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    Instruments of the Storm Maestro

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    Bass

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    Instruments of the Storm Maestro

    Post by Bass on 1st November 2014, 2:18 pm

    Symphonic Cudgel:

    Rank: Legendary(+)
    Type: Gun Cane
    Description:
    Symphonic Cudgel:



    The melodic spear is quite an interesting weapon. For the most part it looks like an ordinary cane, but its incredibly durable and heavily suited for bludgeoning. The shaft of the cane is flexible so can be bent, but will always return to its original shape. The handle is attached to a tether and can be fired off with a 75m magical chain that the user can use to grapple.

    However, whilst it can be used as a physical weapon its true power is in the fact that from the bottom of the cane the user is able to fire bursts of magic made of lightning, water, ice or air (or a mix) doing the user's melee damage + that of a legendary(+) weapon which at A rank is 30hp. The end can also be frozen to form a spike for stabbing. Each of the shots, much like the user's magic, will strike with the sound of a musical note. Including physical strikes. A targeting reticle can be extended to give the user better aim.

    The weapon has a range of 75m range that it can cover in a second.
    Strengths:

    • Versatile

    Weaknesses:

    • Linear shot
    • Small shot

    Abilities
    Mass Manipulation:

    Rank: Users(Maxes at A)
    Type: Offensive
    Description: With this the user is able to charge their weapon with magic that allows them to freely adjust the weight making it as light as a feather or as heavy as a ton. With swift manipulation the user can use this to make the weapon ultra light to move at 2x the speed they normally would and then make it ultra heavy to strike with an extra 25% melee damage.

    Essentially how this works is they swing whilst its light and then add to the weight at the last moment to hit with extreme force.
    Strengths:

    • Increase damage and speed

    Weaknesses:

    • If the user isn't careful they might hit with the light version which will do almost no damage (5hp)
    • If the user isn't careful they might try to swing the heavy version and the speed will be barely anything

    Duration: 4 posts
    Cooldown: 7 Posts
    Gravity Hole:

    Rank: Users(Max at B)
    Type: Defensive
    Description: With this the user forms a black hole at the tip of their weapon which can absorb up to 80hp damage. Anything over this will still strike the user as normal. This absorbtion ability only lasts a single post. On the next post the weapon will fire off the absorbed damage as a bullet of gravitational energy travelling 30m per second for 50m. When this hits a target it will explode forming a powerful sphere of gravity crushing everything within 50m. Those crushed will get 75% of the damage whilst the one hit by the bullet will get 100% of the damage
    Strengths:

    • Defends user
    • Converts damage absorbed into an attack

    Weaknesses:

    • Small shot
    • Linear shot
    • Power dependant on amount absorbed

    Duration: 2 posts
    Cooldown: 5 posts

    Melodic Hat:

    Rank: Strong(+)
    Type: Bladed Hat
    Description: With this the user can extend a blade from the rim of the hat and throw it as a weapon. It is attached to a thin near invisible string allowing it to be used almost as a yo yo or a flail. It is quite a useful tool in that regard. The maximum range of the hat is 30 meters and it travels at 20 m/s. The string itself can also be used as a garotte or set as a trap to slice people moving at high speeds. It is a rather useful tool. However, the string has a smaller duration than the hat itself. The hat has a duration of 100hp whilst the string has a duration of 70hp.
    Strengths:

    • Useful hidden weapon

    Weaknesses:

    • String could be snapped losing the hat.
    • String could get tangled around something

    Abilities
    Infinite Saw:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: The blade rotates rapidly increasing the damage by 50%.
    Strengths:

    • Increases damage

    Weaknesses:

    • Could accidently cut himself or allies
    • Causes noise to be made so is useless for a stealth attack

    Duration: 3 posts
    Cooldown: 5 posts
    Range extension:

    Rank: User(maxes at C)
    Type: Offensive enhancement
    Description: With this the user extends the range of the string by 20m giving them much greater range for the duration.
    Strengths:

    • Increases range

    Weaknesses:

    • Allows greater chance of entanglement
    • Greater chance of the string being cut because it is longer

