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    Lamya's Celestial Spirit Magic

    Lamya
    Lamya

    Spirits Keeper


    Spirits Keeper

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    Character Sheet
    First Magic: Spirit Summon
    Second Magic:
    Third Magic:

    Lamya's Celestial Spirit Magic Empty Lamya's Celestial Spirit Magic

    Post by Lamya on 12th January 2015, 6:20 pm

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Celestial Spirit magic is a holder magic that summons beings and other constellations from the spirit world in a living form through keys. These spirits fight with the key’s owner and can assist them outside of fights as well. Each spirit has their own magic in battle and each magic is different from other spirits.

    Strengths:
    ~ Each Spirit has it’s own magic
    ~ Spirits can fight alongside each other
    ~ Spirits have a mind of their own can be left alone in a battle
    ~ Once Lamya gets strong enough and her spirits are strong, spirits can pop out on their own

    Weaknesses:
    ~ Keys can be lost/taken/broken
    ~ Spirits can have personalities that clash with each other
    ~ The longer the spirit out the more magic Lamya is using the spirit
    ~ Lamya can only summon one spirit at a time when she is D-Rank and C-Rank
    ~ Spirit’s attacks can affect Lamya as well.

    Lineage:
    Evil Angel
    Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel.  She is able to fly, trick, and serve as a shield.  Xiolan is forced to obey every single of the users command, and cannot act independently.  She may be classified as an A-Rank summon.
    Usage: Allows the user to summon the Evil Angel Xiolan.  She is capable of flight, and may also carry something with her as she does, but no more. She is able to trick NPC's and make them do her bidding, or rather the bidding of her master (works on NPC foes as well). She may step in the way of a spell to make sure her master does not get hurt, and is able to withstand 2 A-Rank attacks ( 4 B-Rank, 8 C-Rank or 16 D-Rank), and after she receives maximum damage, she disappears. Xiolan is also a very powerful melee fighter, but can not use magic.  Lasts 5 posts, usable once per thread.

    Unique Abilities:
    ~ Sense- Lamya is able to sense if a person in another Celestial Spirit mage due to her familiarity of the magic
    ~ Ties- Because of her emotional ties with her spirits Lamya is able to talk to her spirits through their keys
    ~Switch- Lamya has two sides and with each side each spirits personality will change. Thier appearance will not, but they will look slightly darker and their personality will be an evil version of what is written below.
    ~Social- As you can see this is only for socials. This is an active ability and allows for Lamya to summon her spirits without duration and cooldown. Though for every post that the spirit is out it drains 2 MP and if is it a Zodiac it drains 3MP.

    D-Rank Spells:
    The Judge:
    Name: The Judge
    Rank: D
    Type: Offensive/Defensive/Supplementary
    Duration: 4 posts
    Cooldown: 5 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, “Gate of the Judge and Jury, I open thee! Aizen!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.

    https://www.fairytail-rp.com/t11927-justice-magic

    Weakness: Summon can be cancelled if Lamya is muted

    Delphinus:

    Name: Delphinus
    Rank: D-Rank
    Type: Offensive/Defensive/Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Ocean Warrior, I open thee! Delphinus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Delphinus is a planner and a warrior he gives 110% in every battle. He is polite and acknowledges those people who are in higher power than him with respect. Delphinus can only be summoned in water and cannot turn human when he walks on land. He usually carries with him a trident with his trident he can manipulate water to a greater extent and can battle one on one with another swordsman.The trident is about 6 feet with the three prongs on the end of the spear being about 8 inches long. Delphinus can move relatively fast in water. With him being a constellation he only has one key.

    Active Ability:
    Name: Water Spikes
    Rank: D-Rank
    Type: Offense
    Duration: 1
    Cooldown: 2
    Description: Approximately 6 water spikes are formed with a swish of his tail and he can send them up to 15 meters away each spike dealing .25 D-Rank damage.

    Strengths:
    ~Multiple Spikes

    Weaknesses:
    ~ Can be eaten by slayers
    ~ Easily avoided

    Passive Ability:
    Due to being a spirit of water while in water this spirit has a 15% increase on speed and strength.

