• Patch Notes •                 • New User Guide •                • Guild Information •

    Lunar Magic [Custom]

    Rintaro
    Rintaro
     
     

    Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 69
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    Character Sheet
    First Magic: Lunar
    Second Magic:
    Third Magic:

    Completed Lunar Magic [Custom]

    Post by Rintaro on 18th January 2015, 10:45 am

    Lunar Magic

    Lunar Magic [Custom] Animatedwo_jkeooq91
    Primary Magic: Lunar Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature. Their most prominent allies were the wolves that lived in the surrounding area - even some of the more well known rune knights would have a hard time facing a lunar warrior in their prime and with their allies. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one normally  lives to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to manipulate and shape the special weave of cosmic energy that lunar energy is. To possess the gene you must be a direct descendant of another lunar mage.

    To use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for  their hand to hand combat techniques. Hence, no magic can be used in absence of moonlight. However, at nightfall the abilities of a Lunar mage outweigh those of other magics - but only after dusk. Advanced users may use the disenchantment properties of moonlight to cancel opponents' magic. Lunar mages can transform into a wolf at will, but this is strictly non-combat.

    Strengths:

    • Physical Combat - Going with the nature of nighttime creatures, Lunar magic is heavily physical-combat orientated. An example would be the close-combat techniques wolves use when fighting.
    • Wolven Senses - Heightened senses, scent recognition, night vision etc.
    • Minor Creation - Fists have their limits, so basic weapons can be woven out of moonlight as to enable more adaptability in combat.


    Weaknesses:

    • Users of lunar magic are unable to use their magic during the day leaving lunar mages with only hand to hand combat.
    • Being able to transform leaves the user a target for persecution as a monster.
    • Lunar mages' sharpened senses can render them weak to sound, scent or sight based magics.
    • Chronic exhaustion after extensive use.
    • Certain spells that use cosmic energy require the moon to be in the casters' line of sight.


    Lineage:

    Lineage: The Moon is known to provide a link between our world and other supernatural worlds. Midnight is known as the Witching Hour as at this time the barrier is weakest and it becomes possible for things to happen that never happen normally. For instance talking to a Shinigami and creating a pact.


    Shinigami Protection:
    Description: The Gods of Death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.  
    Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.

    Abilities:

    Unique Abilities:

    • Raw Power - As Lunar magic is fuelled by the moon and isn't bound to an element, Lunar magic is more potent hence it does extra damage per spell and extra durability.
      D Rank: +10% damage
      C Rank: +20% damage
      B Rank: +30% damage
      A Rank: +40% damage
      S Rank: +50% damage
    • Cleanse the Blackness - Does extra damage to 'impure' magic users and 'impure' defensive spells. This includes necromancy, shadowmancy and other such dark magics. Stacks with Raw Power.
      D Rank: +10% damage to "impure" magic users/defense spells
      C Rank: +20% damage to "impure" magic users/defense spells
      B Rank: +30% damage to "impure" magic users/defense spells
      A Rank: +40% damage to "impure" magic users/defense spells
      S Rank: +50% damage to "impure" magic users/defense spells
    • Lycan Savagery - Given how lunar mages are almost defenceless during the day they have had to adapt other non-magic techniques to keep themselves alive. Survivability training increases physical damage.
      D Rank: +10% melee/physical damage
      C Rank: +20% melee/physical damage
      B Rank: +30% melee/physical damage
      A Rank: +40% melee/physical damage
      S Rank: +50% melee/physical damage


    Spells:
    D-Rank:

    Shining Fist:

    Name: Shining Fist
    Rank: D
    Type: Lunar Offensive
    Description: A martial arts technique handed down through the generations. The user rushes at the enemy charging lunar energy into their hand, once they reach their enemy then send the energy through the enemy's body, causing a strange gravitational anomaly that throws the target back 7m for D-Rank, 5m for C-Rank and none above B-Rank.

    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half

    Strengths:

    • A powerful move designed to throw the enemy out of close range.
    • Allows for an opportunity to escape.
    • Does not exhaust the user more than a normal punch would.


