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    Emilia's Unyielding Force Magic

    Emilia Crohil
    Emilia Crohil

    Quality Badge Level 1- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 390
    Guild : Garou Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 34
    Mentor : Jackson Crohil
    Experience : 5512.5

    Character Sheet
    First Magic: Force Magic
    Second Magic:
    Third Magic:

    Emilia's Unyielding Force Magic Empty Emilia's Unyielding Force Magic

    Post by Emilia Crohil 22nd June 2014, 10:00 am

    Magic

    Primary Magic: Force Magic
    Caster or Holder: Caster
    Description: Emilia's force magic is just what it sounds like, the creation and/or control of forces. Using this magic allows her to create shockwaves of various strength, absorb forces exerted on her, storing them temporarily to be released as shockwaves later, and transfer forces of attacks from allies to herself. Thanks to her constant exposure to large forces, she is able to better withstand damage, and knows how to apply forces with maximum effectiveness, increasing melee damage.

    Emilia uses this magic to enhance her own physical combat abilities, mostly by creating spherical shockwaves at the end of her weapon to knock back opponents, or creating shockwaves in the shape of arcs by swinging her weapon, giving her force more direction so less goes to waste. Additionally, she will create very small, concentrated pulses on the end of her weapon in flail form in order to rapidly accelerate the ball. She uses her force absorption ability to assist in blocking enemy attacks by absorbing the force exerted on her. She can also deflect attacks by creating shockwaves aimed at enemy weapons or projectiles. Her primary means of combat focuses more on her weapon skills, only using her magic to supplement it when needed. Learning certain berserker techniques from her previous mentors has only served to make this magic even more formidable.

    After going through her partial transformation into an undead creature through her secondary magic training, Emilia has found the effects of her secondary magic bleeding over into her primary, making her a nigh unstoppable force.
    Strengths:
    -Knockback/Stun- With the extra force combined with a blunt weapon, Emilia is very good at knocking back and staggering her opponents. Larger area shockwaves will be less damaging, but capable of knocking nearby enemies off balance.
    -Defense- By creating shockwaves near and directed at enemy weapons, Emilia can further deflect blows or exert forces to counteract their attacks, as well as deflect physical projectiles with well-timed shockwaves. The forces exerted on Emi's body also serve to strengthen it, much like the way injuring a bone and letting it heal properly will strengthen it.
    -Unpredictability- With certain weapons (flails, meteor balls, nun-chucks, and similar weapons) Emilia can suddenly alter the course of the the heavy end of a weapon, making it more difficult to predict and block.
    -Strong Engage- By charging in with Bullheaded and following up with Force Pulse, Emilia can quickly deal a large mount of damage to a boss at the beginning of a fight, or send a crowd of weaker enemies into disarray.
    -Most spells can hit ethereal beings.
    Weaknesses:
    -Friendly fire- While her shockwaves don't affect herself, Emilia can accidentally hit allies if they get too close.
    -Detonation- After 3 posts, force Emilia has stored will detonate on whatever point of her body she last absorbed force with.
    -Purely Physical- The nature of Emilia's magic means it tends to take a physical form, causing it to be ineffective against enemies resistant to physical damage, and leaving her with little defense against magical damage.
    -Short range- While she does have a dash, Emilia must still come within 10 feet of her opponents to harm them.
    -Lacks subtlety
    -Increased bone and muscle density makes swimming almost impossible.
    -Aura is easier to detect- Emilia cannot suppress her aura as well as other mages, and while she can control it to the point where it will not weigh down on those around her, it can still be detected and its power will be able to be judged.
    Abilities/Powers:
    -Stagger/Knockdown resistance- Thanks to her magic and the physical training she has done to optimize its use, Emilia is able to better resist forces exerted on her, and maintain her balance when hit hard. Emilia cannot be knocked down or otherwise moved by spells, attacks, or similar things her rank or below unless she allows it.

    -Strength/Mass Boost- Emilia's magic has made permanent physical changes to her body, leading to her body becoming increasingly dense. Denser bones and muscle mass allows her to perform feats of strength beyond that of normal humans, granting a 20/30/40/50/60% increase to strength based on rank. The additional density also causes Emilia's mass to increase with rank. At B-rank, her mass is 360 kg, A-rank it's 720 kg, and S-rank, it will be 1440kg. While her high mass doesn't directly inhibit her ability to move the environment around her will still react accordingly, leading to consequences such as the fact that she is completely unable to swim in anything short of liquid rock or metal, as she just sinks straight to the bottom. Other consequences include floors and furniture being unable to support her without magical aid. Smaller land vehicles also generally cannot carry her.