    Duration: 3 posts
    Cooldown: 4 posts


    Last edited by Veil Crane on 16th January 2017, 11:37 pm; edited 5 times in total


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    Re: Instruments of the Storm Maestro

    Post by Aria Beleren on 1st November 2014, 2:46 pm

    Sinali wrote:
    Growler:

    Full body of Growler:


    Growler Gun:

    Rank: Legendary(+)
    Type: Gun
    Description: This is the gun part of Growler. Its a magic rifle that fires off magical bullets that do rank damage(maxes out at A rank). These magic shots are normally shaped like a skull and are purple in colour with glowing red eyes. These hit for concussive damage rather than piercing as Sinali prefers to cause pain rather than kill. This has a 500ft range which it covers in a second. It is limited to two shots per post. If launched at point blank range(within 10ft) then this does an extra C rank's worth of damage. You're going to need to cover the amount of damage past 500ft. Meaning the accuracy and the damage amount will drop. Damage will be equivalent to C rank damage past 500ft.
    Strengths:

    • Ranged weapon with high accuracy
    • Concussive damage
    • High speed

    Weaknesses:

    • Only two shots per post
    • Does not do piercing damage so shots will rarely kill
    • Can only take three A ranks worth of damage before jamming and requires two posts to unjam.
    • Can only take five A ranks worth of damage before breaking entirely and not being able to be used the entire thread.

    Abilities
    Smile:

    Rank: Users(Maxes at A)
    Type: Offensive Enhancement
    Description: This essentially enhances the power of the shots from the Growler. For the next two posts each shot gains an extra 1/2 users rank worth of damage and gains 50% range increase.
    Strengths:

    • Enhances power
    • Enhances range

    Weaknesses:

    • If fewer shots are fired in a post then part of this spell is wasted
    • Cannot be used in conjunction with Gonna Getcha.

    Gonna Getcha:

    Rank: Users(Max at A)
    Type: Accuracy Enhancement
    Description: The user locks onto the target with the Growler and then the next two shots fired is a guarnteed hit as it will fly at the opponent screaming out 'Gonna Getcha' in whatever voice Sinali desires.As this is a lineage I have to deny this However, this attack can still be blocked. They just will home in on the target. If they go outside of the range then they will also avoid the shot. However, should a target just move about within the 500ft range of the weapon then the shot will keep going for them until it hits, is stopped or the opponent goes out of range.You may not guarantee a hit mainly because it is a lineage. What I can tell you is that you can make it homing to the opponent's magical signature. Meaning that it can track that magical signature that the opponent is using. You can also get with using the character's strategic personality. Meaning if the character can't figure out why the bullet is chasing after them, they will get hit. However if the character sends out like a ball of energy from their magic you will need to roll a 6 sided dice. To make it a 50/50 chance if the bullet gets "confused" and follows the decoy or if the bullet continues toward the character. Even continues for the opponent, Odd continues for the decoy
    Strengths:

    • Gurantees that the next two shots will be accurate
    • Adds the creepiness factor of it screaming 'Gonna Getcha'

    Weaknesses:

    • Cannot be used in conjunction with Smile
    • Doesn't increase power
    • Doesn't guarantee damage
    • Can be avoided if opponents goes out of rangeTake this out and put in the dice rule

    Growler Saw:

    Rank: Strong(+)
    Type: Chainsaw attachment
    Description: This is a chainsaw attachment on the end of the growler weapon. This does B rank damage when it slices into an opponent whilst moving. However, if it is not moving then it will do C rank damage. The user can get it moving for three posts before requiring a one post cooldown.
    Strengths:

    • Close range attachment giving growler close range combat
    • Can increase damage by revving up the saw

    Weaknesses:

    • Can only have saw revved for three posts
    • Can be jammed with three B rank attacks requiring two posts to unjam
    • Can be broken with five B rank shots making it unusable for the rest of the thread

    Abilities
    Slice:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: This super charges the revving of the chainsaw allowing it to do an extra user rank of damage(maxes at B). However, this only lasts a single post and then chainsaw goes into its overheat mode and instead of requiring a post requires three posts.
    Strengths:

    • Close range attachment giving growler close range combat
    • Can increase damage by revving up the saw

