and can attack people within a 200 meter radius. Please bring down the range down to 15 meters, max.

    Strengths:

    • Will increase in speed and strength in dark areas. Speed will go up to 8 meters per second and potential damage is increased 10%.


    • Stronger against physical attacks and objects, such as a human body or building or rock.


    • If user makes an additional gesture, the pillar will change directions. Can only work for three times. If pillar doesn't hit opponent after third maneuver, the pillar will turn back into the user's shadow.

    Weaknesses:

    • Magic attacks will disrupt the pillar, causing it to transform back into the user's shadow.


    • Pillar will move slower and pack less of a punch in bright areas. Speed will decrease to 5.5 meters per second and strength will decrease 20%.


    • Using light attacks can deflect the pillar back at user.


    • The more the pillar changes direction, the weaker the attack. Power decrease is 15% per direction change.



    Name: Dark Weaponry
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is moving his/her arm from the opposite shoulder and extending it past the shoulder of the moving arm's side. By doing this, the user's shadow will engulf that arm and form a weapon on it. However, doing this will not create the weapon automatically. By uttering a word while doing this, the shadow will turn into a weapon. Saying "blade" will turn the shadow into a blade that can be extended and shrunk. Saying "hammer" will turn the shadow into a sturdy and heavy hammer. Saying "chain" will turn the shadow into a chain that can be used to trap the opponent or grab and throw him/her. Weapons will break after two D rank hits of damage.

    Strengths:

    • Blade can cut through physical attacks and objects, such as buildings, rocks and human bodies. Blade can extend up to 1 meter long.


    • Hammer can crush magical attacks and break magical barriers.


    • Chain can stretch as far as the user's magical energy would permit, usually 9 meters.

    Weaknesses:

    • Blade will disperse if user has the wind knocked out of him/her.


    • Physical objects and attacks phase through hammer.


    • Chain can be broken using magic attacks.


    • Potential damage dealt is decreased when in bright areas. Damage decrease is 15%.


    Name: Shadow Burst
    Rank: D
    Type: Shadow; Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: User makes a simple gesture, that gesture is raising the user's arm from his/her waist above his/her head. When this happens, the user's shadow will rise and reside in his/her hand. However, this needs a two post charge and won't be ready immediately. Once the two post charge is up, the user can either launch a dark beam at the opponent, or charge it longer for more damage. To launch the beam, the user draws his/her arm to their waste after charging it and thrusts it at the opponent or target. The beam is thin and jolts like electricity. Speed of beam is 7.5 meters per second. Potential damage increase is 5% every time the beam is charged beyond two posts.

    Strengths:

    • Beam can pierce magic barriers if charged long enough.


    • User can make this attack curve once.


    • Being in dark areas increases the speed of the beam and damage dealt from it. Speed is increased to 8.5 meters per second and potential damage dealt is increased 10%.

    Weaknesses:

    • This attack can harm the user.


    • The longer the attack is charged, the more magic energy is used. Magic energy will decrease 10% for each charge.


    • Being in bright areas decreases the speed of beam and damage dealt from it. Speed will decrease to 6 meters per second and potential damage is decreased 10%.


    • User is vulnerable while charging beam and firing beam.



    _____________________________________________________________________________________

    Marcus' Shadow Magic 8ZbrsUC
    Hiporactivo
    Hiporactivo

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 37
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown
    Experience : 137.5

    Character Sheet
    First Magic: Shadow Caster
    Second Magic:
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Hiporactivo 20th June 2015, 1:39 pm

    Fixed it again Daiki


    _____________________________________________________________________________________

    Character Sheet: Marcus Tavares

    Marcus' Magic: Shadow Caster
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

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    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Magic: Avatar of Amaterasu (Heaven God Slayer)
    Second Magic: Fallen Angel Slayer Lacrima
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Heavens Empress Daiki 20th June 2015, 3:54 pm

    Hiporactivo wrote:Magic

    Primary Magic: Shadow Caster Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: When people say things about shadows or others being like them, they usually think about stealth and discretion. Well, that's exactly what you'd expect from this type of magic and a little more. This type of magic is generally better in close quarters situations, but can still be effective when at a distance.

