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    Hell Summon Magic

    Griffon Knighthunter
    Griffon Knighthunter

    Quality Badge Level 1- Quality Badge Level 2- 1 Year Anniversary- Player 
    Lineage : Comet
    Position : None
    Posts : 164
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Himself
    Experience : 112

    Character Sheet
    First Skill: Hell summon
    Second Skill:
    Third Skill:

    Completed Hell Summon Magic

    Post by Griffon Knighthunter 1st February 2015, 3:18 pm

    Magic

    Primary Magic: Hell Summon Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Lex uses a staff that he is fused with a crystal that connects the "Forgotten Realm" to our world. He uses this staff to summon his subjects to fight for him and with him. The things he summons are human forms of the demons that serve him in his realm. When he summons something the crystal in the staff shines red and the person he summons appears before him. His summons will obey his every command because they see him as king and their ruler. Lex uses this magic for pure evil most of the time and he tends to get away with it if he summons something in secret. The summons take on a more human like form when in the real world.
    Strengths:

    • Elements: Lex can control almost all of the elements using these summons.
    • Skills: The Summons themselves have a wide arrange of abilities ranging from AoE, Defensive, Offensive or Supportive.
    • Obey: Even if the summons wanted to they could not disobey him because to them he is king.

    Weaknesses:

    • Because they are made up of many elements this magic is also weak to a bunch of elements.
    • If the crystal on the staff is broken then Lex cannot summon until it fixes itself (9 Posts)
    • Even though the summons can appear at anytime they cannot fight unless summoned to fight.
    • Each summon has an environment in which it is weak or cannot be summoned at all. *Specified in spells*

    Lineage:
    Comet:
    Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the towns people. They would be like comets, harbringer of doom and destruction and they will be hated by people wherever they go.
    Ability: The user can cause bad luck or extremely bad luck to those around him. While under its affect, enemy attacks have tendencies to miss or back fire.
    Usage: Summons a comet to pass by the sky with a duration of 4 posts, cool-down of 6 posts. Uses dice roll to determine bad luck or not, an even roll is for bad luck, an odd mean nothing bad will happen. Can be used twice per thread. Although on the second use, bad luck effect also affects the user. Note that this magical effect is considered of the same rank as the user, so it can be resisted by higher-ranked enemy if they are a mage.

    Unique Abilities:
    Free Mind - The Summons can actually appear at anytime without having to use any magic. Their passives will not be unlocked and they cannot fight while they do this however. They can only fight if they are summoned to fight. They can however be used for support (Lighting the way in the darkness, decorating stuff.) They can also speak and talk to Lance in his mind when they are not summoned.

    Passives - Certain passives can be used when they are just normally summoned not to fight.
    List of Passives:


    Access to the "Forgotten Realm" - The crystal in Lex's staff makes him able to travel in between Earthland and the Forgotten Realm.

    Spells:
    D-rank spells:

      Current date/time is 19th April 2024, 2:13 am