    Weaknesses:

    • Can only be used at close range.
    • Contact must be made, else the spell is ineffective.
    • Cooldown of two posts.
    • Knockback only works on moveable objects.


    Hunter's Fortitude:

    [/center]
    Name: Hunter's Fortitude
    Rank: D
    Type: Lunar Defensive
    Description: The user plants their feet, allowing the lunar energy to flow through them like a conductor, this energy creates an almost second skin of dimly pulsing light around the user. This cloak protects them from weak spells and projectiles.


    Duration: 3 posts
    Cooldown: 4 posts
    Durability: A rank and a half

    Strengths:

    • Blocks 1 D-Rank and 1 C-Rank magic.
    • The cloak moves with the user.
    • Weak class projectiles are blocked


    Weaknesses:

    • Only last for three posts
    • Requires the user to stand still for several seconds to channel the cosmic energy.
    • The user cannot protect comrades with this spell.
    • The light may give away the user's location.


    Moonbeam:

    Lunar Magic [Custom] Light_beam_by_shadowtheumbreon-d3nv2j9
    Name: Moonbeam
    Rank: D
    Type: Offensive Lunar
    Description: A special beam attack which is sometimes nickname Radiant Howl due to the sound of a wolf's howl that rings from the lethal projectile. The user charges lunar energy into the palm of their hand, quickly aims and fires at the enemy. No charge time.


    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half

    Strengths:

    • Can be used at any range reaching up to twenty meters (does the most damage at point blank range).
    • An unexpected ranged attack.
    • Does not require a charge.


    Weaknesses:

    • The beam is unable to curve or bend and requires a two post cool down.
    • The spell costs the user fifteen percent of their magical energy at D-Rank.
    • The beam tires the user out as much as the spear (in a later spell).
    • Hardly a guaranteed hit.


    Crescent Spear:

    Lunar Magic [Custom] Tumblr_my588kujeW1ri1r1uo1_500
    Name: Crescent Spear
    Rank: D
    Type: Lunar Creation
    Description:By focusing cosmic energy into the shape of a cresent spear, the user is able to attack airborne targets and attack long range by throwing the spear. The spear last for up to five posts and can even split into two poles one to block attack and the other with the spear tip to attack, the Spear is around five feet long. It can be thrown up to ten meters at D-Rank, but dissipates after two posts if not picked back up by the mage or if the duration expires.


    Duration: 3 posts
    Cooldown: 4 posts
    Distance: 25m
    Speed: 10m/s
    Damage: A rank and a half


    Strengths:


    • The perfect weapon for mid-ranged and long-ranged fighting.
    • Able to split in two for close range combat.
    • Can be thrown.



    Weaknesses:


    • Requires a fair amount of energy to use and normaly leaves the user tired.
    • Three post cooldown rate.
    • Dissipates after being thrown.
    • Can become unwieldy if the user is too tired




    Last edited by Rintaro on 1st May 2016, 6:05 am; edited 27 times in total
    Yvonne
    Yvonne
     
     

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 0

    Character Sheet
    First Magic: Celestial Crown
    Second Magic:
    Third Magic:

    Completed Re: Lunar Magic [Custom]

    Post by Yvonne on 25th January 2015, 2:29 pm

    @Rintaro wrote:
    Lunar Magic

    Lunar Magic [Custom] Animatedwo_jkeooq91
    Primary Magic: Lunar Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature. Their most prominent allies were the wolves that lived in the surrounding area - even some of the more well known rune knights would have a hard time facing a lunar warrior in their prime and with their allies. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one normally  lives to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to manipulate and shape the special weave of cosmic energy that lunar energy is. To possess the gene you must be a direct descendant of another lunar mage.

    To use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for  their hand to hand combat techniques. Hence, no magic can be used in absence of moonlight. However, at nightfall the abilities of a Lunar mage outweigh those of other magics - but only after dusk. Advanced users may use the disenchantment properties of moonlight to cancel opponents' magic.

