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    Job Creation Event

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    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- King of Darkness- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player -
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    Character Name: Zack Rose
    Primary Magic: Ten No Kichi
    Secondary Magic:

    Linked topic Job Creation Event

    Post by Rosetta Crawford on 15th April 2015, 11:26 am

    Hello everyone. It seems recently that the jobs have been getting a bit stale and there aren't that many for higher ranks. As such I've decided (with the other staff) to throw together a bit of a job creation event. Sounds fun right?

    ---------------------------
    Now let's get to rules.

    Job Types
    One time only jobs - these can only be accomplished one time by any mage and will generally be tougher jobs of their rank and will generally offer an extra rank's worth of exp.
    Multi-time jobs - can be done multiple times and will be worth single rank exp at any time.
    Unique jobs - Can only be taken by one team at a time. When its finished there is a defined 'cooldown' period of 1 month before anyone can take it again. These provide a 'title' and are generally super tough jobs that will effect the world in some way. Generally worth an extra rank's worth of exp
    Series jobs - These are a set of jobs where you have to do one part to do the next. These can either be the same rank or they can increase in rank. These are generally one time only jobs.
    ------------------------------------
    Rewards for jobs
    D-Ranks: 500 - 2k jewels

    C-Ranks: 5k - 7k jewels

    B-Ranks: 10k - 15k jewels

    A-Ranks: 20k - 45k jewels

    S-Ranks: 50k - 75k jewels

    SS-Ranks: 100k - 115k jewels

    10-Year Jobs: 125k - 150k jewels

    100-Year Jobs: 155k - 175k jewels

    IF you wish to provide an item for the rewards or an armour or something then please use the appropriate template.
    ---------------------------------------
    General requirements

    D-Ranks: D-Rank Jobs usually require their participants to achieve a word count per post of at least 75 - 175 words. Posts-per-player is usually 5 to 10 posts or the required posts total per thread are typically 10 to 15 in number.

    C-Ranks: C-Rank Jobs usually require their participants to achieve a word count per post of at least 150 - 275 words. Posts-per-player is usually 10 to 15 posts or the required posts total per thread are typically 15 to 25 in number.

    B-Ranks: B-Rank Jobs usually require their participants to achieve a word count per post of at least 300 - 400 words. Posts-per-player is usually 15 to 25 posts or the required posts total per thread are typically 25 to 35 in number.

    A-Ranks: A-Rank Jobs usually require their participants to achieve a word count per post of at least 425 - 500 words. Posts-per-player is usually 25 to 35 posts or the required posts total per thread are typically 35 to 45 in number.

    S-Ranks: S-Rank Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 35 to 45 posts or the required post total per thread are typically 45 to 55 in number.

    SS-Ranks: SS-Rank Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 45 to 55 posts or the required post total per thread are typically 55 to 65 in number.

    10 Year Jobs: 10 Year Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 55 to 65 posts or the required post total per thread are typically 65 to 75 in number.

    100 Year Jobs: 100 Year Jobs usually require their participants to achieve a word count per post of at least 525 - 600 words. Posts-per-player is usually 65 to 75 posts or the required post total per thread are typically 75 to 85 in number.

    --------------------------------------

    Job Template


    Code:

    [spoiler]
    [code]
    [b]Job Name:[/b]
    [b]Job Rank:[/b]
    [b]Job Requirements:[/b]
    [b]Type of job:[/b]
    [b]Job Location:[/b]
    [b]Job Description:[/b]
    [b]Enemies:[/b]
    [i]Weak:[/i]

    [i]Normal:[/i]

    [i]Strong:[/i]

    [i]Boss:[/i]

    [b]Reward:[/b]
    [/code]
    [/spoiler]
    Note 1: Not all jobs will have enemies.
    Note 2: You may have multiple enemy types for each dice that the user will be able to pick from or they can roll a second dice perhaps a 1d6 to determine it.
    Note 3: If you say a number on the dice e.g. 5x weak monsters please specify whether this means each dice causes that many to appear or if there are that many total
    Note 4: Feel free to use the other dice to help determine all sorts of things for jobs like terrain, enemies, allies etc
    Note 5: Try not to be TOO specific on things like names for non-unique jobs as it doesn't make sense for everyone to be assasinating the same guy

    ----------------
    Prizes

    Every job of B rank and below that is approved will result in 1k being added to your account.
    Every A rank job approved will result in 1.5k being added to your account.
    Every S rank job approved will result in 2k being added to your account.
    Every job above S rank will result in 2.5k being added to your account.

    Series jobs are where the real money is though. For each extra job in the series the reward will increase by a further 10% of the base reward amount for a job of that rank.

    Best job - This is a reward that staff will decide. The best job in the event will result in your total prizes earned for the event being doubled.

    Best series  - This is a reward that staff will decide. The best job in the event will result in your total prizes earned for the event being multiple by 2.5.

    However, one person can only win one prize.
    ------------------------------

    Please post your entries in this thread.

    ------------------------------

    Competition will end at the end of June 30th 2015. Any jobs posted after this point will not be counted.


    Last edited by Speed Demon Zack on 17th April 2015, 12:53 am; edited 1 time in total


    ___________________________________________________________________





    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

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    Linked topic Re: Job Creation Event

    Post by Guest on 15th April 2015, 12:33 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Huntmeister Online: Green Zone (Huntmeister Part 1)
    [b]Job Requirements:[/b] At least C rank or equal in numbers. 200 words per post and 25 posts. If boss isn't rolled by 16 posts he auto appears. 4 players max.
    [b]Type of job:[/b] Series Job
    [b]Job Location:[/b] Era
    [b]Job Description:[/b] With new inventions coming into the world every day, a man named Kaida Kyoni has invented a new and dangerous game! The game known as Huntmeister online started out as a simple game that dragged the user into the virtual world via their own magical energy. But the game proved much more dangerous when the people who entered ended up leaving the game injured. The reason the game has only became popular is because the man who invented it has issues a challenge: Beat the game by collecting the four keys and then facing the final boss.

    Level one: The Green Zone - This zone in the game is a large forest area with seemingly endless land. There is a giant lake in the center and the trees stretch up so high it blocks out most light.

    [b]Enemies:[/b]
    [i]Weak:[/i]
    Slime Hoard x 20 - Like the average beginner game enemy, the Slime Hoard is the easiest thing to kill, but their numbers are monsterous. They can be taken down with a single hit from any spell but will respawn after ten posts.

    [i]Normal:[/i]
    Slime Hounds x 5 - A strange lycanthrope slime hybrid that seams to let out howls that can summon more if not taken care of quickly. They take two C rank damage before they are completely destroyed.

    [i]Strong:[/i]
    Slime Bear - A monster that stands ten feet tall and has razor sharp slime claws. Its semi liquid fur is thick and would make it require four C rank damage to defeat.

    [i]Boss:[/i]
    King of Slime - A giant blue blob of slime that moves slow but goes as tall as twenty meters! This creature seeps through the lake and will try to ingest the players that try to attack him with physical attacks. It takes twenty hits of C rank damage in order to be defeated and drop the Green Key.

    [b]Reward:[/b] 6K Jewel and Green Key(Must have all keys for final boss)
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    Mr. Anderson
     
     

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Senior [500]- Novice [250]- Player -
    Lineage : Warrior's Heart
    Position : None
    Posts : 968
    Guild : Basilisk Fang
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    Experience : 1431.25

    Character Sheet
    Character Name: Marik Anderson
    Primary Magic: Jikū sōsa: Destruction
    Secondary Magic: Titan Magic

    Linked topic Re: Job Creation Event

    Post by Mr. Anderson on 15th April 2015, 6:12 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Black Casino
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] At least two mages, no more, one has to be B rank and both of them have to use a fancy suit. 300 words per post, at least 30 post long. Roll the monster dice at least 3 times. (Two inside the casino and one outside the Casino)
    [b]Type of job:[/b] Multi-time jobs
    [b]Job Location:[/b] Talonia
    [b]Job Description:[/b] [i]This new Casino named "Black Casino" just arrived to Talonia, it is known because of the big amount of money earned by playing there, but it is also know by the big amount of people dying after going to this casino. The magic council has decided not to close this place because of the lack of information, but that's why you have to go to the casino, win some money and then get the hell out of there. If you achieve to scape from the place alive (Which is not difficult at all), at night, people will look for you and find you, your job is to prove that they are trying to kill you, that way the magic council will be able to shout down that building.
    [/i]

    While being inside the casino, you'll have to roll the damage dice to see if you win any money, you will have to roll the monster dice at the same time to see if something happens while playing. If you achieve attacking when rolling the damage dice two times in a row, you will get the jackpot and you will finish your job inside the casino, but if you fail you will have to try again until you roll the jackpot. You can only roll one damage dice each post, and you HAVE to roll the monster dice each time you roll the damage dice.

    After going out of the casino, you'll have to go to a small red house next to the casino where many communication lacrimas will be located. You will have to roll the monster dice to see who visits you and prove that they were sent by the company to kill you.

    [b]Enemies:[/b]
    [i]Weak:[/i] Inside the Casino: Nothing happens.
    Outside of the Casino: Two Assassin paid by the company will visit you, they are very fast and have knifes all around their body. Even if they don't use magic, they are very powerful and can easily hide in the dark. They will resist a total of one A rank spell each, not more.

    [i]Normal:[/i]
    Inside the Casino: Nothing happens.
    Outside of the Casino: Two Assassin paid by the company will visit you, they are very fast and have knifes all around their body. Even if they don't use magic, they are very powerful and can easily hide in the dark. They will resist a total of one A rank spell each, not more.

    [i]Strong:[/i] Inside the Casino: A slot machine close to you will explode and the person playing with it will blame you, you will have to make him shut up and hide before they take you out of the casino.
    Outside of the Casino: Two dark mages paid to kill you will visit the house, one of them uses a guitar with sound magic and the other one uses a piano with sound magic. They will cause pain with their music and will each resist a total of 1 A rank hit.

    [i]Boss:[/i]
    Inside the Casino: A giant gorilla will appear destroying the casino, what is it doing there? Nobody knows, but your job is to defeat it and save the casino, they will reward you for this with a lot of money, but will kill you anyway. 4 A rank hits are enough to defeat it, physical fighting will be useless against it. (If you roll the boss, you are free to go out of the casino after being paid)
    Outside of the Casino: A giant Gorilla was sent to kill you, it doesn't speak but it is intelligent, so if you defeat it, you can still make him talk... Or write. 4 A hits are enough to defeat it, physical fighting will be useless against it.

    [b]Reward:[/b]
    13.500 Jewels


    Last edited by Mr. Anderson on 17th April 2015, 12:01 pm; edited 1 time in total


    ___________________________________________________________________



    Finished Jobs:
    D-Rank: 19 | C-Rank: 3 | B-Rank: 2 | A-Rank: 0| S-Rank: 0
    1431.25/7500
    Magic|Secondary Magic|Weapon|Pet|Bank
    avatar
    Kaito
     
     

    Knight VIP Status- Regular VIP Status- Character Application Approved!- Magic Application Approved!- Join A Faction!- Obtain A Lineage!- Player -
    Lineage : Demonic Mask
    Position : None
    Posts : 809
    Guild : Bassalisk fang
    Dungeon Tokens : 0
    Age : 14
    Mentor : Marik Anderson
    Experience : 0

    Character Sheet
    Character Name: Kitteh
    Primary Magic: Demon bird Takeover
    Secondary Magic: none

    Linked topic Re: Job Creation Event

    Post by Kaito on 15th April 2015, 8:18 pm

    Spoiler:

    Code:

    [b]Job Name:[/b]KIll the brain
    [b]Job Requirements:[/b]two s-ranked mages 250 words per post 17 posts kill the brain virus
    [b]Job Rank[/b]S
    [b]Type of job:[/b]One time job
    [b]Job Location:[/b]Magnolia
    [b]Job Description:[/b] One character feels a pain in there head and realize that it is a virus that is mass murdering cells and is draining your magic capacity you realize it is there this cell wants to take you on personally and sucks you into a portal into your brain the other wizard can be near or tries to help and comes too
    [b]Enemies:[/b]
    [i]Weak:[/i]corrupted red blood cells- these cells are purely for regenerating other cells and will summon one corrupted white blood cell each post and will take a minor hit to kill

    [i]Normal:[/i]Corrupted white blood cells- These cells deal  B-ranked damage and can be easiest to kill by decapitation even though usual blood cell do not have heads these do and will deal serious damage after waiting to long.

    [i]Strong[/i]the common cold mutation- These little beasts will sneeze out your lungs if not carful, just kidding, but be weary they do A-rank damage with every hit.

    [i]Boss[/i]THe Brain virus- This beast in a way like Cell will summon you for a final match and will summon one of each cell starting with red blood cells each post and working its way up. It itself does two attacks each post and will do S-rank damage proving to be a worthy foe, If it summons over ten minions all of the minions will be sucked in and it will  gain SS-rank damage.

    [b]Reward:[/b]6k jewels and a better thinking brain good news you can not catch a common cold in your life again[/b]


    Last edited by Kitteh on 25th April 2015, 10:23 am; edited 2 times in total


    ___________________________________________________________________




    Goku
    voiced by whoever plays goku


    what Kaito sounds like

    Kaito for real:
    avatar
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
    Lineage : Archmage's Seal
    Position : None
    Posts : 1400
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50,175.25

    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Linked topic Re: Job Creation Event

    Post by Mistress Venir on 15th April 2015, 9:03 pm

    Spoiler:

    Code:

    [b]Job Name:[/b]First Date
    [b]Job Rank:[/b] D
    [b]Job Requirements:[/b]One mage only of any rank, At least five 150 word posts, and must make it a good date that will make him/her remember it and want to go on a second one but do not reveal your identity, steal their affections from the client, or break their heart (doing any of these will mean no jewels for a reward). Monster rolls are not required but are there for guidance if needed.
    [b]Type of job:[/b]Multi-Time Job
    [b]Job Location:[/b] Oak Town
    [b]Job Description:[/b] Some lucky person (male or female) finally gained the courage to ask their long time crush out on a date. However, they don't have the courage to follow through on that date. This said person has turned to [i]any[/i] mages that are willing to help him/her on their path to finding true love. When meeting with the client before the date they will give you a lacrima to change your image so that you appear and sound like the client. You will then go on a date for the client, you may do whatever you wish on the date so long as you make it a good one, and of course don't end up stealing the dates heart, breaking it, or revealing who you are. The client is willing to give a reward to those who complete the job without messing anything up.
    [b]Enemies:[/b]
    [i]Weak:[/i]Uh-oh conversation, that's right somehow manage to interact with a real live boy/girl/man/woman/etc. Do your best to try and not make a fool out of the client.

    [i]Normal:[/i]Things have been going well thus far on the date, the opportunity has come show her your best pick up line.

    [i]Strong:[/i]One of the clients friends (apparently they're not that socially awkward) has spotted you and proceeds to interrupt your date for a chat. Somehow get this friend to believe that you are the client, keep the date going well, and not destroy the friendship (the clients doesn't have many friends to spare).

    [i]Boss:[/i]The Date has been going well thus far, in fact it has been going so well (or perhaps the date just has a soft spot for you) that they are willing to kiss you. Avoid the kiss without ruining the date if you want the reward (or go for it if you're evil enough)

    [b]Reward:[/b]1k jewels or no jewels if one has chosen to be evil and do everything the client didn't want them to do.


    Last edited by Venir RuLush on 18th April 2015, 10:10 am; edited 1 time in total


    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Annora

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Fallen- Player -
    Lineage : Silver Chaotica
    Position : None
    Posts : 908
    Guild : ѕαναgє ѕкυℓℓ
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1549.75

    Character Sheet
    Character Name: αииσяα ∂αℓтσи
    Primary Magic: кєи иσ тѕυкαιтє [剣の使い手] – ωιєℓ∂єя σf ѕωσя∂ѕ
    Secondary Magic: x

    Linked topic Re: Job Creation Event

    Post by Annora on 16th April 2015, 3:51 am

    Spoiler:

    Code:

    [size=12][b]Job Name:[/b][/size][size=12]A serpent’s wrath[/size]
    [size=12][b]Job Rank:[/b][/size][size=12]A[/size]
    [size=12][b]Job Requirements:[/b][/size][size=12]A minimum of 40 posts, 450 words each. One A rank mage or equivalent. Maximum of 3 people are allowed on this job.[/size]
    [size=12][b]Type of job:[/b][/size][size=12]Unique Job[/size]
    [size=12][b]Job Location:[/b] [/size][size=12]Reyold's monster pit - Cursed Lands[/size]

    [size=12][b]Job Description:[/b] [/size][size=12]Reyold's monster pit, a place where the most dangerous and legendary creatures live. Legend says, centuries ago, the black serpent had been defeated by a legendary mage. It now resides within the Reyold’s monster pit. It has been asleep for years now. The evil creature wakes up once in every five years and causes havoc inside the pit. It devours the soul of other monsters, ruining the plans Reyold had made. The pit became a ground for monsters battling each other. Prophesies state that once the serpent has eaten a number of monsters, it will have the power to escape the pit. Your job is to stop it from escaping. When it eats, its energy takes a tow on its body, making it fall in a deep slumber. You have to kill the serpent before it has devoured enough creatures to escape. But beware, inside the pit lay more creatures as well.[/size]

    [size=12][b]Enemies:[/b]
    [i]Weak:[/i]Sirens- Sirens are mythical creatures that are known for their beautiful voices. They feed on human flesh but cannot eat a human unless they are willing to be eaten. This is the reason they use their voices to manipulate people to do what they want so be careful. Sirens usually appear in the form of beautiful mermaids and can mesmerize people. Don't fall for their beauty because these creatures will use it against you. If you find out their tricks, their true form will be revealed. You will see their mouths, covered with fangs and blood. Will take 3 C rank hits to defeat.
    [spoiler="Sirens"][img]https://p.gr-assets.com/540x540/fit/hostedimages/1380916188/3228929.jpg[/img][/spoiler]

    [i]Normal:[/i]Cerberus- Cerberus is a giant hound with three heads. Each of it's head represents something, the left one represents intelligence. That is the one which allows it to think. The one on the right represents agility. It controls the movement and speed of the hound. And the middle one represents strength. This is the most dangerous and prideful one. Because of this, the hound will do whatever possible to defeat the ones that oppose it. It is usually tied down with chains which can only be broken if it is angered. Will take 2 B rank hits to defeat.
    [spoiler="Cerberus"][img(500px,500px)]http://vignette4.wikia.nocookie.net/mythology/images/0/0d/Mole_Cerberus_concept_art_in_God_of_War_II.jpg/revision/latest?cb=20120808235216[/img][/spoiler]

    [i]Strong:[/i]Gorgon- A gorgon is a half snake, half woman creature that has the ability to turn people to stone by making eye contact with them. But because of being captivated in the pit for a long time, their power has reduced. They can only turn people or other creatures into stone by slashing them. Gorgons too want to escape the pit which is why; they work as servants of the giant black serpent. They guard the serpent while it sleeps after having a meal. Will take 4 B rank hits to defeat.
    [spoiler="Gorgon"][img]https://s-media-cache-ak0.pinimg.com/originals/b3/46/3e/b3463e95ac05f315d6b91b240209689a.jpg[/img][/spoiler]

    [i]Boss:[/i]The Black Serpent- The black serpent is 10 times larger than an average human. It is completely black and has a large mouth with pointy fangs. When awake, it with devour any living thing to obtain its power, other than creatures that are loyal to it. It can travel under the ground and cover its presence to hide itself and attack its enemy. Will take 6 B rank hits to defeat.
    [spoiler="The Black Serpant"][img]http://fc04.deviantart.net/fs70/i/2013/101/2/f/the_snake_by_highdarktemplar-d4gl9a1.jpg[/img][/spoiler]

    [b]Reward:[/b]45k jewels











    Last edited by Myra R. on 25th April 2015, 2:22 am; edited 2 times in total


    ___________________________________________________________________

    TᕼE ᗰOᑎᔕTEᖇ YOᑌ ᖇᑌᑎ ᖴᖇOᗰ Iᔕ TᕼE OᑎE YOᑌ ᔕEE,

    TᕼE ᗰOᑎᔕTEᖇ I ᖇᑌᑎ ᖴᖇOᗰ Iᔕ IᑎᔕIᗪE Oᖴ ᗰE.


    ᗩᑎᑎOᖇᗩ ᗪᗩᒪTOᑎ ᗯIEᒪᗪEᖇ Oᖴ ᔕᗯOᖇᗪᔕ ᗷᗩᑎK  TᕼEᗰE
    avatar
    King Elyx
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4041
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Nimpha Yukino
    Experience : 1,538,536.25
    Brownie Points : 420

    Character Sheet
    Character Name: King Elyx
    Primary Magic: ???
    Secondary Magic: ???

    Linked topic Re: Job Creation Event

    Post by King Elyx on 16th April 2015, 3:55 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Parousia
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b] Must be an A rank Mage. Must defeat Ein Heim. Must have 250 words a post and 40 posts mimimum.
    [b]Type of job:[/b] Repeatable/Multi-Time
    [b]Job Location:[/b] Ancient Ruins
    [b]Job Description:[/b] A new sort of enemy arrived in Fiore through what seems to be portals of time? The enemy is unlike anything anyone has ever seen, machines with minds of their own and can act freely. Their bodies are lethal weapons on their own, ramming into cement covered buildings for fun and causing havoc. This added with their heavy weaponry and destructive nature leaves the Rune Knights with no choice but to take out the Machine Knights themselves. War has been declared on these new enemies, but the Machine Knights focus on getting to the Ancient Ruins instead, something luring them there, but what it is has not been confirmed yet.

    On your way to investigate the ruins, a man and his wife will introduce themselves as Frey and Bell. Frey is a Swordsman who dresses as fancily as one would expect the future to be, yet he is armed with what seems to be a regular one-handed long sword. He is able to confirm that  he knows where the Machine Knights are heading, which you already knew, but he also knows their source of power. Bell is his wife, raised in church after being left behind by her parents, she has grown up with a sensitive yet strong personality. Guiding Frey along as his wife, she protects him with her healing magic, but she is unable to fight effectively and does not have as much knowledge as Frey.

    If you end up meeting Frey, he will tell you of an ultimate machine known as Ein Heim, a giant Machine Knight designed to rule all over Machine Knights and give them orders. Instead, the first time Frey and Bell fought it, Ein Heim went haywire and sucked itself in the Time Vortex, in which it seemed to have accidentally killed itself. Seeing it again shows how it was still going nuts and trying to suck up all of space and time once again. However, being low on energy, it is calling all Machine Knights towards it so Ein Heim can gain all of it's energy again.

    Frey informs you that it must be stopped as soon as possible, and that he and Bell beat it once, but lacked their third partner. They invite you to party up with them so that you all can fight it all together. Joining up with them is up to you, but regardless, you now know that you must fight Ein Heim and defeat it. Expect heavy resistance from the Machine Knights that stand in your way.

    Allies:
    Frey- A swordsman that does not know much about magic and often avoids using it. Friendly inside and outside of combat, but very aggressive when it comes to swinging his sword. For each strike of his mighty sword, he inflicts A rank damage, a good frontliner for this battle. If Bell is no longer able to fight, he rushes off to her to protect her, no longer able to fight by your side. It takes five A rank hits for him to be knocked out.