    -Superior Acceleration- Emilia's enhanced muscle mass also lends her additional speed, despite her increased overall density, granting her a 20/30/40/50/60% increase to strength based on rank boost to speed based on rank.

    -Nonvitals- Thanks to her partially undead nature, and clever use of force magic, Emilia has significantly fewer important parts than the normal person, and what few she does have left are protected by a passive version of her Redirection spell. If Emilia would be hit anywhere particularly important, the blow is simply redirected to a less vital area. The result is that Emilia is immune to any sort of critical hits or increased damage as a result of being hit in important locations like the head or heart. Any damage boosts that enemies gain from targeting vital locations is negated. Damage boost immunity applies to effects of her rank or lower.

    -Dead Man's Trigger- Through a combination of her bloodlust, her undeath, and her love of battle, Emilia will simply not go down. When Emilia's HP is reduced to 0, she can continue to fight for an additional 3 posts (at B/A/S/H rank). If she continues to take damage while in DMT, her HP simply goes into the negatives. Emilia will go down as normal if her health is less than or equal to zero by the end of DMT, but if her HP is positive by the end of it, she can continue on as though she had never hit 0 HP. Healing from sources other than Emilia's equipment or abilities is halved while under the effects of DMT.


    Signature Spell:

    D-Rank Spells:

    C-Rank spells:

    B-rank Spells:

    Raffle Spells (B-rank):


    Last edited by Emilia Crohil on 17th April 2016, 7:20 pm; edited 13 times in total
    Godlike Frederik
    Godlike Frederik
    The Forsaken

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    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Godlike Frederik 26th June 2014, 2:50 am

    Primary Magic: Force Magic
    Caster or Holder: Caster
    Description: Emilia's force magic is just what it sounds like, the creation and/or control of forces. Using this magic allows her to create shockwaves of various strength and absorbing forces exerted on her, storing them temporarily to be released as shockwaves later. Currently, she can generate 9000 newtons (about 1 ton, or the force of a kick by an expert fighter) in one shockwave. She can store up to 2500 newtons (half the force of a heavyweight boxer's punch) and exert this stored force in addition to her normal maximum, giving a total of 11500 newtons.
    (aaah newtons, takes me back to high school and my most HATED subject...physics :p. Nah just kidding, anyway what you have described here is how you get amounts of newton when some attacks you with a basic physical attack. But how are you going to define the impact of spells that do physical damage? Maybe a list is in order on how much newton a ranked spell can deliver.

    Emilia uses this magic to enhance her own physical combat abilities, mostly by creating spherical shockwaves at the end of her weapon to knock back opponents, or creating shockwaves in the shape of arcs by swinging her weapon, giving her force more direction so less goes to waste. Additionally, she will create very small, concentrated ones on the end of her weapon in flail form in order to rapidly accelerate the ball. She uses her force absorption ability to assist in blocking enemy attacks by absorbing the force exerted on her. She can also deflect attacks by creating shockwaves aimed at enemy weapons or projectiles. Her primary means of combat focuses more on her weapon, only using her magic to supplement it when needed. (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    nothing much just a bit of cleaning up
    Strengths:
    -Knockback/Stun- With the extra force combined with a blunt weapon, Emilia is very good at knocking back and staggering her opponents. Larger area shockwaves will be less damaging, but capable of knocking nearby enemies off balance.
    -Defense- By creating shockwaves near and directed at enemy weapons, Emilia can further deflect blows or exert forces to counteract their attacks, as well as deflect physical projectiles with well-timed shockwaves.
    -Heavy single target damage- With a potential 11500 newtons on top of the normal force from her mace, Emilia can devastate a single target with a powerful blow.
    -Unpredictability- With certain weapons (flails, meteor balls, nun-chucks, and similar weapons) Emilia can suddenly alter the course of the the heavy end of a weapon, making it more difficult to predict and block. (What are the strengths of it. List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targetting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses:
    -Friendly fire- While her shockwaves don't affect herself, Emilia can accidentally hit allies if they get too close.
    -Detonation- After 3 posts, force Emilia has stored will detonate on whatever point of her body she last absorbed force with.
    -Purely Physical- The nature of Emilia's magic means it tends to take a physical form, causing it to be ineffective against enemies resistant to physical damage, and leaving her with little defense against magical damage.
    -Solid Medium- Emilia can only create shockwaves from points in contact with her through a solid medium, be that her weapon, her fists, or the ground.
    -Channeling- When trying to create a shockwave originating from anything other than herself or her weapon, Emilia must channel based on the distance from her the origin point is. 1 second for every 10 feet (3 meters).
    -Reduction with area- The force exerted by a shockwave is inversely proportional to the surface area. As area increases, force decreases.(What are the weaknesses of it. List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    -Lacks subtlety
    Abilities/Powers: None yet
    You have a awesome kind of magic, with a lot of potential. And I highly doubt that you don't have any basic powers and abilities. Like how basic attacks automatically fuel your newton reserves right?


