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    Requip-Morning Star

    Lucifer the Fallen
    Lucifer the Fallen

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 26
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : None
    Experience : 0

    Character Sheet
    First Magic: Requip-Morning Star
    Second Magic:
    Third Magic:

    Requip-Morning Star Empty Requip-Morning Star

    Post by Lucifer the Fallen on 13th September 2014, 10:09 pm

    Primary Magic: Requip-Morning Star
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Lucifer uses requip magic in the form of swords, spears, and armors. He perticularally uses them to get in close to the opponent and overpower them, while also standing up to those above him with passive armor abilities. He mainly uses plate or chain mail, but may or may not use leather or lighter armors for speed purposes. With his main fighting purpose as cqc and physical combat it makes him extreemly vulnerable to ranged mages and non-physical combat.

    Strengths:
    -Can change inbetween armors and weapons to fight a variety of different foes
    -Can summon a suit of armor and weapon simoutaneously
    -Makes it hard to fight up close and personal with basic ranged combat
    -Thicker makes for higher resistance against physical attacks

    Weaknesses:
    -Changing inbetween armors takes time to do, and regardless of how quick any wasted time in a fight could mean life or death
    -Cannot use more than one weapon at one time, in addition one weapon is specific to one armor, making it harder to fight
    -Ranged combat and magical combat proves much more effective
    -Thicker armor makes for slower speeds
    -Armor, while can have natural Passives, cannot provide specific defenses against elements (fire, water, light, dark, etc)
    -Weapons are not ranged (with exception of spear but if you throw it you basically lost your weapon)

    Abilities:
    -Natural Requip Ability: Can change armor and weapons in battle

    Name: Moonlight Sword
    Rank: D
    Type: Broadsword
    Description: A straight white steel sword. It has no special properties by itself, and has a 4"6' total length, the blade only being 3"2'. With the armor's ability it faintly increases glowing a whitish color as time goes by
    Strengths:
    -Very effective against magic users who have very little physical defensive options.
    -Very effective in CQC regardless
    -Broadswords are typically a mixture of longsword and shortsword, having higher strength than a Shortsword and higher mobility than longsword
    Weaknesses:
    -Cannot deflect, bounce back, provide defense against, etc, against magical attacks
    -Has literally no effect in far range combat
    -No magical properties (such as shooting fireballs or other magic-based attacks.)
    -Standardly heavy, basically weighs more than a Shortsword, making it harder to maneuver than a Shortsword (but is easier than a longsword)
    Duration Sword stays in combat- up to 4 posts then vanishes
    Cooldown after vanishes- 6 posts

    Name: Moonlight Armor
    Rank: D
    Type: ChainMail
    Description: All white ChainMail armor, and the users entire left arm has a golden plate gauntlet (like kratos' golden fleece) which glows white as the battle goes on. Has a helmet, also white. -special passive ability-Torment: As the battle continues after activated(each post), user of the armor gets 10% stronger and faster
    Ability Duration: Up to 4 Posts
    Ability Cooldown: 7 Posts regardless of how long it is held
    (1 post-100%, 2 posts 125%, 3 posts 156.25% etc...)
    Strength:
    -Can prolong fights to tire out opponents
    -Left arm can withstand 2 more D-Class and 1 more C-Class hit than any other part of the armor
    -Can put up fights against stronger opponents and higher class mages
    -ChainMail armor is typically strong, stronger than leather and cloth type tunics and such
    Weaknesses:
    -Tiring out an opponent and prolonging fights takes very hard work, and can easily fail by opponent insta-winning
    -Left arm is also the arm that wields the blade, so therefore the shield type armor wont really work unless I stop fighting
    -Fight must continue on VERY long for me to catch up to a very strong Mage, making it easier to lose earlier in the fight
    -ChainMail armor is weaker than plate mail, and is basically useless against spears, lances and other "Stabby" weapons
    -Produces no special magical resistance (fire, elemental, etc)
    -Once I equip a different armor, special ability resets back to 100% regardless of what it was before change (could be at 500% but still goes back to 100%)
    Duration of Armor- 4 posts
    Cooldown after vanishes-  7