    Strengths:
    ~ Long distance and short distance
    ~ Can take someone with him underwater
    ~ Can be summoned at any time

    Weaknesses:
    ~ Can lose his trident allowing other people to take it
    ~ Can only be summoned in water
    ~ Slayers can eat his attacks
    ~ His water manipulation can be distorted by another mage a rank above him
    ~ His summon can be stopped if Lamya is muted
    Delphinus:
    Lamya's Celestial Spirit Magic Merman_alfred_by_scarlettediscord-d4w4xc9
    Trident:
    Lamya's Celestial Spirit Magic Opal_trident_for_kitt_by_Sunrise_oasis
    Dark Delphinus:
    Lamya's Celestial Spirit Magic Stormy_Seas_by_DarkFangMistress-1

    Pavo:
    Name: Pavo
    Rank: D-Rank
    Type: Offensive/Defensive/Air
    Duration: 4 posts
    Cooldown: 5 posts
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Feather Swordsman, I open thee! Pavo!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Pavo is like a prince with the idea of him being a peacock. He always has shimmers around him and is always courteous to women and girls. He is very loyal and protective of whoever owns his key. Pavo can use his feathers as weapons and he has a sword attached to his hip. If Pavo is injured or scratched he will throw a fit and will attack the person who hurt him with all that he has got and he will not give up until he delivers a scratch of his own. His tail looks like that of real feathers but if he fans them out they turn into a shield and can protect against 2 hits of a rank above him.

    Active Ability:
    Name: Shinning
    Rank: D-Rank
    Type: Supportive
    Duration: 1
    Cooldown: 2
    Description: Pavo with his tail feathers opens them and blinds all opponents in the 15 meter diamter for one turn if they are a C-Rank or lower.

    Strengths:
    ~ Blinds all opponents for one turn

    Weaknesses:
    ~ Does not work on B-Rank mages or higher
    ~ Light that is being used to blind can be eaten

    Passive Ability:
    Being an element of wind Pave moves 15% faster than normal.

    Strengths:
    ~ Can avert other attacks with his wind
    ~ Short distance and long distance attacks
    ~ Can distract people because of his feathers. and his ‘beauty’
    ~ If Pavo loses his sword if cannot be picked up by anyone other than him

    Weaknesses:
    ~ Wind magic can be cancelled by a mage one Rank above Pavo.
    ~ Earth can block his attacks
    ~ Fire if it is strong enough can cancel Pavo’s magic.
    ~ Slayers can eat his attacks
    ~ His summon can be stopped if Lamya is muted
    Pavo:
    Lamya's Celestial Spirit Magic The_Peacock_Prince_by_doodlecat
    Feathers:
    Lamya's Celestial Spirit Magic Uvbxxy1353489926801
    Dark Pavo:
    Lamya's Celestial Spirit Magic U0eHvR

    Southern Crown:
    Name: Southern Crown
    Rank: D-Rank
    Type: Offensive/Supportive/Wind
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wreath, I open thee! Southern Crown!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. The Southern Cross is a quiet girl that will change tactics as her personalities switch. In her light form she is more based upon getting the opponent confused and supporting Lamya within a fight. She is calm and shy but will still do anything for Lamya.

    In her dark form the Southern Crown summons a staff and will fight with it being more on the attack. She has an element of wind and can use it will small amounts during battle.

    Active Ability:
    Name: Gust
    Rank: D-Rank
    Type: Offensive | Defensive | Wind
    Duration: 1
    Cooldown: 2
    Description: In this spell the Southern Crown waves her staff sending a gust of wind towards the opponent or opponents. This gust of wind allows for her to send back objects and blow back people. It deals no damage and reaches up to 15 meters away.

    Strengths:
    ~ Acts as a barrier for Lamya and who ever else is there

    Weaknesses:
    ~ Can be eaten by Slayers
    ~ Any object B-Rank or higher can pierce though the wind

    Passive Ability:
    Due to her affinity with air Southern Crown is able to manipulate wind up to one rank above her with her wand.