    _____________________________________________________________________________________

    Emilia Crohil
    Emilia Crohil

    Quality Badge Level 1- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 390
    Guild : Garou Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 34
    Mentor : Jackson Crohil
    Experience : 5512.5

    Character Sheet
    First Magic: Force Magic
    Second Magic:
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Emilia Crohil 26th June 2014, 11:08 am

    Cleaned up general description and removed template instructions. Changed newtons to pounds, since more people can relate to those. Removed a weakness that I had forgotten to remove before posting (the one about channeling, since she can't do that yet). Changed solid medium weakness to short range. Added strong engage to strengths. Added list of how many forces she can store from each rank (didn't go higher than C because she shouldn't be encountering anything higher than that yet, and probably couldn't block anything higher either). Made description of Bullheaded more specific as to how it affects enemies of different weight. Added 100% more swag.


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    Character| Magic| Bank| Theme
    Emilia's Unyielding Force Magic FJRTsUq
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    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Magic: Plague Craft
    Second Magic:
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Godlike Frederik 26th June 2014, 11:13 am

    aight approved


    _____________________________________________________________________________________

    Emilia Crohil
    Emilia Crohil

    Quality Badge Level 1- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 390
    Guild : Garou Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 34
    Mentor : Jackson Crohil
    Experience : 5512.5

    Character Sheet
    First Magic: Force Magic
    Second Magic:
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Emilia Crohil 27th July 2014, 1:06 pm

    Added C-rank spells and some new abilities to make it up to par with other magics I've seen, since she was feeling fairly weak compared to other people of the same rank.


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    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Guest 27th July 2014, 3:12 pm

    Emilia's Unyielding Force Magic K1fKoIY
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Anastasia Isayev 15th April 2016, 1:33 pm

    Opened upon user's request
    Emilia Crohil wrote:Magic

    Primary Magic: Force Magic
    Caster or Holder: Caster
    Description: Emilia's force magic is just what it sounds like, the creation and/or control of forces. Using this magic allows her to create shockwaves of various strength, absorb forces exerted on her, storing them temporarily to be released as shockwaves later, and transfer forces of attacks from allies to herself. Thanks to her constant exposure to large forces, she is able to better withstand damage, and knows how to apply forces with maximum effectiveness, increasing melee damage.

    Emilia uses this magic to enhance her own physical combat abilities, mostly by creating spherical shockwaves at the end of her weapon to knock back opponents, or creating shockwaves in the shape of arcs by swinging her weapon, giving her force more direction so less goes to waste. Additionally, she will create very small, concentrated pulses on the end of her weapon in flail form in order to rapidly accelerate the ball. She uses her force absorption ability to assist in blocking enemy attacks by absorbing the force exerted on her. She can also deflect attacks by creating shockwaves aimed at enemy weapons or projectiles. Her primary means of combat focuses more on her weapon skills, only using her magic to supplement it when needed.
    Strengths:
    -Knockback/Stun- With the extra force combined with a blunt weapon, Emilia is very good at knocking back and staggering her opponents. Larger area shockwaves will be less damaging, but capable of knocking nearby enemies off balance.
    -Defense- By creating shockwaves near and directed at enemy weapons, Emilia can further deflect blows or exert forces to counteract their attacks, as well as deflect physical projectiles with well-timed shockwaves. The forces exerted on Emi's body also serve to strengthen it, much like the way Muay Thai strengthens bones by damaging them and allowing them to heal (explained more in abilities)
    -Heavy single target damage- With a potential 11500 newtons on top of the normal force from her mace, Emilia can devastate a single target with a powerful blow.
    -Unpredictability- With certain weapons (flails, meteor balls, nun-chucks, and similar weapons) Emilia can suddenly alter the course of the the heavy end of a weapon, making it more difficult to predict and block.
    -Strong Engage- By charging in with Bullheaded and following up with Force Pulse, Emilia can quickly deal a large mount of damage to a boss at the beginning of a fight, or send a crowd of weaker enemies into disarray.
    -Stronger Aura- Aura bursts act as a pure force against opponents, whether it is weighing down on them or pushing them away. Emilia's magic makes her aura more inclined to exerting force, increasing its effectiveness (explained in abilities).
    Weaknesses:
    -Friendly fire- While her shockwaves don't affect herself, Emilia can accidentally hit allies if they get too close.
    -Detonation- After 3 posts, force Emilia has stored will detonate on whatever point of her body she last absorbed force with.
    -Purely Physical- The nature of Emilia's magic means it tends to take a physical form, causing it to be ineffective against enemies resistant to physical damage, and leaving her with little defense against magical damage.
    -Short range- While she does have a dash, Emilia must still come within 10 feet of her opponents to harm them.
    -Reduction with area- The force exerted by a shockwave is inversely proportional to the surface area. As area increases, force decreases.
    -Lacks subtlety
    -Increased bone and muscle density makes swimming almost impossible.
    -Aura is easier to detect- Emilia cannot suppress her aura as well as other mages, and while she can control it to the point where it will not weigh down on those around her, it can still be detected and its power will be able to be juded.
    Abilities/Powers:
    -Stagger/Knockdown resistance- Thanks to her magic and the physical training she has done to optimize its use, Emilia is able to better resist forces exerted on her, and maintain her balance when hit hard. Emilia is very hard to knock down by comparison to other people, those below her in rank will find it nearly impossible.
    -Physical enhancement- Emilia is capable of withstanding and exerting greater forces on herself and others than normal mages, passively increasing her strength, speed, and endurance. (D-rank 20%, C-rank 40%, B-rank 60%, A-rank 80%, S-rank 100%)
    -Enhanced Aura- Since uncontrolled auras and aura bursts act as pure forces weighing down on or pushing against mages, Emilia's magic makes her naturally inclined to having a more forceful Aura. Emilia's aura burst and unsuppressed aura side-effects are equal to those one rank above her own. Consequently, however, even when suppressing her aura, it can still be detected and rated, though it may make her look more powerful than she really is.