    Name: Vengeance Spear
    Rank: D
    Type: Spear
    Description: A cold, steel black spear that is 5"7' in length. No other special physical properties
    -special passive ability- Balance- While the spear seems like a lopsided weapon it is perfectly balanced to the user giving higher accuracy and mobility by 5% of both
    Strength:
    -Spears can be thrown giving very slight ranged combat over a range of 12 yards
    -Very much longer than a sword, giving distance to fighting
    -Special Passive lets for higher mobility than average spear
    Weaknesses:
    -Once thrown, spear does not auto-return to Lucifer until he changes armors again and basically loses his weapon until he regains it
    -While distanced fighting is better for spears, cqc isn't. Daggers, swords, and other "get in close" weapons will be devastating against the spear
    -Passive does not get rid of the weight of the spear, it only seems lighter and balanced, so no speed increase would be involved
    -Doesn't have as much varied fighting options like swords (slicing, stabbing, etc)
    -Can ONLY be used for "stabbing" moves (and of course hitting with the stick but what will that get you?)
    -Can only be used with the nemesis armor
    -Cannot be used like a baseball bat to deflect projectiles
    Duration of Spear- Up to 4 posts
    Cooldown after vanish- 6 posts
    Name: Nemesis Armor
    Rank:D
    Type: Plate Mail
    Description: Cold, Steel black playing all over Lucifers body. Does not have a helmet. Has a picture of a scale on the upper right chest plate, and underneath the plate armor is leather. As I take damage the armor glows dark red.
    -Active Ability-
    Balance (different than before) As I take damage, opponent takes damage equal to what I take, like recoil equal to the physical damage Lucifer takes.
    Duration: Attack at hand (1 post)
    Cooldown: 5 posts
    Strength:
    -Grants user ability to withstand 6 Attacks from those of equal rank and 3 from those of one rank above
    -Recoil type effect does not work vise versa (if I attack opponent I do not take damage)
    -(only if plate mail is off) Leather makes for easier maneuvering and quicker speeds
    Weaknesses:
    -Plate mail generally is the slowest and hardest to maneuver armor type of them all
    -(if someone can somehow get the armor off) Leather armor produces way less defense against attacks than plate
    -Recoil Ability only works if opponent does (on a scale of one to ten) four or more damage in one hit
    -Plate armor is separated into (obviously) plates, and each plate is separate, which means I can easily get cut through the plates, or the armor can be taken off (by will or by force)
    -Plates take 6 d-class hits and 3 c-class hits
    -Leather armor provides no defense
    Duration of Armor- Up to 4 posts
    Cooldown of armor- 7 posts


    Last edited by Lucifer the Fallen on 18th September 2014, 12:38 pm; edited 4 times in total
    Kari
    Kari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Novice [250]- Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 348
    Guild : Sabertooth
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 25
    Mentor : Hakurou

    Character Sheet
    First Magic: Spectral Make
    Second Magic: Ice Make
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 15th September 2014, 7:45 pm

    Okay ^^ I'm Kari, the moderator that sent you that PM, and like i said, ill be going over your magic application.


    Okay, So i automatically see two big issues that need acknowledged and fixed before i can really go over your app thoroughly.
    FIRST!
    - Each spell slot ( weapon or armor ) needs a Duration and Cooldown. You can look in the Rules and guidelines for more explanation on that if needed.

    SECOND!
    - Along with each spell slot ( weapon or armor ) We require a Technique. Do not worry, these do not take up spell slots of their own, so you will still have all four weapon's or such, BUT!! Techniques DO NEED to be in SPELL FORM! With their own weakness's and strengths.

    Once you fix these, i will look it over more throughly. Also! I suggest changing the magic type to Caster and not Holder. You do not receive magic from the weapon's or armor's themself, so requip does not count as Holder. Instead, it is caster because the user uses's Their Own! magical power to summon them from a pocket dimension.

    Okay (: that will do it so far, You may PM me or Bump the topic when finished.