    Bell- A priestess that used to be in training, but she finally mastered it and became Frey's mentor, teaching him how to be a Bishop. Her specialty is casting out healing magic, for every turn in combat, she heals all allies health by 3%. She also tends to be the first person that the enemies target, meaning you must protect her at all costs. She inflicts C rank damage with her staff and will be knocked out after three A rank hits.
    [b]Enemies:[/b]
    [i]Weak:[/i] Thabit: A Spider-like robot that attacks by pouncing. It's annoying with it's speed, but can only inflict so much damage with its size, only one B rank at a time. It takes only one B Rank hit alone to kill this machine.

    [i]Normal:[/i]Thabitor: It seems the Machine Knights are stepping up their game, this enemy was designed to mimic an actual human, but its metal plates make it hard to inflict damage upon, and getting into its paralysis attack can be a real pain. With every hit, this monster inflicts A rank damage. It takes 3 A Rank hits to eliminate.

    Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)

    [i]Strong:[/i] Thabitest: These annoy Machine Knights are rare, but for a good reason. It takes a lot of material for Thabitest to have the amount of power that it has, to run into one would be unfortunate. Thabitest can attack twice on the same turn, it can scan opponents weaknesses and attack accordingly, and it can even cast out the annoying Paralysis Charge. It takes 10 A Rank hits to take one of these down, careful when approached by one.

    Paralysis Charge: Takes one turn to charge, and will more often that not be the first resort it uses when approaching an enemy. Thabitor casts out an electric shock that attacks all enemies that are not consider Machine Knights. Anyone struck with this will not be able to move for one turn (During that turn, Thabitor can not charge another Paralysis Charge)


    [i]Boss:[/i]Ein Heim: Oh the agony of finding the source of the Machine Knights, if you only knew how powerful it was, maybe you might have focused a bit more on keeping your health up. This is the true master of the Machine Knights, Thabitests can't even compare to the agony that this monster can inflict. It can attack twice every turn and takes 15 Hits to take down. Every attack it carries out inflicts S rank damage, careful now.

    Full Force: Used once per thread. Ein Heim charges up a giant beam of light for one turn. Once it is done, that light is released onto two targets, inflicting SS rank damage to them and paralyzing them for one turn. Avoid getting hit by this at all costs.

    [b]Reward:[/b] 25,000K Jewels.


    Last edited by Elyx Reiaki on 23rd June 2015, 7:15 pm; edited 4 times in total


    ___________________________________________________________________
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    Goddess Aliannah
     
     

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    Mentor : Deniel- Secondary
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    Character Sheet
    Character Name: Alyia Spero Nyström
    Primary Magic: Calling of Heaven and Hell
    Secondary Magic: Fallen Angel Take Over

    Linked topic Re: Job Creation Event

    Post by Goddess Aliannah on 17th April 2015, 11:51 am


    Spoiler:

    Code:

    [b]Job Name:[/b] Sky High
    [b]Job Rank:[/b] C-Rank
    [b]Job Requirements:[/b] Max people 3 and needs 20 posts of 250 words.
    [b]Type of job:[/b] Multi Time
    [b]Job Location:[/b] Phoenix Mountains
    [b]Job Description:[/b] Two travelers are trying to get to the either side of the Phoenix Mountains. They do not know their way over the mountains. If you choose to accept this job you are to escort them over the mountains to the other side. This trips will take several days and nights so make sure that they do not get injured and if they are any treatments will be taken from your pay. Same goes for any of their equipment and items that the pair are carrying.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    Critters 2x- These tend to steal small things, preferably shiny. They will also steal food. They range from 3 inches tall to make 1 foot. Each takes C-Rank damage to defeat.
    [i]Normal:[/i]
    Avalanches- You want to make sure you steer clear of these. They will take items and people with them. Hopefully if you are caught in one you can find everything afterwards.
    [i]Strong:[/i]
    Vulcan 3x- These monsters will target woman and take them away. They also cause lots of damage in pairs or on their own. Each takes 2 hits of C-Rank damage to defeat.
    [i]Boss:[/i]
    Bandits 5x- Bandits roam the mountains hoping to snag items from people who venture up there. Each of them will take two hits or B-Rank damage to defeat.
    [b]Reward:[/b] 6k Jewels


    ___________________________________________________________________

    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
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    Missions:

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    Z3R0169

    1 Year Anniversary- Player -
    Lineage : Marksmen's Aim
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    Posts : 288
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Age : 27
    Mentor : Kyo Tetra
    Experience : 550

    Character Sheet
    Character Name: Ezeakieal Lumnara
    Primary Magic: Human Transfiguration
    Secondary Magic:

    Linked topic Re: Job Creation Event

    Post by Z3R0169 on 17th April 2015, 2:37 pm

    preveiw:

    Job Title: Zombie Out Break
    Rank: B
    Player Requirements: Max 4 Legal Guild Wizards, Completed the City of the Dead Quest.
    Job Requirements:350 words per post, at least 30 post long. Get at least 5 survivors to the evacuation point. At least 8 monster rolls
    Solo:B Rank or Higher
    Team:Up to 4 Wizards at least 2 C Ranks  
    Job Location: Cursed Lands, Haunted Guild

    Job Description: After the events of the City of the Dead Quest many guilds have received an S.O.S from a city located in the cursed lands. They've pin pointed the signal at a guild hall located in a large city called the Spiral City. Recon sources say that there is a large magic barrier erected around the guild hall's exterior, however it won't last very long. Battle your way through the towering city of zombie hoards to save as many survivors as you can. Protect the civilians as you guide them to the evacuation point at the top of the city's greatest monument Spiral Tower. An Air Ship will be on the roof of the 100th floor building. Once you get to the top the spiral tower an Air Ship will be there to pick up you and any of the survivors before the magic council fires the Etherion Cannon at the city ending it's existence with a massive explosion.    

    Job Benefits
    Boom! Head Shot: Physical attacks made a the heads of the undead creatures deal 2x the damage
    Undead Weakness: Holy, Light or Fire based damage deals 2x the damage to the undead creatures.

    Job Disadvantages
    Get There Quick!: Must get to the guild hall on the tenth over all post or lose half of the survivors.
    Protect The Survivors: The're are 50 survivors in total. When you roll combat every post there after you MUST roll a dodge dice for the survivors if they fail you can take the attack in their place, however if you are already in combat with another creature than you can't do anything about it. If a survivor gets bitten within three post they will turn into a weak monster. If you do not roll the dodge dice then you cant get the 3x Exp. You only need to a dodge roll once for each group of 10 survivors.
    Cursed Lands: A powerful Grounding Curse has placed over the land preventing any magical form of flight while this curse is active no spell that results in the caster being able to fly, glide, walk on air, or hover can be used. Feel free to cast it you'll only waste the mp. The Curse on the land can only be broken by a S Rank Dispel, or Purification Spell.
    Enemies:
    Enemy Description:
    Enemy Description:
    Rabid Zombies-Rabid Zombies are strong. fast, semi-intelligent, undead creatures. Unlike their predecessors these are like infectious humans that the only give away that there not are their blood stained clothes, the red tint to their skin with black pulsing veins, and their white colorless eyes.

    Giant Zombie/Skeleton-The Race of Giants turned zombie, these 15 foot Zombies are stronger, faster, more intelligent, undead creatures then the rabid zombies. Their appearance is one most grueling, half of the creatures flesh is starting to rot or had rotted mostly off of all of them. Each of the giant are clad in worn down ancient ceremonial war armor from a berserkers tribe.

    Zombie Champions- are almost human, they have dark purple skin with veins of black blood vessels running along their bodies each of them are donned in full plate magical armors and carry heavy melee weapons that they wield with ease.

    Abomination- Is a 50 foot amalgamation of organic tissue made up of zombie corpses the main body is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh. The creatures second form is a giant spider with eight legs covered in human mouths the necromancers body sits in the center of the spiders back, and the final form is a 75 foot zombie dragon the pale flesh is light covering the skeletal structure of this undead beast and the necromancer is positioned between the creatures eyes

    Weak:x25 Rabid Zombies
    Rabid Zombies travel in large packs and can smell living flesh a mile away. They Deal B Ranked damage and Take 2 B Ranked attacks to take down. If you are bitten by a zombie than you take C ranked rot effect for 3 post unless treated.

    Normal:x4 Giant Zombies, 1x Giant Skeleton Giant Zombies
    Once the giant zombies are dealt with a single Giant Skeleton monster will spawn from one of their corpse and attack the party in a vicious rage. The Zombie Giants Deal 1 B Ranked damage take 3 B Ranks to disperse and the Skeleton is immune to Fire damage and Deals 1.5 B ranked damage, and takes 4 B Ranked attacks to kill.  

    Strong:x3 Zombie Champion,x10 Rabid Zombies
    Zombie Champions attacks are ferocious and meticulously planed along with the ten Rabid zombies they can control with their thoughts, this grouping is to be feared and avoided. Zombie Champions deal 2 B ranked damage and Take 5 B Ranked attacks to destroy also once per post they can eat one of the remaining rabid Zombies to heal all of their HP.

    Boss:Abomination
    This 50 foot amalgamation of organic tissue is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh the creature can cast dark fire and  can reform its body's two other unique forms. It Main form is like a rolling blob of undead bodies with massive claws. That Deals 3 A ranked damage, it can turn into a giant spider with legs that can bite their targets to death as well as spew acid which deals A Ranked damage and  D Rank chemical burn damage for 3 post. The Second form is an Undead Dragon that can shoot Blazing black Curse Flames that Deal 5 A Ranked damage and slowing curse C ranked damage for 5 post.
    Reward:15k in Jewels and if you manage to save all survivors unharmed than you get Triple Exp for this mission.


    Zombie Out Break B-Rank:

    Code:

    [b]Job Title:[/b] Zombie Out Break
    [b]Rank:[/b] B
    [b]Player Requirements:[/b] Max 4 Legal Guild Wizards, Completed the City of the Dead Quest.
    [b]Job Requirements:[/b]350 words per post, at least 30 post long. Get at least 5 survivors to the evacuation point. At least 8 monster rolls
    Solo:B Rank or Higher
    Team:Up to 4 Wizards at least 2 C Ranks  
    [b]Job Location:[/b] Cursed Lands, Haunted Guild

    [b]Job Description:[/b] After the events of the City of the Dead Quest many guilds have received an S.O.S from a city located in the cursed lands. They've pin pointed the signal at a guild hall located in a large city called the Spiral City. Recon sources say that there is a large magic barrier erected around the guild hall's exterior, however it won't last very long. Battle your way through the towering city of zombie hoards to save as many survivors as you can. Protect the civilians as you guide them to the evacuation point at the top of the city's greatest monument Spiral Tower. An Air Ship will be on the roof of the 100th floor building. Once you get to the top the spiral tower an Air Ship will be there to pick up you and any of the survivors before the magic council fires the Etherion Cannon at the city ending it's existence with a massive explosion.    

    [b]Job Benefits[/b]
    [color=#ff0000]Boom! Head Shot:[/color] Physical attacks made a the heads of the undead creatures deal 2x the damage
    [color=#ff0000]Undead Weakness:[/color] Holy, Light or Fire based damage deals 2x the damage to the undead creatures.

    [b]Job Disadvantages[/b]
    [color=#0066ff]Get There Quick!:[/color] Must get to the guild hall on the tenth over all post or lose half of the survivors.
    [color=#0066ff]Protect The Survivors:[/color] The're are 50 survivors in total. When you roll combat every post there after you [color=#ffff00]MUST[/color] roll a dodge dice for the survivors if they fail you can take the attack in their place, however if you are already in combat with another creature than you can't do anything about it. If a survivor gets bitten within three post they will turn into a weak monster. If you do not roll the dodge dice then you cant get the 3x Exp. You only need to a dodge roll once for each group of 10 survivors.
    [color=#0066ff]Cursed Lands:[/color] A powerful Grounding Curse has placed over the land preventing any magical form of flight while this curse is active no spell that results in the caster being able to fly, glide, walk on air, or hover can be used. Feel free to cast it you'll only waste the mp. The Curse on the land can only be broken by a S Rank Dispel, or Purification Spell.
    [b]Enemies:[/b]
    [spoiler="Enemy Description"][b]Enemy Description:[/b]
    Rabid Zombies-Rabid Zombies are strong. fast, semi-intelligent, undead creatures. Unlike their predecessors these are like infectious humans that the only give away that there not are their blood stained clothes, the red tint to their skin with black pulsing veins, and their white colorless eyes.

    Giant Zombie/Skeleton-The Race of Giants turned zombie, these 15 foot Zombies are stronger, faster, more intelligent, undead creatures then the rabid zombies. Their appearance is one most grueling, half of the creatures flesh is starting to rot or had rotted mostly off of all of them. Each of the giant are clad in worn down ancient ceremonial war armor from a berserkers tribe.

    Zombie Champions- are almost human, they have dark purple skin with veins of black blood vessels running along their bodies each of them are donned in full plate magical armors and carry heavy melee weapons that they wield with ease.

    Abomination- Is a 50 foot amalgamation of organic tissue made up of zombie corpses the main body is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh. The creatures second form is a giant spider with eight legs covered in human mouths the necromancers body sits in the center of the spiders back, and the final form is a 75 foot zombie dragon the pale flesh is light covering the skeletal structure of this undead beast and the necromancer is positioned between the creatures eyes
    [/spoiler]
    [i]Weak:[/i]x25 Rabid Zombies
    Rabid Zombies travel in large packs and can smell living flesh a mile away. They Deal B Ranked damage and Take 2 B Ranked attacks to take down. If you are bitten by a zombie than you take C ranked rot effect for 3 post unless treated.

    [i]Normal:[/i]x4 Giant Zombies, 1x Giant Skeleton Giant Zombies
    Once the giant zombies are dealt with a single Giant Skeleton monster will spawn from one of their corpse and attack the party in a vicious rage. The Zombie Giants Deal 1 B Ranked damage take 3 B Ranks to disperse and the Skeleton is immune to Fire damage and Deals 1.5 B ranked damage, and takes 4 B Ranked attacks to kill.  

    [i]Strong:[/i]x3 Zombie Champion,x10 Rabid Zombies
    Zombie Champions attacks are ferocious and meticulously planed along with the ten Rabid zombies they can control with their thoughts, this grouping is to be feared and avoided. Zombie Champions deal 2 B ranked damage and Take 5 B Ranked attacks to destroy also once per post they can eat one of the remaining rabid Zombies to heal all of their HP.

    [i]Boss:[/i]Abomination
    This 50 foot amalgamation of organic tissue is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh the creature can cast dark fire and  can reform its body's two other unique forms. It Main form is like a rolling blob of undead bodies with massive claws. That Deals 3 A ranked damage, it can turn into a giant spider with legs that can bite their targets to death as well as spew acid which deals A Ranked damage and  D Rank chemical burn damage for 3 post. The Second form is an Undead Dragon that can shoot Blazing black Curse Flames that Deal 5 A Ranked damage and slowing curse C ranked damage for 5 post.
    [b]Reward:[/b]15k in Jewels and if you manage to save all survivors unharmed than you get Triple Exp for this mission.


    Last edited by Z3R0169 on 9th May 2015, 11:59 am; edited 3 times in total


    ___________________________________________________________________


    (Never Say Bye Till The Day you Die.)

    Missions Complete
    D:4/C:3/B:0/A:0/S:0/SS:0/10Y:0/100Y:0
    EXP:550
    Next:1200

    avatar
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player -
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 4143.75

    Character Sheet
    Character Name: Okura Jin
    Primary Magic: Heat Manipulation Magic
    Secondary Magic:

    Linked topic Re: Job Creation Event

    Post by Okura Jin on 18th April 2015, 9:13 am

    S-rank Job:
    Job Name: The Embodiment of Insanity
    Job Rank: S-rank
    Job Requirements: The minimum word per post is 550 words and the minimum post count per person is 30 posts. (Implying the total posts should be equivalent to or greater than 60 posts).
    Type of job: One time only
    Job Location: Divide Island
    Job Description: They say divide island is a place where researchers go to find out the reason about the mysterious division. However, it has been a long while since a researcher has returned from the place. Many have left to find out the cause but none have returned. Many declared it to be a lost cause and abandoned the island and the people who had departed to research on it. Until finally, the families of the lost ones have united and offered a job to those who want it.

    The job description(flyer IC) has the following details: “Our husbands, children, brothers and family have gone to the Divide Island but no one has ever returned. Many left to find them but they too have disappeared. Please, someone, anyone find them and bring them home. Please, we beg of you, help us!”

    Unfortunately for those who had gone to find it, did find it: the reason behind the divide. Before its current state, it was a simple plane island. Until he arrived and made it, what it is now. He was a well known mage once, probably loved, feared and looked at by many of his time. Something changed him and turned him into a mad man. The ability to completely change the island’s appearance depicts what he is capable of.

    When you or your team is on its way to the island, you will find someone who you will rescue(you have to). That someone will tag along with you the entire time you are investigating the scenario. He will act as a normal human being with no magic and a slightly weird personality. When you will roll a boss, only then will he reveal his true identity. The reason behind the entire phenomenon and the madness, the insane mage would have been with you the entire time. Obviously, you can’t know that in character; keep that in mind.

    In the end, when you have finally defeated him you will find out that all the researchers that you had been fighting had been long dead. The only person alive on the island was this one insane mage.
    Enemies: The enemies are the insane researchers that had been thought lost. They are completely changed and are now insane and will attack you with different kind of weapons. In the hand of these researchers, the normal pen, flashlight or simple things are deadly weapons due to the magic cast on them.
    Weak: A swarm of researchers with flashlights and common research weapons. There movements, speed and strength is inhumane. They will attack you with all their might and use brute strength. A total of twenty in number with each one of them equal to B-rank.

    Normal: The trees around you and the rocks will turn into monsters. A total of 5 monsters will attack you, with each one of them being equal to an A-rank. These creatures don’t have the ability to speak but are clever and strong. They are not just about strength, they can also have a strategy to attack you. (Might even be stealthy in their approach)

    Strong: Strange humanoid creatures that are not human nor trees or stone but a mix of all of them. There are two kinds: one a humanoid stone monster and the other a humanoid tree monster, each capable of casting spells using the element of their constitution. There will be a total of three of them and each will be equal to S-rank.

    Boss: Finally the insane mage reveals himself and now you know what was the reason behind all of the disappearance and the natural phenomenon. His magic is life assimilation, he can make anything come to life; even dead bodies and even the island. The mage and his magic are of SS-rank, his spells can result in arms and similar things coming out of the island’s floor to attack you. The trees, stones and anything around you will come to life and attack you. If he gets too angry, he might even turn your clothes into demonic creatures and make them come after you. His creations are all equal to A-rank, he is not to be trifled with.

    Note : The enemies mentioned will go down when hit with damage of their own rank.
     
    Reward: 75K jewels.
    Code:

    Code:

    [b]Job Name:[/b] The Embodiment of Insanity
    [b]Job Rank:[/b] S-rank
    [b]Job Requirements:[/b] The minimum word per post is 550 words and the minimum post count per person is 30 posts. (Implying the total posts should be equivalent to or greater than 60 posts).
    [b]Type of job:[/b] One time only
    [b]Job Location:[/b] [url=http://www.fairytail-rp.com/f55-divide-island]Divide Island[/url]
    [b]Job Description:[/b] They say divide island is a place where researchers go to find out the reason about the mysterious division. However, it has been a long while since a researcher has returned from the place. Many have left to find out the cause but none have returned. Many declared it to be a lost cause and abandoned the island and the people who had departed to research on it. Until finally, the families of the lost ones have united and offered a job to those who want it.

    The job description(flyer IC) has the following details: “Our husbands, children, brothers and family have gone to the Divide Island but no one has ever returned. Many left to find them but they too have disappeared. Please, someone, anyone find them and bring them home. Please, we beg of you, help us!”

    Unfortunately for those who had gone to find it, did find it: the reason behind the divide. Before its current state, it was a simple plane island. Until [b]he[/b] arrived and made it, what it is now. He was a well known mage once, probably loved, feared and looked at by many of his time. Something changed him and turned him into a mad man. The ability to completely change the island’s appearance depicts what he is capable of.

    When you or your team is on its way to the island, you will find someone who you will rescue(you have to). That someone will tag along with you the entire time you are investigating the scenario. He will act as a normal human being with no magic and a slightly weird personality. When you will roll a boss, only then will he reveal his true identity. The reason behind the entire phenomenon and the madness, the insane mage would have been with you the entire time. [b]Obviously, you can’t know that in character; keep that in mind[/b].

    In the end, when you have finally defeated him you will find out that all the researchers that you had been fighting had been long dead. The only person alive on the island was this one insane mage.
    [b]Enemies:[/b] The enemies are the insane researchers that had been thought lost. They are completely changed and are now insane and will attack you with different kind of weapons. In the hand of these researchers, the normal pen, flashlight or simple things are deadly weapons due to the magic cast on them.
    [i]Weak:[/i] A swarm of researchers with flashlights and common research weapons. There movements, speed and strength is inhumane. They will attack you with all their might and use brute strength. A total of twenty in number with each one of them equal to B-rank.

    [i]Normal:[/i] The trees around you and the rocks will turn into monsters. A total of 5 monsters will attack you, with each one of them being equal to an A-rank. These creatures don’t have the ability to speak but are clever and strong. They are not just about strength, they can also have a strategy to attack you. (Might even be stealthy in their approach)

    [i]Strong:[/i] Strange humanoid creatures that are not human nor trees or stone but a mix of all of them. There are two kinds: one a humanoid stone monster and the other a humanoid tree monster, each capable of casting spells using the element of their constitution. There will be a total of three of them and each will be equal to S-rank.

    [i]Boss:[/i] Finally the insane mage reveals himself and now you know what was the reason behind all of the disappearance and the natural phenomenon. His magic is life assimilation, he can make anything come to life; even dead bodies and even the island. The mage and his magic are of SS-rank, his spells can result in arms and similar things coming out of the island’s floor to attack you. The trees, stones and anything around you will come to life and attack you. If he gets too angry, he might even turn your clothes into demonic creatures and make them come after you. His creations are all equal to A-rank, he is not to be trifled with.

    [b]Note :[/b] The enemies mentioned will go down when hit with damage of their own rank.
      
    [b]Reward:[/b] 75K jewels.


    ___________________________________________________________________

    avatar
    Simba

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Player -
    Lineage : Nature's Blessing
    Position : None
    Posts : 176
    Guild : Tᴀʀᴛᴀʀᴜs
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : Aʟ-Tʜᴀᴍᴇɴ
    Experience : 800

    Character Sheet
    Character Name: Nᴀɪᴢᴇʟ
    Primary Magic: Bʟᴀᴄᴋ Mᴀɢɪᴄ
    Secondary Magic: -

    Linked topic Re: Job Creation Event

    Post by Simba on 19th April 2015, 3:50 pm

    S-Rank Job:

    Job Name: Disorder In The Hands Of Dragons
    Job Rank: S-Rank
    Job Requirements: At least two or more S-Ranks on this job - you are required to write at least up to 45/55 posts (needed amount + your partner's posts add it up as well), additionally with 525/600 words in each post.
    Type of job: One Time Job
    Job Location: Sphere Island
    Job Description: Beneath the flawlessly rounded mountain, layed an ancient and rather deadly temple - one that if foolishly touched, could twist the world into winds of anger, and shudder the surface of the earth in angst. Time would be broken, beasts would liberate from their chains of time and desolate human life completely. So, who would want this? What indiviual could start such terror? Katsuro Eto. But, a very normal man actually, accidentally knocked something extremely valuable off of it's pedestal in the temple. A seal, or in this case, one of the many sealing orbs - held time together and halted any access to this age to the dragons who wanted to find Acnologia. He says it fell down somewhere in the place, but he's to afraid to go back inside that the dragons could possibly come anytime. Your job, is to find this orb before Desipis (the last remaining dragon) can enter the world - but, do not assume this may be just any regular searching game, each and every moment, a dragon is trying to kill you as you impend toward putting the orb back in it's place.