    Strengths:
    ~ Can avert other attacks with the wind
    ~ Confuses and disables other mages of the same rank
    ~ If the Southern Cross loses her staff if cannot be picked up by anyone else

    Weaknesses:
    ~ Wind magic can be cancelled by a mage one Rank above the Southern Crown.
    ~ Earth can block his attacks
    ~ Fire if it is strong enough can cancel the Southern Crown's magic.
    ~ Slayers can eat her attacks
    ~ Her summon can be stopped if Lamya is muted
    Light Southern Crown:
    Lamya's Celestial Spirit Magic Original
    Dark Southern Crown:
    Lamya's Celestial Spirit Magic Latest?cb=20121211035220

    C-Rank Spells:

    Lupus:
    Name: Lupus
    Rank: C-Rank
    Type: Offense, Shadows
    Duration: 5
    Cooldown: 7
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wolf, I open thee! Lupus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Lupus is a generally more mature spirit, a guide to Lamya, a near father figure. Lupus guides Lamya and helps her train. He is loyal to Lamya and will do most anything for her within reason. He is usually silent and attacks with stealth. Lupus is also a great tracker and hunter, providing food for Lamya when they are out on trips.

    On the other side of the spectrum, Lupus's darkside it almost immature, he blindly attacks and rushed in for the kill. He is much more obedient and will listen and do anything that Lamya asks of him.

    Active Ability:
    Name: Shadow Jump
    Rank: C-Rank
    Type: Offensive | Defensive | Shadow
    Duration: 3
    Cooldown: 5
    Description:  When this spell activates Lupus is able to jump into shadows and then appear out of shadows anywhere he wants within a 30 meter radius.

    Strengths:
    ~ Makes it hard for people to catch him

    Weaknesses:
    ~ If he is in a shadow when it is eaten Lupus immediately goes back to the spirit world.
    ~ Shadow manipulators will be able to catch him.

    Passive Ability:
    Due to his affinity with shadows Lupus is able to see in the dark.

    Strengths:
    ~ It is another person on the battle field that is on Lamya's side
    ~ He is bigger than Lamya so she is able to use him as transportation

    Weaknesses:
    ~ Slayers can eat his attacks
    ~ His summon can be stopped if Lamya is muted
    ~ Light can weakenhis attacks
    Light Lupus:
    Lamya's Celestial Spirit Magic AnimeWolf21
    Dark Lupus:
    Lamya's Celestial Spirit Magic 0abfcc3bb2f2a46d1312dea3b14172cc

    Cassiopeia:
    Name: Cassiopeia
    Rank: C-Rank
    Type: Supportive, Earth
    Duration: 5
    Cooldown: 6
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Mother, I open thee! Cassiopeia!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Cassiopeia is much like a mother and will care for her owner and her friends like so. He is good with healing and is always ready to protect her children. She is caring and patient and is always willing to work with other people.

    When Cassiopeia goes dark her magic tends to decay things.

    Active Ability:
    Name: Healing Earth
    Rank: C-Rank
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: With her magic Cassiopeia touches a person and instantly heals them up to a full C-Rank spell.  

    Strengths:
    ~ This is instant and can help majorly in a battle

    Weaknesses:
    ~This can only heal one person
    ~ Only happens one time when she is summoned

    Passive Ability:
    Due to her connection to the earth Cassiopeia is able to see though the earth and the plants where people are within a 30 meter radius.

    Strengths:
    ~ Healing abilities- As a Ability she is able to help heal people
    ~ Cassiopeia can sense everything as she is related to the earth, she can tell where people are.

    Weaknesses:
    ~Her summon can be stopped if Lamya is muted
    ~Obnoxious at times
    ~Will take damage for Lamya even if the CS mage does not want it
    Light Cassiopeia:
    Lamya's Celestial Spirit Magic Cassiopeia2
    Dark Cassiopeia:
    Lamya's Celestial Spirit Magic Cassiopeia_2

    Celestial Knight:
    Name: Yato
    Rank: C-Rank
    Type: Offensive
    Duration: 5
    Cooldown: 7
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Celesital Knight, I open thee! Yato Akiyama!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.

    https://www.fairytail-rp.com/t19651-requip-the-celestial-knight

    Strengths:
    ~ Yato stays in the Thread until he leaves once he is summoned and he stays evil for about 3 posts

    Weaknesses:
    ~The summon is cancelled is the speaker is muted
    ~ After three posts Yato thinks for himself.



    Signature Spell:
    Leo the Lion:
    Name: Leo the Lion
    Rank: C-Rank
    Type: Offensive/Defensive
    Duration: 4 Posts
    Cooldown: 2 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Lion, I open thee! Leo!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Leo will usually try to woo Lamya right off the bat unless he knows that she is in a dangerous situation.  Leo is loyal to Lamya as she treats him with respect, and though he flirts with her and makes her blush Lamya knows that she cannot have a relationship with the play boy. Leo will also over react to the situations that Lamya is put in whether she be in danger or being hit on by a boy. If it is the latter he will appear on his own power and fend off the guy from his master.