    @Lucifer the Fallen wrote:Primary Magic: Requip-Morning Star
    Secondary Magic: None
    Caster or Holder: Holder
    Description: Lucifer uses requip magic in the form of swords, spears, and armors. He perticularally uses them to get in close to the opponent and overpower them, while also standing up to those above him with passive armor abilities. He mainly uses plate or chain mail, but may or may not use leather or lighter armors for speed purposes. With his main fighting purpose as cqc and physical combat it makes him extreemly vulnerable to ranged mages and non-physical combat.

    Strengths:
    -Can change inbetween armors and weapons to fight a variety of different foes
    -Can summon a suit of armor and weapon simoutaneously
    -Makes it hard to fight up close and personal with basic ranged combat
    -Thicker makes for higher resistance against physical attacks

    Weaknesses:
    -Changing inbetween armors takes time to do, and regardless of how quick any wasted time in a fight could mean life or death
    -Cannot use more than one weapon at one time, in addition one weapon is specific to one armor, making it harder to fight
    -Ranged combat and magical combat proves much more effective
    -Thicker armor makes for slower speeds
    -Armor, while can have natural Passives, cannot provide specific defenses against elements (fire, water, light, dark, etc)
    -Weapons are not ranged (with exception of spear but if you throw it you basically lost your weapon)

    Abilities:
    -Natural Requip Ability: Can change armor and weapons in battle

    Name: Moonlight Sword
    Rank: D
    Type: Broadsword
    Description: A straight white steel sword. It has no special properties by itself, and has a 4"6' total length, the blade only being 3"2'. With the armor's ability it faintly increases glowing a whitish color as time goes by
    Strengths:
    -Very effective against magic users who have very little physical defensive options.
    -Very effective in CQC regardless
    -Broadswords are typically a mixture of longsword and shortsword, having higher strength than a Shortsword and higher mobility than longsword
    Weaknesses:
    -Cannot deflect, bounce back, provide defense against, etc, against magical attacks
    -Has literally no effect in far range combat
    -No magical properties (such as shooting fireballs or other magic-based attacks.)
    -Standardly heavy, basically weighs more than a Shortsword, making it harder to maneuver than a Shortsword (but is easier than a longsword)

    Name: Moonlight Armor
    Rank: D
    Type: ChainMail
    Description: All white ChainMail armor, and the users entire left arm has a golden plate gauntlet (like kratos' golden fleece) which glows white as the battle goes on. Has a helmet, also white. -special passive ability-Torment: As the battle continues after activated(each post), user of the armor gets 25% stronger and faster
    Ability Duration: Up to 10 Posts
    Ability Cooldown: 10 Posts regardless of how long it is held
    (1 post-100%, 2 posts 125%, 3 posts 156.25% etc...)
    Strength:
    -Can prolong fights to tire out opponents
    -Left arm can withstand more damage than any other part of the armor
    -Can put up fights against stronger opponents and higher class mages
    -ChainMail armor is typically strong, stronger than leather and cloth type tunics and such
    Weaknesses:
    -Tiring out an opponent and prolonging fights takes very hard work, and can easily fail by opponent insta-winning
    -Left arm is also the arm that wields the blade, so therefore the shield type armor wont really work unless I stop fighting
    -Fight must continue on VERY long for me to catch up to a very strong Mage, making it easier to lose earlier in the fight
    -ChainMail armor is weaker than plate mail, and is basically useless against spears, lances and other "Stabby" weapons
    -Produces no special magical resistance (fire, elemental, etc)
    -Once I equip a different armor, special ability resets back to 100% regardless of what it was before change (could be at 500% but still goes back to 100%)