    Weaknesses:

    • Causes weapon to overheat for three posts, meaning normal rev can't be used
    • Close range only
    • Limited duration

    Bleed:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: This injects an anti-coagulant into the blood stream which causes targets hit with this to receive bleeding damage for the next three posts(This Bleeding damage is equal to 1/2 user's rank(maxes at B) per post. Opponent can have two stacks of bleeding maximum. The anti-coagulant on the blade will last two posts.
    Strengths:

    • Bleeding damage over several posts
    • Can stack twice

    Weaknesses:

    • Can only be used when the weapon isn't revving
    • Cannot be used in conjunction with Slice
    • Close range only


    Growler storage form:

    Rank: Weak
    Type: Claw ring
    Description:
    Growler Ring:
    A simple ring worn on a finger on either hand that can be used to enhanced a physical strike slightly. It is also how the Growler is stored
    Strengths:

    • Enhances physical attacks slighlty
    • Stores the growler
    • Gives user piercing damage

    Weaknesses:

    • Not suitable for long range
    • Is Growler at its weakest taking only a b rank to break
    • Only worn one hand
    • Only enhances attack slightly

    Abilities:
    [list]
    [*]The Growler can be stored in this ring and transformed into the Growler when necessary.




    Alright just had a couple issues. Everything else is cool.


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    Re: Instruments of the Storm Maestro

    Post by Rosetta Crawford on 2nd November 2014, 4:24 pm

    Edited


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    Re: Instruments of the Storm Maestro

    Post by Aria Beleren on 2nd November 2014, 4:26 pm



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    Re: Instruments of the Storm Maestro

    Post by Guest on 14th January 2017, 10:23 am

    Unlocked at user's request.
    Veil Crane wrote:
    Growler:

    Full body of Growler:


    Growler Gun:

    Rank: Legendary(+)
    Type: Gun
    Description: This is the gun part of Growler. Its a magic rifle that fires off magical bullets that do rank damage(maxes out at A rank). These magic shots are normally shaped like a skull and are purple in colour with glowing red eyes. These hit for concussive damage rather than piercing as Sinali prefers to cause pain rather than kill. This has a 500ft range which it covers in a second. If it goes beyond this range the damage will be reduced to C. It is limited to two shots per post. If launched at point blank range(within 10ft) then this does an extra C rank's worth of damage. These are 1ft in size.
    Strengths:

    • Ranged weapon with high accuracy
    • Concussive damage
    • High speed

    Weaknesses:

    • Only two shots per post
    • Does not do piercing damage so shots will rarely kill
    • Can only take three A ranks worth of damage before jamming and requires two posts to unjam.
    • Can only take five A ranks worth of damage before breaking entirely and not being able to be used the entire thread.

    Abilities
    Smile:

    Rank: Users(Maxes at A)
    Type: Offensive Enhancement
    Description: This essentially enhances the power of the shots from the Growler. For the next two posts each shot gains an extra 1/2 users rank worth of damage and gains 50% range increase. When this is activated the shots gain an icy blue aura and themselves become icy blue. They also grow to 1.5ft.
    Strengths:

    • Enhances power
    • Enhances range

    Weaknesses:

    • If fewer shots are fired in a post then part of this spell is wasted
    • Cannot be used in conjunction with Gonna Getcha.

    Gonna Getcha:

    Rank: Users(Max at A)
    Type: Accuracy Enhancement
    Description: The user locks onto the target's magic signature with the Growler and then the next two shots fired  will fly at the opponent screaming out 'Gonna Getcha' in whatever voice Sinali desires. These will target the user's magic signature and follow it trying to hit them. However, this attack can still be blocked. The opponent can also attempt to trick the bullet, if they are smart enough, by creating something with their magic signature. The bullet may be confused by this and target the item created. The user must roll a 1d6 and if it is an even number the bullet is tricked. If it is odd it will continue for the opponent
    Strengths:

    • Will home in on target's magic signature
    • Adds the creepiness factor of it screaming 'Gonna Getcha'

    Weaknesses:

    • Cannot be used in conjunction with Smile
    • Doesn't increase power
    • Doesn't guarantee damage
    • Opponent can trick the bullet into following an object with their magic signature, must roll a 1d6 and if its even the bullet is tricked.