    Strengths:
    ~ Can carry things for Lamya
    ~ He is stronger due to being a golden key
    ~ Leo has attacks of his own

    Weaknesses:
    ~ He takes twice as much magic energy to summon
    ~ He cares a lot about Lamya putting her into awkward situations
    ~ Leo will take Damage for Lamya is she is in trouble
    ~ Summon can be cancelled if summoner is muted
    Leo:
    Lamya's Celestial Spirit Magic 105waz7
    Dark Leo:
    Lamya's Celestial Spirit Magic F705dfe63bdca3cfa22c837a3dfae2da

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:

    WIP Spells for the future:
    Name: Equuleus
    Rank: B-Rank
    Type: Defence
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:
    Light Equuleus:
    Lamya's Celestial Spirit Magic Large
    Dark Equuleus:
    Lamya's Celestial Spirit Magic 124972_1223243646928_full

    Name: Lynx
    Rank: B-Rank
    Type: Offence
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:

    Light Lynx:
    Lamya's Celestial Spirit Magic 5844d4669b10a8fe889d2787f871f7bb
    Dark Lynx:
    Lamya's Celestial Spirit Magic Roxanne_the_lynx_by_dragonman32


    Last edited by Lamya on 19th April 2016, 12:06 pm; edited 11 times in total
    Akryn
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    Character Sheet
    First Magic: Wind Magic
    Second Magic: None
    Third Magic:

    Lamya's Celestial Spirit Magic Empty Re: Lamya's Celestial Spirit Magic

    Post by Akryn on 12th January 2015, 6:46 pm

    Approved


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

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    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Hikachu
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    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Lamya's Celestial Spirit Magic Empty Re: Lamya's Celestial Spirit Magic

    Post by Hikachu on 17th July 2015, 8:41 pm

    Unlock due to user's request.


    _____________________________________________________________________________________

    Lamya
    Lamya

    Spirits Keeper


    Spirits Keeper

    Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Evil Angel
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    Character Sheet
    First Magic: Spirit Summon
    Second Magic:
    Third Magic:

    Lamya's Celestial Spirit Magic Empty Re: Lamya's Celestial Spirit Magic

    Post by Lamya on 19th April 2016, 12:09 pm

    ~I added in the UA's
    ~My new C-Rank spells
    ~Also Southern Crown


    _____________________________________________________________________________________

    Lamya's Celestial Spirit Magic Lamya_by_treasureelf-d9s3km3
    Character | Magic | Honey
    #ff6699-*- #993333
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    5.
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    Character Sheet
    First Magic: ???
    Second Magic: ???
    Third Magic:

    Lamya's Celestial Spirit Magic Empty Re: Lamya's Celestial Spirit Magic

    Post by King Elyx on 19th April 2016, 2:52 pm

    Original:

    @Lamya wrote:Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Celestial Spirit magic is a holder magic that summons beings and other constellations from the spirit world in a living form through keys. These spirits fight with the key’s owner and can assist them outside of fights as well. Each spirit has their own magic in battle and each magic is different from other spirits.

    Strengths:
    ~ Each Spirit has it’s own magic
    ~ Spirits can fight alongside each other
    ~ Spirits have a mind of their own can be left alone in a battle
    ~ Once Lamya gets strong enough and her spirits are strong, spirits can pop out on their own

    Weaknesses:
    ~ Keys can be lost/taken/broken
    ~ Spirits can have personalities that clash with each other
    ~ The longer the spirit out the more magic Lamya is using the spirit
    ~ Lamya can only summon one spirit at a time when she is D-Rank and C-Rank
    ~ Spirit’s attacks can affect Lamya as well.

    Lineage:
    Evil Angel
    Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel.  She is able to fly, trick, and serve as a shield.  Xiolan is forced to obey every single of the users command, and cannot act independently.  She may be classified as an A-Rank summon.
    Usage: Allows the user to summon the Evil Angel Xiolan.  She is capable of flight, and may also carry something with her as she does, but no more. She is able to trick NPC's and make them do her bidding, or rather the bidding of her master (works on NPC foes as well). She may step in the way of a spell to make sure her master does not get hurt, and is able to withstand 2 A-Rank attacks ( 4 B-Rank, 8 C-Rank or 16 D-Rank), and after she receives maximum damage, she disappears. Xiolan is also a very powerful melee fighter, but can not use magic.  Lasts 5 posts, usable once per thread.