    Name: Vengeance Spear
    Rank: D
    Type: Spear
    Description: A cold, steel black spear that is 5"7' in length. No other special physical properties
    -special passive ability- Balance- While the spear seems like a lopsided weapon it is perfectly balanced to the user giving higher accuracy and mobility
    Strength:
    -Spears can be thrown giving very slight ranged combat
    -Very much longer than a sword, giving distance to fighting
    -Special Passive lets for higher mobility than average spears
    Weaknesses:
    -Once thrown, spear does not auto-return to Lucifer until he changes armors again and basically loses his weapon until he regains it
    -While distanced fighting is better for spears, cqc isn't. Daggers, swords, and other "get in close" weapons will be devastating against the spear
    -Passive does not get rid of the weight of the spear, it only seems lighter and balanced, so no speed increase would be involved
    -Doesn't have as much varied fighting options like swords (slicing, stabbing, etc)
    -Can ONLY be used for "stabbing" moves (and of course hitting with the stick but what will that get you?)
    -Can only be used with the nemesis armor
    -Cannot be used like a baseball bat to deflect projectiles
    Name: Nemesis Armor
    Rank:D
    Type: Plate Mail
    Description: Cold, Steel black playing all over Lucifers body. Does not have a helmet. Has a picture of a scale on the upper right chest plate, and underneath the plate armor is leather. As I take damage the armor glows dark red.
    -special passive- Balance (different than before) As I take damage, opponent takes damage equal to what I take.
    Duration: Attack at hand
    Cooldown: 3 posts
    Strength:
    -Plate mail is the strongest of the four armor types (cloth 0% def-leather 25% def-ChainMail 50% def-plate mail 75% def) giving most defense
    -Recoil type effect does not work vise versa (if I attack opponent I do not take damage)
    -(only if plate mail is off) Leather makes for easier maneuvering and quicker speeds
    Weaknesses:
    -Plate mail generally is the slowest and hardest to maneuver armor type of them all
    -(if someone can somehow get the armor off) Leather armor produces way less defense against attacks than plate
    -Recoil Ability only works if opponent does (on a scale of one to ten) four or more damage in one hit
    -Plate armor is separated into (obviously) plates, and each plate is separate, which means I can easily get cut through the plates, or the armor can be taken off (by will or by force)


    _____________________________________________________________________________________


    Requip-Morning Star 0dsc51s_zps85ba2000
    Lucifer the Fallen
    Lucifer the Fallen

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 26
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : None
    Experience : 0

    Character Sheet
    First Magic: Requip-Morning Star
    Second Magic:
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Lucifer the Fallen on 16th September 2014, 1:39 pm

    Edit, however I have no idea what you mean by Technique. Please explain more.


    _____________________________________________________________________________________

    Requip-Morning Star Archangel-lucifer

    XP so far- 37.5
    Jobs completed-
    1 D-Rank
    Kari
    Kari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Novice [250]- Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 348
    Guild : Sabertooth
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 25
    Mentor : Hakurou

    Character Sheet
    First Magic: Spectral Make
    Second Magic: Ice Make
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 16th September 2014, 1:58 pm

    A technique goes like this.


    Your spell **

    Name :: Sword
    Type :: Offensive
    Rank :: Infinity
    Description :: ITS A MOTHERTRUCKIN SWORD!
    Strengths::
    -1
    -2
    -3
    Weaknesses ::
    -1
    -2
    -3
    Duration ::
    - 3 posts
    Cooldown ::
    - 4 posts

    Technique for Above Sword **

    Name:: Swirling Chaos
    Type :: Offensive
    Rank :: ( same rank as your weapon ) THIS DOES NOT COUNT AS A SPELL SLOT!!
    Description :: After summoning said sword, user begins to swirl and spin furiously, creating a razor like sphere. Spinning at 3600 rpm user can easily cut through foes
    Strenghs ::
    -1
    -2
    -3
    Weakness's ::
    -1
    -2
    -3
    -4

    A technique is how you would use the summoned weapon of choice, it doesn't cost any spell slots or mana, but it helps define on how you would use said paired weapons.
    IT IS NOT REQUIRED, so if you don't want to do it, let me know.


    _____________________________________________________________________________________


    Requip-Morning Star 0dsc51s_zps85ba2000
    Lucifer the Fallen
    Lucifer the Fallen

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 26
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : None
    Experience : 0

    Character Sheet
    First Magic: Requip-Morning Star
    Second Magic:
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Lucifer the Fallen on 16th September 2014, 2:04 pm

    Actually I just use the sword at hand to kill people the old fashioned way. So no, I'll probably add that for my later spells.