    Growler Saw:

    Rank: Strong(+)
    Type: Chainsaw attachment
    Description: This is a chainsaw attachment on the end of the growler weapon. This does B rank damage when it slices into an opponent whilst moving. However, if it is not moving then it will do C rank damage. The user can get it moving for three posts before requiring a one post cooldown.
    Strengths:

    • Close range attachment giving growler close range combat
    • Can increase damage by revving up the saw

    Weaknesses:

    • Can only have saw revved for three posts
    • Can be jammed with three B rank attacks requiring two posts to unjam
    • Can be broken with five B rank shots making it unusable for the rest of the thread

    Abilities
    Slice:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: This super charges the revving of the chainsaw allowing it to do an extra user rank of damage(maxes at B). However, this only lasts a single post and then chainsaw goes into its overheat mode and instead of requiring a post requires three posts.
    Strengths:

    • Close range attachment giving growler close range combat
    • Can increase damage by revving up the saw

    Weaknesses:

    • Causes weapon to overheat for three posts, meaning normal rev can't be used
    • Close range only
    • Limited duration

    Bleed:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: This injects an anti-coagulant into the blood stream which causes targets hit with this to receive bleeding damage for the next three posts(This Bleeding damage is equal to 1/2 user's rank(maxes at B) per post. Opponent can have two stacks of bleeding maximum. The anti-coagulant on the blade will last two posts.
    Strengths:

    • Bleeding damage over several posts
    • Can stack twice

    Weaknesses:

    • Can only be used when the weapon isn't revving
    • Cannot be used in conjunction with Slice
    • Close range only


    Growler storage form:

    Rank: Weak
    Type: Claw ring
    Description:
    Growler Ring:
    A simple ring worn on a finger on either hand that can be used to enhanced a physical strike slightly. It is also how the Growler is stored
    Strengths:

    • Enhances physical attacks slighlty
    • Stores the growler
    • Gives user piercing damage

    Weaknesses:

    • Not suitable for long range
    • Is Growler at its weakest taking only a b rank to break
    • Only worn one hand
    • Only enhances attack slightly

    Abilities:
    [list]
    [*]The Growler can be stored in this ring and transformed into the Growler when necessary.



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    Bass

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    Re: Instruments of the Storm Maestro

    Post by Bass on 15th January 2017, 2:15 pm

    Edits made


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    Re: Instruments of the Storm Maestro

    Post by Anastasia Isayev on 16th January 2017, 6:20 pm

    We meet again.
    You know who I am, so let's get down to business
    Anything you see in this color are things i request to be fixed.
    Once you are done, please send me a PM and bump the topic.
    Veil Crane wrote:
    Symphonic Cudgel:

    Rank: Legendary(+)
    Type: Gun Cane
    Description:
    Symphonic Cudgel:



    The melodic spear is quite an interesting weapon. For the most part it looks like an ordinary cane, but its incredibly durable and heavily suited for bludgeoning. The shaft of the cane is flexible so can be bent, but will always return to its original shape. The handle is attached to a tether and can be fired off with a 75m magical chain that the user can use to grapple.

    However, whilst it can be used as a physical weapon its true power is in the fact that from the bottom of the cane the user is able to fire bursts of magic made of lightning, water, ice or air (or a mix) doing the user's melee damage + that of a legendary(+) weapon which at A rank is 30hp. The end can also be frozen to form a spike for stabbing. Each of the shots, much like the user's magic, will strike with the sound of a musical note. Including physical strikes. A targeting reticle can be extended to give the user better aim.

    The weapon has a range of 75m range that it can cover in a second.
    Strengths:

    • Versatile

    Weaknesses:

    • Linear shot
    • Small shot

    Abilities
    Mass Manipulation:

    Rank: Users(Maxes at A)
    Type: Offensive
    Description: With this the user is able to charge their weapon with magic that allows them to freely adjust the weight making it as light as a feather or as heavy as a ton. With swift manipulation the user can use this to make the weapon ultra light to move at 10x the speed they normally would and then make it ultra heavy to strike with an extra 20hp of melee damage.