    Enemies:


    Weak: Bleeding Moon
    Do not be alarmed - despite their vulcan size and brute strength, these dragons focuse more on offense, rather than defense. They are much slower than the others, although, their strength is something to watch out for (B-Rank). Bleeding Moon will try to ram into you with it's dangerously acute horns, or either squish you. It holds no magical capabilities, but overwhelming physical force, powerful enough to smash itself through the mountain if it wants - so watch out for this and make sure it doesn't escape. At least two will come out from the portal inside the temple and try to stop you from finding the sealing orb.


    Normal: Lindwurm
    A bit smaller than Bleeding Moon, but not a force to be reckoned with. This dragon is extremely fast, and seems to have its strengths set more in dodging and in speed, rather than defense. It has only two feeble front arms, a set of four wings, and a long hefty tail that is used as it's bottom legs for support. It is not as strong as the others - regarding the fact Bleeding Moon can smash through things without being harmed. Although, it seems to be able to use some sort of sound based magic, sending powerful currents (roars), of A-Rank damage towards it's enemies to attack them - or block their attacks. It's sound-waves can also project ear shattering noises, forcing you to cover your ears. There is only one Lindwurm, and it will try to find the orb and destroy it before you can get your hands on it.


    Strong: Nightmare
    The strongest out of the other three. It tortures it's victims by putting them to sleep and feeding them horrible nightmares (can be from a haunting past or just anything really, up to you). If your will is strong enough, you can probably break away from your terrible dream or Nightmare's dark hold. While you are unconcious, he probably will try and kill you, although it is hard to wake up and some never wake up again. His power can cause S-Rank damage, and once you break from his hold he is still as powerful, physically. Because, Nightmare lays in some sort of magic that causes darkness, he is able to produce many other blasts / types of offensive and defensive spells to his liking. There is also only one Nightmare, but handle him wisely, because he will also try to escape from the island and toward more human life.


    Boss: Desipis
    About the size of Acnologia, and on par with his strength, this is the one dragon that should not be liberated from the portal. He has an overwhelming hatred for the dragon king, and for humans alike. He breaths flames hot enough to melt even the thickest of metals, and his scaley flesh his so firm it is like trying to break through stone. His long, spikey horns are extremely deadly, and he will smash into about everything without noticing. Desipis deals SS-Rank damage and will try to knock the other two sealing orbs off of their pedestals, causing the world to spin into unnatural disaster. You must stop him before he could cause damage to Fiore and possibly the entire earth.

    Note: Roll just one dice at a time, additionally with the dragons too. Since there is not that many of them like on most jobs, don't toss your dice around often assuming multiple of them will spam. After all you are only dealing with exactly five enemies.

    Reward: 75k Jewels + Triple EXP if Desipis never came out of the portal.

    Code:

    Code:

    [b]Job Name:[/b] Disorder In The Hands Of Dragons
    [b]Job Rank:[/b] S-Rank
    [b]Job Requirements:[/b] At least two or more S-Ranks on this job - you are required to write at least up to 45/55 posts (needed amount + your partner's posts add it up as well), additionally with 525/600 words in each post.
    [b]Type of job:[/b] One Time Job
    [b]Job Location:[/b] Sphere Island
    [b]Job Description:[/b] Beneath the flawlessly rounded mountain, layed an ancient and rather deadly temple - one that if foolishly touched, could twist the world into winds of anger, and shudder the surface of the earth in angst. Time would be broken, beasts would liberate from their chains of time and desolate human life completely. So, who would want this? [i]What[/i] indiviual could start such terror? Katsuro Eto. But, a very normal man actually, accidentally knocked something [i]extremely[/i] valuable off of it's pedestal in the temple. A seal, or in this case, one of the many sealing orbs - held time together and halted any access to this age to the dragons who wanted to find Acnologia. He says it fell down somewhere in the place, but he's to afraid to go back inside that the dragons could possibly come anytime. Your job, is to find this orb before Desipis (the last remaining dragon) can enter the world - but, do not assume this may be just any regular searching game, each and every moment, a dragon is trying to kill you as you impend toward putting the orb back in it's place.

    [b]Enemies:[/b]

    [img]http://vignette3.wikia.nocookie.net/dragcave/images/5/57/Bleeding_Moon_Female.png/revision/latest?cb=20130710121701[/img]
    [i]Weak:[/i] [u]Bleeding Moon[/u]
    Do not be alarmed - despite their vulcan size and brute strength, these dragons focuse more on offense, [i]rather[/i] than defense. They are much slower than the others, although, their strength is something to watch out for (B-Rank). Bleeding Moon will try to ram into you with it's dangerously acute horns, or either squish you. It holds no magical capabilities, but overwhelming physical force, powerful enough to smash itself through the mountain if it wants - so watch out for this and make sure it doesn't escape. At least two will come out from the portal inside the temple and try to stop you from finding the sealing orb.

    [img]http://vignette1.wikia.nocookie.net/dragcave/images/3/3b/Blusang_Lindwurm_male.png/revision/latest?cb=20120818085511[/img]
    [i]Normal:[/i] [u]Lindwurm[/u]
    A bit smaller than Bleeding Moon, but not a force to be reckoned with. This dragon is [i]extremely[/i] fast, and seems to have its strengths set more in dodging and in speed, rather than defense. It has only two feeble front arms, a set of four wings, and a long hefty tail that is used as it's bottom legs for support. It is not as strong as the others - regarding the fact Bleeding Moon can smash through things without being harmed. Although, it seems to be able to use some sort of sound based magic, sending powerful currents (roars), of A-Rank damage towards it's enemies to attack them - or block their attacks. It's sound-waves can also project ear shattering noises, forcing you to cover your ears. There is only one Lindwurm, and it will try to find the orb and destroy it before you can get your hands on it.

    [img]http://i.imgur.com/6WUvKLR.png[/img]
    [i]Strong:[/i] [u]Nightmare[/u]
    The strongest out of the other three. It tortures it's victims by putting them to sleep and feeding them horrible nightmares (can be from a haunting past or just anything really, up to you). If your will is strong enough, you can probably break away from your terrible dream or Nightmare's dark hold. While you are unconcious, he probably will try and kill you, although it is hard to wake up and some [i]never[/i] wake up again. His power can cause S-Rank damage, and once you break from his hold he is still as powerful, physically. Because, Nightmare lays in some sort of magic that causes darkness, he is able to produce many other blasts / types of offensive and defensive spells to his liking. There is also only one Nightmare, but handle him wisely, because he will also try to escape from the island and toward more human life.

    [img]http://i.imgur.com/yaBvZOX.png[/img]
    [i]Boss:[/i] [u]Desipis[/u]
    About the size of Acnologia, and on par with his strength, this is the one dragon that [i]should not[/i] be liberated from the portal. He has an overwhelming hatred for the dragon king, and for humans alike. He breaths flames hot enough to melt even the thickest of metals, and his scaley flesh his so firm it is like trying to break through stone. His long, spikey horns are extremely deadly, and he will smash into about everything without noticing. Desipis deals SS-Rank damage and will try to knock the other two sealing orbs off of their pedestals, causing the world to spin into unnatural disaster. You must stop him before he could cause damage to Fiore and possibly the entire earth.

    [b]Note:[/b] Roll just one dice at a time, additionally with the dragons too. Since there is not that many of them like on most jobs, don't toss your dice around often assuming multiple of them will spam. After all you are only dealing with exactly five enemies.

    [b]Reward:[/b] 75k Jewels + Triple EXP if Desipis never came out of the portal.



    ___________________________________________________________________

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    Irina Naginata
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Novice [250]- Player -
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    Primary Magic: Purifiers Flame
    Secondary Magic: Resonance (WIP)

    Linked topic Re: Job Creation Event

    Post by Irina Naginata on 23rd April 2015, 5:37 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Genetic Chaos Part One
    [b]Job Rank:[/b] B
    [b]Job Requirements:[/b] Minimum Two C ranks or singular B ranks and above. 300 words minimum per post, minimum 30 posts total. Must defeat at least two of the 3 scientists or defeat the mutated scientist.
    [b]Type of job:[/b] Series
    [b]Job Location:[/b] Spooky Forest
    [b]Job Description:[/b] 00 words minimum per post, minimum 30 posts total. Must defeat at least two of the 3 scientists or defeat the mutated scientist.
    [b]Job Location:[/b] Spooky Forest
    [b]Job Description:[/b] You have been hired by your client who has seen their two prized poodles, Mitzy and Pompom, seemly vanish over night from their kennel, and is worried as they have never done this before. At the same time your client was investigating the strange thinning of the local Vulcan population of the spooky forest and fears that his poodles were just the next step in something much greater. He has tasked you with investigating deep into the spooky forest where he couldn't investigate to find out what is happening and return to him with the information so that he may pass it on to the Rune Knights. You are not required to save his poodles or any vulcans, he senses that it may already be too late to save any of them.

    [b]Enemies:[/b]
    [i]Weak:[/i] Mutated Vulcan x 3: If you thought that Vulcans couldn't get any dumber then you have just been proven wrong, in exchange for their intelligence these brutes have mutated to become even more muscular... and apparently have grown claws and a speckled with pink pokadots. They will run and cower if you display magic of S rank and are easily taken out by a 3 B rank hits.

    [i]Normal:[/i] Mitzy and Pompom: These monstrous poodles used to be the prized pets of your client however after these madmen got their hands on them they have turned green with purple stripes and their teeth have grown to 3 feet in length and did I mention they've gotten quite a bit bigger and they can multiply, there's no knowing how many times they have multiplied already. These mutts will never flee and can withstand a beating of 1 A rank hit and if they aren't defeated in 5 posts they will divide into another dog of the exact same strength, and they can hit as hard as a B rank as well.

    [i]Strong:[/i] Mad Scientist (3 max): These mad scientists have gone crazy mad with their science, though they have managed to hold off the physical mutation but the same can't be said for their brains. Unlike the Vulcans who lost intelligence these brainiacs have gained intelligence using their environment around them to their advantage. Armed with all sorts of volatile chemicals and electric rods they can attack from range for A rank damage and B rank at melee when they have to. They are prone to running away to keep distance so that they don't take damage leaving their backs wide open. They may take a total of 3 A rank damage to defeat. If any more strong are rolled than the max, then replace them with normal monsters instead.

    [i]Boss:[/i] Mutated Mad Scientist: This is the original mastermind behind this whole fiasco, he has used his own super serum on himself to give himself the best attributes of all his test subjects. With the strength of the vulcans he can hit you with A rank damage, with the ability to multiply his limbs so he can attack up to 4 people at once, along with the intelligence of a super computer to boot. He has also added his own special syrup to it as well making his skin strong making him immune to D rank damage and making him strong enough to absorb 5 A ranks worth of damage. If you take him out then the whole fiasco is all over and all remaining enemies will flee, now what to do about the gas that fills this place?

    [b]Reward:[/b]
    15k Jewels and a B ranks worth of experience. +20k Jewels if you defeat Mutated Mad Scientist as well as Mitzy and Pompom's Dog Tags (unique item).

    Mitzy and Pompom's Dog Tags: At any time you may roll a normal dice, the roll results in something random based on what you rolled.
    1 = you randomly leak 5% magic power.
    2 = You feel like you walked into the world of opposites, you are now the opposite gender.
    3 = You gain a very expensive magic stone of great power... then it explodes in your hand.
    4 = You randomly teleport 10 feet straight up and fall right back down... unless you can fly.
    5 = Ultra Chibi Mode, you become cute and adorable and gain 10% additional strength.
    6 = You gain 10% Magic power.

    Persistent effects only last 3 post.


    ___________________________________________________________________
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    Irina Naginata
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Novice [250]- Player -
    Lineage : Archmage's Seal
    Position : None
    Posts : 696
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Experience : 4,468.75

    Character Sheet
    Character Name: Irina Naginata
    Primary Magic: Purifiers Flame
    Secondary Magic: Resonance (WIP)

    Linked topic Re: Job Creation Event

    Post by Irina Naginata on 23rd April 2015, 6:19 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Genetic Chaos Part Two
    [b]Job Rank:[/b] A
    [b]Job Requirements:[/b] 2 B rank mages or a A rank and above. Minimum 300 words per post, minimum 40 posts, boss must be defeated with at least 5 other monster rolls.
    [b]Type of job:[/b] Series Job
    [b]Job Location:[/b] Rose Garden
    [b]Job Description:[/b] After the defeat of some mad scientists the rune knights investigated an incident where there was a mutagen released into the air that caused random mutations in anything that inhaled the substance. The substance was concluded to be magical in nature but it was also revealed that it was sold to an unnamed group of terrorists. The terrorists have attacked a district in Rose Garden with a more powerful mutagen than previously created, mutating the citizens. Using your previous knowledge and exposure to the substance you are put in charge of dealing with this attack. You are tasked with not only saving all of the mutated citizens but also taking down the member of the terrorists who seemingly allowed herself to be mutated. Any civilian casualties caused by you will be taken into account thus you have been warned. Once the incident has been cleaned up you are to report back to the Rune Knights who organized their strike on the terrorists to be immunized with a vaccine that had to be created on the spot and are also tasked with immunizing the citizens as well.

    As with the last time you encounter this stuff you must roll a normal dice the moment you breath in the mutagen, the roll determines what kind of transformation you will undergo, these transformations have become much stronger than last time.

    1: Gender Swap with Pheonix Wings: You Swap Genders and grow a part of large red feathered wings.
    2: Strong Serpent: Your legs have turned into a long snake tail and you have gained a lot of muscle.
    3: Super Chibi: You have become really small and really cute, but you have also gained strength well beyond that of even the strongest average human.
    4: Neko Dragon: You have grown cat ears and a cat tail, but this also comes with dragon wings for some reason. You also have an undying love for fish.
    5: Flexible Inferno: You ignite, you have also become extremely flexible like a rubber band.
    6: Thorn Rose: A transformation that makes you more plant like than human, your hair becomes more nature like that of stems and petals and your skins has a green tinge to it, your nails are also turned into thorns.

    Mutations end the moment you get vaccinated, the vaccine is ready after 20 posts.
    [b]Enemies:[/b]
    [i]Weak:[/i] Mutated Civilian x 7: These civilians have been heavily exposed to the mutagen and have been driven mad by it as well. Their arms have turned into wings and their legs into snake like tails, they also seem to have fangs protruding from their mouths. The mutagen will cause them to pass out after 3 posts after they arrive assuming you haven't already knocked them out. They are very capable of causing C rank damage with a bite but are quickly dispatched with non-hard hitting spells spells.

    [i]Normal:[/i] Mutated Seducer x 3: Female Civilians mutated to take on a very sexy succubus form, they also seem to be heavily attracted to men and have developed some sort of weak seduction magic though not very effective in seduction will actually deal B rank damage instead. They should be incapacitated carefully with at least 3 A rank spells. They are very capable of flight.

    [i]Strong:[/i] Monstrous Citizen: These men have developed into behemoths growing to 10 feet tall with huge muscles, and somehow their cloths mutated with them... or at least their pants. A single hit from one of these monsters will deal S rank damage and are very resistant to damage, capable of taking up to 3 S ranks worth of damage before being knocked out. They also seem to have bunny ears which makes them look funny.

    [i]Boss:[/i] Mutated Terrorist Clendia: Clendia voluntarily had herself mutated before coming to Rose Garden using a special dosing of the mutagen making her transformation permanent and irreversible. She has developed massive red feathered wings capable of expanding the length of the whole street, her ears have turned into something much similar to those of a cats, and has also produced long sharp horns. Her eyes have become very red and cat like and her hands and feet up to her knees and elbows have grown fur and feathers as well as long sharp claws. To top this her muscles have grown much stronger than the average human though not entirely visible. With no cloths that she is capable of wearing without causing problems with her legs and muscles she wears a red bikini instead. She acts in a very seductive manner and often uses her words as weapons instead of fighting head on but when that isn't an option she instead fights with power fire based magics capable of dealing between B rank and S rank damage, she also hits very hard by default dealing B rank damage with a single slash with her claws. She is very hard to take down taking up to 5 S rank damage to incapacitate.

    [b]Reward:[/b] 40k Jewels and A rank Exp.


    ___________________________________________________________________
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    Irina Naginata
     
     

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Novice [250]- Player -
    Lineage : Archmage's Seal
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    Character Name: Irina Naginata
    Primary Magic: Purifiers Flame
    Secondary Magic: Resonance (WIP)

    Linked topic Re: Job Creation Event

    Post by Irina Naginata on 23rd April 2015, 7:14 am

    Spoiler:

    Code:

    [b]Job Name:[/b] Genetic Chaos Part Three
    [b]Job Rank:[/b] S
    [b]Job Requirements:[/b] Two A rank Mages, or at least one S rank. 400 words minimum per post, 50 posts minimum. Must defeat all three leaders of Sad Crest.
    [b]Type of job:[/b] Series Job
    [b]Job Location:[/b] Divide Island
    [b]Job Description:[/b] You have been tasked with the job to eliminate that terrorist guild Sad Crest, who have been employing a biological weapon to attack major cities around Earthland. The biological weapon being used is a magic mutagen that causes random mutations in a persons genes though it has since been eradicated with the use of a vaccine which has proven to effectively make the mutagen useless. The objective is to take down each and every leader of the terrorist guild including the member known as Clendia who had recently been broken out of prison by her fellow members. Unlike the last time you have encountered this mutagen you have been vaccinated making it useless against you however all the members of Sad Crest have mutated themselves to make themselves more powerful so this wont be an easy fight.
    [b]Enemies:[/b]
    [i]Weak:[/i]Phoenix Gryphon x 3: These are what used to be member of Sad Crest, unfortunately they are the victims of the mutagen used to enhance Clendia before her rampage in Rose Garden. They bite and claw hard dealing A rank damage per hit. Unfortunately for them they have extremely thin skulls after their transformation. Hitting them in the head should be good enough to kill them if not cause serious damage with a B rank spell.

    [i]Normal:[/i] Mad Terrorist x 2: These guys were the test subjects of the mutagen used on the leader of sad crest known as Torron. They have insane muscle mass making them rather big and bulky as well as a sharp blade like spine protruding from their backs as well as a large tell extending from their backs with the same blade like spines. They can hit you pretty hard with A rank damage per hit and S rank damage if they hit you with their bladed tail. They are also pretty tough to beat down taking 3 S rank damage to incapacitate.

    [i]Strong:[/i] Terror Fairy: These terrorists were one part of a team lead by their leader Gesmine who also laid down themselves as test subjects when a mutagen was developed for their leader. Being all female as the males usually exploded, they have fairy like wings and rather small bodies however they eyes are hardly friendly as they look rather devilish and evil and not to mention they have developed a third eye in the middle of their forehead. Their magical capabilities surpass most peoples capable of firing acid balls that deal S rank initial damage with a B rank damage per post for the next two posts while shredding armor and weapons like a knife through butter. They are very adept at flight making them hard to hit but they are very fragile taking a single S ranks worth of damage would knock them out of the sky for good.

    [i]Boss:[/i]
    Clendia, Gesmine, and Torron all must be fought at the same time.

    Clendia: Since last time Clendia has further enhanced herself, her wing span and body size has increased by double and the fur on her hands and feet has grown further as well as her claws. Her eyes now flame and every single tooth in her mouth has become a cat like fang, and she has grown a second set of horns. Whats more her muscles have become even stronger becoming very apparent in her new form. She now acts in a very violent manner attacking anything the moment she sees an opponent worth fighting. Her normal attacks alone will deal A rank damage, and her spells have grown to deal S rank damage. She has even become tougher to take down capable of absorbing 7 S rank damage before finally being incapacitated.

    Gesmine: Gesmine is a very fragile soul not to mention very small and very cute save for her evil 5 eyes. She has extended large butterfly wings and has hair longer than double her own body length. Her spells hit extremely hard dealing two S rank damage per hit, she can also manipulate her hair to wrap around and restrict people. She is very fragile though only capable of taking 2 S rank damage to defeat. Careful though taking more than 2 S rank damage will most definitely kill her.

    Torron: Torron the mastermind and brawn of the entire operation, he has enhanced himself to stand up to 12 feet tall with massive muscles as well as a tail with sharp blade like spines extending all the way down his back and several sharp blades extending from his wrists. He uses a form of earth manipulation magic, using it to create strong walls or boulders that can be thrown at will, each boulder capable of dealing S rank damage. He is also insanely hard to take down being able to take 10 S rank spells before finally being defeated.

    [b]Reward:[/b] 50k Jewels plus and additional 15k for each surviving leader of Sad Crest turned into the Rune Knights, and S rank exp.


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    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
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    Posts : 2036
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    Age : 26
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

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    Character Name: Nightken Blackwing
    Primary Magic: Lightning
    Secondary Magic: Metal

    Linked topic Re: Job Creation Event

    Post by Nightken on 24th April 2015, 2:37 pm

    SS-rank:

    Job Name: Make what goes bump in the night fear what bumps back
    Job Requirements: Min of 2 S-rank or higher, Max of 5, word per post 550+, thread count 70, must roll at least six monster encounters
    Type of job: Unique
    Job Location: Oak Town
    Job Description: For the past month the residents of Oak Town have been insomniac due to a rapid nightmare outbreak. Normally a healer would be called in, but that won't work against nightmares that are being manifested into the mortal realm. The magic council has requested that several high class mages be called in to fight these manifested nightmares and whoever or what ever is manifesting them. The creatures won't harm anyone asleep as they're feeding their manifestation into this plane of existence
    Enemies: Each roll gives the indicated number of enemies
    Weak: Nightmarish Spiders x20 B-rank
    Spoiler:
    This creature is the manifested nightmare of those with a fear of spiders, due to this fear being so common it has created a small cluster of them when they're encountered. Each takes a total of 3 B-ranked magical hits to destroy.
    Hell's Binding- All of the nightmarish spiders shoot a multi-layered net made of black webs over a fifty foot area to ensnare anyone they encounter. Webs can be burnt away with A-rank or higher fire magic.

    Normal: Nightmarish Snakes x 10 A-rank
    Spoiler:

    This creature is the manifested nightmare of those with a fear of snakes, due this fear isn't as common as the fear of spiders there isn't too many nightmarish snakes manifested. Thanks to those with this fear being such a strong phobia to them they may lack numbers, but make up with power. Each takes a total of 3 A-ranked magical hits to destroy.
    Poison of the Underworld- If a snake lands a bite that pierces the skin they inject a poison that causes vomiting, strength and speed loss, and effects people the same regardless of rank and magic type. The strength and speed loss is equal to twenty percent of the victim.

    Strong: Nightmares x8 S-rank
    Spoiler:
    Nightmares are horses that have a flaming mane and snort out puffs of flames or smoke. They're the same size as a normal horse, but are far more dangerous since they can fly and are highly intelligent. Their main means of attacking are stomping, biting, and stampeding. Each takes a total of 3 S-ranked magical hits to send back to their plane of existence.

    Stampede- All of the Nightmares gather together forming a line and charge at you with a speed of seventy miles per hour they even can do this to aerial foes as well which can be even more dangerous than on the ground.