    Unique Abilities:
    ~ Sense- Lamya is able to sense if a person in another Celestial Spirit mage due to her familiarity of the magic
    ~ Ties- Because of her emotional ties with her spirits Lamya is able to talk to her spirits through their keys
    ~Switch- Lamya has two sides and with each side each spirits personality will change. Thier appearance will not, but they will look slightly darker and their personality will be an evil version of what is written below.
    ~Social- As you can see this is only for socials. This is an active ability and allows for Lamya to summon her spirits without duration and cooldown. Though for every post that the spirit is out it drains 2 MP and if is it a Zodiac it drains 3MP.

    D-Rank Spells:
    The Judge:
    Name: The Judge
    Rank: D
    Type: Offensive/Defensive/Supplementary
    Duration: 4 posts
    Cooldown: 5 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, “Gate of the Judge and Jury, I open thee! Aizen!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.

    https://www.fairytail-rp.com/t11927-justice-magic

    Weakness: Summon can be cancelled if Lamya is muted

    Delphinus:

    Name: Delphinus
    Rank: D-Rank
    Type: Offensive/Defensive/Water
    Duration: 3 posts
    Cooldown: 4 posts
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Ocean Warrior, I open thee! Delphinus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Delphinus is a planner and a warrior he gives 110% in every battle. He is polite and acknowledges those people who are in higher power than him with respect. Delphinus can only be summoned in water and cannot turn human when he walks on land. He usually carries with him a trident with his trident he can manipulate water to a greater extent and can battle one on one with another swordsman.The trident is about 6 feet with the three prongs on the end of the spear being about 8 inches long. Delphinus can move relatively fast in water. With him being a constellation he only has one key.

    Active Ability:
    Name: Water Spikes
    Rank: D-Rank
    Type: Offense
    Duration: 1
    Cooldown: 2
    Description: Approximately 6 water spikes are formed with a swish of his tail and he can send them up to 15 meters away each spike dealing .25 D-Rank damage.

    Strengths:
    ~Multiple Spikes

    Weaknesses:
    ~ Can be eaten by slayers
    ~ Easily avoided

    Passive Ability:
    Due to being a spirit of water while in water this spirit has a 15% increase on speed and strength.

    Strengths:
    ~ Long distance and short distance
    ~ Can take someone with him underwater
    ~ Can be summoned at any time

    Weaknesses:
    ~ Can lose his trident allowing other people to take it
    ~ Can only be summoned in water
    ~ Slayers can eat his attacks
    ~ His water manipulation can be distorted by another mage a rank above him
    ~ His summon can be stopped if Lamya is muted
    Delphinus:
    Lamya's Celestial Spirit Magic Merman_alfred_by_scarlettediscord-d4w4xc9
    Trident:
    Lamya's Celestial Spirit Magic Opal_trident_for_kitt_by_Sunrise_oasis
    Dark Delphinus:
    Lamya's Celestial Spirit Magic Stormy_Seas_by_DarkFangMistress-1

    Pavo:
    Name: Pavo
    Rank: D-Rank
    Type: Offensive/Defensive/Air
    Duration: 4 posts
    Cooldown: 5 posts
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Feather Swordsman, I open thee! Pavo!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Pavo is like a prince with the idea of him being a peacock. He always has shimmers around him and is always courteous to women and girls. He is very loyal and protective of whoever owns his key. Pavo can use his feathers as weapons and he has a sword attached to his hip. If Pavo is injured or scratched he will throw a fit and will attack the person who hurt him with all that he has got and he will not give up until he delivers a scratch of his own. His tail looks like that of real feathers but if he fans them out they turn into a shield and can protect against 2 hits of a rank above him.

    Active Ability:
    Name: Shinning
    Rank: D-Rank
    Type: Supportive
    Duration: 1
    Cooldown: 2
    Description: Pavo with his tail feathers opens them and blinds all opponents in the 15 meter diamter for one turn if they are a C-Rank or lower.

    Strengths:
    ~ Blinds all opponents for one turn

    Weaknesses:
    ~ Does not work on B-Rank mages or higher
    ~ Light that is being used to blind can be eaten

    Passive Ability:
    Being an element of wind Pave moves 15% faster than normal.