    Strengths:

    • Physical Combat - Going with the nature of nighttime creatures, Lunar magic is heavily physical-combat orientated. An example would be the close-combat techniques wolves use when fighting.
    • Counterspelling - As seen in the Moon Drip, moonlight has disenchanting properties. While moon drip had a large ritual for a large effect, the versions used by Lunar mages are much weaker but consequently can be executed on the fly. This doesn't mean later on rituals like Moon Drip can be used.
    • Minor Creation - Fists have their limits, so very basic weapons can be woven out of moonlight as to enable more adaptability in combat.


    Weaknesses:

    • Users of lunar magic are unable to use their magic during the day leaving lunar mages with only hand to hand combat.
    • Being able to transform leaves the user a target for persecution as a monster.
    • Lunar mages' sharpened senses can render them weak to sound, scent or sight based magics.
    • Chronic exhaustion after extensive use.
    • Certain spells that use cosmic energy require the moon to be in the casters' line of sight.


    Lineage:

    Lineage: The Moon is known to provide a link between our world and other supernatural worlds. Midnight is known as the Witching Hour as at this time the barrier is weakest and it becomes possible for things to happen that never happen normally. For instance talking to a Shinigami and creating a pact.


    Shinigami Protection:
    Description: The Gods of Death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.  
    Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.

    Abilities:

    Unique Abilities:

    • Wolf Form - For a couple of hours a day, a lunar mage may assume the form of a wolf. This is due to a long-standing pact between the wolf goddess Luna and the Lunar Mages.
    • Daybreak Claws - Lunar mages are naturally experts with most weapons. This excludes extremely complex models, such as railguns or whatnot.
    • Wolven Senses - Heightened senses, scent recognition etc.


    Spells:
    D-Rank:

    Howling Hells:

    Name: Howling Hells
    Rank: D
    Type: Lunar Offensive
    Description: A martial arts technique handed down  through the generations the user rushes at the enemy charging lunar energy and spiritual energy into their fist once they reach their enemy then send the energy through the enemy body through physical contact the foreign energy causes the targeted body part to shut down. This can be used on any body part except for the lungs brain or heart this is strictly nonlethal.

    Strengths:

    • A powerful move designed to cripple the enemy by shutting down their muscles. *Ok so no stunning effects. You can do a slow effect like reducing speed in time or something like that. You can even maybe use this spell to throw people back a few meters.
    • The user is able to avoid hazardous situations by discretely touching an opponent with a pre-charged hand .
    • The hand does not glow. *The hand has to glow to indicate use of magic


    Weaknesses:

    • Has an small hit radius from the point of contact and cannot be used to target the lungs, heart or brain due to the bones covering the soft tissue.
    • Takes a least a post to charge up the energy.
    • Muscle paralyze last for roughly three posts for D-Ranked mages, C-Ranked mages are stunned for two posts, B-Ranked mages last for one post, and A or above are unaffected. The spell has a cooldown rate of two posts.*uhm not exactly a weakness and you cnnot stun/ D rank spells shouldn't affect B rank and higher mages either. You need 4 weaknesses to 3 strengths too. Now all of your spells are lacking duration/cooldown. You must add that to all of your spells.


    Radiant Aura:

    Lunar Magic [Custom] 152493-bigthumbnail
    Name: Radiant Aura
    Rank: D
    Type: Lunar Defensive
    Description: A martial artists greatest line of defense. The user channels his chi and combines it with lunar energy then rapidly discharges it around their body dispelling surrounding magic and weakening physical injury by 10% plus heals basic injury like slash wounds, punches, kicks, stabs, etc etc.

    Strengths:


    • Weakens physical damage/magical damage by 10% for five posts*You cannot have the dispelling ability and you would have to choose one effect out of the three you have given here as D rank spells can only have one effect.
    • Dispels surrounding magic of the same level.
    • Discharged aura heals the user by five percent max HP.


    Weaknesses:

    • Only last for four posts
    • Dispelling effect only last for three posts,
    • Dispelling effect only works on two spells max.
    • Requires the user to stand still for at least ten seconds to regulate chi and cosmic energy.