    Boss: Nightmare Demon H-rank
    Spoiler:
    The source of all the nightmares in town and all of them being manifested in such a horrific way. Standing at fifteen foot the Nightmare Demon uses its height as extra intimidation along with its aura of fear that can cause even S-rank enemies to suffer a mental break down from their fears that have been kept hidden. The manifested nightmares cause it to receive a serge in power increasing the range of its fear aura by 20 feet for every 50 nightmare enemies that showed up. Each swipe of its claws cause S-rank damage and can phase through non-magical defenses due to it not being from this plane of existence. The Nightmare Demon can take a grand total of 6 H-ranked spells worth of damage, it is immune to melee attacks that have no magical enhancements.

    Fear Tapping- The nightmare demon is able to tap into the fear of all who face him causing them to suffer a psychological break down while he feeds on their fears and anguish.

    Howl of the Night- The nightmare demon lets out a howl that causes 3 dice worth of monsters join him in battle.

    Aura of Fear- The Nightmare Demon radiates an aura of fear that causes even S-rank mages to fall victim to the very fears they had hidden within their-self. The aura has a base range of 50 feet and increases by 20 feet for every 50 enemies encountered.
    Reward: 120k jewel, Title "Fear Breaker"


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    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player -
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 4143.75

    Character Sheet
    Character Name: Okura Jin
    Primary Magic: Heat Manipulation Magic
    Secondary Magic:

    Linked topic Re: Job Creation Event

    Post by Okura Jin on 25th April 2015, 10:20 am

    A-rank Job:

    Job Name: The Abominable Snow man
    Job Rank: A-rank
    Job Requirements: A minimum of 5 monster rolls. A total of 30 posts with 500 words each. Two C-ranks or at least one B-rank with other D-ranks and C-rank, or One C-rank and two D-ranks. (Any combinations that results in equivalent or greater than B-rank is acceptable). Maximum team members: 4.
    Type of job: Unique Job
    Job Location: Labyrinth of Mystery
    Job Description: Everyone has heard stories about him and quite a famous myth really. Some say he eats children for breakfast, some argue he does that during lunch time and some say that he does that for dinner. Most agree that he does that all the time. The fact is, he’s a pretty nice guy; it’s his other personality that’s the issue. Sadly, he doesn’t have one different personality, he actually has quite a few of them.
    A wealthy researcher offers to pay you help him find the mythical creature. The problem is, he isn’t at a snowy plateau or something like that. He’s is actually lost, like literally; the Labyrinth of Mystery is his last known location. The researcher insists that you help him find it, even if he ends up finding a few bones or hairs or something like that.
    Go through the labyrinth, find the creature and bring him back or leave him there. Depends on you, provided you can survive him when he’s angry.

    Enemies: The enemy is one individual, pretty easy right? Wrong! You can find the Snow man at your leisure but after finding him. Do one monster roll afterwards, after every single post. With each monster roll, his personality changes.
    The Snow man is 12 feet tall, with a muscular body and has white hair, mostly ape like figure or more like a guerilla. (feel free to add more description)

    Weak: “Buddy-mode”: he’s all buddy buddy with you. He’s going to hug you or all of you and he will probably be clingy like seriously. Don’t be fooled though, his hugs are B-rank strength hugs; watch out for the possibility of getting crushed. Any violence during this mode will instantly turn him into “Anger mode”.

    Normal: “Grumpy-mode”: If you say bad things to him, he’s coming after your life. If you’re good with him, he’s good with you. He might or might not listen to you, that depends if he likes you or not. If this mode appears after Buddy mode, you’re in the clear. He won’t use violence until you do but he won’t listen to you either. He won’t take orders unless you’re an S-rank and you show him your ability and strength. During this mode, if violence is used he will turn to “anger mode”. His strength and durability during this mode is A-rank.

    Strong: “Anger Mode”: You won’t like me when I’m angry - <3 Snow man.
    His strength and durability is amplified, his size increases as well. He grows further 5 feet and his muscular mass is doubled, so his strength is now S-rank. He won’t listen to words, he won’t pay attention to anything. He’s going to shout and throw rocks at you. Probably hurl his own large body at you, in a flying dive or something like that. He is going to throw random punches and kicks. He’s amazingly agile despite the size and his speed is abnormally fast. Watch out since he is going to need to be hit with 5 B-rank damage before he is knocked out cold. If he stays in this mode for two posts after switching from “Buddy Mode” or “Grumpy Mode”, he will turn to “Rage Mode”.

    Boss: “Rage Mode”: You do not want to find him in this mode. He’s what nightmares are made of when he is like this. A terribly strong and horrible foe with the intent to kill, he will come at you with everything he’s got. In this mode, he’s beyond words and only battle is the option. Unless you have some sort of magic that can calm him down, things will only turn to the worst. The snow man will reveal his true powers over weather and will make things extremely cold. The weather change will remain until he is in this mode. His strength is now doubled and is S-rank, his durability is amplified too. If the Rage mode lasts for two posts, it will result in a snow storm. It will take 10 hits of B-rank damage to take him down.

    Reward:
    - Bring back the snow man alive: 45k jewels and the amulet of the snow man, able to resist damage up to C-rank.
    - Bring back the dead body: 20k jewels and the bone of the snow man able to boost your weapon by one rank.
    Bring back the snow man in any other way not mentioned: 30k jewels.
    Code:

    Code:

    [b]Job Name:[/b] The Abominable Snow man
    [b]Job Rank:[/b] A-rank
    [b]Job Requirements:[/b] A minimum of 5 monster rolls. A total of 30 posts with 500 words each. Two C-ranks or at least one B-rank with other D-ranks and C-rank, or One C-rank and two D-ranks. (Any combinations that results in equivalent or greater than B-rank is acceptable). Maximum team members: 4. 
    [b]Type of job:[/b] Unique Job
    [b]Job Location:[/b] Labyrinth of Mystery
    [b]Job Description:[/b] Everyone has heard stories about him and quite a famous myth really. Some say he eats children for breakfast, some argue he does that during lunch time and some say that he does that for dinner. Most agree that he does that all the time. The fact is, he’s a pretty nice guy; it’s his other personality that’s the issue. Sadly, he doesn’t have one different personality, he actually has quite a few of them.
    A wealthy researcher offers to pay you help him find the mythical creature. The problem is, he isn’t at a snowy plateau or something like that. He’s is actually lost, like literally; the Labyrinth of Mystery is his last known location. The researcher insists that you help him find it, even if he ends up finding a few bones or hairs or something like that.
    Go through the labyrinth, find the creature and bring him back or leave him there. Depends on you, provided you can survive him when he’s angry.
     
    [b]Enemies:[/b] The enemy is one individual, pretty easy right? Wrong! You can find the Snow man at your leisure but after finding him. Do one monster roll afterwards, after every single post. With each monster roll, his personality changes.
    The Snow man is 12 feet tall, with a muscular body and has white hair, mostly ape like figure or more like a guerilla. (feel free to add more description)

    [i]Weak:[/i] “Buddy-mode”: he’s all buddy buddy with you. He’s going to hug you or all of you and he will probably be clingy like seriously. Don’t be fooled though, his hugs are B-rank strength hugs; watch out for the possibility of getting crushed. Any violence during this mode will instantly turn him into “Anger mode”.

    [i]Normal:[/i] “Grumpy-mode”: If you say bad things to him, he’s coming after your life. If you’re good with him, he’s good with you. He might or might not listen to you, that depends if he likes you or not. If this mode appears after Buddy mode, you’re in the clear. He won’t use violence until you do but he won’t listen to you either. He won’t take orders unless you’re an S-rank and you show him your ability and strength. During this mode, if violence is used he will turn to “anger mode”. His strength and durability during this mode is A-rank.

    [i]Strong:[/i] “Anger Mode”:  You won’t like me when I’m angry - <3 Snow man.
    His strength and durability is amplified, his size increases as well. He grows further 5 feet and his muscular mass is doubled, so his strength is now S-rank. He won’t listen to words, he won’t pay attention to anything. He’s going to shout and throw rocks at you. Probably hurl his own large body at you, in a flying dive or something like that. He is going to throw random punches and kicks. He’s amazingly agile despite the size and his speed is abnormally fast. Watch out since he is going to need to be hit with 5 B-rank damage before he is knocked out cold. If he stays in this mode for two posts after switching from “Buddy Mode” or “Grumpy Mode”, he will turn to “Rage Mode”.

    [i]Boss:[/i] “Rage Mode”: You do not want to find him in this mode. He’s what nightmares are made of when he is like this. A terribly strong and horrible foe with the intent to kill, he will come at you with everything he’s got. In this mode, he’s beyond words and only battle is the option. Unless you have some sort of magic that can calm him down, things will only turn to the worst. The snow man will reveal his true powers over weather and will make things extremely cold. The weather change will remain until he is in this mode. His strength is now doubled and is S-rank, his durability is amplified too. If the Rage mode lasts for two posts, it will result in a snow storm. It will take 10 hits of B-rank damage to take him down.

    [b]Reward:[/b]
    -   Bring back the snow man alive: 45k jewels and the amulet of the snow man, able to resist damage up to C-rank.
    -   Bring back the dead body: 20k jewels and the bone of the snow man able to boost your weapon by one rank.
    Bring back the snow man in any other way not mentioned: 30k jewels.



    ___________________________________________________________________

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    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
    Position : None
    Posts : 2036
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    Character Name: Nightken Blackwing
    Primary Magic: Lightning
    Secondary Magic: Metal

    Linked topic Re: Job Creation Event

    Post by Nightken on 25th April 2015, 11:07 am

    B-rank:
    Job Title: Watch My Dogs
    Rank: B
    Player Requirements: 2-5 B-rank or above, 350 Words per post, 30 post for thread minimum
    Job Requirements:Watch the dogs for three days, Keep destruction to a bare minimum and try not to let them out of the yard
    Job Location: Crescent Island
    Job Description: A rich duchess has just moved to Crescent Island with her four rare dogs and has asked for someone to watch them for the next three days while she is away taking care of some legal matters. You will be staying in the guest house that is a mile away from the mansion and is close to the dog area. They enjoy playing tag, tug-a-war, fetch, and ruff housing, but be careful you don't get burned by them when they breathe hell fire. My butler Sebastian will be around to take care of any damage they cause.
    Enemies: Don't have to roll
    Weak: Buddy: A normal hell hound pup and is the runt of his litter. Does D-rank damage with his bite and enjoys playing tug-a-war, but can compete with Jack for hours before tiring so if you decide to play with him be careful.
    Appearance:
    Normal: Jack: Older brother to Buddy and younger brother to Kiba and Fluffy. Enjoys Fetch just make sure to wear the gloves nest to the special ball. Bite does C-rank damage.
    Appearance:
    Strong: Kiba: Older brother of Jack and Buddy younger brother to Fluffy. Kiba has a rare genetic mutation causing him to have 2 heads. Bites do B-rank damage each. Enjoys tag just be careful since he goes for the heels and will run off with your shoe to make you play tag.
    Appearance:
    Boss: Fluffy: Fluffy is the biggest out of the four and isn't a normal hell hound, but is actually an offspring of Cerberus himself and due to this he has three heads and stands at roughly thirty feet five inches weighs about 279 lb. His favorite game is "tag", as in he chases you until you get tackled. Has a habit of pawing people knocking them over that is how we lost our last dog watcher suffered a case of lost head, so do be careful. Just like the others he will breathe hell fire when overly excited and when he howls. Please keep in mind he has a devastating bite it is at B strength and that is for each head individually together they can bite with A Strength.
    Appearance:
    Reward: 15,000 Jewels due to the danger you face watching these dogs


    ___________________________________________________________________
    Themes:
    Character Theme:

    Normal Battle Theme:

    Pissed Off:


    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
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    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
    Position : None
    Posts : 2036
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    Character Name: Nightken Blackwing
    Primary Magic: Lightning
    Secondary Magic: Metal

    Linked topic Re: Job Creation Event

    Post by Nightken on 25th April 2015, 11:08 am

    Job Title: Personal Training
    Rank: None
    Player Requirements: 1-3 people of the same guild, 25 post per person, 250 word min per post
    Job Requirements: Go through training with your GM until the very end.
    Job Location: Any landform
    Job Description: You have agreed to spend the entire day to get some personal training with your guild master, but you have no clue what they will put you through which is the main thing you think about until the day of training starts. Your guild master has agreed to have the training at any location the participants wish to have it at. The training will be divided between the participants to make it unique for everyone in it.
    Enemies: Your GM
    Reward: No jewels, but double or triple your rank exp. In order for some one to get triple exp their total word count at the end of the job must be 8,000 or more.
    Special Rules:
    Doesn't count towards GM's job slots thus giving them no exp from this job and if you don't post after a 48 hours your GM has the right to pester you until you post.


    ___________________________________________________________________
    Themes:
    Character Theme:

    Normal Battle Theme:

    Pissed Off:


    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
    avatar
    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
    Position : None
    Posts : 2036
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    Character Name: Nightken Blackwing
    Primary Magic: Lightning
    Secondary Magic: Metal

    Linked topic Re: Job Creation Event

    Post by Nightken on 25th April 2015, 11:16 am

    SS-rank:
    Job Title: Artificial King
    Rank: SS
    Player Requirements: 2-3 S ranked mages or higher rank, 400 words per post, 45 post min for thread
    Job Requirements:Defeat all twelve artificial beings and the one king. Prevent anymore of these from being made by any means necessary. (Name of scientist up to you and what the note says.)
    Type of Job: Unique
    Job Location: Mystic Tower
    Job Description: There once was a scientist who mixed his magic and science to create a form of artificial lifeforms. They originally were meant to help farmers and workers so the land would be more prosperous, but they were turned into replacements for soldiers by a general who forced the scientist to make them into fake soldiers. In the scientist's anger he made a mistake and had so his creations self learning making to were they killed off the general and soldiers then went back to the only place they knew as home. Once they arrived back at the tower they saw their creator dead on a table with foam coming out of his mouth. Over the years they found the scientist's notes and journal about them along with a note left for them.
    They have been protecting the tower from any creature from leaving it alive. These artificial beings are tricky to deal with due to there ability they were given as a "gift" be the man who created them. Rumor has it that one of them usually is at their creator's grave for hours on end, but it is as though it is trying to cry over the loss they have suffered.

    After about two hundred years the magic council has found out why no one makes it back from the Mystic Tower and that is because of the scientist's creations. Your orders are to eliminate all thirteen of them and destroy his all of his note corresponding to them. There will be a member of the Rune Knights waiting for you one mile from the tower and will be there to make sure they are actually destroyed.
    Enemies:Weak and normal rolls are counted as strong, but can only roll a max of two at one encounter
    Strong: Artificial Being: These look like simple wooden target dummies that have simple drawn faces, but they can use the same magic/fighting style as the person facing it and at the same rank regardless of it being slayer, lost, ancient, forbidden. Due to their ability to copy an opponent they are very difficult to face because they are able to handle two enemies at once without any issues of conflicting copied abilities. They only can copy the abilities of a person's primary magic and if they are in sight.
    A magic circle appears under the being as it pops back up slightly different looking similar to armor of whatever magic they copy and can cast spells even if they include verbal chants.
    There is a grand total of twelve of the Artificial Beings throughout the area, but are encountered one at a time. Takes a total of 4 S-rank Spell worth of damage to take down.

    Boss: The Artificial King: The King sits a top the tower waiting on his throne for those who wish to challenge him. The only way to tell the king from the beings is the crown that is part of it's head. He has the same ability to copy an enemies magic and fighting style regardless of it being slayer, lost, ancient, forbidden, but has no limit on the amount he can copy at once. He wields a simple wooden longsword at first. The sword can change to any form of weapon(s) that the king wishes it to along with being able to use any spell from the magic(s) it has copied even if the spell normally doesn't allows it.
    The king can cast any spell(s) in combination and can cast spells with verbal chants without chanting.
    Takes a total of 8 S-rank Spell worth of damage to take down.
    Reward: 110,000 jewels


    ___________________________________________________________________
    Themes:
    Character Theme:

    Normal Battle Theme:

    Pissed Off:


    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
    avatar
    Emilia Rosestone

    1 Year Anniversary- Player -
    Lineage : Truth
    Position : None
    Posts : 91
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Linked topic Re: Job Creation Event

    Post by Emilia Rosestone on 29th April 2015, 12:59 pm

    a growing on BULLIES THE BULLIES WIP:

    https://www.fairytail-rp.com/t12895-bully-the-bully

    Job Title: Revenge of the bully[Must complete Bully the bully]
    Rank: C
    Job Requirements: Minimum of 10 posts,200 words per post, 2 mages maximum
    Job Location: Magnolia
    Type of job: Series
    Job Description: Do you remember that bully that you either threatened or beat up, the one you were paid a measly 100 jewels to stop attacking another boy? Well that bully went home crying to his mother and father who have fronted up the jewels to pay for a body guard. This body guard is from a rival mage guild and now protects the bully 24/7. This allows the bully to re-claim his hold upon the young boy whom he terrorized before. The boy has resorted to begging his gran for jewels and now he wants to hire you again to get rid of the mage protecting the bully. beat the mage but do not hurt the bully.
    Enemies:

    Weak:

    Skeletal Warrior:
    Skeletal Warrior (5) - The mage summons forth five skeletal warriors, they have no real magical abilities though can do some damage with the sharp sword they hold. Striking the head is useless as it is protected by a shield and reduces all magic and physical attacks by 20%. Light based magics do 50% more damage to these monsters. they go down in 2 D-ranks each.  

    Normal:

    Smoking Skeletons:
    Smoking Skeleton (3) - The mage summons forth 3 smoking skeletons, these smoking skeletons used to be smoke mages whom are now covered by two green auras of smoke. They can utilize smoke magaic to capture and choke an opponent or caus blunt force damage by transforming the smoke in to any weapon imaginable. 3 D-rank hits each shall return them to the grave. Light magic does 50% more damage.

    Strong:
    zombie Wolf:
    Zombie Wolf (2) - Capable of doing basic C-rank damage without the use of magic, these zombie wolfs can devour a piece of flesh from each other to enhance their powers by 25%, one wolf can devour the other to grow tot he size of a small house and gain power equal to a b-rank. Fast and incredibly dangerous. 2 C-ranks should take care of them or 2 B-ranks if one has been devoured fully. If devouring takes place the boost lasts for 5 posts. Happy hunting. Light magic does a full 100% extra to these being hybrid creatures of darkness.

    Boss:

    The main enemy is the mage from the rival guild, his appearance can be manipulated by you the player, give him a name, give him a backstory, do what ever you wish. Though below, the enemies will result in his magic. This mage uses Summoning magic. Roll the monster dice to see what kind of monster you will be dealing with. He is there regardless thus the boss dice will be counted as a secondary strong dice OR you can chose to fight the normal and weak monsters at the same time if the boss dice is rolled.  Same life as a C-rank PC.

    Reward: 7k jewels.

    Stalker Alert: A Darkness Inside:

    Job Name: Stalker Alert: A darkness inside [Revenge of the bully must be completed]
    Job Rank: B
    Job Requirements: 350 words, 18 posts minimum. 2 mages maximum
    Type of job: Series
    Job Location: YOUR GUILD.
    Job Description: Since putting that wretched bully back in his place, you have been feeling somewhat on edge. As if something or someone has been stalking you. If you are suspicious and believe that to be true then a prize goes to you. It would seem that bully has been stalking you. He seems to have some sort of infatuation. A note soon appears urging you to come to the guild hall. within the guild hall you will find your guild mates put to sleep, some even dead. The boy covered in an aura of darkness. He knows all your information and something seems to be possessing him. Light mages TRY NOT TO KILL HIM. Dark mages, kill him but your series ends here.
    Enemies:

    Boss:

    Possessed Bully: That bully has been possessed, he holds a sword that has the ability to corrode all it touches. He can also now wield darkness magic like an expert. his spells range from D-rank to B rank while the sword has legendary/S-rank status and can do S-rank level damage with a single cut so beware. He is incredibly powerful and will falter after 3 A-rank level spells. Light magic/celestial magic does 100% more damage to this villian. Once defeated he will pass to the ground the darkness seemingly gone, he will drop a sack of jewels which now belong to you.

    Reward: 15k

    avatar
    Z3R0169

    1 Year Anniversary- Player -
    Lineage : Marksmen's Aim
    Position : None
    Posts : 288
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Kyo Tetra
    Experience : 550

    Character Sheet
    Character Name: Ezeakieal Lumnara
    Primary Magic: Human Transfiguration
    Secondary Magic:

    Linked topic Re: Job Creation Event

    Post by Z3R0169 on 2nd May 2015, 8:52 pm

    Armageddon

    Job Specs:

    Job Title:Armageddon (Can only be done once!)
    Rank:100 Year
    Player Requirements:500 words a posts. 125-150 Post. At least 25 monster rolls.
    Solo:Saint Wizard, Guild Ace or Guild Master only
    Team:Up to 8 Mages must be equivalent to SS rank, and must be one full team from two different guilds.
    Job Requirements: Must have at least two S ranks in your team.(Legal Guilds &Magic Council Only)
    Job Location: Unknown Lands (The Nine Circles of Hell)
    Job Description:A series of massive Hell Maws has opened along the borders of Fiore and an army of demons have taken hold of many cities and towns. Form a collaboration team from two different guilds and invade the enemies territory and enter the maw leading to the gates of hell. Enter the first of the nine circles of hell and fight your way though an endless hoard of demonic spawn to put an end to Lucifer's plot to destroy all of earth land. The first circle of hell is called the realm of Avarice it is a dry and magma filled waste lands, large demonic settlements lay upon towering mountains of brimstone, the air is filled with a demonic energy and countless hellish minions roam the grounds, patches of land hundreds of miles long are lined with the souls of evil humans are erected on gargantuan crosses. At the edge of the first realm a single massive demon city about the total size of Fiore with a single castle towing above the entire city guarding the second gate. The second realm of hell known as The forest of Otiose is a seemingly unending forest of decay. Everything in the forest is filled with a thick mist full of demonic energy, the smell of rotten vegetation and dead wood permeates through out the second realm, the gate to hell's third circle is hidden somewhere deep within the endless mist filled maze. The third realm of Hell is called The city of Inequity or the city of demons, here in this circle of hell many of the demonic residence live such as succubus or vampires, werewolves etc. In this realm there is no light or sky only buildings of immense size an gothic design, the towering structures blot out the ground and ceiling and traverse throughout the entirety of the third realm. Search the endless maze like city and find the next gate. The fourth realm also known as the fields of Gula the monolithic plains are filled with a verity of plant life and is filled with vicious predators. In this circle of hell there is no food chain everything is tying to eat everything including you, demonic wildlife, the ground, the plant life, everything. Eating any thing from the fourth realm will not satisfy hunger it will only make it grow worse. The fifth circle of hell known as the sea of Invidia, this limitless realm has nothing but vasts source of water and Continental size ice burgs, the sky has a single moon and is always lit as if it were early in the evening. The freezing temperature is 110°C below zero and the air is as thin if you were on top of the highest mountain, small patches of demon villages rest on one of the many ice bergs each belonging to different clans. The sixth, seventh, and eighth circles of hell hold a variable amount of eye popping scenery in the sixth realm a ocean of magma boils beneath floating continents of stone and ore all connected by bridges, the seventh realm is a clear white desert were the souls of the most vile humans have their very existence ground to sand like particles so their souls can return to the great stream to be reincarnated. The eighth realm is were Satan's domain resides, a massive spiraling castle reaching both up and downwards with a single bridge stretching out along the void. The final realm of hell belongs to Lucifer it is his recreation of the garden of Eden fulled with every plant in known to mankind, all surrounding a crystal city full of fallen angels, The realm is filled with Celestial and holy energy, the skies are blue and perfectly cooled in a comfortable environment.