    Essentially how this works is they swing whilst its light and then add to the weight at the last moment to hit with extreme force.
    1: I will allow 2x swing speed, not 10x. 10x swing speed is very high. With a power swing, baseball players swing at about 80mph, so allowing this, all of your power swings would move at 800mph, which I'm not going to allow. 2x, however, is fine with me.

    2: A bonus 20HP damage is a lot. I'm going to have to ask you to change this to a percentage. Due to you getting a boost in swing speed, I'm not going to allow too much extra damage (maybe +25% damage at most). Please change that.

    Strengths:

    • Increase damage and speed

    Weaknesses:

    • If the user isn't careful they might hit with the light version which will do almost no damage (5hp)
    • If the user isn't careful they might try to swing the heavy version and the speed will be barely anything

    Duration: 4 posts
    Cooldown: 7 Posts
    Gravity Hole:

    Rank: Users(Max at B)
    Type: Defensive
    Description: With this the user forms a black hole at the tip of their weapon which can absorb up to 80hp damage. Anything over this will still strike the user as normal. This absorbtion ability only lasts a single post. On the next post the weapon will fire off the absorbed damage as a bullet of gravitational energy travelling 60m per second for 50m. When this hits a target it will explode forming a powerful sphere of gravity crushing everything within 50m. Those crushed will get 75% of the damage whilst the one hit by the bullet will get 100% of the damage Lower the speed to 30m/s
    Strengths:

    • Defends user
    • Converts damage absorbed into an attack

    Weaknesses:

    • Small shot
    • Linear shot
    • Power dependant on amount absorbed

    Duration: 2 posts
    Cooldown: 5 posts

    Melodic Hat:

    Rank: Strong(+)
    Type: Bladed Hat
    Description: With this the user can extend a blade from the rim of the hat and throw it as a weapon. It is attached to a thin near invisible string allowing it to be used almost as a yo yo or a flail. It is quite a useful tool in that regard. The maximum range of the hat is 30 meters. The string itself can also be used as a garotte or set as a trap to slice people moving at high speeds. It is a rather useful tool
    Since you are using this range, please indicate speed. I suggest 20m/s
    Strengths:

    • Useful hidden weapon

    Weaknesses:

    • String could be snapped losing the hat How much damage does the string take before snapping?
    • String could get tangled around something

    Abilities
    Infinite Saw:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: The blade rotates rapidly increasing the damage by one B rank melee damage. I'd rather this be changed to a percentage as if this is used with normal attacks, those normal attacks would deal more damage than they should. Normal attack damage for this weapon would be 26 damage, with the extra B Rank melee damage, it would deal 26+15= 41 damage. Buffs also cannot go above 50% damage (without proper weaknesses).
    Strengths:

    • Increases damage

    Weaknesses:

    • Could accidently cut himself or allies
    • Useless if he can't hit Not a weakness, please change

    Duration: 3 posts
    Cooldown: 5 posts
    Range extension:

    Rank: User(maxes at C)
    Type: Offensive enhancement
    Description: With this the user extends the range of the string by 20m giving them much greater range for the duration.
    Strengths:

    • Increases range

    Weaknesses:

    • Allows greater chance of entanglement
    • Greater chance of the string being cut because it is longer

    Duration: 3 posts
    Cooldown: 4 posts


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    Re: Instruments of the Storm Maestro

    Post by Bass on 16th January 2017, 11:38 pm

    Done


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    Re: Instruments of the Storm Maestro

    Post by Anastasia Isayev on 17th January 2017, 12:28 pm



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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Instruments of the Storm Maestro

    Post by kittykool75 on 25th September 2017, 10:16 am

    Spoiler:
    Veil Crane wrote:
    Symphonic Cudgel:

    Rank: Legendary(+)
    Type: Gun Cane
    Description:
    Symphonic Cudgel:



    The melodic spear is quite an interesting weapon. For the most part it looks like an ordinary cane, but its incredibly durable and heavily suited for bludgeoning. The shaft of the cane is flexible so can be bent, but will always return to its original shape. The handle is attached to a tether and can be fired off with a 75m magical chain that the user can use to grapple.