    Lunar Cannon:

    Lunar Magic [Custom] Light_beam_by_shadowtheumbreon-d3nv2j9
    Name: Lunar Cannon
    Rank: D
    Type: Offensive Lunar
    Description: A special beam attack which is sometimes nickname Radiant Howl due to the sound of a wolf's howl that rings from the lethal projectile. The user charges lunar energy into the palm of their hand (or in their mouth if in Wolf form), quickly aims and fires at the enemy. *Specify speed of this spell.

    Strengths:


    • Can be used at any range reaching up to twenty meters (does the most damage at point blank range)
    • Capable of destroying D ranked spells that it hits. * According to spell clashing rules, when a D rank clashes with another D rank spell, both spells are destroyed.
    • The dispelling effects of the beam mean that it will always hit D-Rank or low C-Rank mages unless they have a movement spell.*Absolutely not possible


    Weaknesses:


    • The beam is unable to curve or bend and requires a two post cool down.
    • The spell costs the user five percent of their magical energy. D rankn spells at D rank takes up 10% mana. read this https://www.fairytail-rp.com/t8370-character-perks
    • The spell leaves the user unable to move without risk of internal injury for a least a post.

    *You need four weaknesses

    Crescent Spear:

    Lunar Magic [Custom] Tumblr_my588kujeW1ri1r1uo1_500
    Name: Crescent Spear
    Rank: D
    Type: Lunar magic
    Description:By focusing cosmic energy into the shape of a cresent spear, the user is able to attack airborne targets and attack long range by throwing the spear. The spear last for up to five posts and can even split into two poles one to block attack and the other with the spear tip to attack, the Spear is around five feet long. Specify range of this spear. How far can it reach? and if you throw it, then what's the range and speed?

    Strengths:


    • The perfect weapon for mid-ranged and long-ranged fighting
    • Able to split in two for close range combat during the full moon


    Weaknesses:


    • Requires a fair amount of energy to use and normaly leaves the user exhausted
    • Three post cooldown rate3 strengths and four weaknesses. Don't forget to add duration/cooldown at the end.


    I have no idea how powerful these spells can be, bearing in mind the huge disadvantages this magic brings so any input or ideas are valued greatly.

    Bump after edits.


    _____________________________________________________________________________________


    Lunar Magic [Custom] QoRmBvD
    Rintaro
    Rintaro
     
     

    Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 69
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    Character Sheet
    First Magic: Lunar
    Second Magic:
    Third Magic:

    Completed Re: Lunar Magic [Custom]

    Post by Rintaro on 28th January 2015, 12:35 am

    Bump


    _____________________________________________________________________________________

    Yvonne
    Yvonne
     
     

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 0

    Character Sheet
    First Magic: Celestial Crown
    Second Magic:
    Third Magic:

    Completed Re: Lunar Magic [Custom]

    Post by Yvonne on 28th January 2015, 1:27 am

    After all the talking and balancing with Kihia in skype, APPROVED!


    _____________________________________________________________________________________


    Lunar Magic [Custom] QoRmBvD
    avatar
    Guest
    Guest

    Completed Re: Lunar Magic [Custom]

    Post by Guest on 25th April 2016, 8:58 am

    Unlocked at user's request.
    original:
    @Rintaro wrote:
    Lunar Magic

    Lunar Magic [Custom] Animatedwo_jkeooq91
    Primary Magic: Lunar Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature. Their most prominent allies were the wolves that lived in the surrounding area - even some of the more well known rune knights would have a hard time facing a lunar warrior in their prime and with their allies. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one normally  lives to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to manipulate and shape the special weave of cosmic energy that lunar energy is. To possess the gene you must be a direct descendant of another lunar mage.

    To use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for  their hand to hand combat techniques. Hence, no magic can be used in absence of moonlight. However, at nightfall the abilities of a Lunar mage outweigh those of other magics - but only after dusk. Advanced users may use the disenchantment properties of moonlight to cancel opponents' magic. Lunar mages can transform into a wolf at will, but this is strictly non-combat.