    Job Benefits:
    Demonic Atmosphere: On the 1st- 8th layers of hell demon and devil slayers gain 2%HP&MP regeneration per post

    Go Towards the Light!: Holy, Angelic, Divine, or Light based magic deals 2x to the creatures of Hell

    Plentiful Elements: Their are many natural elements in the environments that spell casters with the ability to absorb such elements could do so as if it were A ranked magic.

    Job Disadvantages:
    Death Traps:There are many pitfalls and environmental altering events that take place in the underworld such as entire plateaus sink into magma, random and massive lightning storms that last for days all dealing a substantial amount of damage ranging from A rank to SS Rank

    The Realms of the Seven Sins: As you traverse through the 9 circles of hell your character experiences a slight personality altering side effect, if they are in the realm of greed they become slightly possessive, and greedy, the following sins realms effect them in the same manner. This must show in the writing.

    Spacial Difference: Time flows much faster in the realms of hell two years is equivalent to one day in Earthland, once the gate opens it will not open for another year.

    Enemies:
    ”Descriptions”:

    Cerberus: Cerberus is a 18ft 2½ ton three headed dog that guards the gate of hell, it has guarded hell since the birth of the realms it's self, Cerberus is capable of speech and each head has it's own personality.  

    Hell Hound:Hell hound are 8ft and ½ a ton they are vicious wild pack animals born from the very fires of hell themselves, their black and red fur glows as if they were on fire. These creatures are not capable of speech and have rabid tendencies such as eating their own kin.

    Demon Riders:These 4 to 5 feet red skinned humanoid imp looking demons have a symbiotic relationship with hell hounds their entire way of living revolves around taming hell hounds to collect souls on earthland, however they are even more so fierce when mounting a hell hound in battle.

    Pit Fiend:15ft tall 1,000lbs this deadly humanoid creature's body is covered in the thickest hide among demonic creatures it has a pair of gigantic, flame-seared wings, it's eyes smoldering like embers, it's razor sharp fangs and claws gleam in the light from the smoldering ember skin, and a immensely powerful demonic aura give this towering demon a truly horrific appearance.

    Arch-Duke of Hell:Out of all of hell's minions the Arch-Dukes are considered to be the strongest they are something akin to a demon general. Clad in powerful demonic armor and weapons forge in the depths of hell's inferno these 8 feet tall 2 ton humanoid demons are considered to be royalty among demons and command an army for each circle of hell.

    Knights of Hell:Powerful and legendary warriors that were formerly human, some were great heroes in times of war others vicious criminals whom have perfected the art of killing. Trained in battle against devils so that they fear no mortal threat, the knights are a powerful force of order in the underworld's lands They keep evil souls from escaping hell and follow the direct orders of the four horsemen.
    ”The Four Horsemen of  the Apocalypse”:

    Death:Draped in a heavy black semi-transparent shroud, this skeletal demon has no flesh or presence, no scent or life. The fierce demonic aura that envelops this creature kills everything it touches. The 7 foot visage of death rides a pale steed cloaked in the ghostly spirits of the dead, and wields a mighty scythe made of bone and blood.  

    Famine:Donning white and gold robes and wielding a pair of golden scales this 5.5ft thin old man is the incarnation of Famine or starvation, the demonic creature generates an aura that cause everything in it's presence to starve the pangs of hunger never leave no matter how you try to sate it. Famine rides a pitch black steed cloaked in an ominous black smoke.

    Pestilence:The incarnation of plagues and diseases this sickly 6ft middle aged man wares a thin green cloak and black robes, donning a large bow in order to spread pestilence abroad. At his back swung the brass quiver filled with poisoned arrows, containing the germs of all illness and disease. The creature spreads out a demonic aura that cause illness for any and all who approach. Pestilence rides a pure white steed cloaked in a sickly green stream of energy.      

    War:7ft tall 280lmbs young and in his prim, War is clad in blood stained crimson red full plate armor and wields a massive blood red great sword, as the incarnation of violence war is proficient in every form of martial combat, able to wield any weapon and use any form of martial might, War is the ultimate combative horsemen and his skills know no equal. War generates a battle aura that induced rage forcing the victims who fall prey to it to act out in great fits of violence. War rides a blood red steed cloaked in the crimson flames of battle.
    ”The Seven Rulers of Hell”:

    Lucifer: Also know as the sin of pride, was the first angle to fall from God's grace. The once great arch angel, called "Light Bearer." was thrown from heaven because he refused to bow to mankind. Because his jealously of humans he lashed out against his creator, he claimed that the angles were his greatest creation and that every human should be killed to prove it so. He was cast out of heaven for treason, one third of all angels followed him and damned themselves by doing so. After many millennia Lucifer had conquered the vast majority of hell's nine circles and now rules at the top of the higher-archy.

    Satan: Also know as the sin of Wrath is the only King not of angelic origin, Satan was Lilith's and Adams first child a true demon in all rights some would say he is the true heir to hell. Rumored to be on par with Lucifer, Satan reigns over the  sixth, seventh, and eighth realms of hell and is not to be taken lightly he is a master of every form of combat and known for slaughtering half of heavens army's single handedly. It took the combined might of two of gods mightiest angles to cast him into the abyss, the arch angles Michel and Gaberial fought with the brutal demon for seven years, seven days and seven hours when Michel finally cast him into perdition sealing in hell for all of eternity.  

    Leviathan: Also known as the serpent of Envy was once a great celestial deity  that bit the hand of god, when it did it's form skewed into a grotesque demonic form befitting it's action, among the angles in God's kingdom the leviathan was said to be God's greatest mistake in making a creature not even he could kill. The creature immortal as it was did not mean it was grater the God that created it, as it soon found out. In a blinding furry god banished the Leviathan into the fifth realm also known as the fifth circle of hell. Now over a two thousand feet tall and two hundred thousands tons this colossal serpent traverse an endless ocean searching for any prey like a rabid animal.

    Beelzebub: The sin Gluttony of  Also know as the lord of flies was an angle of immense beauty and Satan's most loyal follower. Unlike Lucifer Beelzebub agreed with Satan's methods humans may be a necessity for the realms but they should be punished for their wicked deeds rather than be forgiven. The day Christ was murder was the day she revolted, instead of being forced out of heaven she chose to fall of her own free will. After a grueling fight with the entirety of Hell's fourth Circle she conquered the realm to claim as her own. It was shortly after she had taken the throne Satan had demolished her castle, laid waste to her demonic hoard, and claimed ownership over her rule. Beelzebub was fascinated by Satan and fell in love with him, and now serves him loyally with out question.  

    Asmodeus: The sin of Lust was of the order of Seraphim and he carries the title "Queen of the Damned." She governs the third circle of hell known as the realms of pleasure. She is a master of the arts of astronomy, arithmetic, geomancy, and craftsmanship. Her every move can seduce any man, women, or creature and her beauty is second to none. As an angle whom once governed love and led the Cherubs a.k.a Cupids in their holy duties, she was tricked by Lucifer into betraying their god by sleeping with the first son Adam. It was after the creation of Eve and being and angle of Love he could not refuse her, After the birth of their child god saw this as and act of rape and betrayal he than spirited away their child and cast Asmodeus in to the third realm of hell where she became a creature of nihilism.

    Belphegor: The Sin of Sloth Belphegor was said to grant wishes of undeserved wealth and astounding, yet unearned, intelligence making the recipient capable of great discoveries or inventions with little or no effort on their part. Thus by tempting man with laziness and a wealth disproportionate to one’s efforts, she was able to sow discord among men. She was once a great angle of inspiration other wise known as a muse but during the war with Lucifer she saw no meaning to the senseless slaughter of her own kin that the war wrought and refused to fight. The Angels that fought on the side side of heaven saw this as an act of betrayal and tore off her wings and sent her to hell. There she thrived as she laid wast to the entirety of the second realm and now rules over it.

    Mammon: The Sin of Greed Mammon is depicted as a handsome gentleman, suave and sophisticated demon. This demon is often seen making attractive deals with humans for their souls and is thought to be quite persuasive. While originally thought of as the Devil himself, however he was one of a faction of angels who took no side in the struggle between Hell and Heaven and were thus shunned by both. After Mammon fell from heaven he forced his way the the gates of hell and conquered the realm with force. Out of the seven rulers Mammon is the weakest and ruler of the first circle of hell.



    Weak:1xCerberus, 4x Hell Hounds
    (Cerberus can only be fought once!)

    Cerberus: The gate keeper of hell is the fastest beast in hell it can move over 380 mph and has Intense S Ranked hell fire magic. From it's mouth it can launch multiple fire balls 3 at a time from each of it's individual heads, the projectile can travel up to 450 feet and has a 250ft on contact explosion, both the contact of the fire ball and the detonation deals S Ranked demonic fire damage. Cerberus can spew 50ft pillars of molten magma that deals S ranked damage, the three heads can combine their streams of magma to make a SS ranked 150ft pillar of magma. The Hell Fire damage burns for 5 post dealing A ranked damage if left untreated. The fire can be doused by  any magic water of higher rank, or holy water from Rank B and up. It's Bite and Claws deals A ranked damage and cause 3 A Ranked bleed damage per post for 5 post if left untreated. Cerberus has three lives Each of it's heads must be dealt 2 S Ranked attacks to kill, 6 S Ranks total. When Cerberus fist dies it will feign death and will attempt a surprise attack.

    Hell Hounds:The hell hounds gather around Cerberus to assist in combat they are fast, traveling up to 130 mph with full maneuverability, the deadly monster can Launch multiple B ranked demonic fire balls from it's mouth, the projectile can travel up to 100 feet and has a 80ft on contact explosion, both the contact of the fire ball and the detonation deals B Ranked demonic fire damage. The fire damage burns for 4 post dealing C ranked damage if left untreated. The fire can be doused by  any magic water of higher rank, or holy water from any rank. It's Bite deals B ranked damage and cause 2 B Ranked bleed damage per post for 5 post if left untreated. The vicious dogs takes a single A  ranked attack to kill.

    Normal:6xDemon Riders, 3x Pit Fiends, 1x Arch-Duke of Hell
    (You can only fight 1 Arch-Duke of Hell per circle of hell you travel through. 9x Total)

    Demon Riders: Are tricky, shorter humanoid creatures that have B Ranked demon fire magic and entrapment magic, and ride around on A ranked hell hounds. The hell hounds under the riders command can Launch A ranked demon fire balls from it's mouth, the projectile can travel up to 200 feet and has a 160 foot explosion on contact, both the contact of the spell and the detonation deals A ranked damage. The Lesser demon takes 2 B Ranks attacks to kill while the hell hound takes 2 A ranked to die, all of the hell hounds abilities are lowered by 1 Rank if the rider is Killed first.

    Pit Fiends:Are massive tank like beings quick in the air but slow on the ground, They have S Rank Infernal magic and are capable of leveling an entire city by themselves with brute force alone. Their melee attacks deal A Ranked damage and have a natural poison claws that paralyze their targets for 3 post, can be treated with an equal or higher ranked purification spell. Pit Fiends take 3 S Ranked attacks to kill

    Arch-Duke of Hell: Are fully equipped demon generals They wield S Ranked Infernal and Curse magic along with A Ranked weapons and armors. They can summon a single demon minion of lower strength once per post to do their bidding. Arch-Dukes take 5 S Ranks to kill.
     
    Strong:6x Knights of Hell x1 Horseman of the Apocalypse
    (You can only fight 1 horseman of the apocalypse a total of 4 times one for each rider War, Death, Famine, and Pestilence)

    Knights of Hell: serve under the four Horseman of the Apocalypse They have each have S ranked Elemental control magic with the Darkness attribute attached, each knight has control over one of the following elements Dark Fire, Dark Water, Dark Lightning, Dark Wind, Dark Ice, and Dark Earth. They all don armor and weapons forged in hell that have A ranked damage and resistance towards their specific element. The Knights of hell will fall with 3 S Ranked attacks.
    ”The Four  Horseman of the Apocalypse”:

    Death: As his name suggest this demonic being is the incarnation of the death, known as the horsemen of Death he rids a pale horse that can move at unimaginable speeds. Death wields S Ranked Absolute Death magic and carries two very powerful Relics a mighty 8foot Death Scythe that can steal the very souls from the targets body and a Cloak that seals away all forms of Death's presence. Death generates an aura that drains the life from up to 60 feet of it's surroundings Each non full blooded demonic creature takes S ranked life drain damage per post. If you loose consciousness Death can reap your soul and control soulless body, of death is defeated the souls taken will return to your allies bodies. Death can turn his fallen Hell Knights into Skeleton Knights after they've fallen returning them to max HP. Death and his horse can only be seen once he's attacked due to his relic The Shroud of Death. Death's pale horse can move as fast as lighting and makes no sound when doing so, a ram or kick from the demonic pale horse deals A Ranked damage and marks you for Death as a target if the horse marks the whole party than all of Death spell apply regardless of distance.

    Pestilence:The horsemen of plague and disease he rides a white horse and is the right hand of death., wielding powerful  S Ranked Absolute Pestilence magic the horsemen infects his victims with a verity of life threatening ailments. Pestilence wields two powerful relics a Homing Long Bow that and a quiver of never ending arrows that are dipped in every poison and disease known in existence. Pestilence generates an aura of illness infecting any on within 60ft of him causing A ranked plague damage per post for 5 post. Pestilence's white horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and infects you with A ranked poison damage that persist for 3 post.

    Famine:The horsemen of famine and starvation, Famine rides a black horse and wields powerful Absolute Famine magic, the horsemen carries two magical artifacts The scales of Justice this allows him to change the weight of any object within 30 feet and only those whom have lived a life of virtue may approach him, the Robes of Absorption allow Famine to absorb any form of energy except physical energy or kinetic force. Famine emits a 60ft aura of starvation that cause intense S Ranked Pain Damage, and they loose 10 pounds off their weight per post as long as they remain in the aura area of effect.  horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and causes you to loose five pounds. Once you reach half of your body weight you loose consciousness. Any more after half and your character will starve to death.

    War:The horse men of war is the epitome of combat, he rides a red horse that burns in the flames of battle, he wields powerful Absolute War magic and carries two immensely powerful artifacts, The sword of Absolution is a crimson red great-sword that can become any weapon in existence that deals S Ranked damage, and the God of War's Full Plate, the Armor of Mars reduces any physical damage received by half. War fights with amazing martial prestige, and can fight in both in close quarters and long range. War emits a 60ft aura of battle rage while in this state you will ignore the pain from any wounds that may occur and will think of nothing but killing the enemy in front of you. However any melee attacks made in this state do a full Rank higher. War's red horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and burns the target in the flames of battle dealing A rank damage per post for 5 post.

    Boss:The 7 Rulers of Hell
    (1 Ruler from each boss roll, Can't fight the rulers outside of the realm they rule over.)
    The Seven Rulers of Hell:
    Mammon: This Demon King has many magic items and wields powerful Crash magic and Poison magic. All of it's melee attacks deal 1 S ranked damage and is made with an artifact level weapon. The demonic king's poison deals A ranked cursed magic damage per post for five post and takes an S purification spell to cure ranked attacks to cure. Mammon is immune to poison damages and effects. Any magical items that are not protected with a divine energy, holy, or blessed energy are immediately stolen at the beginning of combat and are used against you. Mammon Takes 10 S Ranked Attacks to kill. Mammon's released form restores him to full HP, and all spells and melee attacks deal an addition rank of  damage.

    Belphegor: The Queen of the realm of second realm of hell, Belphegor is a master at emotional control, and sleep magic. All  of her attacks deal 2 S ranked damage and is made with an artifact level weapon or item. The sleep effects last up to 5 post and can only be removed by a S Rank status removal spell. If Belphegor uses her emotional control magic on a sleeping target than she can control their actions and even use their magic spells up to A rank against you. Belphegor is immune to any form of control effect and takes 12 S Ranks of damage to kill.  Belphegor's released form restores her full HP deals 3 S Ranked damages with both spells and melee attacks

    Asmodeus: The Queen of the third realm, the sin of Lust Asmodeus is an water, fire, sky, and earth  demon slayer magician, and is able to charm any one lower than S Rank. She carries a Artifact level weapon and armor able to deal and resist up to S ranked melee damage. Her attacks deal 2S Ranked damage 3S Ranked when made with an artifact level weapon. Every time an attack of any kind whether it be spell or melee lands it has a chance to charm their target for 3 post at most the character can resist this effect at most twice in any one post but only if they are in a long term relationship and if they truly love their significant other. It takes 14 S Ranked attacks to kill Her. Asmodeus's  released form restores her full HP deals 4 S Ranked damages with both spells and melee attacks

    Beelzebub: Beelzebub the Queen of gluttony  the forth realm of hell wields S Ranked Plasma Arc, and Devour magic, he also carries two Artifact level items both weapon and armor, 1 Per post Beelzebub can devour any target below S Rank and gain their powers and abilities for 3 post, dealing 2S ranked acid damage for as long as they remain inside her stomach afterwards she regurgitates the victim, she can only devour one host at a time. You can force your way out by dealing an attack or spell worth 2S ranks damage His Plasma Arc deals S Ranked damage stuns and burns the target for 3 post dealing S rank Plasma damage if left untreated. Her melee deals 3 S Rank damage, 4S Ranked when made with an artifact level weapon. It takes 16 S Ranked attacks to kill Her. Beelzebub's released form restores her full HP deals 5 S Ranked damages with both spells and melee attacks

    Leviathan: The serpent of Envy the ruler of the fifth Circle of Hell wields SS ranked Demonic Ice and Water magic because of it's gargantuan size all of Leviathan's spell have a area of affect that covers 100ft and can swallow an area of 80ft and any one in it. The Leviathan deals 2 SS Ranked damage for it's melee attacks and unlike the other Rulers of Hell he has no magical items of any sort however Leviathan can not die under any circumstance, it can however be knocked out for 5 post   It takes 18 S Ranked attacks to K.O him. Leviathan's released form grows to twice it's original size and increases it's spells and bite range by x2, restores it to full HP, and deals 3 SS Ranked damages with both spells and melee attacks, if Leviathan is beat in it's released form it will remain unconscious for the remainder of the quest.

    Satan:The most powerful full blooded demon, with Overpowering H Ranked physical Strength, Chaotic and Spacial magic Satan rules over the sixth, seventh, and eighth circles of hell with supremacy. Donning living weapons and armor forged in the abyss Satan deals 2H Ranked melee damage and resist any damage less than an SS Rank. It takes 10 SS ranked attacks to kill Satan. Satan's released form restores him to full HP, and deals 2 H Ranked damages with spells and 3H Rank if with a melee attacks

    Lucifer:The fallen Arch-Angel wields H Ranked Holy and Creation magic, Donning living weapons and armor forged in the celestial realms Lucifer deals 2H Ranked Per spell damage 1H Rank if with a melee attacks and resist any damage less than an SS Rank. It takes 10 SS ranked attacks to kill Lucifer. Lucifer's released form restores him to full HP, and deals 3 H Ranked damages with spells and 2H Rank if with a melee attacks. In Lucifer's released state he can revive and summon the 4 Horsemen of the Apocalypse to aid him in combat.
    Reward:175,000 J And you become known through out Earthland as the saviors of Fiore
    Total Annihilation Bonus:If you beat all the mid bosses (Cerberus, Every Arch-Duke of Hell, and all 4 of the Horsemen of the Apocalypse.)You get  x2 Exp and 200,000 J; if you beat all the main bosses (The Seven Rulers of Hell) as well than you get x3 Exp and 225,000 J

    100 Year Mission Code:

    Code:
    [center][size=18][color=#ffff00][u]Armageddon[/u][/color][/size][/center]

    [center][url=http://www.servimg.com/view/19054259/44][img]http://i19.servimg.com/u/f19/19/05/42/59/6a00d810.jpg[/img][/url][/center]
    [b]Job Title:[/b]Armageddon (Can only be done once!)
    [b]Rank:[/b]100 Year
    [b]Player Requirements:[/b]500 words a posts, 125-150 Post,  At least 25 monster rolls.
    [b]Solo:[/b]Saint Wizard, Guild Ace or Guild Master only
    [b]Team:[/b]Up to 8 Mages must be equivalent to SS rank, and must be one full team from two different guilds.
    [b]Job Requirements:[/b] Must have at least two S ranks in your team.(Legal Guilds &Magic Council Only)
    [b]Job Location:[/b] Unknown Lands [b](The Nine Circles of Hell)[/b]
    [b]Job Description:[/b]A series of massive Hell Maws has opened along the borders of Fiore and an army of demons have taken hold of many cities and towns. Form a collaboration team from two different guilds and invade the enemies territory and enter the maw leading to the gates of hell. Enter the first of the nine circles of hell and fight your way though an endless hoard of demonic spawn to put an end to Lucifer's plot to destroy all of earth land. The first circle of hell is called the realm of Avarice it is a dry and magma filled waste lands, large demonic settlements lay upon towering mountains of brimstone, the air is filled with a demonic energy and countless hellish minions roam the grounds, patches of land hundreds of miles long are lined with the souls of evil humans are erected on gargantuan crosses. At the edge of the first realm a single massive demon city about the total size of Fiore with a single castle towing above the entire city guarding the second gate. The second realm of hell known as The forest of Otiose is a seemingly unending forest of decay. Everything in the forest is filled with a thick mist full of demonic energy, the smell of rotten vegetation and dead wood permeates through out the second realm, the gate to hell's third circle is hidden somewhere deep within the endless mist filled maze. The third realm of Hell is called The city of Inequity or the city of demons, here in this circle of hell many of the demonic residence live such as succubus or vampires, werewolves etc. In this realm there is no light or sky only buildings of immense size an gothic design, the towering structures blot out the ground and ceiling and traverse throughout the entirety of the third realm. Search the endless maze like city and find the next gate. The fourth realm also known as the fields of Gula the monolithic plains are filled with a verity of plant life and is filled with vicious predators. In this circle of hell there is no food chain everything is tying to eat everything including you, demonic wildlife, the ground, the plant life, everything. Eating any thing from the fourth realm will not satisfy hunger it will only make it grow worse. The fifth circle of hell known as the sea of Invidia, this limitless realm has nothing but vasts source of water and Continental size ice burgs, the sky has a single moon and is always lit as if it were early in the evening. The freezing temperature is 110°C below zero and the air is as thin if you were on top of the highest mountain, small patches of demon villages rest on one of the many ice bergs each belonging to different clans. The sixth, seventh, and eighth circles of hell hold a variable amount of eye popping scenery in the sixth realm a ocean of magma boils beneath floating continents of stone and ore all connected by bridges, the seventh realm is a clear white desert were the souls of the most vile humans have their very existence ground to sand like particles so their souls can return to the great stream to be reincarnated. The eighth realm is were Satan's domain resides, a massive spiraling castle reaching both up and downwards with a single bridge stretching out along the void. The final realm of hell belongs to Lucifer it is his recreation of the garden of Eden fulled with every plant in known to mankind, all surrounding a crystal city full of fallen angels, The realm is filled with Celestial and holy energy, the skies are blue and perfectly cooled in a comfortable environment.

    [b]Job Benefits:[/b]
    [color=#ff0000]Demonic Atmosphere:[/color] On the 1st- 8th layers of hell demon and devil slayers gain 2%HP&MP regeneration per post.

    [color=#ff0000]Go Towards the Light!:[/color] Holy, Angelic, Divine, or Light based magic deals 2x to the creatures of Hell

    [color=#ff0000]Plentiful Elements:[/color] Their are many natural elements in the environments that spell casters with the ability to absorb such elements could do so as if it were A ranked magic.