    Strengths:
    ~ Can avert other attacks with his wind
    ~ Short distance and long distance attacks
    ~ Can distract people because of his feathers. and his ‘beauty’
    ~ If Pavo loses his sword if cannot be picked up by anyone other than him

    Weaknesses:
    ~ Wind magic can be cancelled by a mage one Rank above Pavo.
    ~ Earth can block his attacks
    ~ Fire if it is strong enough can cancel Pavo’s magic.
    ~ Slayers can eat his attacks
    ~ His summon can be stopped if Lamya is muted
    Pavo:
    Lamya's Celestial Spirit Magic The_Peacock_Prince_by_doodlecat
    Feathers:
    Lamya's Celestial Spirit Magic Uvbxxy1353489926801
    Dark Pavo:
    Lamya's Celestial Spirit Magic U0eHvR

    Southern Crown:
    Name: Southern Crown
    Rank: D-Rank
    Type: Offensive/Supportive/Wind
    Duration: 3 posts
    Cooldown: 4 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wreath, I open thee! Southern Crown!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. The Southern Cross is a quiet girl that will change tactics as her personalities switch. In her light form she is more based upon getting the opponent confused and supporting Lamya within a fight. She is calm and shy but will still do anything for Lamya.

    In her dark form the Southern Crown summons a staff and will fight with it being more on the attack. She has an element of wind and can use it will small amounts during battle.

    Active Ability:
    Name: Gust
    Rank: D-Rank
    Type: Offensive | Defensive | Wind
    Duration: 1
    Cooldown: 2
    Description: In this spell the Southern Crown waves her staff sending a gust of wind towards the opponent or opponents. This gust of wind allows for her to send back objects and blow back people. It deals no damage and reaches up to 15 meters away.

    Strengths:
    ~ Acts as a barrier for Lamya and who ever else is there

    Weaknesses:
    ~ Can be eaten by Slayers
    ~ Any object B-Rank or higher can pierce though the wind

    Passive Ability:
    Due to her affinity with air Southern Crown is able to manipulate wind up to one rank above her with her wand.

    Strengths:
    ~ Can avert other attacks with the wind
    ~ Confuses and disables other mages of the same rank
    ~ If the Southern Cross loses her staff if cannot be picked up by anyone else

    Weaknesses:
    ~ Wind magic can be cancelled by a mage one Rank above the Southern Crown.
    ~ Earth can block his attacks
    ~ Fire if it is strong enough can cancel the Southern Crown's magic.
    ~ Slayers can eat her attacks
    ~ Her summon can be stopped if Lamya is muted
    Light Southern Crown:
    Lamya's Celestial Spirit Magic Original
    Dark Southern Crown:
    Lamya's Celestial Spirit Magic Latest?cb=20121211035220

    C-Rank Spells:

    Lupus:
    Name: Lupus
    Rank: C-Rank
    Type: Offense, Shadows
    Duration: 5
    Cooldown: 7
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wolf, I open thee! Lupus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Lupus is a generally more mature spirit, a guide to Lamya, a near father figure. Lupus guides Lamya and helps her train. He is loyal to Lamya and will do most anything for her within reason. He is usually silent and attacks with stealth. Lupus is also a great tracker and hunter, providing food for Lamya when they are out on trips.

    On the other side of the spectrum, Lupus's darkside it almost immature, he blindly attacks and rushed in for the kill. He is much more obedient and will listen and do anything that Lamya asks of him.

    Active Ability:
    Name: Shadow Jump
    Rank: C-Rank
    Type: Offensive | Defensive | Shadow
    Duration: 3
    Cooldown: 5
    Description:  When this spell activates Lupus is able to jump into shadows and then appear out of shadows anywhere he wants within a 30 meter radius.

    Strengths:
    ~ Makes it hard for people to catch him

    Weaknesses:
    ~ If he is in a shadow when it is eaten Lupus immediately goes back to the spirit world.
    ~ Shadow manipulators will be able to catch him.

    Passive Ability:
    Due to his affinity with shadows Lupus is able to see in the dark.