    Strengths:

    • Physical Combat - Going with the nature of nighttime creatures, Lunar magic is heavily physical-combat orientated. An example would be the close-combat techniques wolves use when fighting.
    • Raw Power - As Lunar magic is fuelled by the moon and isn't bound to an element, Lunar magic is more potent hence it does an extra half rank damage per spell and has a half rank more durability.
    • Minor Creation - Fists have their limits, so basic weapons can be woven out of moonlight as to enable more adaptability in combat.


    Weaknesses:

    • Users of lunar magic are unable to use their magic during the day leaving lunar mages with only hand to hand combat.
    • Being able to transform leaves the user a target for persecution as a monster.
    • Lunar mages' sharpened senses can render them weak to sound, scent or sight based magics.
    • Chronic exhaustion after extensive use.
    • Certain spells that use cosmic energy require the moon to be in the casters' line of sight.


    Lineage:

    Lineage: The Moon is known to provide a link between our world and other supernatural worlds. Midnight is known as the Witching Hour as at this time the barrier is weakest and it becomes possible for things to happen that never happen normally. For instance talking to a Shinigami and creating a pact.


    Shinigami Protection:
    Description: The Gods of Death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.  
    Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.

    Abilities:

    Unique Abilities:

    • Wolven Senses - Heightened senses, scent recognition, night vision etc.
    • Purest Light - Does another half rank damage to impure magic users and impure defensive spells.
    • One unredeemed ability


    Spells:
    D-Rank:

    Shining Fist:

    Name: Shining Fist
    Rank: D
    Type: Lunar Offensive
    Description: A martial arts technique handed down through the generations. The user rushes at the enemy charging lunar energy into their hand, once they reach their enemy then send the energy through the enemy's body, causing a strange gravitational anomaly that throws the target back 7m for D-Rank, 5m for C-Rank and none above B-Rank.

    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half

    Strengths:

    • A powerful move designed to throw the enemy out of close range.
    • Allows for an opportunity to escape.
    • Does not exhaust the user more than a normal punch would.


    Weaknesses:

    • Can only be used at close range.
    • Contact must be made, else the spell is ineffective.
    • Cooldown of two posts.
    • Knockback only works on moveable objects.


    Hunter's Fortitude:

    Lunar Magic [Custom] 152493-bigthumbnail
    Name: Hunter's Fortitude
    Rank: D
    Type: Lunar Defensive
    Description: The user plants their feet, allowing the lunar energy to flow through them like a conductor, this energy creates an almost second skin of dimly pulsing light around the user. This cloak protects them from weak spells and projectiles.


    Duration: 4 posts
    Cooldown: 5 posts
    Durability: A rank and a half

    Strengths:

    • Blocks 1 D-Rank and 1 C-Rank magic.
    • The cloak moves with the user.
    • Weak class projectiles are blocked


    Weaknesses:

    • Only last for five posts
    • Requires the user to stand still for at least ten seconds to channel and cosmic energy.
    • The user cannot protect comrades with this spell.
    • The light may give away the user's location.


    Moonbeam:

    Lunar Magic [Custom] Light_beam_by_shadowtheumbreon-d3nv2j9
    Name: Moonbeam
    Rank: D
    Type: Offensive Lunar
    Description: A special beam attack which is sometimes nickname Radiant Howl due to the sound of a wolf's howl that rings from the lethal projectile. The user charges lunar energy into the palm of their hand, quickly aims and fires at the enemy. No charge time.


    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half

    Strengths:

    • Can be used at any range reaching up to twenty meters (does the most damage at point blank range).
    • An unexpected ranged attack.
    • Does not require a charge.


    Weaknesses:

    • The beam is unable to curve or bend and requires a two post cool down.
    • The spell costs the user fifteen percent of their magical energy at D-Rank.
    • The beam tires the user out as much as the spear (in a later spell).
    • Hardly a guaranteed hit.


