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    Gaia's Legacy(Prototype/WIP)

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    RockyTheRockiestRock

    Quality Badge Level 1- Quality Badge Level 2- 1 Year Anniversary- Player -
    Lineage : Oblivion's Might
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    Experience : 4744.5

    Private Gaia's Legacy(Prototype/WIP)

    Post by RockyTheRockiestRock on 14th March 2015, 9:28 pm

    Username: MinhTheMage
    Secondary Magic Name: The Chosen's Legacy
    Evidence of Accomplishment: (insert link to training thread)
    Description:

    This art of magic is more tied to the spiritual arts, much like the use of Chi but at the same time, its nature is undefined to belong more in a something akin to divinity. Whatever the case, earthen essence is clearly utilized to bring forth the previous Chosens Of Gaia whose intentions are to protect and assist the current one in his or her endeavors. Being previous Chosens, these ancient manifestations are extremely experienced, even if the form which they take is a mere fraction of their true power. Because of this, to think of them as merely summoned brutes would be a foolish mistake. To be frank, the very existence of this magic is something that is more of an anomaly that was conceived through the determination of one lone human. This human just so happened to be the third Chosen, and one whose connection with Gaia was very similar to that of the previous two Chosen.

    Minh’s use of this art is very simple in that he summons upon these olden warriors to come to his aid in combat and other situations in which they can provide the most assistance. The warriors themselves are much more complex when brought onto the field, possessing their own personalities and intricacies that can make them very complicated persons rather than the usual simpleton of a golem.



    Strengths:


    • The Summoned are elite combatants with untold amounts of prior experience allowing them to be much more effective on the field.
    • Different styles of combat allow these two summons along with Minh to work together to become a very efficient war machine.
    • Knowledge and wisdom come in abundance from these beings, sharing what they know with Minh whether it be combat to lore, even things about the numerous species of plants and animals and the many forms of earth are known by them.
    • These summons are not brought forth by conventional magic or anything of the like but rather their own will.


    Weaknesses:


    • This magic does minor to little actual help to the summoner himself.
    • There are only two summons, making it rather apparent that this summoning magic was not based around swarming the enemy.
    • Like with Minh himself, these summons are not very ranged based.
    • Very unsubtle due to the fact that these are beings of Rock who can be very 'unsubtle' at times
    • Destruction of the physical manifestation of the summons lead to them taking a longer time to come back.


    Instead of passives, they are now replaced with two summons and these two summons are the only ones in this magic. Because of this entire arrangement, there are some changes to these summons and how they perform.

    Actives/Passives total: Each spell slot gives 1 active/passive to each of the two summons, but the abilities' damage output will be limited by the spell slot's ranking. The same applies to the signature spell.

    These summons are outfitted with 50% hp bars similar to that of player-controlled characters. Upon being depleted to 0%, the summon in question is destroyed and put on a 8 post CD. The summon that is called back, pulled back by the will of the caster, or ones that expire at the end of the duration will undergo a 6 post CD. They have 5 post life spans.

    Ranking: Both of these summons also take upon the rank of their summoner, granting them the damage resistances of said rank, further supporting the elite status of the summons.

    Abilities:

    The First Chosen, Terra, was none other than the first of Gaia's elementals to walk the planes when they were just developing, eventually taking his refuge upon the physical realm where his presence was needed to ensure the proper development of the planet itself. There, he was to hold his own against the many other elements that battled amongst each other for total domination, seeking to establish to subjugate the world to their element. For the beginning of the planet's creation, Terra combated countless flaming elementals who formed from the chaotic heat and energies concentrated in the making of the earthly body. Even hybrids of these two elements clashed in their own form of civil war as the planet's construction went underway. This stony golem even continued to fight far into the very beginning of civilization, keeping the elements in check by beating them into shape, preventing any further conflicts to take root. It was said that his legendary strength allowed him to overcome entire legions of his fellow elementals, all of whom at the time were know for their physical power. His time came to an end once his duties were done, leaving him to go into what should have been an eternal sleep.

    The Second Chosen, Barok, was known to be the greatest weapon master among the earthen spirits who came about when the world began flourishing with life. He was not originally such a powerful warrior, being more of a gentle spirit who cared for life with little regard for violence. This, however, changed upon the arrival of dark spirits and corruption. With the arrival of good, balance was to be reached by having the arrival of evil. For Barok, this was a changing time in his immortal life because from the crisis of the dark ones rose a new chosen of Gaia. Much like Terra before him, the earth spirit went into an age of war, fighting endlessly against the tides of darkness until they were pushed back to the near brink. It was then that he eliminated it, staining his weapon with the blood of his foes in an act of heartless brutality in hopes of ending the threat permanently. After such an event, Barok decided to go to sleep, knowing that this world no longer needed his help, at least for now.



    Signature Spell:

    Unique Skills
    Rank: C
    Type: Offensive
    Description: 


    Terra

    Master of the Quaking Fist(Passive): In addition to each of his physical strikes, Terra deal another .5 damage equal to his rank, and that his mastered form of hand-to-hand combat imbued the force of the earth with it, further allowing him to strike down foes of all kinds as well as match even the most legendary fighters with equal skill. Those struck are left feeling incredibly disorientated as intense vibrations rip through their being, almost tearing at it.

    Voice of the Earthshaker(Active): Usually silent, when Terra emits a single word in his native tongue, an immense wave of earthen power is released like a shock-wave outward from the elemental. It has the capability of overwhelming 1 spell of equal rank whether an attack or defense, even those of the creation and destruction nature. If it does overwhelm a spell, it can still impact persons in a 180-degree half-dome in front of Terra at a range of 15m, leaving them disoriented as stated in the passive above. The spell that is overwhelmed is of course the closest one to Terra. Those who are hit with a full, interrupted shockwave will suffer 1 C rank damage.(Of course, if this is too much, I can tone it back down to a spell breaking ability)

    3 Post CD

    Barok

    Bounded Earth of Gaia(Passive): Barok, despite being an Earth Spirit, is not a heavy user of earth arts in the sense that everyone knows them for, but rather, he is a legendary master in the use of bounded earth. This earth is usually the excess used during the process of giving an Earth Spirit a physical form, but it stays with them to serve as a useful tool. For others, they learned to use it as a weapon. For Barok, he learned to mastered it in every form of a weapon, and from his elongated time of fending off all matter of fiends, his bounded earth has grown to possess the capability to strike down anything. Those hit by this earth will suffer a full C-rank damage and this earth is comparable to a holder item, being nearly unbreakable as long as the wielder isn't.



    Strengths:
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    Spells:

    Ranged Basic Attack
    Rank: D
    Type: Offensive
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