    However, whilst it can be used as a physical weapon its true power is in the fact that from the bottom of the cane the user is able to fire bursts of magic made of lightning, water, ice or air (or a mix) doing the user's melee damage + that of a legendary(+) weapon which at A rank is 30hp. The end can also be frozen to form a spike for stabbing. Each of the shots, much like the user's magic, will strike with the sound of a musical note. Including physical strikes. A targeting reticle can be extended to give the user better aim.

    The weapon has a range of 75m range that it can cover in a second.
    Strengths:

    • Versatile

    Weaknesses:

    • Linear shot
    • Small shot

    Abilities
    Mass Manipulation:

    Rank: Users(Maxes at A)
    Type: Offensive
    Description: With this the user is able to charge their weapon with magic that allows them to freely adjust the weight making it as light as a feather or as heavy as a ton. With swift manipulation the user can use this to make the weapon ultra light to move at 2x the speed they normally would and then make it ultra heavy to strike with an extra 25% melee damage.

    Essentially how this works is they swing whilst its light and then add to the weight at the last moment to hit with extreme force.
    Strengths:

    • Increase damage and speed

    Weaknesses:

    • If the user isn't careful they might hit with the light version which will do almost no damage (5hp)
    • If the user isn't careful they might try to swing the heavy version and the speed will be barely anything

    Duration: 4 posts
    Cooldown: 7 Posts
    Gravity Hole:

    Rank: Users(Max at B)
    Type: Defensive
    Description: With this the user forms a black hole at the tip of their weapon which can absorb up to 80hp damage. Anything over this will still strike the user as normal. This absorbtion ability only lasts a single post. On the next post the weapon will fire off the absorbed damage as a bullet of gravitational energy travelling 30m per second for 50m. When this hits a target it will explode forming a powerful sphere of gravity crushing everything within 50m. Those crushed will get 75% of the damage whilst the one hit by the bullet will get 100% of the damage
    Strengths:

    • Defends user
    • Converts damage absorbed into an attack

    Weaknesses:

    • Small shot
    • Linear shot
    • Power dependant on amount absorbed

    Duration: 2 posts
    Cooldown: 5 posts

    Melodic Hat:

    Rank: Strong(+)
    Type: Bladed Hat
    Description: With this the user can extend a blade from the rim of the hat and throw it as a weapon. It is attached to a thin near invisible string allowing it to be used almost as a yo yo or a flail. It is quite a useful tool in that regard. The maximum range of the hat is 30 meters and it travels at 20 m/s. The string itself can also be used as a garotte or set as a trap to slice people moving at high speeds. It is a rather useful tool. However, the string has a smaller duration than the hat itself. The hat has a duration of 100hp whilst the string has a duration of 70hp.
    Strengths:

    • Useful hidden weapon

    Weaknesses:

    • String could be snapped losing the hat.
    • String could get tangled around something

    Abilities
    Infinite Saw:

    Rank: User(maxes at B)
    Type: Offensive enhancement
    Description: The blade rotates rapidly increasing the damage by 50%.
    Strengths:

    • Increases damage

    Weaknesses:

    • Could accidently cut himself or allies
    • Causes noise to be made so is useless for a stealth attack

    Duration: 3 posts
    Cooldown: 5 posts
    Range extension:

    Rank: User(maxes at C)
    Type: Offensive enhancement
    Description: With this the user extends the range of the string by 20m giving them much greater range for the duration.
    Strengths:

    • Increases range

    Weaknesses:

    • Allows greater chance of entanglement
    • Greater chance of the string being cut because it is longer

    Duration: 3 posts
    Cooldown: 4 posts

    Unlocked at user's request


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    Jiyu Kazehime

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    Character Name: Jiyu Kazehime
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    Re: Instruments of the Storm Maestro

    Post by Jiyu Kazehime on 16th December 2017, 6:48 pm



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    Bass

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    Character Name: Bass
    Primary Magic: Naknight
    Secondary Magic:

    Re: Instruments of the Storm Maestro

    Post by Bass on 16th December 2017, 7:34 pm

    I do mean to still work on this. Just haven't got the idea yet.


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