    [b]Job Disadvantages:[/b]
    [color=#0000ff]Death Traps:[/color]There are many pitfalls and environmental altering events that take place in the underworld such as entire plateaus sink into magma, random and massive lightning storms that last for days all dealing a substantial amount of damage ranging from A rank to SS Rank

    [color=#0000ff]The Realms of the Seven Sins:[/color] As you traverse through the 9 circles of hell your character experiences a slight personality altering side effect, if they are in the realm of greed they become slightly possessive, and greedy, the following sins realms effect them in the same manner. This must show in the writing.

    [color=#0000ff]Spacial Difference:[/color] Time flows much faster in the realms of hell two years is equivalent to one day in Earthland, once the gate opens it will not open for another year.

    [b]Enemies:[/b]
    [spoiler=”Descriptions”]
    [b]Cerberus:[/b] Cerberus is a 18ft 2½ ton three headed dog that guards the gate of hell, it has guarded hell since the birth of the realms it's self, Cerberus is capable of speech and each head has it's own personality.  

    [b]Hell Hound:[/b]Hell hound are 8ft and ½ a ton they are vicious wild pack animals born from the very fires of hell themselves, their black and red fur glows as if they were on fire. These creatures are not capable of speech and have rabid tendencies such as eating their own kin.

    [b]Demon Riders:[/b]These 4 to 5 feet red skinned humanoid imp looking demons have a symbiotic relationship with hell hounds their entire way of living revolves around taming hell hounds to collect souls on earthland, however they are even more so fierce when mounting a hell hound in battle.

    [b]Pit Fiend:[/b]15ft tall 1,000lbs this deadly humanoid creature's body is covered in the thickest hide among demonic creatures it has a pair of gigantic, flame-seared wings, it's eyes smoldering like embers, it's razor sharp fangs and claws gleam in the light from the smoldering ember skin, and a immensely powerful demonic aura give this towering demon a truly horrific appearance.

    [b]Arch-Duke of Hell:[/b]Out of all of hell's minions the Arch-Dukes are considered to be the strongest they are something akin to a demon general. Clad in powerful demonic armor and weapons forge in the depths of hell's inferno these 8 feet tall 2 ton humanoid demons are considered to be royalty among demons and command an army for each circle of hell.

    [b]Knights of Hell:[/b]Powerful and legendary warriors that were formerly human, some were great heroes in times of war others vicious criminals whom have perfected the art of killing. Trained in battle against devils so that they fear no mortal threat, the knights are a powerful force of order in the underworld's lands They keep evil souls from escaping hell and follow the direct orders of the four horsemen.
    [spoiler=”The Four Horsemen of  the Apocalypse”]
    [b]Death:[/b]Draped in a heavy black semi-transparent shroud, this skeletal demon has no flesh or presence, no scent or life. The fierce demonic aura that envelops this creature kills everything it touches. The 7 foot visage of death rides a pale steed cloaked in the ghostly spirits of the dead, and wields a mighty scythe made of bone and blood.  

    [b]Famine:[/b]Donning white and gold robes and wielding a pair of golden scales this 5.5ft thin old man is the incarnation of Famine or starvation, the demonic creature generates an aura that cause everything in it's presence to starve the pangs of hunger never leave no matter how you try to sate it. Famine rides a pitch black steed cloaked in an ominous black smoke.

    [b]Pestilence:[/b]The incarnation of plagues and diseases this sickly 6ft middle aged man wares a thin green cloak and black robes, donning a large bow in order to spread pestilence abroad. At his back swung the brass quiver filled with poisoned arrows, containing the germs of all illness and disease. The creature spreads out a demonic aura that cause illness for any and all who approach. Pestilence rides a pure white steed cloaked in a sickly green stream of energy.      

    [b]War:[/b]7ft tall 280lmbs young and in his prim, War is clad in blood stained crimson red full plate armor and wields a massive blood red great sword, as the incarnation of violence war is proficient in every form of martial combat, able to wield any weapon and use any form of martial might, War is the ultimate combative horsemen and his skills know no equal. War generates a battle aura that induced rage forcing the victims who fall prey to it to act out in great fits of violence. War rides a blood red steed cloaked in the crimson flames of battle.
    [/spoiler]
    [spoiler=”The Seven Rulers of Hell”]
    [b]Lucifer:[/b] Also know as the sin of pride, was the first angle to fall from God's grace. The once great arch angel, called "Light Bearer." was thrown from heaven because he refused to bow to mankind. Because his jealously of humans he lashed out against his creator, he claimed that the angles were his greatest creation and that every human should be killed to prove it so. He was cast out of heaven for treason, one third of all angels followed him and damned themselves by doing so. After many millennia Lucifer had conquered the vast majority of hell's nine circles and now rules at the top of the higher-archy.

    [b]Satan:[/b] Also know as the sin of Wrath is the only King not of angelic origin, Satan was Lilith's and Adams first child a true demon in all rights some would say he is the true heir to hell. Rumored to be on par with Lucifer, Satan reigns over the  sixth, seventh, and eighth realms of hell and is not to be taken lightly he is a master of every form of combat and known for slaughtering half of heavens army's single handedly. It took the combined might of two of gods mightiest angles to cast him into the abyss, the arch angles Michel and Gaberial fought with the brutal demon for seven years, seven days and seven hours when Michel finally cast him into perdition sealing in hell for all of eternity.  

    [b]Leviathan:[/b] Also known as the serpent of Envy was once a great celestial deity  that bit the hand of god, when it did it's form skewed into a grotesque demonic form befitting it's action, among the angles in God's kingdom the leviathan was said to be God's greatest mistake in making a creature not even he could kill. The creature immortal as it was did not mean it was grater the God that created it, as it soon found out. In a blinding furry god banished the Leviathan into the fifth realm also known as the fifth circle of hell. Now over a two thousand feet tall and two hundred thousands tons this colossal serpent traverse an endless ocean searching for any prey like a rabid animal.

    [b]Beelzebub:[/b] The sin Gluttony of  Also know as the lord of flies was an angle of immense beauty and Satan's most loyal follower. Unlike Lucifer Beelzebub agreed with Satan's methods humans may be a necessity for the realms but they should be punished for their wicked deeds rather than be forgiven. The day Christ was murder was the day she revolted, instead of being forced out of heaven she chose to fall of her own free will. After a grueling fight with the entirety of Hell's fourth Circle she conquered the realm to claim as her own. It was shortly after she had taken the throne Satan had demolished her castle, laid waste to her demonic hoard, and claimed ownership over her rule. Beelzebub was fascinated by Satan and fell in love with him, and now serves him loyally with out question.  

    [b]Asmodeus:[/b] The sin of Lust was of the order of Seraphim and he carries the title "Queen of the Damned." She governs the third circle of hell known as the realms of pleasure. She is a master of the arts of astronomy, arithmetic, geomancy, and craftsmanship. Her every move can seduce any man, women, or creature and her beauty is second to none. As an angle whom once governed love and led the Cherubs a.k.a Cupids in their holy duties, she was tricked by Lucifer into betraying their god by sleeping with the first son Adam. It was after the creation of Eve and being and angle of Love he could not refuse her, After the birth of their child god saw this as and act of rape and betrayal he than spirited away their child and cast Asmodeus in to the third realm of hell where she became a creature of nihilism.

    [b]Belphegor:[/b] The Sin of Sloth Belphegor was said to grant wishes of undeserved wealth and astounding, yet unearned, intelligence making the recipient capable of great discoveries or inventions with little or no effort on their part. Thus by tempting man with laziness and a wealth disproportionate to one’s efforts, she was able to sow discord among men. She was once a great angle of inspiration other wise known as a muse but during the war with Lucifer she saw no meaning to the senseless slaughter of her own kin that the war wrought and refused to fight. The Angels that fought on the side side of heaven saw this as an act of betrayal and tore off her wings and sent her to hell. There she thrived as she laid wast to the entirety of the second realm and now rules over it.

    [b]Mammon:[/b] The Sin of Greed Mammon is depicted as a handsome gentleman, suave and sophisticated demon. This demon is often seen making attractive deals with humans for their souls and is thought to be quite persuasive. While originally thought of as the Devil himself, however he was one of a faction of angels who took no side in the struggle between Hell and Heaven and were thus shunned by both. After Mammon fell from heaven he forced his way the the gates of hell and conquered the realm with force. Out of the seven rulers Mammon is the weakest and ruler of the first circle of hell.
    [/spoiler]

    [/spoiler]

    [i]Weak:[/i]1xCerberus, 4x Hell Hounds
    (Cerberus can only be fought once!)

    [b]Cerberus:[/b] The gate keeper of hell is the fastest beast in hell it can move over 380 mph and has Intense S Ranked hell fire magic. From it's mouth it can launch multiple fire balls 3 at a time from each of it's individual heads, the projectile can travel up to 450 feet and has a 250ft on contact explosion, both the contact of the fire ball and the detonation deals S Ranked demonic fire damage. Cerberus can spew 50ft pillars of molten magma that deals S ranked damage, the three heads can combine their streams of magma to make a SS ranked 150ft pillar of magma. The Hell Fire damage burns for 5 post dealing A ranked damage if left untreated. The fire can be doused by  any magic water of higher rank, or holy water from Rank B and up. It's Bite and Claws deals A ranked damage and cause 3 A Ranked bleed damage per post for 5 post if left untreated. Cerberus has three lives Each of it's heads must be dealt 2 S Ranked attacks to kill, 6 S Ranks total. When Cerberus fist dies it will feign death and will attempt a surprise attack.

    [b]Hell Hounds:[/b]The hell hounds gather around Cerberus to assist in combat they are fast, traveling up to 130 mph with full maneuverability, the deadly monster can Launch multiple B ranked demonic fire balls from it's mouth, the projectile can travel up to 100 feet and has a 80ft on contact explosion, both the contact of the fire ball and the detonation deals B Ranked demonic fire damage. The fire damage burns for 4 post dealing C ranked damage if left untreated. The fire can be doused by  any magic water of higher rank, or holy water from any rank. It's Bite deals B ranked damage and cause 2 B Ranked bleed damage per post for 5 post if left untreated. The vicious dogs takes a single A  ranked attack to kill.

    [i]Normal:[/i]6xDemon Riders, 3x Pit Fiends, 1x Arch-Duke of Hell
    (You can only fight 1 Arch-Duke of Hell per circle of hell you travel through. 9x Total)

    [b]Demon Riders:[/b] Are tricky, shorter humanoid creatures that have B Ranked demon fire magic and entrapment magic, and ride around on A ranked hell hounds. The hell hounds under the riders command can Launch A ranked demon fire balls from it's mouth, the projectile can travel up to 200 feet and has a 160 foot explosion on contact, both the contact of the spell and the detonation deals A ranked damage. The Lesser demon takes 2 B Ranks attacks to kill while the hell hound takes 2 A ranked to die, all of the hell hounds abilities are lowered by 1 Rank if the rider is Killed first.

    [b]Pit Fiends:[/b]Are massive tank like beings quick in the air but slow on the ground, They have S Rank Infernal magic and are capable of leveling an entire city by themselves with brute force alone. Their melee attacks deal A Ranked damage and have a natural poison claws that paralyze their targets for 3 post, can be treated with an equal or higher ranked purification spell. Pit Fiends take 3 S Ranked attacks to kill

    [b]Arch-Duke of Hell:[/b] Are fully equipped demon generals They wield S Ranked Infernal and Curse magic along with A Ranked weapons and armors. They can summon a single demon minion of lower strength once per post to do their bidding. Arch-Dukes take 5 S Ranks to kill.
      
    [i]Strong:[/i]6x Knights of Hell x1 Horseman of the Apocalypse
    (You can only fight 1 horseman of the apocalypse a total of 4 times one for each rider War, Death, Famine, and Pestilence)

    [b]Knights of Hell:[/b] serve under the four Horseman of the Apocalypse They have each have S ranked Elemental control magic with the Darkness attribute attached, each knight has control over one of the following elements Dark Fire, Dark Water, Dark Lightning, Dark Wind, Dark Ice, and Dark Earth. They all don armor and weapons forged in hell that have A ranked damage and resistance towards their specific element. The Knights of hell will fall with 3 S Ranked attacks.
    [spoiler=”The Four  Horseman of the Apocalypse”]
    [b]Death:[/b] As his name suggest this demonic being is the incarnation of the death, known as the horsemen of Death he rids a pale horse that can move at unimaginable speeds. Death wields S Ranked Absolute Death magic and carries two very powerful Relics a mighty 8foot Death Scythe that can steal the very souls from the targets body and a Cloak that seals away all forms of Death's presence. Death generates an aura that drains the life from up to 60 feet of it's surroundings Each non full blooded demonic creature takes S ranked life drain damage per post. If you loose consciousness Death can reap your soul and control soulless body, of death is defeated the souls taken will return to your allies bodies. Death can turn his fallen Hell Knights into Skeleton Knights after they've fallen returning them to max HP. Death and his horse can only be seen once he's attacked due to his relic The Shroud of Death. Death's pale horse can move as fast as lighting and makes no sound when doing so, a ram or kick from the demonic pale horse deals A Ranked damage and marks you for Death as a target if the horse marks the whole party than all of Death spell apply regardless of distance.

    [b]Pestilence:[/b]The horsemen of plague and disease he rides a white horse and is the right hand of death., wielding powerful  S Ranked Absolute Pestilence magic the horsemen infects his victims with a verity of life threatening ailments. Pestilence wields two powerful relics a Homing Long Bow that and a quiver of never ending arrows that are dipped in every poison and disease known in existence. Pestilence generates an aura of illness infecting any on within 60ft of him causing A ranked plague damage per post for 5 post. Pestilence's white horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and infects you with A ranked poison damage that persist for 3 post.

    [b]Famine:[/b]The horsemen of famine and starvation, Famine rides a black horse and wields powerful Absolute Famine magic, the horsemen carries two magical artifacts The scales of Justice this allows him to change the weight of any object within 30 feet and only those whom have lived a life of virtue may approach him, the Robes of Absorption allow Famine to absorb any form of energy except physical energy or kinetic force. Famine emits a 60ft aura of starvation that cause intense S Ranked Pain Damage, and they loose 10 pounds off their weight per post as long as they remain in the aura area of effect.  horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and causes you to loose five pounds. Once you reach half of your body weight you loose consciousness. Any more after half and your character will starve to death.

    [b]War:[/b]The horse men of war is the epitome of combat, he rides a red horse that burns in the flames of battle, he wields powerful Absolute War magic and carries two immensely powerful artifacts, The sword of Absolution is a crimson red great-sword that can become any weapon in existence that deals S Ranked damage, and the God of War's Full Plate, the Armor of Mars reduces any physical damage received by half. War fights with amazing martial prestige, and can fight in both in close quarters and long range. War emits a 60ft aura of battle rage while in this state you will ignore the pain from any wounds that may occur and will think of nothing but killing the enemy in front of you. However any melee attacks made in this state do a full Rank higher. War's red horse can move as fast as lighting, a ram or kick from the demon horse deals A Ranked damage and burns the target in the flames of battle dealing A rank damage per post for 5 post.
    [/spoiler]

    [i]Boss:[/i]The 7 Rulers of Hell
    (1 Ruler from each boss roll, Can't fight the rulers outside of the realm they rule over.)
    [spoiler="The Seven Rulers of Hell"][b]Mammon:[/b] This Demon King has many magic items and wields powerful Crash magic and Poison magic. All of it's melee attacks deal 1 S ranked damage and is made with an artifact level weapon. The demonic king's poison deals A ranked cursed magic damage per post for five post and takes an S purification spell to cure ranked attacks to cure. Mammon is immune to poison damages and effects. Any magical items that are not protected with a divine energy, holy, or blessed energy are immediately stolen at the beginning of combat and are used against you. Mammon Takes 10 S Ranked Attacks to kill. Mammon's released form restores him to full HP, and all spells and melee attacks deal an addition rank of  damage.

    [b]Belphegor:[/b] The Queen of the realm of second realm of hell, Belphegor is a master at emotional control, and sleep magic. All  of her attacks deal 2 S ranked damage and is made with an artifact level weapon or item. The sleep effects last up to 5 post and can only be removed by a S Rank status removal spell. If Belphegor uses her emotional control magic on a sleeping target than she can control their actions and even use their magic spells up to A rank against you. Belphegor is immune to any form of control effect and takes 12 S Ranks of damage to kill.  Belphegor's released form restores her full HP deals 3 S Ranked damages with both spells and melee attacks

    [b]Asmodeus:[/b] The Queen of the third realm, the sin of Lust Asmodeus is an water, fire, sky, and earth  demon slayer magician, and is able to charm any one lower than S Rank. She carries a Artifact level weapon and armor able to deal and resist up to S ranked melee damage. Her attacks deal 2S Ranked damage 3S Ranked when made with an artifact level weapon. Every time an attack of any kind whether it be spell or melee lands it has a chance to charm their target for 3 post at most the character can resist this effect at most twice in any one post but only if they are in a long term relationship and if they truly love their significant other. It takes 14 S Ranked attacks to kill Her. Asmodeus's  released form restores her full HP deals 4 S Ranked damages with both spells and melee attacks

    [b]Beelzebub:[/b] Beelzebub the Queen of gluttony  the forth realm of hell wields S Ranked Plasma Arc, and Devour magic, he also carries two Artifact level items both weapon and armor, 1 Per post Beelzebub can devour any target below S Rank and gain their powers and abilities for 3 post, dealing 2S ranked acid damage for as long as they remain inside her stomach afterwards she regurgitates the victim, she can only devour one host at a time. You can force your way out by dealing an attack or spell worth 2S ranks damage His Plasma Arc deals S Ranked damage stuns and burns the target for 3 post dealing S rank Plasma damage if left untreated. Her melee deals 3 S Rank damage, 4S Ranked when made with an artifact level weapon. It takes 16 S Ranked attacks to kill Her. Beelzebub's released form restores her full HP deals 5 S Ranked damages with both spells and melee attacks

    [b]Leviathan:[/b] The serpent of Envy the ruler of the fifth Circle of Hell wields SS ranked Demonic Ice and Water magic because of it's gargantuan size all of Leviathan's spell have a area of affect that covers 100ft and can swallow an area of 80ft and any one in it. The Leviathan deals 2 SS Ranked damage for it's melee attacks and unlike the other Rulers of Hell he has no magical items of any sort however Leviathan can not die under any circumstance, it can however be knocked out for 5 post   It takes 18 S Ranked attacks to K.O him. Leviathan's released form grows to twice it's original size and increases it's spells and bite range by x2, restores it to full HP, and deals 3 SS Ranked damages with both spells and melee attacks, if Leviathan is beat in it's released form it will remain unconscious for the remainder of the quest.

    [b]Satan:[/b]The most powerful full blooded demon, with Overpowering H Ranked physical Strength, Chaotic and Spacial magic Satan rules over the sixth, seventh, and eighth circles of hell with supremacy. Donning living weapons and armor forged in the abyss Satan deals 2H Ranked melee damage and resist any damage less than an SS Rank. It takes 10 SS ranked attacks to kill Satan. Satan's released form restores him to full HP, and deals 2 H Ranked damages with spells and 3H Rank if with a melee attacks

    [b]Lucifer:[/b]The fallen Arch-Angel wields H Ranked Holy and Creation magic, Donning living weapons and armor forged in the celestial realms Lucifer deals 2H Ranked Per spell damage 1H Rank if with a melee attacks and resist any damage less than an SS Rank. It takes 10 SS ranked attacks to kill Lucifer. Lucifer's released form restores him to full HP, and deals 3 H Ranked damages with spells and 2H Rank if with a melee attacks. In Lucifer's released state he can revive and summon the 4 Horsemen of the Apocalypse to aid him in combat.
    [/spoiler]
    [b]Reward:[/b]175,000 J And you become known through out Earthland as the saviors of Fiore

    [b]Total Annihilation Bonus:[/b]If you beat all the mid bosses (Cerberus, Every Arch-Duke of Hell, and all 4 of the Horsemen of the Apocalypse.)You get  x2 Exp and 200,000 J; if you beat all the main bosses (The Seven Rulers of Hell) as well than you get x3 Exp and 225,000 J



    ___________________________________________________________________


    (Never Say Bye Till The Day you Die.)

    Missions Complete
    D:4/C:3/B:0/A:0/S:0/SS:0/10Y:0/100Y:0
    EXP:550
    Next:1200


    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Banana- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
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    Character Sheet
    Character Name: Niyol
    Primary Magic: Soul
    Secondary Magic: Ice

    Linked topic Re: Job Creation Event

    Post by Ninetails Derpfox on 9th May 2015, 5:37 pm

    This job scales with level, the player may only choose 1 of them. If the player has done a version of the quest in a lower rank, he/she may take on a higher rank version but will receive no reward for it. In other words he/she would do it for kicks...

    D Rank:

    Job Name: Attaining Closure
    Job Rank: D
    Job Requirements: Must be D rank, Must be in a Legal Guild, or Guildless. Can be completed solo, or in a group of 2-5 wizards. 150 words per post, 10 posts minimum
    Type of job: One time Only
    Job Location: "Tribe of Souls," somewhere in the Mountain range southwest the Royal Castle
    Job Description: A woman wearing a black hooded cloak "accidently" trips you (or your group's leader) and offers to help you up. She places a peice of paper giving you a location in the middle of the woods southwest of the Royal City. The paper also says she promises a reward for you (and your allies if in a group) for some help doing something she should have done years ago.
    After going to the location on the slip of paper, the woman introduces herselt as Istas, which means "Snow" in her tribe. Her village is located deep in the mountain range, a bit south west of the Royal City. It's been almost a decade since she came back, and she feels that the  souls may have been corrupted. The village was destroyed by a small child who was possessed, and she was the only other survivor, so it's her duty to put the spirits to rest. Before this can be done, there are still some spirits in the woods who aren't at peace.
    She says that she'll help you fight, but upon entering the village she casts a spell on you, and then runs away, leaving you to fight.
    Enemies: 15



    Weak: Angry Deer - These creatures aren't used to having outsiders in their parts, and the natives have been gone for years, as all but one are dead. They go down fast, but don't let their fangs get into you. They're fairly afraid of large pieces of ice, and will run away if they know the fight is lost.

    Bite - Getting bitten causes minor bleeding for a post, and deals D rank damage.

    Normal: Undead Bear - These bears have died ages ago, and since the natives weren't around to put their souls to rest the souls re-entered their bodies and do nothing but attack the living. While a bit stronger than a normal bear, they are easily injured due to decaying... everything.

    Bite - If bitten you will take minor poison damage for one post, and bleed a little for two posts, and deals D rank damage.

    Scratch - When cut by these bears claws you will be knocked down, and suffer minor bleed damage for a post, and deals D rank damage.

    Strong: Native Soul - The natives here aren't angry that they were killed by their own, but rather that the boy has yet to come and pay his respects. The men and women of this tribe specialized in a magic decided by gender. The men were always strongest at interacting with Spirits, and they become Shamen, Healers, and cast dangerous Debuffs on their enemies. The Women are the tribes huntresses, warriors, and assailants. The Ice Make magic of the tribe can be either Static or Dynamic and when teamed with their villages Shamen, make fighting difficult. These enemies always travel together, if you draw a Strong Monster, you fight a Male and Femal native.

    Native Soul Magic (Male):
    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health.

    Render Soul - The caster fires a bolt of spiritual energy, causing D rank damage and stumbling you momentarily.