    Strengths:
    ~ It is another person on the battle field that is on Lamya's side
    ~ He is bigger than Lamya so she is able to use him as transportation

    Weaknesses:
    ~ Slayers can eat his attacks
    ~ His summon can be stopped if Lamya is muted
    ~ Light can weakenhis attacks
    Light Lupus:
    Lamya's Celestial Spirit Magic AnimeWolf21
    Dark Lupus:
    Lamya's Celestial Spirit Magic 0abfcc3bb2f2a46d1312dea3b14172cc

    Cassiopeia:
    Name: Cassiopeia
    Rank: C-Rank
    Type: Supportive, Earth
    Duration: 5
    Cooldown: 6
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Mother, I open thee! Cassiopeia!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Cassiopeia is much like a mother and will care for her owner and her friends like so. He is good with healing and is always ready to protect her children. She is caring and patient and is always willing to work with other people.

    When Cassiopeia goes dark her magic tends to decay things.

    Active Ability:
    Name: Healing Earth
    Rank: C-Rank
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: With her magic Cassiopeia touches a person and instantly heals them up to a full C-Rank spell.  

    Strengths:
    ~ This is instant and can help majorly in a battle

    Weaknesses:
    ~This can only heal one person
    ~ Only happens one time when she is summoned

    Passive Ability:
    Due to her connection to the earth Cassiopeia is able to see though the earth and the plants where people are within a 30 meter radius.

    Strengths:
    ~ Healing abilities- As a Ability she is able to help heal people
    ~ Cassiopeia can sense everything as she is related to the earth, she can tell where people are.

    Weaknesses:
    ~Her summon can be stopped if Lamya is muted
    ~Obnoxious at times
    ~Will take damage for Lamya even if the CS mage does not want it
    Light Cassiopeia:
    Lamya's Celestial Spirit Magic Cassiopeia2
    Dark Cassiopeia:
    Lamya's Celestial Spirit Magic Cassiopeia_2

    Celestial Knight:
    Name: Yato
    Rank: C-Rank
    Type: Offensive
    Duration: 5
    Cooldown: 7
    Description:  When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Celesital Knight, I open thee! Yato Akiyama!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.

    https://www.fairytail-rp.com/t19651-requip-the-celestial-knight

    Strengths:
    ~ Yato stays in the Thread until he leaves once he is summoned and he stays evil for about 3 posts

    Weaknesses:
    ~The summon is cancelled is the speaker is muted
    ~ After three posts Yato thinks for himself.



    Signature Spell:
    Leo the Lion:
    Name: Leo the Lion
    Rank: C-Rank
    Type: Offensive/Defensive
    Duration: 4 Posts
    Cooldown: 2 posts
    Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Lion, I open thee! Leo!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Leo will usually try to woo Lamya right off the bat unless he knows that she is in a dangerous situation.  Leo is loyal to Lamya as she treats him with respect, and though he flirts with her and makes her blush Lamya knows that she cannot have a relationship with the play boy. Leo will also over react to the situations that Lamya is put in whether she be in danger or being hit on by a boy. If it is the latter he will appear on his own power and fend off the guy from his master.

    Strengths:
    ~ Can carry things for Lamya
    ~ He is stronger due to being a golden key
    ~ Leo has attacks of his own

    Weaknesses:
    ~ He takes twice as much magic energy to summon
    ~ He cares a lot about Lamya putting her into awkward situations
    ~ Leo will take Damage for Lamya is she is in trouble
    ~ Summon can be cancelled if summoner is muted
    Leo:
    Lamya's Celestial Spirit Magic 105waz7
    Dark Leo:
    Lamya's Celestial Spirit Magic F705dfe63bdca3cfa22c837a3dfae2da

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:

    WIP Spells for the future:
    Name: Equuleus
    Rank: B-Rank
    Type: Defence
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:
    Light Equuleus:
    Lamya's Celestial Spirit Magic Large
    Dark Equuleus:
    Lamya's Celestial Spirit Magic 124972_1223243646928_full

    Name: Lynx
    Rank: B-Rank
    Type: Offence
    Duration:
    Cooldown:
    Description:  

    Strengths:

    Weaknesses:

    Light Lynx:
    Lamya's Celestial Spirit Magic 5844d4669b10a8fe889d2787f871f7bb
    Dark Lynx:
    Lamya's Celestial Spirit Magic Roxanne_the_lynx_by_dragonman32

    Lamya's Celestial Spirit Magic Merp%202.jpg_zpszdcapnj1


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      Current date/time is 19th February 2020, 4:04 am