    Marcus uses this magic to attack others at close quarters distance. Because he uses this magic, he isn't very good at long range battles, which is why he'll try to get as close as possible to his opponent before attacking.

    Strengths:

    • Dark attacks won't be very effective against users of this magic. Only if the magic user is a higher rank than this user will dark magic be effective against these users. Spells on the same level will be 20% effective.


    • Using illusion magic in the dark will not affect users of this magic. However, if the illusion spell is a higher rank than the user of this magic, then the illusion will have affect.


    • This magic is better used at close range fighting and stealthy pursuit rather than long range fighting or pursuit.


    • Magic is better used for offense rather than defense.


    Weaknesses:

    • Users of this magic are restricted to possessing one shadow, thus restricting the user to using one spell at a time.


    • Being in bright areas will bring the user's spell strength down 25%. (An example of how bright it should be is a bright sunny day.)


    • Staying in bright places, such as the aforementioned, for long periods of time will make the user feel woozy and dizzy. (5 posts)


    • Users of this magic will have sensitive eyes towards bright lights. Staring at the sun will cause blindness for 3 posts. I don't exactly see how this is a weakness with the way this is worded, since when would your character ever stare into the sun? Please change this to explain how sensitive ones eyes would be.


    • Being in bright areas for a long time will also make the user have an anxiety attack.


    Lineage: Spirit Link:
    Description:
    Unique Abilities:

    • Night Vision: Users of this magic can see in the dark as well as see the tracks of other people in the dark. Tracks will expire as soon as daylight comes or as soon as someone turns on the lights.


    • You Can't See Me: When users of this magic shut their eyes in the dark, they'll become invisible. User will have to rely on other 4 senses to maneuver around. Higher ranks will still be able to sense user. (Note: I want to add that the other 4 senses will be heightened to make it a little easier for the user to maneuver and pinpoint enemies while using this. As a weakness, I want to add that, since the other 4 senses will be heightened while using this ability, they'll also be highly sensitive.)


    • Fear of the Shadow: This magic requires a shadow to be used as a source of the magic. As a result, the shadows of the users of this magic will never disappear, giving the user the ability to use the magic no matter the circumstances. (Note that users of this magic will still be restricted by their own magic energy. Just because they have the ability to use their magic whenever they want doesn't mean they can use it for as long as they want.)


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Shadow Barrier
    Rank: D
    Type: Shadow; Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: User of this magic will make a simple gesture, that gesture is moving his/her arm from his/her knee to the opposite side's shoulder. While gesture is being performed, user's shadow rises and either forms a wall or dome to shield user. Dome is big enough to fit two people in it; the user and one other person. Wall is as tall as user. Barrier and wall can take up to three D rank hits before breaking.

    Strengths:

    • Strongest against elemental spells and attacks.


    • Will deflect light energy despite user's weakness to it. When shadow is turned into Shadow Barrier, the shadow hardens itself to be able to deflect and resist elemental attacks. Because the shield is hardened, it can also deflect light attacks.


    • Stronger defense when activated in dark areas.

    Weaknesses:

    • Physical attacks phase through shield.


    • Shield has weaker defense in bright areas.


    • Damage over Time spells weaken shield. Damage over Time spells put lots of pressure on the user and, as a result, the user will quickly lose connection with the Shadow Barrier. The Shadow Barrier will break after 2 posts and turn back into the user's shadow.


    • Shield is weaker against non-elemental spells and attacks.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Name: Dark Thrust
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is thrusting his/her arm from his/her hip towards his/her opponent. Shadow transforms into a large, pointed pillar that is thrusted at the opponent. Pillar can move at speeds of 7 meters per second and can attack people within a 15 meter radius.

    Strengths:

    • Will increase in speed and strength in dark areas. Speed will go up to 8 meters per second and potential damage is increased 10%.