    Signature Spell:

    D-Rank Spells:

    C-Rank spells:


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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    First Magic: Mechanized REquip
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    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Anastasia Isayev 17th April 2016, 1:56 pm

    Sawp. You know who I am. So if you see anything written in this [color=#0099cc]
    Emilia Crohil wrote:Magic

    Primary Magic: Force Magic
    Caster or Holder: Caster
    Description: Emilia's force magic is just what it sounds like, the creation and/or control of forces. Using this magic allows her to create shockwaves of various strength, absorb forces exerted on her, storing them temporarily to be released as shockwaves later, and transfer forces of attacks from allies to herself. Thanks to her constant exposure to large forces, she is able to better withstand damage, and knows how to apply forces with maximum effectiveness, increasing melee damage.

    Emilia uses this magic to enhance her own physical combat abilities, mostly by creating spherical shockwaves at the end of her weapon to knock back opponents, or creating shockwaves in the shape of arcs by swinging her weapon, giving her force more direction so less goes to waste. Additionally, she will create very small, concentrated pulses on the end of her weapon in flail form in order to rapidly accelerate the ball. She uses her force absorption ability to assist in blocking enemy attacks by absorbing the force exerted on her. She can also deflect attacks by creating shockwaves aimed at enemy weapons or projectiles. Her primary means of combat focuses more on her weapon skills, only using her magic to supplement it when needed. Learning certain berserker techniques from her previous mentors has only served to make this magic even more formidable.

    After going through her partial transformation into an undead creature through her secondary magic training, Emilia has found the effects of her secondary magic bleeding over into her primary, making her a nigh unstoppable force.
    Strengths:
    -Knockback/Stun- With the extra force combined with a blunt weapon, Emilia is very good at knocking back and staggering her opponents. Larger area shockwaves will be less damaging, but capable of knocking nearby enemies off balance.
    -Defense- By creating shockwaves near and directed at enemy weapons, Emilia can further deflect blows or exert forces to counteract their attacks, as well as deflect physical projectiles with well-timed shockwaves. The forces exerted on Emi's body also serve to strengthen it, much like the way injuring a bone and letting it heal properly will strengthen it.
    -Unpredictability- With certain weapons (flails, meteor balls, nun-chucks, and similar weapons) Emilia can suddenly alter the course of the the heavy end of a weapon, making it more difficult to predict and block.
    -Strong Engage- By charging in with Bullheaded and following up with Force Pulse, Emilia can quickly deal a large mount of damage to a boss at the beginning of a fight, or send a crowd of weaker enemies into disarray.
    -Most spells can hit ethereal beings.
    Weaknesses:
    -Friendly fire- While her shockwaves don't affect herself, Emilia can accidentally hit allies if they get too close.
    -Detonation- After 3 posts, force Emilia has stored will detonate on whatever point of her body she last absorbed force with.
    -Purely Physical- The nature of Emilia's magic means it tends to take a physical form, causing it to be ineffective against enemies resistant to physical damage, and leaving her with little defense against magical damage.
    -Short range- While she does have a dash, Emilia must still come within 10 feet of her opponents to harm them.
    -Lacks subtlety
    -Increased bone and muscle density makes swimming almost impossible.
    -Aura is easier to detect- Emilia cannot suppress her aura as well as other mages, and while she can control it to the point where it will not weigh down on those around her, it can still be detected and its power will be able to be judged.
    Abilities/Powers:
    -Stagger/Knockdown resistance- Thanks to her magic and the physical training she has done to optimize its use, Emilia is able to better resist forces exerted on her, and maintain her balance when hit hard. Emilia cannot be knocked down or otherwise moved by spells, attacks, or similar things her rank or below unless she allows it.