    _____________________________________________________________________________________

    Requip-Morning Star Archangel-lucifer

    XP so far- 37.5
    Jobs completed-
    1 D-Rank
    Kari
    Kari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Novice [250]- Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 348
    Guild : Sabertooth
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 25
    Mentor : Hakurou

    Character Sheet
    First Magic: Spectral Make
    Second Magic: Ice Make
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 16th September 2014, 2:08 pm

    Your duration and cooldowns are way to long. Even for H rank, 15 posts is too much. Honestly, at D rank, you will hardly ever be in a job that takes more than 15 posts from You..
    The proper duration for a D rank is 3 to 4, and cooldowns are always one more post than that so 4 to 5 posts.


    _____________________________________________________________________________________


    Requip-Morning Star 0dsc51s_zps85ba2000
    Lucifer the Fallen
    Lucifer the Fallen

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 26
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : None
    Experience : 0

    Character Sheet
    First Magic: Requip-Morning Star
    Second Magic:
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Lucifer the Fallen on 16th September 2014, 2:16 pm

    Edit, even though having an armor that has no PHYSICAL magical property with such a low duration is kinda much. I mean of course it's D-Class but still. Anyway again edit


    _____________________________________________________________________________________

    Requip-Morning Star Archangel-lucifer

    XP so far- 37.5
    Jobs completed-
    1 D-Rank
    Kari
    Kari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Novice [250]- Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 348
    Guild : Sabertooth
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 25
    Mentor : Hakurou

    Character Sheet
    First Magic: Spectral Make
    Second Magic: Ice Make
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 16th September 2014, 2:34 pm

    @Lucifer the Fallen wrote:Primary Magic: Requip-Morning Star
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Lucifer uses requip magic in the form of swords, spears, and armors. He perticularally uses them to get in close to the opponent and overpower them, while also standing up to those above him with passive armor abilities. He mainly uses plate or chain mail, but may or may not use leather or lighter armors for speed purposes. With his main fighting purpose as cqc and physical combat it makes him extreemly vulnerable to ranged mages and non-physical combat.

    Strengths:
    -Can change inbetween armors and weapons to fight a variety of different foes
    -Can summon a suit of armor and weapon simoutaneously
    -Makes it hard to fight up close and personal with basic ranged combat
    -Thicker makes for higher resistance against physical attacks

    Weaknesses:
    -Changing inbetween armors takes time to do, and regardless of how quick any wasted time in a fight could mean life or death
    -Cannot use more than one weapon at one time, in addition one weapon is specific to one armor, making it harder to fight
    -Ranged combat and magical combat proves much more effective
    -Thicker armor makes for slower speeds
    -Armor, while can have natural Passives, cannot provide specific defenses against elements (fire, water, light, dark, etc)
    -Weapons are not ranged (with exception of spear but if you throw it you basically lost your weapon)

    Abilities:
    -Natural Requip Ability: Can change armor and weapons in battle

    Name: Moonlight Sword
    Rank: D
    Type: Broadsword
    Description: A straight white steel sword. It has no special properties by itself, and has a 4"6' total length, the blade only being 3"2'. With the armor's ability it faintly increases glowing a whitish color as time goes by
    Strengths:
    -Very effective against magic users who have very little physical defensive options.
    -Very effective in CQC regardless
    -Broadswords are typically a mixture of longsword and shortsword, having higher strength than a Shortsword and higher mobility than longsword
    Weaknesses:
    -Cannot deflect, bounce back, provide defense against, etc, against magical attacks
    -Has literally no effect in far range combat
    -No magical properties (such as shooting fireballs or other magic-based attacks.)
    -Standardly heavy, basically weighs more than a Shortsword, making it harder to maneuver than a Shortsword (but is easier than a longsword)
    Duration Sword stays in combat- up to 5 posts then vanishes I said 3 to 4 posts. While you might not think it's fair, everyone has the same duration and cooldowns. EVERYONE...
    Cooldown after vanishes- 6 posts