    Native Soul Magic (Female):
    Ice Make Weapon - The caster creates a Lance, Sword, or Whip out of Ice. Deals D rank damage

    Ice Make Wasps - These little buggers got an upgrade, they're the size of an average fist, and disappear after flying 30feet. If hit deals half D rank Damage, and stings for 3 posts.

    Ice Make Yeti - The "tank" of the tribe, the yeti deals D rank damage, and take 10 hits to destroy. However, he's really big, and really slow. He attacks by spitting fur-balls at you.


    NOTE: For the boss fight, which will occur at the ceremonial bonfire site int he middle of the village after you defeated 3 pairs of Native Souls, Istas will join you in the fray. She knows 6 spells (1 support, 1 heal, 2 Soul, 2 Ice-Make) and uses them to aid you. She will also take damage from the boss, and the final strike on the boss will belong to her, unless your element pertains to Soul/Seith magic.

    Istas's Magic:
    Blessing of the Undead - Upon entering the village grounds Istas casts a buff on you that is only active while in the confines of the village. The effect of this buff is that you regain 2% HP per post.

    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health. This ability has a 4 post cooldown, and can only be used when your character is below 40% HP.

    Soul Sword - Learned from her fiance who is still alive, this ability uses a sword hastily made from compressing soul energy. The sword deals D ran damage instantly, cannot be avoided, and has a 1 turn cooldown. If the spell is dual wielded it will deal D rank damage x2, cannot be avoided, and has a 2 turn cooldown.

    Ice Make Dagger - Creates a pair of Ice Daggers that deal D rank damage, lasts for 3 posts, ang has a 5 post cool down.

    Ice Make Wall - Creates a huge Ice wall that blocks 1 C rank attack, or 2 D rank attacks and then shatters. Lasts for 3 posts, or until broken and has a 5 post cool down.

    Boss: Village Chief of the Burning Tome - The chief was once a peaceful man, but years of being trapped in this world has made him very angry. It has been almost a decade since he last saw a man, and his ethereal blood BOILS for battle. He attacks with four magics that are sacred to his village, as well as uses a sword. If that isn't bad enough, he has a 200% HP bar, and when his health hits 50% or less, he switches from only magic, to sword + magic. The Chief is always accompanies by his personal guard (2 Native Soul Men, and 2 Native Soul Women)
    Boss Magic:

    Soul Ward - Creates a large shield that absorbs an attack, and reflects 1/10 the damage to all enemies.
    "The heart of our people is it's desire for peace, we will protect our own; and we will avenge them!" - Chief

    soul Knives - For three posts, black knives rain down in a 5 meter circle around the Chief, dealing 1/2 D rank damage, and causing a minor bleed effect on all hit by the knives for 2 posts.
    "The will of our people shall rain down upon you!" - Chief

    Soul Fire - A vortex of grey fire is formed around the chief and burns ALL within 3 feet of the chief. Deals C rank damage, lasts for 2 posts.
    "These are the flames of desperation that killed us!"

    Gratitude - This ability triggers after the boss is killed. You recieve a vision of the village before its' destruction, as well as any undefeated enemies amile at you, rest his/her hand on your shoulder acknowledging you as one of their own, and dissappear into a cloud of smoke.

    Must Fight 4 Weak or Normal enemies in the woods leading to the Village (strong rolls count as 3 weaks, or 2 normals), 3 Native Soul pairs will attack you in the village, and defeat the boss the complete this job.

    Reward: 1500 Jewel.
    C Rank:

    Job Name: Attaining Closure
    Job Rank: C
    Job Requirements: Must be, or be accompanied by, a "C" rank wizard, Must be in a Legal Guild, or Guildless. Can be completed solo, or in a group of 2-5 wizards. 200 words per post, 15 posts minimum
    Type of job: One time Only
    Job Location: "Tribe of Souls," somewhere in the Mountain range southwest the Royal Castle
    Job Description: A woman wearing a black hooded cloak "accidently" trips you (or your group's leader) and offers to help you up. She places a peice of paper giving you a location in the middle of the woods southwest of the Royal City. The paper also says she promises a reward for you (and your allies if in a group) for some help doing something she should have done years ago.
    After going to the location on the slip of paper, the woman introduces herselt as Istas, which means "Snow" in her tribe. Her village is located deep in the mountain range, a bit south west of the Royal City. It's been almost a dacade since she came back, and she feels that the  souls may have been corrupted. The village was destroyed by a small child who was possessed, and she was the only other survivor, so it's her duty to put the spirits to rest. Before this can be done, there are still some spirits in the woods who aren't at peace.
    She says she'll help you fight, but upon entering the village she casts a spell on you and runs away, leaving you to fight.
    Enemies: 15



    Weak: Angry Deer - These creatures aren't used to having outsiders in their parts, and the natives have been gone for years, as all but one are dead. They go down fast, but don't let their fangs get into you. They're fairly afraid of large pieces of ice, and will run away if they know the fight is lost.

    Bite - Getting bitten causes minor bleeding for a post, and deals C rank damage

    Normal: Undead Bear - These bears have died ages ago, and since the natives weren't around to put their souls to rest the souls re-entered their bodies and do nothing but attack the living. While a bit stronger than a normal bear, they are easily injured due to decaying... everything.

    Bite - If bitten you will take minor poison damage for one post, and bleed a little for two posts, and deals C rank damage.

    Scratch - When cut by these bears claws you will be knocked down, and suffer minor bleed damage for a post, and deals C rank damage.

    Strong: Native Soul - The natives here aren't angry that they were killed by their own, but rather that the boy has yet to come and pay his respects. The men and women of this tribe specialized in a magic decided by gender. The men were always strongest at interacting with Spirits, and they become Shamen, Healers, and cast dangerous Debuffs on their enemies. The Women are the tribes huntresses, warriors, and assailants. The Ice Make magic of the tribe can be either Static or Dynamic and when teamed with their villages Shamen, make fighting difficult. These enemies always travel together, if you draw a Strong Monster, you fight a Male and Femal native.

    Native Soul Magic (Male):
    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health.

    Render Soul - The caster fires a bolt of spiritual energy, causing C rank damage and stumbling you momentarily.

    Native Soul Magic (Female):
    Ice Make Weapon - The caster creates a Lance, Sword, or Whip out of Ice. Deals C rank damage

    Ice Make Wasps - These little buggers got an upgrade, they're the size of an average fist, and disappear after flying 30feet. If hit deals half C rank Damage, and stings for 3 posts.

    Ice Make Yeti - The "tank" of the tribe, the yeti deals C rank damage, and take 10 hits to destroy. However, he's really big, and really slow. He attacks by spitting fur-balls at you.


    NOTE: For the boss fight, which will occur at the ceremonial bonfire site int he middle of the village after you defeated 3 pairs of Native Souls, Istas will join you in the fray. She knows 6 spells (1 support, 1 heal, 2 Soul, 2 Ice-Make) and uses them to aid you. She will also take damage from the boss, and the final strike on the boss will belong to her, unless your element pertains to Soul/Seith magic.

    Istas's Magic:
    Blessing of the Undead - Upon entering the village grounds Istas casts a buff on you that is only active while in the confines of the village. The effect of this buff is that you regain 2% HP per post.

    Calm Soul - Learned from a now dead friend: A soothing wave passes over the target, making him/her feel at peace, restoring 10% health. This ability has a 4 post cooldown, and can only be used when your character is below 40% HP.

    Soul Sword - Learned from her fiance, who is still alive: this ability uses a sword hastily made from compressing soul energy. The sword deals C ran damage instantly, cannot be avoided, and has a 1 turn cooldown. If the spell is dual wielded it will deal C rank damage x2, cannot be avoided, and has a 2 turn cooldown.

    Ice Make Dagger - Creates a pair of Ice Daggers that deal C rank damage, lasts for 3 posts, ang has a 5 post cool down.

    Ice Make Wall - Creates a huge Ice wall that blocks 1 C rank attack, or 2 D rank attacks and then shatters. Lasts for 3 posts, or until broken and has a 5 post cool down.

    Boss: Village Chief of the Frozen Tome - The chief was once a peaceful man, but years of being trapped in this world has made him very angry. It has been almost a decade since he last saw a man, and his ethereal blood BOILS for battle. He attacks with four magics that are sacred to his village, as well as uses a sword. If that isn't bad enough, he has a 200% HP bar, and when his health hits 50% or less, he switches from only magic, to sword + magic. The Chief is always accompanies by his personal guard (2 Native Soul Men, and 2 Native Soul Women)
    Boss Magic:

    Soul Ward - Creates a large shield that absorbs an attack, and reflects 1/10 the damage to all enemies.
    "The heart of our people is it's desire for peace, we will protect our own; and we will avenge them!" - Chief

    soul Knives - For three posts, black knives rain down in a 5 meter circle around the Chief, dealing 1/2 C rank damage, and causing a minor bleed effect on all hit by the knives for 2 posts.
    "The will of our people shall rain down upon you!" - Chief

    Soulstorm - A vortex of frozen souls is formed around the chief and burns ALL within 3 feet of the chief. Deals B rank damage, lasts for 2 posts.
    "These are the winters that our people endure!"

    Gratitude - This ability triggers after the boss is killed. You recieve a vision of the village before its' destruction, as well as any undefeated enemies amile at you, rest his/her hand on your shoulder acknowledging you as one of their own, and dissappear into a cloud of smoke.

    Must Fight 4 Weak or Normal enemies in the woods leading to the Village (strong rolls count as 3 weaks, or 2 normals), 3 Native Soul pairs will attack you in the village, and defeat the boss to complete this job.

    Reward: 6000 Jewel.
    B Rank:

    Job Name: Attaining Closure
    Job Rank: B
    Job Requirements: Must be, or be accompanied by, a "B" rank wizard, Must be in a Legal Guild, or Guildless. Can be completed solo, or in a group of 2-5 wizards. 350 words per post, 20 posts minimum
    Type of job: One time Only
    Job Location: "Tribe of Souls," somewhere in the Mountain range southwest the Royal Castle
    Job Description: A woman wearing a black hooded cloak "accidently" trips you (or your group's leader) and offers to help you up. She places a peice of paper giving you a location in the middle of the woods southwest of the Royal City. The paper also says she promises a reward for you (and your allies if in a group) for some help doing something she should have done years ago.
    After going to the location on the slip of paper, the woman introduces herselt as Istas, which means "Snow" in her tribe. Her village is located deep in the mountain range, a bit south west of the Royal City. It's been almost a dacade since she came back, and she feels that the  souls may have been corrupted. The village was destroyed by a small child who was possessed, and she was the only other survivor, so it's her duty to put the spirits to rest. Before this can be done, there are still some spirits in the woods who aren't at peace.
    She says she'll help you fight, but upon entering the village she casts a spell on you and runs away, leaving you to fight.
    Enemies: 15



    Weak: Angry Deer - These creatures aren't used to having outsiders in their parts, and the natives have been gone for years, as all but one are dead. They go down fast, but don't let their fangs get into you. They're fairly afraid of large pieces of ice, and will run away if they know the fight is lost.

    Bite - Getting bitten causes minor bleeding for a post, and deals B rank damage

    Normal: Undead Bear - These bears have died ages ago, and since the natives weren't around to put their souls to rest the souls re-entered their bodies and do nothing but attack the living. While a bit stronger than a normal bear, they are easily injured due to decaying... everything.

    Bite - If bitten you will take minor poison damage for one post, and bleed a little for two posts, and deals B rank damage.

    Scratch - When cut by these bears claws you will be knocked down, and suffer minor bleed damage for a post, and deals B rank damage.

    Strong: Native Soul - The natives here aren't angry that they were killed by their own, but rather that the boy has yet to come and pay his respects. The men and women of this tribe specialized in a magic decided by gender. The men were always strongest at interacting with Spirits, and they become Shamen, Healers, and cast dangerous Debuffs on their enemies. The Women are the tribes huntresses, warriors, and assailants. The Ice Make magic of the tribe can be either Static or Dynamic and when teamed with their villages Shamen, make fighting difficult. These enemies always travel together, if you draw a Strong Monster, you fight a Male and Femal native.

    Native Soul Magic (Male):
    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health.

    Render Soul - The caster fires a bolt of spiritual energy, causing B rank damage and stumbling you momentarily.

    Native Soul Magic (Female):
    Ice Make Weapon - The caster creates a Lance, Sword, or Whip out of Ice. Deals B rank damage

    Ice Make Wasps - These little buggers got an upgrade, they're the size of an average fist, and disappear after flying 30feet. If hit deals half B rank Damage, and stings for 3 posts.

    Ice Make Yeti - The "tank" of the tribe, the yeti deals B rank damage, and take 10 hits to destroy. However, he's really big, and really slow. He attacks by spitting fur-balls at you.


    NOTE: For the boss fight, which will occur at the ceremonial bonfire site int he middle of the village after you defeated 4 pairs of Native Souls, Istas will join you in the fray. She knows 6 spells (1 support, 1 heal, 2 Soul, 2 Ice-Make) and uses them to aid you. She will also take damage from the boss, and the final strike on the boss will belong to her, unless your element pertains to Soul/Seith magic.

    Istas's Magic:
    Blessing of the Undead - Upon entering the village grounds Istas casts a buff on you that is only active while in the confines of the village. The effect of this buff is that you regain 2% HP per post.

    Calm Soul - Learned from a now dead friend: A soothing wave passes over the target, making him/her feel at peace, restoring 10% health. This ability has a 4 post cooldown, and can only be used when your character is below 40% HP.

    Soul Sword - Learned from her fiance, who is still alive: this ability uses a sword hastily made from compressing soul energy. The sword deals B ran damage instantly, cannot be avoided, and has a 1 turn cooldown. If the spell is dual wielded it will deal B rank damage x2, cannot be avoided, and has a 2 turn cooldown.

    Ice Make Dagger - Creates a pair of Ice Daggers that deal C rank damage, lasts for 3 posts, ang has a 5 post cool down.

    Ice Make Wall - Creates a huge Ice wall that blocks 1 A rank attack, or 2 B rank attacks and then shatters. Lasts for 3 posts, or until broken and has a 5 post cool down.

    Boss: Village Chief of the Windswept Tome - The chief was once a peaceful man, but years of being trapped in this world has made him very angry. It has been almost a decade since he last saw a man, and his ethereal blood BOILS for battle. He attacks with four magics that are sacred to his village, as well as uses a sword. If that isn't bad enough, he has a 250% HP bar, and when his health hits 50% or less, he switches from only magic, to sword + magic. The Chief is always accompanies by his personal guard (2 Native Soul Men, and 2 Native Soul Women)
    Boss Magic:

    Soul Ward - Creates a large shield that absorbs an attack, and reflects 1/10 the damage to all enemies.
    "The heart of our people is it's desire for peace, we will protect our own; and we will avenge them!" - Chief

    soul Knives - For three posts, black knives rain down in a 5 meter circle around the Chief, dealing 1/2 B rank damage, and causing a minor bleed effect on all hit by the knives for 2 posts.
    "The will of our people shall rain down upon you!" - Chief

    Unerving Gale - A storm of soul energy is formed around the chief and inflicts ALL living within 3 feet of the chief Lasts 2 posts. Deals A rank damage and slows you for a post.
    "These are the souls of our people!"

    Gratitude - This ability triggers after the boss is killed. You recieve a vision of the village before its' destruction, as well as any undefeated enemies amile at you, rest his/her hand on your shoulder acknowledging you as one of their own, and dissappear into a cloud of smoke.

    Must Fight 8 Weak or Normal enemies in the woods leading to the Village (strong rolls count as 3 weaks, or 2 normals), 4 Native Soul pairs will attack you in the village, and defeat the boss to complete this job.

    Reward: 14700 jewel.
    A Rank:

    Job Name: Attaining Closure
    Job Rank: A
    Job Requirements: Must be, or be accompanied by, a "A" rank wizard, Must be in a Legal Guild, or Guildless. Can be completed solo, or in a group of 2-5 wizards. 475 words per post, 25post minimum.
    Type of job: One time Only
    Job Location: "Tribe of Souls," somewhere in the Mountain range southwest the Royal Castle
    Job Description: A woman wearing a black hooded cloak "accidently" trips you (or your group's leader) and offers to help you up. She places a peice of paper giving you a location in the middle of the woods southwest of the Royal City. The paper also says she promises a reward for you (and your allies if in a group) for some help doing something she should have done years ago.
    After going to the location on the slip of paper, the woman introduces herselt as Istas, which means "Snow" in her tribe. Her village is located deep in the mountain range, a bit south west of the Royal City. It's been almost a dacade since she came back, and she feels that the  souls may have been corrupted. The village was destroyed by a small child who was possessed, and she was the only other survivor, so it's her duty to put the spirits to rest. Before this can be done, there are still some spirits in the woods who aren't at peace.
    She says she'll help you fight, but upon entering the village she casts a spell on you and runs away, leaving you to fight.
    Enemies: 15



    Weak: Angry Deer - These creatures aren't used to having outsiders in their parts, and the natives have been gone for years, as all but one are dead. They go down fast, but don't let their fangs get into you. They're fairly afraid of large pieces of ice, and will run away if they know the fight is lost.

    Bite - Getting bitten causes minor bleeding for a post, and deals A rank damage

    Normal: Undead Bear - These bears have died ages ago, and since the natives weren't around to put their souls to rest the souls re-entered their bodies and do nothing but attack the living. While a bit stronger than a normal bear, they are easily injured due to decaying... everything.

    Bite - If bitten you will take minor poison damage for one post, and bleed a little for two posts, and deals A rank damage.

    Scratch - When cut by these bears claws you will be knocked down, and suffer minor bleed damage for a post, and deals A rank damage.

    Strong: Native Soul - The natives here aren't angry that they were killed by their own, but rather that the boy has yet to come and pay his respects. The men and women of this tribe specialized in a magic decided by gender. The men were always strongest at interacting with Spirits, and they become Shamen, Healers, and cast dangerous Debuffs on their enemies. The Women are the tribes huntresses, warriors, and assailants. The Ice Make magic of the tribe can be either Static or Dynamic and when teamed with their villages Shamen, make fighting difficult. These enemies always travel together, if you draw a Strong Monster, you fight a Male and Femal native.

    Native Soul Magic (Male):
    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health.

    Render Soul - The caster fires a bolt of spiritual energy, causing A rank damage and stumbling you momentarily.

    Native Soul Magic (Female):
    Ice Make Weapon - The caster creates a Lance, Sword, or Whip out of Ice. Deals B rank damage

    Ice Make Wasps - These little buggers got an upgrade, they're the size of an average fist, and disappear after flying 30feet. If hit deals half A rank Damage, and stings for 3 posts.

    Ice Make Yeti - The "tank" of the tribe, the yeti deals A rank damage, and take 10 hits to destroy. However, he's really big, and really slow. He attacks by spitting fur-balls at you.


    NOTE: For the boss fight, which will occur at the ceremonial bonfire site int he middle of the village after you defeated 5 pairs of Native Souls, Istas will join you in the fray. She knows 6 spells (1 support, 1 heal, 2 Soul, 2 Ice-Make) and uses them to aid you. She will also take damage from the boss, and the final strike on the boss will belong to her, unless your element pertains to Soul/Seith magic.

    Istas's Magic:
    Blessing of the Undead - Upon entering the village grounds Istas casts a buff on you that is only active while in the confines of the village. The effect of this buff is that you regain 2% HP per post.

    Calm Soul - Learned from a now dead friend: A soothing wave passes over the target, making him/her feel at peace, restoring 10% health. This ability has a 4 post cooldown, and can only be used when your character is below 40% HP.

    Soul Sword - Learned from her fiance, who is still alive: this ability uses a sword hastily made from compressing soul energy. The sword deals A ran damage instantly, cannot be avoided, and has a 1 turn cooldown. If the spell is dual wielded it will deal A rank damage x2, cannot be avoided, and has a 2 turn cooldown.

    Ice Make Dagger - Creates a pair of Ice Daggers that deal A rank damage, lasts for 3 posts, ang has a 5 post cool down.

    Ice Make Wall - Creates a huge Ice wall that blocks 1 S rank attack, or 2 A rank attacks and then shatters. Lasts for 3 posts, or until broken and has a 5 post cool down.

    Boss: Village Chief of the Ethereal Tome - The chief was once a peaceful man, but years of being trapped in this world has made him very angry. It has been almost a decade since he last saw a man, and his ethereal blood BOILS for battle. He attacks with four magics that are sacred to his village, as well as uses a sword. If that isn't bad enough, he has a 250% HP bar, and when his health hits 50% or less, he switches from only magic, to sword + magic. The Chief is always accompanies by his personal guard (2 Native Soul Men, and 2 Native Soul Women)
    Boss Magic:

    Soul Wall - Creates a large wall out of souls that absorbs an attack, and reflects 3/10 the damage to all enemies.
    "The heart of our people is it's desire for peace, we will protect our own; and we will avenge them!" - Chief

    Soul Knives - For three posts, black knives rain down in a 10 meter circle around the Chief, dealing 1/2 S rank damage, and causing a minor bleed effect on all hit by the knives for 3 posts.
    "The will of our people shall rain down upon you!" - Chief

    Strike of Death- Calls forth a wave of Native Souls that appear below your feet, and stab you 1 time. Deals S rank damage, causes a Major bleed effect for 3 posts.
    "These are our people, taste their taint!"

    Gratitude - This ability triggers after the boss is killed. You recieve a vision of the village before its' destruction, as well as any undefeated enemies amile at you, rest his/her hand on your shoulder acknowledging you as one of their own, and dissappear into a cloud of smoke.

    Must Fight 12 Weak or Normal enemies in the woods leading to the Village (strong rolls count as 3 weaks, or 2 normals), 5 Native Soul pairs will attack you in the village, and defeat the boss to complete this job.

    Reward: 40000 jewel.
    S/SS Rank:

    Job Name: Attaining Closure
    Job Rank: S
    Job Requirements: Must be S, or SS rank. Must be in a Legal Guild, or Guildless. Must be in a group of 2-5 wizards. 525 words per post, 45 post minimum.
    Type of job: One time Only
    Job Location: "Tribe of Souls," somewhere in the Mountain range southwest the Royal Castle
    Job Description: A woman wearing a black hooded cloak "accidently" trips you (or your group's leader) and offers to help you up. She places a peice of paper giving you a location in the middle of the woods southwest of the Royal City. The paper also says she promises a reward for you (and your allies if in a group) for some help doing something she should have done years ago.
    After going to the location on the slip of paper, the woman introduces herselt as Istas, which means "Snow" in her tribe. Her village is located deep in the mountain range, a bit south west of the Royal City. It's been almost a dacade since she came back, and she feels that the  souls may have been corrupted. The village was destroyed by a small child who was possessed, and she was the only other survivor, so it's her duty to put the spirits to rest. Before this can be done, there are still some spirits in the woods who aren't at peace.
    She says she'll help you fight, but upon entering the village she casts a spell on you and runs away, leaving you to fight.
    Enemies: 15



    Weak: Angry Deer - These creatures aren't used to having outsiders in their parts, and the natives have been gone for years, as all but one are dead. They go down fast, but don't let their fangs get into you. They're fairly afraid of large pieces of ice, and will run away if they know the fight is lost.

    Bite - Getting bitten causes minor bleeding for a post, and deals S rank damage

    Normal: Undead Bear - These bears have died ages ago, and since the natives weren't around to put their souls to rest the souls re-entered their bodies and do nothing but attack the living. While a bit stronger than a normal bear, they are easily injured due to decaying... everything.

    Bite - If bitten you will take minor poison damage for one post, and bleed a little for two posts, and deals S rank damage.