    -Strength/Mass Boost- Emilia's magic has made permanent physical changes to her body, leading to her body becoming increasingly dense. Denser bones and muscle mass allows her to perform feats of strength beyond that of normal humans, granting a 60% increase to strength. The additional density also causes Emilia's mass to increase with rank. At B-rank, her mass is 360 kg, A-rank it's 720 kg, and S-rank, it will be 1440kg. While her high mass doesn't directly inhibit her ability to move the environment around her will still react accordingly, leading to consequences such as the fact that she is completely unable to swim in anything short of liquid rock or metal, as she just sinks straight to the bottom. Other consequences include floors and furniture being unable to support her without magical aid. Smaller land vehicles also generally cannot carry her.
    Could you change this to rank-up with you for the strength boost?
    I'd probably say:
    D Rank: +20% Strength
    C Rank: +30% Strength
    B Rank: +40% Strength
    A Rank: +50% Strength
    S Rank: +60% Strength


    -Superior Acceleration- Emilia's enhanced muscle mass also lends her additional speed, despite her increased overall density, granting her a 60% boost to speed.
    Same thing with the strength.
    D Rank: +20% Speed
    D Rank: +30% Speed
    D Rank: +40% Speed
    D Rank: +50% Speed
    D Rank: +60% Speed


    -Nonvitals- Thanks to her partially undead nature, and clever use of force magic, Emilia has significantly fewer important parts than the normal person, and what few she does have left are protected by a passive version of her Redirection spell. If Emilia would be hit anywhere particularly important, the blow is simply redirected to a less vital area. The result is that Emilia is immune to any sort of critical hits or increased damage as a result of being hit in important locations like the head or heart. Any damage boosts that enemies gain from targeting vital locations is negated.
    Can you add the note: Of equal rank or lower

    -Dead Man's Trigger- Through a combination of her bloodlust, her undeath, and her love of battle, Emilia will simply not go down. When Emilia's HP is reduced to 0, she can continue to fight for an additional 3/4/5/6 posts (at B/A/S/H rank). If she continues to take damage while in DMT, her HP simply goes into the negatives. Emilia will go down as normal if her health is less than or equal to zero by the end of DMT, but if her HP is positive by the end of it, she can continue on as though she had never hit 0 HP.
    I would probably have the duration of DMT be at 3 posts at the most. It's already a pretty powerful ability and having it scale upwards in posts is way too strong. I would also suggest adding in that healing once this happens is reduced by half.

    Signature Spell:

    D-Rank Spells:

    C-Rank spells:

    B-rank Spells:

    Raffle Spells (B-rank):


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    Emilia Crohil
    Emilia Crohil

    Quality Badge Level 1- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 390
    Guild : Garou Knights
    Cosmic Coins : 0
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    Age : 34
    Mentor : Jackson Crohil
    Experience : 5512.5

    Character Sheet
    First Magic: Force Magic
    Second Magic:
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Emilia Crohil 17th April 2016, 7:16 pm

    Edits made. Gravitational Void can still effect A-rank opponents, but it just reduces gravity (since you can still effect people 1 rank higher, just not as much). Increased the damage of Bring It In and Whiplash instead of the range, if that's alright. Also, Bullheaded does deal damage which I clarified along with the knockback ranges. Emilia is a close combat fighter, so her general thing is sacrificing range for damage. Also, added on a bit to "Up And At 'Em"


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    Character| Magic| Bank| Theme
    Emilia's Unyielding Force Magic FJRTsUq
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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
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    Guild : Black Sails GM
    Cosmic Coins : 0
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Emilia's Unyielding Force Magic Empty Re: Emilia's Unyielding Force Magic

    Post by Anastasia Isayev 17th April 2016, 9:24 pm

    Emilia's Unyielding Force Magic 5Rt7ZEK


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      Current date/time is 29th March 2024, 12:53 am