    Name: Moonlight Armor
    Rank: D
    Type: ChainMail
    Description: All white ChainMail armor, and the users entire left arm has a golden plate gauntlet (like kratos' golden fleece) which glows white as the battle goes on. Has a helmet, also white. -special passive ability-Torment: As the battle continues after activated(each post), user of the armor gets 25% stronger and faster25% per post it's activated is too much for D rank. 10% at minimum...
    Ability Duration: Up to 5 PostsOnce again, i said 3 - 4
    Ability Cooldown: 7 Posts regardless of how long it is held
    (1 post-100%, 2 posts 125%, 3 posts 156.25% etc...)
    Strength:
    -Can prolong fights to tire out opponents
    -Left arm can withstand more damage than any other part of the armor Why? and give me a percentage of how much more.
    -Can put up fights against stronger opponents and higher class magesI will let you know now, that D ranks can not win against mages B rank or higher. The system is designed this way by power levels
    -ChainMail armor is typically strong, stronger than leather and cloth type tunics and such
    Weaknesses:
    -Tiring out an opponent and prolonging fights takes very hard work, and can easily fail by opponent insta-winning
    -Left arm is also the arm that wields the blade, so therefore the shield type armor wont really work unless I stop fighting
    -Fight must continue on VERY long for me to catch up to a very strong Mage, making it easier to lose earlier in the fight
    -ChainMail armor is weaker than plate mail, and is basically useless against spears, lances and other "Stabby" weapons
    -Produces no special magical resistance (fire, elemental, etc)
    -Once I equip a different armor, special ability resets back to 100% regardless of what it was before change (could be at 500% but still goes back to 100%)This kinda has to do with what i said above that it's 10% per post minimum.
    Duration of Armor- Same as swordfix
    Cooldown after vanishes-  7

    Name: Vengeance Spear
    Rank: D
    Type: Spear
    Description: A cold, steel black spear that is 5"7' in length. No other special physical properties
    -special passive ability- Balance- While the spear seems like a lopsided weapon it is perfectly balanced to the user giving higher accuracy and mobilitycompared to other spear holders? Id say it is a 5% accuracy increase...At D rank.
    Strength:
    -Spears can be thrown giving very slight ranged combatHow far?
    -Very much longer than a sword, giving distance to fighting
    -Special Passive lets for higher mobility than average spears
    Weaknesses:
    -Once thrown, spear does not auto-return to Lucifer until he changes armors again and basically loses his weapon until he regains it
    -While distanced fighting is better for spears, cqc isn't. Daggers, swords, and other "get in close" weapons will be devastating against the spear
    -Passive does not get rid of the weight of the spear, it only seems lighter and balanced, so no speed increase would be involved
    -Doesn't have as much varied fighting options like swords (slicing, stabbing, etc)
    -Can ONLY be used for "stabbing" moves (and of course hitting with the stick but what will that get you?)
    -Can only be used with the nemesis armor
    -Cannot be used like a baseball bat to deflect projectiles
    Duration of Spear- Up to 5 postsFix
    Cooldown after vanish- 6 posts
    Name: Nemesis Armor
    Rank:D
    Type: Plate Mail
    Description: Cold, Steel black playing all over Lucifers body. Does not have a helmet. Has a picture of a scale on the upper right chest plate, and underneath the plate armor is leather. As I take damage the armor glows dark red.
    -special passive- Balance (different than before) As I take damage, opponent takes damage equal to what I take.Why would opponent take damage as well? unless magic is sensory link magic... im confused...
    Duration: Attack at hand? what?
    Cooldown: 5 posts
    Strength:
    -Plate mail is the strongest of the four armor types (cloth 0% def-leather 25% def-ChainMail 50% def-plate mail 75% def) giving most defenseare you saying this gives higer defense than other armors?? Typically, the way armor works, is that it absorbs amount of spells or attacks. SO ALL ARMOR'S ** you need to say the amount of damage they can take without breaking... this would be 3 C rank Damage ( 6 D rank )
    -Recoil type effect does not work vise versa (if I attack opponent I do not take damage)
    -(only if plate mail is off) Leather makes for easier maneuvering and quicker speeds
    Weaknesses:
    -Plate mail generally is the slowest and hardest to maneuver armor type of them all
    -(if someone can somehow get the armor off) Leather armor produces way less defense against attacks than plate
    -Recoil Ability only works if opponent does (on a scale of one to ten) four or more damage in one hit
    -Plate armor is separated into (obviously) plates, and each plate is separate, which means I can easily get cut through the plates, or the armor can be taken off (by will or by force)
    Duration of Armor- Up to 5 postsFix
    Cooldown of armor- 7 posts


    All comments are made in This Color....