    Crescent Spear:

    Lunar Magic [Custom] Tumblr_my588kujeW1ri1r1uo1_500
    Name: Crescent Spear
    Rank: D
    Type: Lunar magic
    Description:By focusing cosmic energy into the shape of a cresent spear, the user is able to attack airborne targets and attack long range by throwing the spear. The spear last for up to five posts and can even split into two poles one to block attack and the other with the spear tip to attack, the Spear is around five feet long. It can be thrown up to ten meters at D-Rank, but dissipates after two posts if not picked back up by the mage.


    Duration: 3 posts
    Cooldown: 4 posts
    Distance: 25m
    Speed: 10m/s
    Damage: A rank and a half

    [/b][/b]
    Strengths:


    • The perfect weapon for mid-ranged and long-ranged fighting.
    • Able to split in two for close range combat.
    • Can be thrown.



    Weaknesses:


    • Requires a fair amount of energy to use and normaly leaves the user tired.
    • Three post cooldown rate.
    • Dissipates after being thrown.
    • Can become unwieldy if the user is too tired

    [b][b]
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Lunar Magic [Custom]

    Post by Anastasia Isayev on 26th April 2016, 3:02 pm

    Alright, so I'm going to assume you only changed your UA. So let's get to it, alright?
    If you see anything in this color that means I request edits.
    @Rintaro wrote:
    Lunar Magic

    Lunar Magic [Custom] Animatedwo_jkeooq91
    Primary Magic: Lunar Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature. Their most prominent allies were the wolves that lived in the surrounding area - even some of the more well known rune knights would have a hard time facing a lunar warrior in their prime and with their allies. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one normally  lives to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to manipulate and shape the special weave of cosmic energy that lunar energy is. To possess the gene you must be a direct descendant of another lunar mage.

    To use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for  their hand to hand combat techniques. Hence, no magic can be used in absence of moonlight. However, at nightfall the abilities of a Lunar mage outweigh those of other magics - but only after dusk. Advanced users may use the disenchantment properties of moonlight to cancel opponents' magic. Lunar mages can transform into a wolf at will, but this is strictly non-combat.

    Strengths:

    • Physical Combat - Going with the nature of nighttime creatures, Lunar magic is heavily physical-combat orientated. An example would be the close-combat techniques wolves use when fighting.
    • Raw Power - As Lunar magic is fuelled by the moon and isn't bound to an element, Lunar magic is more potent hence it does an extra half rank damage per spell and has a half rank more durability.
    • Minor Creation - Fists have their limits, so basic weapons can be woven out of moonlight as to enable more adaptability in combat.


    Weaknesses:

    • Users of lunar magic are unable to use their magic during the day leaving lunar mages with only hand to hand combat.
    • Being able to transform leaves the user a target for persecution as a monster.
    • Lunar mages' sharpened senses can render them weak to sound, scent or sight based magics.
    • Chronic exhaustion after extensive use.
    • Certain spells that use cosmic energy require the moon to be in the casters' line of sight.


    Lineage:

    Lineage: The Moon is known to provide a link between our world and other supernatural worlds. Midnight is known as the Witching Hour as at this time the barrier is weakest and it becomes possible for things to happen that never happen normally. For instance talking to a Shinigami and creating a pact.


    Shinigami Protection:
    Description: The Gods of Death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
    Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.  
    Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.

    Abilities:

    Unique Abilities:

    • Wolven Senses - Heightened senses, scent recognition, night vision etc.
    • Cleanse the Blackness - Does another half rank damage to 'impure' magic users and 'impure' defensive spells. This includes necromancy, shadowmancy and other such dark magics.
      I would change this to where it would scale by rank.  Such as:
      D Rank:  +10% damage to "impure" magic users/defense spells
      C Rank:  +20% damage to "impure" magic users/defense spells
      B Rank:  +30% damage to "impure" magic users/defense spells
      A Rank:  +40% damage to "impure" magic users/defense spells
      S Rank:  +50% damage to "impure" magic users/defense spells