    • Stronger against physical attacks and objects, such as a human body or building or rock.


    • If user makes an additional gesture, the pillar will change directions. Can only work for three times. If pillar doesn't hit opponent after third maneuver, the pillar will turn back into the user's shadow.

    Weaknesses:

    • Magic attacks will disrupt the pillar, causing it to transform back into the user's shadow.


    • Pillar will move slower and pack less of a punch in bright areas. Speed will decrease to 5.5 meters per second and strength will decrease 20%.


    • Using light attacks can deflect the pillar back at user.


    • The more the pillar changes direction, the weaker the attack. Power decrease is 15% per direction change.



    Name: Dark Weaponry
    Rank: D
    Type: Shadow; Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: User makes a simple gesture, that gesture is moving his/her arm from the opposite shoulder and extending it past the shoulder of the moving arm's side. By doing this, the user's shadow will engulf that arm and form a weapon on it. However, doing this will not create the weapon automatically. By uttering a word while doing this, the shadow will turn into a weapon. Saying "blade" will turn the shadow into a blade that can be extended and shrunk. Saying "hammer" will turn the shadow into a sturdy and heavy hammer. Saying "chain" will turn the shadow into a chain that can be used to trap the opponent or grab and throw him/her. Weapons will break after two D rank hits of damage.

    Strengths:

    • Blade can cut through physical attacks and objects, such as buildings, rocks and human bodies. Blade can extend up to 1 meter long.


    • Hammer can crush magical attacks and break magical barriers.


    • Chain can stretch as far as the user's magical energy would permit, usually 9 meters.

    Weaknesses:

    • Blade will disperse if user has the wind knocked out of him/her.


    • Physical objects and attacks phase through hammer.


    • Chain can be broken using magic attacks.


    • Potential damage dealt is decreased when in bright areas. Damage decrease is 15%.


    Name: Shadow Burst
    Rank: D
    Type: Shadow; Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: User makes a simple gesture, that gesture is raising the user's arm from his/her waist above his/her head. When this happens, the user's shadow will rise and reside in his/her hand. However, this needs a two post charge and won't be ready immediately. Once the two post charge is up, the user can either launch a dark beam at the opponent, or charge it longer for more damage. To launch the beam, the user draws his/her arm to their waste after charging it and thrusts it at the opponent or target. The beam is thin and jolts like electricity. Speed of beam is 7.5 meters per second. Potential damage increase is 5% every time the beam is charged beyond two posts. This makes it sound as if it can be charged for more than two posts, without any limit to how many posts it can be charged for.

    Strengths:

    • Beam can pierce magic barriers if charged long enough.


    • User can make this attack curve once.


    • Being in dark areas increases the speed of the beam and damage dealt from it. Speed is increased to 8.5 meters per second and potential damage dealt is increased 10%.

    Weaknesses:

    • This attack can harm the user.


    • The longer the attack is charged, the more magic energy is used. Magic energy will decrease 10% for each charge.


    • Being in bright areas decreases the speed of beam and damage dealt from it. Speed will decrease to 6 meters per second and potential damage is decreased 10%.


    • User is vulnerable while charging beam and firing beam.



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    Marcus' Shadow Magic 8ZbrsUC
    Hiporactivo
    Hiporactivo

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 37
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown
    Experience : 137.5

    Character Sheet
    First Magic: Shadow Caster
    Second Magic:
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Hiporactivo 20th June 2015, 5:32 pm

    Fixed it yet again Daiki


    _____________________________________________________________________________________

    Character Sheet: Marcus Tavares

    Marcus' Magic: Shadow Caster
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Magic: Avatar of Amaterasu (Heaven God Slayer)
    Second Magic: Fallen Angel Slayer Lacrima
    Third Magic:

    Completed Re: Marcus' Shadow Magic

    Post by Heavens Empress Daiki 20th June 2015, 6:17 pm

    Marcus' Shadow Magic Daiki11


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    Marcus' Shadow Magic 8ZbrsUC

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