    _____________________________________________________________________________________


    Requip-Morning Star 0dsc51s_zps85ba2000
    Lucifer the Fallen
    Lucifer the Fallen

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 26
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : None
    Experience : 0

    Character Sheet
    First Magic: Requip-Morning Star
    Second Magic:
    Third Magic:

    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Lucifer the Fallen on 16th September 2014, 4:05 pm

    I have edited what I thought needed to be edited and I will explain everything else

    "I will let you know now, that D ranks can not win against mages B rank or higher. The system is designed this way by power levels"
    -The way you put this is stupid. While I is take this out you must think regardless of class anyone can beat anyone given enough work. ANYONE.

    "Why would opponent take damage as well? unless magic is sensory link magic... im confused..."
    -Think of Pokemon. I don't remember exactly cause I haven't played in so long but I think it is the move stone edge. When you use the move you also take damage. The concept is like that, I can't explain it entirely because I'm not a "magic expert" but I hope that lessens your confusion.

    "are you saying this gives higer defense than other armors?? Typically, the way armor works, is that it absorbs amount of spells or attacks. SO ALL ARMOR'S ** you need to say the amount of damage they can take without breaking... this would be 3 C rank Damage ( 6 D rank )"
    -Again, while I did take this out I just wanna say (no offense intended btw) that your armor system is unrealistic and confusing. Armor has VERY little resistance against magical attacks unless enchanted, otherwise I was relating to physical attacks. Note while those who rank up get higher power it doesn't mean they can break through friggin steel. As said before: HIGHLY unrealistic. I could understand sword breaking another sword but a fireball breaking a plate mail chest plate is out if my view of sight.

    Oh yeah also the left arm thing is just cause it's stronger armor than the rest.

    As said before edited. Think of what I said, I mean no harm but it's just critisim.


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    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 17th September 2014, 6:41 pm

    @Lucifer the Fallen wrote:I have edited what I thought needed to be edited and I will explain everything else

    "I will let you know now, that D ranks can not win against mages B rank or higher. The system is designed this way by power levels"
    -The way you put this is stupid. While I is take this out you must think regardless of class anyone can beat anyone given enough work. ANYONE.Try to go against an S rank in PVP... there is a reason we have ranks... D rank spells do not affect B rank and higher.

    "Why would opponent take damage as well? unless magic is sensory link magic... im confused..."
    -Think of Pokemon. I don't remember exactly cause I haven't played in so long but I think it is the move stone edge. When you use the move you also take damage. The concept is like that, I can't explain it entirely because I'm not a "magic expert" but I hope that lessens your confusion.Okay, now you need to put that in your magic app, and it has to be put as a Active ability. Also it will be the same amount of damage given. 1/2 damage...

    "are you saying this gives higer defense than other armors?? Typically, the way armor works, is that it absorbs amount of spells or attacks. SO ALL ARMOR'S ** you need to say the amount of damage they can take without breaking... this would be 3 C rank Damage ( 6 D rank )"
    -Again, while I did take this out I just wanna say (no offense intended btw) that your armor system is unrealistic and confusing. Armor has VERY little resistance against magical attacks unless enchanted, otherwise I was relating to physical attacks. Note while those who rank up get higher power it doesn't mean they can break through friggin steel. As said before: HIGHLY unrealistic. I could understand sword breaking another sword but a fireball breaking a plate mail chest plate is out if my view of sight. I don't care if it doesn't make any realistic sense. This is a Fantasy world and I do not make the rules. You still have to label the amount of damage It can take before vanishing. This is how the system works

    Oh yeah also the left arm thing is just cause it's stronger armor than the rest.Then you need to put that, and how much stronger it is.

    As said before edited. Think of what I said, I mean no harm but it's just critisim.I have dealt with many people with criticism, Once again, i don't make the rules. I just tell them to you so you can fix it so i can approve it.


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    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Lucifer the Fallen on 18th September 2014, 12:38 pm

    All edits have been made.


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    Requip-Morning Star Empty Re: Requip-Morning Star

    Post by Kari on 19th September 2014, 9:41 am

    Could still use some work, but we can go over that again later...

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