    • Lycan Savagery - Given how lunar mages are almost defenceless during the day they have had to adapt other non-magic techniques to keep themselves alive. Survivability training increases physical damage by 25%.
      You could have this increase just like the above as well, having +10% physical damage up each rank up to 50% if you'd like


    Spells:
    D-Rank:

    Shining Fist:

    Name: Shining Fist
    Rank: D
    Type: Lunar Offensive
    Description: A martial arts technique handed down through the generations. The user rushes at the enemy charging lunar energy into their hand, once they reach their enemy then send the energy through the enemy's body, causing a strange gravitational anomaly that throws the target back 7m for D-Rank, 5m for C-Rank and none above B-Rank.

    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half  

    Strengths:

    • A powerful move designed to throw the enemy out of close range.
    • Allows for an opportunity to escape.
    • Does not exhaust the user more than a normal punch would.


    Weaknesses:

    • Can only be used at close range.
    • Contact must be made, else the spell is ineffective.
    • Cooldown of two posts.
    • Knockback only works on moveable objects.


    Hunter's Fortitude:

    [/center]
    Name: Hunter's Fortitude
    Rank: D
    Type: Lunar Defensive
    Description: The user plants their feet, allowing the lunar energy to flow through them like a conductor, this energy creates an almost second skin of dimly pulsing light around the user. This cloak protects them from weak spells and projectiles.


    Duration: 3 posts
    Cooldown: 4 posts
    Durability: A rank and a half

    Strengths:

    • Blocks 1 D-Rank and 1 C-Rank magic.
    • The cloak moves with the user.
    • Weak class projectiles are blocked


    Weaknesses:

    • Only last for three posts
    • Requires the user to stand still for several seconds to channel the cosmic energy.
    • The user cannot protect comrades with this spell.
    • The light may give away the user's location.


    Moonbeam:

    Lunar Magic [Custom] Light_beam_by_shadowtheumbreon-d3nv2j9
    Name: Moonbeam
    Rank: D
    Type: Offensive Lunar
    Description: A special beam attack which is sometimes nickname Radiant Howl due to the sound of a wolf's howl that rings from the lethal projectile. The user charges lunar energy into the palm of their hand, quickly aims and fires at the enemy. No charge time.


    Duration: Instant
    Cooldown: 2 posts
    Damage: A rank and a half

    Strengths:

    • Can be used at any range reaching up to twenty meters (does the most damage at point blank range).
    • An unexpected ranged attack.
    • Does not require a charge.


    Weaknesses:

    • The beam is unable to curve or bend and requires a two post cool down.
    • The spell costs the user fifteen percent of their magical energy at D-Rank.
    • The beam tires the user out as much as the spear (in a later spell).
    • Hardly a guaranteed hit.


    Crescent Spear:

    Lunar Magic [Custom] Tumblr_my588kujeW1ri1r1uo1_500
    Name: Crescent Spear
    Rank: D
    Type: Lunar Creation
    Description:By focusing cosmic energy into the shape of a cresent spear, the user is able to attack airborne targets and attack long range by throwing the spear. The spear last for up to five posts and can even split into two poles one to block attack and the other with the spear tip to attack, the Spear is around five feet long. It can be thrown up to ten meters at D-Rank, but dissipates after two posts if not picked back up by the mage or if the duration expires.


    Duration: 3 posts
    Cooldown: 4 posts
    Distance: 25m
    Speed: 10m/s
    Damage: A rank and a half


    Strengths:


    • The perfect weapon for mid-ranged and long-ranged fighting.
    • Able to split in two for close range combat.
    • Can be thrown.



    Weaknesses:


    • Requires a fair amount of energy to use and normaly leaves the user tired.
    • Three post cooldown rate.
    • Dissipates after being thrown.
    • Can become unwieldy if the user is too tired




    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Lunar Magic [Custom]

    Post by Anastasia Isayev on 1st May 2016, 11:15 am

    Lunar Magic [Custom] JvQoGEt


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 22nd August 2019, 2:06 am