    Scratch - When cut by these bears claws you will be knocked down, and suffer minor bleed damage for a post, and deals S rank damage.

    Strong: Native Soul - The natives here aren't angry that they were killed by their own, but rather that the boy has yet to come and pay his respects. The men and women of this tribe specialized in a magic decided by gender. The men were always strongest at interacting with Spirits, and they become Shamen, Healers, and cast dangerous Debuffs on their enemies. The Women are the tribes huntresses, warriors, and assailants. The Ice Make magic of the tribe can be either Static or Dynamic and when teamed with their villages Shamen, make fighting difficult. These enemies always travel together, if you draw a Strong Monster, you fight a Male and Femal native.

    Native Soul Magic (Male):
    Calm Soul - A soothing wave passes over the target, making him/her feel at peace, restoring 10% health.

    Render Soul - The caster fires a bolt of spiritual energy, causing S rank damage and stumbling you momentarily.

    Native Soul Magic (Female):
    Ice Make Weapon - The caster creates a Lance, Sword, or Whip out of Ice. Deals S rank damage

    Ice Make Wasps - These little buggers got an upgrade, they're the size of an average fist, and disappear after flying 30feet. If hit deals S rank Damage, and stings for 3 posts.

    Ice Make Yeti - The "tank" of the tribe, the yeti deals S rank damage, and take 10 hits to destroy. However, he's really big, and really slow. He attacks by spitting fur-balls at you.


    NOTE: For the boss fight, which will occur at the ceremonial bonfire site int he middle of the village after you defeated 6 pairs of Native Souls, Istas will join you in the fray. She knows 6 spells (1 support, 1 heal, 2 Soul, 2 Ice-Make) and uses them to aid you. She will also take damage from the boss, and the final strike on the boss will belong to her, unless your element pertains to Soul/Seith magic.

    Istas's Magic:
    Blessing of the Undead - Upon entering the village grounds Istas casts a buff on you that is only active while in the confines of the village. The effect of this buff is that you regain 5% HP per post.

    Calm Soul - Learned from a now dead friend: A soothing wave passes over the target, making him/her feel at peace, restoring 20% health. This ability has a 4 post cooldown, and can only be used when your character is below 40% HP.

    Soul Sword - Learned from her fiance, who is still alive: this ability uses a sword hastily made from compressing soul energy. The sword deals S ran damage instantly, cannot be avoided, and has a 1 turn cooldown. If the spell is dual wielded it will deal S rank damage x2, cannot be avoided, and has a 2 turn cooldown.

    Ice Make Dagger - Creates a pair of Ice Daggers that deal S rank damage, lasts for 3 posts, ang has a 5 post cool down.

    Ice Make Wall - Creates a huge Ice wall that blocks 1 S rank attack, or 2 A rank attacks and then shatters. Lasts for 3 posts, or until broken and has a 5 post cool down.

    Boss: Village Chief of the Ethereon Soul - The chief was once a peaceful man, but years of being trapped in this world has made him very angry. It has been almost a decade since he last saw a man, and his ethereal blood BOILS for battle. He attacks with five magics that are sacred to his village, as well as uses a sword. If that isn't bad enough, he has a 3500% HP bar, and when his health hits 100% or less, he switches from only magic, to sword + magic. The Chief is always accompanies by his personal guard (2 Native Soul Men, and 2 Native Soul Women)
    Boss Magic:

    Ethereon Pulse - A wave of ethereon energy is fired from the chief reflecting 50% damage to all enemies.
    "The heart of our people is it's desire for peace, we will protect our own; and we will avenge them!" - Chief

    Rain Ethereon - For three posts, ethereon needles rain down in a 5 meter circle around the Chief, dealing 2x S rank damage, and causing a minor bleed effect on all hit by the knives for 2 posts.
    "The will of our people shall rain down upon you!" - Chief

    Strike of Death- Calls forth a wave of Native Souls that appear below your feet, and stab you twice, first strike is unavoidable second strike can be dodged or blocked. Deals S rank damage, causes a Major bleed effect for 3 posts.
    "These are our people, taste their taint!"

    Ethereon Blast - The Chief fires an etheron beam that causes your health to drop 15%. 10% if hiding behind a dense object (building, boulder etc...).
    "This is the wrath of our people!"

    Gratitude - This ability triggers after the boss is killed. You recieve a vision of the village before its' destruction, as well as any undefeated enemies amile at you, rest his/her hand on your shoulder acknowledging you as one of their own, and dissappear into a cloud of smoke.

    Must Fight 15 Weak or Normal enemies in the woods leading to the Village (strong rolls count as 3 weaks, or 2 normals), 6 Native Soul pairs will attack you in the village, and defeat the boss to complete this job.

    Reward:
    S- 75,000
    SS- 110,000

    Conclusion, after your vision:

    After the boss is successfully killed and your are welcome as a member of the Tribe of Souls, Istas will walk over to a pile of ash. This pile of ash, while large, isn't quite as large as the one in the middle. She explains it is the remnants of her home, and says that you are to be properly rewarded for helping her. Istas removes wipes away a large chunk of the ash revealing a trapdoor made of steel with a melted lock on it. She uses her ice magic to freeze the lock, and then a rock to smash it open. She explains that in the tribe, there is no word for the one who holds her position. That the chief, and the one who holds her position are of equal authority. The chief is always male, and her position is always female, but the two are rarely a couple. Istas uses a stick to open the hatch as the handle is melted in a downward position and cannot be grabbed. The position she describes is someone who leads her people into battle, aids in trade and helps heal the wounded. Also to ensure the safety of the treasures of the village. Istas will pull out a large chest and hand each member of the party (if in a party) a single Magical Item depending on the rank of the job, along with a golden brick (this will be your jewel payment).
    If on the S/SS version, instead of a Magical Item you will be given an Artifact (you choose if it's armour/weapon/Magical Item)

    D - Small Gold Brick + Strong Magical Item
    C - Medium Gold Brick + Strong(+) Magical Item
    B - Large Gold Brick + Legendary Magical Item
    A - 2x Large Gold Brick + Legendary(+) Magical Item
    S - 4x Large Gold Brick + Artifact
    SS - 6x Large Gold Brick + Artifact
    Optional Alternate Ending:

    Istas has died and was unable to perform the killing blow, it is now your responsibility to do so. You must pick up Istas's blade and finish the fight for her. At the end of the battle, instead of a vision the dying chief will ask of you one single task: Perform the Ceremony of Death. He explains to you, or the leader of your group, that you must take Istas's corpse and put it on the ceremonial pyre in the middle of the village. Then venture to the forest and cut down no less than 20 trees and arrange them in a square around her body. He tells you in his hut (the largest pile of ash in the village) there is an urn with a special oil that will burn so hot even the most waterlogged wood will dry out and burn. He explains that you must prepare this and wait till sundown. As the sun touches the horizon you or your leader(if in a team) must light the pyre and take lead in dancing about the flames until the moon reaches the center of the sky. Do this in memory of the Tribe of Souls' most sacred of traditions, and be rewarded for putting our final chief to rest.
    As the moon reaches the middle of the sky, your party will stop dancing like drunken fools and the flames of the pyre will stop abruptly. In the midst of the ashes a large chest will appear. Inside is a set of gold, and some Magical Items that you take as a reward, along with the knowledge that you (or your team) have proven yourselves champions on this day.

    D - Small Gold Brick + Strong Magical Item
    C - Medium Gold Brick + Strong(+) Magical Item
    B - Large Gold Brick + Legendary Magical Item
    A - 2x Large Gold Brick + Legendary(+) Magical Item
    S - 4x Large Gold Brick + Artifact
    SS - 6x Large Gold Brick + Artifact
    Edits Made:
    Added rewards that makes difficult worth it
    Added the bit at the top about this being One Time Only
    Added Alternate Ending Option


    Last edited by Seikatsu on 23rd June 2015, 12:07 am; edited 1 time in total
    avatar
    Shunsuke

    Regular VIP Status- Quality Badge Level 1- Player -
    Lineage : Truth
    Position : None
    Posts : 201
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sōzōsuke Kato
    Experience : 525

    Character Sheet
    Character Name: Shunsuke Kato
    Primary Magic: Venom Devil Slayer
    Secondary Magic: Takeover - Anaconda Soul(Unfinished)

    Linked topic Re: Job Creation Event

    Post by Shunsuke on 19th May 2015, 6:23 pm

    Spoiler:

    Code:

    [b]Job Name:[/b] Crusty's Water Bed Place
    [b]Job Rank:[/b] S-Class
    [b]Job Requirements:[/b] Must be S-Rank or higher, must have two other S-Class mages, or two A-Class mages accompanying you. 525 words each post, 55 posts total.
    [b]Type of job:[/b] One Time Only
    [b]Job Location:[/b] Hargeon Town
    [b]Job Description:[/b] A new store recently opened up in Hargeon about, let's say ten months ago. The owner of the store, his real name Procrustes sells water beds. Sounds like a casual job, right? Well it isn't. There have been a string of deaths linked to Crusty's, and someone who managed to survive the place says that Crusty kills his unsuspecting victims by coercing them to come onto a bed, where he stretches them to six feet exactly, so that they fit in their homemade water beds, killing them because of their separated vertebrae. Your job is to go to Crusty's, fend off his employees, and capture, or kill if you have to, Crusty.
    [b]Enemies:[/b]
    [i]Weak:[/i]
    [i]Moving Men x 8[/i] - These are a series of large men in jumpsuits, who work for Crusty. They possess no magic, however, what they do possess is immense strength, durability, endurance, and some huge mallets. Their hits deal B-Class damage and can be taken out in seven hits of B-Class damage.

    [i]Normal:[/i]
    [i]Salesmen/Women x 10[/i] - These are some people you have to really watch out for. They work for Procrustes in trying to get people onto the beds. They utilize Fire Magic and can throw fireballs that deal A-Class damage. They also have whips that burn when they make human contact and also deal A-Class damage. They do, however go down in ten hits of A-Class damage each.


    [i]Strong:[/i]
    [i]Assistant Manager[/i] - Yeah, this guy's pretty much almost on nearly the same level as Crusty. He utilizes a particular Illusion Magic that allows him to use all five senses to deceive you. The only way to avoid the illusion is to make sure you neither hear nor see the incantation, which is:

    [center]"Shatter and cause fallacy, to reveal error and cause death and eternal torment"[/center]

    Asides from that, he possesses a pen that can turn into a double-edged sword when uncapped, and has the ability to release high-pressure slashes of Ethernano. These attacks are S-Ranked, and he goes down in twenty S-Classed hits.

    [i]Boss:[/i]
    [i]Procrustes(Crusty)[/i] This man's pretty much not human. He's a giant, about twelve feet tall. If you think the fact that he deals H-Ranked damage is bad enough, you won't believe that he has a 1,000% health bar. Crusty utilizes Extension Magic, pretty much the same magic that my character Shunsuke uses, but to a much more devastating effect. Not only can he extend his arms and legs 5 kilometers at a rate of 200 miles per hour, if he grabs ahold of you, he'll use Extension Magic to stretch you out, which deals H-Ranked damage. He goes down in 20 H-Ranked hits, or 40 S-Ranked hits.
    Oh, and just so you know, he has a giant curved axe which has no special abilities.

    [b]Reward:[/b] 110,000 Jewels, also a stack of pens(You can only take one.) that can turn into double-and-single-edged swords by removing the cap. They have only the special ability to make whatever it hits leak Ethernano(Magic Power) every post for twenty posts, and they're Legendary+ Ranked.


    ___________________________________________________________________

    OSTs:
    Battle Theme One:

    Battle Theme Two:

    Takeover Battle Theme:
    avatar
    Dr.Stein
     
     

    Player -
    Lineage : Elemental Wrath
    Position : None
    Posts : 357
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 169

    Character Sheet
    Character Name: Dr. Aeon Van Frankenstein
    Primary Magic: Test Subject Summoning
    Secondary Magic: N/A

    Linked topic Re: Job Creation Event

    Post by Dr.Stein on 14th June 2015, 7:01 pm

    Spoiler:

    Job Name: Thorn in the Council's Side[Legal]
    Job Rank: B
    Job Requirements: Defeat all of the test subject offspring, thread count of 30 posts, 350 words per post, min of 3 players max of 5, must have at least 2 B-ranks or 1 A-rank in the group, must roll a total of 5 groups.
    Type of job: Series(1 of 3)
    Job Location: Era
    Job Description: Dr. Aeon Van Frankenstein has allowed his test subjects to reproduce creating more of them and dropping them off in Era to start his means of revenge on the Magic Council.
    Enemies:
    Weak: Pestilence offspring x20:
    Pestilence:
    Name: Test Subject M-5473 Codename: Pestilence
    Rank:D
    Type: Test Subject Summon
    Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at fifty mile per hour.
    Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer five percent health worth of damage over the next four posts, but if someone is stuck within the area that is covered in the wing scales takes a constant five percent worth of health while in the area. The scales cover a thirty foot area that stays there for three posts if there is no wind blowing.

    Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Cooldown: 3 posts
    SPOILER:
    Strengths: -Poison effects anyone that either inhales or makes skin contact with the wing scales
    -Those effected by the poison loses a total of 20% Hp over 4 posts
    -If someone is in the cloud they take a constant 5% Hp damage
    Weaknesses: –Max wing scale range: 30 feet
    -Stein can be affected by the poison
    -Allies can be affected by the poison
    -Can be eaten by poison slayers
    -Can only take a C and a half worth of damage

    Normal: Shredder offspring x8:
    Shredder:
    Name: Test Subject V-2938 Codename: Shredder
    Rank: C
    Type: Test Subject Summon
    Description:
    Shredder is a mixture of Utahraptor and Giant White Mantis, this mix has given it the amazing land speed of the Utahraptor and the ability to fly at an average speed. Due to the natural durability of the Utahraptor and the thickness of the Giant White Mantis exoskeleton it has a higher durability than most of the other test subjects of its same rank. Shredder stands at five foot even with a wing span of ten feet this creature posses a threat to most of those who encounter it. It weighs at 110 lbs and will try landing on its prey before unleashing a barrage of attacks on its target.
    Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
    Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
    Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
    -Does C-rank slashing damage each attack
    -Tougher than most C-rank test subjects
    Weaknesses:-Can take a total of 1 B-rank worth of damage
    -The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
    -Being thrown or knocked around can be an issue in combat as it can damage the wings
    -Can only fly at 15 MPH in rough weather
    -Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)

    Strong: Níðhöggr offspring x 4: Níðhöggr offspring are basically copies of him thus they follow his statistics.
    Níðhöggr:
    Name: Test Subject S-0027 Codename: Níðhöggr
    Rank: C
    Type: Test Subject Summon
    Description:
    Níðhöggr is a mixture of spitting cobra and vampire bat stretching to a length of 15 feet and a wing span of 32 feet and 8.5 inches. Just like the normal vampire bat the saliva of his bite prevents blood from coagulating making the victim of the bite bleed for hours unless at least B-rank healing magic is used on the wound. Stein has altered the blinding venom of the spitting cobra so it can exhale a miasma cloud that increases the amount of damage from blood loss and causes temporary blindness. The amount of damage someone takes from the blood loss is 1.5 D-rank worth of damage per post(regardless of their rank).  Níðhöggr has a fly speed of fifty MPH, but suffers a speed drop of 10 MPH if there are 3-4 people on him, and is stuck with a fly speed of 30 MPH if there are 5-7 people on him with the max amount of people being able to ride on him at once is 7.
    Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of B-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
    Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 3 posts, B are blinded for 2 posts, A-S are blinded for 1 post, and H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
    Strengths: -Can cripple any enemy from blood loss
    -Is immune to its own miasma
    -Does C-rank damage with its bite and tail swipe
    Weaknesses: -Takes 1.5 C-rank worth of damage
    -Stein and allies can be caught in the miasma
    -Wind of C-rank plus can blow the miasma away
    -Miasma can be eaten by poison slayers

    Boss: Spike offspring x5: Spike's offspring take after him in size, abilities, and strength aside from on that is the biggest out of the bunch. Four of them follow Spike's app just with being at B-rank and one is twice the size of the others and is at A-rank.
    Spike:
    Name:Test subject: T-2006; Code Name: Spike
    Rank: Legendary
    Species: Chimera
    Type:Combat pet
    Description:
    Mix of Death Stalker scorpion, Brown Recluse spider, Whip-tail Centipede, an Japanese Giant Hornet. Spike resembles that of a two tailed scorpion that stands at about fifty feet tall, thirty feet wide, ninety feet long, and weighs about a ton. Spike is the only test subject allowed to leave the lab without being summoned, due to this reason Stein shows favoritism towards him and also the fact that Spike is one of his strongest creations. By messing with the DNA sequence that covers the exoskeleton Stein has tweaked with it so Spike’s exoskeleton is now diamond hard making him difficult to injure(can take up to 3 B-rank hits or 1 A-rank hits worth of damage), due to the strength of his exoskeleton any weak weapons that hit him break causing it to do no damage what so ever and due to the strength of the exoskeleton all attacks done against him are considered one rank lower in damage. The normal poison that he would have has been replaced by the brown recluse style of poison making it so the stingers have necrotic poison causing the enemy to slowly rot while they’re alive. The claw strength has been altered to the point where he is able to rip through steel like it was tissue paper. The claws have a hidden stinger inside of them, so even if he misses with his tails his claws will still administer the necrotic poison. When left alone Spike becomes highly aggressive and attacks any creature that comes in twenty feet of him(except Stein, he will never attack him no matter what is happening). Stein has increased the rate at which Spike recovers so this way he doesn’t have to worry about him dieing too soon. Spike recovers 1 B-rank worth of damage every ten posts, during this in between time he’ll burrow underground to prevent the enemy from attacking him while recovering. Spike digs at fifty MPH which he can use this digging to flank an enemy.
    Abilities:

    Name: Dual-tail strike
    Rank: C(4 this is B, 1 is A)
    Description: This is a normal attack that spike uses which involves him attacking with both tails at the same target. If he hits with the stinger(s) the target is infected with a necrotic poison that rots anywhere hit within three posts. If someone is afflicted by the poison they have to either find a way to quickly remove or neutralize the poison otherwise they'll start to rot away making them suffer from physical pain as the poison has a burning sensation and will go down to the bone in a cone shape. Both tails can pierce any C-rank defense meaning unless the enemy can layer at least two C-rank defenses they'll be hit and then poisoned.
    Strengths: –Does two attacks at once
    -Poisons enemy with necrotic poison(rotting poison)
    -Can pierce any C-rank defense
    Weaknesses: –doesn't effect poison mages
    -Poison slayers can eat the poison
    -Easy to dodge
    -Can't fully pierce layered C-rank defenses
    Duration/Cooldown: Duration: Instant/Cooldown: 3 posts


    Name: Neural-web spit
    Rank: D(4 of them this is C, 1 is B)
    Description: Thanks to the brown recluse DNA Stein has given Spike the ability to spit a thirty foot cone of super sticky webbing that is coated in a neural toxin that paralyzes anyone caught in the webbing. The web strength is greatly increased thanks to the fact that Spike weighs a ton giving his webbing enough strength to hold up to two tons before it starts to break. Anyone D-rank and lower is paralyzed for 1 posts
    Strengths: –Paralyzes D-rank and lower for 1 posts
    -Covers a wide area
    -Can hold two tons
    Weaknesses: –C+ enemies aren't effected by the neural toxin
    -Allies can be caught in the webs
    -Can effect Stein if he isn't careful
    Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
    Reward: 15k +5k per 5 monster groups defeated(max of 15k), B-rank exp+ bonus B-rank exp if you defeat double the roll requirement(after calculations)


    Last edited by Dr.Stein on 14th June 2015, 9:12 pm; edited 1 time in total


    ___________________________________________________________________

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

    Character
    Pet
    Magic
    Armor
    Weapon
    Jobs Completed-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C: 1
    D: 4
    EXP: 169/1200
    avatar
    Dr.Stein
     
     

    Player -
    Lineage : Elemental Wrath
    Position : None
    Posts : 357
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 169

    Character Sheet
    Character Name: Dr. Aeon Van Frankenstein
    Primary Magic: Test Subject Summoning
    Secondary Magic: N/A

    Linked topic Re: Job Creation Event

    Post by Dr.Stein on 14th June 2015, 9:11 pm

    Spoiler:

    Job Name: Born From Failures[Legal]
    Job Rank: A
    Job Requirements: Defeat all of the test subjects, thread count 40, word count 450 per post, min players 2 max 4, must have done "Thorn in the Council's Side", must roll at least 5 times
    Type of job: Series(2 of 3)
    Job Location: Crescent Island
    Job Description: Dr. Frankenstein's failed test subjects have escaped their containment pit and have made it to Crescent Island. While on the island they ended up producing some peculiar offspring with one another, in so doing they've attacked several of the populated areas and slaughtered over a hundred people thus far. You're to put a stop to them before the entire island become a bloodbath.
    Enemies:
    Weak: C-rank x20(in total):
    ???:
    This creature wasn't given a name due to escaping before receiving an official name thus those who encounter it can name it as they please. It is three feet tall, 9 feet long, two feet wide, and has a wingspan of 18 feet. It looks like a bizarre mixture of a dragonfly and scorpion. Like the dragonfly it has four wings, but is able to flutter them at such a high speed it deafens those around it for 2 posts and does C-ranked sonic damage at the same time. Takes only 2 C-ranks worth of damage to drop. Despite how it may look it actually is rather light weighing on 15 lbs.
    Normal: B-rank x6(in total):
    ????:
    This creature wasn't given a name due to escaping before receiving an official name thus those who encounter it can name it as they please. It is a bizarre mixture of insects and arachnids. It measures out to two feet tall when laying flat, five foot when standing up, 10 feet in length, and 2.5 feet in width. Weighing in at a mere 50 lbs it doesn't have an issue climbing up trees or rocky terrain. If it starts to roll at you it is wise to avoid getting hit by it since while rolling they have enough force to crush a 20 foot boulder with one pass through. Their rolling attack does 1.5 B-rank crushing damage along with breaking the bone of any limb they strike. Their bite only does 1.5 C-rank crushing/piercing damage. They only take 2 B-ranks worth of damage to drop.
    Strong: A-rank x4(in total):
    Sharktopus:
    Sharktopus- This creature is a mixture of Great White Shark and Giant Octopus making it an extremely fast swimmer(75 MPH). This creature is only good in the water, but is rather simple minded. The four of them circle the island waiting for something to enter the water so they can strike. They each take 2 A-ranks worth of damage to defeat or to be held on place for a single post so they drown. Each bite does A-rank crushing/piercing damage, while the tentacles do a total of a B-rank worth of crushing damage.

    Boss: S-rank x1(in total):
    Behemoth:
    Behemoth- This creature is the result of at least ten generations of failed test subjects. The creature is at least one hundred foot tall and looks like a four legged beast with a glowing red light from its body. The beast is able to consume anything(includes elements) and has the ability to heal by a B-ranks worth of damage by devouring five living creatures. When it devours a creature it takes some of the abilities of what it ate. It has consumed over twenty humans and gained human speech along with becoming highly intelligent. It takes a total of 4 S-rank worth of damage. Behemoth has gained the skin of one of the other test subjects making it so only magic can hurt this creature. If possible the Behemoth will disengage the players to find any slain or living test subjects to heal and evolve.

    Reward: 40k+ Double A-rank exp


    ___________________________________________________________________

    "My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
    Stein's Theme:

    Character
    Pet
    Magic
    Armor
    Weapon
    Jobs Completed-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C: 1
    D: 4
    EXP: 169/1200

      Current date/time is 23rd November 2017, 3:49 am